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goreshit - tatu'd lolis (extended mix)

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Topic Starter
Victoire

Shian-aaa wrote:

having this map atleast for 6 months , always been one of my favos . Very appropiate lengh indeed.

Another thing that could problably receive experimental attention is hitsound volume . some people have trouble listenting to it while playing it since the sliders have high volume all the time , and theres allot of them . giving them some kind of progressive logic might turn out good
I did some messing around with volumes, but I really don't know how to fix that problem with the sliders. I'm note experiencing it on my end, using the beatmap's standard hitsounds and stuff, so I don't know how it's really affecting others. I did end up with some actual volume changes, but nothing that'll fix that, I think.
Exa
[Victoire]


00:01:198 (1,2,3) - When working with 1/4 sliders, make sure you keep their angle consistent or else it becomes confusing and hard to read.
00:02:220 (7,1) - The player does not use the slider as you intent to, since he will be leaving from it to tap the next not earlier.
00:04:948 (12) - Rotate by -4 and replace it on (338,18).
00:04:948 (12,1,2,3) - Here you have circular flow, while 00:05:629 (3,4,5,6,7) - here you break it and therefore you not only make the whole pattern feel awkward, but the transition 00:06:141 (6,7) - here feels really out of place.
00:07:590 (11,12) - The flow becomes too forceful with the slider faced like this.
00:08:527 (4) - Rotate this by -50 and replace.
00:08:698 (5) - Ctrl+G, Ctrl+H, Ctrl+J and replace.
00:08:868 (6) - Rotate by -57 and replace.
00:11:596 (8,9) - Making (8) face towards (9) does not make the flow nice. What makes the flow worse though is having such a big jump after smaller ones like 00:11:255 (5,6) - and also triplets (that reduce the player's speed).
00:12:448 (2,3,4,5) - Too simple compared to your previous patterns. Also ctrl+G that (5).
00:16:198 (1,2,3) - Again, the player does not use (1) as it's supposed to be used, since he will leave from it earlier on order to transit to 2. That breaks the nice circular flow you are trying to pull off there.
00:16:198 (1,2) - Be a dear and blanket those.
00:16:538 (3) - Ctrl+G this one.
00:16:879 (5) - Having this one's belly facing the opposite direction would not only make the pattern look better but also provide you with better flow.
00:18:243 (5) - Rotate by -90 and replace.
00:18:413 (6) - Rotate by -90 and replace.
00:21:141 (6) - Generally, making 1/4 sliders face the opposite direction from which you want the flow to be give a better feeling.
00:20:800 (4,5) - Avoid changing the angle of your 1/4 slider mid-pattern. It makes everything confusing and hard to read. I will stop pointing them out now

