RIP my diff...
Hollow Wings wrote:
骗顶杯倒数第三。
Its Depths wrote:
At your request
general
the finish.wav is extremely over powering and I think it should be made a little quieter, it also sounds delayed arranged a bit.
Beginner
00:58:779 (1) - make this slider repeat well i think current one is ok, so no change.
fanzhen's Another
01:10:990 (6) - object isnt snapped fixed.
Expert
00:00:872 (2) - ctl+g to be similar to 00:01:919 (1,2,3) - nope for following different melody here.
Whirl
00:38:023 (1,2,3) - weird pattern
00:38:895 (1,2,3) - same here
00:43:605 (2,3) - ctl+g nope.
00:56:250 (2) - ctl+g nope.
01:08:809 (2,3,4) - flow here feels weird change the position of 3 and 4 nope.
01:10:814 (1,2,1,2) - make the spacing consistent in these two nope.
01:13:256 (3) - ctl+g nope.
01:31:570 (5,6,7) - space this out more ??
01:32:268 (1) - ctl+g nope.
01:35:756 (5,6,7,8) - hard to read
nice set~ call me back if you feel the need
Alex Li wrote:
m4m
打过的最爽的图[Beginner][fanzhen's Another]
- 00:16:919 (1,2,1) - 在easy放这种梗会好吗 这个没问题。
- 00:55:988 (1,1) - bgm里听不出节奏的区别 ??
[Expert]
- 00:04:535 (2) - 这个还是删掉 nope.
- 00:27:384 (1,2) - 音乐的音阶是慢慢往下,所以这个跳不该比 00:26:686 (1,2) - 大 这里只是做梗。
- 01:29:477 - 怎么不统一kiai 怎么没统一了。
- 01:52:326 (2) - nc nope.
两个高难度看了一个小时都没看出什么,我还是射星
- 00:01:221 (3) - 这个滑条尾建议加上音效,类似的都加 不需要。
hw我们来p站互粉啊,id=12512616 不上p站,嗯。乃加油orz
[Teichan] wrote:
M4MRed -> Should be fix
Blue -> highly recommended to fix
Black -> Personal comments, feel free to ignore.
[General][Beginner]
- Found unused .wav files: all unrankble issues fixed.
- normal-slidertick19.wav
- soft-slidertick20.wav
- soft-slidertick19.wav
- soft-hitwhistle2.wav- hitsound issues:
- drum-hitnormal17.wav 10ms delay Fixed version
- normal-hitnormal19.wav 10ms delay Fixed version
- normal-hitnormal20.wav same as above
- soft-hitnormal17.wav same as above[fanzhen's Another]
- You use 1.0 sv, it looks too high in easy diff as we can see too many long sliders. And considering Guu uses 0.9 sv in Normal diff, you'd better use lower sv here like 0.7 no change. spread depends on overall difficulty, not sv only.
- 00:44:826 (1) - Add finish. nope.
- 01:01:570 (1) - Remove whistle in the end of slider, 01:02:965 (2) - same .... whistle is meaningless here, suggest change all your whistle+clap to single clap. nope, they followed the original track's hs perfect.
- 01:09:942 (1,2,3,4) - Clap in the end of sliders. ??
- 00:27:907 (2) - Move up a bit, like 287,178 is fine imo moved to 286,212.
- From 00:45:175 (1) - to 00:55:988 (4) - Increase ds a bit to avoid overlapping not necessary.
- 01:18:663 (2) - Ctrl+H nope.
重复的旋律做成这样也是很厉害了fanzhen0019 wrote:
牛逼啊!
[Expert][Whirl]
- I usually suck at very difficult maps, don't know how to mod, so I'll just drop some feelings.
- 00:40:116 (6,7) - 00:41:512 (6,7) - Very uncomfortable. very confortanble.
