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ALiCE'S EMOTiON - Keep Going!

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Narcissu

Kazamastar11 wrote:

AR 7 is better……i think ar8 better
00:06:536 (1) – reshape……??

Mei wrote:

  1. 00:09:279 (1,2,3,4) - 這地方我感覺要麼全部都滑條要麼全部單點,這樣貼合音樂,試試這樣……窩這裡看不了puu啊>,
  2. 00:11:164 這紅線上還是有音,空出來不太舒服,試試這樣
  3. 00:58:650 (1) - 感覺ctrl+g之後flow好點
  4. 01:17:507 (1,2,1,2) - 建議ctrl+H,應為感覺要和01:16:136 (1,2) - 不同方向會比較好……額……反過來就反人類了>,

IamKwaN wrote:

[General]
  1. 最後不加轉盤? 現在N跟H都0轉盤耶 一堆4mod SS跟HDDT SS很無趣……
[Hard]
  1. 我覺得你這Hard太難跳太多 想辦法弄簡單一點啊……窩不認為hard是應該開DS的圖,它值得更有趣
  2. 00:08:936 (4) - 00:08:593 (3,4,1) - 弄個等邊三角形阿 別跳了……為何糾結這種完全不難的梗……
  3. 00:10:822 (2,3) - 可以用45% S:C1 clap 現在音效有點空……音效不是我下的orz……
  4. 00:11:679 (1,2,1,2) - 跳少點啊 像01:16:136 (1,2) - 2.00x 我覺得是我的極限 00:44:593 (1,2,1,2) - 01:06:536 (1,2,1,2) - 01:17:507 (1,2,1,2) - 一樣…………我覺得這是值得做到讓玩家斷的地方orz……
  5. 00:12:707 (3,4,5,6) - 不能用kick slider阿?……額……我覺得沒問題……
  6. 00:34:822 (6,7,8) - 相比起00:34:993 (7,8) 這個尾巴沒有鼓吧 換成圓圈 然後後面兩個換成kick slider……
  7. 00:57:022 (5,6,7) - 太難了吧 被un了我不負責……這……能un的話有點太過分了……吧……
  8. 01:02:764 (1,2,3) - http://osu.ppy.sh/ss/2142070……窩這裡看不了puu >,
SPOILER
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Title:Keep Going!
TitleUnicode:Keep Going!
Artist:ALiCE'S EMOTiON
ArtistUnicode:ALiCE'S EMOTiON
Creator:Sakaue Nachi
Version:Narcissu's Hard
Source:Touhou
Tags:kirisame marisa redalice nomiya ayumi sharlo narcissu 恋色マスタースパーク Eiyashou Imperishable Night th08 Heart of Eternity 野宮あゆみ
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Leorda
Hi there

[General]
* Add "love-colored master spark" to tags since it translated from 恋色マスタースパーク

[Narcissu's Hard]
00:32:422 (7,1) - This spacing were using 1.4x distance spacing while previous spacing was 1.2x... is this intentional?
00:36:707 (1,2,3,4) - Make a pattern like this to make a circular flow? I feel that this pattern should do a circular flow https://osu.ppy.sh/ss/2142213
00:48:364 (4,5) - Swap these two placement for better flow?
01:10:650 (4) - Reverse this slider for better flow?

[LUNATiC]
00:34:650 (1,2) - Swap new combo because (1) is still in 1st streams while (2) is the start of 2nd streams
01:12:879 (2,3,4,5,6) - How about make a jump with consistent spacing? I mean use a same spacing for all circle to make everyone understand the spacings?

Good luck
Momochikun
Let's do some polishing before this got bubbled then :P

[Lunatic]
00:04:822 (5) - I'd rather copy this from (4) instead and CTRL H to create a appropriate pattern here o.o
00:10:650 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Maybe you could make some raise-up volume effect at this pattern to create a smoother transition during gameplay ?
00:34:307 (3) - Clap here maybe ? S:C3 or normal-hitnormal with lower volume
00:25:564 (4,1) - Move this a bit up around 428 51 so the flow would be as fit as how the (3)'s end pointing way
00:34:650 (1) - This plays a bit awkwardly considering the placement of the next stream, i'd place 2 circle here instead and create triangle-jump pattern
00:35:164 (4,5) - Delete drum clap to create neater transition on this stream, it's a bit noisy now
00:36:707 (1) - Remove finish, the music didn't have any heave sound to get emphasized and it's pretty weird atm
00:40:479 (7) - Clap on the slider end as you can hear on the BGM
01:13:736 (1,1) - Not sure if you missed whistle here, check your hitsound pattern again ><

[Hard]
AR 7,5 ~ 7,7 pls.. 8 is just a too fast for this level
00:12:707 (3,4,5,6) - Are you sure with this ? i don't really agree for having this kind of pattern at Hard on NHI spread, i'd go for 2 kick sliders instead here.
00:40:479 (4) - Clap on slider's end
fine, some flow just a bit weird for my taste. Seems you overused finish on the part before kiai >_>

[Normal]
00:13:393 (1,2) - This can be potential to confusing beginners since the players may accidentally click on the reverse slider since it was more close than the start point, i'd go for another pattern here, like rotate (2) 90* or so
00:36:022 (2,3) - Make them symmetrical for neater pattern ? current looks a bit weird imo
00:39:450 (3,4) - 3/2 spacing would be hard for beginners to catch, i'd start a either 2 1/2 slider from 00:40:136 - or 1/1 slider then a note at 00:40:650 -
00:40:650 - Clap as you can hear on BGM
01:01:393 (3) - Missing whistle ?

