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ginkiha - Borealis [Osu|Taiko]

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jomnhnk

chaica wrote:

hello. from pm. modding taiko map~

Muzukashii
00:14:391(34,35,36) - change kdk or ddk? Oniと同様の理由でほかの方にも聞いてみます
01:13:167 - change k? fixed
01:13:320 - change d? fixed
01:13:473 - change k?こちらの方が音にあっているかと思います そう思います
01:18:065 - change k? fixed
 
Oni
00:14:391 - change k? ドラムの音に合わせたんですが、急に変えたら違和感あるかな。もう少し意見を集めてから変更を考えます。
00:20:820 - change k? fixed
00:21:126 - change k? no
00:36:432 - change k? 同様に
01:07:350 - change k? 以下5つのkはドラムの音だけで音を取ると単調になりすぎるということかな・・特に問題がなければこのままいきたいです。単調に感じてしまうなら改善します。
01:26:942 - change k?
01:27:555 - change k?
01:27:861 - change k?
01:46:534 - change k?
音に合わせるならこの配置がいいかと思います、

おにの最後部分、SSが難しそうですT_T ランクド頑張ってください! Good luck!
Modありがとうございました!参考になりました。微妙な部分は他の方にも相談してみます。もし何かあればまた返事頂ければすぐ確認します^^
Thank you<3
jomnhnk
Topic Starter
Aka
updated
-Deity-
Good job, iyasine and caren_sk
Topic Starter
Aka
oooops, something happened with taiko diffs, i will try to get them back to set .__....


wow rrtyui
AzuSHeL
[jom's Oni]

  • IRC
    18:06 jomnhnk: 途切れるところと2~3箇所だけ聞きたい部分あるねんけど一瞬見てくれへんかなぁ
    18:06 AzuSHeL: いよー
    18:06 jomnhnk: こっちのほうが好き?
    18:06 AzuSHeL: うんw
    18:07 jomnhnk: ならよかったwww
    18:07 *jomnhnk is editing [http://osu.ppy.sh/b/504982 ginkiha - Borealis [jom's Oni]]
    18:07 jomnhnk: 01:30:310 (237,238,239,240) -
    18:07 jomnhnk: ここめっちゃ迷ってる
    18:07 jomnhnk: 1/6いれたらプレーしにくい?
    18:08 AzuSHeL: あー そういうわけじゃないけど
    18:08 AzuSHeL: kkkk d だからかな
    18:08 jomnhnk: 違和感あるっちゃあるよな
    18:08 AzuSHeL: 1/6外してそこまでの連打とかは?
    18:09 AzuSHeL: みたいな?
    18:09 AzuSHeL: kkkkddkkd
    18:09 jomnhnk: どこけせばいい?タイム貼って!!
    18:09 AzuSHeL: いや1/6消してさ
    18:10 jomnhnk: うん
    18:10 jomnhnk: 全部?
    18:11 AzuSHeL: 全部消して1/6やめるか
    18:11 AzuSHeL: d までくっつけちゃえば?
    18:11 AzuSHeL: k k k k kkkkkkkd
    18:12 jomnhnk:  01:30:616 (1) - Dにしたいからつなげたらdになるよなぁ・・
    18:12 jomnhnk: 1/6まんなか2個けして1/4真ん中にいれるかね
    18:13 AzuSHeL: あーそうねー
    18:13 jomnhnk: おk!じゃあそれでいくわ!
    18:13 jomnhnk: あと
    18:13 jomnhnk: 01:27:861 (213,214,215) - ここリズム急に変わってるけど
    18:13 jomnhnk: 叩いてて違和感あった?
    18:14 AzuSHeL: 01:30:310 (237,238) - ここddにするとええで!
    18:15 AzuSHeL: いやそこは特に
    18:15 jomnhnk: おい
    18:15 jomnhnk: ddにしたらしっくりきたわ!ありがとww
    18:15 AzuSHeL: おkw
    18:16 jomnhnk: いまのと比較して欲しいんだけど
    18:17 AzuSHeL: そこむずいなーw
    18:17 jomnhnk: いまからゆう配置にいじってくれませんか
    18:17 AzuSHeL: ほーい
    18:17 jomnhnk: 01:27:861 (213) - d
    18:17 jomnhnk: 01:27:937 (214) - さくしょ
    18:17 AzuSHeL: k
    18:18 AzuSHeL: k
    18:18 jomnhnk: 01:28:014 (214) - k
    18:18 AzuSHeL: k
    18:18 jomnhnk: 01:28:090 (215) - 追加k
    18:19 AzuSHeL: そこkもともとあるよ?
    18:19 jomnhnk: 01:28:090 (215) - タイム合ってる?
    18:19 jomnhnk: 28:090
    18:19 AzuSHeL: あーここねw
    18:20 AzuSHeL: おkw
    18:20 jomnhnk: 01:28:167 (216,217,218,219,220,221,222,223) - ddkkddkk反転
    18:20 jomnhnk: 01:28:779 (224,225,226,227,228,229,230,231,232) - ddddkkkkd
    18:20 jomnhnk: 以上
    18:21 AzuSHeL: おk
    18:21 jomnhnk: http://puu.sh/gpZbf/d9856e158f.jpg
    18:21 jomnhnk: こんな感じになったかな
    18:22 AzuSHeL: なったよー
    18:22 jomnhnk: ありがとう。これの方がリズムは安定してるけど・・・
    18:22 jomnhnk: どうかな
    18:22 jomnhnk: ちょっとddkkddkkが長すぎる気もするけど
    18:22 jomnhnk: 気になる?
    18:23 AzuSHeL: あーこれいいと思うよ
    18:23 AzuSHeL: でも
    18:23 jomnhnk: うん
    18:23 AzuSHeL: 01:28:014 (214) - ここの音がぴん!って跳ねてる感じだからさ
    18:23 AzuSHeL: 01:28:090 (215) - ここ消すといいかも?
    18:24 AzuSHeL: てゅ↑る↓てゅ↑る↓てゅ↑る↓てゅ↑る↗
    18:25 jomnhnk: fmfm
    18:25 AzuSHeL: あー俺は消したほうがいいかなーw
    18:25 jomnhnk: いま消してみたけど
    18:25 jomnhnk: 特に違和感はなかったww
    18:26 AzuSHeL: まぁどっちでもw
    18:26 jomnhnk: OK!それでいく!!
    18:26 jomnhnk: Thanks
  • good luck ヽ(*゚д゚)ノカイバー
:) :) :) (●3●)<ヒャッハー! ヒマワリの種だぁ!!
jomnhnk

