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*Namirin - Koi no Hime Hime Pettanko

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Total Posts
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Topic Starter
renew
This map has been deleted on the request of its creator. It is no longer available.
IA42
[General]
- Reduce image size (if you don't mind i'm just reducing it for you without reducing the quality from 2mb+ to 319kb so Here for the image)
[Normal]
- Change AR to 6
[Hard]
- Change AR to 8
[Insane]
- *Seems fine for me*

Anyway i really love this song :) , and i hope this gonna be ranked soon ;)
SasakiSayaka
offset=1795
Knotts
Cool map, have some stars
SoGa
[General]
  1. Enable Custom Colours?
  2. If ur not going to make StoryBoard , then pls disable wide screensupport.(NM and HD)
[Insane]

  1. 01:03:777 (2,3,4) - is not better to make them blanket ?
  2. 01:04:788 (5) - and then this one get blanket with 4 , and get more closer
  3. 01:18:946 (5,6) - i think it is not necessary to jump (Tho
  4. 01:35:294 (6,7) - maybe blanket
  5. 01:57:204 (1,2,1,2) - maybe no need to spam NC like this
  6. 02:45:912 (4,6) - idk but not recommend this overlap
  7. 03:42:878 (1,2,3,1,2,3,4) - 02:32:766 (1,2,3,1,2,3,4) - the same rhythm why , better to make those jump same as the 2nd kiai ,to make it more consistency .
wait , is this ur 1st map ~ So GOOOOD . :d
HIME HIME ! xD . and then finally 2nd season ~ :)
helpless mod and poor english , sry .
Ichigaki
Thanks for give me a chance to mod your map :)

Called from ♪ ichia7x's [AllMode] Modding Queue ♪


[General]
  1. Song Setup :
    1. Change the title to '*なみりん'
    2. Change the romanised title to '*Namirin'
    3. Add '弱虫ペダル' to Source
    4. Add 'Yowamushi Pedal insert song' to tags
      (Source)
  2. Music and background : Clear
  3. Kiai and preview audio : Clear
[Insane]

  • Really nice diff, so i just give you some suggestion here to improve the quality :oops: , feel free to reject
  1. 01:37:148 (1) - This code make the slider more neat
    356,304,97148,2,2,P|375:225|315:171,2,170,2|2|0,0:0|0:0|0:0,0:0:0:0:
  2. 01:56:193 (1) - Same reason with above
    88,216,116193,6,4,P|80:300|144:344,2,170,4|4|4,0:0|0:0|0:0,0:0:0:0:
  3. 02:11:530 (2) - Move to x:220 y:380
  4. 02:47:681 (1) - This spinner isn't recommended but still okay, try to change it to slider if you want
  5. 02:58:721 (1,1,1,1,1,1) - Would be better if you use just one combo colour
[Hard]
  1. OD +1
  2. 00:42:878 (2,3) - Blanket much better
  3. 00:43:384 (3,4) - Same as above
  4. 00:45:575 (2) - Maybe try this code
    384,216,45575,2,4,L|368:364,2,140,4|4|0,0:0|0:0|0:0,0:0:0:0:
  5. 01:07:653 (5,9) - Maybe try blanket?
  6. 01:31:417 (2,3) - Same as above
  7. 01:33:440 - Maybe add something here, but because you're following the vocal here, so this maybe unneeded
  8. 01:49:283 (5,6) - Try x:276 y:276
  9. 01:49:788 (7,8) - Try x:368 y:328 if you follow the last one
  10. 02:00:912 (7) - Try x:340 y: 136
  11. 02:01:249 (1) - Try x:324 y:148 if you follow the last one
  12. 02:12:035 (7) - Maybe blanket like this code
    224,211,132035,2,4,P|264:206|308:212,1,70
  13. 03:10:181 (1,1) - Make it sliderbow (Blanket)
I'll leave the Normal to another modder

Sorry if my mod is bad, good luck :oops:
tewbs
New modder from #modreq. Found the song pretty cool so i decided i would take a look at it :)

Insane
00:27:541 (2,3,4,5) - I suggest doing those 4 notes more jumpy kind of like those 00:26:193 (4,5,6,7) - for consistency
01:06:474 (1,2,3,4,5) - You might wanna try to bring (3) closer to (4) since there is no real reason for this change in distance snap there. Or you can make the distance between the 5 notes bigger.
01:13:215 (1,2,3,4,5) - ^ same with this, i think the jump for (3) and (4) is too big, and you can still make those 2 pattern symmetrical.
02:21:305 (4) - I suggest giving a curve to that slider and maybe bring it a little bit closer to (3). I made an exemple of how i think it plays a bit better. http://puu.sh/c9MWc.jpg
02:59:732 (1,2,3) - I feel like the distance here might be a bit too big after that stream/slider stream.
03:01:249 (4,5,6) - same with this i think the distance is a little too big for how the song goes at this part.
03:02:429 (8) - ^ i suggest to bring (8) a bit closer between (7) and (1)

I gave the hard and normal diff a look, but i am no experienced at all in mapping those difficulty. I didnt find anything that looked weird tho.

Really fun map :) Good luck i hope I was helpful.
Akatsuki Nagi
Called from Kagamine Ren & Nagi awa’s nm/m4m queue

[General]
None.

