Will apply mods this saturday (: feel free to apply them first
(On blankets depending on both parts: feel free to modify too)
(On blankets depending on both parts: feel free to modify too)
CelsiusLK wrote:
Hi
[General]
I suggest you resize the BG because from ranking criteria: Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
[Twin Easy][Twin Normal]
- 01:17:372 - Maybe you can NC this part like this
- 01:21:688 (1) - Maybe curve a bit so this will flow nice with 01:23:126 (2) -
- 03:33:075 (1,2) - Blanket
- I see that they are some blanket problems here , well here is the blanket I think you should try to make them better :00:17:433 (3,1) - , 00:18:871 (2,3) - , 00:23:187 (4,1) - , 00:38:531 (4,1) - , 01:35:594 (1,2) - , 02:23:545 (2,3) - , 02:25:463 (4,1) - , 03:43:145 (1,2) -
Good Easy but some blanket can be improved[Twin Hard]
- 00:16:953 (2) - I think this kind of reverse slider is a bit too confuse for Easy and Normal
- 02:53:275 (1,2) - Blanket
- 04:06:282 (1) - Maybe start the spinner here 04:06:402 - instead
- Same as Easy while I see that the rhythm and the flow is quite okay I find that some blanket still doesn't looks good to me so try to improve blanket here : 00:15:515 (7,1) - , 01:22:167 (2,3) - , 01:32:717 (1,2) - , 03:18:210 (1,2) -
I think you can make this a bit harder so the difficult spread for this mapset would be betterGood luck
- 00:41:768 (2) - Delete it, it so hard to read that note accurate imo ► Deleted.
Nice Hard here I couldn't suggest anything much here but well , I think add a bit more spacing to some emphasized notes isn't bad idea tho it can make this Hard a bit more intuitive
@Railgun > the new files:appleeaterx wrote:
Hello Railgun! M4M from my queue
btw, i already modded some bits of the map before the update so sorry if you already fixed it:idea: General
* (optional) Start break at 02:03:406 - where the bookmark is?
* Sorry, I don't mod/play Taiko diffs ;_;Hitsounds
* 04:06:162 (12) - This note is inaudible for me and I would consider this unrankable. I'd put the volume to about 50% so you can atleast here the whistle.Twin Easy
Railgun
* 02:18:990 (1) - You have a nice 1/1 rhythm all on, and suddenly right after the break you start on the red tick. This might be confusing for some players, so I recommend you to just start on the red tick and follow the instruments in this combo.Alarido
* 01:44:705 (1,2) - I actually thought you were going for a perfect symmetry pattern here. Maybe you could try it out? What you have now it fine as well. ► This got this way in behalf of applying some early mod, so no change.Twin Normal
Railgun
* 00:01:129 (2,3) - Check DS
* 02:53:275 (1,2,3) - No blankets? ;_;Alarido
* 02:27:381 (3,1) - blanket pls ;_; ► Already blanketed (almost imperceptible due to littleness)Twin Hard
Railgun
* 00:18:631 (2,3,4) - Stack them perfectly? I don't really see a good reason for a manual stack.
* 00:20:789 (7) - (optional) Add an extra note here to emphasize the clap sound? You are following this beat at for example 00:21:748 (2,3,4,5,6,7) - so why not here?
* 00:36:134 (7) - ^ (not pointing them out anymore, if you want to add these, I think it's clear what I mean :3)
* 01:21:448 (1) - I find this 1/1 slider awkward here. The rap is really fast and there's no real instrument that you're following with this. Try following the rap here, sound nice if you use a bit of 1/4 here. TYry Alarido's rhythm at for example 02:30:259 (1,2) - or you could try my rhythm, not the best, but it fits more than the current one imo.
* 03:32:835 (1,2,3,4) - Flow is a bit broken here. Rearrange for a circular flow?Alarido
* 00:41:768 (2,3) - Personally, I'd move this further away from (1) so this tricky 1/4 pattern is easier to read. ► Since note (2) got deleted, no longer needed moves.
* 00:43:806 (6) - (optional) Add an extra note here to emphasize the clap sound? You are following this beat at for example 00:21:748 (2,3,4,5,6,7) - so why not here? ► Addd note.
* 03:22:886 (2,3) - You should discuss this with Railgun - because you have a triplet here 02:44:404 (2,3,4) - and Railgun mainly uses triplets like at 02:36:732 (2,3,4) - . Same vocals, but different rhythms. I know it's a collab, but I'd have the same 1/4 patterns to make it easier to read and play. ► Added a note on 03:22:766 -
* 03:36:911 (5,1) - Well, this rhythm doesn't really sound/play good imo. I'd have a rhythm like 03:29:239 (4,5,1) - or just a simple 1/2 to follow the vocals. ► There's a guitar scratch here that don't existis there.Twinsane
Railgun
* 00:06:164 (5,1) - I don't really like this overlap. Is it really needed?
* 00:06:883 (1,2,3,4) - No diamond shape here? In the beginning you were mainly using symmetrical patterns, so a diamond shape here would fit quite well imo.
* 00:20:549 (2) - A 1/4 reverse slider would fit nicely here, because of the guitar sound. You did this earlier as well at 00:18:631 (2) -
* 00:35:894 (2,1) - Not really noticeable while playing, but would be nice if you made a blanket of these.
* 01:03:226 (3,4) - ^
* 01:04:425 (1) - (optional) If you intended following the vocals, adding an extra 1/4 circle before this slider would be cool.
* 02:24:265 - (optional) You can add a circle here if you are following the instruments, but if you are following the vocals, what you have now should work fine as well.
* 03:14:374 (1,2,3,4,5,6) - Probably intentional, but make a perfect square?Alarido
* 01:30:799 (1,2,3) - Green lines here are unsnapped. ► for 1/4, but they're snapt in 1/8 instead (for clearness on editor)
* 02:30:259 (2) - Shouldn't the NC be here instead? There's an extra clap sound in the song and the vocals seem to be higher here. ► Done.
* 03:20:488 (2) - Add an extra note you have the same rhythm as 03:22:886 (2) - ► Done.
* 03:24:684 (2) - A 4 or 5 note mini stream would sound a lot better here imo. The kickslider + 1/2 circle combination doesn't fit here for me. ► Done.
I hope my mod was helpful in someway
I really liked the use of symmetry in all the diffs. Good luck getting this mapset ranked!
Also have this
Alarido wrote:
pkk wrote:
From m4m
hi Railgun and Alarido!~~ nice songGeneral
- I see you are having fun with using decimals in difficulty settings
- Your BG is double the size of the recommended dimensions, so here is a 1366/768 version www
- 00:00:650 - whistles from this part to the next green line sound a bit loud (distracting from music) I suggest you add a green line here with 35-40% volume so the music stands out and not the hitsounds. Lowered to 45%
Twin Easy
You can easily reduce star rating to 1.49 by turning two circles into one slider, like at 03:36:432 (3,4) - . ► Done. Thanks!!Twin Normal
- 00:52:437 (3,4,1) - this sort of stack might confuse new players, you should ask someone about this just to be safe Alarido's decision
- 01:33:676 (2) - check your blankets, this one should be x 331 y 258 Done, thanks!
- 01:44:705 (1) - I recommend you extend this to the white tick, it sounds much better (right now it sounds like it got cut off) You can copy the shape from 01:46:143 (2) - then ctrl+h ctrl+j . ► Done.
Some blankets could be better ;w; tell me which blankets and I'll try to fix
- 00:56:273 (4) - imo this short repeat slider feels really out of place in the kiai time since you didn't have any 1/2 rhythm at all until near the end at this part. I'd say turn it into a 1/1 slider, the one at 01:00:109 (4) - is fine. ► Kept. The whole part is symmetric (note that both objects pointed are alike each other). This kind of arrangement could be called "distant symmetry" or "alongward symmetry" (if it stills unnamed), when two sets of objects feels (or are) flipped, e.g., in a diagonal axis.
- 03:21:087 (1) - you can remove NC here ► Done.
Twin HardTwinsane
- 00:18:631 (2,3,4) - not stacked correctly Fixed, thanks!
- 02:16:353 (4) - rhythm sounds kind of off to me, maybe because of where the slider starts/ends. Anyways see if this works better for you:
If not, you can take my suggestion below on how to make your current object placement look better. ► Done.- 02:16:113 (3,4) - flow can be better imo since the movement is a bit sharp as it goes back and forth between (3) and (4).
Try this: ► Done.
► Done.- 02:22:347 (4) - x 248 y 132 for blanket with 02:21:627 (3) - Done
- 03:36:911 (5,1) - same suggestion as in insane diff, I suggest using a 1/2 slider, circle, 1/2 slider rhythm instead of 1/2 slider, 3/4 slider. ► Here's kept for avoid an implicit triplet on hard diff (reserving triplets to Insane).
