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posted
imagine dragons is a shit band

Overall:
01:14:051 - is that fucking league of legends ugh i hate imagine dragons

Extra:
Insert my genetic rant about the 1/4 spacing being really fucking huge but like it's huge in a DiamondCrash way which makes me assume it actually works really nicely so uhhhh
00:00:205 - like technically you're mapping to the music but also like fuck you lol
00:14:692 (2,3) - Like I know that you're mapping to the vocals but like since the rest of the previous pattern is in the "pick-up note to white tick" thing, it feels awkward, since I've started listening to the drums rather than the vocals.
00:22:384 (3) - ^
00:37:128 (1) - Would prefer this to have spacing similar to (1) in the previous combo so it doesn't make (1) look completely wrong
00:47:640 (9,1) - u literally killed all momentum in the map good job

Insane:
nice

Hard:
01:54:051 (1) - like the rest of the map has so much content like pls make this slider match the note density of the rest of the map

Normal:
It's fine but I feel the spread between these and hard is HUGE. I felt like I was playing an easy diff when playing this map.

Easy:
fine

ya
posted

-Mo- wrote:

Hello, M4M from my queue.

General
- Disable letterboxing during breaks.

Squire
- 00:20:205 (2,3,4) - AIMod is throwing up stuff about the distance snap of these. I wouldn't call it a major issue, bit if it's possible to fix this, it would be nice. yeah, I can't get the DS exactly constant without messing up the pattern :(
- 00:27:897 (3) - Sounds like you missed a Finish on the head of this. nope, supposed to be not hitsounded for the build-up
- 00:29:435 (1) - I wouldn't call this NC necessary. fixed
- 00:49:435 (1,2) - Minor: These aren't perfectly parallel. If you stack these ontop of eachother, you can see how they compare. fixed (i hope)
- 01:14:051 (1,3) - You might aswell extend this to the white ticks in my opinion. The rhythm would be a lot less confusing for beginner players to handle that way, and it still makes sense with the music whereas this, although it does follow the vocals, feels out of place. ill get more opinions on this
- 01:15:205 (2,4) - I would recommend against stacks in an Easy difficulty since they can be confusing for beginner players. mm, i think it's fine. if i change the rhythm in the future these will most likely no longer exist too hehe
- 01:35:589 (3,4) - Minor: Not perfectly parallel. hopefully fixed
- 01:50:974 (1,3) - These go slightly offscreen when playing in a 4:3 aspect ratio which makes these unrankable. fixed
- 02:14:307 - There are three timing points here that you don't need. deleted

Sergeant
- 01:14:051 (2,4) - As with Easy about extending these. this time I think they're ok at Normal difficulty
- 01:32:128 (4) - 01:44:435 (6) - These are too advanced for a Normal difficulty, especially given how this has been mapped this far. Many players would use their second tapping finger for these rhythms, which isn't really the focus for a mid level Normal difficulty. I would just use a single circle. will get more opinions
- 01:46:358 (3) - Same applies for this extended slider rhythm. Just map to the white ticks. as above
- 02:14:051 (1,2,3,4) - I'd maybe use something else for this. Although stacks are more acceptable in Normals, anything above three objects can still be confusing for players playing these difficulties. Plus I think it would be more fun if there was some other pattern here than just a single stack. (Maybe two sets of doubles if you want to keep some consistency with the other difficulties?) i personally think it's fine, but I'll get more opinions
- 02:15:589 (1) onwards - Did you copy-paste the entire thing from the first kiai and rotate it? It's not unrankable, but it is kinda boring and uncreative. euheuhuheuhuhuehuhuehue

Knight
Comment about spreading.
- I'm noticing a lot of streams in this difficulty (00:02:897 (4,5,6,1) - 00:36:358 (1,2,3,4) - 00:54:820 (2,3,4,5,6,7,8) - to point out a few), and I'd say they are too advanced for a Hard difficulty and compromises the spread of this mapset, since there aren't many purple tick rhythms in the Normal. Hard difficulties very rarely have streams at all, and if they do have them they usually aren't longer than 5 circles long (for a 4/4 map).I would highly recommend going through the difficulty, changing out streams for sliders, and try and add more of 00:09:307 (3,1,2,3) these sorts of rhythms so that there is a better spread between difficulties. Oh. Commander has spaced streams. This is kinda awkward. I still believe that spreading is a huge issue here as there is a large gap between the Hard and Insane, and an ever larger gap between the Normal and Hard. It's going to be very difficult to fix the spread with what you have, and really, the best way to fix that is with another difficulty. I really do think that because it's 155 bpm 1/3, it is fine for Hard players. the 1/3 is definitely single tappable, so I think it's fine in a Hard with low DS. However, I definitely will keep this in mind about the spread.

