oh really
*explodes*Pereira006 wrote:
bubble
Oh, thanks. I've changed it, so hopefully it should be fine.Gero wrote:
Sorry but I have to pop this due a wrong snapping on the higher difficulties (Insane & Extra) so from here 01:09:580 - until 01:09:871 - here and from here 01:18:900 - until 01:19:191 - here the rhythm should be 1/6, I've asked for some BNs opinions about that and they are agreed with me, I'll do a properly mod later.
If you've actually read his userpage, then you'll know that he's having some issues irl atm. Posting this won't solve these issues any quicker, and I think we should all just be patient.Nitrousdragon wrote:
Faded, im guessing Gero's ignoring you. Well done Gero D:
Thank you for the mod (I applied everything except when I wrote in red)Gero wrote:
Alright.
Kenterz's Easy
I want to suggest you to check the whole difficulty due you've used some changes of spacing but on some parts are quite confusing and inconsistent so you should fix that.That's all, I hope you understand that I don't want to force myself to bubbled something that not making me feel sure so good luck for now.[/list]
- 00:50:065 (4) - Yeah I already know that you're trying to keep a consistent rhythm but if you ask me isn't that bad to try something different so what about to make like this? I think sliders starting on red ticks are too hard for beginners, so sliders starting on blue ticks...
- 00:54:725 (4) - Same as above. (take this as example but there are a couple of them that are similar so you can fix those as well.) Same as above
- 01:52:978 (2) - This is a bit outside of the mapping area so to avoid any possible disqualification I'd like to move it a couple of grids up.
- 02:02:298 (2) - Yes this one is unrankable.
Thanks for modding!Gero wrote:
Alright.
GeneralNormal
- I'd like to suggest you to use my mp3/video to improve the quality also you can take my timing as well since there are some variations on it. Ok, done.
- This is a personal suggestion but you can take it if you want, what about to use this as background? it looks quite better if you ask me. I prefer my other background.
- About those last spinners I think it doesn't has enough time after the last note so I suggest you to starting them on the next tick. Fixed
Extra
- 00:16:570 (1) - What about shorten this slider by 1/2 and then adding a circle at this 00:17:153 - part? I think it fits better than a long slider if you ask me. I think it sounds/plays fine, personally, so I'd rather not change this.
- 00:22:978 - Add something clickable here due vocals? ^, and the vocals are a bit too fast for them to make sense on a normal.
- 00:35:211 (2) - Yeah you should take a look at this note since the spacing is quite confusing. (You should apply the same thing to parts that are similar.) I don't get why the spacing is so confusing.
- 01:37:832 (1) - Same as above. ^
- 02:23:852 (2,3,4) - I think that is a bad idea using stacks on a normal difficulty even if they fits with the song since it makes the pattern confusing for newbies players also if I'm not wrong you didn't used them until this part so it's makes a inconsistency tbh. Newbie players can play easy if stacks are too hard for them, imo. About the inconsistencies, I think it's fine because the music is drastically different here as well. If it's really that bad though, I'll fix.
- 02:33:172 (2,3,4) - Same as above. ^
- 02:37:250 (5,1) - Stack them please, I found unnecessary a manual stacking with those two objects. ok
Well I asked for some BNs opinions about the AR and we come the same conclusion about decrease it by - 3 so the AR be 9.3 also use 8 as OD as well. I fixed the AR, but I'd rather keep the OD because the map doesn't contain any 1/8, and is filled with very simple rhythms. Since this is an extra, I'd rather keep the OD challenging.
- The principal problem is this difficulty since you abused of the 1/4 sliders and that can be considered as overmapped also the jumps doesn't help at all btw the gap between Hard and Insane is quite huge if you ask me because 3.7 to 4.51 is unrankable, sadly that is the truth so you should add another difficulty there or at the least decrease the 1/4 spam on the Insane so I won't bubble it for those reasons. I'll see what I can do about it.