AzuSHeL wrote:

[jom's Oni]

  • IRC
    18:06 jomnhnk: 途切れるところと2~3箇所だけ聞きたい部分あるねんけど一瞬見てくれへんかなぁ
    18:06 AzuSHeL: いよー
    18:06 jomnhnk: こっちのほうが好き?
    18:06 AzuSHeL: うんw
    18:07 jomnhnk: ならよかったwww
    18:07 *jomnhnk is editing [http://osu.ppy.sh/b/504982 ginkiha - Borealis [jom's Oni]]
    18:07 jomnhnk: 01:30:310 (237,238,239,240) -
    18:07 jomnhnk: ここめっちゃ迷ってる
    18:07 jomnhnk: 1/6いれたらプレーしにくい?
    18:08 AzuSHeL: あー そういうわけじゃないけど
    18:08 AzuSHeL: kkkk d だからかな
    18:08 jomnhnk: 違和感あるっちゃあるよな
    18:08 AzuSHeL: 1/6外してそこまでの連打とかは?
    18:09 AzuSHeL: みたいな?
    18:09 AzuSHeL: kkkkddkkd
    18:09 jomnhnk: どこけせばいい?タイム貼って!!
    18:09 AzuSHeL: いや1/6消してさ
    18:10 jomnhnk: うん
    18:10 jomnhnk: 全部?
    18:11 AzuSHeL: 全部消して1/6やめるか
    18:11 AzuSHeL: d までくっつけちゃえば?
    18:11 AzuSHeL: k k k k kkkkkkkd
    18:12 jomnhnk:  01:30:616 (1) - Dにしたいからつなげたらdになるよなぁ・・
    18:12 jomnhnk: 1/6まんなか2個けして1/4真ん中にいれるかね
    18:13 AzuSHeL: あーそうねー
    18:13 jomnhnk: おk!じゃあそれでいくわ!
    18:13 jomnhnk: あと
    18:13 jomnhnk: 01:27:861 (213,214,215) - ここリズム急に変わってるけど
    18:13 jomnhnk: 叩いてて違和感あった?
    18:14 AzuSHeL: 01:30:310 (237,238) - ここddにするとええで!
    18:15 AzuSHeL: いやそこは特に
    18:15 jomnhnk: おい
    18:15 jomnhnk: ddにしたらしっくりきたわ!ありがとww
    18:15 AzuSHeL: おkw
    18:16 jomnhnk: いまのと比較して欲しいんだけど
    18:17 AzuSHeL: そこむずいなーw
    18:17 jomnhnk: いまからゆう配置にいじってくれませんか
    18:17 AzuSHeL: ほーい
    18:17 jomnhnk: 01:27:861 (213) - d
    18:17 jomnhnk: 01:27:937 (214) - さくしょ
    18:17 AzuSHeL: k
    18:18 AzuSHeL: k
    18:18 jomnhnk: 01:28:014 (214) - k
    18:18 AzuSHeL: k
    18:18 jomnhnk: 01:28:090 (215) - 追加k
    18:19 AzuSHeL: そこkもともとあるよ?
    18:19 jomnhnk: 01:28:090 (215) - タイム合ってる?
    18:19 jomnhnk: 28:090
    18:19 AzuSHeL: あーここねw
    18:20 AzuSHeL: おkw
    18:20 jomnhnk: 01:28:167 (216,217,218,219,220,221,222,223) - ddkkddkk反転