- 太多重复梗了,你不是很讨厌复制粘贴吗 是啊,讨厌的东西我也会去做,你不知道吗
- 我觉得这不是hw做的 我什么图都会做你不知道吗
- Truly hw style there's no hw style ever.
- 00:19:012 (5,8) - suggest adding NC nope.
- 00:28:430 - not recommended to manage a stress at the end of slider 00:29:739 (2) - same no change.
- 01:31:570 (5,6,7) - bad flow. Well, flow is meaningless for you. actually here's good flow, you are just wrong.
Good luck.
Low wrote:
RIP my diff... sry but i've waited your reply for month... and there was no response orz. next time maybe ;w;
thx for modding!Kagamine Ren wrote:
M4M for this,觉得diff太多的话可以随便挑几个。
[General]
- TAG里去掉 Low 吧,都删了。。nope.
[Beginner]
- 00:56:686 - 这里是downbeat,建议滑条尾停在这。我要跟主旋律。
- 00:59:477 - ^ ^
- 00:50:407 - 可以加个normal-finish nope.
[fanzhen's Another]
- 00:05:407 (3) - 怎么不和前面统一摆成一样的样子,就是307,65左右的那个地方 你盯着00:05:058 (1,2,3) - 这三个note看十秒钟。
- 00:30:000 (4,2,3,4) - 这个叠好看起来不太好看,要么干脆叠起来要么就这样: 这是一种错开一点的摆法,很常见。
- 01:23:198 (1,2) - ctrl+g感受一下试试 这边是跟主旋律,现在这样更好些。
- 01:50:756 (3,4) - ctrl+g感受一下,01:50:407 (1,2,3,4) - 这4个音听起来都跳才合适,而且ctrl+g后跟后面滑条衔接似乎好一点 不改,前面也这么摆了,而且这样摆更好玩。
[Expert]
- 00:08:895 (2,3,1,2,3,4,5) - 这个五角星怎么比前面那个还小,这3个五角星难道不是一个一个变大好看嘛O.O 你好像说的很有道理。。。容我考虑一下。
- 00:18:314 (1,2,3,4,1,2,3,4,1,2,3,4) - 我去...这是不是太突然了,要串子的话前面也弄一个,看这图的梗都是成对出现的呢。 曲子不成对梗为何要成对。。。
- 00:25:291 (1) - 移远一点,做个跳,如果要叠的话00:25:815 (5,6) - 这个也叠一下呗。 这里我stack是为了让玩家读图压力小一点,后面那种三角三连是不太好读的。
- 00:50:407 - 同standard 同standard
- 我尽力了。。真的无可挑剔。 爷爷。。。
[Whirl]
- 00:50:407 - 同standard 同standard
- 00:07:151 (1) - 虽然折返上有音但是明显不是downbeat,折返上没有任何打击感真的合适吗。。? 嗯,没问题。
- 01:30:698 (8,1) - 建议做个跳,把1放上面,这个距离比你这些串还小呢。。这里有nc提示ds变化,打起来不算太难。
- 01:43:081 (7,1) - 这overlap不好看,建议这俩blanket。blanket才不好看,现在这样很好。
真难摸..超出理解范围 233
Alex Li wrote:
[Guu's Standard]
- sv会不会cause diff spread问题 应该不会
- 00:36:454 (1,2) - 这个梗放在其他三个梗中间也是比较突出 恩,整体都改了
- 01:12:384 (5,1) - 感觉滑条尾这里还是不要放白线吧,节奏可以改下 改了
- 01:50:407 (4,5,6,7) - 有点太难,建议把第三个搞成折返 挺好读的,不算太难吧……
[Teichan] wrote:
[Guu's Standard]
- Increase your OD and HP drain, current OD and HP are the same as Beginner diff. OK~
- Totally fine.
