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Rise Against - Injection

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Topic Starter
pishifat
i haven't changed things from mao's mod yet, but i'll reply to it now anyway: bg will be using the colors on the 4th suggestion (hot pink mmm), flow in extreme will be reworked to be less sharp pretty much everywhere, and yauxo's thing will be using a rhythm similar to extra. oko will also have ar+0.1

also thanks to all the people concerned about my map being disqualified, but it's really not a big deal. will rerank it pretty soon if i can find anyone willing to do that for a 7 diff set lol

@lanturn 3/2 gaps are best :p
Stefan
I think it's enough for now.

EDIT: Unlocked. Don't do bad things guys.
69653863
I'm pretty sure posting criticisms and addressing issues shouldn't be considered bad things :/ I'm not referring to the trashposts though.
Birdy
https://osu.ppy.sh/s/291043

This BG triggered me more than the one here (not to mention the description), might as well unqualify it while we're at it before it's too late.
Topic Starter
pishifat

pishifat wrote:

i haven't changed things from mao's mod yet, but i'll reply to it now anyway: bg will be using the colors on the 4th suggestion (hot pink mmm), flow in extreme will be reworked to be less sharp pretty much everywhere, and yauxo's thing will be using a rhythm similar to extra. oko will also have ar+0.1
so these happened and combo colors updated to match new bg
Manolift
I really want to see it ranked again, I pray everynight !!
xxdeathx
pray for 2 more nights ;-;
Okoratu
asdf I think i have a few things to say about extreme as well
Edit:
---------
heyo

would increase HP on Extra at least by .5 or 1.0 and - if you do that - on Extreme by .5 if you do that for Extra

[Extreme]
yay i am target audience of this diff now (wasn't previously because flow was lethal)
i hate yoloncs which just give you a ton of health for reading a pattern correctly also you do these in beginning mostly and then just go with onebar combos ;_;
  1. 00:09:142 (1,2,1,2) - why comboing differently than 00:06:857 (1,2,3,4) - 00:16:000 (1,2,3,4) - for a stack ..? lol
  2. 00:29:428 (5) - 00:30:571 (5) - 00:31:571 (4,5,1) - compared to most other things these 3 are much much harsher and sharper than e.g. 00:26:857 (3,4,1) - or 00:28:000 (3,4,5,1) - 00:33:714 (3,4,5,1) - etc. i think these 3 should be less sharp / toned down a bit in terms of spaceee
  3. 00:32:857 (7) - i think whole pattern would flow better if you move this one more to the bottom right so that you have more of a zig zag movement in 00:32:571 (5,6,7,1) - instead of a back-forth-up movement
  4. 00:41:428 (2,3,4) - stacking this makes 00:41:714 (5,6,7) - a bit weirder to anticipate because you have to hold on for a bit and then suddenly move up and do a downwards motion, which is potentially edgy spacing this triplet out in some direction could end up playing better
  5. 00:51:142 - random rhythm which could be annoying for at least me: clap on sliderend should be clicked imo dunno if crtl+ging rhythm in 00:50:714 (3,4,5) - is an option or just going full circles is consistent with others but i still don't like because you don't go with vocals that much in prev parts (more like not at all)
  6. 01:04:000 (1,2,3) - this was super unexpected on first play (was fine afterwards because i knew what to expect) because you don't do 1/2 stacking in this diff (disregarding the 2 stacks in beginning) besides that one and 02:11:479 (1,2,3) - has also movement so
  7. 01:44:050 (7) - 00:45:714 (1) - nc? lol
  8. spacing / flow in last kiai and after should probably be smoother or smaller in:
    1. 01:46:050 (5) - probably a bit to the left can be less harsh here
    2. 01:48:193 (5,6) - i don't really get why this is so huuuge, like i'm missing reason behind this because 01:47:336 (1,2) - is smaller while also having clap stuff on white, also having huge spacing kind of makes this feel like it's 2 separate patterns while in most other places this stuff looks like one single pattern idk how to explanation
    3. 01:55:336 (1) - normally you would expect this go face the other way because of the way 00:56:571 (3,4,5,1) - worked better than this does, i recommend 01:55:336 (1,2) - crtl+h and moveing 01:56:050 (3) - somewhere to the bottom left quarter of the screen to have a vocal empathis jump thing from 3 to 4
    4. 01:58:336 (4) - slight nerf to distance to prev object would be play better imo
    5. 02:00:479 (4) - moving down and a bit to the left like 380\230ish somewhere in that area might be making this a less harsh jump pattern
    6. 02:04:622 (1,2,3,4,1) - this felt like it was relying on x axis movement way too much, having more upwardsmovement expecially in 02:05:479 (4,1) - may feel much better imo are you mapping ctb
    7. 02:09:336 (2,3) - 02:08:336 (2,3) - are quite HARSh considering this is not kiai and more of "a tiny bit calmer"-section so doing huge spacing makes not that much senso
    damn i hope that makes sense
Topic Starter
pishifat
one more night of prayers until the prophecy is fulfilled

