Imagine Dragons - Warriors

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Topic Starter

Lazer wrote:


00:05:613 (1,2) - This cannot be ranked, I suggest making the spacing /ALOT/ less far from each other

00:09:075 (1) - Never end a slider on a downbeat! (Big white tick) - Also you should improve the blanket you made here Remember to turn off grid snap for detail changes!

00:11:767 - I suggest putting a beat here

00:17:921 - ^

00:24:844 (4) - If this is supposed to be a blanket, improve it

00:26:382 (1) - ^

00:34:844 (3,4) - Make blanket

00:42:151 (4,5,6,7) - UNRANKABLE

00:45:613 (6,1) - Improve blanket

01:04:459 (1) - Make downbeat a clickable thing

01:13:690 (1) - ^

01:15:228 (4) - ^^

01:20:248 - Unsnapped time point

01:22:921 (1) - Downbeat needs to be clickable

01:24:074 (3,4) - Blanket this

01:33:304 (2,3,4) - This won't work

01:39:972 (3) - Clickable downbeat please

01:45:292 - You NEED to make the break shorter, it's above 30 seconds! I'll do tomorrow this part xD i totally forgot

02:10:228 (3) - Downbeat clickable!

02:14:843 (1,2,3,4) - Y'cannot.

02:17:728 (5) - Oddly placed

02:19:074 - Missing beat

02:20:228 (6) - End it on the white tick

02:25:612 (3,4) - Make blanket
fixed all

To whoever made this; You are going to need more experience in mapping- Go try to mod some maps/learn from other mods/look at other ranked maps and try to comprehend on how to create a map (You will need improvements on your; Flow, Patterns, Placement and Rhythm) i know, i'm still a newbie in fact xD


00:01:382 (2,3,4,5) - Unrankable

00:04:459 (6) - You cannot have this repeater end on a downbeat, downbeat needs to be clickable!

00:09:459 (2) - Improve blanket

00:12:152 (1) - Clickable downbeat!

00:13:690 (4) - ^

00:15:228 (7) - ^^

00:21:767 (1,2) - Eye-sore overlap

00:24:459 (1,2,3,4,5,6,7,8) - This whole part needs a re-map

00:28:690 (3) - 100% Unrankable

00:32:151 (2) - Clickable downbeat!

00:44:267 - Two weird unsnapped timepoints here

00:44:459 (3) - Downbeat click!

00:46:382 (3) - ^

00:49:459 (1) - Slider goes through healthbar :^<

00:58:690 (3,4) - Dirty overlap

01:01:767 (3,4,5) - Needs better flow

01:03:305 (2,4) - Overlappp

01:08:690 (2,3,4,5) - Too hard

01:15:613 (2,3,4) - You need to improve the blanketing by alot here

01:30:997 (7,8,9,10,11,12) - You really cannot have this, I will stop the mod here and just tell you that you will have to get more experience to rank this, See above at Hard V2 on what you should do ^^

[Amasuro's Insane]

Overall, the idea is nice... I like it- However, this just simply cannot be ranked as it has too much jumps/flow/spacing problems, sorry :^<


Hey, a rankable diff!

Check for your blankets and re-look over the map for flow issues because there are some ^^

Good luck with your map!
Thanks for the help :D i fixed hard v2, tomorrow i'll do the rest :)
Cerulean Veyron
Hello! Gz for winning on my queue.

[> General <]
  1. - Idk if you're optionally adding the Letterbox during breaks over the diffs, but as i see you don't even use storyboard or w/e.
  2. - Your soft-sliderslide has a sound, which is not blanked yet. This could lead to dq, Try to check it on Audacity.
  3. - Ehhh, are you using soft-sliderslideow file? It doesn't seems like it.
  4. - I don't think you need "video games" on tags, since it's going to be added on the genre when a QAT manages to change the current genre.
  5. - Also, you have some inconsistency on tags, and source.