00:23:698 (5,6,7,8,9) - Ctrl+H, Ctrl+J, replace and reorder the notes in the timeline.
00:25:232 (6) - This is too sudden. You can keep it though.
00:25:402 (7) - Compared to the other sliders you have used for this audio sample, this is too small.
00:26:595 (8,9) - You did well here.
00:35:288 (1,2,3) - This is such a bad flow. Use another pattern.
00:35:800 (4) - Ctrl+G this one.
00:35:970 (5) - Make the belly facing the opposite direction.
00:36:141 (6) - Ctrl+G this one.
00:39:379 (1,2,3) - Stuff like this are ok, since you don't have many 1/4 sliders and not such big jumps.
00:50:374 (1) - Delete that. Spinners are used to increase tension. Abusing them is just bad.
00:57:107 (4,6) - The player is tapping nothing here.
01:17:561 (1,2) - The introductory flow of the new section is too sudden.
01:23:357 (2,2) - Don't use too curved 1/4 sliders.
01:28:129 - You are ignoring noticeable beats here and after.
01:37:930 (10) - New combo here.
01:38:016 (1) - Remove combo from here.
01:45:175 (7) - Ctrl+G this and end it at 01:45:345 -.
01:45:857 (11) - Place somewhere around (138,180) or (338,206).
01:43:129 (12,3) - Bad overlap.
01:52:163 (3,4) - Blanket them nicely.
01:58:811 (4,7) - Try blanketing this.
02:26:936 (1,2,3,4) - Try rotating (3,4) a bit more for better readability.
02:36:652 (2,3) - The transition here is not perfect.
02:37:504 (8,1,4,5) - Don't curve high SV sliders too much.
02:45:857 (8) - Make the belly facing the opposite direction.
02:49:095 (2) - Ctrl+G this for circular flow.
03:01:794 (4,5) - The transition here is a bit weird since the 1/4 slider is too curved and in a bad angle.
03:06:482 (8,2) - Stack.
03:06:823 (2) - Ctrl+J and replace.
03:16:027 (11,1) - This is too hard for your map's difficulty.
03:24:720 (3,4) - Try blanketing these.
03:24:209 (9,1) - Too sudden change of flow.
03:32:050 (9,1) - Again, a weird transition is going on here.
04:30:857 - Major beat, the player must play this.
04:32:050 (8,1) - Try blanketing these.
04:50:374 (1) - Remove this. Let the player take a break.
05:09:976 (5) - Rotate by 25 and replace.
05:17:391 (7) - New combo here.
05:21:226 (8,9) - Make that blanket perfect.
05:21:993 (3) - Stack that with 05:22:845 (3) -.
05:28:641 (6) - Ctrl+G this one.
05:38:697 (5,6) - Bad flow here.
05:45:430 (8,9,10,11) - Ctrl+H this and replace accordingly for better flow.
05:46:368 (2,3) - Too sudden and hard.
06:23:186 - I would start a spinner here.

[General]


- Reduce AR to 9.2 or 9.3.
- Reduce OD to 8 or 7,5.
- Reduce HPD to 7.5.

Well done, amazing map overall. Get it ranked soon ~
Ask me in-game for any questions you might have.
- Milhofo -
Me mod for M4M from your queue :D

