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yanaginagi - point at infinity

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Topic Starter
TtmnZk
This beatmap was submitted using in-game submission on 2015年1月9日 at 23:33:55

Artist: yanaginagi
Title: point at infinity
Source: あの夏で待ってる
Tags: Ano Natsu de Matteru ending
BPM: 128
Filesize: 2886kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.41 stars, 91 notes)
  2. Hard (2.79 stars, 215 notes)
  3. Insane (3.78 stars, 299 notes)
  4. Normal (1.64 stars, 140 notes)
Download: yanaginagi - point at infinity
Information: Scores/Beatmap Listing
---------------
all done
mod help!!> <
nagi♥
Moeri_old_1
M4M~

[Easy]
00:05:489 (2,1) - Blanket.
00:16:036 (1,2) - Blanket.
00:23:536 (1,2) - Blanket.
00:22:599 (2,2) - 这里感觉包得有点奇怪啊~
00:28:224 (2,1) - Blanket.
00:44:161 (1,2) - Blanket.
00:50:255 (2,1) - Blanket.
00:59:161 (2,3) - Blanket.
01:03:380 (2,3) - Blanket.

00:55:880 (3) - NC.

[Normal]
00:14:161 (1,2) - 感觉这里用的形状应该要包什么的,但是却一个没包。感觉有点怪~

00:17:443 (1,2) - 这里blanket?

00:24:943 (1,2) - blanket可以再修好。

00:29:630 (2,3) - 滑条再弯一点就是blanket啦~

00:58:693 (1,2) - 这两个弧度一致的话比较好,而且现在包得不是很好。

01:15:568 (1,2) - 这两个感觉也可以再修。

[Hard]
00:08:536 (3,5) - 这里可以blanket.
还感觉蛮多地方都可以修复blanket的。

[Insane]
00:26:349 (7) - 这个弧度。。。我觉得不必要吧。把它弄直比较好。

01:21:661 (2,3,4) - 可能是我自己吧。但是感觉这个slider进入stream的角度很讨厌。

其他的我感觉没问题了。做的图都不错哟~
rabk rabk!
Topic Starter
TtmnZk

A i k a wrote:

M4M~

[Easy]
00:05:489 (2,1) - Blanket.
00:16:036 (1,2) - Blanket.
00:23:536 (1,2) - Blanket.
00:22:599 (2,2) - 这里感觉包得有点奇怪啊~
00:28:224 (2,1) - Blanket.
00:44:161 (1,2) - Blanket.
00:50:255 (2,1) - Blanket.
00:59:161 (2,3) - Blanket.
01:03:380 (2,3) - Blanket.

00:55:880 (3) - NC.
all fixed thxs :) :)
[Normal]
00:14:161 (1,2) - 感觉这里用的形状应该要包什么的,但是却一个没包。感觉有点怪~ 原本没想包来着..

00:17:443 (1,2) - 这里blanket? done

00:24:943 (1,2) - blanket可以再修好。done

00:29:630 (2,3) - 滑条再弯一点就是blanket啦~ ok

00:58:693 (1,2) - 这两个弧度一致的话比较好,而且现在包得不是很好。

01:15:568 (1,2) - 这两个感觉也可以再修。

[Hard]
00:08:536 (3,5) - 这里可以blanket.
还感觉蛮多地方都可以修复blanket的。

fixed and try to find more not good place :)
[Insane]
00:26:349 (7) - 这个弧度。。。我觉得不必要吧。把它弄直比较好。done

01:21:661 (2,3,4) - 可能是我自己吧。但是感觉这个slider进入stream的角度很讨厌。我觉得还行啊 :(

其他的我感觉没问题了。做的图都不错哟~ QVQ
rabk rabk!
thxs mod!
Topic Starter
TtmnZk
updated
ZZHBOY
帮姥爷看图来了
General
00:03:380 - 我觉得这里应该加个红线吧 这样后面节拍才对
最后那个转盘那里可以加几根绿线搞个音量减出

