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Zedd - Spectrum feat. Matthew Koma (Breeze Block & Skyro rem

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Topic Starter
ErunamoJAZZ

Kathex wrote:

Hello, hi o/
  • Normal
  1. 00:12:361 (2) - http://puu.sh/pduEa/7b902d75ce.jpg can you remove this overlap and make parallel with this big previous slider? I move it a bit.
  2. 00:13:773 (4) - this blanket is a bit off if compared with the 00:12:361 (2) -, try do the same shapes Blanket improved.
  3. 00:20:832 (2,3) - this blanket is a bit off, make perfect :) done
  4. 02:31:597 (3,1) - its looks strange, anyway remove the overlap? moved a bit too.

    Code's Hard
  5. 01:22:597 (1,2) - u're sure about this? i think a non-overlapped way would be better :p Its fine.

    GeruJAZZ's Insane
  6. 01:25:244 (2,3,4,5,1) - what about make the blanket correct and open more the angle of next notes like: http://puu.sh/pdwpt/a82be0358a.jpg and http://puu.sh/pdwrd/0b660297a8.jpg Okay, I will apply this suggestion ;)
  7. 01:52:950 (1) - what about x360 y108? not agree
  8. 02:37:773 (1,2) - totaly combobreaker, reduce the SV to max 2,5 between this two, cause 02:37:950 (2) - doesnt is the strongest beat to have a supreme jump like it. Gero's section

    Insane
  9. 00:07:420 (1) - looks weird the spacement, can you give SV 2x of the previous note? Not agree.
  10. 00:31:067 (1,2,3,4,5,6,7,8) - its feels overdone, can you reduce the spacement? nope, I feel it fine.
  11. 01:13:420 (1,2,3,4) - dont look good, increase the spacement and maybe even make it a X crossing jump kek for avoid overlap I want this overlap. For playability
  12. 01:43:420 (2) - why short spacement? you want to confuse the ppl? It can ruin ppls fc, can destroy familys, can told people to suicide, pls :D hahaha, okay, fixed
  13. 02:09:891 (1) - again ^^ not here
  14. 02:33:714 (1,3) - its almost a overlap, try make it less close to overlap kek done.
Good luck :D
thanks :3
Gero

Underforest wrote:

01:05:303 (3,5) - ¿Stack? Esto es intencional.
00:55:420 (2,3,4) - ¿Tal vez esto? Eso fluye raro, no hay cambios.
......(4)
(2).......(3)
......(5)

Kathex wrote:

GeruJAZZ's Insane
  1. 01:52:950 (1) - what about x360 y108? I'm not agree with this, sorry.
  2. 02:37:773 (1,2) - totaly combobreaker, reduce the SV to max 2,5 between this two, cause 02:37:950 (2) - doesnt is the strongest beat to have a supreme jump like it. Isn't that big, it's perfectly playable in my opinion.
Topic Starter
ErunamoJAZZ
Natsu, where are you xD
Spaghetti
[insane]
this diff is so old school holy
02:07:067 (1,2,3,4) - try to make a perfect square out of this
02:09:185 (3,1) - move 1 so it follows the path of 3 better?
02:17:832 (4) - try moving this to 295|342 and 02:18:008 (5) - to around 221|204 itd make 4 look nicer with the sliders
02:22:420 (1,2,3,4) - this looks like a square might as well perfect it
02:47:656 (4) - move to 256|177 to look nicer? objects touching triggers me
02:48:714 (3) - move this to the right a bit pls aaa


[GeruJAZZ]
00:00:009 (1) - try polishing these curves so they fit the with the circles better
00:26:656 (1,2) - this rhythm gap triggers me since there was none in gero's part and your part in the song is more involved, maybe place a circle on the head of 2? i also misread it so g
hmm now that i look at it the rest of your part has a lot of pauses, maybe nerf the intro of your part so its more consistent with the rest?
01:13:773 (2,3,4) - pls polish this spacing so its even
02:07:067 (1,2,3) - ctrl shift s and make this a bit bigger? the sliders touching eachother triggers me
love the old mapping style

this whole set is just a big blast to the past
gl o/
Topic Starter
ErunamoJAZZ

Spaghetti wrote:

[insane]
this diff is so old school holy
02:07:067 (1,2,3,4) - try to make a perfect square out of this Done
02:09:185 (3,1) - move 1 so it follows the path of 3 better? technically, this is in, but it's not very noticeable playing.
02:17:832 (4) - try moving this to 295|342 and 02:18:008 (5) - to around 221|204 itd make 4 look nicer with the sliders mm.. okay, looks better :D
02:22:420 (1,2,3,4) - this looks like a square might as well perfect it Not changed. Moving it as perfect square, feels wrong playing for me.
02:47:656 (4) - move to 256|177 to look nicer? objects touching triggers me xD, I dont want mess DS, I move a bit to avoid ovelap, but as your suggestion.
02:48:714 (3) - move this to the right a bit pls aaa hahaha, okaaaaayy :3