Kagamine Ren wrote:
[Guu's Standard]
- 00:21:105 - 去掉这个NC?并没有什么意义 有意义啦,这里间距变大了
- 01:35:756 (3) - x1.25了,fix一下 额……好
- 01:48:663 (6) - 1.28了。。 噗……可能改图的时候手抖了
- 00:21:105 (1) - 这个别叠了吧。。放到右边好一点的感觉 嗯换了种摆法
Megurine Luka wrote:
[Standard]
- 01:21:802 (2) - 用这个形状好像好点? 好的~
- 01:26:338 (6) - 我的意见是移动到01:25:291 (4,5) - 中间一点的部分和两个slider的尾巴形成等腰三角 恩,改啦
smsh150 wrote:
[Guu's Standard]
- 00:02:965 (1) - blanket would be improved done
- 00:14:127 (1,2,3,4) - try this rhythm: http://puu.sh/hkB1d/962c2a2662.jpg no, thanks
- 01:02:268 (2) - improve blanket done
- 01:03:663 (4) - ^ done
- 01:12:384 (5,1) - try this rhythm: http://puu.sh/hkB9u/6d6753a625.jpgchanged it another way :3
DarknessAngel wrote:
[Guu's Standard]
00:25:988 (3) - 移動到(160,65)然後看看00:25:291 (1,2,3)有沒有比較好看些。有改的話修一下00:26:686 (4)的間距 确实好一点但是后面那个五边形以及再后面全都要动……还是算了;w;
01:12:907 (1) - 這個滑條結束在01:13:256會更合適,那個聲音滿明顯的總覺得不能略過。然後你可以在01:13:605放2個1/2拍或者只在01:13:779加一個circle,不管怎麼樣都比現在有趣而且合曲多了 我自己怎么听都觉得是之前的节奏orz。不过还是改了~
01:35:756 (3) - 這個跟01:35:581 (2)重疊著其實滿不好看的,而且又不能做blanket。簡單弄個這樣避免一下也好,blanket也總是比較好看些 改了
音效相較比較難的難度空,不是因為Normal節奏少的關係而是我覺得自定義音效選擇跟後面難度一樣較好 不太会弄音效;w;kakifly wrote:
guu's standard
-00:56:512 (2) - you can emphasize more beats by adding a repeat , like this http://puu.sh/hnAgP/847f7c9df9.jpg same as 00:59:302 (2) -
-01:08:023 (2) - imo this rhythm can follow all the instrumental sounds, unlike the current rhythm, and its appropriate for a standard. http://puu.sh/hnAkR/0301e8244a.jpg same with 01:09:593 (4) - , 01:19:361 (2) - ,01:20:756 (4) - etc
I think they are fine. thank u :3
Depths wrote:
1PSA's Advanced
need to add kiai times i choose follow gder's will.
Alex Li wrote:
m4m
打过的最爽的图[1PSA's Advanced]
- 00:22:849 (3) - 不太合适,听起来也比较奇怪 其实downbeat放滑条尾没什么奇怪的。
- 01:50:930 (4,5,6) - 1/4跳会不会太难?嗯,我4减掉了一次折返。
[Teichan] wrote:
[1PSA's Advanced]
- 00:29:477 (1) - Same as 00:28:081 (1,2) - nope.
- 01:15:785 - Add note nope.
- 01:50:930 (4,5,6) - hard to read imo already changed.
Kagamine Ren wrote:
[1PSA's Advanced]
- 00:13:779 (6,2) - 这两个的overlap好难看的样子,考虑换一种吧 好,稍微调整了下。
- 00:27:384 (3,4) - 这为什么不跟前面一样用x1.2 的DS呢,跳的比较没意义 因为跟的是不同的轨。
- 01:28:605 - 建议加个note做三连,这里有音为何强行二连呢 因为这里跟的是鼓。
- no kiai time?
Megurine Luka wrote:
[General][Beginner]
- Widescreen不统一 fixed.