~
Topic Starter
Sakaue Nachi

IamKwaN wrote:

[General]
  1. BG ratio is weird, use this one instead: http://puu.sh/cfL0p.jpg fixed
  2. 最後不加轉盤? 現在N跟H都0轉盤耶 一堆4mod SS跟HDDT SS很無趣 加了
  3. 前面的摸逐個回覆一下
[Lunatic]
  1. 00:10:650 (1,2,3,4,5,6,7,8,9,10,11,12) - Try S:C1 clap with 45% volume, it fits better with the music than the drum-sampleset imo. 試了下覺得有點吵,現在改成聲音從小漸進
THX
Normal 还没改好,夏萝快来orz
Topic Starter
Sakaue Nachi

Leorda wrote:

Hi there

[General]
* Add "love-colored master spark" to tags since it translated from 恋色マスタースパーク fixed

[LUNATiC]
00:34:650 (1,2) - Swap new combo because (1) is still in 1st streams while (2) is the start of 2nd streams fixed
01:12:879 (2,3,4,5,6) - How about make a jump with consistent spacing? I mean use a same spacing for all circle to make everyone understand the spacings? I think this jump fit the music more

Good luck
THX~

Momochikun wrote:

Let's do some polishing before this got bubbled then :P

[Lunatic]
00:04:822 (5) - I'd rather copy this from (4) instead and CTRL H to create a appropriate pattern here o.o fixed
00:10:650 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Maybe you could make some raise-up volume effect at this pattern to create a smoother transition during gameplay ? fixed
00:34:307 (3) - Clap here maybe ? S:C3 or normal-hitnormal with lower volume fixed
00:25:564 (4,1) - Move this a bit up around 428 51 so the flow would be as fit as how the (3)'s end pointing way it's too far to the next note
00:34:650 (1) - This plays a bit awkwardly considering the placement of the next stream, i'd place 2 circle here instead and create triangle-jump pattern a little too hard
00:35:164 (4,5) - Delete drum clap to create neater transition on this stream, it's a bit noisy now fixed
00:36:707 (1) - Remove finish, the music didn't have any heave sound to get emphasized and it's pretty weird atm
00:40:479 (7) - Clap on the slider end as you can hear on the BGM fixed
01:13:736 (1,1) - Not sure if you missed whistle here, check your hitsound pattern again ><

~
THX :)
Sharlo

xxdeathx wrote:

[Normal]
  1. 00:10:307 (4) - Ctrl-G plays better and is more consistent with the previous sliders going down. fixed
  2. 00:57:964 (2) - How come you switch to following drums here? I think it's still better to continue following vocals at 00:57:793 like the next next stanza. fixed

streeteelf wrote:

SEE's Modding Queue

[Sharlo's Normal]

-01:13:736 (1,2,3,4,1,2,3,4) - Make this, it's better for me, like in a mirror: This overlap is not good in a Normal diff.

Number5 wrote:

From Q~

[N]
00:56:764 (5,6) - 改滑条可能会容易读一点 打normal的可能不是很适应这种节奏
01:05:507 (1,2,1) - 这里的1/2的形式可以换一下 也可以不换

Prefer now so no change~

Mei wrote:

[sharlo’s normal]
  1. 00:06:536 (3) - 試試這樣,不但flow更好還能順便包一下
  2. 00:37:564 (4) - 因為是最低難度,所以建議能簡單就簡單,比如這個就可以改成這樣 fixed 最低难度真是苦逼 又要简单又要兼顾diff spread呜呜呜

    少壓一點紅線會對新人更加友好:3 我就是新人杀手
  3. 00:55:907 (3,4,5,6) - 建議這樣,原來的下發會有點難讀(對於新人來說
  4. 01:05:507 (1,2,1,2) - 這裡感覺有點難了作為一個最低難度,建議一個轉盤到01:07:222 玛雅改完1.92了
沒了實在是摸不出什麼,加油rank :(
還有其實nm也沒必要改,但是建議加個ez,這圖spread並不算太好,而且這麼短嗎應該很快就能做好<3

IamKwaN wrote:

[Normal]
  1. I prefer OD4 and HP3 as it gives chances for newbie to pass in a more understandable way. fixed
  2. 01:01:564 - Redundant green line. fixed

Momochikun wrote:

[Normal]
00:13:393 (1,2) - This can be potential to confusing beginners since the players may accidentally click on the reverse slider since it was more close than the start point, i'd go for another pattern here, like rotate (2) 90* or so fixed
00:36:022 (2,3) - Make them symmetrical for neater pattern ? current looks a bit weird imo OK
00:39:450 (3,4) - 3/2 spacing would be hard for beginners to catch, i'd start a either 2 1/2 slider from 00:40:136 - or 1/1 slider then a note at 00:40:650 -
00:40:650 - Clap as you can hear on BGM fixed
01:01:393 (3) - Missing whistle ? fixed
Thx for mod~
槽都要泡了还来两mod
Topic Starter
Sakaue Nachi
All Updated~
Narcissu

Leorda wrote:

00:32:422 (7,1) - This spacing were using 1.4x distance spacing while previous spacing was 1.2x... is this intentional?……i not use DS in this diff ……
00:36:707 (1,2,3,4) - Make a pattern like this to make a circular flow? I feel that this pattern should do a circular flow ……you are right …… but your typesetting too jump …… imo https://osu.ppy.sh/ss/2142213
00:48:364 (4,5) - Swap these two placement for better flow?……ok …… i try
01:10:650 (4) - Reverse this slider for better flow? …… a…… i make every hit in long white line ……

Momochikun wrote:

Let's do some polishing before this got bubbled then :P …… ><

[Hard]
AR 7,5 ~ 7,7 pls.. 8 is just a too fast for this level……many song …… BPM 175 and 3.5star use AR 8 orz
00:12:707 (3,4,5,6) - Are you sure with this ? i don't really agree for having this kind of pattern at Hard on NHI spread, i'd go for 2 kick sliders instead here.……i'm sure …… i know it's very difficult >,
00:40:479 (4) - Clap on slider's end……fix~
fine, some flow just a bit weird for my taste. Seems you overused finish on the part before kiai >_> …… bad flow is my style <_<……and finish not by me
SPOILER
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 46136
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.499998

[Metadata]
Title:Keep Going!
TitleUnicode:Keep Going!
Artist:ALiCE'S EMOTiON
ArtistUnicode:ALiCE'S EMOTiON
Creator:Sakaue Nachi
Version:Narcissu's Hard
Source:Touhou
Tags:kirisame marisa redalice nomiya ayumi sharlo narcissu 恋色マスタースパーク Eiyashou Imperishable Night th08 Heart of Eternity 野宮あゆみ
BeatmapID:501050
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OverallDifficulty:6
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290,275,64822,1,0,0:0:0:0:
290,275,64993,1,0,0:0:0:0:
211,243,65164,2,0,L|133:210,1,82.5000025177003,8|4,0:0|0:0,0:0:0:0:
39,146,65507,6,0,P|21:108|14:66,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
225,47,65850,2,0,P|218:88|200:126,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
316,138,66193,2,0,L|354:122,3,41.2500012588501,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
336,169,66536,5,4,0:0:0:0:
167,303,66707,1,4,0:0:0:0:
352,196,67050,5,4,0:0:0:0:
184,329,67222,1,4,0:0:0:0:
436,80,68250,6,0,P|362:80|303:125,1,150,14|8,0:0|0:0,0:0:0:0:
292,216,68764,1,0,0:0:0:0:
368,264,68936,2,0,P|378:299|374:336,1,75,0|0,0:0|0:0,0:0:0:0:
256,320,69279,2,0,L|182:334,1,75,8|0,0:0|0:0,0:0:0:0:
84,292,69622,6,0,B|104:240|104:240|93:146,1,150,10|8,0:0|0:0,0:0:0:0:
40,72,70136,1,0,0:0:0:0:
172,100,70307,2,0,L|179:174,1,75,0|0,0:0|0:0,0:0:0:0:
260,64,70650,2,0,L|268:144,1,75,8|0,0:0|0:0,0:0:0:0:
348,52,70993,6,0,B|384:44|384:44|440:60|456:124,1,150,10|8,0:0|0:0,0:0:0:0:
420,208,71507,1,0,0:0:0:0:
348,260,71679,2,0,P|343:297|353:333,1,75,0|0,0:0|0:0,0:0:0:0:
420,208,72022,2,0,P|391:183|356:172,1,75,8|0,0:0|0:0,0:0:0:0:
268,224,72364,6,0,B|160:328,1,150,10|8,0:0|0:0,0:0:0:0:
76,364,72879,1,0,0:0:0:0:
40,280,73050,2,0,L|14:209,1,75,0|0,0:0|0:0,0:0:0:0:
72,104,73393,2,0,L|97:174,1,75,8|0,0:0|0:0,0:0:0:0:
179,108,73736,6,0,P|246:76|317:94,1,150,8|8,0:0|0:0,0:0:0:0:
256,180,74250,1,0,0:0:0:0:
360,192,74422,2,0,L|430:165,1,75,8|0,0:0|0:0,0:0:0:0:
505,291,74764,2,0,L|436:264,1,75,8|0,0:0|0:0,0:0:0:0:
368,344,75107,6,0,P|296:363|223:348,1,150,8|8,0:0|0:0,0:0:0:0:
168,260,75622,1,8,0:0:0:0:
256,180,75793,2,0,L|285:248,1,75,8|8,0:0|0:0,0:0:0:0:
168,260,76136,5,8,0:0:0:0:
32,316,76307,1,4,0:0:0:0:
378,80,77507,5,4,0:0:0:0:
212,172,77679,1,4,0:0:0:0:
386,115,78022,5,4,0:0:0:0:
221,207,78193,1,4,0:0:0:0:
256,192,78279,12,0,79222,0:0:0:0:
[CSGA]Ar3sgice
hard
00:09:279 (1) - 这个放的太近了 放到328:236
00:12:193 (1,2) - ctrl+g啊
00:22:479 (5) - 往外一点o.o blanket不好了
00:24:022 (5) - 280:212吧