- 00:13:153 (4) - Instead of starting the slider on the purple tick and missing the white tick (which makes the rhythm feel kinda awkward to play), why not continue the pattern you've previously had by going circle-slider? It feels a lot better to play in my opinion. This applies to everywhere where you placed a slider on the purple tick before the white tick. changed

- 00:19:051 (2) - Double repeats of this length feel kinda awakward to play and read since you have very little time to read the second reverse arrow. How about removing one repeat just adding a circle at the end? I think it's fine because of the placement of (3)

- 00:29:435 (1,2,3,4) - I'd place claps on all of the tails. interesting. i like it, but i think it might be too many claps. will keep experimenting.
- 01:18:666 (5) - NC this since you changed the SV here and this is where the music drops. hmm ok
- 01:22:512 (1) - Place the NC on 01:23:281 (5) instead since this is where the downbeat is. done, also RNC'd next new combo
- 01:24:051 (6) - As before about double repeats. You should apply what I said to all of these. as above but will consider
- 02:40:205 (1,2,3,4,1) - Oh man, I personally hate the normal-hitwhistle so much, and I feel like these are incredibly out of place for this final section. I would just remove them and leave them with the normal-hitfinish, or find something else. personal preference to have them

Commander
- 00:12:384 (2) - Same as with the previous difficulty, I think a circle-slider rhythm feels better to play for these parts. changed
- 00:29:435 (1,2,3,4) - As before, I'd put drums on all of the tails. as above
- 01:18:666 (5) - NC on this as before. yup
- 00:38:153 (2) - I feel like what you did at 01:27:384 (2,3) feels more natrual to play for this part. i think this rhythm which matches the vocals is ok
- 02:42:512 (1,2) - This stacking before the final stream felt confusing to read when I tested this map (infact it made me fail). I would just avoid using the stack altogether personally. changed

Hero
- Well, I'm not exactly an expert player, but I'm too slow to tap 01:31:743 (3,4,5,6,7,8) these patterns, and as streams they are ridiculously spaced. I don't know if you intended these to be taps or streams but well, I'm not qualified enough to comment on these.

- 00:10:974 (5,6,7) - Minor: Inconsistent spacing through these. fixed
- 00:27:769 (2) - This loop slider feels kinda forced and out of place. I wouldn't say the music calls for anything extravagent either. meh i like it :c
- 00:29:435 (1,2,3,4) - As before about placing claps. as above
- 01:18:666 (5) - NC here as before. ya
- 01:47:256 (8) - I wouldn't say there anything in the music that would suggest using a repeat slider like this. I would stick with just a normal slider or two circles (01:50:333 (9) - This one seems fine). it plays fine, but will get more opinions
- 02:23:281 (5) - The end circle is almostly completly off of the grid here. I don't know about unrankable, but I would still change this. fixed
- 02:33:281 (2) - I'd put a normal-hitclap on this. added
- 02:40:205 (1) - Again with these normal-hitwhistles >.< It's up to you though. I personally really dislike them. uhue

Good luck.
thanks!

Reditum wrote:

imagine dragons is a shit band i cri

Overall:
01:14:051 - is that fucking league of legends ugh i hate imagine dragons i cri

Extra:
Insert my genetic rant about the 1/4 spacing being really fucking huge but like it's huge in a DiamondCrash way which makes me assume it actually works really nicely so uhhhh
00:00:205 - like technically you're mapping to the music but also like fuck you lol uehuehu
00:14:692 (2,3) - Like I know that you're mapping to the vocals but like since the rest of the previous pattern is in the "pick-up note to white tick" thing, it feels awkward, since I've started listening to the drums rather than the vocals. changed
00:22:384 (3) - ^ i like this also because of symmetry
00:37:128 (1) - Would prefer this to have spacing similar to (1) in the previous combo so it doesn't make (1) look completely wrong mmm, spacing is different because its sliderend - circle rather than circle - sliderstart
00:47:640 (9,1) - u literally killed all momentum in the map good job ctrl+g r U HAPPY?

Insane:
nice thank

Hard:
01:54:051 (1) - like the rest of the map has so much content like pls make this slider match the note density of the rest of the map schmeh i think its fine

Normal:
It's fine but I feel the spread between these and hard is HUGE. I felt like I was playing an easy diff when playing this map. I S2G IF I HAVE TO MAP ANOTHER DIFFICULTY ;_;

Easy:
fine thank

ya
thank
posted
Hi, M4M #memehelp Request

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

skt > samsung

[General]

Not unrankable, but why not map the start of the song in the Squire/Sergeant diffs?