[General]
  1. Your diff stats seem way overkill, AR9.5 doesn't fit imo, 9.2 or 9.3 play a lot better for me
  2. OD9 doesn't relly matter for me, but I still think it's too much, OD8 would allow a bigger playerbase to enjoy the map instead of just 4-5k and up lol
  3. Disable countdown
[Victoire]
  1. 00:01:198 (1,2,3,4,5,6) - imo it would be a better "intro" if you made half of this pattern a stream, starting a map with only kicksliders is a bit werid
  2. 00:16:198 (1,2,3) - try to make these patterns have consistent spacing, I always end up clicking the border of 2 or straight up miss it
  3. 00:19:948 (12,13) - would make these a separate combo to differenciate the beat
  4. 00:21:311 (7,1,2) - flow here is awkward, the slider end of 7 beeing like that is to blame, imo it should be below 1
  5. 00:35:800 (4,5,6) - rotate 5 a bit anti clockwise , it's to close to 6's angle, I would also move it to around ~x:211 y:218
  6. 00:38:527 (6) - maybe move this away from the next stream? we're used to having jumps after each kickslider, this should be the same
  7. 00:39:720 (3,4,5) - spacing
  8. 00:43:470 (1) - would move to the other side of the stream because it makes more sense timing wise, to around ~x:363 y:78
  9. 01:39:550 (2) - should be pointing towards the next note or the stream starting at 01:39:720 (3) - should be stacked with 01:39:379 (1) - slider end
  10. 01:48:073 (5,6,7,8,1,2,3,4,5) - this whole pattern is hell D: if I fail the map it's prob always on this part, next points will be about it:
  11. 01:48:328 - note missing, clear beat, I think putting a double here would make sense (a note over 01:48:413 (6) - )
  12. 01:48:797 (8) - it's the first time a kickslider like this appears on the map, so it's hard to read and hit at first, because the beat is really fast. I don't really know how to make it better because a triple would be too fast, maybe reduce the overlap?
  13. 01:48:925 (1,2,3,4) - the spacing difference between 1-2 and 2-3 / 3-4 is just too big, as the pattern comes off a really fast and hard part it should have consistent spacing so we can get back in shape lol
  14. 02:07:845 (1,2,3,4,5,6,7,8) - would play better beeing a stream imo, but this is nothing important
  15. 02:10:913 (2,3,4) - rip reading.. 3 is really hard to read because the spacing was reduced a lot and it kind of overlaps with 02:10:573 (9) - even during gameplay
  16. 02:23:868 (8) - move to around ~x:202 y:55
  17. 03:16:709 (5) - would rotate just a bit clockwise so it becomes easier to get into 03:16:879 (6,7,8) -
  18. 03:17:561 (1,2,3) - spacing from both "jumps" is the same, but the direction the kicksliders have confuse the player, I think 2 should be pointing towards the left just like 1
  19. 03:24:890 (4,5,6) - make these a straight line, imo 4 is to close to 03:24:720 (3) -
  20. 03:47:902 (5,6,7,8,9,10,11) - my only question here is why? xD it does play well, but might confuse some players idk
  21. 03:50:629 (3,4,5) - this one doesn't play well for me, spacing should be consistent
  22. 04:24:038 (10,11,1) - ^ same, maybe I just click with the pattern but that really doesn't seem right lol
  23. ^ you have a lot more than these 2 so I'll just mention these
  24. 04:38:527 (9,10,11) - really hard "jump" spacing between 10 and 11 is too big
  25. 04:34:266 (5,6,7,8,9) - bad flow imo, would rotate the stream to be a little more vertical, or curve it
  26. I can't really help with details near the end because I suck at spaced streams / triples, I can clear them but probably miss a fourth, but if I saw a big problem I could say it, but it seems just fine ^^
Great map, I'm sure I'll keep it! Good luck, and take a couple of stars :)
[ Scarlet Red ]
Dude this map is actually really fun. It's not a stupid constant stream goreshit map it's actually really fun with jumps and I liked it :)

Another thing... really cool background.... but it's kinda distracting. At least to me. Maybe try to lower the brightness or find one that doesn't have as much... contrast I think idk the word. Again only my opinion you don't have to do it.

00:14:834 (1,2,3,4,5,6) - Bit weird I'd like to see these spaced out a bit?
00:16:453 (2) - Move to (X:384 Y:216)
00:23:669 - I don't like this, maybe make it a bit spread out at the beginning and tighten it at the end... if you know what I'm talking about.
00:24:379 (1,2,3,4,5) - A little bit preference but kinda confusing...
00:27:533 (4,5) - Try to delete 5 and then add a slider in between the two. Keep the (6) afterwards as well.
00:44:919 (1) - I think you can map the background a bit and make it sort of fade into the second spinner... or delete both spinners and map the entire background getting slower and slower. Personal preference but it would be pretty cool.
02:11:084 (3) - Fix overlap with 9, just looks a bit weird imo
02:24:038 (9) - Make a 1/1 slider pointing down.
02:50:800 (7,8,9,10) - Idk... seems weird of a curve. Starts too much to the right...
02:58:470 (1) - Nasty overlap with (9)
03:03:584 (7) - Make a perfect overlap
03:06:823 (2) - Another overlap
03:19:266 (3,4,5,6) - Weird curve... and an overlap xD
04:08:698 (5,6) - This is too close I think
04:21:652 (1,2,3,4) - Okay.. too slow on the timeline for the spacing
04:38:783 (10,11) - Too far apart imo
04:44:919 (1) - Again possible background mapping
05:08:527 (3,4,5,6) - I don't like these curves in maps. But that's just me.
05:12:788 (6) - A little closer to 5

That's all I could find. The ending was hard for me to mod as I couldn't find anything. The whole map was difficult to mod because I couldn't find many flaws. Heh. very good map it was fun.