hitsound有点小啊 没clap的那部分感觉打空气
Topic Starter
Sakaue Nachi

[CSGA]Ar3sgice wrote:

hard
00:09:279 (1) - 这个放的太近了 放到328:236 fixed
00:12:193 (1,2) - ctrl+g啊 这里音乐就是适合这样
00:22:479 (5) - 往外一点o.o blanket不好了 fixed
00:24:022 (5) - 280:212吧 稍微调整了下

hitsound有点小啊 没clap的那部分感觉打空气 整体都加大了
感谢摸图
IamKwaN
咦 不是兩個hard麼
Ayakura Mei
Check for Hard
00:11:679 (1,2,1,2) - 这个最好不要和之前的4叠起来 没什么意义而且看上去会有点乱
建议往下摆点
00:12:793 (3) - New combo
00:30:364 (2) - 这个circle对于hard难度来说很容易被误解为1/4 还是不要遮挡比较好
00:45:364 (1) - 这里加个spinner比较好(到preview point) 不然会显得中间有点空虚
00:57:022 (4) - 这个有些欠妥 在hard里太少见 当然不是说不行 不过还是建议改成circle比较好
01:16:307 (5) - 这里也是可以改一个长的slider来填补一下空缺
但是这样改的话后面01:17:507 (1,2,1,2) - 这里也要改下 因为会被slider遮到 这应该算是unrankable了
最后一个spinner可以删掉 直接结束一点问题都没有 不需要用spinner来缓和
Topic Starter
Sakaue Nachi

Ayakura Mei wrote:

Check for Hard
00:11:679 (1,2,1,2) - 这个最好不要和之前的4叠起来 没什么意义而且看上去会有点乱
建议往下摆点 好,移开了
00:12:793 (3) - New combo fixed
00:30:364 (2) - 这个circle对于hard难度来说很容易被误解为1/4 还是不要遮挡比较好 没位置了orz,感觉还行不改了
00:45:364 (1) - 这里加个spinner比较好(到preview point) 不然会显得中间有点空虚 加了的话有点急,对hard来说有点难
00:57:022 (4) - 这个有些欠妥 在hard里太少见 当然不是说不行 不过还是建议改成circle比较好 换成circle瞬间加0.02星,算了,简单点好
01:16:307 (5) - 这里也是可以改一个长的slider来填补一下空缺 太长有点难放位置,感觉空着还行
但是这样改的话后面01:17:507 (1,2,1,2) - 这里也要改下 因为会被slider遮到 这应该算是unrankable了
最后一个spinner可以删掉 直接结束一点问题都没有 不需要用spinner来缓和 考虑到要有个转盘拉开下ss分数orz
感谢摸图:3
supersbj
[Hard]
最开始那里的节奏试下这样?https://osu.ppy.sh/ss/2152943
00:07:907 (1,2,3,4,1,2,3,1) - 这段的clap有点吵,可以弄小声点,后面还有一段
00:11:507 (4) - 这个可以换成normal sampleset 现在打着没什么感觉
00:13:307 漏了clap了?
00:16:050 (3) - 感觉可以去掉
00:21:536 (3) - ^
00:27:022 (3) - ^
00:28:307 (3,4) - 这两个在同一方向上的flow打起来不太好
00:44:593 (1,2,1,2) - 是不是跳的有点大了? 后面还有两个地方同理
01:10:993 (1) - ctrl+j再调整下?
01:15:107 (1) - 这个稍微往右拉一点,和这个有点近01:14:422 (4) -
最后感觉有些红线音效可以去掉,感觉不太适合hard
Fushimi Rio
啊拉啊拉 看了一下thread是不是只需要hard啊 要补上别的难度叫我一下
[Hard]

和ar3一样 音效音量调大 这歌音效大点也不会突出来
00:18:022 (5,6,7) - 这个三连是从二连脑补出来的吧
00:23:164 (1,2,3,4) - ^, 这跟的实在太弱 本来音效就小
其实二连要下三连也行 你把没鼓点地方的三连都改掉就差不多了(对于我来说

别处感觉也是可挑可不挑的 就前面那段的节奏感觉欠把握 赶快泡掉
Topic Starter
Sakaue Nachi

supersbj wrote:

[Hard]
最开始那里的节奏试下这样?https://osu.ppy.sh/ss/2152943 fixed
00:07:907 (1,2,3,4,1,2,3,1) - 这段的clap有点吵,可以弄小声点,后面还有一段 fixed
00:11:507 (4) - 这个可以换成normal sampleset 现在打着没什么感觉 感觉还行啊
00:13:307 漏了clap了? fixed
00:16:050 (3) - 感觉可以去掉 fixed
00:21:536 (3) - ^ fixed
00:27:022 (3) - ^ fixed
00:28:307 (3,4) - 这两个在同一方向上的flow打起来不太好 换了摆法
00:44:593 (1,2,1,2) - 是不是跳的有点大了? 后面还有两个地方同理 还行吧
01:10:993 (1) - ctrl+j再调整下?现在可以了
01:15:107 (1) - 这个稍微往右拉一点,和这个有点近01:14:422 (4) - fixed
最后感觉有些红线音效可以去掉,感觉不太适合hard 稍微弄了下
THX

imoutosan wrote:

啊拉啊拉 看了一下thread是不是只需要hard啊 要补上别的难度叫我一下 hard行了,你来的真及时orz
[Hard]

和ar3一样 音效音量调大 这歌音效大点也不会突出来 整体上调5%
00:18:022 (5,6,7) - 这个三连是从二连脑补出来的吧 最后一连跟别的,打着没问题orz
00:23:164 (1,2,3,4) - ^, 这跟的实在太弱 本来音效就小
其实二连要下三连也行 你把没鼓点地方的三连都改掉就差不多了(对于我来说

别处感觉也是可挑可不挑的 就前面那段的节奏感觉欠把握 赶快泡掉 我也想orz
感谢摸图 :)
IamKwaN
Keep going!
Topic Starter
Sakaue Nachi

IamKwaN wrote:

Keep going!
Thank you :)
Sharlo

IamKwaN wrote:

Keep going!
Fushimi Rio
哎哟真是及时
Ayakura Mei

IamKwaN wrote:

Keep going!
TicClick
Popped for a difficulty gap between Normal and Hard. Your problem is: Normal is too easy.
The best option would be make it harsher and richer in notes (not only sliders), including 1/2s, and then map an Easy; shouldn't require much time and/or effort to do so.

Going to post a mod soon.
TicClick
no kudosu

[General]
Everything is alright, also no unused hitsounds.
  1. 00:57:279 is a good time for a kiai fountain
[LINATiC]
  1. 00:06:536 (1,2) - I don't like how they look and also play, and I would change them to something like this: http://puu.sh/cnm7D/f40f2b48f2.jpg
  2. 00:12:793 (1,2,3,4,5,6,7) - better use whistles from default soft sampleset, they fit more
  3. 00:14:079 (3) - you may want to add claps in similar moments, because there's that sound similar to one at 00:13:907 (also on Hard)
[Hard]
Nothing

[Sharlo's Normal]
  1. 01:08:250 (1) - needs finish
My biggest complaint is p/3453166. Eliminate the gap by doing one of the following:
  1. Make Normal harder and add Easy
  2. Map a difficulty easier than Hard, but harder than Normal and call it something.. I don't know. Medium?
When you think you fixed it, call me for a rebubble
Topic Starter
Sakaue Nachi

TicClick wrote:

no kudosu

[General]
Everything is alright, also no unused hitsounds.
  1. 00:57:279 is a good time for a kiai fountain
[LINATiC]
  1. 00:06:536 (1,2) - I don't like how they look and also play, and I would change them to something like this: http://puu.sh/cnm7D/f40f2b48f2.jpg
  2. 00:12:793 (1,2,3,4,5,6,7) - better use whistles from default soft sampleset, they fit more
  3. 00:14:079 (3) - you may want to add claps in similar moments, because there's that sound similar to one at 00:13:907 (also on Hard)
[Hard]
Nothing

[Sharlo's Normal]
  1. 01:08:250 (1) - needs finish
My biggest complaint is p/3453166. Eliminate the gap by doing one of the following:
  1. Make Normal harder and add Easy
  2. Map a difficulty easier than Hard, but harder than Normal and call it something.. I don't know. Medium?
When you think you fixed it, call me for a rebubble
All fixed
Making an easy diff now, thx
Edit: 00:12:793 (1,2,3,4,5,6,7) - better use whistles from default soft sampleset, they fit more after some test, most players don't use default hitsounds in their skin, so that sounds not good, and I changed back to S:C2 clap
[CSGA]Ar3sgice
easy
00:07:909 (5) - new combo
00:16:138 (4) - ^
00:21:624 (1) - ^
00:29:852 (1) - 往右1格
00:32:595 (4) - new combo
00:38:424 (1) - ^
00:53:852 (1) - ^
00:59:338 (1) - ^
01:01:395 (4) - ^
01:02:766 (4) - ^
01:17:509 (4,5) - 你的finish
Nvirjskly
Hi, From #modreq

You asked only for easy diff. These are all suggestions, so feel free to ignore everything!

[Easy]
00:09:281 (6) - Shape might confuse new players as it overlaps with itself.