    18:20 jomnhnk: 01:28:779 (224,225,226,227,228,229,230,231,232) - ddddkkkkd
    18:20 jomnhnk: 以上
    18:21 AzuSHeL: おk
    18:21 jomnhnk: http://puu.sh/gpZbf/d9856e158f.jpg
    18:21 jomnhnk: こんな感じになったかな
    18:22 AzuSHeL: なったよー
    18:22 jomnhnk: ありがとう。これの方がリズムは安定してるけど・・・
    18:22 jomnhnk: どうかな
    18:22 jomnhnk: ちょっとddkkddkkが長すぎる気もするけど
    18:22 jomnhnk: 気になる?
    18:23 AzuSHeL: あーこれいいと思うよ
    18:23 AzuSHeL: でも
    18:23 jomnhnk: うん
    18:23 AzuSHeL: 01:28:014 (214) - ここの音がぴん!って跳ねてる感じだからさ
    18:23 AzuSHeL: 01:28:090 (215) - ここ消すといいかも?
    18:24 AzuSHeL: てゅ↑る↓てゅ↑る↓てゅ↑る↓てゅ↑る↗
    18:25 jomnhnk: fmfm
    18:25 AzuSHeL: あー俺は消したほうがいいかなーw
    18:25 jomnhnk: いま消してみたけど
    18:25 jomnhnk: 特に違和感はなかったww
    18:26 AzuSHeL: まぁどっちでもw
    18:26 jomnhnk: OK!それでいく!!
    18:26 jomnhnk: Thanks
  • good luck ヽ(*゚д゚)ノカイバー
:) :) :) (●3●)<ヒャッハー! ヒマワリの種だぁ!!



Thank you taiko mod<3 8-) 8-) 8-)

Taiko Oni
a bit changed Taiko Muzukashii
:idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea:
MidSoul
hello from PM, lite taiko modding.

-(数字) 上記に関連しての提案
便宜上d,k等に加え_(アンダーバー)により空白配置を示す場合があります
末尾に(?)の付く提案は非常に弱い個人の好みによるところが大きい提案の1つですが
今回は完成度が高く特に提案する箇所が少ないためあわせて提案します

jom's Muzukashii

00:39:034 (138) - k
・ここであまり下がっているように感じられる音がないため

00:39:493 (139,140,141) - ddk (kdk) or ddd
・2点00:39:493 (139,140) - について、副旋律としてのtriangle,破裂音(snare)を除いてほぼ同一の音が鳴っているので、ここの2つでdの統一をするか、00:39:493 -でのみなっている破裂音をとるのにkとして主旋律による音程配置とするのが良いと思います。前後の音取りをみてddkを推奨します。
-1 00:32:146 (115) - d (?)
・直接の高音が鳴っている箇所ではないこと、また破裂音(snare)を00:34:595 (123) - などその他2箇所からkでとっているためにここがkに変化しているわけではないと判断したためです。
変化を持たせるため、全部のクラッシュの余韻のためにkeepも良いと思います。弱い提案の1つです。

00:53:575 (186,187) - k_ (?)
・00:51:738 (180) - ここからのスネアの取り方に合わせて、或いは00:58:320 (203,204,205) - ここを見て音の取り方を統一する場合に思ったところです。
変化がほしい場合などで十分な理由としてkeepできます。弱い提案の1つです。

良い譜面です!条件さえ満たせばすぐにでもRankできそうですね。GLL~~
jomnhnk

MidSoul wrote:

hello from PM, lite taiko modding.

