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Chata - Dango Daikazoku -TV animation Ver.- [CatchTheBeat]

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Sey
By now get a star , we already talked about this ingame.
Get 2-3 more mods, and at least one more from another BAT... Then you can call me back. ^^"

About the unused image files I am not sure but I will ask another BAT or QAT and let you know about it later. ;3

Good luck! :)
Riari
Mod req from my queue.

[Platter]
  1. Going to suggest you focus on the vocals here, it's a nice slow song with good vocals, most timeline changes will gear towards that, gameplay is overall.

    TIMELINE
  2. 00:02:110 (4,5) - Swap these out for a 1/2 slider? It's similar to the vocals at 00:00:910 (1,2,3) - but the "Da" sound goes longer here so a 1/2 slider would sound much better than two circles.
  3. 00:15:910 (2) - Reduce to a 1/2 slider and place a circle at 00:16:510 - ? Same reason as stated above for most timeline changes, it sounds much better with the vocals.
  4. 00:32:111 (1) - Same as above, 1/2 slider with a circle at 00:32:711 - IF you do this, Replacing 00:33:311 (2) - with circles on the respective white ticks at either end would create a good flow with the vocals.
  5. 00:59:412 (3,4) - Swap these around? It sounds much better in my opinion.
  6. 01:03:913 (2) - This note feels off to me, I would suggest removing it.
  7. 01:04:513 (3) - Remove repeat, circle at 01:05:113 - The slider sound feels wrong and a circle fixes that for me.
  8. 01:09:313 (3) - Swap this for a circle at 01:09:613 - No need for the slider in my opinion, it just fills empty space whilst a circle complements the song very well.
  9. 01:11:113 (3,4) - Replace with a 1/2 slider? It's a very soft sound and the two circles feel a bit heavy, it doesn't as well as a slider would.
  10. 01:13:813 (2,3) - Change 01:13:813 (2) - into a 1/2 and move 01:14:713 (3) - back to 01:14:413 -, this fits better with the vocals as you can place a circle at 01:15:013 - and start a 1/2 slider at 01:15:313 - to create a slower paced and more vocal-orientated flow.

  • GAMEPLAY
  1. I don't do Platters so I'll only point out a few things.
  2. 01:21:314 (4,5,1) - I have a deep dislike for patterns like these, they are generally harder to read than expected and sometimes require very precise timing that shouldn't really be needed in a difficulty that has barely introduced Hypers. I highly discourage this and would suggest closing the gap between these notes to make them slightly more readable for those who have just come to the mode and wish to get into CtB-specific maps.
Doing this as a REMINDER for you to IRC me or for me to find you, I don't like forum modding right now so this is as much as I will do without you contacting me.