00:10:481 (7) - as it is the right red tick note, and the last note is on a white tick, new players might hit it early or late. Consider doing https://imgur-archive.ppy.sh/WsZEgHI.jpg?1 This way the notes are still a full beat apart.
00:16:138 (4,5) - Similar to the above, end (4) on a red tick?
00:21:624 (4,5) - ^
00:32:595 (4,5) - ^
01:15:110 (2,3) - ^


00:19:566 (2) - similarly, replace (2) with slider from 00:19:224 to 00:19:738 ?
00:25:052 (2) - ^, &c

00:34:481 (6,3) - Because of the low AR, these overlap, which you cannot have in an easy.
00:40:138 (9,1) - ^
01:02:081 (9,11) - ^

00:36:024 (3) - hitclap too loud!!!
00:46:995 (3) - ^

00:43:395 (1) - Consider ending the spinner around 00:44:938 (and beginning earlier, thus shortening 00:42:195 (2) ) as 00:46:309 (1) starts to appear before the spinner ends.
01:05:338 (1) - ^

00:55:909 (1) - Drastic slider speed decreases will confuse newer players. Consider mapping the whole song at 1.00x ?

01:17:509 (4,5) - Don't stack? Not only is this the only stack in the map, it is also a stack of a white & red notes. consider placing 01:18:024 (5) at
01:18:195 (5) ?


Nice map!
supersbj
[easy]
NC我就不说了,楼上都说完了,试下ds用0.9现在好像有点挤
00:05:166 (3) - 离下个ds太少,应该是0.8
00:06:538 (4,5,6,7) - 这堆也是,开ds重新弄修下
00:18:024 (6) - ds有点问题
00:22:824 (5) - ^
00:40:138 (9,1) - 这种overlap避免下
00:55:909 (1,3) - ^
01:02:081 (9,11) - ^
Tarrasky
easy
00:06:538 (4) - nc
00:09:281 (6) - better flow in this form https://osu.ppy.sh/ss/2166076
00:10:652 - what do u think? https://osu.ppy.sh/ss/2166039
00:16:138 (4) - nc
00:21:624 (4) - nc
00:27:109 (4) - nc
00:32:595 (4) - nc
00:38:424 (6) - nc
00:34:995 - the flow sounds better in this form https://osu.ppy.sh/ss/2166052
00:49:395 (6) - nc
01:00:366 (6) - nc
01:01:738 - better aesthetic https://osu.ppy.sh/ss/2166067
01:02:766 (11) - nc
01:14:424 - I think I look better aesthetically in this form https://osu.ppy.sh/ss/2166058
01:16:481 - what do u think in start a spin and finish in 01:19:224 -?

sharlo normal
this 2 parts, 00:40:309 (4) - and 00:57:109 (5) - , although with the correct vocal, can be a bit confusing for normal players, maybe is better u utilize the beat in this part, like https://osu.ppy.sh/ss/2166108 and https://osu.ppy.sh/ss/2166112

hard
Unnecessary ar=8, ar7 is better
00:03:452 (4) - and 00:06:195 (4) - ctrl + g, sounds better

lunatic
00:06:024 (4,5,6) - overmapped
00:23:681 (1,2,3,4) - overmapped
01:05:338 (6,1,2,3,4) - strange jumps
01:12:881 (2,3,4,5,6) - strange flow, is better u use simetric jumps or squares
in 01:05:338 (6,1,2,3,4) - and 01:12:881 (2,3,4,5,6) - i reccomend u put starjumps in this part, cause is marisa theme and dont have any starjumps in the map =(, i think that would be much better ^^

In general, the map is really good, nice job and good luck to be ranked :) :) :) :)
moonlightleaf
感觉修修hard降降星就好惹,还做个E,RIP

[General]

闪光警告打v

[Easy]

00:02:423 (1) - 不知道能不能叠,试试头对头放2上 这样至少不会和3叠着(美观+10

00:17:338 (5) - 你那个56太难了在easy 试试删6然后5拉长折返并用弯滑条↓

00:22:824 (5,6) - ^

00:28:309 (5,6) - ^

00:36:366 这什么奇葩boom 吓死惹

00:33:795 (5) - 可以换换 00:33:795和00:34:309和00:34:824分别单点

00:35:338 (1,2,3) - 类似2这种都删了吧,建议00:35:338-00:40:481用1/1滑条戴过 这样也不会做到boom那边 都能跳过

00:54:881 (6) - delete

00:55:909 (1,3) - 不要overlap

00:55:909 (1) - 改成2个note (1消除那个boom,2避免坑爹的减速,3和overlap说gg

00:57:281 (1,2,3,4,5) - 试试这种节奏↓

01:02:081 (7,9,10) - orz,换换形状,避免overlap,不然干脆换几个单点

01:08:252 (1,2,3,4) - 这样12调下位子,34旋转60°放2头上然后看看↓(太宽看不到于是拉在一起了,这样就不会叠了,美观+10

01:13:738 (1,2,3,4,5) - 节奏不变 ,位子试试这样↓45叠着的
01:18:024 (5) - 放01:18:195

可以跟着唱歌做啊,中间00:46:309 (1,2,3) - 这种肯定+难度的
Topic Starter
Sakaue Nachi

[CSGA]Ar3sgice wrote:

easy
00:07:909 (5) - new combo
00:16:138 (4) - ^
00:21:624 (1) - ^
00:29:852 (1) - 往右1格
00:32:595 (4) - new combo
00:38:424 (1) - ^
00:53:852 (1) - ^
00:59:338 (1) - ^
01:01:395 (4) - ^
01:02:766 (4) - ^
01:17:509 (4,5) - 你的finish
All fixed, Thx


Nvirjskly wrote:

Hi, From #modreq

You asked only for easy diff. These are all suggestions, so feel free to ignore everything!