- 这个diff命名...这是音游曲么=,=? 这diff名多炫酷啊。
[Advanced]
- 01:09:942 (1) - 这里fin用的太沉重了点..不如删掉or降低音量 音效倒是还好,只不过因为低难度节奏简单所以没有凸显出那种感觉,实际上那么下还是挺好听的。
- 01:21:105 (1) - ^
- 01:32:268 (1) - ^
- 01:43:431 (1) - ^
- 坦白说Ez里三连stack我不太推荐的...确实对新人来说属于比较难的...不过无所谓就是了=-= 噗其实有所谓,我需要把那些stack都改了233.
[反震妹妹]
- Slider静音啊...太明显了... 其实有时候我觉得slider不静音比较好233
- 00:50:407 (1) - 这个clap....用回音重一点的音效clap,比如al的eternal fullmoon里的那个clap(我自己try了一下感觉非常良好..ovo) 下载地址 http://puu.sh/hiEPq/285c3dc53a.wav 链接美丽。。。噗。
- 01:28:605 (x) - 少了一个节拍点...后面的二连也比较奇怪...不如改成三连 大哥都说改,那就改吧噗。
[Expert]
- 00:10:640 (3,1,2,3) - spacing太奇怪了啊- - 反震这笨蛋就知道对称啦。
[Whirl]
- 00:19:448 (2) - 建议你起码把这拍空掉...毕竟你前面的节奏这里的点都是空掉的,而且前面节奏辣么松散,突然这么密的节奏说实话并不是特别合适,这里空掉的话会稍微好点.. 噗,这里我决定不改,因为要的就是节奏突然就密集了这种感觉233.
- 做得挺好的啊/w\ /w\
差不多就这样吧~~ 活着的大哥来摸我图了,双。
- 00:07:151 (1) - 虽然收尾都压在了拍子上但是中间这个reverse违和感深重 为何我觉得这么搞很带感233,有音所以先不鸟了。
- 00:10:814 (4) - 建议缩短,然后折五折 不不这里还是跟主旋律的好。
- 00:19:449 (9) - 和HW的diff一样,自己看吧 同上。
Crystal wrote:
m4m
[Whirl]
00:00:175 (1) - 放在152|108? 不。
00:07:151 (1) - 为什么要用和前面不一样的摆法o.o 那个音是在00:07:500 为什么要用和前面一样的摆法o.o
00:44:826 (1) - 这个不改成个circle么 ;w; 比较有冲击感 不改,这里和梗有关,再改note太难打了。
01:30:872 (1) - 356|40? 不然容易当成2连 不会的,有nc。
[Expert]
爽 爽。
[反震]
00:43:779 (3) - 感觉放在360|360之类的地方弄个跳比较爽啊 反震是对称笨蛋啦。
磨不动
[1PSA's Advanced]
建议OD6或5 (spread是3-3-7-7-8 大概弄低点会好些) 好。
00:08:198 - 这是不是漏了个音 so?
01:05:756 (1) - 1 grid down 间距不统一 ignore.
01:15:785 - 这个音蛮明显 建议跟一下 这里是照顾playing了所以不下。
01:16:483 - ^ ^
剩下两个diff还好 HW的beginner太美 噗。
star and good luck!
smsh150 wrote:
Hello! M4M from your queue.
[Beginner][1PSA's Advanced]
- Maybe you should use slower SV? I know that changing SV is pain, but It feel sliders go really fast. 0.9sv is acceptable in lowest diff, and sv won't tell everything about difficulty.
- I recommend to use more blankets to make overall look better. Just my opinion. ok, and here i just don't use blanket on purpose.
- 00:00:175 (1,2) - make it more like this: http://puu.sh/hkAhm/c049449f74.jpg , it looks more smoothly imo. Just remember to resnap 00:02:965 (1,2,3) - then. ...? idk what's the differences between yours and mine... orz.
- 00:32:965 (4) - maybe move to x488 y200, so it doesn't do sudden turn to left for (5) http://puu.sh/hkAu9/83cd81372e.jpg changed.