[Insane]

  • 00:25:856 (3,4,5,6,7,8,9) - I think it is necessary to put a regular hexagon
    00:31:754 (1,2,3,4,5,6,7) - Same as above. at least move 2 a little up
    00:44:058 (2,3,4,5,6,7) - Move 3,4 to (x:204 y:64) and move 5,6,7 to (x:128,y:236) to fit rhythm better
    00:57:710 (4,5,6) - Same reason with above. Move 4 to (x:284,y:184) and move 6 to (x:204,y:291)
    01:57:372 (4) - Same reason with above. Move to (x:248,y:60)
    02:00:912 (5) - Move to (x:253,y:110)
    02:32:092 (6,7,8) - Maybe move some up is better? >~<
    02:00:912 (5) - Try (x:325,y:153)
    03:30:238 (1,7) - Move a little up
[Hard]

  • 01:41:024 (3) - Delect the note because 01:40:350 (2) - is a little hard to read. Or u can use ↓↓↓03:07:485 (2) - Blanket?
[Normal]

  • Everything looks good :)
Hope useful (poor english :o
It's very nice song! I like it!
Good luck >~<
Topic Starter
renew

Nagi awa wrote:

[Insane]

  • 02:00:912 (5) - Move to (x:253,y:110)
    02:00:912 (5) - Try (x:325,y:153)
I think you type wrong here. :?
Akatsuki Nagi
I'm sorry for the mistake and it should be
[Insane]

  • 02:00:912 (5) - Move to (x:253,y:110)
    02:33:946 (4) - Try (x:313,y:150)
Kalxie
Normal:
Would probably be better off be named easy instead of normal

Insane:
SPOILER
00:30:406 (1,2,3,4) - Swapping the positions of 1/2 and 3/4 would make it flow better from the build up to the jumps.
00:44:226 (3,4,5,6,7) - I feel like making stacks here isn't the greatest. Perhaps making them into lines or curves would flow better instead of doing stack jumps.
01:41:193 (3) - Slider velocity change here is pretty random and could probably do without it.
02:40:687 (1,2) - Instead of just putting these two here, consider mapping more before and after it or simply removing these two and turn it into a break.
02:48:440 (1,2) - Perhaps having these closer to the middle of the axis rather than off to the slider would transition better from the spinner to it. It would leave a bit more margin for error.
bigfrog
hello, from queue
but it's not a mod, just want you to reply some mod above...
why? since the next modder will don't know if you have updated, and might will give the repeated questions

although it's may be not necessary, but i still said it in my queue :(
your reply also help we know what to give a better mod, so...
i just hope, if you still don't want to do it, i'll still give a mod, that all i want to said :|
feel sorry if i was too tough...
Topic Starter
renew

bigfrog wrote:

hello, from queue
but it's not a mod, just want you to reply some mod above...
why? since the next modder will don't know if you have updated, and might will give the repeated questions

although it's may be not necessary, but i still said it in my queue :(
your reply also help we know what to give a better mod, so...
i just hope, if you still don't want to do it, i'll still give a mod, that all i want to said :|
feel sorry if i was too tough...
I have poor English.I will try reply mod next time. :oops:
bigfrog
as i promised :3/
anyway, i think anyone who mod your map and see your reply will be glad
so don't worry ;)

Normal
00:12:204 (1) - try this rhythm :
i think it'll be more fit :)
00:22:822 (3,1) - blanket better
01:07:485 (2) - 2 grid left?
01:18:271 (2,3) - suggest to use this rhythm :
01:56:530 (3) - fix the place, move to 276|280?
02:45:912 (4,1) - try this for better flow? :
and fix the after objects
02:59:732 (3) - NC here instead of 03:00:743 (1)
03:02:092 (3) - NC here instead of 03:02:766 (1), since fit better :>

Hard
hmm...why dost the distance in your map have 1.2 & 1.3 :?
i think the regular distance will be more neat :3
00:50:968 (4,5,6) - prefer this pattern, since more easily to hit
00:57:710 (2) - how about this rhythm and shape, it'll be more fun! :
01:07:990 (6,7,8) - just think it's too hard for hidden mode :?
01:16:249 (3,4) - swap and (4) move to 01:16:923 (5)'s start
01:18:608 (2,3) - too close?? fix the distance between, maybe (1,2) move to 84|296?
01:40:350 (2) - remove a reversion and add a circle at 01:40:856??
02:12:035 (6) - blanket the 02:11:530 (5) start :
02:22:485 (5,1) - swap and (6) move to 02:23:159 (1) start and NC (remember remove the original NC)
03:22:822 (1) - remove a reversion and and add a circle please :? it'll be more easily to hit ;)

Insane
00:30:912 (3) - move to the farther place since it's very easy to confuse :(
01:43:721 (3) - maybe move to 01:43:889 (4)'s start?

oh...really have noting can said XD
just think the flow in the Insane is very nice~

that all, felt a little tired since this map have long times :P
GL~~!!
Topic Starter
renew

bigfrog wrote:

as i promised :3/
anyway, i think anyone who mod your map and see your reply will be glad
so don't worry ;)