[Easy]
00:09:281 (6) - Shape might confuse new players as it overlaps with itself. I think it's OK

00:10:481 (7) - as it is the right red tick note, and the last note is on a white tick, new players might hit it early or late. Consider doing https://imgur-archive.ppy.sh/WsZEgHI.jpg?1 This way the notes are still a full beat apart. changed to another rhythm
00:16:138 (4,5) - Similar to the above, end (4) on a red tick? ^
00:21:624 (4,5) - ^ ^
00:32:595 (4,5) - ^ ^
01:15:110 (2,3) - ^ ^


00:19:566 (2) - similarly, replace (2) with slider from 00:19:224 to 00:19:738 ? ^
00:25:052 (2) - ^, &c ^

00:34:481 (6,3) - Because of the low AR, these overlap, which you cannot have in an easy. fixed
00:40:138 (9,1) - ^ fixed
01:02:081 (9,11) - ^ fixed

00:36:024 (3) - hitclap too loud!!! fixed
00:46:995 (3) - ^ fixed

00:43:395 (1) - Consider ending the spinner around 00:44:938 (and beginning earlier, thus shortening 00:42:195 (2) ) as 00:46:309 (1) starts to appear before the spinner ends. fixed
01:05:338 (1) - ^ fixed

00:55:909 (1) - Drastic slider speed decreases will confuse newer players. Consider mapping the whole song at 1.00x ? fixed

01:17:509 (4,5) - Don't stack? Not only is this the only stack in the map, it is also a stack of a white & red notes. consider placing 01:18:024 (5) at
01:18:195 (5) ? fixed


Nice map!

supersbj wrote:

[easy]
NC我就不说了,楼上都说完了,试下ds用0.9现在好像有点挤
00:05:166 (3) - 离下个ds太少,应该是0.8
00:06:538 (4,5,6,7) - 这堆也是,开ds重新弄修下
00:18:024 (6) - ds有点问题
00:22:824 (5) - ^
00:40:138 (9,1) - 这种overlap避免下
00:55:909 (1,3) - ^
01:02:081 (9,11) - ^
ALL FIXED

Tarrasky wrote:

easy
00:06:538 (4) - nc
00:09:281 (6) - better flow in this form https://osu.ppy.sh/ss/2166076
00:10:652 - what do u think? https://osu.ppy.sh/ss/2166039
00:16:138 (4) - nc
00:21:624 (4) - nc
00:27:109 (4) - nc
00:32:595 (4) - nc
00:38:424 (6) - nc
00:34:995 - the flow sounds better in this form https://osu.ppy.sh/ss/2166052
00:49:395 (6) - nc
01:00:366 (6) - nc
01:01:738 - better aesthetic https://osu.ppy.sh/ss/2166067
01:02:766 (11) - nc
01:14:424 - I think I look better aesthetically in this form https://osu.ppy.sh/ss/2166058
01:16:481 - what do u think in start a spin and finish in 01:19:224 -?

sharlo normal
this 2 parts, 00:40:309 (4) - and 00:57:109 (5) - , although with the correct vocal, can be a bit confusing for normal players, maybe is better u utilize the beat in this part, like https://osu.ppy.sh/ss/2166108 and https://osu.ppy.sh/ss/2166112

hard
Unnecessary ar=8, ar7 is better
00:03:452 (4) - and 00:06:195 (4) - ctrl + g, sounds better

lunatic
00:06:024 (4,5,6) - overmapped
00:23:681 (1,2,3,4) - overmapped
01:05:338 (6,1,2,3,4) - strange jumps
01:12:881 (2,3,4,5,6) - strange flow, is better u use simetric jumps or squares
in 01:05:338 (6,1,2,3,4) - and 01:12:881 (2,3,4,5,6) - i reccomend u put starjumps in this part, cause is marisa theme and dont have any starjumps in the map =(, i think that would be much better ^^

In general, the map is really good, nice job and good luck to be ranked :) :) :) :)
Easy all fixed, others no change, thx

Flandre_ErMei wrote:

感觉修修hard降降星就好惹,还做个E,RIP

[General]

闪光警告打v fixed

[Easy]