EDIT: IRC mod, logs below.
Log
21:37 Riari: I'll make it quick
21:37 *Riari is editing [http://osu.ppy.sh/b/514151 Chata - Dango Daikazoku [Salad]]
21:37 Riari: Timeline then gameplay
21:38 Riari: 00:06:910 (4) - Shorten this by 1/2 and circles on white and red ticks after? alternatively you could have a 1/2 slider from 00:07:510 -
21:39 Riari: Fits the vocals much better and I think the vocals are better to map on this
21:40 Pappy: I want to follow cymbals here, no change I think
21:40 Riari: thats fine
21:41 Riari: 00:18:910 (2) - This covers too much empty space, suggesting you bring it back and place a circle at 00:20:110 -
21:43 Pappy: Okay
21:46 Riari: 00:24:911 (1) - Make this a repeater? You can replace the slider you overlap with a 1/2 or a 1/1 starting at 00:26:111 - as they both fit quite well.
21:53 Riari: ?
21:54 Pappy: god, I forgot to reply ;_; I fixed it, sorry for delay
21:54 Riari: no problem
21:54 Riari: i thought you abandoned me
21:55 Riari: 01:03:913 (2) - Remove this and put a circle at 01:04:213 - There is nothing significant at the head of the slider, especially for a Salad.
21:57 Pappy: This is kind of strange beat, I prefer to keep as it is.
21:58 Riari: 01:06:013 (2,3) - Replace with a 1/2 slider starting 01:06:013 - keeps the strong beat the slider starts on but the tail lands on nothing so it doesn't fit as well.
21:59 Pappy: You're right, changed
22:00 Riari: 01:09:313 (3) - Head of this slider sounds like its on nothing to me, going to suggest you remove it and put a circle at 01:09:613 - maybe?
22:01 Pappy: Here is place for special hitsound, so I must keep it to get hitsounds consistent.
22:01 Riari: Okay
22:02 Riari: 01:20:713 (3) - Replace this? parts of the slider dont seem to fit.
22:02 Riari: Suggesting:
22:02 Riari: 01:20:713 - Circle here, 01:21:014 - 1/2 repeater here and maybe a circle at 01:22:214 -?
22:03 Riari: This is mainly to focus the notes onto the vocals at 01:20:713 - and 01:21:314 -
22:03 Riari: A 1/1 slider starting at 01:21:314 - also sounds really nice
22:05 Pappy: 1/1 slider on 00:51:462 (1) - sounds well
22:06 Riari: hm?
22:06 Riari: That sounds good, but start a 1/2 slider on the white tick after it?
22:07 Pappy: wait, I'm lost, how?
22:07 Riari: https://osu.ppy.sh/ss/2285877
22:08 Riari: Timeline only, note placement is completely random on the grid.
22:09 Pappy: god
22:09 Riari: ?
22:10 Pappy: I wanted to say that here: 01:21:314 - 1/1 slider sounds good, why it posted 00:51:612 (2) - O.o
22:10 Pappy: nevermind
22:10 Riari: ah
22:10 Riari: well it still makes sense 8)
22:11 Riari: you accidentally pointed out a good point
22:12 Pappy: okay owo
22:15 Riari: Playwise it seems fine, there are no extremely difficult parts to the map salad-wise and most dashes do fit so nothing to say there.
22:16 Pappy: yess
22:16 *Riari is editing [http://osu.ppy.sh/b/514155 Chata - Dango Daikazoku [Cup]]
22:16 *Pappy is away: afk for a moment, sorry
22:16 Riari: Same again, Timeline then gameplay.
22:19 Riari: Only timeline problem here is at 01:20:713 (3) - , I would suggest you place a circle at 01:20:713 - and have a 1/1 slider from 01:21:314 - , it fits much better as the first half of the repeater goes over nothing.
22:21 Pappy: So the same as in salad, changed.
22:25 Pappy: Anything else?
22:25 Riari: Nothing cup-wise
22:25 Riari: but the SV differences
22:25 Riari: Salad is the same as the Platter
22:26 Riari: I would suggest putting the salad at 1.60 for an even spread but i don't really think its needed.
22:27 Pappy: I will change if anybody will say it again
22:27 Riari: Also; the difference in score between your Salad and Platter is worrying.
22:27 Pappy: Changing SV goees to remap most of patterns.
22:27 Riari: there is a 100k difference between both; this might be a rankability issue.
22:28 Riari: I would talk to a QAT about that, I think it was a reason that contributed for the Tekken map to be DQ'd.
22:30 Riari: But that is outside what I know, good luck with the rest of your map!
CLSW
Hi there!

[Cup]
00:14:110 (3) - Move it to right side. It's seems like a lack of movements.
00:21:611 (3) - Remove this beat. I think it's useless.
01:01:513 (2) - Remove this and add 1 more reverse arrow on 01:00:913 (1). It seems a bit hard.
01:23:714 (2) - Ctrl + H and replace it on x: 368.

[Salad]
00:28:511 (2) - x : 96 seems better imo.
00:46:212 (4,1) - A lack of movements. Try to make it further.

[Platter]
00:15:910 (2) - Ctrl + H and replace it on x : 348.
00:39:311 (1) - Ctrl + G please. Movements between 00:38:711 (4,1) - are boring.
01:00:913 (1) - Stacked its x position as 01:01:213 (2) seems better imo.

Awesome! Good luck for your rank!
Topic Starter
Pappy
Riari

Riari wrote:

Mod req from my queue.

[Platter]
  1. Going to suggest you focus on the vocals here, it's a nice slow song with good vocals, most timeline changes will gear towards that, gameplay is overall.