Also give me kudosu if my mom was helpful...
Topic Starter
Victoire

Exa wrote:

[Victoire]


00:01:198 (1,2,3) - When working with 1/4 sliders, make sure you keep their angle consistent or else it becomes confusing and hard to read. Fixed this part up.
00:02:220 (7,1) - The player does not use the slider as you intent to, since he will be leaving from it to tap the next not earlier. I don't see anything wrong with how it is now, though.
00:04:948 (12) - Rotate by -4 and replace it on (338,18). Done.
00:04:948 (12,1,2,3) - Here you have circular flow, while 00:05:629 (3,4,5,6,7) - here you break it and therefore you not only make the whole pattern feel awkward, but the transition 00:06:141 (6,7) - here feels really out of place. I don't think it plays exactly how you described it, but I made a change over there.
00:07:590 (11,12) - The flow becomes too forceful with the slider faced like this. I prefer this how it is.
00:08:527 (4) - Rotate this by -50 and replace. Done. (Small tip for you, try out rotating with "Selection Centre" as origin)
00:08:698 (5) - Ctrl+G, Ctrl+H, Ctrl+J and replace. Done.
00:08:868 (6) - Rotate by -57 and replace. I think that'd make the following jump a bit out-of-place, in terms of difficulty.
00:11:596 (8,9) - Making (8) face towards (9) does not make the flow nice. What makes the flow worse though is having such a big jump after smaller ones like 00:11:255 (5,6) - and also triplets (that reduce the player's speed).The way the flow is here is intentional. I'll keep this in mind if anyone else finds this an issue, though.
00:12:448 (2,3,4,5) - Too simple compared to your previous patterns. Also ctrl+G that (5). I'll also see if anyone else has a problem with this, seeing as I like it how it is.
00:16:198 (1,2,3) - Again, the player does not use (1) as it's supposed to be used, since he will leave from it earlier on order to transit to 2. That breaks the nice circular flow you are trying to pull off there. This is intentional, I'm aware of how it plays :P
00:16:198 (1,2) - Be a dear and blanket those. Done.
00:16:538 (3) - Ctrl+G this one. Done.
00:16:879 (5) - Having this one's belly facing the opposite direction would not only make the pattern look better but also provide you with better flow. Done.
00:18:243 (5) - Rotate by -90 and replace. Not sure how much of an improvement this is, but I'll trust your judgement.
00:18:413 (6) - Rotate by -90 and replace. ^
00:21:141 (6) - Generally, making 1/4 sliders face the opposite direction from which you want the flow to be give a better feeling. I think this slider is fine where it is, honestly. Difference in opinion.
00:20:800 (4,5) - Avoid changing the angle of your 1/4 slider mid-pattern. It makes everything confusing and hard to read. I will stop pointing them out now Didn't actually make the angle the same, but I did move the slider to a better place.