[GeruJAZZ]
00:00:009 (1) - try polishing these curves so they fit the with the circles better GERO's SECTION
00:26:656 (1,2) - this rhythm gap triggers me since there was none in gero's part and your part in the song is more involved, maybe place a circle on the head of 2? i also misread it so g
hmm now that i look at it the rest of your part has a lot of pauses, maybe nerf the intro of your part so its more consistent with the rest?
Considered, and applied. (y)
01:13:773 (2,3,4) - pls polish this spacing so its even ugg, right. Fixed!
02:07:067 (1,2,3) - ctrl shift s and make this a bit bigger? the sliders touching eachother triggers me lol, sorry, Im not agree.
love the old mapping style

this whole set is just a big blast to the past
gl o/
Muchas gracias!! :3!!
Kuki
2014 skrt
jonathanlfj
sorry for the delay

[Chris's Easy]
00:52:244 (3) - this overlaps the HP bar quite a bit, see if you can lower it
02:03:008 (2) - this slider feels really unfitting to play, you are better off removing it or using this rhythm instead:

[Normal]
00:31:773 (1) - soft whistle
01:43:773 - add a circle here, this way you can avoid the awkward rhythm pause (the next one is fine since its following a new layer)
02:35:126 (1) - instead of a long spinner, maybe start the spinner at 02:36:714, and have a slider from 02:35:126 to 02:36:361
02:49:244 - should have a circle here too since there is a strong carrying sound in the background (similar to 01:46:773 (2,3))

[CodeS's Hard]
00:10:067 (1,2) - remove the partial stack
00:31:773 (1) - seems like a rather random place to end the spinner, you can try following the vocals and end it at 00:33:008
01:14:126 (1) - remove NC, no reason to put one here
01:36:008 (3) - NC here instead of 01:35:656 (1), remove NC on 01:36:890 (1), then NC on 01:37:420 (6) instead of 01:37:773 (1)
01:41:303 (1) - remove NC
02:22:244 (1,2,3,4,1,2) - you should follow vocals here like the previous sections, its super awkward to play otherwise
02:34:420 (1) - remove NC and put it on 02:35:303 (5) instead
02:44:832 (1) - remove NC, add NC on 02:45:185 (6) then remove on 02:45:538 (1)
there are a lot of small NC inconsistencies in this diff, might want to go over it again by yourself in case i missed some

[GeruJAZZ's Insane]
00:43:773 (1) - should have a normal sample for the end of the spinner
01:11:479 (3,4) - angle on this pattern is a bit off, might want to rotate 01:11:656 (4) clockwise a bit
01:52:244 (4,5,6,7,8) - triangle is slightly off, also 01:52:950 (1) plays better if you stack it on the location of 01:52:067 (3)
02:37:773 (1,2) - for the relative difficulty of this map, this jump is way too extreme; might want to place 02:37:950 (2) somewhere closer

[Insane]
00:24:538 (8,9,10,11) - this anti-jump part is very confusing, since its very easy to misread as 1/4s on sight read. Maybe stack it instead?
00:44:744 (4,1) - this jump is not very necessary, super easy to break if the player tries to follow the stream accurately
00:56:303 (1) - no need for NC here (applies to other similar patterns as well)
01:13:420 (1,2,3,4) - could use a bit more spacing here to avoid the partial overlaps
01:31:773 (1,2) - super easy to misread, its best if you enlarge the spacing to form a triangle with 01:32:656 (3,4), or just stack it
01:51:891 (5) - from how you did the previous streams, there should be a NC here
02:03:538 (3) - avoid partial stacks
02:15:450 (5) - make sure the visual spacing here is the same between the two sliders, also the angle onto 02:15:538 (1) is a bit awkward, might want to fix that
02:37:950 (6) - give this a bit more spacing so jump on 02:38:126 (1) is more natural
the insane feels like it could use a little more polishing, especially some of the blankets and curved sliders could look better (great use of distance snap thou, like the throwback to old styled mapping)
Topic Starter
ErunamoJAZZ
I applied most of suggestion, I will edit later to write a better response... zzZZZzzZZZ
CSLM
I'm in Arauca (Colombia) right now, so i can't update. I'll check it when i come back to Venezuela
Topic Starter
ErunamoJAZZ

CSLM wrote:

I'm in Arauca (Colombia) right now, so i can't update. I'll check it when i come back to Venezuela
hahaha, de verdad estás por allá??, masomenos cuándo regresarás?, así me hago una idea de cuándo debo molestarte :^)
CSLM
Done everything, thx for the mod jonathan :3
lel
osu file format v14

[General]
AudioFilename: spectrum.mp3.mp3
AudioLeadIn: 1800
PreviewTime: 90361
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22611,45199,90375,101670,112964,124258,135552,158140,180728
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Spectrum feat. Matthew Koma (Breeze Block & Skyro remix)
TitleUnicode:Spectrum feat. Matthew Koma (Breeze Block & Skyro remix)
Artist:Zedd
ArtistUnicode:Zedd
Creator:ErunamoJAZZ
Version:Chris's Easy
Source:
Tags:CodeS Katyusha CSLMVenezuela CSLM xtrem3x Gero Liquicity dnb drum and bass
BeatmapID:504301
BeatmapSetID:213718