Easy
00:03:380 (1) - 现在不是说ez不给在转盘后面马上放东西么 你试试把这个去了然后把这里弄成这样 https://osu.ppy.sh/ss/2109543
00:04:786 (2,3) - 没包好
00:09:474 (1,2) - 我觉得这个应该交换nc因为vocal从后面那个滑条开始加个nc比较合曲
00:15:568 - 跟之前说的一样尽量不要把重音放在滑条尾上这样会减弱打击感 而且滑条对新人来说应该比圈更难吧
00:17:443 (1,2) - 00:22:130 - ^这些都是 建议把这些地方的节奏改一下吧.....
00:19:786 (1,2) - 你可以试试交换这两个的节奏
00:58:693 (1) - 这声whistle超级违和的啊 我觉得换个轻一点的音效比较好
01:08:536 (2,3) - easy里觉得还是不要stack比较好
KIAI里好像有点滥用finish音效 有点吵不太好听 我觉得这个难度节奏还是多改改别让重音在滑条尾上

Normal
00:14:161 (1) - 这种节奏问题在N里也有啊 再加上滑条尾上还有finish感觉不太好
00:19:786 (2) - 这里没理由忽然拉个两拍的折返滑条啊 建议把拆开多放几个物件
00:25:411 - 也是漏音了
00:45:919 - 这里音乐有个音但是你后面的圈是跟鼓的 而你在排列上遮挡了 有点坑我建议把后面那个圈移开这样可以利用ds来判断那个圈跟的是哪个音
00:55:880 (4) - 这还不nc
怎么kiai疯狂遮挡 虾仁 鬼畜TT

Hard
00:04:318 (1,3) - 交换nc.你offset让重音不在长白线上 所以不能根据长白线去放nc而且根据重音 根据这个我觉得你应该在整个set上把这个问题调整一下
00:15:333 (5) - 试试ctrl+g
00:16:505 - 不建议用slider tick来反应鼓点啊 建议吧这个滑条拆成一个圈加一个1/2滑条
00:22:833 - ^
00:32:208 (1) - 这个nc也是没理由的呀
00:36:193 (1,3) - 虽然不是大问题 你把这两个调整一下遮挡好在edit里看着也好看些
00:37:130 - 试试这个节奏 https://osu.ppy.sh/ss/2109596
01:03:849 - ^试试这样 https://osu.ppy.sh/ss/2109600
01:18:146 - 这一带忘加nc了?
排列还不错

Insane
跟前面的diff一样nc全部要重新调整一下 至少在重音上加nc
00:42:169 - 这里是有音的 不如放三连然后在这里加soft里的whistle还合曲
00:45:919 - ^
00:49:083 - 这里也有音啊 不如放1/2滑条然后在后面加两个四分拍的圈
00:54:474 (3,1) - 个人建议 你考虑把这两个删了 跟其他地方一样 而且这里也没有鼓在这里跟个vocal感觉也不是很好
01:06:661 (2,3,4,5,6,7) - 试试这样的节奏 https://osu.ppy.sh/ss/2109625
四分拍我觉得放在重一点的音前面会起到一点突出的效果

就这些了
Topic Starter
TtmnZk
fixed!(NC wil fix it tomorrow)
updated
thxs mod !
Topic Starter
TtmnZk
updated
Knotts
Mod from my queue!

Insane
  1. 00:05:724 (2,5) - Fix stack
  2. 00:14:630 (1) - Finish sounds weird here, replace with clap
  3. 00:17:208 (4) - Move to ~(345, 180)
  4. 00:18:380 (1) - Blanket like this?
  5. 00:19:552 (4) - Move to (166, 148)
  6. 00:22:130 (1) - Remove finish and replace with clap. Fix the stack as well
  7. 00:23:771 (3) - Blanket with 00:22:364 (2,3,4) ?
  8. 00:24:474 (1,2,3) - Move these down and to the left a little so that 00:24:474 (1) doesn't overlap with 00:23:302 (1,2)
  9. 00:25:411 (5) - Add a clap
  10. 00:29:630 (1) - ^
  11. 00:32:443 (5) - Move to (386, 266) to make a better triangle
  12. 00:33:380 (1) - Add clap
  13. 00:39:239 (2) - Use a whistle instead of finish
  14. 00:42:521 (7) - Clap
  15. 00:48:145 (1,2) - ^
  16. 01:25:880 (9) - Replace with circle and start the spinner at 01:26:231

Hard
  1. 00:03:849 (2,4) - Blanket
  2. 00:25:880 (1) - Bring tail up a little for better blanket
  3. 01:02:208 (2,3,4) - Put more space away from 01:01:974 (1)

Normal
  1. 01:15:568 (3) - You could move this to (220, 284) to make a pentagon

    Nice normal, reminds me of the way I map Normal

Easy
  1. 00:03:731 - Delete green line
  2. 00:03:965 - ^
  3. 01:05:724 (1) - Did you misplace this or something? :o

I love yanaginagi, have a star.
Good luck!
Topic Starter
TtmnZk

Knotts wrote:

Mod from my queue!