Also tags in the taiko diffs conflict with the std diffs

[Squire]

Theres some distance spacing issues around 00:20:205 (2,3,4,1) - these need to be fixed

00:38:281 (2) - I don't think this should be clickable since this slider forces the downbeat to be unclickable. This is a problem imo since there is a heavy drum hit on the downbeat along with a change in chords in the orchestra. Consider removing the slider and placing a circle on the downbeat instead

00:49:435 (1,2) - Double check these are parallel

00:50:589 (2) - Same comment as 00:38:281 (2)

01:14:051 (1,2,3) - Even I found this particularly hard to read since I was expecting the sliders to end on the downbeat. I would suggest making (1) and (3) end on the white tick and change the ds accordingly

01:25:205 (4) - Same comment as 00:38:281 (2)

01:35:589 (3,4) - Double check these are parallel

01:36:743 (4) - Same comment as 00:38:281 (2) - although if you decide to keep this, change the hitsound to same as 01:25:205 (4) - to keep consistency

02:27:512 - I think this should be clickable since it's the final kiai and building up to the big finish. I haven't mentioned changing 02:26:743 (4) - since the orchestra is hitting this part of the music much harder compared to previous kiais and the singer is essentially shouting XD

[Sergeant]

00:41:743 (1,2,3,4) - Don't you think this might be a bit difficult for normal players? Consider two 1/2 sliders here instead

00:50:974 (3,4) - Blanket can be improved

00:51:743 (4,1) - ^

01:09:435 (1,2) - ^

01:24:820 (3) - I think changing this slider to end 01:24:820 (3) - here and making 01:24:820 (3) - clickable would play better here

01:27:512 (2,3) - Blanket can be improved (ok theres a few more than can be fixed but i've gone on about them too much already so i'll stop pointing them out here)

01:47:128 (4) - Make this align perfectly with 01:46:358 (3) - instead of having a slight offset?

01:49:820 - Circle here? I know you're following the guitar here but this seems like an unnecessary break

01:57:897 (3,4) - 1/1 slider here? This section in general is pretty difficult tbh

01:59:435 (3,4) - Same comment as above

02:20:205 (1,2,3,4) - Same comment as 00:41:743 (1,2,3,4)

[Knight]

I don't really have much to say about this difficulty but it's a really big jump in difficulty compared to the Sergeant difficulty, maybe tone down the amount of 1/6 streams? Also consider making these 02:41:743 (3,4) - clickable stacks, will just be more fulfilling to play considering how powerful the ending is

[Commander]

00:14:051 (1,2) - Blanket can be improved

00:42:512 (3,4,5,6,7,8) - I think you should reduce the spacing of these a little bit, this is extremely hard to hit imo q.q (This happens a lot so I won't point these out since they're easy to spot)

00:44:435 (3) - Make this the same slider as 00:44:051 (2) - ? Curvature atm is slightly off and it's bugging me XD

01:36:871 (7,1) - I found this difficult to read, make this an imperfect stack or change distance spacing

01:50:846 (9) - Stack two notes instead of a short slider here?

02:26:102 (5,1) - Same comment as 01:36:871 (7,1)

02:27:512 (3,4,5) - Make this a straight line instead of this weird wave like shape? Would look much better imo

02:33:281 (4,5,6,7,8,9) - ^

02:36:358 (5,6) - 1/6 stream here to better match the rising pitch and build up to the end?

[]

I didn't mod the last difficulty since i'm not very confident modding 5*+ maps yet q.q

Hope this helped!
posted

Log Off Now wrote:

Hi, M4M #memehelp Request

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

skt > samsung

[General]

Not unrankable, but why not map the start of the song in the Squire/Sergeant diffs? mmm, feel it plays better on the easier diffs to have a start during the verse especially when i can't use 1/3

Also tags in the taiko diffs conflict with the std diffs fixed, thanks

[Squire]

Theres some distance spacing issues around 00:20:205 (2,3,4,1) - these need to be fixed they're off by about 0.1x from 1.0, so because of the patterning I really don't think it's a big play issue

00:38:281 (2) - I don't think this should be clickable since this slider forces the downbeat to be unclickable. This is a problem imo since there is a heavy drum hit on the downbeat along with a change in chords in the orchestra. Consider removing the slider and placing a circle on the downbeat instead changed

00:49:435 (1,2) - Double check these are parallel fixed (hopefully)

00:50:589 (2) - Same comment as 00:38:281 (2) reluctant to change but changed

01:14:051 (1,2,3) - Even I found this particularly hard to read since I was expecting the sliders to end on the downbeat. I would suggest making (1) and (3) end on the white tick and change the ds accordingly changed