[> JeZag's Easy <]
  1. 00:15:228 (4,5,6) - Try a different pattern here, it seems that (6) is almost going to overlap (4).
  2. 00:27:536 (2,3) - Recorrect this double blanket, why just one blankets and the other don't?
  3. 00:35:613 (4,1) - This overlap looks odd imo. Try curving them a bit.
  4. 00:50:998 (3,2) - I'm not sure about you, but these two sliders must split for visibility of pattern.
  5. 01:06:382 (3,4,1) - I think this flow is kinda breaking...
  6. 01:24:459 (2,3) - Recorrect blanket.
  7. 01:39:459 (2) - You haven't done this 1/3 slider on any parts of track. I know you're trying to follow the vocals here, but to avoid confusion to beginners, this should be remapped.
  8. 01:43:305 (3,4) - Check your spacing here, looks a bit smaller than the previous sliders you've made.
  9. 01:45:613 - The break here is likely really long, could be above 25-30 seconds. According to the ranking criteria, breaks shouldn't exceed longer than 30 seconds.
  10. 02:24:844 (1,2,3) - Spacing~
  11. 02:29:844 (3,2) - Same as 00:50:998 (3,2) -
  12. - The diff is probably okay, but some sliders need improvements. Like blankets, overlaps, etc..

[> Normal <]
  1. 00:10:228 (3,4) - Blanket can be improved here, or try a different pattern than this.
  2. 00:13:305 (3) - Add whistle.
  3. 00:15:613 (3) - ^
  4. 00:19:844 (3) - What does this finish even follow? The song track doesn't ask for it.
  5. 00:21:382 (1) - ^
  6. 00:25:613 (3) - Add whistle.
  7. - There more whistles to be added, i guess you miss-hitsounded?
  8. 00:30:613 (5,3) - Could be better if you stack these. Watch the spacing next to it too.
  9. 00:34:075 (6) - Well, it would be a little boring when holding one slider at a time, probably a waste of time.. I prefer remapping this part.
  10. 00:37:151 (1,2,3) - Recorrect blanket?
  11. 00:46:382 (6) - Same as 00:34:075 (6) -
  12. 00:58:305 (1) - This circle is really up high, nearby the healthbar, which is against the criteria. Reconsider this.
  13. 01:23:305 (6) - Same as 00:34:075 (6) -, there are more similar parts.
  14. 01:27:920 (3,4,1) - Spacing~
  15. 01:57:151 (1,2,3,1) - The flow here looks much overdoing curve, think this part should be remapped.
  16. 02:22:920 (3,4,5) - ^
  17. 02:27:920 (1) - Same reason as 00:58:305 (1) -
  18. 02:33:689 (1) - The spinner doesn't fit here, i prefer removing this and remake this track.
  19. - This diff needs some work with sliders and rhythms, and some consistencies with other diffs.

[> Hard <]
  1. - I feel this diff is quite overmapped, so to avoid making tons of mods, i'll mention the major ones.
  2. - Some streams' rhythms are really fine, but the way you place them is kinda weird. Like these for example, 00:01:382 (2,3,4,5) - / 00:26:382 (5,6,7,8) - / 01:09:459 (6,7,8,9) - / There are more needs to be remade.
  3. - There's also an NC inconsistency, can be compared to other diffs. You should add some NCs on long combos that which would take the player's time to restore the HP drain. This is strongly recommended.
  4. 00:28:690 (3) - The song track sounds very intense for some notes, but you ignore the rhythm and add this long slider?
  5. 00:41:767 (7,1) - Is this overlap on purpose? it looks odd.
  6. 01:07:536 (1) - The beat on 01:07:921 - sounds quite intense, why not make a downbeat here? or remake as a circle?
  7. 01:15:613 (2,3,4) - This looks major, you could possibly make a double blanket here.
  8. 01:30:997 (7) - This slider is probably.... unrankable. I think you'd better change the flow here, and make it's borders visible. This would lead to dq.
  9. 02:33:689 (1) - Same issue as the previous diff.
  10. - This diff also needs some work. And there are more similar issues than what i mentioned here.
I'm really sorry if i can't continue my mod due the mapping level is likely low to me. My apologize... But I've at least checked the other diffs. Amasuro's Insane should have the most improvements, due some are bearking DS, nonsense jumps, and off-beat rhythms. I guess it must be remapped fully. This also goes to the Champions diff, but it's less likely to happen. Try finding more mods, and see other modders' opinions about the map. This will help your process for improving, and you'll have a few chances for bringing this map to the ranking process!
Amazing song btw, Good luck!
Topic Starter
to gray veyron and lazer: i'm pretty busy right now, i will answer your mods asap :)
ah good song, best beatmap in same song. this map is SO Great!
if u set the genire, this map can be RANKED!
I hope that this map gonna ranked soon.....
really want to play this map with ranked...pls rank this map peppy..... :D
Epic Map!! I want now ranked!!
I expected the guitar solo to be the hardest part yet it's the easiest one lol, quite fun map tho
Nice Map! I found it because I love LoL and i hoped to find a "Warriors" map... I hope that this map will be ranked :)
From my modding queue, sorry for the long wait! School isn't very kind to me :(