Normal
00:12:204 (1) - try this rhythm :
i think it'll be more fit :)
yeah,Change as your suggestion
00:22:822 (3,1) - blanket better
Fixed
01:07:485 (2) - 2 grid left?
What that mean.Move left 2 grid ?
01:18:271 (2,3) - suggest to use this rhythm :
Change as your suggestion
01:56:530 (3) - fix the place, move to 276|280?
Fixed
02:45:912 (4,1) - try this for better flow? :
and fix the after objects
Change and fix as your suggestion
02:59:732 (3) - NC here instead of 03:00:743 (1)
yeah,It better.Fixed
03:02:092 (3) - NC here instead of 03:02:766 (1), since fit better :>
Fix this one too

Hard
hmm...why dost the distance in your map have 1.2 & 1.3 :?
i think the regular distance will be more neat :3
00:50:968 (4,5,6) - prefer this pattern, since more easily to hit
Change as your suggestion
00:57:710 (2) - how about this rhythm and shape, it'll be more fun! :
Change as your suggestion
01:07:990 (6,7,8) - just think it's too hard for hidden mode :?
yeah,I change it into slider
01:16:249 (3,4) - swap and (4) move to 01:16:923 (5)'s start
Change as your suggestion
01:18:608 (2,3) - too close?? fix the distance between, maybe (1,2) move to 84|296?
Fixed
01:40:350 (2) - remove a reversion and add a circle at 01:40:856??
Change as your suggestion
02:12:035 (6) - blanket the 02:11:530 (5) start :
Fixed
02:22:485 (5,1) - swap and (6) move to 02:23:159 (1) start and NC (remember remove the original NC)
Change as your suggestion
03:22:822 (1) - remove a reversion and and add a circle please :? it'll be more easily to hit ;)
Change as your suggestion

Insane
00:30:912 (3) - move to the farther place since it's very easy to confuse :(
No,I intended to make it a little confused.
01:43:721 (3) - maybe move to 01:43:889 (4)'s start?
No,I try to make jump on 3 and 4.But I will change position.

oh...really have noting can said XD
just think the flow in the Insane is very nice~

that all, felt a little tired since this map have long times :P
GL~~!!
vrrt
From modding queue~~~

v----All just suggestion, change what you want

Normal
^I think it's good.
<---sooo bad at modding normal/easy. Gomen

Hard
00:02:934 (1,2) - switch the nc
00:04:451 (4,1) - ^
00:05:631 (1,2) - ^
00:12:541 (1) - nc
00:25:856 (7,1) - switch nc
00:36:305 (1,3) - ^
00:51:305 (1) - take nc off
01:02:429 (5) - nc
01:03:608 (1,2) - switch nc
01:05:125 (6) - nc
01:06:305 (1,2) - switch nc
01:07:653 (1) - nc
01:10:856 (1) - ^
01:11:698 (1,2) - switch nc
01:13:215 (6,1) - ^
01:14:563 (5) - nc
01:15:743 (1,2) - switch nc
01:16:923 (5) - nc
uguuu. mostly gonna be nc
^ = map is good, just fix the nc

Insane
00:02:934 (1) - I moved it to x:216 y:244 so it plays better. Also take nc off here
^ add the nc here 00:03:103 (2) -
00:03:608 (5) - Move to x:4 y:140
00:03:777 (6,7) - i switched both of their places so it fits the music a bit better
00:04:620 (2,3,4,5,6,7) - Doesn't feel right stacked, so i suggest something like this maybe? http://puu.sh/ciZuy/74e7012b16.jpg
00:06:137 (4,5) - ctrl+g here to fit the music more.
00:13:384 (7,8,9) - Kinda plays out better like this to me http://puu.sh/ciZGA/66e74a8d69.jpg the nine is stacked with six
00:15:238 (7,8,9) - ^ http://puu.sh/ciZWt/d969c7913f.jpg
00:15:238 (7,1) - add nc at the 7 and take the nc after it
00:17:597 (2) - Change it into half a slider. 3/4 dont fit here that well
00:18:946 (5,1) - Can blanket a bit better
00:19:788 (2) - stack it with 00:20:125 (3) -
00:21:642 (5) - Make it a star jump with the 4 notes before it and let it blanket 00:21:305 (3) -
00:22:485 (2) - stack with 00:22:822 (3) -
00:24:339 (4,5) - Make it a slider. you can place it anywhere you want. I had it like this http://puu.sh/cj0hV/f2090d7600.jpg
00:27:035 (9) - stack it with 00:25:856 (3) -
00:27:541 (2,3) - ctrl+g
00:33:608 (3,4) - can make it into a slider
^ if you do, can be something like this or whatnot http://puu.sh/cj0GQ/233d28b22a.jpg
^00:33:946 (4) - stacked with 00:33:608 (3) -
00:34:114 (1) - nc here
01:07:316 (4,5) - ctrl+g here?
01:12:204 (2) - ^
01:12:541 (3) - ^
01:24:339 (1,2) - fix the overlap here
01:41:193 (3) - 1/2 slider, not 3/4 please.
01:43:384 (2) - Stack with 01:43:721 (3) -
02:04:620 (2,4) - can blanket better
00:16:670 (1) - almost forgot about the spinner. Try not to end it in the 3/4 or 1/4 time, so shorten by just a tick.
02:47:681 (1) - ^
02:48:608 (2) - ^ dun wry, can be easily replaced again since it's after a spinner :3
03:04:114 (8) - move to x:240 y:260
Good mapset. Good luck getting it rankeed ^^
Topic Starter
renew

FrozenSakura wrote:

From modding queue~~~

v----All just suggestion, change what you want

Normal
^I think it's good.
<---sooo bad at modding normal/easy. Gomen

Hard
00:02:934 (1,2) - switch the nc
00:04:451 (4,1) - ^
00:05:631 (1,2) - ^
00:12:541 (1) - nc
00:25:856 (7,1) - switch nc
No
00:36:305 (1,3) - ^
No
00:51:305 (1) - take nc off
01:02:429 (5) - nc
01:03:608 (1,2) - switch nc
01:05:125 (6) - nc
01:06:305 (1,2) - switch nc
01:07:653 (1) - nc
01:10:856 (1) - ^
01:11:698 (1,2) - switch nc
01:13:215 (6,1) - ^
01:14:563 (5) - nc
01:15:743 (1,2) - switch nc
01:16:923 (5) - nc
Fix all the remaining
uguuu. mostly gonna be nc
^ = map is good, just fix the nc

Insane
00:02:934 (1) - I moved it to x:216 y:244 so it plays better. Also take nc off here
^ add the nc here 00:03:103 (2) -
00:03:608 (5) - Move to x:4 y:140
00:03:777 (6,7) - i switched both of their places so it fits the music a bit better
00:04:620 (2,3,4,5,6,7) - Doesn't feel right stacked, so i suggest something like this maybe? http://puu.sh/ciZuy/74e7012b16.jpg
I like this.Change as your suggestion
00:06:137 (4,5) - ctrl+g here to fit the music more.
No,But I change 4,5 position instead.
00:13:384 (7,8,9) - Kinda plays out better like this to me http://puu.sh/ciZGA/66e74a8d69.jpg the nine is stacked with six
Change as your suggestion
00:15:238 (7,8,9) - ^ http://puu.sh/ciZWt/d969c7913f.jpg
Change as your suggestion
00:15:238 (7,1) - add nc at the 7 and take the nc after it
Fix
00:17:597 (2) - Change it into half a slider. 3/4 dont fit here that well
I wll keep 3/4 for now,but I decrease sv instead
00:18:946 (5,1) - Can blanket a bit better
That best I can do lol.
00:19:788 (2) - stack it with 00:20:125 (3) -
I like this.Change as your suggestion
00:21:642 (5) - Make it a star jump with the 4 notes before it and let it blanket 00:21:305 (3) -
00:22:485 (2) - stack with 00:22:822 (3) -
Change as your suggestion
00:24:339 (4,5) - Make it a slider. you can place it anywhere you want. I had it like this http://puu.sh/cj0hV/f2090d7600.jpg
00:27:035 (9) - stack it with 00:25:856 (3) -
Change as your suggestion
00:27:541 (2,3) - ctrl+g
Change as your suggestion
00:33:608 (3,4) - can make it into a slider
^ if you do, can be something like this or whatnot http://puu.sh/cj0GQ/233d28b22a.jpg
^00:33:946 (4) - stacked with 00:33:608 (3) -
00:34:114 (1) - nc here
01:07:316 (4,5) - ctrl+g here?
01:12:204 (2) - ^
01:12:541 (3) - ^
01:24:339 (1,2) - fix the overlap here
01:41:193 (3) - 1/2 slider, not 3/4 please.
I wll keep 3/4 for now,but I decrease sv instead
01:43:384 (2) - Stack with 01:43:721 (3) -
Change as your suggestion
02:04:620 (2,4) - can blanket better
Fix
00:16:670 (1) - almost forgot about the spinner. Try not to end it in the 3/4 or 1/4 time, so shorten by just a tick.
02:47:681 (1) - ^
02:48:608 (2) - ^ dun wry, can be easily replaced again since it's after a spinner :3
03:04:114 (8) - move to x:240 y:260
Change as your suggestion
Good mapset. Good luck getting it rankeed ^^
-Yuzuriha
From mod req~

Insane

00:12:204 finish remove . like clap

00:31:417 this NC
00:31:754 remove NC

00:33:777 Sampleset Drum . clap
00:39:170 ^

00:43:384 slider add
00:43:721 Note add
00:43:889 Note add

01:46:586(6,7,8) few near

02:47:007 remove

03:47:766 NC

Hard

01:01:417(2,3) Blanket

01:49:957 NC
01:50:462 NC remove

02:39:507 Note
02:42:204 Note

03:04:957 remove NC
03:05:125 NC

03:07:316 remove NC
03:07:485 NC

03:06:811(6,1,2) Blanket

03:13:215 Note?

mod finish

nice map

good luck :)
Topic Starter
renew

-Yuzuriha-inori- wrote:

From mod req~

Insane

00:12:204 finish remove . like clap
I like this too.Change as your suggestion
00:31:417 this NC
00:31:754 remove NC
fix
00:33:777 Sampleset Drum . clap
00:39:170 ^
Change as your suggestion
00:43:384 slider add
00:43:721 Note add
added
00:43:889 Note add
No
01:46:586(6,7,8) few near
fix
02:47:007 remove
No
03:47:766 NC
fix
Hard