- 00:44:128 (4,5,1) - move this whole thing to x312 y128, so it makes better flow changed to another pattern.
- 00:50:058 (1) - adding slider between two breaks aren't the best choice. Maybe delete it and add circle to 00:50:407 - or just take it off and fill with with break. i just wanna make consistent pattern in my own diffs.
- 00:55:988 (1) - extend slider to 00:56:686 - , it sounds better imo don't wanna change rhythm here.
- 01:04:361 (1,2,3) - just a minor thing: stacks changed into another pattern.
- 01:23:198 (4) - You should maybe move this circle to 01:23:547 - , so it follow the rhythm changed into another pattern.
I think people would like to have diff between ↓ and ↑ mapset is fine in both star rating and true difficult level.
- 00:13:256 (4) - it would be more enjoyable to hear this note better. I can't really hear it and it feel like im hitting a object without noise. actually there do is a beat in main melody's track, listen it carefully if you care.
- 01:07:849 (3,4,5) - stack with 01:05:756 (1) - nope.
- 01:10:204 - you should add here object 'cause there is a note and that place feel empty. that's for playing pattern, no need to fill every gaps in.
- 01:28:081 (1,2,3) - try this rhythm: 01:28:081 (1,2,3) -
- 01:50:930 (4,5) - don't make this long jump in hard, It maybe too difficult, even if it does't the star form there.
[fanzhen's Another]That's what I could mod from
- 00:14:128 (1,2,1,2) - why not stack? why stack?
- 00:21:802 (1,1,2,3,4,5,6) - this stacking is really confusing. Move violet (1) somewhere else so it isn't so messy. otherwise it is good. it's not confusing at all, just streams with really regular composing.
- 00:33:488 (4) - maybe replace this under the (3)? better flow imo. current flow is good enough.
- 01:36:715 (2) - move to x488 y152 and 01:36:803 (3) - to x504 y128 so it's lined better with 01:36:454 (1) - short stream in short moving, free to set.
- 01:41:861 - weird place to put whistle. Maybe make whistle at 01:42:035 (1) - ? i put that whistle in the whole diff and mapset.
- I suggest to remove NC at 01:51:628 (1) - and add NC to 01:52:326 (2) - . nope.
youyour diffs :/. I don't like to mod Extras.
Good Luck!~
DarknessAngel wrote:
m4m,適當的略提些建議,no kd please because I don't want it at all.
綠色字是評論和感想 扫了下大概都是些主观感受所以就不一一回了,在这就只回这么一句:你并没有理解我为什么要这么做,你的mod大多只是一厢情愿地叙述你的看法,而并没有从我的角度出发提出适当的建议,所以大多数的mod都是没什么用。
[1PSA's Advanced]
00:04:361 (1) - 把尾巴的點移動到(160,196)才會真正從00:03:837 (3)的中間穿越,改掉比較好看。有改的話要修一下00:04:361 (1,2)的間距 现在已经很好看。
00:30:000 (2) - 把它移動到(496,228)讓00:30:000 (2,3,4,1)整體間距看起來平均美觀,00:30:000 (2)的跳有沒有都無所謂所以間距這樣也行 所以就这样。
00:37:413 (4) - 仔細看看這3連是歪的,把這個移動到(96,149)更好看 不觉得歪了有什么不好看,也不觉得直的有什么好看。
00:44:128 (5) - 這裡怎麼不像之前用N:C20的clap ? 我打到這邊覺得突然音效空白了聽起來不舒服 这里的连打并没有那么重,不如说很轻才比较合曲。
01:50:930 (4,5) - 把這2個各自減少一個折返,可讀性會大幅提升,間距也變得更加合理。而且我覺得這個難度不需要有像這邊"最難"的部分,感覺太突出了 改掉了已经。
[fanzhen's Another]
00:21:802 (1) - 把它移動到(192,152)會更好,畢竟00:21:977 (1)是我覺得需要用跳強調的地方,重疊起來效果很弱,哦對了改了的話要取消NC 不改。
01:13:430 (4,5,6,7) - 確定要這樣? 很無聊哦這個 这是我这个图最喜欢的梗。
01:19:186 (4,5,6) - 建議整個往上移動一格(280,312),給01:19:012 (3,4,5,6,7)之間的物件均衡的空間比較好看一些 ignore.