    TIMELINE
  2. 00:02:110 (4,5) - Swap these out for a 1/2 slider? It's similar to the vocals at 00:00:910 (1,2,3) - but the "Da" sound goes longer here so a 1/2 slider would sound much better than two circles. Prefer to keep it to get simetrical pattern as before.
  3. 00:15:910 (2) - Reduce to a 1/2 slider and place a circle at 00:16:510 - ? Same reason as stated above for most timeline changes, it sounds much better with the vocals. But at 00:16:210 - I can't hear any sound.
  4. 00:32:111 (1) - Same as above, 1/2 slider with a circle at 00:32:711 - IF you do this, Replacing 00:33:311 (2) - with circles on the respective white ticks at either end would create a good flow with the vocals. ^
  5. 01:03:913 (2) - This note feels off to me, I would suggest removing it. Cymbals here.
  6. 01:04:513 (3) - Remove repeat, circle at 01:05:113 - The slider sound feels wrong and a circle fixes that for me. Changed to 1/1 slider.
  7. 01:09:313 (3) - Swap this for a circle at 01:09:613 - No need for the slider in my opinion, it just fills empty space whilst a circle complements the song very well. Important moment, no change.

  • GAMEPLAY
  1. I don't do Platters so I'll only point out a few things.
  2. 01:21:314 (4,5,1) - I have a deep dislike for patterns like these, they are generally harder to read than expected and sometimes require very precise timing that shouldn't really be needed in a difficulty that has barely introduced Hypers. I highly discourage this and would suggest closing the gap between these notes to make them slightly more readable for those who have just come to the mode and wish to get into CtB-specific maps. How this can be hard to read? :o I have no problem with this and I'm rarely playing platters.

CLSW

CLSW wrote:

Hi there! What a surprise lol :o

[Cup]
00:14:110 (3) - Move it to right side. It's seems like a lack of movements.
00:21:611 (3) - Remove this beat. I think it's useless.
01:01:513 (2) - Remove this and add 1 more reverse arrow on 01:00:913 (1). It seems a bit hard.
01:23:714 (2) - Ctrl + H and replace it on x: 368.

[Salad]
00:28:511 (2) - x : 96 seems better imo.
00:46:212 (4,1) - A lack of movements. Try to make it further.

[Platter]
00:39:311 (1) - Ctrl + G please. Movements between 00:38:711 (4,1) - are boring.
01:00:913 (1) - Stacked its x position as 01:01:213 (2) seems better imo.

Awesome! Good luck for your rank!

Fixed everything <3~

Thank you Riari and Crystal!! <3~
Sey
No KDS for this, it's just a simple recheck.

[General]
  1. Spots as 00:52:512 - , 00:53:712 - , 00:56:112 - , 01:00:913 - , 01:03:313 - , and so on... really deserve hitsounds. Weirdly you put hitsounds in your second Kiai but you skipped all these important beats in your first Kiai. Fix that for the sake of consistency in all difficulties, please.
  2. Since you added a custom skin it would be nice to see if you add SliderBorder: 255,255,255 to your osu file. I know it isn't really necessary but to avoid any disqualification because of missing skin files please add it. It's done like this: http://puu.sh/d9SOo/1162fd8d07.png
[Cup]
  1. 00:29:711 (1) - This should be a triplet to emphasize the beat at 00:30:011 - . Same goes with 00:34:511 (1) - , 00:39:311 (1) -
[Salad]
  1. Still a bad spread between Cup and Salad. The Salad is barely more challenging than the Cup, apart of the Kiai maybe. You srsly need more Dashes. Giving a few spots where they can be added: 00:10:510 (1,2) - , 00:15:310 (1,2) - , 00:20:110 (1,2,3) - This whole thing can be dashier, 00:30:011 (2,3) - , 00:30:311 (3,4) - 00:30:611 (4,5) - , 00:31:811 (7,1) - , 00:36:611 (5,1) - , 00:38:111 (2,1) - , 00:41:412 (4,1) - , 00:43:512 (4,1) - , 00:45:012 (2,3) - , 00:46:212 (4,1) - , 00:46:512 (1,2) - , 00:47:112 (2,3) - , 00:48:612 (6,1) - (this is catchable without dash), 00:49:512 (2,3) - , 00:50:712 (5,1) - , 00:53:112 (5,1) - , 00:55:812 (5,1) - , 01:01:513 (3,4) - , 01:03:913 (2,3) - , 01:04:813 (4,5) - , 01:07:813 (7,1) - (catchable without any Dash), 01:09:913 (4,1) - , 01:12:313 (5,1) - , 01:15:013 (5,1) - , 01:18:613 (2,3) - (catchable without Dash), 01:23:114 (2,3) - .
  2. 00:24:911 (1) - Make this consitent with 00:20:110 (1,2,3) - . A simple slider plays boring, use single notes.
Platter is quite okay, could have been harder though. But I guess it suits the song... Still the biggest issue I see on this mapset is the tiny gap between Cup and Salad. You can FC the Salad with less than 10 dashes more or less. So I see still A LOT of improvement. Call CLSW back for this, maybe he sees it differently than me. I won't bubble it the way it is right now.
CLSW