01:01:417(2,3) Blanket
fix
01:49:957 NC
01:50:462 NC remove
fix
02:39:507 Note
02:42:204 Note
No,I try to follow drum sound
03:04:957 remove NC
03:05:125 NC
fix
03:07:316 remove NC
03:07:485 NC
fix
03:06:811(6,1,2) Blanket
fix
03:13:215 Note?
Nope
mod finish

nice map

good luck :)
I Want a Cuddle
[Normal]
Change both OD and HPDR to 4 & AR to 5 ?
00:04:114 (1,4) - This overlap doesnt look good.
00:06:474 (1) - Dont NC here. (this gives alot of hp)
00:47:934 (3,4) - These sliders don't follow the rhythm imo.
01:20:631 (1) - Dont NC here.
01:42:878 (1,2) - Improve Blanket.
02:43:552 (1) - Dont NC here.
03:08:159 (1) - Dont NC here.
03:10:856 (1) - Dont NC here.
03:21:642 (1) - ^
03:22:822 (1) - ^
Topic Starter
renew

I Want a Cuddle wrote:

[Normal]
Change both OD and HPDR to 4 & AR to 5 ?
00:04:114 (1,4) - This overlap doesnt look good.
00:06:474 (1) - Dont NC here. (this gives alot of hp)
00:47:934 (3,4) - These sliders don't follow the rhythm imo.
01:20:631 (1) - Dont NC here.
01:42:878 (1,2) - Improve Blanket.
02:43:552 (1) - Dont NC here.
03:08:159 (1) - Dont NC here.
03:10:856 (1) - Dont NC here.
03:21:642 (1) - ^
03:22:822 (1) - ^
all fix
Bl4ckk
Normal
Use 1/2 divisor next time, it works better :P
General: Ar -1.
00:10:856 (1) - This works as a reverse slider too. https://osu.ppy.sh/ss/2176079 It fits the song perfectly.
00:58:552 (2) - I think.. This doesn't fit the song really well.. Maybe it's just me.
02:42:878 (1) - Reverse slider works. http://osu.ppy.sh/ss/2176089
Nothing more to say here. Flow is kinda perfect and simmetry too.
Hard
General: Hp +1
00:35:462 (4) - Make this a little bit softer... https://osu.ppy.sh/ss/2176096
01:02:260 (4) - The new combo is here.
01:03:440 (4) - And here. When she starts singing. I don't know if you can understand. Try to fix this.
01:53:496 (3,4) - Overlapping looks bad :/
03:21:642 - You can use the polygon tool, for these cases.
03:33:440 - You can do a little stream here :P
Insane
00:05:631 - Let's start from this. I don't like weird spacing like this. But maybe it's your mapstyle and nobody said nothing, but I think that this is not necessary.
00:17:260 - Not all of the players can read this. Reduce the spinner, or delete the yellow 1.
00:30:743 - Yeah, I was talking about this spacing...
01:02:766 - Too hard. This insane reminds me Rainbow dash.
01:41:530 (4) - More close to the slider.
02:48:356 - Same as before.
This insane is full of bad and unnecessary spacing

Cya.
Topic Starter
renew

Dasheroo wrote:

Normal
Use 1/2 divisor next time, it works better :P
General: Ar -1.
00:10:856 (1) - This works as a reverse slider too. https://osu.ppy.sh/ss/2176079 It fits the song perfectly.
00:58:552 (2) - I think.. This doesn't fit the song really well.. Maybe it's just me.
02:42:878 (1) - Reverse slider works. http://osu.ppy.sh/ss/2176089
Nothing more to say here. Flow is kinda perfect and simmetry too.
Hard
General: Hp +1
00:35:462 (4) - Make this a little bit softer... https://osu.ppy.sh/ss/2176096
01:02:260 (4) - The new combo is here.
fixed
01:03:440 (4) - And here. When she starts singing. I don't know if you can understand. Try to fix this.
fixed
01:53:496 (3,4) - Overlapping looks bad :/
fixed
03:21:642 - You can use the polygon tool, for these cases.
fixed
03:33:440 - You can do a little stream here :P
Insane
00:05:631 - Let's start from this. I don't like weird spacing like this. But maybe it's your mapstyle and nobody said nothing, but I think that this is not necessary.
00:17:260 - Not all of the players can read this. Reduce the spinner, or delete the yellow 1.
00:30:743 - Yeah, I was talking about this spacing...
01:02:766 - Too hard. This insane reminds me Rainbow dash.
01:41:530 (4) - More close to the slider.
02:48:356 - Same as before.
This insane is full of bad and unnecessary

Cya.
neonat
Normal

00:06:474 (5,6) - I suggest you avoid stacking here in Normal, and the music didn't seem so strongly inclined for stacking
00:40:013 (1) - this off-beat is very unexpected in the Normal, especially with the strong vocals at 00:39:844
00:45:406 (1) - ^
01:22:822 (1,2) - blanket nicely
02:35:631 (1,2,3) - this rhythm is really complex in for such a difficulty, with 02:36:305 (2) being on an off-beat and also not on any of the vocals, making it very obscure as it goes with 1 of the background sounds, for the lowest difficulty, this is difficult
03:31:754 (4) - NC instead of 03:32:429 (1)

As the lowest difficulty, this is not very easy at all. You used a lot of off-beats in the map, especialy at the start and at the verses. For a 1/4 song this is too complex to be the simplest difficulty, either the rhythm in this difficulty is simplified or there is an Easy with more regular beats
Combo isn't consistent either, especially in the chorus/kiai. Just look at 02:21:642 (1,2,3,1,2,1,2,3) - and 01:08:833 (1,2,3,1,2,1,2,3) - and 03:31:754 (4,1,2,3,1,2,3) for comparison. Inconsistency makes it look more random.