00:23:698 (5,6,7,8,9) - Ctrl+H, Ctrl+J, replace and reorder the notes in the timeline. Changed.
00:25:232 (6) - This is too sudden. You can keep it though. I'll keep it :P
00:25:402 (7) - Compared to the other sliders you have used for this audio sample, this is too small. This is how it's mapped during this section, thogh
00:26:595 (8,9) - You did well here. Thanks!
00:35:288 (1,2,3) - This is such a bad flow. Use another pattern. Remapped this and the following 1/4th sliders entirely.
00:35:800 (4) - Ctrl+G this one. ^
00:35:970 (5) - Make the belly facing the opposite direction. ^
00:36:141 (6) - Ctrl+G this one. ^
00:39:379 (1,2,3) - Stuff like this are ok, since you don't have many 1/4 sliders and not such big jumps. Ok.
00:50:374 (1) - Delete that. Spinners are used to increase tension. Abusing them is just bad. Or to build down tension. Deleted either way.
00:57:107 (4,6) - The player is tapping nothing here. Made a change.
01:17:561 (1,2) - The introductory flow of the new section is too sudden. Moved the circle.
01:23:357 (2,2) - Don't use too curved 1/4 sliders. Changed.
01:28:129 - You are ignoring noticeable beats here and after. Fixed.
01:37:930 (10) - New combo here. Done.
01:38:016 (1) - Remove combo from here. Also done.
01:45:175 (7) - Ctrl+G this and end it at 01:45:345 -. That would be inconsistent with how this section is mapped.
01:45:857 (11) - Place somewhere around (138,180) or (338,206). Moved over to (138,180)
01:43:129 (12,3) - Bad overlap. Fixed, I think.
01:52:163 (3,4) - Blanket them nicely. Done.
01:58:811 (4,7) - Try blanketing this. Done.
02:26:936 (1,2,3,4) - Try rotating (3,4) a bit more for better readability. Rotated.
02:36:652 (2,3) - The transition here is not perfect. Fixed?
02:37:504 (8,1,4,5) - Don't curve high SV sliders too much. I'd say these ones specifically are fine.
02:45:857 (8) - Make the belly facing the opposite direction. Done.
02:49:095 (2) - Ctrl+G this for circular flow. I prefer this how it is.
03:01:794 (4,5) - The transition here is a bit weird since the 1/4 slider is too curved and in a bad angle. Changed a little.
03:06:482 (8,2) - Stack. Yessir o7
03:06:823 (2) - Ctrl+J and replace. Done.
03:16:027 (11,1) - This is too hard for your map's difficulty. I can't say I agree with this.
03:24:720 (3,4) - Try blanketing these. Done.
03:24:209 (9,1) - Too sudden change of flow. I also disagree here.
03:32:050 (9,1) - Again, a weird transition is going on here. I'm not seeing any problem here though.
04:30:857 - Major beat, the player must play this. Changed.
04:32:050 (8,1) - Try blanketing these. Done.
04:50:374 (1) - Remove this. Let the player take a break. Removed.
05:09:976 (5) - Rotate by 25 and replace. Ok, sure.
05:17:391 (7) - New combo here. Done.
05:21:226 (8,9) - Make that blanket perfect. Done.
05:21:993 (3) - Stack that with 05:22:845 (3) -. Done.
05:28:641 (6) - Ctrl+G this one. I prefer this how it is.
05:38:697 (5,6) - Bad flow here. It leads in to the next slider nicely. Did move 6 a little.
05:45:430 (8,9,10,11) - Ctrl+H this and replace accordingly for better flow. Remapped it to about that same idea.
05:46:368 (2,3) - Too sudden and hard. I disagree.
06:23:186 - I would start a spinner here. I'd prefer to leave this empty.

[General]


- Reduce AR to 9.2 or 9.3. Don't entirely agree with this, but I'll live with it.
- Reduce OD to 8 or 7,5. I'll go down to 8.5, but the OD needs to compensate the huge slider count.
- Reduce HPD to 7.5. Done.

Well done, amazing map overall. Get it ranked soon ~
Ask me in-game for any questions you might have.
Topic Starter
Victoire

Milhofo wrote:

Me mod for M4M from your queue :D

[General]
  1. Your diff stats seem way overkill, AR9.5 doesn't fit imo, 9.2 or 9.3 play a lot better for me Have changed after previous mod.
  2. OD9 doesn't relly matter for me, but I still think it's too much, OD8 would allow a bigger playerbase to enjoy the map instead of just 4-5k and up lol ^
  3. Disable countdown Done.