Note: to compensate for you putting up with my idiocy, I've awarded you a ticket woooo~
Basically, the next time you need a map that needs modding, just send me a PM with said map with the subject line as "ticket request" and I'll mod it as soon as possible; my queue doesn't need to be open if you decide to use the ticket.

Okay, let's start :)

Difficulties looked at: JeZag's Easy, Normal, Hard v2, Hard, Amasuro's Insane
  • Champions gave me a headache just trying to follow it ;w;

JeZag's Easy

- So I was thinking for the beginning to 00:31:032, maybe you can number off your combos to something like this:
  • - start a new combo at 00:15:228(4)
    - move the new combo at 00:17:152(1) so that it starts at 00:18:690 instead
    - move the new combo at 00:20:228(1) so that it starts at 00:21:382(2) instead
    - move the new combo at 00:23:305(1) so that it starts at 00:24:844(3) instead
    - move the new combo at 00:26:382(1) so that it starts at 00:27:536(2) instead

- Maybe use a finish hitsound instead of a whistle hitsound at 01:37:151(3)?
- ^ at 02:26:382?
- ^ at 02:38:689?
- ^ at 02:41:766?
- Maybe you could delete the notes at 02:25:997(2) and 02:27:536(4) to place more emphasis on the sliders?


- Maybe make the note at 00:05:613(1) a 1/1 slider?
- Also some combo fixes at the beginning here. As a general rule of thumb, try to stick to starting new combos on downbeats (the big white ticks in the timeline). For example:
  • - start a new combo at 00:06:382(2)
    - move the new combo at 00:09:075(1) so that it starts at 00:09:459(2) instead
    - move the new comboat 00:18:305(1) so that it starts at 00:18:690(2) instead
    These are just some examples of some of the combos you can fix. Get the gist of it? :)
    Also, I realize that there are some spots where following this guideline can be a little tricky, e.g. when you have a slider end on a downbeat. Just take the general rule into consideration, yeah?

- Consider moving 00:50:613(2) from its current position to (x268, y160). It might be confusing to some players to have a note placed underneath the end slider, especially since there's another note that follows a beat later
- Consider moving 00:52:137(4) from its current position to (x40, y256). Same reason as above
- Consider moving 01:04:844(2) from its current position to (x175, y160). Same reason as above
- Put in a clap hitsound at 01:57:920(2)
- Replace the whistle you have at 01:59:459(3) with a clap
- Move the clap you have at 01:59:843(1) so that it's on 02:00:228(1) instead
- Put in a clap hitsound at 02:01:767(4)
- ^ at 02:04:074(2)
- ^ at 02:05:613(4)
- ^ at 02:07:151(2)
- ^ at 02:08:690(4)
- Replace the finish you have at 02:11:766(5) with a clap
- I recommend putting in a clap at 02:13:305(6)
- Replace the clap you have at 02:32:536(3) with a finish
- Maybe put in a note at 02:33:689?
- Put in a finish at 02:37:151(5)?
- ^ at 02:38:689(2)?
- Replace the whistle you have at 02:40:228(4) with a finish?
- Put in a finish at 02:41:766, perhaps?
- Consider putting in claps at 02:40:997(4) and 02:42:536(4)

Hard v2

- Maybe make the note at 00:05:613(1) a 1/1 slider?
- Similarly to normal, try to end your combos on the downbeat. I'll let you do this one on your own ;)
- Consider reversing (Ctrl + G) the slider at 00:29:075(6)? I feel it may help with flow
- You missed a beat on 00:55:228. Consider making 00:54:844(8) a repeat slider to fix this.
- Consider making the note at 01:43:151(8) a 1/2 slider
- I don't think the finishes you have at 02:39:074(3) and 02:39:843(3) make sense. Consider removing them?