-(数字) 上記に関連しての提案
便宜上d,k等に加え_(アンダーバー)により空白配置を示す場合があります
末尾に(?)の付く提案は非常に弱い個人の好みによるところが大きい提案の1つですが
今回は完成度が高く特に提案する箇所が少ないためあわせて提案します

jom's Muzukashii

00:39:034 (138) - k Good!
・ここであまり下がっているように感じられる音がないため

00:39:493 (139,140,141) - ddk (kdk) or ddd ddk が一番良いと感じたので推奨通り変更させていただきました
・2点00:39:493 (139,140) - について、副旋律としてのtriangle,破裂音(snare)を除いてほぼ同一の音が鳴っているので、ここの2つでdの統一をするか、00:39:493 -でのみなっている破裂音をとるのにkとして主旋律による音程配置とするのが良いと思います。前後の音取りをみてddkを推奨します。
-1 00:32:146 (115) - d (?)  dに変えるとKからのd連続の展開に少し違和感があったのでKeepさせていただきたいと思います。ここだけkになっているのは承知してのKeepということで・・・;
・直接の高音が鳴っている箇所ではないこと、また破裂音(snare)を00:34:595 (123) - などその他2箇所からkでとっているためにここがkに変化しているわけではないと判断したためです。
変化を持たせるため、全部のクラッシュの余韻のためにkeepも良いと思います。弱い提案の1つです。

00:53:575 (186,187) - k_ (?) ここはかなり迷いましたが、Keepします。k_でもかなり良いと感じたのですが、ここ以降の配置がリズムの変化で退屈さを無くそうかなと思った配置のままなのでここだけ変えると・・・という理由で。ただし、明らかに変化がいらないという意見がほかに数件でれば変更させていただきますのでKeepしながらのThinkingで。
・00:51:738 (180) - ここからのスネアの取り方に合わせて、或いは00:58:320 (203,204,205) - ここを見て音の取り方を統一する場合に思ったところです。
変化がほしい場合などで十分な理由としてkeepできます。弱い提案の1つです。

良い譜面です!  Thank you xD条件さえ満たせばすぐにでもRankできそうですね。<3GLL~~
Modありがとうございました。非常に良いModで助かりました。Rankedまで調整頑張ります。ありがとうございました :idea:

:arrow: Muzukashii #3 Thanks!
:idea: :idea: :idea: :idea: :idea: :idea: :idea:
Rumia-
(~^-^)~
Topic Starter
Aka
RUMIA WHAT- THANKS!!

cant update now, puush is drunk ;w;
Syl
imho the harder difficulties could really use an OD increase.

Irre's Extra OD7.5 -> OD8.5 (AR9.3?)
iyasine_sk's Extreme OD7.1 -> OD9 (perhaps increase AR to 9.5 for this as well)

BUT THAT'S JUST ME.
Topic Starter
Aka
consider that this is not a final spread, please xD
Some1
ummm

On Irre's Extra, the sv on 00:09:799 (1) is lower than it should be and is overlapping 00:10:106 (2)
Nitrousdragon

Aka wrote:

consider that this is not a final spread, please xD
Hi aka :)

I am willing to make a Hard level for you, as I have lots of experience in mapping and I could possibly help you out with Hard. Do you plan on making Hard on your own, grabbing a guest diff, or collabing Hard.
Topic Starter
Aka
The planned spread is in the description, so you can see that i dont need any gd now. but thanks for proposition @Nitrousdragon
jomnhnk
:)
caren_sk
Topic Starter
Aka
It isn't going to graveyard forever, don't worry p:
i am planning to rank my feint mapset at first and then move to this one, poking all the gders and making the diffs
caren_sk
。*:゜☆ヽ(*’∀’*)/☆゜:。*。

cheer up !
Makan1
okay um for the iysane_sk difficultly, its a good map but I really dislike ar9.1, i'd definitely prefer something a little higher because the jumps will look very clustered. perhaps 9.5?

01:36:126 (1,1,1,1,2,3) - Also this part is very confusing for me to play because first time it gave me the illusion that it was 1/4 streams, not 1/3 so maybe having it all spread out?