[Difficulty]
HPDrainRate:3
CircleSize:2.7
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,90561,100216
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9,352.941176470588,4,2,1,60,1,0
22597,-125,4,3,1,50,0,0
45185,-100,4,2,1,80,0,0
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48,64,138361,6,0,P|100:77|129:197,1,180,6|0,3:2|0:0,0:0:0:0:
128,276,139420,1,2,1:2:0:0:
204,324,139773,2,0,P|252:352|332:332,2,135,0|2|0,3:0|0:0|1:0,0:0:0:0:
272,264,141185,6,0,L|260:84,1,180,6|0,3:2|0:0,0:0:0:0:
172,100,142244,1,2,1:2:0:0:
84,112,142597,2,0,B|86:142|103:167|133:182|133:182|138:231,2,135,0|2|0,3:0|0:0|1:0,0:0:0:0:
172,100,144008,6,0,P|216:92|264:104,1,90,2|2,3:2|1:2,0:0:0:0:
344,132,144714,2,0,P|388:148|432:140,1,90,2|2,0:2|1:2,0:0:0:0:
504,92,145420,2,0,P|520:140|479:220,2,135,2|2|8,3:2|0:2|1:3,0:0:0:0:
412,84,146832,6,0,L|232:64,1,180,6|0,3:2|0:0,0:0:0:0:
144,60,147891,1,2,1:2:0:0:
56,80,148244,2,0,P|64:144|40:212,2,135,0|2|0,3:2|0:0|1:2,0:0:0:0:
144,60,149656,6,0,L|180:256,1,180,6|2,3:2|0:0,0:0:0:0:
216,320,150714,1,2,1:2:0:0:
289,371,151067,2,0,P|301:290|257:242,2,135,0|2|0,0:3|0:0|1:0,0:0:0:0:
379,368,152479,6,0,P|379:275|327:192,1,180,6|0,3:2|0:0,0:0:0:0:
254,163,153538,1,2,1:2:0:0:
168,189,153891,2,0,L|156:324,2,135,0|2|0,3:0|0:0|1:0,0:0:0:0:
191,101,155303,6,0,B|231:78|278:82|278:82|327:85|364:62,1,180,2|2,3:2|0:2,0:0:0:0:
440,16,156361,1,2,1:2:0:0:
470,99,156714,2,0,L|494:243,2,135,0|0|0,3:0|3:0|3:0,0:0:0:0:
388,150,158126,6,0,L|408:294,2,135,6|2|2,3:2|0:2|1:2,0:0:0:0:
362,63,159538,2,0,P|326:83|300:136,1,90,2|2,3:2|1:2,0:0:0:0:
243,294,160597,1,2,1:2:0:0:
168,344,160950,6,0,P|104:356|28:336,2,135,6|2|2,3:2|0:0|1:2,0:0:0:0:
243,294,162361,2,0,P|235:242|243:190,1,90,0|2,3:0|1:2,0:0:0:0:
250,25,163420,1,2,1:2:0:0:
160,33,163773,6,0,L|16:21,2,135,6|0|2,3:2|0:0|1:2,0:0:0:0:
204,111,165185,2,0,P|194:159|163:198,1,90,2|2,3:2|1:2,0:0:0:0:
22,294,166244,1,2,1:2:0:0:
102,334,166597,6,0,P|162:354|233:335,2,135,6|2|2,3:2|0:0|1:2,0:0:0:0:
98,244,168008,2,0,P|87:200|87:155,1,90,2|2,3:2|1:2,0:0:0:0:
174,133,168714,2,0,P|185:89|185:44,1,90,2|2,0:0|1:2,0:0:0:0:
273,25,169420,6,0,L|429:41,2,135,6|2|2,3:2|0:2|1:2,0:0:0:0:
246,111,170832,2,0,P|249:157|268:196,1,90,0|0,3:0|1:0,0:0:0:0:
377,338,171891,1,2,1:2:0:0:
292,368,172244,6,0,L|145:371,2,135,6|2|2,3:2|0:0|1:2,0:0:0:0:
377,338,173656,2,0,P|382:293|369:250,1,90,0|0,3:0|1:0,0:0:0:0:
266,103,174714,1,2,1:2:0:0:
200,164,175067,6,0,P|134:183|70:142,2,135,6|2|2,3:2|0:2|1:2,0:0:0:0:
286,189,176479,2,0,P|296:232|292:277,1,90,0|0,3:0|1:0,0:0:0:0:
132,361,177538,1,0,1:0:0:0:
67,297,177891,6,0,L|54:159,2,135,6|2|2,3:2|0:0|1:2,0:0:0:0:
132,361,179303,2,0,P|178:371|226:363,1,90,2|2,0:0|0:0,0:0:0:0:
264,286,180008,2,0,P|308:280|352:290,1,90,2|2,0:0|0:0,0:0:0:0:
410,358,180714,5,4,0:0:0:0:
Topic Starter
ErunamoJAZZ

jonathanlfj wrote:

sorry for the delay


[Normal]
00:31:773 (1) - soft whistle oks
01:43:773 - add a circle here, this way you can avoid the awkward rhythm pause (the next one is fine since its following a new layer) Not agree, I feel it is intuitive here.
02:35:126 (1) - instead of a long spinner, maybe start the spinner at 02:36:714, and have a slider from 02:35:126 to 02:36:361 done ;)
02:49:244 - should have a circle here too since there is a strong carrying sound in the background (similar to 01:46:773 (2,3)) I change it a bit.