01:25:205 (4) - Same comment as 00:38:281 (2) i think its fine here

01:35:589 (3,4) - Double check these are parallel think its fine lol

01:36:743 (4) - Same comment as 00:38:281 (2) - although if you decide to keep this, change the hitsound to same as 01:25:205 (4) - to keep consistency think its ok

02:27:512 - I think this should be clickable since it's the final kiai and building up to the big finish. I haven't mentioned changing 02:26:743 (4) - since the orchestra is hitting this part of the music much harder compared to previous kiais and the singer is essentially shouting XD i think this one's ok

[Sergeant]

00:41:743 (1,2,3,4) - Don't you think this might be a bit difficult for normal players? Consider two 1/2 sliders here instead it's just 1/1; i think its fine

00:50:974 (3,4) - Blanket can be improved ok

00:51:743 (4,1) - ^ this ones fine

01:09:435 (1,2) - ^ ok

01:24:820 (3) - I think changing this slider to end 01:24:820 (3) - here and making 01:24:820 (3) - clickable would play better here agree

01:27:512 (2,3) - Blanket can be improved (ok theres a few more than can be fixed but i've gone on about them too much already so i'll stop pointing them out here) edited

01:47:128 (4) - Make this align perfectly with 01:46:358 (3) - instead of having a slight offset? ok

01:49:820 - Circle here? I know you're following the guitar here but this seems like an unnecessary break sticking to the guitar here

01:57:897 (3,4) - 1/1 slider here? This section in general is pretty difficult tbh i still think it's fine because it's 1/1

01:59:435 (3,4) - Same comment as above ^

02:20:205 (1,2,3,4) - Same comment as 00:41:743 (1,2,3,4) as above

[Knight]

I don't really have much to say about this difficulty but it's a really big jump in difficulty compared to the Sergeant difficulty, maybe tone down the amount of 1/6 streams? Also consider making these 02:41:743 (3,4) - clickable stacks, will just be more fulfilling to play considering how powerful the ending is

I think I'll have to go through the diff and reduce difficulty by cutting triplets in places. Also, interesting idea for the ending. I like it the way t is but will get more opinions.

[Commander]

00:14:051 (1,2) - Blanket can be improved fixed

00:42:512 (3,4,5,6,7,8) - I think you should reduce the spacing of these a little bit, this is extremely hard to hit imo q.q (This happens a lot so I won't point these out since they're easy to spot) might reduce the spacing slightly in the future but this is the same spacing I use normally for 1/3 in Hero. Trust me, they're not too bad c:

00:44:435 (3) - Make this the same slider as 00:44:051 (2) - ? Curvature atm is slightly off and it's bugging me XD edited

01:36:871 (7,1) - I found this difficult to read, make this an imperfect stack or change distance spacing changed

01:50:846 (9) - Stack two notes instead of a short slider here? ok and also changed (7,8)

02:26:102 (5,1) - Same comment as 01:36:871 (7,1) also changed

02:27:512 (3,4,5) - Make this a straight line instead of this weird wave like shape? Would look much better imo personal preference to like the zig zag :c

02:33:281 (4,5,6,7,8,9) - ^ want to emphasize (7)

02:36:358 (5,6) - 1/6 stream here to better match the rising pitch and build up to the end? but there's no 1/6 in the music

[]

I didn't mod the last difficulty since i'm not very confident modding 5*+ maps yet q.q

Hope this helped!
thanks so much! I'll do your map asap
posted

Shiro wrote:

Timing is wrong. The correct BPM is 78.
posted
NM from queue

I'll check all Knight-Hero

Knight: LoL I didn't find any problems so I'm only pointing one thing that caught my eye, 02:21:743 (1) - x:340

00:00:205 (1) - Would sound better ending at the next white spike
00:01:743 (1) - same
00:03:281 (1) - ^
00:18:666 (2) - ^
00:20:205 (1) - ^ or just do this to all this kind of parts, I don't want to point everyone out, sounds better imo
00:14:051 (1) - Move middle anchor littlebit lower, same for 3rd anchor
00:18:281 (1) - No NC
00:18:666 (2) - NC
00:54:051 (1,2,3,4,5,6,7,8) - Pretty damn big spacing imo
01:21:743 (5) - NC
01:50:846 (8,9) - make these to a slider please, surprises pretty badly
02:01:358 (6) - NC
02:08:666 (7) - NC
02:20:974 (5) - ^
Some of that spacing in streams for 4.2* map, I dunno really..
00:42:128 (2,3,4,1,2,3,4,5,6) - 10 dollars for a guy who fc this on first try
01:31:743 (3,4,5,6,7,8) - This spacing rly
01:43:281 (1,2,3,4,1,2,3,4) - ^
01:46:358 (5) - NC
01:49:051 (4,5) - overlap
01:49:435 (5) - NC
01:52:512 (5) - NC
02:01:743 (5) - ^
02:20:589 (5) - ^
02:26:358 (7) - ^
02:30:974 (9) - ^
It's just that spacing is just HUGE nothing else..
Hard for alternate and hard to 280bpm singletap
posted