- 00:06:164 (5,1) - consider stacking the circle under the slider tail. Right now with the position of (1) it might look like 1/2 a beat between the slider and circle because of the close spacing, but it's actually one whole beat.
If you stack it under the slider I think it'll be less confusing, and the pause in the music will be emphasized by having the circle under the slider tail since it doesn't move, just like the music~~~ I do not want to stack here. The previous pattern would be enough to cue the user of the next 1/1.- 00:07:483 - I think a triplet would be nice here (add note), it would be a nice transition into Alarido's part since he starts to use 1/4 rhythms Done
- 00:45:724 (3) - I honestly think this creates more emphasis if you end it on red tick. That extra 1/4 beat space created creates a lot of emphasis for 00:46:204 (4) - when you place it.
This is because having it as 1/2 means you will lift your finger off the key after you finish playing it since you have 1/2 a beat until you hit the next circle, then when you hit the circle you can smash your finger into your keyboard.
However since you have a 1/4 beat gap, you can't really do that so you'd have to hit the circle with your other finger. idk what I just said but please consider LOL
► Hm... This is one of that cases where a "fading slider" (a bottomless slider, i.e., a slider that has a head but no the tail, allowing the player, once walked 1/2 of the slider, to release its finger without losing any points of score/acuracy). peppy can create such thing, and this part of the song feels is where such a "fading slider" would be very suitable. Kept.- 01:39:670 (2,1) - jump here is a little big considering there's nothing distinct in the music to back it up. Try moving each group of circles closer to each other. Altered the pattern and greatly reduced the overall jump, plays somewhat nicer now!
- 02:20:788 (1,2) - In case you haven't changed it yet from the previous mod, this rhythm is pretty confusing. Try this: Changed in previous mod!
- 03:37:391 - strong beat here with vocal that you left out because you mapped the instrument, you can map both with this rhythm:
^03:37:271 - move slider to white tick and add note here, shorten slider to 1/2 ► done.- 04:05:682 (11,12) - this part is a stream when you listen to the music, but if you don't want to put a 5 note long stream at the end of the song then I suggest turning 04:05:682 (11) - into a triplet. imo it's a nice way to end the song instead of using the same 1/2 rhythms over and over. Alternatively you can use two 1/4 sliders: Tried and didn't like 1/4s, keeping the nice 1/2 <3
Good set, have fun mapping!
@Railgun > UpdatesSpring Roll wrote:
hello mod from m4m ,and sorry for being late because i m so busy for owc these daysEasy
RailgunAlarido
- 03:33:075 (1,2) - can blanket better
nothing else ican find ,nice diff
- 02:41:767 - miss clap hitsound on the sliders head and end ► Done.
Insane
RailgunAlarido
- 00:06:883 (1) - stack with 00:06:164 (5) - 's end
- 01:34:155 (4) - Ctrl+G and then 01:34:635 (1) - Ctrl+G?
- 04:04:124 - add a note
- 04:00:288 - ^
- 01:51:777 - ^
- 02:24:265 - ^
- 04:05:682 (11) - Ctrl+G?
- 03:37:391 (8) - NC
- 03:04:664 - add a note here and the slide start at 03:04:784 - ?
there is no problem in normal and hard diff ,good luck and hope this helps~
m1223961117 wrote:
Sorry I'm late
It's not English song, right?? I think l love this song= =
From my Queue~
Twinsane
00:22:228 (1,1) - Remove NC
00:33:976 (2,3) - I think this is a bad flow. 00:33:976 (2) - Stack on (3)'s Head better
00:41:648 (2) - Ctrl+G ► Done.
00:59:630 (4,1) - Why use this kind of flow and not use at ► Ctrl-G'd 00:59:630 (4) -
01:35:354 (2,3) - Same as 00:33:976 (2,3)
01:43:026 (2,3) - ^ ► Curved 01:43:146 (3) -
01:59:330 (6) - Ctrl+G ► Done.
02:32:177 (2,3) - change 02:32:416 (4) ?? ► Remodelated...
02:32:656 (5,6) - ^ ► ... the whole thing
02:36:732 (2,3) - Same as 00:33:976 (2,3)
03:00:708 (7) - Ctrl+G ► Done.
03:25:043 (5,6) - This distance is too bad. 03:24:923 (4,5) - combine a slider?? ► Scattered to another form..
03:30:438 (2,3) - Same as 00:33:976 (2,3)
03:45:782 (2,3) - ^
03:55:612 (3,4) - I think ready to end combine a slider with arrow better ► Done.
03:56:092 (5) - move to x120 y140?? [color=#BF0080] ► To 108:240 instead, for avoid touching (without setting CS to smaller cents ><).[/color]
03:37:391 (8) - NC ► Already done (used diff's old version?).
04:04:244 (7) - ^ ► Done.
04:06:162 (12) - ^ ► Done.
Hard
00:21:748 (2,3,4) - Combine a slider??
00:50:999 (2) - Ctrl+G
00:52:917 (6) - ^
01:58:131 (6) - ^ ► Done.
02:43:206 (4) - bending it?? ► Changd whole thing since (3).
02:54:714 (5,6,7,8) - Try this??
02:59:030 (7) - NC
03:02:866 (7) - ^
04:01:846 (7) - bending??
04:04:244 (6,10) - NC
Normal
I think 00:41:888 (4,5) better than 00:39:970 (2) , how do you think?? ► Letsdoit!
00:58:191 (1,2) - combine a slider ► it breaks the mirror from 00:54:355 (1,2) - so, denied...
01:00:110 (4,6,7) - Ctrl+G ► Not. It produces jump or unarrangeable things >< so kept.
02:20:668 (3,1,3,1) - I think it's hard to play for newer
02:28:341 (1,2,3,4,1,2,3,4) - ^ ► Kept (voice gone craz...)
02:39:849 (2,3) - combine a slider
03:13:415 (3) - remove 1 arrow
03:15:333 (3,3) - ^
03:25:882 (2,3) - combine a slider ► kept as is.
04:05:203 (5) - remove 1 arrow
Easy you do very well, GJ
Good luck and thanks your mod
guineaQ wrote:
Ask and you will receive.
Just going through it quickly.
MODDING ALL MODES
YAY FOR SYMMETRY STYLEGeneral
Inconsistent Kiai on the taiko diffs. (for muzu, one of the kiai end is unsapped)
Your BG size is bigger 1366 x 768, SOOO I took the liberty of resizing it for you since im so freakin nice no im not nice
make sure you click on the pic to make it full size and then ctrl c + v
Not sure if these diff names work with the Ranking Criteria, they PERFECTLY work for me, but idk, seen some pretty ugly disputes cause of diff namesEasy
[Raillllllllllllgun][Alarido]
- 00:04:965 (2,4) - Personally, I do not think the sound on the reverses actually deserve a whistle. Since the guitar strums strongly in the beginning of the chord and the end, I think you should put whistle only on the beginning and end of these sliders
- 00:17:433 (3,1) - :c
You know what im going to sayblanket pls- 01:48:061 (1,2) - same reason as 01:40:389 (1,2) - try to arrange it so that it makes very smooth curve transition into 01:49:020 (2) -
- 02:20:189 (2) - whistle for emphasis on end of vocal
- 02:23:066 (1) - ^^
- 04:03:285 (2,3) - rearrange like
04:05:203 (4) - if you do rearrange like above, make a pretty triangle with 3's end and 04:01:846 (4) - wwww to prove that you are illuminati
- 00:08:322 (1) - Same reason as above, in which for this case, but this is more optional since you will have to put slidertick hitsound for consistency :c
Try to put whistle on the 1st, 2nd ,4th white tick ► I remember (if I'd not forgot) Railgun is in the charge of hitsounding.- 01:02:028 (5) - maybe put this on center? ► Sure.
- 01:40:389 (1,2) - eh, I personally think it would be good if you try to refrain from having newbies to make bigger than 90 degree turn flow like this ► *.* Perfect *.*
- 01:58:611 (4,1,2,3) - shift them to the left so that they are symmetry to center (put the (4) and (2) on the center ), you will have to adjust 01:57:651 (3) - to achieve this without breaking DS if its too much a pain for you, just say nah ► Done, and changed last part before break.
- 03:24:923 (2) - I love you ► ♥ ♥ ♥
- 03:54:653 (1) - I would ctrl + g, but I think this is on purpose ► Really, it is.
Normal
Same hitsound suggestion for intro like easy.