Sey wrote:

Platter is quite okay, could have been harder though. But I guess it suits the song... Still the biggest issue I see on this mapset is the tiny gap between Cup and Salad. You can FC the Salad with less than 10 dashes more or less. So I see still A LOT of improvement, CLSW however sees it as ready to go, so it's up to him if he wants to give it a shot after my mod or not. I probably won't bubble it by now.
Salad diff doesn't need more dashes right now imo. In fact, I tried to ask about Salad diff nowadays to CtB beginners like ten thousands ranked users, and everyone says it's still Hard. They were really struggled at continuous 1/1 dashes while testplay, and after some consideration I decided to nerf my criteria of its overall level.

Yea, its salad diff is hard enough.
Sey
Well as I already said ingame to you, CLSW: Please let us try to consult a third BAT for this. I am really unsure about this and I personally think the Salad feels very easy, I am used to harder ones.

@Pappy: If you decide to keep your Salad as it is & with less Dashes check the rest of my recheck anyway, please.
Riari

Sey wrote:

Well as I already said ingame to you, CLSW: Please let us try to consult a third BAT for this. I am really unsure about this and I personally think the Salad feels very easy, I am used to harder ones.

@Pappy: If you decide to keep your Salad as it is & with less Dashes check the rest of my recheck anyway, please.
I personally think this amount of dashes is perfectly fine.

The song is very calm so there aren't many good positions for dashes in the first place, adding more wouldn't really make the Salad any better imo.
The map is for the song, not a set bar for people to reach really and I think this map is an example of mapping to the song rather than the difficulty, any more would just be overboard.
Sey
ursa actually wanted to post something here. Afaik he doesn't see the map ready to go yet, maybe because of different reasons than I have. However, I would like to know his reasons. If I'm wrong and all of you feel okay with this map, you probably can go ahead with the ranking process.
Topic Starter
Pappy
Added SliderBorder, changed hitsounding in all diffs, fixed missing triplets on cup.
Prefer to keep Salad as it is, for me it good compares with cup without any dashes (this is probably the easiest cup ever made lol) and hdashy platter.

So... waiting for ursa? :)
Topic Starter
Pappy
#doublepost
Fixed stuff that should be done long time ago, correct title and not paint-resized background...

Oh also added video;

Now map is more rankable than before :lol:
ursa
*sorry for late :o

Platter

00:48:912 (1,2,3) - how about trying to make something like this for making this jump more nicer
00:51:012 (3,1) - ^ same *pic
01:10:513 (1,2,3,4,5,6) - ^ Same*Pic


Salad


00:30:611 (4,5) - this timeline can be shorten by making it one slider

Cup

Note : well generally i can find your cups is very easy & most of them is only walk pattern. i strongly suggest to improve it by making some distance.
also , how about making the CS into 2.5 instead of 2 ?

welll ,don't worry too much about the score gap difference , it's normal
DaxMasterix
The map Start exactly in 0.910 what is under 1 second.
I suggest you to change the AudioLeadIn to 500 or 1000
You can change this in the .osu file, the AudioLeadIn need to be the same in all the diffs.
Good luck and nokds please o/
Sey
A map starts automatically after 2 seconds nowadays, even if you didn't put any LeadIn. You can do that optionally however. Also thanks to ursa for glancing it over.
Topic Starter
Pappy
Okok, ursa, changed CS in cup to 2.5 also I think osu! have too much hard cups, so walking is okay I think. Also fixed spacing issue in salad and jumps in platter, so thank you very much!!

DaxMasterix Thank you, changed AudioLeadIn to 1000, also I know that nowadays map starts after 2 seconds Sey but still added it. :P

Updated :)

Can we go with this now or something? :D
CLSW
[Platter]
Fix its CS to 3.5 for consistency with other diffs.

01:14:713 (4) - x : 468 for hyperdash.

Call me back if you were ready.
Topic Starter
Pappy

CLSW wrote:

[Platter]
Fix its CS to 3.5 for consistency with other diffs.

01:14:713 (4) - x : 468 for hyperdash.