Okoratu wrote:

asdf I think i have a few things to say about extreme as well
Edit:
---------
heyo

would increase HP on Extra at least by .5 or 1.0 and - if you do that - on Extreme by .5 if you do that for Extra .5

[Extreme]
yay i am target audience of this diff now (wasn't previously because flow was lethal)
i hate yoloncs which just give you a ton of health for reading a pattern correctly also you do these in beginning mostly and then just go with onebar combos ;_; suck it up
  1. 00:09:142 (1,2,1,2) - why comboing differently than 00:06:857 (1,2,3,4) - 00:16:000 (1,2,3,4) - for a stack ..? lol pretty much
  2. 00:29:428 (5) - 00:30:571 (5) - 00:31:571 (4,5,1) - compared to most other things these 3 are much much harsher and sharper than e.g. 00:26:857 (3,4,1) - or 00:28:000 (3,4,5,1) - 00:33:714 (3,4,5,1) - etc. i think these 3 should be less sharp / toned down a bit in terms of spaceee ok
  3. 00:32:857 (7) - i think whole pattern would flow better if you move this one more to the bottom right so that you have more of a zig zag movement in 00:32:571 (5,6,7,1) - instead of a back-forth-up movement so like where it was before asphyxia told me to move it ok
  4. 00:41:428 (2,3,4) - stacking this makes 00:41:714 (5,6,7) - a bit weirder to anticipate because you have to hold on for a bit and then suddenly move up and do a downwards motion, which is potentially edgy spacing this triplet out in some direction could end up playing better idea is big drop down onto 2 from 1, so having it spaced means drop not as work i dont know i like stack
  5. 00:51:142 - random rhythm which could be annoying for at least me: clap on sliderend should be clicked imo dunno if crtl+ging rhythm in 00:50:714 (3,4,5) - is an option or just going full circles is consistent with others but i still don't like because you don't go with vocals that much in prev parts (more like not at all) B)
  6. 01:04:000 (1,2,3) - this was super unexpected on first play (was fine afterwards because i knew what to expect) because you don't do 1/2 stacking in this diff (disregarding the 2 stacks in beginning) besides that one and 02:11:479 (1,2,3) - has also movement so everyone complains about this one and i thought it was cool but cool is not allowed
  7. 01:44:050 (7) - 00:45:714 (1) - nc? lol it should but i'm not doing it i have my reasons dont judge
  8. spacing / flow in last kiai and after should probably be smoother or smaller in: did stuff for all of these ones
    1. 01:46:050 (5) - probably a bit to the left can be less harsh here
    2. 01:48:193 (5,6) - i don't really get why this is so huuuge, like i'm missing reason behind this because 01:47:336 (1,2) - is smaller while also having clap stuff on white, also having huge spacing kind of makes this feel like it's 2 separate patterns while in most other places this stuff looks like one single pattern idk how to explanation
    3. 01:55:336 (1) - normally you would expect this go face the other way because of the way 00:56:571 (3,4,5,1) - worked better than this does, i recommend 01:55:336 (1,2) - crtl+h and moveing 01:56:050 (3) - somewhere to the bottom left quarter of the screen to have a vocal empathis jump thing from 3 to 4
    4. 01:58:336 (4) - slight nerf to distance to prev object would be play better imo
    5. 02:00:479 (4) - moving down and a bit to the left like 380\230ish somewhere in that area might be making this a less harsh jump pattern
    6. 02:04:622 (1,2,3,4,1) - this felt like it was relying on x axis movement way too much, having more upwardsmovement expecially in 02:05:479 (4,1) - may feel much better imo are you mapping ctb
    7. 02:09:336 (2,3) - 02:08:336 (2,3) - are quite HARSh considering this is not kiai and more of "a tiny bit calmer"-section so doing huge spacing makes not that much senso
    damn i hope that makes sense
xxdeathx
Make sure kiai times of your own difficulties are consistent. Last kiai of Extra is a little shorter than other diffs.