[Railgun]
00:20:789 - uhhhhhhh did you miss place by accident, if not i dont see why you should leave it empty, 3/2 breaks are awkward
02:53:275 (1,2) - I really didn't want to say fix blanket but i think you need to for this one
[Alradio]
00:28:461 - well at least you guys are consistent. ► Thx (:
holy thats all i guessHard
Consistency sama is expecting you to please him (easy hitsounds)
[Railgun]
huh, 00:01:129 (2,3) - is actually
Alarido mapped it correctly, so why map it like this why railgun why
Applies to
00:01:129 (2,3) -
00:03:047 (1,2) -
00:04:965 (1,2) -
00:06:883 (1,2) -
[Alarido]
02:16:592 (5,6) - yeah it looks nice, but yooooo ♥
03:25:882 (2,3,4,5,6,7,8,9) - please keep this no matter what other people say ♥
Fack why you guys so gud at being consistentArrival's Muzukashii
01:19:290 (266) - k?
01:53:576 (370,371) - would be so nice if you add 1/4 triple pattern here, but I guess its up to you how hard this muzu is going to be.
02:01:248 (400,401) - add 1/4 triple pattern here for consistency if you do choose to add ^^
same for 02:51:117 (553,554) - ,02:58:789 (583,584) - .
03:10:538 (608) - there is nothing in the music for this :c, it sounds really off when i actually play it
03:22:766 (13) - k?
fack everytime i try to make a suggestion i see what you were going for dang it
04:06:402 (1) - maybe reduce the volume
Not gonna mod oni cus i can't play it :cInsane
Going full ham
[Railgun]
00:00:889 (2) - I personally think that there is no reason why this should be here, there is absolutely nothing on the red tick.
Again same problem as hard rhythm wise.
00:21:988 (2,2) - overmaps daisuki hell no.
00:31:339 (1) - I personally believe you have the capability to make this look smoother. I would call it smooth if the circle would be perfectly blanketted if it goes inside that hole (not exactly perfectly but the curve should be round as possible :3)
00:32:777 (4,1) - if you were going to blanket the curvature of 4 with 1, you can improve
00:33:976 (2,3) - personally 1/4 triples play better, and it makes no sense for me to put emphasis on the vocal using slider end
01:21:808 (3) - aha, i would the make the slider end point away from 01:22:167 (4) -, not 01:21:448 (2) - 's end
01:35:354 (2,3) - gj for being consistent, i hope you are consistent when u fix stuff 2
01:38:471 (1,2,1,2,1,2) - well I kinda forgot to point this out a minute ago but what's with this NC spam owo
02:36:013 (1) - hmmmmmmmmmmmmm idk whether i approve or disapprove.
02:36:732 (2,3) - consistency sama is watching
03:18:690 (2) - pls the curve
03:31:637 (1) - You could have blanketted 03:32:356 (2) - DDDDD:
btw for those 1/4 circle to 1/4 slider, im okay with it if its like 03:55:612 (3,4) - , since what I'm worried about is having slider end getting the vocal on white tick which really deserve a clickable object.
[Alarido]
01:01:548 (4,1) - I would have made 3 circle jump here, what do you think? 3 circle anti jump would be justified too ► Felles perfect (;
01:14:975 (3) - let's not miss on mappable note for sake of aesthetics (trust me I love aesthetics too but you can achieve the same thing with a shorter slider for this case ) you can still blanket with 3/4 reverse slider >w<
01:30:799 (1) - I was hoping for a slider art :c ► Why not? c:
02:32:177 (2,3,4,5,6) - doublet slider doublet, I love you not really for this one, but its ok i still love you for that slider in easy ► Changed due to latter mod, see ya ~
03:04:784 (7) - I recommend SV slowdown here <: ► Done.
ok im ded bye
;___________;_Gezo_ wrote:
DO NOT KD FOR NOW.
@Railgun | I'd made some changes on Hard and Twinsanetruonant wrote:
^ Didn't see this until now and I've already modded >.>Project Railgun wrote:
Will update later, for now don't mod this..!
Hello M4M~ from my Mod Queue
BG dimensions are larger than they should be.
[Twinsane]
00:33:257 (1) – try this blanket: slider point x484 y212, middle point x392 y244, tail point x296 y212 - http://puu.sh/cKdOK/5f1215837b.jpg
00:34:935 (6,2) - stack on slider tail of 00:33:257 (1) –
00:37:093 (1) – blanket on 00:35:894 (2) –
00:37:572 (2) - reverse of ^
00:45:724 (1) – NC – to be consistent ► No needed.
00:49:081 (7,8) – could be blanketed better on 00:48:361 (5) - http://puu.sh/cKeo3/bdd563c146.jpg
01:03:226 (3) – could be better blanketed - http://puu.sh/cKexw/9fd6a8577c.jpg
01:04:425 (1) – ctrl+g for better flow and consistency with 01:05:624 (5,1) –
01:16:413 (2) – stack slider tail on slider head of 01:14:975 (3) – ► Ok.
01:25:164 (2) – add circle – to fit vocals ► Ok.
01:29:120 (2) – move to 01:29:000 – and elongate to 01:29:240 – to better fit vocals ► Patterns on purpose, so kept.
01:33:676 (3) – ctrl+g for flow – jump doesn’t seem appropriate here
01:47:102 (3) – NC ► No needed.
01:49:979 (7) - ^
01:53:815 (5) - ^
02:03:885 (2) – slight blanket fix
02:09:879 (4) – blanket. Be sure to copy and flip for 02:08:920 (3) –
02:21:627 (4,5,6) - Try this pattern. It fit better with the vocals and the instruments - http://puu.sh/cKmGf/b5850f4a97.jpg
02:19:709 (6,7,8,9) – same as ^
02:26:063 – add circle
02:45:363 (6) – move to x368 y64 – for better shape with 02:44:404 (2,3,4,5,6) – ► Already adjusted.
03:00:468 (6,7) – ctrl+g for better flow to 03:00:948 (1) – ► Ok.
03:31:637 (1) – blanket fix on 03:32:356 (2) –
03:37:271 (1) –
00:59:990 (1) – missing the sound at 01:00:110 – and is not consistent with previous section. add circle at 00:59:990 - and move slider to 01:00:110 - ► Railgun had placed the sound.
01:57:532 (1) – ^ ► ^
02:01:368 (1) – ^ ► ^
03:02:746 (1) - ^ ► ^
03:52:616 (5) – these sliders are fine to leave like this
04:00:408 (7) – However, the sliders in this section are not consistent with ^
[Twin hard]
00:35:175 (6) – blanket
01:14:015 (1,2,3) - Try this? http://puu.sh/cKoRO/07b9387bde.jpg
01:19:050 (4,1,2,3,4,1) – These series of offbeat sliders feels weird ► Changed to better ones.
02:08:920 (4,5) - blanket fix on 02:10:598 (6) –
02:16:353 (4) – move to 02:16:592 – and add circle at 02:16:353 – ► No change.
03:23:964 (1) – NC, remove NC from 03:25:163 (1) - ► Ok.
03:23:964 (5) – shorten to 03:24:204 – ► No change.
03:24:684 (6) - Move to 03:24:444 – and elongate to 03:24:923 – ► No change.
03:25:882 - NC ► Ok.
03:26:842 - ^ ► No needed.
You had some jumps near the beginning, I was hoping to see a bit more but they weren’t any later in the song D:
Yay ! Over_Gezo_ wrote:
Bonjouj | Modreq by Arrival.
@Arrival j'mod en anglais ok alors gueule pas xd t relou
La Oni vient après, il est tard là
et oui je mets beaucoup de trucs. Mais tkt j'te tue pas si tu dis non cool
[Muzukashii]
** At the beginning, maybe create a bot of variety so it isn't boring ? (00:00:650 (1) - to 00:15:994 (53) - )
A possible thing to do is to create a one-beat break at 00:04:006 (11,12,13,14) - In this case 11 and 14 stay.
00:11:678 (37,38,39,40) - Same would apply here if the above has been applied. I believe this makes the beginning less boring while being still on your view and consistent. Done
** Section from 00:15:994 (53) - to 00:46:683 (147) - Try to make that a little bit more varied so the player doesn't find that boring (keeping the general structure while changing the rhythm is the best way, but I fear this would break a lot your construction to lyrics)
00:22:947 (74) - Delete so you get a better emphasis on the lyrics? Ouaip
00:23:427 (76) - k ? The "ma" in the sentence has a slightly similar pitch, comparing to the previous "sur". Plus, it will be consistent with kkk d before. Moui
00:28:701 (92) - k to stay consistent with 00:21:029 (68) - (exactly similar lyrics, and it seems like you did map that on them) Okay
00:30:619 (98) - Delete so you get a better emphasis on the lyrics? Oui, comme l'autre
** Kiai 1, 2, 3 - I think you really need to change the patterns, they're almost the same all over the place and thus make it a bit boring. Try to be more varied and use your own beats! Ok, j'ai fait des changements / variantes entre chaque avec des differents patterns.