[CodeS's Hard]
00:10:067 (1,2) - remove the partial stack done
00:31:773 (1) - seems like a rather random place to end the spinner, you can try following the vocals and end it at 00:33:008
01:14:126 (1) - remove NC, no reason to put one here
01:36:008 (3) - NC here instead of 01:35:656 (1), remove NC on 01:36:890 (1), then NC on 01:37:420 (6) instead of 01:37:773 (1)
01:41:303 (1) - remove NC
02:22:244 (1,2,3,4,1,2) - you should follow vocals here like the previous sections, its super awkward to play otherwise fixed
02:34:420 (1) - remove NC and put it on 02:35:303 (5) instead
02:44:832 (1) - remove NC, add NC on 02:45:185 (6) then remove on 02:45:538 (1)
there are a lot of small NC inconsistencies in this diff, might want to go over it again by yourself in case i missed some
I fixed all NC issues that I could see

[GeruJAZZ's Insane]
00:43:773 (1) - should have a normal sample for the end of the spinner okay
01:11:479 (3,4) - angle on this pattern is a bit off, might want to rotate 01:11:656 (4) clockwise a bit agree, fixed
01:52:244 (4,5,6,7,8) - triangle is slightly off, also 01:52:950 (1) plays better if you stack it on the location of 01:52:067 (3) oh, good idea!
02:37:773 (1,2) - for the relative difficulty of this map, this jump is way too extreme; might want to place 02:37:950 (2) somewhere closer (This is a gero's section, btw, he respond this before -> p/5227539 )

[Insane]
00:24:538 (8,9,10,11) - this anti-jump part is very confusing, since its very easy to misread as 1/4s on sight read. Maybe stack it instead? Stack is bad idea, many people fail here when it was a stack. Insane player will read it, imo.
00:44:744 (4,1) - this jump is not very necessary, super easy to break if the player tries to follow the stream accurately fixed
00:56:303 (1) - no need for NC here (applies to other similar patterns as well) Not agree. This help to read the staking pattern.
01:13:420 (1,2,3,4) - could use a bit more spacing here to avoid the partial overlaps fixed
01:31:773 (1,2) - super easy to misread, its best if you enlarge the spacing to form a triangle with 01:32:656 (3,4), or just stack it Okay, I adjusted this an next similar patterns.
01:51:891 (5) - from how you did the previous streams, there should be a NC here I really think it is not necessary, buuut okay
02:03:538 (3) - avoid partial stacks fixed
02:15:450 (5) - make sure the visual spacing here is the same between the two sliders, also the angle onto 02:15:538 (1) is a bit awkward, might want to fix that fixed
02:37:950 (6) - give this a bit more spacing so jump on 02:38:126 (1) is more natural fixed
the insane feels like it could use a little more polishing, especially some of the blankets and curved sliders could look better (great use of distance snap thou, like the throwback to old styled mapping) fixed many blankets
Sorry for late response, thank you very much!
BounceBabe
Hey, I don't usually do that but here's a free mod for you. Saw this in pending maps. It's time you get this ranked, it's been submitted for 2 years!

Icon Meaning
[]
  • Suggestion:
    Might be unrankable:
    I recommend that you fix this:
    I'm not sure why you used this. Explain it to me please:
Normal
[]


  • Combo:
  1. 00:30:538 (1) - 02:35:126 (1) - This NC is unncessesary as it the element is part of the previous pattern, before a spinner and not placed on a downbeat, thus the NC should be removed.
  2. 00:54:891 (1) - According to your following NC pattern (01:04:773 (5,1,2,3,4,5,6) - ), this NC should be removed to keep it consistent.

    Hitsounding:
  3. 02:17:479 (5) - (Normal) 01:40:950 (3) - (Hard) 01:41:126 (4) - (Insane) You accidently used Soft and Drum hitsounding here I think. https://osu.ppy.sh/ss/6017185 At least it doesn't match with the other hitsounding. Adjust it.
Hard
[]


  • Spacing:
  1. 00:02:126 (6,1) - This spacing is totally off. It might confuse players. It's ok enough to read but just to give an example, you used proper spacing at 00:05:656 (6,1) - which is better.
  2. 00:16:950 (3,1) - Also should be a bit more spaced. Spacing difference is 0,3 here.
  3. 01:25:244 (3,4) - The little jump here seems a bit off compared to the rest of your mapping. You might want to adjust this.

    Rhyhtm & Pattern:
  4. 01:01:331 (4) - According to the music, there is no sound that can be mapped to here. Remove this circle as it is considered as overmapping. Also, DnB usually only have some intense drum rows that can be mapped as streams. The rest of the song is usually always in one pattern apart from exceptional exhilarating parts, for example the build up for tension before the main part of the song, the end of this main part (chorus) or the end of a rather intense instrumental part like here for example 01:51:538 - .
Collab Insane
[]


  • Rhythm & Pattern:
  1. 01:32:391 (3) - 01:35:214 (3) - 01:36:626 (3) - 01:38:038 (3) - 01:39:450 (3) - 01:40:861 (3) - Rhythmically, these notes are not in the music. This makes them empty notes and are considered as overmapping. Please remove them. Also, DnB usually only have some intense drum rows that can be mapped as streams. The rest of the song is usually always in one pattern apart from exceptional exhilarating parts, for example the build up for tension before the main part of the song, the end of this main part (chorus) or the end of a rather intense instrumental part like here for example 01:51:538 - .

