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The Living Tombstone - Five Nights at Freddy's

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Pereira006
hi ! *waiting 2 month* gg

[Extra]

Gameplay:

  1. 01:25:064 (1) - this isn't should be remove NC ? this part rhythm is similiar in begin
  2. 01:27:394 (1) - ^ same
  3. 01:29:724 (1) - ^ same
  4. 02:36:874 (1) - ^ same

[Nigthmare]

Hitsound:

  1. 00:00:016 (T) - you forget change N:C1 to S like other diff's

Gameplay:

  1. 01:23:899 (1,2,1,2,1,2,1,2,3,1,2) - I do understand you try but you don't use NC same as in begin ?
  2. 02:37:021 (1) - same extra
[]
ok now hitsound is consistency
No need kudosu, call me when you fix this
Topic Starter
Phos-

Pereira006 wrote:

hi ! *waiting 2 month* gg

[Extra]

Gameplay:

  1. 01:25:064 (1) - this isn't should be remove NC ? this part rhythm is similiar in begin
  2. 01:27:394 (1) - ^ same
  3. 01:29:724 (1) - ^ same
  4. 02:36:874 (1) - ^ same Removed all NCs here

[Nigthmare]

Hitsound:

  1. 00:00:016 (T) - you forget change N:C1 to S like other diff's Yeah, fixed~

Gameplay:

  1. 01:23:899 (1,2,1,2,1,2,1,2,3,1,2) - I do understand you try but you don't use NC same as in begin ? I suppose it would be better that way, fixed.
  2. 02:37:021 (1) - same extra Done~
[]
ok now hitsound is consistency
No need kudosu, call me when you fix this
Thanks for recheck, I'll call you back ^^
Pereira006
alrigth, let's try!

Rebubble
Topic Starter
Phos-

Pereira006 wrote:

alrigth, let's try!

Rebubble
Hypeee. Thanks for the rebubble, I really do appreciate all the times you've been through this mapset. Let's hope this bubble is it ^^
Myxo
Checking high-SP bubbles. Sadly, I need to bubble pop because of a Timing Issue.

[General]

  1. 02:19:894 - What's up with this Timing Section? I don't see the purpose of it as the music snaps to the old section, and only Coldtooth's difficulties are following it at the moment (which sounds off). I know it's in the Ranked Version, but it seems like a mistake.
[Nightmare]

  1. 00:30:161 (1,2) - Hmm what's up with the random NCing here? The NC should be on (2), it follows both the music and the pattern better.
  2. 00:30:598 (3,4,5,1,2,1) - Again, quite random NCing. Shouldn't the NC be here 00:31:472 - instead of the two notes around that? Also, the back and forth here 00:30:598 (3,4,5) - was quite unintuitive to play and difficult to read for me, and I don't really understand why the spacing is so low here 00:31:181 (5,1) - . I would suggest this fix for this pattern: https://osu.ppy.sh/ss/4024607
  3. 00:56:812 (1,2,3) - NC should be at (3) instead to follow your logic, because there is no back-and-forth pattern here.
  4. 01:13:414 (1) - I feel like this is missing a hitound. Consider using Normal Sampleset here, because the sound is identical to the ones you followed with Normal Sampleset. This might apply to lower diffs as well.
  5. 01:22:734 (1) - Same as above.
  6. 01:58:268 (1,2,3,1) - Why are these NCs here?
  7. 02:06:715 (5) - I expected a NC here for consistency with similar patterns.
  8. Yeah, take a look at those NCs again. I think you are trying to NC after patterns, but it needs to be consistent if you want to do that.
[Insane]

  1. 00:57:394 (7,8) - The flow wasn't the best here, going upwards after (7) didn't feel intuitive to me. Pattern suggestion: https://osu.ppy.sh/ss/4024719
  2. 01:41:666 (6) - Hmm this seems like an odd decision... Why didn't you just mirror 01:41:083 (4) - to make a diamond?
[Coldtooth's Hard]

  1. 00:36:715 (3) - You are missing a Drum Whistle here. Same applies for the Advanced.
  2. 01:45:307 (2,3) - This gap feels empty, almost as if you deleted something. Consider to add a circle at 01:45:598 - atleast.
  3. 01:48:365 - Why is there no Drum Whistle here? Same for the Advanced.
  4. The difficulty gap to Insane is quite big. Oh well, should be acceptable.
Okay everything seems nice overall, except the hitsounding. This song has very dominant instruments in the "loud" sections, the kicks snares etc. It plays really weird if such a strong sound is just mapped with a Soft Hitnormal. I pointed out a few missing hitsounds in my mod, but it would be nice if you can go through all diffs and watch out if there are missing hitsounds and if the hitsounding is consistent.

Call me back when you are done with that :)
Topic Starter
Phos-

Desperate-kun wrote:

Checking high-SP bubbles. Sadly, I need to bubble pop because of a Timing Issue.