01:20:407 (3,4,1,2,1) - (只是感想)個人覺得這種幾乎沒有角度變化的跳很沒有跳的感覺,是我的話會這麼做,對我來說舒適很多 现在的梗并没有什么问题。
01:45:524 (1) - 目前你的用法是在01:45:175 (1)設置一個合曲的1/4拍跳,但因為這個,也影響到01:45:524 (1) normal spacing太劇烈的間距短縮以至於移動上不舒適,而這邊比起normal spacing其實更可以使用跳呼應01:45:698 (2,3,4,5) (而且你也用NC加強了這種感覺)。抱歉話有點多,總之我的作法是這樣
因為移動了(1)的位置,間距關係(1,2,3)所以只能再微調一下(3,4,5)。我覺得這樣移動上好很多,跳應用方面的話似乎更加適當 1/4跳并没有什么间距剧烈变化的问题,在打图过程中纯粹是当做单点处理罢了。
[Expert]
00:28:779 (4) - 這個重疊感覺滿詆毀flow的,移動到(44,146) ? 總之我覺得分開會好很多 我作图不管flow的。
00:40:291 (7) - ctrl+g弄個force back我覺得好像cool點 现在这样更好。
00:41:687 (7) - 這個也同上,不過00:42:035 (1)也要動不然很奇怪,建議(1)移到(135,189) 同上。
01:13:430 (3,4,5,6) - 真的要長時間重疊 ? 我覺得很無聊,這邊的音樂也不是非得要重疊才能呈現它的 我觉得不无聊。
01:23:198 (1,2,3) - 就音樂上來說,因為旋律和節奏跟01:22:675 (2,3,4)是近似的,差別是漸小,所以這個pattern用同樣的逆時針是更加合理的,我相信這邊用同樣flow也不會比較無聊,但是卻比較合曲一些
[Whirl]
00:14:477 (3,4) - 對我來說ctrl+g的flow舒適很多。之後的00:15:175 (3,4)也是
而且你的00:15:523 (1,2,3,4,1,2,3,4)也是相同flow,在前面換上另一種flow可以使圖的多樣性更佳,pattern也變成兩段對照 同样的旋律所以设置同样的梗并没有什么问题。
00:58:954 (2,3) - 這種近似於1/2的間距一定會造成玩家誤讀,加上節奏的話玩家第一次打幾乎沒有一個人能打出2個300。考量到你在這個時間點附近用的pattern的間距,我認為把(2)移動到(105,30)是很好的,剛好音樂足夠柔和所以大跳是不需要的,這段音樂的擺放方式你也是這麼呈現
你可能會糾結01:00:349 (1)的pattern,但是我覺得比起為了pattern而保留讓人嚴重困惑的東西,不如改掉它然後換一個還可以的pattern
這樣其實也不差 完全没觉得现在这个梗有什么难读的地方。
01:14:302 (1,2,3) - 我認為單獨的3連跟01:11:512 (1,2,3)這樣混合滑條的3連是不一樣的,flow應該也要不一樣,而且這種flow用太多何不換一下新口味? 方法是這樣:01:14:477 (3) - 移動到(331,254),01:14:651 (4) - 移動到(213,379)。改完看看01:14:302 (1,2,3,4,1,2,3)整體flow怎麼樣 从上面光标移动下来再瞬间反弹的anti-flow非常好地表现了这个特殊的主旋律,我没觉得这个有什么问题。
01:15:523 (1) - 我更偏向增加角度之後的跳躍,把它移動到(308,186)然後看看01:15:000 (2,3,4,1,2,3,4,5)整體怎麼樣 直角和钝角跳要比锐角跳具有更高的移动准度要求,角度更大的跳反而能更好地表现一些重音,所以现在这样排更好。
01:30:872 (1) - 這個是錯誤間距應用的東西,擺放的太隨便了!剛剛歷經完01:30:349 (5,6,7)的1/4跳之後卻銜接了一個可以說是auti-jump的小間距01:30:872 (1),音樂上也完全沒緩速,不能這樣放。我建議移動到(379,20),這樣的角度算是滿順的 随便?此图每个物件都是经过深思熟虑和数十个玩家测试后统筹的结果。
01:45:087 (3) - 我覺得移動到(349,259)的flow會比現在好上一些 不,现在这样更好。
thx for modding!kakifly wrote:
hi m4m
general
-add audio lead-in well i think it's not that necessary.