Insane
  1. 00:05:724 (2,5) - Fix stack
  2. 00:14:630 (1) - Finish sounds weird here, replace with clap
  3. 00:17:208 (4) - Move to ~(345, 180) i think 342,171 really better :)
  4. 00:18:380 (1) - Blanket like this? :? un..it practically blanket 00:18:146 (8) -
  5. 00:19:552 (4) - Move to (166, 148) sure :)
  6. 00:22:130 (1) - Remove finish and replace with clap. Fix the stack as well
  7. 00:23:771 (3) - Blanket with 00:22:364 (2,3,4) ? ↓
  8. 00:24:474 (1,2,3) - Move these down and to the left a little so that 00:24:474 (1) doesn't overlap with 00:23:302 (1,2) a little bit mess, fixed !
  9. 00:25:411 (5) - Add a clap
  10. 00:29:630 (1) - ^
  11. 00:32:443 (5) - Move to (386, 266) to make a better triangle i think the flow is more important
  12. 00:33:380 (1) - Add clap
  13. 00:39:239 (2) - Use a whistle instead of finish
  14. 00:42:521 (7) - Clap
  15. 00:48:145 (1,2) - ^
  16. 01:25:880 (9) - Replace with circle and start the spinner at 01:26:231


Hard
  1. 00:03:849 (2,4) - Blanket
  2. 00:25:880 (1) - Bring tail up a little for better blanket
  3. 01:02:208 (2,3,4) - Put more space away from 01:01:974 (1)
fixed
Normal
  1. 01:15:568 (3) - You could move this to (220, 284) to make a pentagon
    why not? :)
    Nice normal, reminds me of the way I map Normal
thxs !
Easy
  1. 00:03:731 - Delete green line
  2. 00:03:965 - ^
  3. 01:05:724 (1) - Did you misplace this or something? :o Whoops, :(
fixed
I love yanaginagi, have a star.
Good luck!
thxs mod and star :) :)
Topic Starter
TtmnZk
updated
Kalxie
Hard:
SPOILER
This map looks good. Nothing seems mistimed or out of place. I would suggest replacing some of the mini- sliders with hit circle equivalents just to make it a bit more fun. I would also recommend AR8 instead of AR7. The pace of the song seems a bit slow for AR7 and it sometimes clutters.

Insane:

SPOILER
AR8.5 seems to suit this map more than AR8. Similar to Hard, it feels cluttered with just AR8. The map looks good but I feel like it is definitely too easy to be an insane difficulty. The ending of the song could probably be a spot where you could add more instead of just 1/4 beat circles.
00:17:911 (7,8) - A triple here sounds pleasing with the melody as well as the hit sounds.
00:50:255 (1,2,3,4,5) - A quint here feels out of place as the melody doesn't have any lead-in to a upbeat verse. I think triple is more suitable.
01:03:146 (7,1) - A triple here sounds like it would fit with the melody and lead into the slider better.
Topic Starter
TtmnZk

Omg No Pls wrote:

Hard:
SPOILER
This map looks good. Nothing seems mistimed or out of place. I would suggest replacing some of the mini- sliders with hit circle equivalents just to make it a bit more fun. I would also recommend AR8 instead of AR7. The pace of the song seems a bit slow for AR7 and it sometimes clutters.unsuited for 128bpm

Insane:

SPOILER
AR8.5 seems to suit this map more than AR8. Similar to Hard, it feels cluttered with just AR8. The map looks good but I feel like it is definitely too easy to be an insane difficulty(but DT8.5 will become ar 10,and in fact, after DT the star is 5.11,so no change). The ending of the song could probably be a spot where you could add more instead of just 1/4 beat circles. i think ar8.5 is so fast and it's unsuited for 128bpm map ,cuz you can find lots of same bpm ranked map (IN)use AR8.
00:17:911 (7,8) - A triple here sounds pleasing with the melody as well as the hit sounds. sorry ,i don't think so
00:50:255 (1,2,3,4,5) - A quint here feels out of place as the melody doesn't have any lead-in to a upbeat verse. I think triple is more suitable. you can hear 5 drumbeat here,i just flow it
01:03:146 (7,1) - A triple here sounds like it would fit with the melody and lead into the slider better. sorry :?
thxs mod :D
Leorda
Hello there

[Easy]
* AR +1? Your current one seems bit slow

00:38:536 (1) - Remove new combo for your combo pattern?
01:14:630 (1) - Add whistle at head slider? Since you add whistle on every downbeat?
01:15:567 (2) - ^

[Normal]
00:03:380 (1) - This slider were too close between spinner and slider. This could be hard for beginners to reach the slider since they were spinning a spinner. Consider to move to red tick or shorten the spinner as possible
00:20:255 (1) - Add whistle at head slider?
00:24:942 (2) - Add whistle?
00:25:411 (3) - Add finish to match the cymbal sound?
00:25:880 (1) - ^ (at start slider)

[Hard]
00:10:411 (4) - Reverse this slider for good circular flow?
00:15:802 (1) - Why new combo here?
00:31:271 (1) - Spacing were too close from previous one
01:04:317 (4) - Add whistle at head slider?

[Insane]
00:38:068 (1) - Remove 1 repeating slider because it'll combo break if players were going to click the next object since it's far-spacing or make the next note closer to this note

Nice map~
Topic Starter
TtmnZk
thxs Leorda! :) :) :)
ALL FIXED and updated
Gamu
hello~ Request from alacat's modding team

thank you for request!

sorry for being late..

[ General]
  1. About BG: Resolution that is recommended is 16:9 (1366*768 or 1024*576). I recommend that you change it. I've prepared the BG, so please use it :3

[ Easy]
  1. 00:01:505 (1) - Add a finish in order to emphasize the sound like cymbals
  2. 00:09:474 (1) - Unnecessary new combo. Your new combo pattern has not been unified
  3. 00:25:411 (3) - I hear a sound like cymbals. so, do you want to add a finish?
  4. 00:31:036 (3) - You can create a more beautiful blanket.
    image & code
    292,332,31036,2,0,P|391:305|418:196,1,220,8|8,0:0|0:0,0:0:0:0:
  5. 01:01:505 (1) - At the end point, add a clap instead of whistle.
  6. 01:25:880 (1) - This spinner doesn't follow the song. I think it should be 01:27:755. Also, i recommend that you change the default soft-hitnormal in order to avoid the soft-hitnormal (bass drum sound).

[ Normal]
  1. 00:20:255 (1) - At the middle point, you have forgotten that you want to add a clap
  2. 00:21:661 (2) - ^ Here also the same.
  3. 00:25:411 (3) - ^
  4. 00:25:880 (1) - ^ Here is the end point.
  5. 00:46:974 (2) - Add a finish at the end point in order to match the sound like cymbals?
  6. 01:25:880 (1) - The same as Easy diff.

[ Hard]
  1. 00:10:880 (1) - Add a finish at the end point in order to match the sound like cymbals!
  2. 00:12:755 (1) - Clap is necessary here for your hitsound pattern.
  3. 00:14:161 (6) - On the contrary, clap is unnecessary
  4. 00:23:536 (1) - Add a clap at the end point. The reason is the same as above.
  5. 00:29:630 (1) - Add a finish at the start point in order to emphasize the sound like cymbals and vocals.
  6. 00:41:818 (3) - normal-hitwhistle that have been added to the start point is very strange.I think only normal-hitnormal is would be natural. Please also check other points~
  7. 00:48:380 (1) - Add a finish at the start point.
  8. 01:03:848 (3) - At the start point, clap is missing.
  9. 01:10:880 (1) - Add a finish at the start point.
  10. 01:25:646 (1) - The same as Easy diff.