[General]

  1. 02:19:894 - What's up with this Timing Section? I don't see the purpose of it as the music snaps to the old section, and only Coldtooth's difficulties are following it at the moment (which sounds off). I know it's in the Ranked Version, but it seems like a mistake. Alright I got rid of it.
[Nightmare]

  1. 00:30:161 (1,2) - Hmm what's up with the random NCing here? The NC should be on (2), it follows both the music and the pattern better. Okay, done.
  2. 00:30:598 (3,4,5,1,2,1) - Again, quite random NCing. Shouldn't the NC be here 00:31:472 - instead of the two notes around that? Also, the back and forth here 00:30:598 (3,4,5) - was quite unintuitive to play and difficult to read for me, and I don't really understand why the spacing is so low here 00:31:181 (5,1) - . I would suggest this fix for this pattern: https://osu.ppy.sh/ss/4024607 Yeah, that's much better, done.
  3. 00:56:812 (1,2,3) - NC should be at (3) instead to follow your logic, because there is no back-and-forth pattern here. Done~
  4. 01:13:414 (1) - I feel like this is missing a hitound. Consider using Normal Sampleset here, because the sound is identical to the ones you followed with Normal Sampleset. This might apply to lower diffs as well. Okay, I added normal samplesets on the difficulties where this is applicable.
  5. 01:22:734 (1) - Same as above. ^
  6. 01:58:268 (1,2,3,1) - Why are these NCs here? Originally had them to help reading, but I suppose it's perfectly readable as it is, got rid of the NCs.
  7. 02:06:715 (5) - I expected a NC here for consistency with similar patterns. Added
  8. Yeah, take a look at those NCs again. I think you are trying to NC after patterns, but it needs to be consistent if you want to do that. I'll have a look :3
[Insane]

  1. 00:57:394 (7,8) - The flow wasn't the best here, going upwards after (7) didn't feel intuitive to me. Pattern suggestion: Agreed, changed. https://osu.ppy.sh/ss/4024719
  2. 01:41:666 (6) - Hmm this seems like an odd decision... Why didn't you just mirror 01:41:083 (4) - to make a diamond? Lol I'm not sure, probably an accident. Fixed!
[Coldtooth's Hard]

  1. 00:36:715 (3) - You are missing a Drum Whistle here. Same applies for the Advanced. Yeah I noticed, fixed~
  2. 01:45:307 (2,3) - This gap feels empty, almost as if you deleted something. Consider to add a circle at 01:45:598 - atleast. Indeed, added a circle where you suggested.
  3. 01:48:365 - Why is there no Drum Whistle here? Same for the Advanced. Alright, added drum whistles
  4. The difficulty gap to Insane is quite big. Oh well, should be acceptable.
Okay everything seems nice overall, except the hitsounding. This song has very dominant instruments in the "loud" sections, the kicks snares etc. It plays really weird if such a strong sound is just mapped with a Soft Hitnormal. I pointed out a few missing hitsounds in my mod, but it would be nice if you can go through all diffs and watch out if there are missing hitsounds and if the hitsounding is consistent. Yeah I went through the diff after applying your suggestions and I think they're good now.

Call me back when you are done with that :)
Thanks for modding, will call back! ^^
Myxo
Rebubbled!
Pereira006
Everthing look good

Qualify

congratz your first map qualify
meii18
Last year,I modded it and yeah I was a newbie at modding then.Now,the map got qualified and glad to see this qualified after a year of efforts.Congratulations to all who put their efforts into this mapset! (:
Topic Starter
Phos-

Pereira006 wrote:

Everthing look good

Qualify

congratz your first map qualify

Desperate-kun wrote:

Rebubbled!
Thanks so much for bubble + qualify, I don't know what to say... <3
Spayyce
#theDream ! Congrats on qualify <3
Kalibe
omg Finally !! gratz :3
Myxo
Congratz :D
ColdTooth
Gratz Faded! You're becoming just like me, except better. /run
Squichu
Omg, I remember modding this like aaaaages ago!
Congratz on getting it qualified! :3
Mao
Oh finally!
Qiyana
OMG! Its qualified. Good luck getting it ranked.
Cloudchaser
The map is good but default clap at nightmare diff sounds a bit off IMO

congratulations anyway
Avishay
Oh wow I remember modding this one, congratulations!
Starry-
Congrats! <3
BrianTheDrummer
Congrats! Glad to see you didn't give up on this and got it ranked. Well done!
Pereira006

-Faded- wrote:

Thanks so much for bubble + qualify, I don't know what to say... <3
You don't have to said :p, is rank now, congtraz your first map rank
Mekki
Oh, Faded, i didn't see that this was qualified, but anyways, gratz for ranked :3
AruOtta
Congratz :3
[Shiny]
Finally ranked! Congratulations :D

Thanks you for this great map
old foxy
I am japanese.^^
nice to meet you! :lol:
NashoCHL
Nice Map Thanks :D 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Mr_Noctali
C'est juste kiffant cette zic
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