[Victoire]
  1. 00:01:198 (1,2,3,4,5,6) - imo it would be a better "intro" if you made half of this pattern a stream, starting a map with only kicksliders is a bit werid It's only kicksliders because I don't want to start a map with a (sudden) stream, it can be annoying for people who would want good acc.
  2. 00:16:198 (1,2,3) - try to make these patterns have consistent spacing, I always end up clicking the border of 2 or straight up miss it Done.
  3. 00:19:948 (12,13) - would make these a separate combo to differenciate the beat That would be a bit too inconsistent.
  4. 00:21:311 (7,1,2) - flow here is awkward, the slider end of 7 beeing like that is to blame, imo it should be below 1 Done.
  5. 00:35:800 (4,5,6) - rotate 5 a bit anti clockwise , it's to close to 6's angle, I would also move it to around ~x:211 y:218 Has been remapped.
  6. 00:38:527 (6) - maybe move this away from the next stream? we're used to having jumps after each kickslider, this should be the same Done.
  7. 00:39:720 (3,4,5) - spacing Done.
  8. 00:43:470 (1) - would move to the other side of the stream because it makes more sense timing wise, to around ~x:363 y:78 I prefer it how it is, for the slowdown.
  9. 01:39:550 (2) - should be pointing towards the next note or the stream starting at 01:39:720 (3) - should be stacked with 01:39:379 (1) - slider end Moved them, not how you suggested though
  10. 01:48:073 (5,6,7,8,1,2,3,4,5) - this whole pattern is hell D: if I fail the map it's prob always on this part, next points will be about it:
  11. 01:48:328 - note missing, clear beat, I think putting a double here would make sense (a note over 01:48:413 (6) - ) The note in the music here isn't what's being mapped to right there.
  12. 01:48:797 (8) - it's the first time a kickslider like this appears on the map, so it's hard to read and hit at first, because the beat is really fast. I don't really know how to make it better because a triple would be too fast, maybe reduce the overlap? Moved it a bit
  13. 01:48:925 (1,2,3,4) - the spacing difference between 1-2 and 2-3 / 3-4 is just too big, as the pattern comes off a really fast and hard part it should have consistent spacing so we can get back in shape lol Moved some stuff
  14. 02:07:845 (1,2,3,4,5,6,7,8) - would play better beeing a stream imo, but this is nothing important I prefer this how it is.
  15. 02:10:913 (2,3,4) - rip reading.. 3 is really hard to read because the spacing was reduced a lot and it kind of overlaps with 02:10:573 (9) - even during gameplay Moved that slider 9.
  16. 02:23:868 (8) - move to around ~x:202 y:55 Moved it a bit, not to there though.
  17. 03:16:709 (5) - would rotate just a bit clockwise so it becomes easier to get into 03:16:879 (6,7,8) - I prefer this how it is. Moved the slider a little, though.
  18. 03:17:561 (1,2,3) - spacing from both "jumps" is the same, but the direction the kicksliders have confuse the player, I think 2 should be pointing towards the left just like 1 I don't think this would flow properly.
  19. 03:24:890 (4,5,6) - make these a straight line, imo 4 is to close to 03:24:720 (3) - I think this is fine how it is.
  20. 03:47:902 (5,6,7,8,9,10,11) - my only question here is why? xD it does play well, but might confuse some players idk I'll see if someone else points this out, too.
  21. 03:50:629 (3,4,5) - this one doesn't play well for me, spacing should be consistent It's purposely a bit snappy here
  22. 04:24:038 (10,11,1) - ^ same, maybe I just click with the pattern but that really doesn't seem right lol ^
  23. ^ you have a lot more than these 2 so I'll just mention these Yeah, it's just something I personally find fun. I'll keep these in mind though.
  24. 04:38:527 (9,10,11) - really hard "jump" spacing between 10 and 11 is too big Made the spacing even for now, but I'll have to take a better look at if after some more testplaying.
  25. 04:34:266 (5,6,7,8,9) - bad flow imo, would rotate the stream to be a little more vertical, or curve it Curved it.
  26. I can't really help with details near the end because I suck at spaced streams / triples, I can clear them but probably miss a fourth, but if I saw a big problem I could say it, but it seems just fine ^^
Great map, I'm sure I'll keep it! Good luck, and take a couple of stars :)
I feel like I denied kinda a lot of this, sorry about that. Thanks for the mod though, of course!
Topic Starter
Victoire