- Your hitsounds is not that bad at all but sometimes it turned annoying for my ears, remember this is a 103 song that works with 206 of BPM and spamming 1/1 claps is so weird, I suggest you to remove some claps following the background could be a good option 02:19:774 - for example here you used claps when almost all of them makes no sense due the music at this part is soft, so using whistles instead claps could be good imo. ok, I replaced them.
- Another thing that I want to drop here is about the higher SV on the Extra/Insane seriously 1.50 as SV is so exaggerated,quite random and hard to read at the first testplay but I guess that you won't to change that since you mapped it like this. I'd rather not change it.
That's all, I hope you understand that I don't want to force myself to bubbled something that not making me feel sure so good luck for now.
Yup, I believe FNaF song just went RIP. #blamegeroNhawak wrote:
rip? ;___;
I really hope this is a joke. I enjoyed Faded's beatmaps alot moreNitrousdragon wrote:
Yup, I believe FNaF song just went RIP. #blamegeroNhawak wrote:
rip? ;___;
Hey Faded ! How can your motivation just fade away like that when your map is almost ranked?! Do you know how close you are?? This is a very nice map! you can't just leave it in the darkness of the beatmap graveyard! And if you're planning to leave mapping, at least let this be your only ranked map, people love it! just look at how many people added this as their favorite beatmap, is a lot for a beatmap that has not been ranked! I know you said that the point of playing a map is just to have fun... but YOU ARE VERY CLOSE TO GET THIS RANKED, so don't give up! And don't even mind about Gero's mapset being ranked, everyone's mapset is unique![ Faded ] wrote:
Sorry guys, but I'm just not motivated to rank this anymore. I have added an AR9.6 difficulty and an AR10 one for these who prefer it. Please have fun with it, since that's the whole point of playing a beatmap in the first place. (not for a leaderboard and pp!)
ezek wrote:
Hey Faded ! How can your motivation just fade away like that when your map is almost ranked?! Do you know how close you are?? This is a very nice map! you can't just leave it in the darkness of the beatmap graveyard! And if you're planning to leave mapping, at least let this be your only ranked map, people love it! just look at how many people added this as their favorite beatmap, is a lot for a beatmap that has not been ranked! I know you said that the point of playing a map is just to have fun... but YOU ARE VERY CLOSE TO GET THIS RANKED, so don't give up! And don't even mind about Gero's mapset being ranked, everyone's mapset is unique![ Faded ] wrote:
Sorry guys, but I'm just not motivated to rank this anymore. I have added an AR9.6 difficulty and an AR10 one for these who prefer it. Please have fun with it, since that's the whole point of playing a beatmap in the first place. (not for a leaderboard and pp!)
Think about it..
Actually, don't even think about it, just get it ranked!
I don't always give motivational speeches, but when I do, I make sure they are worth it!DJVinyl wrote:
Motivational Speeches by ezek
loll. It's actually going to be an easier extra, and I'm doing it, so I'll have to decline. Thanks for the offer though :3DJVinyl wrote:
lemme do light insane?
I don't really know tbh.Fort wrote:
ok when rebub?
You really know that mean you can chance ask me to re-bu[ Faded ] wrote:
I don't really know tbh.Fort wrote:
ok when rebub?
[ Faded ] wrote:
Thank's for modding this! It helped a lot!ColdTooth wrote:
Hello. I promised a mod for you, and for like several other people.
[General]
I'm really uncertain. I have really high hopes of this map, but when I see the spread from H - I - X, it just goes blank for me. Mehh
Ignore the previous statement if you do not care.
Now that Yellow is the new combo color in exchange of that horrifying blue, the new combo color should be a bit darker imo I'll get some more thoughts.
[Normal]
HP 3.5 ok
00:20:939 (1) - Fix slider. Personally, these should not be allowed in normals. Not sure what's wrong with it, but I made an adjustment anyway.
00:34:046 (3,1,2,3) - Eh, transition could be a lot better here. You could make 1 and 2 into a 1/1 slider I think it's fine as it is.