KittyAdventure wrote:

Shiro wrote:

Timing is wrong. The correct BPM is 78.
Still don't agree with this but will discuss more.

EDIT: BPM is indeed 78 but if I change I have to manually edit the slider tick rate to 6. Difficulty in Knight also gets messed up for some reason. Is this rankable if I change?

Lumin wrote:

NM from queue

I'll check all Knight-Hero

Knight: LoL I didn't find any problems so I'm only pointing one thing that caught my eye, 02:21:743 (1) - x:340 done

00:00:205 (1) - Would sound better ending at the next white spike I think it's better for the player to click on all the piano beats to emphasize the notes. In addition, sliderends ending on white ticks often make strong beats passive rather than active.
00:01:743 (1) - same ^
00:03:281 (1) - ^ ^
00:18:666 (2) - ^ ^
00:20:205 (1) - ^ or just do this to all this kind of parts, I don't want to point everyone out, sounds better imo ^
00:14:051 (1) - Move middle anchor littlebit lower, same for 3rd anchor really think this is fine:



00:18:281 (1) - No NC yes
00:18:666 (2) - NC yes
00:54:051 (1,2,3,4,5,6,7,8) - Pretty damn big spacing imo it's the spacing i use for all 1/3 in Hero and a short burst of it is okay to play at this difficulty level I think
01:21:743 (5) - NC yes
01:50:846 (8,9) - make these to a slider please, surprises pretty badly lmao it was originally a slider and then the mod above said change it to a stacked triplet. I'll get more opinions on this.
02:01:358 (6) - NC yeah
02:08:666 (7) - NC yeah
02:20:974 (5) - ^ ok
Some of that spacing in streams for 4.2* map, I dunno really.. i really think it's fine!
00:42:128 (2,3,4,1,2,3,4,5,6) - 10 dollars for a guy who fc this on first try u owe me 10 bucks o3o
01:31:743 (3,4,5,6,7,8) - This spacing rly check another map of this on youtube the spacing is craaazzyyy
01:43:281 (1,2,3,4,1,2,3,4) - ^ i've had the spacing tested by multiple people so i assure you that it's okay :3
01:46:358 (5) - NC disagree
01:49:051 (4,5) - overlap fixed
01:49:435 (5) - NC disagree
01:52:512 (5) - NC ^
02:01:743 (5) - ^ ^
02:20:589 (5) - ^ yes
02:26:358 (7) - ^ yes
02:30:974 (9) - ^ yes
It's just that spacing is just HUGE nothing else..
Hard for alternate and hard to 280bpm singletap if you're talking about single-tapping the 1/3 I can do it just fine!
Thanks!
posted
Here we areee don't turn away nowwww, from my modding queue~

[General]

  1. Not sure if this is intentional, but I found this thing in Nwolf's diff, even if this intentional, "weff.png" is still missing so please do something about it.
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,444,170366,320,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,444,1500,160,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,1666,4242,555,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,69,714,123,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,19191,129197,456,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,375,444,119,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,1666,4,88,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,777,11111,420,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,444,170366,320,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,444,1500,160,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,1666,4242,555,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,69,714,123,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,19191,129197,456,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,375,444,119,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,1666,4,88,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,777,11111,420,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10


[Squire]

  1. There are few DS errors so make sure you recheck them.
  2. 00:12:512 (1,2) - Idk what are you following here, the vocals didn't land on all of those white ticks.
  3. 00:50:974 (2,1) - Stack? Well you need to move some stuff a bit to do that.
  4. 01:15:205 (2,3) - What's the purpose of stacking here? Too uncomfortable to play imo.
  5. 02:32:512 (1) - Why did you NC here? I'm kinda curious.


[Sergeant]

  1. Tbh DS in this diff are heavily screwed up, try rechecking this thing cuz some spacings like 01:32:128 (4,1) - 01:46:358 (3,4) really affects the playability.