** 01:02:028 (206) - to 01:17:372 (261) - The intensity is a bit lower, maybe decrease the density as well here? (7-notes cut into 3-3s, 5-1s or 1-5s for example would be fine) Done !
01:17:372 (261) - Put a D on that note for low-tom? Je trouve que ça va bien sans le big
01:31:997 (300) - I think you can also delete it to emphasize the "sur ma route" as before. Ok
01:39:669 (324) - ^ ^
02:07:002 (415,416) - This could definitely be a ddd, don't you think? Moui
02:10:838 (423,424) - ^ ^
02:41:047 (522) - Same as 300/324. yea
** 02:41:766 (525) - to 02:49:439 (547) - Maybe change your colors as you're having a lot of copypaste on that particular chunk of song... J'ai fais une modif sur le premier pattern en 5.
03:10:538 (608) - Maybe delete that one, as there's no real note under ? And while we're at it, add a note at 03:11:497 - and 03:11:977 - on the lyric. Done
03:35:473 (55) - All other kiais didn't start with a finisher, so why did you put one here - the emphasis was correct before. Etant donné que c'est le dernier j'avais bien envie de l'accentuer... Bon je vais le changer.
03:55:493 (3,4) - Questionable pattern, there's a big volume drop in the song where you put 3. Je l'aime bien comme ça atm, si on me refait le reproche je changerai :>
03:54:174 (4,5,6,1) - k d k ? This doesn't really call for kkk k, plus you will have some color variety. Bon oké
03:58:010 (4,5,6,1) - ^
04:01:846 (4,5,6,1) - ^
04:06:161 (1) - d ? The final guitar is low pitched so it works well as d. euké
03:58:969 (2,3,4) - ↓
04:02:805 (2,3,4) - 1/2 please, this doesn't ask for a k kk. Okay, j'ai changé, mais c'est qui qui parlait des maps monotones et "boring" ? :>
03:52:256 (108,109,1) - ↓
03:56:092 (5,6,1,2) - The current way is rythmically questionable, I recommend Bien vu ! Fait pour les deux.
03:59:928 (5,6,1,2) - ^
I really liked the difficulty as a whole and tried to put some ways to improve the map. Suitable for ranking as it is, but really needing some more variety to being fun with it. Bah maintenant y'a de la variété, inb4 best muzu ever created.
[Oni]
00:05:325 (20,21,22,23,24,25,26) - kddk k d d to follow the guitar strumming ? Ouais pas mal.
00:23:187 (95,96,97,98,99) - Why not a 3+1 pattern ? The part is pretty calm and you do not go higher than doubles. Je l'ai changé en ddk d, pour etre constant avec le "Sur ma route" d'avant.
00:24:865 (103,104) - kd k d d k felt weird to play, and the "compte" seems the lowest pitched of the sequence. I suggest you to invert the notes so it becomes kd d k d k. Okay
00:30:859 (123,124) - About this one, I can see a triplet here, a bit like your quintuplets on other instances. Je n'ai pas mis de triplet pour pouvoir mettre un D, et accentuer le "Route" qui est plus fort ici qu'avant.
00:40:209 (164,165) - Same as 103-104. Done
00:20:789 - 00:28:461 - 00:43:806 - Muzukashii has a note at these spots but not Oni. Add a k on each of them ? Okay
Kiais do not have any small 1/1 pauses, please consider removing some notes! Also, some rhythms are really odd to play and doesn't flow well.
IE 00:48:122 (192,193,194) - 00:51:718 (212,213,214,215,216,217) -
01:02:028 (274) - to 01:17:372 (343) - The general structure of the song is more like 00:15:994 (71) - to 00:31:339 (125) - except that kicks are present. Try to have that general structure while toning down the patterns so it feels more calm. On vient de passer un kiai, j'aimerais garder le dynamisme crée en fait. Quelques modifs néamoins
01:07:782 (300) - Delete that to have the same structure as 01:14:015 (326,327,328,329,330,331,332,333,334) - ? Ok
01:16:893 (339,340,341,342,343) - BTW, remove 342 so you can stick a D on 343. Accidentally sounded awkward. wut ?
01:17:372 (343) - to 01:32:717 (6) - same comment as for the kiais, add more breaks. Done
01:41:587 (45,46) - Invert k and d ? Same as 103-104 above.
The part past the second kiai has unnecessary notes such as 02:05:204 (161) - 02:09:040 (175) - 02:12:876 (191) - 02:16:713 (207) - , any reason for these ? I think these add a bit of artificial difficulty :I ta 1 prob avc la diff artific L ? Ok deleted.
02:18:750 (213) - 02:26:422 (254) - Same as the kiais, too restless, you can definitely make a similar flow with less notes. 2 Notes en moins
02:28:341 (261) - to 02:34:095 (292) - ^. You have good spots to make the player rest. 1 Note en moins
02:41:287 (322,323,324,325,326) - 3+1 on here? (Reason at the beginning) ok
01:45:184 - 02:46:562 - Add note here Rajout de k
03:27:321 (496,497,498,499) - 3+1, same as 2 lines above ui
03:35:473 (530) - Remove don, same reason as muzukashii. Je vais le laisser pour la meme raison que pour la Muzu
The end post-last kiai appears a bit overmapped in comparison to the Muzukashii. Please consider removing some notes and keep a base of 1/2 with SOME 1/4s. Tu trouveras ça encore overmappé peut etre mais j'ai fait des réductions.
The map also has a lot of copy-pasted patterns, please make sure you can make some differences and keep a certain flow ! Changements mineurs mais divers sur les kiais.
Once you're done finishing, please call me. I'll recheck in the following days. dont make me bubble pls
guineaQ wrote:
Arrival's Muzukashii
01:19:290 (266) - k? No it feels better with the guitar.
01:53:576 (370,371) - would be so nice if you add 1/4 triple pattern here, but I guess its up to you how hard this muzu is going to be. Yea you said it, I'm trying to avoid as much as I can triplets in muzus, it's a good idea though and would fit with the music.
02:01:248 (400,401) - add 1/4 triple pattern here for consistency if you do choose to add ^^
same for 02:51:117 (553,554) - ,02:58:789 (583,584) - .
03:10:538 (608) - there is nothing in the music for this :c, it sounds really off when i actually play it Changed
03:22:766 (13) - k? Nop
fack everytime i try to make a suggestion i see what you were going for dang it Means my map is nice then \:D/
04:06:402 (1) - maybe reduce the volume Done ! For the Oni too.
Not gonna mod oni cus i can't play it :c Not a problem ! Thank you !
@Ovnize > ThxOvnize wrote:
Hi, mod from queue~
[Twin Easy]
00:17:433 (3,1) - This blanket has to be reworked. Try to make (1) follow (3)'s approach circle: http://0vn.eu/7zjo0.jpg -> http://0vn.eu/zsoyn.jpg
00:18:871 (2,3) - ^
00:38:531 (4,1) - ^
00:52:437 (3,4) - ^
01:35:594 (1,2) - ^
02:23:545 (2,3) - ^
02:25:463 (4,1) - ^
02:51:357 (3,4) - ^
03:30:678 (1,2) - ^
03:33:075 (1,2) - ^
03:42:666 (3,1) - ^ ► which I found here is already good.
03:43:145 (1,2) - ^
02:36:013 (3,4,1) - (4) should be moved a little bit to the right
03:31:637 (2,3,1) - (3) should be moved a little bit to the left
02:59:030 (3,4) - (3) is too curved, so it isn't symmetric to (4), it would look better if it was ► Symmetry was done this way: 02:59:030 (3) - is symmetric to 02:58:071 (2) - , and, 02:59:989 (4) - is symmetric with 02:57:112 (1) - so kept.
[Twinsane]
Blankets that have to be reworked :
00:15:035 (2,3) - ► It wasn't intended to be a blanket, but a (a bit "jaggy") flow eye instead.
00:15:994 (1,2) - 01:03:226 (3,4) - 01:07:542 (4,1) -
01:43:985 (5,1) - ► Raised the first dot of 01:44:225 (1) - by 2 grids up. Thanks!
01:46:623 (2,3) - ► Some adjustement here. Thx.
02:03:885 (2,3) - 02:09:879 (4,5) - 03:31:637 (1,2) - 03:59:928 (6,7) -
00:31:339 (1) - It would look better if this slider was less curvy, in my opinion
00:38:531 (1) - I don't think that a NC belongs there
I didn't really find any issues except that... Good luck for rank!