00:35:502 (3,1) - Oooh, that almost overlapping slider(s) Fixed!
00:58:221 (1,2) - Fix blanket Wasn't sure how to fix sliderblankets like these, made an effort to make the slidertrail edges as parallel as possible though.
00:59:677 (3,5) - Should stack Can't really do that because sliders like 01:01:716 (1) - will get pushed off the edge when I move it to comply with spacing. It can't be that bad though since they're not both on the screen at the same time. If more people mention it then I'll probably just redo the pattern.
01:03:755 (2,1) - The idea of stacking like this on normal is kind of really weird. I mean, some people wouldn't know there would be a stack underneath. That's just me. I don't see any stacks here. :/
01:06:376 (3) - Blanket issues Fixed
01:06:085 (2,3,4,1) - Not even a square I don't see anything wrong with it...
01:11:036 (3,4) - Consider blanketing each one's sliderbegin Not a bad idea, but 01:10:745 (2) - would overlap on top of the end of (4) and I'll have to redo a bunch of stuff. It's fine as it is~ (if I move them the other way then I wouldn't be able to place 01:12:201 (1) - without some sort of nasty overlap.)
01:15:696 (3) - Heeeey loook, blanket! Fixed!
01:15:405 (2,3,4,1) - Nu squareI don't see anything wrong with this either.
01:20:356 (3,4) - Consider blanketing each one's sliderbegin Fine as is, see 01:11:036 (3,4) - for reasons.
01:43:657 (3,4,1) - Make into triangle Fixed.
01:58:803 (1) - Not blanket Fixed.
02:13:657 (2) - Oh dear. Unstack from 1. Yeah the note had nowhere else to go, I thought it was pretty bad as well. I ended up redoing the pattern and I came up with something better. Fixed!
I really didn't like the end. It felt poorly done, and rushed. I found the ending really hard to map. If it's that bad I'll probably end up remapping it.
02:37:322 (1) - Do the same for what I said in easy ok
[Insane]
00:11:036 (2,3,4) - Unfitting I thought that as well, fixed.
00:27:929 (1,2) - Fix blanket Fixed (I think)
00:34:046 (2,3,4,5,6,7) - Really jagged. Yeah, I'll get some more thoughts on it, it shouldn't effect gameplay too much.
00:43:366 (5,1,2,1,2) - Holy combo batman lol fixed
01:13:657 (2,3,4) - To me, this kind of looks really weird. I like the pattern, no change~
01:15:405 (5,1) - nice blank- I mean, fix blanket Fixed!
01:22:978 (2,3,4) - Looks weird I like it~
01:24:143 (1,2,1) - Spacing Fixed
01:34:628 (2,3) - Rough. I would flip 3 so it would flow smoothly I think it's fine as it is.
01:47:153 (1) - yaaaay unrankable slider Didn't know it was unrankable, fixed.
01:53:269 (2,3,4,5,6,7) - Rework this. This is just completely rushed, and really bad I think it's ok, I will get more thoughts on this.
01:59:968 (1,2,3,4) - I will say this. This is not a square Fixed (I think)
02:03:755 (2,3,4) - Horrible blankets imo I readjusted (3), but I think the other blanket's fine.
02:37:322 (1) - Remove spinner, add note instead. I think an insane player would easily be able to react to the second spinner. No change~
[Extra]
AAAAAAAAAAAAAAAAA I'm done
FYI: I still don't really know the correct technique for fixing/doing complex shapes like these easily.
There are several improper blankets like 00:29:386 (1,2) - Fix 'em Ok.
00:31:424 (2,1,2,3,4) - srsly, not a pentagon Fixed
00:33:026 (2,3,4,5,6) - ^^
00:34:046 (1) - What the hell is this kind of blanket idk, fixed.
00:37:832 (3,4,5,6,1) - PENTAGON. 5 SIDES. STAR. Learn what you did in geometry class ok
00:47:153 (3,4,5,6) - SQUARE. 4 SIDES. 4 POINTS. sorry im trying to entertain myself I replaced the square with a different pattern altogether. np
00:49:191 (3,5) - Blanket I think it's fine, but I made a small adjustment anyway.