whirl
-00:09:070 (2) - ctrl+g so the tail is higher on the play fiield to match high pitch in music? i agree with you in some kind of level, so changed.
-00:31:918 (8) - ctrl + g so pattern is consistent with 00:31:047 (2,3,4) - nope for 00:31:918 (8) - has a higher pitch, so i choose larger ds.
-01:04:709 (2) - try putting this note behind the head of 01:04:361 (1) - so the flow to the next note isn't so sharp http://puu.sh/hnz9N/098e382d93.jpg i can say this is an awesome idea... but i need to consider more to see if your version is better...
-01:27:907 (5) - kind of nazi but stack onto either 01:26:250 (6,7) - so its cleaner? sure, fixed.
-01:51:977 - could add note to follow the echo? same with all diffs if you change nope for that's not that necessary.
-nicee your maps are so fun to watch, the patterns you use are very clever eventhoicanneverplaythem haha well actually it's fun to play as well, some day wish you can enjoy them :3
expert
-00:26:249 (8,9) - i had an instinct to turn left at this triplet, try ctrl+g the position of 8/9 hmmm ok~ changed.
fanzhen's another
-00:18:663 (2) - try ctrl + g so the way the slider goes matches the tone of the music (pitch gets a bit higher) great, changed.
-00:44:651 (1) - id remove nc here and add nc at 00:44:826 (2) - because the current nc doesnt match music imo hmm ok, changed.
1psa's advanced
-01:28:605 - works better as a triplet cuz theres a sound at the red tick (01:28:605 - ) already changed.
beginner
-00:30:872 (1,2,3) - stacking these when the next note is visible soon after may cause confusion for beginners, and is a questionable arrangement, same with 00:42:035 (1,2,3) - and any others agree, changed all of these patterns to another style.
good luck you are really nice modder to me :3
Megurine Luka wrote:
HW啊,船捞了多少了啊
That's....Lust wrote:
Particular 1/4 patterns in the Whirl difficulty cause for some bad flow and confusing gameplay.
Charles445 wrote:
I need to keep track of these alternative mapping contests, they look fun then you should not miss the winners' works in this mapping contest www.
thanks for modding!Lust wrote:
Greetings Hollow Wings, my apologies but on behalf of the QAT I must disqualify this beatmap for the following reason:The Whirl difficulty uses some very complex 1/4 patterns, which can be fun. However, some instances of this cause too much confusion and can be improved in our eyes. Flow can also be improved in several areas. Here are some examples; these are not every instance of where the problems occur, so be sure to examine the difficulty thoroughly.