Hard

The jump from Normal to Hard is quite large, with the introduction of the map being almost mostly 1/2 in the Hard already, you might have to find ways to reduce the gap. Also I think you should have HP5 instead for more gradual increase

00:45:575 (2,3) - you can make 00:45:575 (2) more centred between the slider
01:52:990 (2,3) - blanket them better?
01:55:687 (4,5) - ^
01:55:687 (4,6) - stack the ends perfectly
02:07:485 (7,8) - you NC this instead of 02:08:159 (1) before the first kiai time at 00:54:676 (1,2) - why is it different here?
02:21:137 (1,2) - this is inconsistent new combo with 1st kiai time, at 01:08:328 (3,4)
02:24:507 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you split this into much smaller combo patterns in the earlier kiai time at 01:13:215 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - why is this different as well
03:31:249 (7,8) - differs from 2nd kiai as well

Major combo pattern inconsistencies, once again it's about structure, and this makes it look random. Honestly, unless there is logical reasoning in the song, I cannot see why it won't be the same, being the same rhythm, same tune

Insane

00:16:670 (1,1) - 00:17:429 (1) is too soon after the spinner, talked about it with a BAT. This is what he listed as suggestions:
- map the spinner out, it seems just like a gimmick anyway
or
- extend the spinner to where the circle begins so that it will cover the vocals you are going for and provide an end to th rhythm while also allowing enough time for the slider + the leniency
00:46:417 (4,1) - ends aren't stacked perfectly
01:49:114 (1,2,3,4,5,6,7) - inconsistent with the verse earlier on at 00:35:799 (1,2,3,4,5,6,1,2,3,4) - with matching tune
02:26:024 (1,2,3,4,1,2,3,4) - ^ with 01:13:215 (1,2,3,4,5,6)
02:47:681 (1) - same as 00:16:670 (1,1)
03:35:968 (1,2,3,4,5,6,7,8,9) - differs from 02:26:024 (1,2,3,4,1,2,3,4)

You might feel Combo patterns aren't really that crucial but it plays an important part in sectioning and presentation, and consistent patterns for fixed parts is imprtant in showing the organisation of the map

Insane has many streams and slider stream jumps, but it's inevitable, being the hardest difficulty. It also has many jumps, and big jumps for that matter. The issue comes as it jumps up in difficulty once again from Hard, which has just a few jumps, and not very big ones either. In order to at least bridge some of that gap, you would have to increase the jumps in Hard, and have it more frequently, seeing that triplets and streams isn't a thing in Hard. But then there already is an issue with difficulty between Normal and Hard, which prevents from making Hard any more difficult. You either have to have a difficulty to bridge between them (Hard - Insane) or you really adjust all the difficulties to ease the gap. I still feel the need of the Easy for the welfare of newer players, with such an odd off-beat Normal. It's not that the rhythm in Normal is not right, it is just more complex than it should be as the lowest difficulty.

Good Luck
Topic Starter
renew

neonat wrote:

Normal

00:06:474 (5,6) - I suggest you avoid stacking here in Normal, and the music didn't seem so strongly inclined for stacking
ok
00:40:013 (1) - this off-beat is very unexpected in the Normal, especially with the strong vocals at 00:39:844
fixed
00:45:406 (1) - ^
fixed
01:22:822 (1,2) - blanket nicely
fixed
02:35:631 (1,2,3) - this rhythm is really complex in for such a difficulty, with 02:36:305 (2) being on an off-beat and also not on any of the vocals, making it very obscure as it goes with 1 of the background sounds, for the lowest difficulty, this is difficult
fixed
03:31:754 (4) - NC instead of 03:32:429 (1)
ok

As the lowest difficulty, this is not very easy at all. You used a lot of off-beats in the map, especialy at the start and at the verses. For a 1/4 song this is too complex to be the simplest difficulty, either the rhythm in this difficulty is simplified or there is an Easy with more regular beats
Combo isn't consistent either, especially in the chorus/kiai. Just look at 02:21:642 (1,2,3,1,2,1,2,3) - and 01:08:833 (1,2,3,1,2,1,2,3) - and 03:31:754 (4,1,2,3,1,2,3) for comparison. Inconsistency makes it look more random.
I try make it all different.I guess I shouldn't do that.


Hard

The jump from Normal to Hard is quite large, with the introduction of the map being almost mostly 1/2 in the Hard already, you might have to find ways to reduce the gap.
Also I think you should have HP5 instead for more gradual increase
ok

00:45:575 (2,3) - you can make 00:45:575 (2) more centred between the slider
ok
01:52:990 (2,3) - blanket them better?
fixed
01:55:687 (4,5) - ^
fixed
01:55:687 (4,6) - stack the ends perfectly
fixed
02:07:485 (7,8) - you NC this instead of 02:08:159 (1) before the first kiai time at 00:54:676 (1,2) - why is it different here?
02:21:137 (1,2) - this is inconsistent new combo with 1st kiai time, at 01:08:328 (3,4)
02:24:507 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you split this into much smaller combo patterns in the earlier kiai time at 01:13:215 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - why is this different as well
03:31:249 (7,8) - differs from 2nd kiai as well

Major combo pattern inconsistencies, once again it's about structure, and this makes it look random. Honestly, unless there is logical reasoning in the song, I cannot see why it won't be the same, being the same rhythm, same tune
Same as normal,I try make all pattern different.

