[Victoire]00:01:198 (1,2,3) - When working with 1/4 sliders, make sure you keep their angle consistent or else it becomes confusing and hard to read.
00:02:220 (7,1) - The player does not use the slider as you intent to, since he will be leaving from it to tap the next not earlier.
00:04:948 (12) - Rotate by -4 and replace it on (338,18).
00:04:948 (12,1,2,3) - Here you have
circular flow, while 00:05:629 (3,4,5,6,7) - here you break it and therefore you not only make the whole pattern feel awkward, but the transition 00:06:141 (6,7) - here feels really out of place.
00:07:590 (11,12) - The flow becomes too forceful with the slider faced like this.
00:08:527 (4) - Rotate this by -50 and replace.
00:08:698 (5) - Ctrl+G, Ctrl+H, Ctrl+J and replace.
00:08:868 (6) - Rotate by -57 and replace.
00:11:596 (8,9) - Making (8) face towards (9) does not make the flow nice. What makes the flow worse though is having such a big jump after smaller ones like 00:11:255 (5,6) - and also triplets (that reduce the player's speed).
00:12:448 (2,3,4,5) - Too simple compared to your previous patterns. Also ctrl+G that (5).
00:16:198 (1,2,3) - Again, the player does not use (1) as it's supposed to be used, since he will leave from it earlier on order to transit to 2. That breaks the nice circular flow you are trying to pull off there.
00:16:198 (1,2) - Be a dear and blanket those.
00:16:538 (3) - Ctrl+G this one.
00:16:879 (5) - Having this one's belly facing the opposite direction would not only make the pattern look better but also provide you with better flow.
00:18:243 (5) - Rotate by -90 and replace.
00:18:413 (6) - Rotate by -90 and replace.
00:21:141 (6) - Generally, making 1/4 sliders face the opposite direction from which you want the flow to be give a better feeling.
00:20:800 (4,5) - Avoid changing the angle of your 1/4 slider mid-pattern. It makes everything confusing and hard to read.
I will stop pointing them out now
00:23:698 (5,6,7,8,9) - Ctrl+H, Ctrl+J, replace and reorder the notes in the timeline.
00:25:232 (6) - This is too sudden. You can keep it though.
00:25:402 (7) - Compared to the other sliders you have used for this audio sample, this is too small.
00:26:595 (8,9) - You did well here.
00:35:288 (1,2,3) - This is such a bad flow. Use another pattern.
00:35:800 (4) - Ctrl+G this one.
00:35:970 (5) - Make the belly facing the opposite direction.
00:36:141 (6) - Ctrl+G this one.
00:39:379 (1,2,3) - Stuff like this are ok, since you don't have many 1/4 sliders and not such big jumps.
00:50:374 (1) - Delete that. Spinners are used to increase tension. Abusing them is just bad.
00:57:107 (4,6) - The player is tapping nothing here.
01:17:561 (1,2) - The introductory flow of the new section is too sudden.
01:23:357 (2,2) - Don't use too curved 1/4 sliders.
01:28:129 - You are ignoring noticeable beats here and after.
01:37:930 (10) - New combo here.
01:38:016 (1) - Remove combo from here.
01:45:175 (7) - Ctrl+G this and end it at 01:45:345 -.
01:45:857 (11) - Place somewhere around (138,180) or (338,206).
01:43:129 (12,3) - Bad overlap.
01:52:163 (3,4) - Blanket them nicely.
01:58:811 (4,7) - Try blanketing this.
02:26:936 (1,2,3,4) - Try rotating (3,4) a bit more for better readability.
02:36:652 (2,3) - The transition here is not perfect.
02:37:504 (8,1,4,5) - Don't curve high SV sliders too much.
02:45:857 (8) - Make the belly facing the opposite direction.
02:49:095 (2) - Ctrl+G this for circular flow.
03:01:794 (4,5) - The transition here is a bit weird since the 1/4 slider is too curved and in a bad angle.
03:06:482 (8,2) - Stack.
03:06:823 (2) - Ctrl+J and replace.
03:16:027 (11,1) - This is too hard for your map's difficulty.
03:24:720 (3,4) - Try blanketing these.
03:24:209 (9,1) - Too sudden change of flow.
03:32:050 (9,1) - Again, a weird transition is going on here.
04:30:857 - Major beat, the player must play this.
04:32:050 (8,1) - Try blanketing these.
04:50:374 (1) - Remove this. Let the player take a break.
05:09:976 (5) - Rotate by 25 and replace.
05:17:391 (7) - New combo here.
05:21:226 (8,9) - Make that blanket perfect.
05:21:993 (3) - Stack that with 05:22:845 (3) -.
05:28:641 (6) - Ctrl+G this one.
05:38:697 (5,6) - Bad flow here.
05:45:430 (8,9,10,11) - Ctrl+H this and replace accordingly for better flow.
05:46:368 (2,3) - Too sudden and hard.
06:23:186 - I would start a spinner here.
[General]- Reduce AR to 9.2 or 9.3.
- Reduce OD to 8 or 7,5.
- Reduce HPD to 7.5.
Well done, amazing map overall. Get it ranked soon ~
Ask me in-game for any questions you might have.