[Knight]

  1. The diff spread gap betwen Knight and Commander is really big imo.
  2. 00:03:281 (1) - What's the purpose of drum sampleset here? Or did I miss something?
  3. 00:13:666 (5,6) - Changing this into a slider would follow the vocal better.
  4. 00:21:358 (1,2,3) - You should follow the vocal instead of the instrument.
  5. 00:29:435 (1) - The vocal is still there so you shouldn't switch this to the drums imo.
  6. 00:39:307 (4) - Starting this at 00:39:435 and delete 00:39:820 (5) would fit better.
  7. 02:32:512 (3) - End this thing at 02:33:281 and start your streaming stuff from 02:33:410 would give a better emphasis on both vocal and instrument imo.
  8. 02:37:897 (2) - Kinda confusing imo.
  9. Too much streams considering this is something like "Hard" diff.


This mapset still need some effort imo, good luck~
posted
Missing on purpose
posted

Electoz wrote:

Here we areee don't turn away nowwww, from my modding queue~

[General]

  1. Not sure if this is intentional, but I found this thing in Nwolf's diff, even if this intentional, "weff.png" is still missing so please do something about it.
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,444,170366,320,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,444,1500,160,10
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    M,0,99,9999,392,10
    Sprite,Foreground,Centre,"weff.png",320,240
    M,0,99,9999,392,10


[Squire]

  1. There are few DS errors so make sure you recheck them. aimod looks fine to me
  2. 00:12:512 (1,2) - Idk what are you following here, the vocals didn't land on all of those white ticks. i can't really map on purple ticks in an Easy diff; the slider approximates the vocals and lands on the most important beats
  3. 00:50:974 (2,1) - Stack? Well you need to move some stuff a bit to do that. don't think the music warrants a stack there
  4. 01:15:205 (2,3) - What's the purpose of stacking here? Too uncomfortable to play imo. i did it to match the consistent pitch in the vocals but I will get more opinions
  5. 02:32:512 (1) - Why did you NC here? I'm kinda curious. oops! thanks


[Sergeant]

  1. Tbh DS in this diff are heavily screwed up, try rechecking this thing cuz some spacings like 01:32:128 (4,1) - 01:46:358 (3,4) really affects the playability. again aimod is happy, and the reason the 1/3 is spaced much closer together is because it might be abnormally fast for normal players


[Knight]

  1. The diff spread gap betwen Knight and Commander is really big imo.
  2. 00:03:281 (1) - What's the purpose of drum sampleset here? Or did I miss something? its a hitsounding pattern
  3. 00:13:666 (5,6) - Changing this into a slider would follow the vocal better. (6) lands on a vocal; I want it to be clicked on ;w;
  4. 00:21:358 (1,2,3) - You should follow the vocal instead of the instrument. agree, removed a note
  5. 00:29:435 (1) - The vocal is still there so you shouldn't switch this to the drums imo. i don't quite understand what you mean. other than "dream" the vocals end?
  6. 00:39:307 (4) - Starting this at 00:39:435 and delete 00:39:820 (5) would fit better. interesting idea, but the beat on (5) is really strong and needs to be clicked on
  7. 02:32:512 (3) - End this thing at 02:33:281 and start your streaming stuff from 02:33:410 would give a better emphasis on both vocal and instrument imo. mm, disagree here
  8. 02:37:897 (2) - Kinda confusing imo. agree, changed
  9. Too much streams considering this is something like "Hard" diff. i agree, i will work on this


This mapset still need some effort imo, good luck~
Thanks!
posted
Hi, from queue

01:50:717 (15) - add a note(?
01:58:922 (45,47,49) - change to d

Nothing to say, NWolf maps are my favorite food(? woof woof
01:50:461 (20,26) - delete

01:56:743 (51) - k, please be gentle :c

02:10:589 (2,3,4,5,6,7) - remove finishers.

02:38:666 (161,166) - big notes (only a suggestion)

great map ;):)
posted
Vive le Québec tabarnack

(je ne peut pas mod tes 2 beatmap car je ne trouve pas d’erreur)
posted

greenwood0301 wrote:

Vive le Québec tabarnack

(je ne peut pas mod tes 2 beatmap car je ne trouve pas d’erreur)
TABARNACK!!!111
posted
01:44:820 get rid of that Kia time

[Hero]
01:48:538 (2) - and 01:49:051 (4) - Feels like they are off grid
01:57:769 (5) - ^
02:03:281 I feel adding a Kia time here would be cool considering the hard part
02:19:435 (2) - Slider goes offscreen
02:30:205 (6) - Move this to the right ?

[Commander]
01:25:205 (4) - Offgrid ??
02:23:666 (4) - move this up ?

I really couldnt find any error in your maps even If I tried really hard... rip
well atleast I tried eh ?