Insane

00:16:670 (1,1) - 00:17:429 (1) is too soon after the spinner, talked about it with a BAT. This is what he listed as suggestions:
- map the spinner out, it seems just like a gimmick anyway
or
- extend the spinner to where the circle begins so that it will cover the vocals you are going for and provide an end to th rhythm while also allowing enough time for the slider + the leniency
I will change it as second suggestions.
00:46:417 (4,1) - ends aren't stacked perfectly
fixed
01:49:114 (1,2,3,4,5,6,7) - inconsistent with the verse earlier on at 00:35:799 (1,2,3,4,5,6,1,2,3,4) - with matching tune
02:26:024 (1,2,3,4,1,2,3,4) - ^ with 01:13:215 (1,2,3,4,5,6)
02:47:681 (1) - same as 00:16:670 (1,1)
03:35:968 (1,2,3,4,5,6,7,8,9) - differs from 02:26:024 (1,2,3,4,1,2,3,4)

You might feel Combo patterns aren't really that crucial but it plays an important part in sectioning and presentation, and consistent patterns for fixed parts is imprtant in showing the organisation of the map
Thanks for all suggestion.
Next time I will not do this again. I will focus on consistent patterns.


Insane has many streams and slider stream jumps, but it's inevitable, being the hardest difficulty. It also has many jumps, and big jumps for that matter. The issue comes as it jumps up in difficulty once again from Hard, which has just a few jumps, and not very big ones either. In order to at least bridge some of that gap, you would have to increase the jumps in Hard, and have it more frequently, seeing that triplets and streams isn't a thing in Hard. But then there already is an issue with difficulty between Normal and Hard, which prevents from making Hard any more difficult. You either have to have a difficulty to bridge between them (Hard - Insane) or you really adjust all the difficulties to ease the gap. I still feel the need of the Easy for the welfare of newer players, with such an odd off-beat Normal. It's not that the rhythm in Normal is not right, it is just more complex than it should be as the lowest difficulty.
So I need to make easy diff and bridge between all difficult.
I have no idea how to do that hahaha.I will try.


Good Luck
Thanks for the mod.It help me alot.
pieguyn
cute song >3<

[General]
-imo, hitsounds are very quiet with using only drum-finish. how about using the soft-finish more? imo it fits this song really well and would make the hitsounds less quiet. just an idea

[Normal]
00:20:125 (3) - 2nd point left for better blanket
00:23:665 (1) - 2nd point left for better blanket
00:39:507 (4) - add NC
01:31:080 (1) - imo whistle on body+end is fine
01:37:485 (2) - dont understand why no whistle here o.o
01:55:687 (2) - 2nd point right for better blanket
02:24:676 (1) - 3rd point left for better blanket

[Hard]
01:31:417 (2) - missing whistle on start and end
03:31:417 (8) - down 1 grid for better triangle?

[Insane]
00:23:665 (1,2) - should be closer for consistent distance
00:27:710 (3,4,5,6) - weird flow imo. maybe try a circular flow instead? smth like http://puu.sh/cDtcf/5e6ddc3cd7.jpg up to you
00:33:608 (3,4) - stack looks not good imo. not sure how to fix
00:32:092 (4) - right 1 grid for symmetry
00:58:215 (7) - last point right 1 grid for better blanket?
01:44:901 (3) - don't understand why jump here. maybe consistent spacing is better?
02:10:013 (1) - left 3 grids for consistent distance
02:19:957 (1,3,4) - better star? 02:19:957 (1) - x224 y16, 02:20:294 (3) - x116 y84, 02:20:462 (4) - x328 y96. dont forget to stack
02:36:305 (3) - stack on 02:34:451 (1) - ?
03:12:372 (6) - make it equidistant from 03:12:035 (4,5) - ? easier to play imo
03:19:788 (1,2) - stack? seems consistent
03:28:047 (6) - imo: add NC, remove NC 03:28:721 (2) - , add NC 03:29:395 (4) -
03:30:575 (3) - imo: move 03:31:080 (6) - right, then move this equidistant from 03:30:912 (5,6) - for better structure? http://puu.sh/cDpDL/de3667a4df.jpg
jumps here are pretty awesome, i like it

nice map and cute song >w< gl
Topic Starter
renew

pieguy1372 wrote:

cute song >3<

[General]
-imo, hitsounds are very quiet with using only drum-finish. how about using the soft-finish more? imo it fits this song really well and would make the hitsounds less quiet. just an idea
Good idea.I add some soft-finish.