;____________;_Gezo_ wrote:
railgunpls
Thanks for your support!thexprodige wrote:
Continuer comme ça <3 C'est génial <3 <3 <3
Sieg wrote:
Hello
[General][Twin Easy]
- You can't silence both sliderslide and slidertick. This is unrankable.
- Your soft-hitclap have some delay before start http://puu.sh/d4ODt/a26ee3c773.png .Fixed file - http://puu.sh/d4OFy/cce80bd956.wav
- Mapset exceeds 24mb but because this is just guideline and song is 4 min long that's ok.
- I'm not sure but… is there any sense to show video in taiko diffs?
- Quite interesting hitsounding.
[Twin Normal]
- That settings
- 01:30:799 (3) - That is not proper wave http://puu.sh/d4OXl/d1c68a9f54.jpg ► ok
- 02:18:990 (1) - Should start from 02:18:750 () -
- 03:04:304 (5) - Replace with 2 circles to allow player to actually play last beat. ► ok
- 03:46:022 (1) - Maybe just a curve slider here?
- 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
- Perfect.
[Twin Hard]
- 00:01:129 (2,3) - check DS
- ^ Also applies to:
00:03:047 (4,5) -- 00:16:953 (2) - Short 2-repeat slider is a kind of trap object for Normal level players, consider remove 2nd repeat, this will not hurt rhythm and improve playability.
- ^ Also applies to:
00:18:871 (4) // 00:34:216 (5) // 01:23:126 (3) // 01:33:676 (2) // 01:43:266 (2) // 02:35:054 (3) // 02:44:644 (2) // 03:13:415 (3) // 03:15:333 (3) // 03:17:251 (3) // 03:28:760 (2) // 03:30:678 (4) // 03:36:432 (3) // 03:38:350 (2) // 03:44:104 (2) // 04:05:203 (5) - ► on mine: ok- 00:20:789 () - You missed strong beat, yea I know that you tried to start from lyrics but this beat is really strong and you clap on every white tick makes this even stronger. So this will lead only to mistimed hit for 00:21:029 (1) and rhythm gap. So let's say this is a bit advanced technique for Normals.
- ^ Also applies to:
00:28:701 (1) // 00:36:373 (1) // 00:44:046 (1) // 01:37:752 (1) // 01:45:424 (2) // 02:39:130 (1) // 02:46:802 (2) // 03:25:163 (1) // 03:32:835 (1) // 03:48:180 (1) - ► On mine: xchg some- 03:04:304 (6) - Same as for Easy.
- 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
[Twinsane]
- AR 6 - There is no reasons to keep this low.
- 01:19:050 (4,1,2) - Seems like this rhythm is messed with the lyrics, try http://puu.sh/d4POc/d0b7fae589.jpg covers lyrics better imo.
- 02:09:879 (5,6) - Blanket this?
- 03:04:304 (4) - Same as for Easy. ► Ok.
- 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
Good Luck!
- Check for unsnapped objects.
- Following your settings set AR here to something like 7.2 - This is Insane diff right?
- 00:24:386 (2,3) - Gtrl + G to capture lyrics better. ► Ok.
- ^ Also applies to: ► Ok.
03:25:643 (6,1) -- 01:01:788 (7,1) - Jump here like from 01:01:788 (7,1) - would be better cus this transfer to very strong beat. And will be consistent with previous pattern. Example: http://puu.sh/d4Qjk/6e22289469.jpg ► Ok.
- 01:25:044 (1,2) - Too forced jump, better reduce spacing here. ► Ok.
- ^ Also applies to: ► Ok.
03:04:304 (5,6) -- 02:18:271 (5) - Snap end to 1\4 ► Ok.
- 03:05:743 (8) - Add circle here. Great vocal beat for ending.
- 04:06:162 (1) - Same for this spinner.
- Cool.
Alarido wrote:
@Railgun | I'd made some changes on Hard and Twinsanetruonant wrote:
Hello M4M~ from my Mod Queue
BG dimensions are larger than they should be. fixed
[Twinsane]
00:33:257 (1) – try this blanket: slider point x484 y212, middle point x392 y244, tail point x296 y212 - http://puu.sh/cKdOK/5f1215837b.jpg Nice pattern, but I want to keep the curve on the current slider.
00:34:935 (6,2) - stack on slider tail of 00:33:257 (1) – Keep
00:37:093 (1) – blanket on 00:35:894 (2) – Done
00:37:572 (2) - reverse of ^ Done
00:45:724 (1) – NC – to be consistent ► No needed.
00:49:081 (7,8) – could be blanketed better on 00:48:361 (5) - http://puu.sh/cKeo3/bdd563c146.jpg Tried to improve
01:03:226 (3) – could be better blanketed - http://puu.sh/cKexw/9fd6a8577c.jpg Fixed, thanks!
01:04:425 (1) – ctrl+g for better flow and consistency with 01:05:624 (5,1) – Keep
01:16:413 (2) – stack slider tail on slider head of 01:14:975 (3) – ► Ok.
01:25:164 (2) – add circle – to fit vocals ► Ok.
01:29:120 (2) – move to 01:29:000 – and elongate to 01:29:240 – to better fit vocals ► Patterns on purpose, so kept.
01:33:676 (3) – ctrl+g for flow – jump doesn’t seem appropriate here Changed pattern
01:47:102 (3) – NC ► No needed.
01:49:979 (7) - ^ No change
01:53:815 (5) - ^
02:03:885 (2) – slight blanket fix Done
02:09:879 (4) – blanket. Be sure to copy and flip for 02:08:920 (3) – Already blanket
02:21:627 (4,5,6) - Try this pattern. It fit better with the vocals and the instruments - http://puu.sh/cKmGf/b5850f4a97.jpg Changed a different way
02:19:709 (6,7,8,9) – same as ^
02:26:063 – add circle Following vocal here
02:45:363 (6) – move to x368 y64 – for better shape with 02:44:404 (2,3,4,5,6) – ► Already adjusted.
03:00:468 (6,7) – ctrl+g for better flow to 03:00:948 (1) – ► Ok.
03:31:637 (1) – blanket fix on 03:32:356 (2) – some change
03:37:271 (1) –
00:59:990 (1) – missing the sound at 01:00:110 – and is not consistent with previous section. add circle at 00:59:990 - and move slider to 01:00:110 - ► Railgun had placed the sound.
01:57:532 (1) – ^ ► ^
02:01:368 (1) – ^ ► ^
03:02:746 (1) - ^ ► ^
03:52:616 (5) – these sliders are fine to leave like this Will fix soon
04:00:408 (7) – However, the sliders in this section are not consistent with ^
[Twin hard]
00:35:175 (6) – blanket Already blanket
01:14:015 (1,2,3) - Try this? http://puu.sh/cKoRO/07b9387bde.jpg
01:19:050 (4,1,2,3,4,1) – These series of offbeat sliders feels weird ► Changed to better ones.
02:08:920 (4,5) - blanket fix on 02:10:598 (6) – It looks fine to me, tell me what needs fixing.
02:16:353 (4) – move to 02:16:592 – and add circle at 02:16:353 – ► No change.
03:23:964 (1) – NC, remove NC from 03:25:163 (1) - ► Ok.
03:23:964 (5) – shorten to 03:24:204 – ► No change.
03:24:684 (6) - Move to 03:24:444 – and elongate to 03:24:923 – ► No change.
03:25:882 - NC ► Ok.
03:26:842 - ^ ► No needed.
You had some jumps near the beginning, I was hoping to see a bit more but they weren’t any later in the song D: D: There are some jumps (e.g: 02:51:357 (7,8) -)
Hard > http://0paste.com/6801
Twinsane > http://0paste.com/6802
Att.
@truonant > Sorry for my fail, probably I lost the post while making it, and how it's hard to remember all from that time, applied some as possible (with no undoing of proper ones after).
Merci~truonant wrote:
[Twin Normal]
01:22:167 (2) – blanket Already blanket. Making it a perfect blanket would restrict flow.
01:32:717 (1) - ^ Slight improvement
02:49:439 (1) - ^ ok
[Twin Easy]
01:35:594 (1) – blanket done
02:24:504 (3,4) – ^ plays better with a semi-blanket here
03:34:034 (2) – ^ Flow is more important than blanket here. Did my own way.
03:44:104 (2) - ^ Already blanket
Alarido wrote:
CelsiusLK wrote:
Hi
[General]
I suggest you resize the BG because from ranking criteria: Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen). done ):
[Twin Easy][Twin Normal]
- 01:17:372 - Maybe you can NC this part like this I prefer not using the 1/1 here
- 01:21:688 (1) - Maybe curve a bit so this will flow nice with 01:23:126 (2) - Tried it and I do not prefer it. I use a straight slider to add diversity with the surrounding curved sliders.