I cannot comment on other stuff because my knowledge is limited but feedback as a player :3
jomnhnk
Weeeelcome baaaaack!!! :idea: :idea:
Topic Starter
Aka
OMG WHERE IS CAREN&IYASINE DIFF LOOOOOOL OMG SORRY
wendao
Topic Starter
Aka
thanks omg
wendao
http://puu.sh/i9wY3.zip

please update, thank you :D
Topic Starter
Aka
i still need to talk to u about spacing, dammit
lazy

updeeeto
Fatfan Kolek
when? :(
KASUM1
rip~! :x
Ksardas
ᕕ( ˘ ³˘)ᕗ
Tenseki
wake up Aka
Fookiz
go
Log Off Now
ITS BACK
Topic Starter
Aka
its indeed back, normal and easy diffs left but i don't feel like making them lol. need help

edit: decided :3
hyouri
hi from modreqs

[General]
  1. normal-sliderslide.wav
    soft-sliderslide.wav
    soft-sliderslide99.wav

    All these are 0.32ms length, which is unrankable, if they have sound they must be at least 100ms long. If you want them silent they have to be silent 44byte hitsound. I'm giving you one here in the link, change it to the name of the *-sliderslide*.wav files that you should replace.
    http://puu.sh/pxtU2/7cac7fe387.rar
iyasine_sk's Extreme[Oxy's]
  1. Turn on Epilepsy warning.
  2. 00:19:289 (9) - NC
  3. 00:21:738 (7) - NC
  4. 00:36:126 (3) - NC
  5. 00:36:126 (3) - I think you should stack the because it's very confusing to play as this is very similar to the rest of the streams. Space it more or stack it, don't make it look like a stream bait
Topic Starter
Aka
changed the hitsound files, thanks

i think you meant Oxy's diff, not iyasine & caren's :'D
hyouri
yeah that was mistake -_
Grrum
Hi. Here for M4M from your queue. Hope this helps!

Bakari's Easy
00:26:942 (1,3) – The distance between these is really close and doesn't look great. Can you make the DS 1.2 between these?

ryuu's Normal
00:00:004 (1) - and stacking 00:01:228 (1,2) – don't play well together imo. By starting with a slider, you're acknowledging ½ rhythm a lot, which makes the stack be easily read as ½ rhythm since there isn't an indication in the music to slow down. I think making 00:00:004 (1) – a circle feels nice since it gives a smoother introduction of the song to the player and lets 00:02:452 (1) – etc have more of the spotlight in the opening to the song. If you do make this change, make 00:04:901 (1) – a circle too.

00:08:269 (3,4) – Dont stack these to stay consistent with 00:03:371 (3,1) – (suggestion, make a triangle: http://puu.sh/pyrRF/196b2640a4.jpg&#41;

00:27:861 (2,3) – This looks bad because it's not stacked right. Do +4y on (3)

00:29:391 (1,1) – I'm kind of worried about your DS being read incorrectly. Consider something like this http://puu.sh/pys62/9c10c43fb1.jpg

00:33:218 (1) – Consider switching to the harmony here for a less confusing rhythm (which stays consistent with the rhythm at 00:35:514 (1,2,3) - ): http://puu.sh/pysw3/a647301c98.jpg
00:38:116 (1) -

00:40:412 (1,2,3) – I didn't like this as much as 00:35:514 (1,2,3) - , so try using that rhythm instead to stay consistent.

00:41:636 (1) – Consider this: http://puu.sh/pysIn/7ac44ccdc9.jpg

00:45:463 (2) – This slider is inconsistent with how you've been mapping it previously in that you go with a completely different track of the song. Please stick to emphasizing the sharp note at 00:45:310 (1) – like you did at 00:35:514 (1,2,3) -

00:50:208 – The melody starts here doesn't it? It feels strange not to start this combo here.

00:56:330 (1,2) – stack up instead of down for better readability: http://puu.sh/pyt1Z/5928dcb51c.jpg

01:37:350 (4) – The piano gets pretty funky here (in that the pitch scales lower instead of scaling higher), so I think a cool slider art would look nice (you don't need to repeat the pattern since the sound doesn't repeat), like maybe: http://puu.sh/pytd4/43502fa0ea.jpg
Celsius's Hard
00:00:004 (1) – More of a personal thing than a rankability issue, but I like using long sliders and going with the violin to make this section calm. This would make the pacing nicer imo since 00:09:187 (4) – would start to raise the intensity nicely into the different section of music where the drums kick in.

00:45:310 (1,2) – Delete (2) make (1) a 1/1 slider since you're going with the melody in the combo before?

00:59:238 (2) – circle?