[Normal]
00:20:125 (3) - 2nd point left for better blanket
ok
00:23:665 (1) - 2nd point left for better blanket
ok
00:39:507 (4) - add NC
fixed
01:31:080 (1) - imo whistle on body+end is fine
I think I forgot to add whistle here.
01:37:485 (2) - dont understand why no whistle here o.o
I forgot here too haha.
01:55:687 (2) - 2nd point right for better blanket
ok
02:24:676 (1) - 3rd point left for better blanket

[Hard]
01:31:417 (2) - missing whistle on start and end
fixed
03:31:417 (8) - down 1 grid for better triangle?
ok

[Insane]
00:23:665 (1,2) - should be closer for consistent distance
ok
00:27:710 (3,4,5,6) - weird flow imo. maybe try a circular flow instead? smth like http://puu.sh/cDtcf/5e6ddc3cd7.jpg up to you
Change as your suggestion
00:33:608 (3,4) - stack looks not good imo. not sure how to fix
00:32:092 (4) - right 1 grid for symmetry
00:58:215 (7) - last point right 1 grid for better blanket?
ok
01:44:901 (3) - don't understand why jump here. maybe consistent spacing is better?
ok
02:10:013 (1) - left 3 grids for consistent distance
ok
02:19:957 (1,3,4) - better star? 02:19:957 (1) - x224 y16, 02:20:294 (3) - x116 y84, 02:20:462 (4) - x328 y96. dont forget to stack
ok
02:36:305 (3) - stack on 02:34:451 (1) - ?
03:12:372 (6) - make it equidistant from 03:12:035 (4,5) - ? easier to play imo
ok
03:19:788 (1,2) - stack? seems consistent
ok
03:28:047 (6) - imo: add NC, remove NC 03:28:721 (2) - , add NC 03:29:395 (4) -
ok
03:30:575 (3) - imo: move 03:31:080 (6) - right, then move this equidistant from 03:30:912 (5,6) - for better structure?
ok
http://puu.sh/cDpDL/de3667a4df.jpg
jumps here are pretty awesome, i like it

nice map and cute song >w< gl
thanks for mod and star
IamKwaN
Hi, from my queue. On first glance, the spread of this mapset is worrying and therefore not ready for pushing forward atm.
Currently, the spread can be visualized as follows:

And it can be further simplified to this (not only on the star rating approach but also gameplay elements):
Normal <--------> Hard <--------------------------------------------> Insane

Several concrete steps are proposed:
  1. As the Insane almost approaches to the Extra level, you can make it harder or just leaves it as is.
  2. To even the gap between H and I, you need an easier Insane.
  3. Easy is highly recommended as of the high BPM. The normal might not be easy enough to stand as the lowest difficulty. If you decide to make an Easy, raise the difficulty of Normal too.
Hopefully, the spread can be altered to something like this:


I know it's very annoying to have such dramatic changes on the mapset, but current ranking standard is much more strict than the past, especially the spread. Easy rank would definitely lead to fast unrank. Let me know if you need any help and assistance. Please understand our stance and lastly, thank you for your consideration.
Pho
^This issue IamKwaN is pointing out. I'll skip your request from my queue for now (you're one of the winners btw), but I'll look over it as soon as you get the remaining easy/insane diffs - I will take a look at all of them. Please PM me as soon as you have done so.
Leorda
HI there

[General]
* I agree with KwaN said about difficulty spread. You need an Easier diff to make difficulty spread are balanced

[Hard]
02:06:137 (3) - Reverse this slider to make a circular flow
02:24:002 (4) - Reverse this slider to make a wave slider from previous object?

[Lunatic]
00:17:597 (1) - Change the combo color because it blends with default spinner. They both are blue color btw
00:47:597 (3) - Flip vertically and reverse this slider to make a circular flow. Your current shape slider makes break the flow btw
02:12:288 (5) - Remove this note. I don't think triplets here would fit because it doesn't follows the music...

Good luck~
Topic Starter
renew

IamKwaN wrote:

Hi, from my queue. On first glance, the spread of this mapset is worrying and therefore not ready for pushing forward atm.
Currently, the spread can be visualized as follows:

And it can be further simplified to this (not only on the star rating approach but also gameplay elements):
Normal <--------> Hard <--------------------------------------------> Insane

Several concrete steps are proposed:
  1. As the Insane almost approaches to the Extra level, you can make it harder or just leaves it as is.
  2. To even the gap between H and I, you need an easier Insane.
  3. Easy is highly recommended as of the high BPM. The normal might not be easy enough to stand as the lowest difficulty. If you decide to make an Easy, raise the difficulty of Normal too.
Hopefully, the spread can be altered to something like this:


I know it's very annoying to have such dramatic changes on the mapset, but current ranking standard is much more strict than the past, especially the spread. Easy rank would definitely lead to fast unrank. Let me know if you need any help and assistance. Please understand our stance and lastly, thank you for your consideration.
ok,I will make Easy and new Insane and move old Insane to Extra.

Pho wrote:

^This issue IamKwaN is pointing out. I'll skip your request from my queue for now (you're one of the winners btw), but I'll look over it as soon as you get the remaining easy/insane diffs - I will take a look at all of them. Please PM me as soon as you have done so.
ok

Leorda wrote:

HI there

[General]
* I agree with KwaN said about difficulty spread. You need an Easier diff to make difficulty spread are balanced

[Hard]
02:06:137 (3) - Reverse this slider to make a circular flow
02:24:002 (4) - Reverse this slider to make a wave slider from previous object?

[Lunatic]
00:17:597 (1) - Change the combo color because it blends with default spinner. They both are blue color btw
00:47:597 (3) - Flip vertically and reverse this slider to make a circular flow. Your current shape slider makes break the flow btw
02:12:288 (5) - Remove this note. I don't think triplets here would fit because it doesn't follows the music...

fix all

Good luck~
Thanks
Choco_Yu
GOOD!
Himi~Himi~ :)
A Mystery
Rip
Very nice map, Hope you'll come back one day to rank this :)
Dimetra
I really love this song, hope it will get ranked <3
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