Hitsound volumes between the two kiais, inclusive, are kinda weak; I'd like them increased.

[Yasuo's Insane]
  1. 02:04:907 - 02:05:479 - missing clap?
  2. 02:07:193 - 02:07:765 - ^
Topic Starter
pishifat
did everything and changed placement of 02:04:622 (1,2,3,4,5) - in extreme because i dunno
xxdeathx
You know this song has really grown on me
Topic Starter
pishifat

xxdeathx wrote:

You know this song has really grown on me
Rise Against - Injection -(~TV size ver. edit. / !!~)-
neonat
Little check on all difficulties

SPOILER
2015-03-20 11:00 neonat: lol pishi pls.
2015-03-20 11:00 neonat: 01:54:193 (1) - that 2nd list white anchor
2015-03-20 11:00 neonat: do you seriously need that lol
2015-03-20 11:00 pishifat: important
2015-03-20 11:00 pishifat: it is the most necessary node of all
2015-03-20 11:01 neonat: 02:01:050 (1) - i think this would look better when the 2nd node faces the other way
2015-03-20 11:01 neonat: 02:01:050 (1) -
2015-03-20 11:01 neonat: oops
2015-03-20 11:02 neonat: wrong link
2015-03-20 11:02 neonat: http://i.imgur.com/gO3Czkk.png
2015-03-20 11:02 pishifat: that it does
2015-03-20 11:03 neonat: i only got about 10 mins i'll just take a look about half of it first lol
2015-03-20 11:03 neonat: Normal
2015-03-20 11:03 neonat: whew idk about you but
2015-03-20 11:03 neonat: 00:01:000 (1) - why not angle the same
2015-03-20 11:03 neonat: lol
2015-03-20 11:03 pishifat: same angle
2015-03-20 11:03 pishifat: you mean like of the front bit and end bit
2015-03-20 11:03 neonat: yea
2015-03-20 11:03 pishifat: if so i have no idea
2015-03-20 11:04 pishifat: this whole map is old
2015-03-20 11:04 neonat: yea i know that feel
2015-03-20 11:04 neonat: i look at my danshi map and think that way
2015-03-20 11:05 neonat: 00:17:000 (1) - http://i.imgur.com/75DCwXo.png
2015-03-20 11:05 neonat: 00:18:571 (5) - ok this one isnt about shape
2015-03-20 11:05 neonat: i think this really feels out of place
2015-03-20 11:05 neonat: i rather you swap 00:18:285 (4,5) - places
2015-03-20 11:06 pishifat: wat
2015-03-20 11:06 pishifat: how
2015-03-20 11:06 neonat: slider before circle
2015-03-20 11:09 pishifat: mk
2015-03-20 11:09 pishifat: i have 0 care how my lower diffs change
2015-03-20 11:09 pishifat: so even if you say to make something worse i'll probably do it if it doesnt take too much effort
2015-03-20 11:11 neonat: idk
2015-03-20 11:15 neonat: ACTION is editing [http://osu.ppy.sh/b/561116 Rise Against - Injection [Yauxo's Insane]]
2015-03-20 11:15 neonat: 00:19:285 (5) - no NC for this?
2015-03-20 11:15 neonat: every other end circle NCs though
2015-03-20 11:16 pishifat: yauxo's map i dunno
2015-03-20 11:23 neonat: yea seems like that would be the last thing i would be bothered to say
2015-03-20 11:24 pishifat: seems
2015-03-20 11:24 pishifat: but is it
2015-03-20 11:24 neonat: actually no
2015-03-20 11:24 neonat: 01:44:050 (7) -
2015-03-20 11:24 neonat: on extreme don't u usually NC
Topic Starter
pishifat
free drugs for all
pkhg
there's no difference between the old and new bg uh
gratz btw :3/
Toy
pishifat I love you
Vuelo Eluko
i just downloaded this map a day or 2 ago searching for good unranked maps and now its ranked
ok
Okoratu
ok
ac8129464363
oko
Manolift
I'm still too afraid to try hard the song again...
Hope it'll stay ranked ! :D
Ziassan
Very nice map, feels like playing with the band while doing it. Grats.
yumi
Grats! I love it, please do more Rise Against ><
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