TABARNAK OP
posted

WazZzaA123 wrote:

01:44:820 get rid of that Kia time i like it; and I think the star stream is justified by the music

[Hero]
01:48:538 (2) - and 01:49:051 (4) - Feels like they are off grid it looks like this in the editor but there's space when you're actually playing
01:57:769 (5) - ^ same here hehe
02:03:281 I feel adding a Kia time here would be cool considering the hard part i like this idea, will get more opinions
02:19:435 (2) - Slider goes offscreen not during play!
02:30:205 (6) - Move this to the right ? ok

[Commander]
01:25:205 (4) - Offgrid ?? still in the playfield
02:23:666 (4) - move this up ? ok, a tiny bit

I really couldnt find any error in your maps even If I tried really hard... rip
well atleast I tried eh ?

TABARNAK OP
TABARNAK OP

merci beaucoup pour ton mod! :D
posted

DeltaLeeds wrote:

NWolf's Oni
Nwolf
[spoilerbox]I'm quite anxious but here I go, my very first Taiko mod!!! :):)
00:39:445 (56): Seems unnecessary snare note, basic rhythm has to be kept
00:47:458 (105): ^ vocal tremolo

00:56:881 (3): Move to 00:56:753 by itself it's probably a good idea but the loud big notes later are 1/1 and I want to emphasize those with a strong non-1/3 rhythm.
thanks for trying, there were good attempts! Keep modding~

Ulqui wrote:

Hi, from queue

*Nwolf
01:50:717 (15) - add a note(? moved the 1/6 note instead
01:58:922 (45,47,49) - change to d yep

Nothing to say, NWolf maps are my favorite food(? woof woof
01:50:461 (20,26) - delete 20 no, 26 yes

01:56:743 (51) - k, please be gentle :c ye

02:10:589 (2,3,4,5,6,7) - remove finishers. rip

02:38:666 (161,166) - big notes (only a suggestion) don't fit

great map ;):)
thanks!

osu file format v14

[General]
AudioFilename: Warriors.mp3
AudioLeadIn: 0
PreviewTime: 30984
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:Warriors
TitleUnicode:Warriors
Artist:Imagine Dragons
ArtistUnicode:Imagine Dragons
Creator:SuperMIC
Version:Nwolf's Muzukashii
Source:League of Legends
Tags:Nwolf LoL 2014 worlds world championships
BeatmapID:896900
BeatmapSetID:214341

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:3

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//Background and Video events
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//Storyboard Layer 1 (Fail)
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224,160,154435,1,0,0:0:0:0:
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224,160,154692,1,0,0:0:0:0:
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224,160,158538,1,0,0:0:0:0:
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224,160,159051,1,0,0:0:0:0:
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288,160,159435,1,8,0:0:0:0:
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288,160,162897,1,8,0:0:0:0:
288,224,163281,1,12,0:0:0:0:


(too lazy to repost code, please reduce Oni HP Drain to 6)

osu file format v14

[General]
AudioFilename: Warriors.mp3
AudioLeadIn: 0
PreviewTime: 30984
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:Warriors
TitleUnicode:Warriors
Artist:Imagine Dragons
ArtistUnicode:Imagine Dragons
Creator:SuperMIC
Version:Nwolf's Oni
Source:League of Legends
Tags:Nwolf LoL 2014 worlds world championships
BeatmapID:888543
BeatmapSetID:214341

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5.5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Nasus.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"weff.png",320,240
M,0,444,170366,320,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,444,1500,160,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,1666,4242,555,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,69,714,123,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,19191,129197,456,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,375,444,119,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,1666,4,88,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,777,11111,420,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,99,9999,392,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,99,9999,392,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,99,9999,392,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,99,9999,392,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,444,170366,320,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,444,1500,160,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,1666,4242,555,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,69,714,123,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,19191,129197,456,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,375,444,119,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,1666,4,88,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,777,11111,420,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,99,9999,392,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,99,9999,392,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,99,9999,392,10
Sprite,Foreground,Centre,"weff.png",320,240
M,0,99,9999,392,10
//Storyboard Sound Samples