    Combo:
  2. 01:42:185 (1) - This NC is not necessary as the pattern still belongs to this slider 01:41:656 (1) - nor does this NC 01:42:185 (1) - indicate a jump, spacing change or SV change. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
Insane
[]


  • Combo:
  1. 00:05:656 (5,1) - You changed your combo pattern here. The NC should be reversed to keep consistent NC placement. Same with 00:07:067 (7,1) - 00:18:185 (1,3) - 00:19:773 (3,1) -
  2. 00:15:714 (6) - NC should be here, since the end of this slider 00:15:185 (5) - is the downbeat. It also is, according to your used combo pattern, correct. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
  3. 00:19:420 (1) - Nc should be removed since the downbeat is at 00:18:361 - thus making this whole pattern 00:18:361 (1,2,1,2) - one.
  4. 00:21:185 (4) - Add NC to keep consistency with your comboing pattern. You should start an 8 beat pattern at 00:22:597 - , as the vocals get longer if you want, but before that keep 4 beats. To be rhytmically correct and follow the song, the whole difficulty should be NCd as 4 beat combo pattern. This meants to place a NC on every downbeat / big white tick. If you have a slider ending on a downbeat then NC the element that comes next.

    Spacing:
  5. 00:56:303 (1,1,2) - These should have consistent spacing between them in order to keep a fluent gameplay and not to distract the player from unncessesary spacing changes. Use the same spacing that you used between 00:56:303 (1,1) -
  6. 01:13:420 (1,2,3,4) - Even if this works as a pattern placement, the spacing is really off and the pattern is clustered in one place. You should space them out a bit.
  7. 01:31:773 (1,2,3,4) - The spacing is totally off here. You used a triangle pattern that you want to have in the same spot, this makes it really confusing to play but also makes the spacing wrong. 01:32:126 (2,3) - This spacing cant be the same as 01:31:773 (1,2) - . Please fix this. How about placing is like this? https://osu.ppy.sh/ss/6017488 Same goes for 01:32:832 (4,1) - 01:43:067 (1,2,3,4,1) - 01:45:891 (1,2,3) - fix this spacing. It's totally off and confusing to play. (01:34:420 (5,1,2,3) - This is much better)
  8. 01:50:126 (1,2,3) - ^ After all the jumps here 01:48:714 (5,6,7,8,9) - , this plays just weird. Fix the spacing.
  9. 02:09:185 (3,1) - ^ You could stack them to solve this issue but then you'd have to adjust the spacing for 02:10:244 (2,3) - . But you have to fix them somehow.

    Rhyhtm & Pattern:
  10. 01:21:803 (7) - 01:24:626 (7) - 01:26:038 (5) - 02:41:920 (5) - 02:53:214 (4) - Rhythmically, these notes are not in the music. This makes them empty notes and are considered as overmapping. Please remove them. Also, DnB usually only have some intense drum rows that can be mapped as streams. The rest of the song is usually always in one pattern apart from exceptional exhilarating parts, for example the build up for tension before the main part of the song, the end of this main part (chorus) or the end of a rather intense instrumental part like here for example 01:51:538 - .
Overall
[]

  1. All in all, the mapset is solid apart from the spacing here and there. Good job everyone.
Topic Starter
ErunamoJAZZ
Ohh!!!

BounceBabe wrote:

Hey, I don't usually do that but here's a free mod for you. Saw this in pending maps. It's time you get this ranked, it's been submitted for 2 years!

Normal
[]


  • Combo:
  1. 00:30:538 (1) - 02:35:126 (1) - This NC is unncessesary as it the element is part of the previous pattern, before a spinner and not placed on a downbeat, thus the NC should be removed. done
  2. 00:54:891 (1) - According to your following NC pattern (01:04:773 (5,1,2,3,4,5,6) - ), this NC should be removed to keep it consistent. done

    Hitsounding:
  3. 02:17:479 (5) - (Normal) 01:40:950 (3) - (Hard) 01:41:126 (4) - (Insane) You accidently used Soft and Drum hitsounding here I think. https://osu.ppy.sh/ss/6017185 At least it doesn't match with the other hitsounding. Adjust it.
    it was not a accident. I copied hitsound from Insane, and there are following voice.
Hard
[]


  • Spacing:
  1. 00:02:126 (6,1) - This spacing is totally off. It might confuse players. It's ok enough to read but just to give an example, you used proper spacing at 00:05:656 (6,1) - which is better. Not agree. Players will read this perfectly, and before in 00:00:009 (1,1) - that was similar.
  2. 00:16:950 (3,1) - Also should be a bit more spaced. Spacing difference is 0,3 here. Fixed this and other wrong spacing.
  3. 01:25:244 (3,4) - The little jump here seems a bit off compared to the rest of your mapping. You might want to adjust this. Not agree. There are many jumps to 1.4x for intence voice, why is this different?