Call me back if you were ready.
Updated! Thank you!!

Never can't find you ingame :'( So I''m ready, must write it here. xD
CLSW
*Changed its title from (TV Animation Ver.) -> (TV Size).

Go for it!
Kyouren
Krfawy
RANK PLZ
Topic Starter
Pappy
As I tought lel. Could I change this?
PatZar
hype
CLSW
Artist change was ursa's suggestion, so you could ask him about it <_<
Kyouren
This map make me crazy, so popped

Metadata mod~

Artist: 茶太
Romaji Artist: Chata

Tittle: だんご大家族 - TV animation Ver. -
Romaji Tittle: Dango Daikazoku - TV animation Ver. -
If you not sure, see this website:

http://key.soundslabel.com/discography. ... 36/ksl0036
http://www.discogs.com/Eufonius-%E8%8C% ... se/1572870

Good Luck~

EDIT:
Why Cup diff is not have a video?
Add a video in Cup diff~
Sey
No KDS.

Apart that the video's solution is awful I'm gonna pop the bubble by now due the following reasons:

Ranking Criteria wrote:

The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.

Ranking Criteria wrote:

There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.]
The following files aren't used at all:
  1. fruit-bananas-overlay.png
  2. fruit-bananas.png
  3. fruit-drop-overlay.png
I am aware you want to keep the files in your folder to have a full skin in your mapset. That's why I will try to consult a QAT about this in future and see if the unused skin-files are allowed to stay here or not. But normally we are not allowed to rank it that way because we need to stick to the Ranking Criteria entirely.
In the meantime remove the volume of your video file with some proper audio tool.

Rules are rules, and if they are noted in the Ranking Criteria they cannot be simply neglected.

I will return to this later and give it a deeper look, until then stay tuned.
Riari
Sey asked me to do a quick recheck (no kds) so here I go:

Video: I have removed the audio from your video track, I can't do anything about quality so it may be useless but you can find it here.

Spread: Only a 100k difference between Salad and Platter; this might become a big issue for ranking so I'll focus my mod around improving this.

So I'll focus a quick mod around the Platter & Salad, this has been bubbled so I trust in the patterns and spread-wise the cup is fine.

[Platter]
  1. 00:11:110 (2) - Replace this with a 1/2 repeater? Fit's the vocals perfectly fine and helps solve the spread issue stated above.
  2. 00:15:910 (2) - 1/2 slider and a circle? Much more vocal orientated compared to similar sections but does flow well with the instrumental section too.
  3. 00:32:111 (1,2) - Replace it with something like this: Fixes the score issue and I feel like it follows better.
  4. 00:40:811 (4,5) - Swap this out for a 1/2 repeater? Sounds much more accurate to me.
  5. 01:04:513 (4) - Swap this for a 1/2 and a circle on the white tick? Sounds a lot better with the vocals.
[Salad]
  1. 00:48:912 (1,2) - 1/1 slider and a circle on the red tick? More simplistic and fitting of a salad, helps with score issue stated above.
  2. 00:58:512 (1,2) - 1/1 slider? More simplistic and helps fix the score issue.
  3. 00:59:712 (4) - Swap similar sections like these out for a singular circle? Slider seems fine but I think in this difficulty a circle would serve the purpose better. Examples: 01:09:313 (3) -
  4. 01:12:913 (1) - Extend to a 1/1, more simplistic and fitting for this difficulty level.
Thats all for now, PM me if you need anything else!
Topic Starter
Pappy
Riari

Riari wrote:

[Salad]
  1. 00:59:712 (4) - Swap similar sections like these out for a singular circle? Slider seems fine but I think in this difficulty a circle would serve the purpose better. Examples: 01:09:313 (3) - I prefer to keep as it is.
Thats all for now, PM me if you need anything else!

Thank you Sey & Riari!

Please some BATs or QATs, say me if I should change the title... :( (ursa not answering PMs : /)
Deif
Small mod incoming.