[ Scarlet Red ] wrote:

Dude this map is actually really fun. It's not a stupid constant stream goreshit map it's actually really fun with jumps and I liked it :)

Another thing... really cool background.... but it's kinda distracting. At least to me. Maybe try to lower the brightness or find one that doesn't have as much... contrast I think idk the word. Again only my opinion you don't have to do it. I think I'll stick with this background for now, interesting thing to mention, though.

00:14:834 (1,2,3,4,5,6) - Bit weird I'd like to see these spaced out a bit? This is something I'll keep in mind if anyone else has a problem with it.
00:16:453 (2) - Move to (X:384 Y:216) Has been moved.
00:23:669 - I don't like this, maybe make it a bit spread out at the beginning and tighten it at the end... if you know what I'm talking about. Put them a bit closer together.
00:24:379 (1,2,3,4,5) - A little bit preference but kinda confusing... I'll keep it how it is, I'll see if anyone else also dislikes it.
00:27:533 (4,5) - Try to delete 5 and then add a slider in between the two. Keep the (6) afterwards as well. I don't know what you mean.
00:44:919 (1) - I think you can map the background a bit and make it sort of fade into the second spinner... or delete both spinners and map the entire background getting slower and slower. Personal preference but it would be pretty cool. Have deleted the second spinner, hopefully good enough.
02:11:084 (3) - Fix overlap with 9, just looks a bit weird imo Done.
02:24:038 (9) - Make a 1/1 slider pointing down. This doesn't fit the music.
02:50:800 (7,8,9,10) - Idk... seems weird of a curve. Starts too much to the right... I rotated it a bit, I hope that fixes it.
02:58:470 (1) - Nasty overlap with (9) Fixed.
03:03:584 (7) - Make a perfect overlap Done.
03:06:823 (2) - Another overlap Done.
03:19:266 (3,4,5,6) - Weird curve... and an overlap xD I like this one.
04:08:698 (5,6) - This is too close I think I think it's fine.
04:21:652 (1,2,3,4) - Okay.. too slow on the timeline for the spacing This is on purpose, for some intensity.
04:38:783 (10,11) - Too far apart imo Addressed in last mod, at least for now.
04:44:919 (1) - Again possible background mapping I'm not a fan of really long slow parts, which is what this would be otherwise. The second spinner has been removed though.
05:08:527 (3,4,5,6) - I don't like these curves in maps. But that's just me. I do ^^"
05:12:788 (6) - A little closer to 5 Done.

That's all I could find. The ending was hard for me to mod as I couldn't find anything. The whole map was difficult to mod because I couldn't find many flaws. Heh. very good map it was fun.

Also give me kudosu if my mom was helpful...
Thanks for the mod, of course!
Snepif
placeholder, will mod tomorrow
Frc
Why this pro mapper doesn't have any ranked maps yet wtf

Take my star virginity
Snepif
Rockageek

Neko Sanae wrote:

Why this pro mapper doesn't have any ranked maps yet wtf
I couldn't agree more
trek5900
This map is beautiful
kyle
Really nice map, good luck getting it ranked!
Charm
THIS IS SO SPOOKY DUDE GL :o
DeletedUser_4329079

Ant wrote:

dude I want this approved.
You're not the only one ;)
Konpayo_DELETED
really fun map!
Avishay
Why was this abandoned?
Topic Starter
Victoire

Avishay wrote:

Why was this abandoned?
There's some base-level issues with it that would require a lot of remapping.
Vattux
good shit thogh
Goodhew
i kinda want this loved
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