[ Insane]
  1. HP Drain is too easy. Please increase +1 or +2.
  2. 00:29:630 (1) - Add a finish at the start point in order to emphasize the sound like cymbals and vocals.
  3. 00:38:067 (9,1) - This rhythms is strange. (1) - Why do you have to start from the blue line? It really doesn't follow the song. You should change as shown in the figure below.
  4. 00:39:708 (4,5,6,7,8) - This rhythms are half-hearted. This is Insane diff, so i recommend that you create the streams. For example, as shown in the figure below.
  5. 01:10:880 (1) - At the start point, finish is missing.
  6. 01:25:880 (9) - ^
  7. 01:26:114 (1) - The same as Easy diff. Really this spinner doesn't follow the song


good luck :D
Topic Starter
TtmnZk

Gamu wrote:

hello~ Request from alacat's modding team

thank you for request!

sorry for being late..

[ General]
  1. About BG: Resolution that is recommended is 16:9 (1366*768 or 1024*576). I recommend that you change it. I've prepared the BG, so please use it :3
So thxs :) :)

[ Easy]
  1. 00:01:505 (1) - Add a finish in order to emphasize the sound like cymbals
  2. 00:09:474 (1) - Unnecessary new combo. Your new combo pattern has not been unified
  3. 00:25:411 (3) - I hear a sound like cymbals. so, do you want to add a finish?
  4. 00:31:036 (3) - You can create a more beautiful blanket.
    image & code
    292,332,31036,2,0,P|391:305|418:196,1,220,8|8,0:0|0:0,0:0:0:0:
  5. 01:01:505 (1) - At the end point, add a clap instead of whistle.
  6. 01:25:880 (1) - This spinner doesn't follow the song. I think it should be 01:27:755. Also, i recommend that you change the default soft-hitnormal in order to avoid the soft-hitnormal (bass drum sound).
FIXED

[ Normal]
  1. 00:20:255 (1) - At the middle point, you have forgotten that you want to add a clap
  2. 00:21:661 (2) - ^ Here also the same.
  3. 00:25:411 (3) - ^
  4. 00:25:880 (1) - ^ Here is the end point.
  5. 00:46:974 (2) - Add a finish at the end point in order to match the sound like cymbals?
  6. 01:25:880 (1) - The same as Easy diff.
FIXED

[ Hard]
  1. 00:10:880 (1) - Add a finish at the end point in order to match the sound like cymbals!
  2. 00:12:755 (1) - Clap is necessary here for your hitsound pattern.
  3. 00:14:161 (6) - On the contrary, clap is unnecessary
  4. 00:23:536 (1) - Add a clap at the end point. The reason is the same as above.
  5. 00:29:630 (1) - Add a finish at the start point in order to emphasize the sound like cymbals and vocals.
  6. 00:41:818 (3) - normal-hitwhistle that have been added to the start point is very strange.I think only normal-hitnormal is would be natural. Please also check other points~
  7. 00:48:380 (1) - Add a finish at the start point.
  8. 01:03:848 (3) - At the start point, clap is missing.
  9. 01:10:880 (1) - Add a finish at the start point.
  10. 01:25:646 (1) - The same as Easy diff.
FIXED

[ Insane]
  1. HP Drain is too easy. Please increase +1 or +2.
  2. 00:29:630 (1) - Add a finish at the start point in order to emphasize the sound like cymbals and vocals.
  3. 00:38:067 (9,1) - This rhythms is strange. (1) - Why do you have to start from the blue line? It really doesn't follow the song. You should change as shown in the figure below.
  4. 00:39:708 (4,5,6,7,8) - This rhythms are half-hearted. This is Insane diff, so i recommend that you create the streams. For example, as shown in the figure below. sorry,but i think streams too more and actually i love flow paino ;D
  5. 01:10:880 (1) - At the start point, finish is missing.
  6. 01:25:880 (9) - ^
  7. 01:26:114 (1) - The same as Easy diff. Really this spinner doesn't follow the song
others FIXED