- 03:33:075 (1,2) - Blanket Fixed in a previous mod, no blanket here
- I see that they are some blanket problems here , well here is the blanket I think you should try to make them better :00:17:433 (3,1) - , 00:18:871 (2,3) - , 00:23:187 (4,1) - , 00:38:531 (4,1) - , 01:35:594 (1,2) - , 02:23:545 (2,3) - , 02:25:463 (4,1) - , 03:43:145 (1,2) -
Good Easy but some blanket can be improved thanks I prefer flow over blankets though (:[Twin Hard]
- 00:16:953 (2) - I think this kind of reverse slider is a bit too confuse for Easy and Normal It's only two repeats? There needs to be a transition from Normal to Hard. In particular, the player needs to learn that repeat sliders can have more than one repeat before reaching the "Hard" difficulty, which presumably has 1/4 slider repeats in many other maps.
- 02:53:275 (1,2) - Blanket Already blanket
- 04:06:282 (1) - Maybe start the spinner here 04:06:402 - instead keep
- Same as Easy while I see that the rhythm and the flow is quite okay I find that some blanket still doesn't looks good to me so try to improve blanket here : 00:15:515 (7,1) - , 01:22:167 (2,3) - , 01:32:717 (1,2) - , 03:18:210 (1,2) - Changed some, others should NOT have a perfect blanket due to decreased playability
I think you can make this a bit harder so the difficult spread for this mapset would be better I want to do this soon!Good luck thanks for your support
- 00:41:768 (2) - Delete it, it so hard to read that note accurate imo ► Deleted.
Nice Hard here I couldn't suggest anything much here but well , I think add a bit more spacing to some emphasized notes isn't bad idea tho it can make this Hard a bit more intuitive Done, thanks!
@CelsiusLK > Thanks
@Railgun > Files next post.
Merci beaucoup!Alarido wrote:
@Railgun > the new files:appleeaterx wrote:
Hello Railgun! M4M from my queue
btw, i already modded some bits of the map before the update so sorry if you already fixed it:idea: General
* (optional) Start break at 02:03:406 - where the bookmark is? no
* Sorry, I don't mod/play Taiko diffs ;_; it's ok, most people don't know how to mod taikoHitsounds
* 04:06:162 (12) - This note is inaudible for me and I would consider this unrankable. I'd put the volume to about 50% so you can atleast here the whistle. No change, I can hear it clearly, even with low quality speakers.Twin Easy
Railgun
* 02:18:990 (1) - You have a nice 1/1 rhythm all on, and suddenly right after the break you start on the red tick. This might be confusing for some players, so I recommend you to just start on the red tick and follow the instruments in this combo. changed in a previous modAlarido
* 01:44:705 (1,2) - I actually thought you were going for a perfect symmetry pattern here. Maybe you could try it out? What you have now it fine as well. ► This got this way in behalf of applying some early mod, so no change.Twin Normal
Railgun
* 00:01:129 (2,3) - Check DS Done intentionally
* 02:53:275 (1,2,3) - No blankets? ;_; It's already blanketAlarido
* 02:27:381 (3,1) - blanket pls ;_; ► Already blanketed (almost imperceptible due to littleness)Twin Hard
Railgun
* 00:18:631 (2,3,4) - Stack them perfectly? I don't really see a good reason for a manual stack. done in a previous mod, thanks for noticing~
* 00:20:789 (7) - (optional) Add an extra note here to emphasize the clap sound? You are following this beat at for example 00:21:748 (2,3,4,5,6,7) - so why not here? No, I want the vocal here
* 00:36:134 (7) - ^ (not pointing them out anymore, if you want to add these, I think it's clear what I mean :3) owo
* 01:21:448 (1) - I find this 1/1 slider awkward here. The rap is really fast and there's no real instrument that you're following with this. Try following the rap here, sound nice if you use a bit of 1/4 here. TYry Alarido's rhythm at for example 02:30:259 (1,2) - or you could try my rhythm, not the best, but it fits more than the current one imo. Yeah I found it awkward too, fixed thanks
* 03:32:835 (1,2,3,4) - Flow is a bit broken here. Rearrange for a circular flow? Fixed, many thanks!Alarido
* 00:41:768 (2,3) - Personally, I'd move this further away from (1) so this tricky 1/4 pattern is easier to read. ► Since note (2) got deleted, no longer needed moves.
* 00:43:806 (6) - (optional) Add an extra note here to emphasize the clap sound? You are following this beat at for example 00:21:748 (2,3,4,5,6,7) - so why not here? ► Addd note.
* 03:22:886 (2,3) - You should discuss this with Railgun - because you have a triplet here 02:44:404 (2,3,4) - and Railgun mainly uses triplets like at 02:36:732 (2,3,4) - . Same vocals, but different rhythms. I know it's a collab, but I'd have the same 1/4 patterns to make it easier to read and play. ► Added a note on 03:22:766 -
* 03:36:911 (5,1) - Well, this rhythm doesn't really sound/play good imo. I'd have a rhythm like 03:29:239 (4,5,1) - or just a simple 1/2 to follow the vocals. ► There's a guitar scratch here that don't existis there.Twinsane
Railgun
* 00:06:164 (5,1) - I don't really like this overlap. Is it really needed? Yes, it's needed..
* 00:06:883 (1,2,3,4) - No diamond shape here? In the beginning you were mainly using symmetrical patterns, so a diamond shape here would fit quite well imo. No change
* 00:20:549 (2) - A 1/4 reverse slider would fit nicely here, because of the guitar sound. You did this earlier as well at 00:18:631 (2) - I don't want to use 1/4 here
* 00:35:894 (2,1) - Not really noticeable while playing, but would be nice if you made a blanket of these. done in a previous mod, thanks
* 01:03:226 (3,4) - ^ same as above
* 01:04:425 (1) - (optional) If you intended following the vocals, adding an extra 1/4 circle before this slider would be cool. keep
* 02:24:265 - (optional) You can add a circle here if you are following the instruments, but if you are following the vocals, what you have now should work fine as well. DONE, this is awesome thank you
* 03:14:374 (1,2,3,4,5,6) - Probably intentional, but make a perfect square? I prefer the current patternAlarido
* 01:30:799 (1,2,3) - Green lines here are unsnapped. ► for 1/4, but they're snapt in 1/8 instead (for clearness on editor)
* 02:30:259 (2) - Shouldn't the NC be here instead? There's an extra clap sound in the song and the vocals seem to be higher here. ► Done.
* 03:20:488 (2) - Add an extra note you have the same rhythm as 03:22:886 (2) - ► Done.
* 03:24:684 (2) - A 4 or 5 note mini stream would sound a lot better here imo. The kickslider + 1/2 circle combination doesn't fit here for me. ► Done.
I hope my mod was helpful in someway
I really liked the use of symmetry in all the diffs. Good luck getting this mapset ranked! thanks for your support
Also have this
Hard > http://0paste.com/6784
Twinsane > http://0paste.com/6785
@appleeaterx > THANKS ^^
Alarido wrote:
@Railgun > UpdatesSpring Roll wrote:
hello mod from m4m ,and sorry for being late because i m so busy for owc these daysEasy
RailgunAlarido
- 03:33:075 (1,2) - can blanket better Done my own way
nothing else ican find ,nice diff
- 02:41:767 - miss clap hitsound on the sliders head and end ► Done.
Insane
RailgunAlarido
- 00:06:883 (1) - stack with 00:06:164 (5) - 's end Keep
- 01:34:155 (4) - Ctrl+G and then 01:34:635 (1) - Ctrl+G? Used a different pattern to improve the flow here, thanks
- 04:04:124 - add a note done
- 04:00:288 - ^ done
- 01:51:777 - ^ no
- 02:24:265 - ^ no
- 04:05:682 (11) - Ctrl+G? keep
- 03:37:391 (8) - NC
- 03:04:664 - add a note here and the slide start at 03:04:784 - ?
there is no problem in normal and hard diff ,good luck and hope this helps~ Thanks for your support!
Easy > http://0paste.com/6791
Twinsane > http://0paste.com/6792
@Spring Roll > Thanks ^^
MerciAlarido wrote:
m1223961117 wrote:
Sorry I'm late
It's not English song, right?? I think l love this song= = I'm glad you like it ^^
From my Queue~
Twinsane
00:22:228 (1,1) - Remove NC no
00:33:976 (2,3) - I think this is a bad flow. 00:33:976 (2) - Stack on (3)'s Head better I prefer the current pattern
00:41:648 (2) - Ctrl+G ► Done.
00:59:630 (4,1) - Why use this kind of flow and not use at ► Ctrl-G'd 00:59:630 (4) -
01:35:354 (2,3) - Same as 00:33:976 (2,3) same as above
01:43:026 (2,3) - ^ ► Curved 01:43:146 (3) -
01:59:330 (6) - Ctrl+G ► Done.