- A lot of your timing points aren't even snapped to the timeline properly
- Missing a beat on 00:38:498. Consider adding in a note here?
- The burst you have at 00:55:228(1,2,3,4) doesn't make sense here, in my opinion. The only beats here are on 00:55:421 (this one you did not place a note on) and 00:55:613(4).
- Maybe you can redesign the slider at 01:27:344(4) so that it blankets 01:27:920(5)?
- Perhaps you can add a note at 01:32:344
- ^ at 01:44:267
- Maybe you can replace the note at 02:15:228(5) with a 1/2 slider?

Amasuro's Insane

- Consider adding in notes at 00:16:510 and 00:16:767
- ^ at 00:25:998?
- ^ at 00:27:536?
- You have an unwanted pivot on your slider at 00:39:459 (the grey pivot right next to the red starting pivot). It makes the slider look a little awkward.
- Consider adding in notes at 01:15:997 and 01:16:767? Maybe you can also design it so that there's a triangle pattern in between the spinners

- Consider making the slider at 01:59:459 a repeat slider
- I don't think a 1/3 slider fits at 01:59:843(5). Try making it a 2/3 slider instead
- The note at 02:00:743(3) is unnecessary because there's not a beat there. Consider deleting it

That's about all I can do for ya. Hope this helps you out, and good luck ;)
edit: Try out these suggestions for yourself; you don't need to follow through on any of them, but who knows? Maybe it'll give your map that extra oomph
Randomly saw this map so I'm going to give some feedback

Okay, so, actually the bpm should be halved. However that would mean changing every SV (without even being able to use x1.0), which might be a problem. If you really don't feel like changing it, then don't.

The Champions diff has multiple timing points and the other diffs don't. I see what you are trying to do, but it is in no way rankable. Since the bpm is actually consistent throughout the song, making a stream with a different bpm because it "matches" (but it doesn't the way you did it) is very confusing to play. The guitar doesn't play a consistent stream like you'd expect, it's rather random (like a lot of rock-related songs). 1/4 (with the first offset only) would be my safest bet (it still sounds off though, but the number of guitar notes actually matches with the amount of circles). As for the return slider part, it kinda is the same story. It isn't really mapped to the guitar because the guitar isn't steadily playing 1/4

Keep this in mind

Lower the offset (of every timing/inherited point) by 20, it will sound way more accurate

don't kds
Topic Starter
In this period i'm a bit afk cause of exams :v i checked last mods and are very usefull, ty for that. I will update the map with changes when i have time... if the map go graveyard don't worry, i will revive after exams period xD
I'm too scared to update the map because I fear mods might have destroyed the unique feeling of the map :S
Topic Starter
in the first week of august i'll probably resurrect the map ^^
oh this song <3


AR5, OD4



My small suggestion
get this ranked dude c:
So I heard one of my favourite songs had a mapset pending

Ok, I'm worth crap at timing
But according to this thing (which is as trustworthy as we're ever gonna get) the BPM is 152, not 156
Might wanna change that, but it could ruin some stuff (when I tried, it completely screwed up timing sections), and it might actually be better this way (again, at this difference level I completely fail to notice anything)

The rhythm is also 6/4 instead of the 4/4 it's currently at (IDK if it's even possible to change this in the entire mapset, as when I tried, it reset itself at the first note) EDIT: I'm an idiot lol, didn't notice that a beat is a dotted crotchet and not a simple crotchet, 4/4 is fine
There are some occasions when the notes are syncopated and the circles aren't placed accordingly, making it really hard to time them right when playing

One example is Normal: 01:04:844 (2,3,4) -; could find more, especially in Hard v2, but it's 10 PM and I'm way too tired at this point
While much better timed, this kinda suffers from severe overmapping syndrome, and doesn't use the opportunities given by the song to create some extremely difficult patterns
A prime example is 01:30:997 (1,2,3,4,5,6,7,8,9,10) - at 5 and 6, the beat the sound is mapped to is barely audible, and 8-10, while plays well, is a lost opportunity, as the gradually stronger beats would offer a nice chance to a jump series with gradually larger spacing, which would fit an insane map

I'll never clear this map btw :(

Will try making a GD as soon as I'm done with I'd Love To Change The World
Which, due to the amount of schoolwork I have as of now, may be months
But let's hope otherwise :)
Very nice card! not so much of a map.
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