    Rhyhtm & Pattern:
  4. 01:01:331 (4) - According to the music, there is no sound that can be mapped to here. Remove this circle as it is considered as overmapping. Also, DnB usually only have some intense drum rows that can be mapped as streams. The rest of the song is usually always in one pattern apart from exceptional exhilarating parts, for example the build up for tension before the main part of the song, the end of this main part (chorus) or the end of a rather intense instrumental part like here for example 01:51:538 - . ok
Collab Insane
[]


  • Combo:
  1. 01:42:185 (1) - This NC is not necessary as the pattern still belongs to this slider 01:41:656 (1) - nor does this NC 01:42:185 (1) - indicate a jump, spacing change or SV change. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
    ups, fixed. Other stuff are from Gero's seccions
Insane
[]


  • Combo:
  1. 00:05:656 (5,1) - You changed your combo pattern here. The NC should be reversed to keep consistent NC placement. Same with 00:07:067 (7,1) - 00:18:185 (1,3) - 00:19:773 (3,1) - Not agree: "...In special cases, combos are used in indicating any discrepancies in spacing or slider velocity.".
  2. 00:15:714 (6) - NC should be here, since the end of this slider 00:15:185 (5) - is the downbeat. It also is, according to your used combo pattern, correct. Done
  3. 00:19:420 (1) - Nc should be removed since the downbeat is at 00:18:361 - thus making this whole pattern 00:18:361 (1,2,1,2) - one. Not agree, same before.
  4. 00:21:185 (4) - Add NC to keep consistency with your comboing pattern. You should start an 8 beat pattern at 00:22:597 - , as the vocals get longer if you want, but before that keep 4 beats. To be rhytmically correct and follow the song, the whole difficulty should be NCd as 4 beat combo pattern. This meants to place a NC on every downbeat / big white tick. If you have a slider ending on a downbeat then NC the element that comes next. Not agree, that looks ugly with actual pattern.

    Spacing:
  5. 00:56:303 (1,1,2) - These should have consistent spacing between them in order to keep a fluent gameplay and not to distract the player from unncessesary spacing changes. Use the same spacing that you used between 00:56:303 (1,1) - I'm not agree, More spacing here feels more easy to read for me.
  6. 01:13:420 (1,2,3,4) - Even if this works as a pattern placement, the spacing is really off and the pattern is clustered in one place. You should space them out a bit. but I dont want that, sorry u.u
  7. 01:31:773 (1,2,3,4) - The spacing is totally off here. You used a triangle pattern that you want to have in the same spot, this makes it really confusing to play but also makes the spacing wrong. 01:32:126 (2,3) - This spacing cant be the same as 01:31:773 (1,2) - . Please fix this. How about placing is like this? https://osu.ppy.sh/ss/6017488 Same goes for 01:32:832 (4,1) - 01:43:067 (1,2,3,4,1) - 01:45:891 (1,2,3) - fix this spacing. It's totally off and confusing to play. (01:34:420 (5,1,2,3) - This is much better)
    I understand your point, But i want this pattern. I think it is easy to read (they have long time between notes for realize there are to different DS).
  8. 01:50:126 (1,2,3) - ^ After all the jumps here 01:48:714 (5,6,7,8,9) - , this plays just weird. Fix the spacing. It is intentional.
  9. 02:09:185 (3,1) - ^ You could stack them to solve this issue but then you'd have to adjust the spacing for 02:10:244 (2,3) - . But you have to fix them somehow. Same before.

    Rhyhtm & Pattern:
  10. 01:21:803 (7) - 01:24:626 (7) - 01:26:038 (5) - 02:41:920 (5) - 02:53:214 (4) - Rhythmically, these notes are not in the music. This makes them empty notes and are considered as overmapping. Please remove them. Also, DnB usually only have some intense drum rows that can be mapped as streams. The rest of the song is usually always in one pattern apart from exceptional exhilarating parts, for example the build up for tension before the main part of the song, the end of this main part (chorus) or the end of a rather intense instrumental part like here for example 01:51:538 - .
    But those notes are usually following the voice, Its true drums are not there, but you will feel the voice.
Overall
[]

  1. All in all, the mapset is solid apart from the spacing here and there. Good job everyone.
Thank you very much!!, I was really happy with this surprise n.n
Shortthu
*Just walk around and found this map*
The only thing I found on this map is the kiai time in Chris's Easy diff is different from other diff. Does it make sense?
Post for no kudosu.
Izzywing

Shortthu wrote:

*Just walk around and found this map*
The only thing I found on this map is the kiai time in Chris's Easy diff is different from other diff. Does it make sense?
Post for no kudosu.
GDers kiais can be different because kiais are based on the mappers' interpretation of the song
Gordon123
hihi bro 8-) (in pm lol)
[Genearal]

  • nice song,map,collors,HS but...
    could you please make the volume a little quieter :
    here 00:00:009 - 55%
    and here 01:52:950 - 60%
    may use different sound for slidertick (for example in normal 00:22:597 (1) - loud enough sound)
[Chris's Easy]
  • 01:12:008 (3) - could you move a little lower owo
    02:59:303 - can be done to decrease sliders volume 40% and 35% ?
[Normal]

  • 01:26:126 (3) - overlap? 01:27:361 (5) - :?
    02:05:303 - here, 02:08:126 - 02:10:950 - ! I hear the blows, you could do what that rhythm with them :)
[CodeS's Hard]

  • 01:05:038 - maybe add here a circle
GeruJAZZ's Insane and just Insane very well done, I like it ) ;)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
ErunamoJAZZ

Gordon123 wrote:

hihi bro 8-) (in pm lol)
[Genearal]

  • nice song,map,collors,HS but...
    could you please make the volume a little quieter :
    here 00:00:009 - 55%
    and here 01:52:950 - 60%
    may use different sound for slidertick (for example in normal 00:22:597 (1) - loud enough sound) nahh, i like as sound now
[Normal]