02:32:177 (2,3) - change 02:32:416 (4) ?? ► Remodelated...
02:32:656 (5,6) - ^ ► ... the whole thing
02:36:732 (2,3) - Same as 00:33:976 (2,3) same as above
03:00:708 (7) - Ctrl+G ► Done.
03:25:043 (5,6) - This distance is too bad. 03:24:923 (4,5) - combine a slider?? ► Scattered to another form..
03:30:438 (2,3) - Same as 00:33:976 (2,3) same as above
03:45:782 (2,3) - ^ same as above
03:55:612 (3,4) - I think ready to end combine a slider with arrow better ► Done.
03:56:092 (5) - move to x120 y140?? [color=#BF0080] ► To 108:240 instead, for avoid touching (without setting CS to smaller cents ><).[/color]
03:37:391 (8) - NC ► Already done (used diff's old version?).
04:04:244 (7) - ^ ► Done.
04:06:162 (12) - ^ ► Done.
Hard
00:21:748 (2,3,4) - Combine a slider?? keep
00:50:999 (2) - Ctrl+G I prefer the current pattern
00:52:917 (6) - ^ same as above
01:58:131 (6) - ^ ► Done.
02:43:206 (4) - bending it?? ► Changd whole thing since (3).
02:54:714 (5,6,7,8) - Try this?? I like this, I may change it in the future!
02:59:030 (7) - NC
03:02:866 (7) - ^
04:01:846 (7) - bending??
04:04:244 (6,10) - NC no
Normal
I think 00:41:888 (4,5) better than 00:39:970 (2) , how do you think?? ► Letsdoit!
00:58:191 (1,2) - combine a slider ► it breaks the mirror from 00:54:355 (1,2) - so, denied...
01:00:110 (4,6,7) - Ctrl+G ► Not. It produces jump or unarrangeable things >< so kept.
02:20:668 (3,1,3,1) - I think it's hard to play for newer No change, they must learn! I was once a novice and the "easier" Normals did not help me play Hard!
02:28:341 (1,2,3,4,1,2,3,4) - ^ ► Kept (voice gone craz...)
02:39:849 (2,3) - combine a slider keep
03:13:415 (3) - remove 1 arrow keep
03:15:333 (3,3) - ^ keep
03:25:882 (2,3) - combine a slider ► kept as is.
04:05:203 (5) - remove 1 arrow keep
Easy you do very well, GJ thanks~
Good luck and thanks your mod Thanks for your support!
@m1223961117 > Thanks
@Railgun > Files will be on last mod response.
Alarido wrote:
guineaQ wrote:
Ask and you will receive.
Just going through it quickly.
MODDING ALL MODES
YAY FOR SYMMETRY STYLEGeneral
Inconsistent Kiai on the taiko diffs. (for muzu, one of the kiai end is unsapped)
Your BG size is bigger 1366 x 768, SOOO I took the liberty of resizing it for you since im so freakin nice no im not nice ahahaha
make sure you click on the pic to make it full size and then ctrl c + v
Not sure if these diff names work with the Ranking Criteria, they PERFECTLY work for me, but idk, seen some pretty ugly disputes cause of diff namesEasy
[Raillllllllllllgun][Alarido]
- 00:04:965 (2,4) - Personally, I do not think the sound on the reverses actually deserve a whistle. Since the guitar strums strongly in the beginning of the chord and the end, I think you should put whistle only on the beginning and end of these sliders I tried without the whistle, but I prefer with the whistle for consistency.
- 00:17:433 (3,1) - :c already blanket imo
You know what im going to sayblanket pls- 01:48:061 (1,2) - same reason as 01:40:389 (1,2) - try to arrange it so that it makes very smooth curve transition into 01:49:020 (2) - No, this does not flow as well from my perspective
- 02:20:189 (2) - whistle for emphasis on end of vocal ok, I'm trusting you for this hitsound
- 02:23:066 (1) - ^^ done
- 04:03:285 (2,3) - rearrange like ok
04:05:203 (4) - if you do rearrange like above, make a pretty triangle with 3's end and 04:01:846 (4) - wwww to prove that you are illuminati what
- 00:08:322 (1) - Same reason as above, in which for this case, but this is more optional since you will have to put slidertick hitsound for consistency :c
Try to put whistle on the 1st, 2nd ,4th white tick ► I remember (if I'd not forgot) Railgun is in the charge of hitsounding.- 01:02:028 (5) - maybe put this on center? ► Sure.
- 01:40:389 (1,2) - eh, I personally think it would be good if you try to refrain from having newbies to make bigger than 90 degree turn flow like this ► *.* Perfect *.*
- 01:58:611 (4,1,2,3) - shift them to the left so that they are symmetry to center (put the (4) and (2) on the center ), you will have to adjust 01:57:651 (3) - to achieve this without breaking DS if its too much a pain for you, just say nah ► Done, and changed last part before break.
- 03:24:923 (2) - I love you ► ♥ ♥ ♥
- 03:54:653 (1) - I would ctrl + g, but I think this is on purpose ► Really, it is.
Normal
Same hitsound suggestion for intro like easy. done
[Railgun]
00:20:789 - uhhhhhhh did you miss place by accident, if not i dont see why you should leave it empty, 3/2 breaks are awkward no change
02:53:275 (1,2) - I really didn't want to say fix blanket but i think you need to for this one No, perfect blanket is NOT intended here
[Alradio]
00:28:461 - well at least you guys are consistent. ► Thx (:
holy thats all i guessHard
lol
Consistency sama is expecting you to please him (easy hitsounds) sure
[Railgun]
huh, 00:01:129 (2,3) - is actually no change
Alarido mapped it correctly, so why map it like this why railgun why
Applies to
00:01:129 (2,3) - ~
00:03:047 (1,2) - ~
00:04:965 (1,2) - ~
00:06:883 (1,2) -~
[Alarido]
02:16:592 (5,6) - yeah it looks nice, but yooooo ♥
03:25:882 (2,3,4,5,6,7,8,9) - please keep this no matter what other people say ♥
Fack why you guys so gud at being consistent hmArrival's Muzukashii
01:19:290 (266) - k?
01:53:576 (370,371) - would be so nice if you add 1/4 triple pattern here, but I guess its up to you how hard this muzu is going to be.
02:01:248 (400,401) - add 1/4 triple pattern here for consistency if you do choose to add ^^
same for 02:51:117 (553,554) - ,02:58:789 (583,584) - .
03:10:538 (608) - there is nothing in the music for this :c, it sounds really off when i actually play it
03:22:766 (13) - k?
fack everytime i try to make a suggestion i see what you were going for dang it
04:06:402 (1) - maybe reduce the volume
Not gonna mod oni cus i can't play it :cInsane
Going full ham
[Railgun]
00:00:889 (2) - I personally think that there is no reason why this should be here, there is absolutely nothing on the red tick. keep
Again same problem as hard rhythm wise.
00:21:988 (2,2) - overmaps daisuki hell no. i don't understand
00:31:339 (1) - I personally believe you have the capability to make this look smoother. I would call it smooth if the circle would be perfectly blanketted if it goes inside that hole (not exactly perfectly but the curve should be round as possible :3) some change, thanks
00:32:777 (4,1) - if you were going to blanket the curvature of 4 with 1, you can improve no, this is not a perfect blanket
00:33:976 (2,3) - personally 1/4 triples play better, and it makes no sense for me to put emphasis on the vocal using slider end I don't like triplets. Triplets do NOT follow the song at all IMO.
01:21:808 (3) - aha, i would the make the slider end point away from 01:22:167 (4) -, not 01:21:448 (2) - 's end no change
01:35:354 (2,3) - gj for being consistent, i hope you are consistent when u fix stuff 2 keep
01:38:471 (1,2,1,2,1,2) - well I kinda forgot to point this out a minute ago but what's with this NC spam owo Ending jumps have NC, no change
02:36:013 (1) - hmmmmmmmmmmmmm idk whether i approve or disapprove. keeping for now
02:36:732 (2,3) - consistency sama is watching no change
03:18:690 (2) - pls the curve keep
03:31:637 (1) - You could have blanketted 03:32:356 (2) - DDDDD: ok
btw for those 1/4 circle to 1/4 slider, im okay with it if its like 03:55:612 (3,4) - , since what I'm worried about is having slider end getting the vocal on white tick which really deserve a clickable object. i don't understand
[Alarido]
01:01:548 (4,1) - I would have made 3 circle jump here, what do you think? 3 circle anti jump would be justified too ► Felles perfect (;
01:14:975 (3) - let's not miss on mappable note for sake of aesthetics (trust me I love aesthetics too but you can achieve the same thing with a shorter slider for this case ) you can still blanket with 3/4 reverse slider >w<
01:30:799 (1) - I was hoping for a slider art :c ► Why not? c:
02:32:177 (2,3,4,5,6) - doublet slider doublet, I love you not really for this one, but its ok i still love you for that slider in easy ► Changed due to latter mod, see ya ~
03:04:784 (7) - I recommend SV slowdown here <: ► Done.
ok im ded bye
@guineaQ ♥ Thanks!!!!!