[TimingPoints]
205,384.615384615385,4,1,0,45,1,0
205,-133.333333333333,4,1,0,45,0,0
30974,-80,4,1,0,90,0,1
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288,160,147769,1,8,0:0:0:0:
224,224,147897,1,4,0:0:0:0:
224,160,148153,1,0,0:0:0:0:
224,160,148281,1,0,0:0:0:0:
224,160,148410,1,0,0:0:0:0:
224,160,148538,1,0,0:0:0:0:
288,160,148666,1,8,0:0:0:0:
288,160,148922,1,8,0:0:0:0:
224,160,149051,1,0,0:0:0:0:
288,160,149179,1,8,0:0:0:0:
224,160,149307,1,0,0:0:0:0:
288,160,149435,1,8,0:0:0:0:
224,160,149563,1,0,0:0:0:0:
224,160,149692,1,0,0:0:0:0:
288,160,149820,1,8,0:0:0:0:
224,160,149948,1,0,0:0:0:0:
288,160,150076,1,8,0:0:0:0:
288,160,150205,1,8,0:0:0:0:
224,160,150461,1,0,0:0:0:0:
288,160,150589,1,8,0:0:0:0:
224,160,150717,1,0,0:0:0:0:
224,160,150846,1,0,0:0:0:0:
288,160,150974,1,8,0:0:0:0:
224,160,151358,1,0,0:0:0:0:
224,160,151487,1,0,0:0:0:0:
224,160,151615,1,0,0:0:0:0:
288,160,151743,1,8,0:0:0:0:
288,160,152128,1,8,0:0:0:0:
288,160,152256,1,8,0:0:0:0:
288,160,152384,1,8,0:0:0:0:
224,160,152512,1,0,0:0:0:0:
224,160,152897,1,0,0:0:0:0:
224,160,153025,1,0,0:0:0:0:
224,160,153153,1,0,0:0:0:0:
288,160,153281,1,8,0:0:0:0:
224,160,153410,1,0,0:0:0:0:
288,160,153538,1,8,0:0:0:0:
224,160,153666,1,0,0:0:0:0:
288,160,153794,1,8,0:0:0:0:
224,224,154051,1,4,0:0:0:0:
224,160,154435,1,0,0:0:0:0:
224,160,154563,1,0,0:0:0:0:
224,160,154692,1,0,0:0:0:0:
224,160,154820,1,0,0:0:0:0:
224,160,155205,1,0,0:0:0:0:
224,160,155333,1,0,0:0:0:0:
224,160,155461,1,0,0:0:0:0:
288,160,155589,1,8,0:0:0:0:
288,160,155974,1,8,0:0:0:0:
288,160,156102,1,8,0:0:0:0:
288,160,156230,1,8,0:0:0:0:
224,160,156358,1,0,0:0:0:0:
224,160,156487,1,0,0:0:0:0:
224,160,156615,1,0,0:0:0:0:
288,160,156743,1,8,0:0:0:0:
288,160,156871,1,8,0:0:0:0:
288,160,156999,1,8,0:0:0:0:
224,224,157128,1,4,0:0:0:0:
224,160,157384,1,0,0:0:0:0:
288,160,157512,1,8,0:0:0:0:
288,160,157640,1,8,0:0:0:0:
224,160,157769,1,0,0:0:0:0:
288,224,157897,1,12,0:0:0:0:
224,160,158153,1,0,0:0:0:0:
288,160,158281,1,8,0:0:0:0:
224,160,158410,1,0,0:0:0:0:
224,160,158538,1,0,0:0:0:0:
224,160,158666,1,0,0:0:0:0:
224,160,158922,1,0,0:0:0:0:
288,160,159051,1,8,0:0:0:0:
288,160,159179,1,8,0:0:0:0:
224,160,159307,1,0,0:0:0:0:
288,160,159435,1,8,0:0:0:0:
224,160,159692,1,0,0:0:0:0:
288,160,159820,1,8,0:0:0:0:
288,160,159948,1,8,0:0:0:0:
288,160,160076,1,8,0:0:0:0:
224,224,160205,1,4,0:0:0:0:
224,160,160461,1,0,0:0:0:0:
224,160,160717,1,0,0:0:0:0:
224,160,160846,1,0,0:0:0:0:
288,160,160974,1,8,0:0:0:0:
288,160,161102,1,8,0:0:0:0:
288,160,161230,1,8,0:0:0:0:
224,160,161358,1,0,0:0:0:0:
224,160,161487,1,0,0:0:0:0:
224,160,161615,1,0,0:0:0:0:
288,224,161743,1,12,0:0:0:0:
288,160,162128,1,8,0:0:0:0:
224,160,162256,1,0,0:0:0:0:
224,160,162384,1,0,0:0:0:0:
288,160,162512,1,8,0:0:0:0:
288,160,162640,1,8,0:0:0:0:
224,160,162769,1,0,0:0:0:0:
288,160,162897,1,8,0:0:0:0:
224,160,163025,1,0,0:0:0:0:
224,160,163153,1,0,0:0:0:0:
288,224,163281,1,12,0:0:0:0:
posted
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