- Particular 1/4 patterns in the Whirl difficulty cause for some bad flow and confusing gameplay. There are some patterns that are hard to read, messy, and do not flow well. They can mostly be found in the first half of the beatmap, with the later patterns becoming more intuitive. We implore that you go through and improve any issues concerning this.
surprising again, these patterns can be a dq reason because difficulty.
reading patterns are just a kind of pattern, which test players' playing skill as a extra-level pattern in the top diff. "bad flow" is more like "anti-flow" in name defining different flow for different patterns; "confusing gameplay" also make no sense because 220bpm stream can also confusing gameplay for noobs as well. if this can be a dq reason to dq a map contains difficult pattern, then it can be the one for disqualifying any other extra diffs because there'll be always much more people who can't play them than the others, and those do confuse them playing as well because they can't. on the other hand, i remember before the dq there are already full of A ranked score in the list board with really high acc and combo, even more with fc scores as well. how qats can judge the map confuse gameplay when lots of players can play them with really well performance with no blocking?
anyway, the dq happens and i'll take all of mods really seriously. but i wanna say the main idea of those patterns won't be changed.In conclusion, we find that this beatmap is not ready for the ranked status. Please evaluate what has been stated here accordingly, and apply it. The BNG will handle the requalification process. Good luck!
- 00:33:663 (1,2,3,4,5,6,7,8) - The way the 1/4 is set up calls for a very awkward movement which is pretty sharp to play. it's not awkward actually ,and even express the melody with antiflowed movements better than just do stream stacked or fluent.
00:34:535 (6,7,8) - Is also pretty messy looking, and can cause confusion on a first look. 00:34:012 (3) - Is stacked underneath of 00:33:663 (1) - 's slider end, which can be hard to read. Try to improve the flow here they are hard to read, ofc. but that not means they can't be read. and even most of players can read this pattern, those ones who can't read this pattern need to improve there reading skill imo. a reading pattern can't be read only happens when some game elements' completely overlapped. (note, slider's arrow, track, and direction of the track) i can't see anything's can't be read here, and i've snapped ds to help players reading the pattern, and everyone knows patterns like this can be more difficult.- 00:38:023 (1,2,3,1) - This can be incredibly difficult to play due to the way this is stacked and placed, not to mention it is also messy. 00:38:023 (1,2,3) - This is a seriously fast movement, which is followed by a pause stack on 00:38:372 (1) - that may not be easy to read maybe you haven't notice the stacked note at 00:38:372 (1) - and 00:39:244 (1) - is at the place of their previous streams' ends? that'll help players aiming and have break in movements, which is easier than spread them out with rising difficulty. this patterns really easy to be read than put those stacked notes out, other wise players will be really stressed in moving their cursors. you can test them by different composing withs same pattern, i'm sure my version is the easiest one.
- 00:38:895 (1,2,3,1) - Another harsh 1/4 pattern, 00:38:895 (1,2) - is fine, but the cock back to 00:39:070 (3) - is just way too much same as what i've mentioned above.
- 00:42:733 (5,6,7,8) - The flow is just way too harsh here, especially with the 1/4 movement in 00:42:733 (5,6,7) - this can be arranged in another way thou, changed a bit.
- 00:59:477 (2,3,4,5,6,1,2) - The change from 1/2 to 1/4 in the same spacing is confusing. Please try to use spacing changes consistently and clearly thou i think the pattern itself is completely ok for playing because i've noticed that 1/4 jump with same melody at 00:58:954 (2,3) - , i can admit that the patterns' not really accepted to most of players. so changed to another style.
- 01:42:035 (1,2,3) - More sharp and unnatural movements, plus 01:42:383 (3) - being obscured by 01:42:035 (1) - 's slider slide which can make things more confusing same words as above, and actually this pattern has no differences to those previous ones in main idea, except the higher ds which is set for higher emotion in the song.
thou my map's always ready for rank, always dq for reason i haven't heard from anyone.
###0 ←??
this is not the point,Tess wrote:
Some things that used to be unplayable and unreadable for me became playable and readable after I improved as a player. And other maps are still unreadable and unplayable for me even though people of way lower rank than mine can FC it. Of course there's a line to draw but you gotta stay aware of the fact that some maps just don't work for certain players, while they do for others.