good luck :D
thxs mod and star :) :)
Topic Starter
TtmnZk
updated
IamKwaN
[General]
  1. 01:29:630 - 所有難度最後的spinner統一在這兒完結 H跟I的spinner end都是unsnapped
  2. 01:25:645 - 這裡需要靜音sliderslide 還有這歌我覺得不需要用normal-sampleset 氣氛不適合 soft的音效就夠了
  3. 00:53:887 - preview time here 現在人聲被cut了
  4. H跟I的SV怎麼一樣?
  5. 有些綠線unsnapped了 雖然只有1ms 但有時間還是調整一下吧
[Insane]
  1. 00:02:442 - freedom dive的既視感 >_>
  2. Whistles missing: 00:04:083 - 00:05:020 - 00:05:489 - 00:05:958 - 00:06:895 -
  3. 00:03:848 - 00:04:786 - 00:05:723 - 00:06:661 - Clap instead of whistle?
  4. 等等 你加whistle跟clap的方式我不能理解 是按照音樂裡加的 還是你自創的? 聽音樂來加唄 聽到hi-hat加whistle 聽到kick加clap啊 你自己聽一次唄 後面漏很多音效 畢竟是2nd 我的標準提高了很多
  5. 00:15:567 (6) - 這個不stack比較爽 例如這樣 http://puu.sh/cU87I.jpg
  6. 00:30:099 (2,4) - 關掉grid snap stack好一點 這個也是stack: 00:39:473 (3,5) -
  7. 00:38:067 (1) - 不用NC 要不00:08:068 (2,5) - NC 選一個
  8. 00:39:239 (2,4) - 有點擁擠 把(2)向上彎多一點 https://osu.ppy.sh/ss/2249177
  9. 00:39:708 (4,5,6,7,8) - 突然之間降低密度變成1/2跟音樂不相稱 00:39:708 (4,5,6) - 繼續1/4滑條 00:40:411 (7,8) - 用1/6滑條 這個是insane 沒必要skip beats
  10. 00:41:349 (2) - 這個3/4我覺得不合適 換成5連或者1/2+2連阿 中間藍跟紅tick的音都很明顯
  11. 00:49:552 (7,8) - combine to form a 1/1 slider 中間白線不是重音
  12. 00:54:473 (1) - 跟樂器還是人聲? 跟樂器的話跟前面的串比較一致 spinner應該在00:54:942 - 開始 其實我還是建議你拉一個減速的滑條 在00:55:762 - 停頓 我覺得這是最有感覺的做法
  13. 00:57:521 (8,1) - Swap NC as you did on 01:14:396 (1) -
  14. 01:21:661 (6,1,2,3,4,5) - 老實說overlap很醜 不順flow
  15. 01:23:419 (11,12) - ^ http://puu.sh/cU9au.jpg 轉彎
  16. 01:26:114 (10) - NC
  17. 01:26:114 (10,11,12,13) - ctrl+shift+D排個正方形
[Hard]
  1. 00:01:505 (1) - gap的時間不夠 spinner縮短1/2拍
  2. 00:06:193 (4,5) - 關掉grid snap stack... Same applies on 00:58:224 (1,5) -
  3. 00:22:715 - S:C3的音效 slide其實更吵 建議移除S:C3的靜音tick 00:22:833 - 其實這個有hi-hat啊
  4. 00:23:536 (1,2) - 交換NC
  5. 00:25:294 (5) - Delete來凸出前後的節奏比較舒服
  6. 00:39:005 (1,2) - 方向反了? 00:39:356 - 在00:39:473 (2) - 對面而不是相鄰
  7. 00:40:880 (1,2,3,4,5) - spacing一致
  8. 00:49:552 (5,6) - same as Insane.
  9. 00:54:942 - Do something similar as Insane.
  10. 01:05:255 - Finish
  11. 01:22:130 (1,2) - 跳的太誇張
  12. 01:25:411 (5,6,7) - 這DS誤導了 調好DS然後01:26:583 (7) - 來個NC
[Normal]
  1. 考慮到H跟E的難度跟這歌的BPM N的三圍太高了 嘗試AR4.5 OD HP各3
  2. 每兩個大白線來個NC
  3. 00:01:505 (1,1) - 轉盤跟後面要有兩拍距離
  4. 00:46:036 (2,1) - Stack
  5. 01:26:114 (4) - DS
  6. 這個normal需要1/2節奏 現在對比起E跟H太簡單
[Easy]
  1. HP沒可能4 HP2?
  2. 跟NM一樣 每兩個大白線來個NC 尤其EZ物件密度很低 現在NC感覺有點太頻密 還會出現單一物件 00:32:443 (1) -
  3. 00:01:505 (1,1) - EZ是4拍距離
  4. 00:37:130 (1,2) - 包
  5. 01:05:723 (1) - DS
  6. 01:26:114 (3) - ^
音效我沒聽清楚 我覺得最好開50%聽 音樂有啥你就加啥 畢竟你選的音效跟音樂蠻配的 暫時距離泡還有一段距離
Good luck
Topic Starter
TtmnZk
@IamKwaN
ALL FIXED
NM加了些1/2 现在1.65 ( ̄ε ̄)