  • 01:26:126 (3) - overlap? 01:27:361 (5) - :? yes, fixed!!
    02:05:303 - here, 02:08:126 - 02:10:950 - ! I hear the blows, you could do what that rhythm with them :) not applied
[CodeS's Hard]

  • 01:05:038 - maybe add here a circle humm... I think will be bad idea.
GeruJAZZ's Insane and just Insane very well done, I like it ) ;) ohh, nice!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Thank you Gordon! 8-)
Louis Cyphre
m4m

[Insane]

00:08:479 (1) - i find this overlap with 00:07:420 (1) - weird. Could you move it somewhere else to avoid such overlap?
00:10:950 (5) - suggesting to move this a little bit right, since it's too close to '00:10:244 (3) - '
00:24:538 (8,9,10,11) - you've used 1/2 notes here, but you did absolutely different at 00:27:714 (8) - , i highly suggest to make them consistent (consistent according to this 00:27:714 (8) - )
00:32:479 (1) - spinner doesn't fit with music
00:36:714 (1,2,3,4,5,6,7,8,1,2,3,4) - erm...? Back to 2007 i guess? :/
00:55:950 (1,2,3) - uhh, i really couldnt find the answer why did you do this. Well, at least make '1-3' triple perfectly linear (move '3' to x416 y80). But it's better to fully remade this pattern :/
01:21:891 (8,1) - there are many moments in which she sings exactly like that, why did you make exactly this part with such slowdowned slider?
01:24:538 (6,7,8,1) - Another absolutely similar part like ^, but you did different.
01:35:479 (3,4,5) - Any reasons why did you use such way of stacking?
01:51:538 (1,2,3,4,1,2,3,4,1,2,3,4) - this is cool tho :0
01:52:950 (1,2,3,4,5) - please make the spacing between notes bigger in order to avoid those tiiiiiny overlaps. This relates with the rest of slowdowned part as well.
02:20:303 (3) - no dude, really no, it's too weird, either to change the way slider behaves or use just normal wave slider
02:38:479 (2,4) - they overlap each together in a weird way, please place them correctly to avoid it.
02:45:185 (1) - just interesting, why did you switch to "symmetry" mode?

[GeruJAZZ's Insane]
00:01:420 (1) - please, no such overlaps. Eathier make the overlap deeper or completely avoid it.
00:30:891 (1) - same story about spinner.
00:46:244 (4,1) - story about overlap. Seriously, you made a good overlap here 00:50:479 (4,1) - i really enjoyed
00:53:832 (2,3) - ^
00:56:479 (1) - ^ just a little bit deeper
01:37:420 (1,2,3,4) - put '2-3' a lil bit down by some grids so it will look sweet
01:38:832 (1,2,3,4) - ^
02:36:714 (1,2,3,4,1,2,1,2,1,2) - this is the only part which goes far away from the difficulty set in the entire map. I highly suggest to make this easier to follow the consistent hardness.

[CodeS's Hard]

00:31:773 (1) - story about spinner
00:37:773 (1) - this stuck is sooooooooo uncool imo, it would be better if you avoid the stuck
01:21:891 (1) - ctrl+j to avoid overlapping by linear wave on the slider
01:25:244 (3,4) - why? Why did you make this spacing to behave like exactly that?
02:25:420 (2,3) - the end of '3' overlaps with '2' in a really weird way.


[Normal]

00:12:361 (2) - hmm, make a blanket with 00:09:538 (3) -


[Chris's Easy]

Flawless. Nothing to say, just awesome!


That's it, good luck ~
Topic Starter
ErunamoJAZZ

Louis Cyphre wrote:

m4m

[Insane]

00:08:479 (1) - i find this overlap with 00:07:420 (1) - weird. Could you move it somewhere else to avoid such overlap? okay
00:10:950 (5) - suggesting to move this a little bit right, since it's too close to '00:10:244 (3) - ' done
00:24:538 (8,9,10,11) - you've used 1/2 notes here, but you did absolutely different at 00:27:714 (8) - , i highly suggest to make them consistent (consistent according to this 00:27:714 (8) - ) I understand your point, but.. idk.. both feel a bit different for me... in the first the electricKeyboard tome is more high that in the second... in second, voice feels more prominent. It is why I made it different (and, usually I do not copy/paste rhythms).
00:32:479 (1) - spinner doesn't fit with music but Voice.
00:36:714 (1,2,3,4,5,6,7,8,1,2,3,4) - erm...? Back to 2007 i guess? :/ y-yes .///.
00:55:950 (1,2,3) - uhh, i really couldnt find the answer why did you do this. Well, at least make '1-3' triple perfectly linear (move '3' to x416 y80). But it's better to fully remade this pattern :/ oh, I really dont want to change this pattern. Play nice for me, btw, fixed linear trple
01:21:891 (8,1) - there are many moments in which she sings exactly like that, why did you make exactly this part with such slowdowned slider? idk, that was just to make something different.
01:24:538 (6,7,8,1) - Another absolutely similar part like ^, but you did different. yep...
01:35:479 (3,4,5) - Any reasons why did you use such way of stacking? mm.. just to try something... different ~(o.o~)
01:51:538 (1,2,3,4,1,2,3,4,1,2,3,4) - this is cool tho :0 t-thanks Louis ^^
01:52:950 (1,2,3,4,5) - please make the spacing between notes bigger in order to avoid those tiiiiiny overlaps. This relates with the rest of slowdowned part as well. I fixed all tiiiny overlaps I can see in my 1080p monitor owo
02:20:303 (3) - no dude, really no, it's too weird, either to change the way slider behaves or use just normal wave slider [color=#000FF]nooooo >_<[/color]
02:38:479 (2,4) - they overlap each together in a weird way, please place them correctly to avoid it. done~
02:45:185 (1) - just interesting, why did you switch to "symmetry" mode? uhh man, good question. I really dunno xD

fixed some stuff in hard too.