[General]
  1. Hitsounds: You can save a lot of space with them. "soft-hitfinish2" for example can be cropped about 3 seconds (look the graphic down here). That file is currently huge! (<1MB). "soft-hitfinish" is also huge, and you can only hear its 1st second out of 3.
  2. Skin: To complete the set of fruits you'll need to add "fruit-bananas.png", "fruit-bananas-overlay.png" and "fruit-drop-overlay.png".
  3. Metadata:
    1. ArtistUnicode: "茶太"
    2. Title: "Dango Daikazoku -TV animation Ver.-"
    3. TitleUnicode: "だんご大家族 -TV animation Ver.-"
    4. Tags: is Jun Maeda the composer or sth? Otherwise it isn't that relevant and can be removed from there.
  4. 01:23:714 (1,2,3,4) - You cannot let those notes inaudible. Raise the volume there.
[]
Dunno if Sey wants to rebubble it or not. Tell me if I can help here and I can give a recheck.
Sey
Oh okay, now I get it. The files were missing. Well I give this a recheck once everything from the previous mods has been applied. Let me know about it, Pappy. But no guarantee for any re-bubble just yet.
Kyouren
@Deif: is okay if Pappy add Jun Maeda in tags because he composer this song
http://en.wikipedia.org/wiki/Jun_Maeda
Topic Starter
Pappy
Okay, fixed all problems from Deif mod except Jun Maeda in tags - It isn't needed but I don't see any reasons why I should remove it. :P
Sey
No KDS.

I want to point just a very few last things and then I can re-bubble it. I accept your decision that you wanted to keep these difficulties easy, even though the Platter could have been more adventurous. But that's fine, you decided to keep it that way and it's nothing that is going to make this mapset oacceptable.

[General]
  1. There's not a real beat at 00:56:712 - , or at least very hard to even recognize. In all diffs you mapped that part however. The vocals already end a little earlier but it's hard to find a proper spot, maybe it's better to keep a single note in each difficulty at 00:56:112 - . The same counts for 01:15:313 - : You did it right in Salad, but not in Cup. In Platter you probably should wipe 01:15:613 (2) - since there also isn't a real audible beat.
[Cup]
  1. 01:23:714 (2) - Please divide that slider into 2 single sliders as you did in the Salad to stress the note at 01:24:314 - .
[Platter]
  1. Use Slider Tick Rate 2 here, to at least have a bit of higher fruit density. The spread between Salad and Platter isn't too high already, but this wiill give the song 12 extra droplets, which is better than nothing.
Call me back once you applied this.
Topic Starter
Pappy

Sey wrote:

No KDS.

I want to point just a very few last things and then I can re-bubble it. I accept your decision that you wanted to keep these difficulties easy, even though the Platter could have been more adventurous. But that's fine, you decided to keep it that way and it's nothing that is going to make this mapset oacceptable.

[General]
  1. There's not a real beat at 00:56:712 - , or at least very hard to even recognize. In all diffs you mapped that part however. The vocals already end a little earlier but it's hard to find a proper spot, maybe it's better to keep a single note in each difficulty at 00:56:112 - . The same counts for 01:15:313 - : You did it right in Salad, but not in Cup. In Platter you probably should wipe 01:15:613 (2) - since there also isn't a real audible beat.
[Cup]
  1. 01:23:714 (2) - Please divide that slider into 2 single sliders as you did in the Salad to stress the note at 01:24:314 - .
[Platter]
  1. Use Slider Tick Rate 2 here, to at least have a bit of higher fruit density. The spread between Salad and Platter isn't too high already, but this wiill give the song 12 extra droplets, which is better than nothing.
Call me back once you applied this.
Applied all :3
Thank you!!
Sey
Yeah, looks much better now. Re-bubbled
Deif
A Big Dango Family is this o/

[Platter]
  1. Somehow the TickRate is still 1, although you wanted to change it to 2 ><
  2. 00:59:412 (3) - I expected to have a HDash for the beat 00:59:712 - as in the previous case, where you had the custom cymbal. Would it be possible to do it here too? You'll need to split the slider into 2 circles though.
  3. 01:04:513 (4) - Apply Ctrl-C, to enhance the lyrics with a light dash.
  4. 01:25:214 (4) - What about deleting this note and adding a spinner till 01:26:114 - where the lyrics end? You don't have any, and with such calm songs there'll be lots of ties in the top positions :p
[]
Yay! Call me back.
Topic Starter
Pappy
Applied all stuf!
:3
Deif
Cute stuff :3

Krfawy
PAPS KOCHANY KOCHAMY CIĘ <3 Jesteś lepsze od Kandy i ode mnie, brakuje ci tylko o!m i masz ranknięte wszystkie tryby. ;w; JESTEM Z CIEBIE DUMNY o3o
CLSW
Gratz!
Kyouren
Gratzz~
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