太忙都没时间修额 ヘ(;´Д`ヘ),正要改结果发现都坟了才知道过了这么久,没说就来摸骏姐业界良心啊QAQ
IamKwaN
Queue啊 你中了啊
Topic Starter
TtmnZk
诶?!我居然都忘了..
lkx_Shore

General


  • The following hitsound is unused:
  1. soft-slidertick3.wav
  2. 01:27:755 (1) - Unsnapped spinner (end). Aujust it. ( Except easy diff. )

Insane

  1. Prelude's hitsound volume sounds like too soft, Why not raise up 15% volume? ( Others diff use 40% on Prelude. )
  2. 00:35:021 (5) - Remove reverse will be better imo.
  3. 00:35:958 (2) - Change to note + 1/2 slider? Vocal downbeat on 00:35:958 - and 00:36:192 - .
  4. 01:25:880 (9) - NC. New part begin here.

Hard

  1. 00:30:099 (2) - ...Not fit music imo. At this soft part 00:30:098 - is same as 00:30:567 - But you choose use reverse slider pass 00:30:567 - That is why i can't understand, Is it just for put a reverse slider here?..
  2. 00:54:942 (8) - NC. For distinguish front and rear parts.
  3. 01:00:567 - Vocal dowenbeat is here. Let players hit it . Same as 01:01:270 - .
  4. 01:25:645 (6) - NC here.

Normal

  1. Keep DS on 1.0x ~ 1.3x . Now looks like have a little mislead

Easy

  1. 01:26:114 (3) - Looks weird, Let 01:27:755 (1) - Start on 01:25:880 - .
  2. 00:19:786 (3,1) - You have better let these note don't stack at slider head if you don't have some special reason.

Others

I can't understand why you often use reverse slider on not fit music place...
Call me back. Except reverse slider. Others thing looks fine imo.
Topic Starter
TtmnZk
ALL FIXED :)

现在不会再这样用折返了QAQ
lkx_Shore
Bubbled
Tari
Sorry, still needs mods QAQ

[General]

  1. soft-hitclap , soft-hitfinish and soft-hitnormal have blank sound after they play, can you remove all the empty sound at end of each mp3?
  2. Its better to change BG, to prefer size of (4:3) or (16:9) and this BG is low quality to me, maybe you can replace it with this one : http://puu.sh/dIoNT.jpg
  3. All diffs need remove spinner at start and add note at 00:03:380 -


[Easy]

  1. 00:01:505 (1) - The spinner is unnecessary you must remove, and plus you need a full measure of recovery time, so this is unrankable.
  2. 00:03:848 - Add a note here, so all diffs start same.
  3. 00:16:505 (1) - Spacing.
  4. 00:22:130 (1) - ^
  5. 00:32:443 (4) - Remove that new combo please. no need for single note combo's
  6. 01:05:723 (1) - Remove the new combo '
  7. 01:09:005 (1) - ^
  8. 00:38:536 (2) - Spacing
  9. 01:21:661 (3) - Don't stack the notes please, especially in easy, try http://puu.sh/dIofN.jpg
  10. 01:25:880 (3) - Spacing.
  11. 01:27:755 (1) - I prefer you end the spinner at the white tick.
[Normal]

  1. Sorry spacing is a no go, I got some oppinions on such usage, and personally I find it makes sense, but its not appropiate for normal diff, please stay consistent with 1 note spacing,
  2. 00:01:505 (1) - Remove spinner.
  3. 01:09:474 (1) - No Single note combo's please remove nc
  4. 00:35:724 (1) - ^