[Normal]

00:12:361 (2) - hmm, make a blanket with 00:09:538 (3) - done

That's it, good luck ~
Thank you very much Louis.
I really like many of your maps, (specially this)
agusch
te dejo un pequeño mod :D :D

Insane

  1. 00:26:479 (4,5) - esto se sentiria mejor si el circulo estuviese primero y después el slider (asi seguiria mejor las vocales que es lo que venis haciendo)
  2. 00:56:479 (1,2) - aca no entiendo bien por que usaste mayor distancia para ese 2 cuando el 1 es la nota fuerte. Yo diría que hagas como aca 01:07:773 (1) - y conviertas esto --> 00:56:479 (1,2) - en un slider, y si tenes ganas tambien podes acortar este 00:57:538 (1) - y hacer 00:57:891 - clickeable. Lo digo porque es lo que hiciste aca 01:09:185 (1) - y creo que quedo mas lindo (?
  3. 01:00:714 (1,2,3) - este flow medio feo es por algun motivo?
  4. 01:54:361 (1) - esto yo lo terminaría aca 01:54:714 - y pondria un circulo aca 01:54:891 -
  5. Esto solo si te gusta: seria borrar este circulo 02:15:450 (5) - , y terminar este slider 02:15:185 (4) - aca --> 02:15:450 - aparte de bajarle la velocidad para remarcar el silencio que empieza en 02:15:097 - y que se enfatice mejor el comienzo del kiai
  6. 02:32:656 (2,3,4) - estos no agarrarian mejor las vocales si comenzasen aca?--> 02:32:480 - y en este beat 02:33:538 - poner un circulo para agarrar la vocal?
  7. 02:33:714 (1,2,3) - parecido a lo de arriba, aca 02:33:714 (1) - elegiste seguir la vocal en lugar del tambor y despues aca 02:34:244 (3) - cambiaste y elegiste seguir el tambor ignorando esta vocal 02:34:420 -
Bueno, si algo te sirvio bien y si no ignoralo xd. Espero poder ver esto rankeado pronto :D :D :D
suerte
Topic Starter
ErunamoJAZZ

agusch wrote:

te dejo un pequeño mod :D :D

Insane

  1. 00:26:479 (4,5) - esto se sentiria mejor si el circulo estuviese primero y después el slider (asi seguiria mejor las vocales que es lo que venis haciendo) No es buena idea debido a que el inicio de compas quedaría al final del slider... Con el tiempo aprendí que eso es mala idea xD
  2. 00:56:479 (1,2) - aca no entiendo bien por que usaste mayor distancia para ese 2 cuando el 1 es la nota fuerte. Yo diría que hagas como aca 01:07:773 (1) - y conviertas esto --> 00:56:479 (1,2) - en un slider, y si tenes ganas tambien podes acortar este 00:57:538 (1) - y hacer 00:57:891 - clickeable. Lo digo porque es lo que hiciste aca 01:09:185 (1) - y creo que quedo mas lindo (? nope. Pero al final cambién este patrón. Mucha gente no le gusta, y al parecer, este patron es el responsable de que no me quieran rankear el mapa. Así que ya me cansé y lo cambié u.u
  3. 01:00:714 (1,2,3) - este flow medio feo es por algun motivo? cambiado.
  4. 01:54:361 (1) - esto yo lo terminaría aca 01:54:714 - y pondria un circulo aca 01:54:891 - No estoy deacuerdo
  5. Esto solo si te gusta: seria borrar este circulo 02:15:450 (5) - , y terminar este slider 02:15:185 (4) - aca --> 02:15:450 - aparte de bajarle la velocidad para remarcar el silencio que empieza en 02:15:097 - y que se enfatice mejor el comienzo del kiai emm.. nope, sorry.
  6. 02:32:656 (2,3,4) - estos no agarrarian mejor las vocales si comenzasen aca?--> 02:32:480 - y en este beat 02:33:538 - poner un circulo para agarrar la vocal? nope.
  7. 02:33:714 (1,2,3) - parecido a lo de arriba, aca 02:33:714 (1) - elegiste seguir la vocal en lugar del tambor y despues aca 02:34:244 (3) - cambiaste y elegiste seguir el tambor ignorando esta vocal 02:34:420 - No creo que haya problema con eso xD
Bueno, si algo te sirvio bien y si no ignoralo xd. Espero poder ver esto rankeado pronto :D :D :D
suerte
Muchas gracias!! n.n
Topic Starter
ErunamoJAZZ
Hi, this mapset has been approved for new modding v2.

Don't mod here, instead use it: https://new.ppy.sh/beatmapsets/213718/discussion



Thanks n.n
DeletedUser_4329079
Hi, I made a few suggestions for the insane diff in the v2 thread, you should check them out (I am not sure if you get a notification for them).
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