00:02:423 (1) - 不知道能不能叠,试试头对头放2上 这样至少不会和3叠着(美观+10 不喜欢头叠头,看不到数字

00:17:338 (5) - 你那个56太难了在easy 试试删6然后5拉长折返并用弯滑条↓ fixed

00:22:824 (5,6) - ^ fixed

00:28:309 (5,6) - ^ fixed

00:36:366 这什么奇葩boom 吓死惹 fixed

00:33:795 (5) - 可以换换 00:33:795和00:34:309和00:34:824分别单点 换了节奏

00:35:338 (1,2,3) - 类似2这种都删了吧,建议00:35:338-00:40:481用1/1滑条戴过 这样也不会做到boom那边 都能跳过 换了节奏

00:54:881 (6) - delete 换了节奏

00:55:909 (1,3) - 不要overlap fixed

00:55:909 (1) - 改成2个note (1消除那个boom,2避免坑爹的减速,3和overlap说gg 换了节奏

00:57:281 (1,2,3,4,5) - 试试这种节奏↓ fixed

01:02:081 (7,9,10) - orz,换换形状,避免overlap,不然干脆换几个单点 fixed

01:08:252 (1,2,3,4) - 这样12调下位子,34旋转60°放2头上然后看看↓(太宽看不到于是拉在一起了,这样就不会叠了,美观+10 改了下

01:13:738 (1,2,3,4,5) - 节奏不变 ,位子试试这样↓45叠着的 fixed
01:18:024 (5) - 放01:18:195 换了节奏

可以跟着唱歌做啊,中间00:46:309 (1,2,3) - 这种肯定+难度的
thx
TicClick
The difficulty gap still persists: Normal is too easy and adding another difficulty won't help if you aren't going to change anything in Normal. You (Sharlo) need to make it harder, please. You can use this Normal → https://osu.ppy.sh/b/445518 as a good example.
Topic Starter
Sakaue Nachi

TicClick wrote:

The difficulty gap still persists: Normal is too easy and adding another difficulty won't help if you aren't going to change anything in Normal. You (Sharlo) need to make it harder, please. You can use this Normal → https://osu.ppy.sh/b/445518 as a good example.
did you forget to update? Normal is now 2.12 stars. If not, I will try to increase the difficulty of Normal again
TicClick
it's not about stars at all, it's about the actual playing expecience it gives
consider:
- reducing amount of slider
- increasing amount of notes (including 1/2 ones, while still keeping it readable)
- increasing SV a bit
- increasing spacing a bit

please, talk to guest mapper first, though, unless they gave you a permission to change whatever you want
TicClick
rechecking
[Easy]
  1. 00:05:166 (3,4) - would look better if you centered them; also add new combo on 3
  2. 00:07:909 (1,2) - looks poor and unpolished; try coming up with a better pattern?
  3. 00:10:309 (3) - new combo
  4. 00:36:366 (2,3) - using a simple arc as a slider shape would look better because it'd blanket the note, then: http://puu.sh/cuUWH/b12873ab9a.jpg

    Regarding the kiai part, you could remove some notes to reduce the density, for example, notes like 00:51:452 (4) - in the very end of each musical phrase.

  5. 01:10:995 (3,4) - would look better if you centered them; also add new combo on 3
  6. 01:16:138 (3) - add new combo
  7. 01:16:481 (1) - silence its end
[Sharlo's Normal]
  1. 00:02:595 (2,6) - is unnecessary and overloads the beginning; moreover it's inconsistent with the rest of the map, consider removing
  2. 00:13:395 (1) - should have finish
  3. 00:14:595 (2) - in patterns like this one, you may add a trailing note: http://puu.sh/cuUuJ/f3d087ac34.jpg
  4. 01:18:366 (1) - I feel like this is too short for a Normal; have you tried mapping a pattern like this? http://osu.ppy.sh/ss/2183252 (also silence the end, like it's done in LUNATiC and Hard)
You could still work on adding more notes, but alright, at least it doesn't completely look like an Easy now.
Sharlo
All fixed.
Topic Starter
Sakaue Nachi

TicClick wrote:

rechecking
[Easy]
  1. 00:05:166 (3,4) - would look better if you centered them; also add new combo on 3 fixed
  2. 00:07:909 (1,2) - looks poor and unpolished; try coming up with a better pattern? changed the pattern
  3. 00:10:309 (3) - new combo fixed
  4. 00:36:366 (2,3) - using a simple arc as a slider shape would look better because it'd blanket the note, then: http://puu.sh/cuUWH/b12873ab9a.jpg fixed

    Regarding the kiai part, you could remove some notes to reduce the density, for example, notes like 00:51:452 (4) - in the very end of each musical phrase. considered it's kiai time and this song is not so smooth, if delete this notes, it will be a bit empty

  5. 01:10:995 (3,4) - would look better if you centered them; also add new combo on 3 fixed
  6. 01:16:138 (3) - add new combo fixed
  7. 01:16:481 (1) - silence its end fixed
Thank you TicClick, Updated :)
TicClick
Rebubbled. Keep going!
Topic Starter
Sakaue Nachi
gonna fix something before qualified
Shohei Ohtani
so are you gonna fix it or
Topic Starter
Sakaue Nachi

CDFA wrote:

so are you gonna fix it or
After I fixed the problem, I call you back?
show more
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