I'm totally fine with the other two diffs though , nice job on them.
Topic Starter
TtmnZk
think you Tari ! :)
ALL FIXED and remap NM

hitsound fixed


about BG ,your BG is so nice but i think the image definition is not well,i try to find a better one,but fail QAQ
need help!!

liangv587
[Easy]

  1. 00:40:411 (4) - 跟血条擦边了,从这里00:37:130 (1,2) - 开始改,1再弄弯点,ctrl+cvhj跟2相似,上面就有空间了
  2. 01:03:380 (1,2) - 右移,跟前面错开http://puu.sh/eviQV.jpg
  3. 01:06:193 (3,1) - 没包好
  4. 01:12:286 (2) - 放外面
  5. 01:14:630 (1,2) - 弧度做小点http://puu.sh/eviHL.jpg
  6. 01:20:255 (1,2,3) - overlap了,这样hi好点,但是注意不要出去太多,上面是血条

[Nomal]

  1. 艺术家的日文写成英文了
  2. 这样1/2的地方用半倍间距对新手来说绝对不好打,还是老实ds,又得re了,不过这个不花时间。而且星数应该再高一些,间距变大之后星数也会变大一点。
  3. 另外注意空间分布。以下几点建议
  4. 00:06:192 (8,3) - 这可以做一个包
  5. 00:24:239 - 长白线之后的第一个1/2加上sw吧whistle
  6. 00:40:880 (1) - 拉下来点,血条
  7. 00:44:630 (1,2) - 做成一样的可好?ctrl+dhj一下就好了,不过音效手动要改回来

[Hard]

  1. 00:07:130 (1) - 试试这样的节奏http://puu.sh/evkmv.jpg
  2. 00:54:942 (1) - 不建议放这么个坑或者0.75或者0.8

[Insane]

  1. 00:07:130 (1,2,3,4,5,6,7,8,9) - 这串四个圈一个4折返四个圈一个4折返,00:09:005 (1,2,3,4,5,6,7,8,9,10,11,12) - 这串八个圈四个短滑条,节奏会好些吧
  2. 00:30:099 (2) - 模仿1http://puu.sh/evlIP.jpg
  3. 00:38:067 (9) - nc,弄成两个好点
  4. 00:46:974 (1) - 模仿前面的7http://puu.sh/evlzX.jpg
  5. 00:59:630 (1,2) - 做好看点,复制大法,01:03:380 (1,3) - 这些也注意下
  6. 01:06:193 (3) - 叠到01:04:786 (4) - 上会稍微好看点,吧
  7. 01:15:568 (4) - ctrl+g?flow好点
  8. 01:21:661 (6) - 滑条这里结束,01:22:130 - 串这里开始,01:23:067这nc,偶数连打不奇怪么
Harubi Lira
Hi~here is lsahi~
Thank you for using my queue> <

说什么英语(
嘛总之拖的够久,我的锅,我背了!
[General]
总体可玩性比较强,铺面也比较清晰
歌曲鼓点强,音效声音略小导致打击感下降
小问题小改进

[Insane]
00:03:849 (2,3) - blanket,而且最好123等间距
00:09:005 (1,2,3,4) - 位置关系有点别扭
00:23:302 (1) - blanket
00:39:239 (2) - 移到460,176,flow会顺一些
00:44:396 (4) - blanket
01:03:145 (7) - 336,292看看?
EncoreW
[Insane]


00:07:130 (1) - 卧槽这后面居然是9个不是8个

00:13:458 (3,4) - blanket?

00:42:052 (5,2) - 叠好?

00:44:396 (4,1) - blanket?

01:26:113 (2,3,4,5) - 建议都NC一下因为我连着被坑了好几次。。



[Hard]


00:39:005 (1,2) - 1最后是向下的,但是移到2去必须向上,这对于移动太不利了,而且是3星不到的图

00:44:630 (1) - X384Y284? 00:45:099 (2) - X464Y235?

01:17:443 (3,4,1) - blanket还可以在好一点,另外注意下间距

01:22:130 (1,2) - 可以靠的近一点,2.6的DS感觉有点大



NM EZ感觉没啥好摸的。。
BanchoBot
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