00:50:648 (3,4,1,2) - What kind of jump is this? idk™. Plays fine so I don't really see an issue. No change.
00:59:968 (3,4,5,6,1) - YOU'RE ALMOST THERE! i think Almost!
01:03:755 (1,2,3) - TRIANGLE! 3. FRIGGIN. SIDES. 3. POINTS! srsly lol fixed
01:23:269 (4,5,1) - Please. I'm asking you again. I will continue to harp on you if you do not decrease the jump Hnnnnnnnnnng fine >.<
01:27:055 (1,2) - Blanket
01:45:551 (3,4,5,6,7,8,9,10) - OCTAGON HAS 8 FANTASTIC SIDES. THIS IS NOT AN OCTAGON BECAUSE SPACING omg im having fun I was aiming for more of a circle than an octagon. I think it's fine~
02:03:755 (2,4) - Definitely fix blanket ok
02:06:376 (3,4,5,6) - How jumpy Jumps \o/
02:15:696 (3,4,5,6,1) - FIVE. NIGHTS. AT. PENTAGONS. ok ill stop Fixed lol.
02:18:318 (4,5,6) - TRIANGLE Fixed.
02:37:322 (1) - Consider spinner idea Like insane, players are skilled enough to handle two spinners.
Really, the whole extra difficulty really needs some work. asdfghjkl
Thanks for modding!suricate1 wrote:
i dont mod easy or normals, are ridiculous to try mod:D
Insane
02:01:763 (3) - move to x1036 y:144 I'm assuming you mean x136. In that case, I disagree, it would be inconsistent to put a jump there because all the other patterns like that are normally spaced.
no more modds found
Extra
00:43:414 (2,3,4,5) - its suposed to make a square Nope, that would be unnecessary becasue you can't notice it in-game. It's fine as it is.
01:06:278 (5) - ; 01:08:608 (5) -; 01:10:938 (8) - ; 01:13:268 (5) - ; 01:15:599 (5) - ; 01:17:929 (5) - ;01:20:259 (8) - ; 01:22:589 (5) - ; 01:49:384 (4) - for all i recommend a slider back to fit the sound, because its a extra diffy No. Extra difficulties are still supposed to be difficult. If you listen closely then you'll hear that there are appropriate sounds for these circles, so it would be a waste to make them repeats.
Nightmare
u have a extra, maybe at nightmare u can place AR9,5 ur choice Okay. I made Extra 9.2 and Nightmare 9.5
00:12:831 (1) - first curve to inside of corner, more beatifull visual Nah, that would result in a worse flow, so no change.
00:33:656 (6) - make it a S horizontaly No. This is supposed to be blanketed by 00:34:093 (1) - . If I made this slider an S shape, the blanket would be ruined. No change.
00:37:880 (3) - move to x:64 y:204 Nope, this is suppose to be a star/pentagon. Doing this would ruin it.
00:40:064 (3) - this hit in a line with (2) and (4), can be change to x:348 y:176 No, this is not noticeable during gameplay. Doing this would make the pattern worse by ruining flow and creating uneven spacing throughout the jump.
01:07:588 (1,2,3,1,2,3) - that patterns are strange, rotate vertically 01:08:316 (1,2,3) - , and move 01:09:045 (4) - to x:168 y:236 Yeah I agree, this pattern is better. I did this but with higher spacing between the jumps.
01:17:637 (1,2,3) - same ^^ and move 01:18:365 (4) - too Same ^^
01:41:957 (3) - this hit looks bad position, move it more to down It's in a fine position, flows well from the slider.
01:50:404 (5,6,1,2,1,2,1) - make thats sliders close a cirlce and move 01:51:860 (1) - maybe to x271 Y:293 Not too sure what you mean by this, but I think the pattern is fine.
Good luck, i think its ready to get ranked