@Railgun > Finally the changes >
Twinsane > http://0paste.com/6794
Hard > http://0paste.com/6795
Normal > http://0paste.com/6796
Easy > http://0paste.com/6797
Att.
Alarido wrote:
@Ovnize > ThxOvnize wrote:
Hi, mod from queue~
[Twin Easy]
00:17:433 (3,1) - This blanket has to be reworked. Try to make (1) follow (3)'s approach circle: http://0vn.eu/7zjo0.jpg -> http://0vn.eu/zsoyn.jpg No change.
00:18:871 (2,3) - ^
00:38:531 (4,1) - ^
00:52:437 (3,4) - ^
01:35:594 (1,2) - ^
02:23:545 (2,3) - ^
02:25:463 (4,1) - ^
02:51:357 (3,4) - ^
03:30:678 (1,2) - ^
03:33:075 (1,2) - ^
03:42:666 (3,1) - ^ ► which I found here is already good.
03:43:145 (1,2) - ^
02:36:013 (3,4,1) - (4) should be moved a little bit to the right why?
03:31:637 (2,3,1) - (3) should be moved a little bit to the left no change, I prefer the current pattern
02:59:030 (3,4) - (3) is too curved, so it isn't symmetric to (4), it would look better if it was ► Symmetry was done this way: 02:59:030 (3) - is symmetric to 02:58:071 (2) - , and, 02:59:989 (4) - is symmetric with 02:57:112 (1) - so kept.
[Twinsane]
Blankets that have to be reworked :
00:15:035 (2,3) - ► It wasn't intended to be a blanket, but a (a bit "jaggy") flow eye instead.
00:15:994 (1,2) - 01:03:226 (3,4) - 01:07:542 (4,1) - ok, done
01:43:985 (5,1) - ► Raised the first dot of 01:44:225 (1) - by 2 grids up. Thanks!
01:46:623 (2,3) - ► Some adjustement here. Thx.
02:03:885 (2,3) - 02:09:879 (4,5) - 03:31:637 (1,2) - 03:59:928 (6,7) - Already blanket
00:31:339 (1) - It would look better if this slider was less curvy, in my opinion Give me a better slider pattern and I'll fix it! I'm not fond of this slider either.
00:38:531 (1) - I don't think that a NC belongs there no change
I didn't really find any issues except that... Good luck for rank!
@Railgun. > Nothing changed on Easy.
Chenges to Twinsane > http://0paste.com/6806
Att.
MerciAlarido wrote:
Sieg wrote:
Hello
[General][Twin Easy]
- You can't silence both sliderslide and slidertick. This is unrankable. OK, although I personally do NOT like this rule.
- Your soft-hitclap have some delay before start http://puu.sh/d4ODt/a26ee3c773.png .Fixed file - http://puu.sh/d4OFy/cce80bd956.wav ok
- Mapset exceeds 24mb but because this is just guideline and song is 4 min long that's ok.
- I'm not sure but… is there any sense to show video in taiko diffs? yes
- Quite interesting hitsounding. thanks
[Twin Normal]
- That settings
- 01:30:799 (3) - That is not proper wave http://puu.sh/d4OXl/d1c68a9f54.jpg ► ok
- 02:18:990 (1) - Should start from 02:18:750 () - No change, vocal starts after.
- 03:04:304 (5) - Replace with 2 circles to allow player to actually play last beat. ► ok
- 03:46:022 (1) - Maybe just a curve slider here? some change to the overall flow, although not the slider directly, thanks
- 04:06:162 (1) - How about end on 04:08:080 () sounds better imo. I'll consider it. I also think that the spinner is a bit too long, although I did it to follow the video.
- Perfect.
[Twin Hard]
- 00:01:129 (2,3) - check DS Done intentionally, no change
- ^ Also applies to:
00:03:047 (4,5) - same as above- 00:16:953 (2) - Short 2-repeat slider is a kind of trap object for Normal level players, consider remove 2nd repeat, this will not hurt rhythm and improve playability. How do you expect a novice to go into the Hard level without knowing that there's such thing as a repeat slider with multiple repeats? More so, many mappers spam the 1/4 repeat in their Hard difficulties. By not using double repeats in the lower Normal first, you're setting up the player for failure. Thus, NO change.
- ^ Also applies to:
00:18:871 (4) // 00:34:216 (5) // 01:23:126 (3) // 01:33:676 (2) // 01:43:266 (2) // 02:35:054 (3) // 02:44:644 (2) // 03:13:415 (3) // 03:15:333 (3) // 03:17:251 (3) // 03:28:760 (2) // 03:30:678 (4) // 03:36:432 (3) // 03:38:350 (2) // 03:44:104 (2) // 04:05:203 (5) - ► on mine: ok- 00:20:789 () - You missed strong beat, yea I know that you tried to start from lyrics but this beat is really strong and you clap on every white tick makes this even stronger. So this will lead only to mistimed hit for 00:21:029 (1) and rhythm gap. So let's say this is a bit advanced technique for Normals. Keep
- ^ Also applies to:
00:28:701 (1) // 00:36:373 (1) // 00:44:046 (1) // 01:37:752 (1) // 01:45:424 (2) // 02:39:130 (1) // 02:46:802 (2) // 03:25:163 (1) // 03:32:835 (1) // 03:48:180 (1) - ► On mine: xchg some- 03:04:304 (6) - Same as for Easy.
- 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
[Twinsane]
- AR 6 - There is no reasons to keep this low. uh, where is the AR6 coming from? It's 7.2...
- 01:19:050 (4,1,2) - Seems like this rhythm is messed with the lyrics, try http://puu.sh/d4POc/d0b7fae589.jpg covers lyrics better imo. some change
- 02:09:879 (5,6) - Blanket this? Already blanket
- 03:04:304 (4) - Same as for Easy. ► Ok.
- 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
Good Luck!
- Check for unsnapped objects. sure
- Following your settings set AR here to something like 7.2 - This is Insane diff right? Where are you getting these numbers from? This makes no sense.
- 00:24:386 (2,3) - Gtrl + G to capture lyrics better. ► Ok.
- ^ Also applies to: ► Ok.
03:25:643 (6,1) -- 01:01:788 (7,1) - Jump here like from 01:01:788 (7,1) - would be better cus this transfer to very strong beat. And will be consistent with previous pattern. Example: http://puu.sh/d4Qjk/6e22289469.jpg ► Ok.
- 01:25:044 (1,2) - Too forced jump, better reduce spacing here. ► Ok.
- ^ Also applies to: ► Ok.
03:04:304 (5,6) -- 02:18:271 (5) - Snap end to 1\4 ► Ok.
- 03:05:743 (8) - Add circle here. Great vocal beat for ending.
- 04:06:162 (1) - Same for this spinner.
- Cool.
EASY > http://0paste.com/6819
NORM > http://0paste.com/6820
HARD > http://0paste.com/6821
TWINSANE > http://0paste.com/6822
@Sieg Thanks
@Railgun Changes
Gezo I love you <3_Gezo_ wrote:
Rechecked the Taiko diffs once again, and deem them fine for ranking.
\o/Arrival wrote:
Gezo I love you <3_Gezo_ wrote:
Rechecked the Taiko diffs once again, and deem them fine for ranking.
@naoe dami > Thanksnaoe dami wrote:
From M4M[General]
try to make CS, AR, OD, and HP .5 or .0 cuz it like spamming for me (example : 6.0, 6.5, etc.)
[Twin Easy]
01:21:688 (1,2) - blanket
02:18:990 (1) - it seems not match with song, or you make it match with vocal, it's OK. imo start of slider is 02:18:750
02:58:071 (2,4) - replace with circles imo ► No... kept.
[Twin Normal]
00:36:373 (1) - rotate CCW, and make it straight
03:14:374 (1,2,3) - some variation
[Twin Hard]
00:29:420 (2,3,4,5) - make it parallel ► reworked pattern instead.
02:07:122 - add circle
02:07:721 (1,2,3,4) - maybe like this
02:10:958 - add circle ► no.... (keepin' true harshness for Insane orz)
02:16:592 (5) - start from 02:16:832 ► reworked pattern instead.
sorry I can't check all of your mapset, cuz I'm really busy, and sorry if my mod not good 4 u