Insane
00:33:371 (1,2) – DS might be a little big, blanketing 00:32:912 (6,1) – might help

00:39:034 (6,2) – Can these be a little farther apart? They look too cramped

00:42:248 (4,5,1) – and 00:42:708 (1,2,3) – These patterns have the same flow, but the music is pretty different on each of these patterns (in that 00:43:167 (2) – is significantly higher pitched), so I strongly recommend not using repetition here. Especially since 00:41:942 (2,3,4) – has a somewhat similar feel, I really suggest exploring a different pattern to use at 00:42:708 (1,2,3) –

00:55:412 (7,8) – The DS felt a little small to me because slider leniency. By angling up 00:55:106 (5,6,7) - , you give yourself room to have 1.40 spacing between 00:55:412 (7,8) – like so: http://puu.sh/pywDj/5241b05d59.jpg

01:24:493 (5,6) – Consider a less aggressive drop off flow? http://puu.sh/pyxZN/b18fba9390.jpg

01:39:493 (9,1) – I think this should have bigger spacing relative to the other spacing in the combo like at 01:39:799 (2,3) - . By jumping into (1), you better distinguish 01:39:646 (1,2,3,4,5) – as a different group of notes, and the increase in base spacing is more clear and agreeable to the player. I don't want to make this pattern too intense, so you can decrease the spacing at 01:39:799 (2,3) – to ~1.5 or so. By using a polygon cirlce (since I think it could be structure nicer), I got something like this: http://puu.sh/pyxih/88c11372cb.jpg

01:40:106 (4) - missing hitsound?
01:43:779 (2) - ^
01:45:004 (6) - ^

01:48:983 (4) – NC?

Pretty fun, well structured map with nice patterns. Not much more to ask for.

Seitaku's Insane
00:00:004 (1,2,3,4,5,6) – imo, the last two beats in this measure are stronger than the first two beats in this section, so I'd like to see the jumps be into (5) and (6). The same is especially true for 00:01:228 (1,2,3,4,5,6) -
00:28:779 (5) – Similarly, there's places like this where I think you under-emphasize the strong note here. I'd like to see a jump into some of these stronger notes, but I will try not to mention it anymore since I think we disagree on this. Msg me if you want more suggestions like this.

00:03:677 (1,2) – With slider leniency, this DS is very small. Consider not blanketing and instead increasing the DS.

00:10:106 (2) – Consider finding a custom hitwhistle that goes better with the song.

00:22:963 (5,4) – Stack (4) around (5)'s tail so that the DS emphasizes 00:23:881 (5) – more

00:28:473 (3,6) – This overlap doesn't look great because (2) fades too soon to recognize the symmetry of your overlap.

00:33:218 (2) – This felt weird to play. I'm not sure that I would use exactly .60x spacing on (2,3,4), but regardless, I can see the effect you're going for. I think this works a lot better if you introduce it with a jump of 2.50x like: http://puu.sh/pyvSw/3e1946bf14.jpg. This will clue the player in to approaching this pattern differently which will make the drop in spacing at (2,3,4) more clear and agreeable. Also, 2.50x is consistent with 00:33:677 (5,6) - .

00:35:361 (6,1) – and 00:40:259 (6,1) – consider emphasizing these notes consistently in DS.

01:39:646 (4,5,6,7) – The previous notes have been building tension, and I feel like here is where the payoff comes in the music where it releases that tension with the pitch change on (4), so consider scaling this pattern up (by 1.7 as seen in the following) and give it a jump like maybe: http://puu.sh/pyveZ/2c6cb2aaed.jpg

Good luck!
SeaRasp
Hi, M4M from your queue

Oxy
00:04:289 (3,4,5,6) - Shouldn'd the spacing be the other way around, from larger to smaller sense the pitch is getting higher ?
00:08:575 (1,2) - The spacing here should be bigger than here 00:08:881 (3,4) - Cause it's higher pitched.
00:11:330 (4,5) - Random huge spacing ?
00:27:248 (2,3) - ^
00:36:126 (1,2,3,4) - Now this, I thought was a stream when I played the map xD maybe at least you should NC to indicate that it isn't.
01:12:248 (1) - Is there a reason to change the SV here ? and the other sliders like that

Well that's all I can find here, really nice diff, very clean

caren_sk & iyasine
00:03:677 (1,2,3,4,5,6,7,8) - Don't understand the spacing, I think you should start with a bigger spacing and then slowly making it smaller to match the pitch that is getting lower.
If you don't change it why not make this a perfect hexogon 00:03:371 (5,2,3,4,5,6) - would look better.
01:07:657 (2,4,6) - I would make this a pefect triangle
01:37:044 (1,2,3) - Larger spacing when lower pitch ?

Expert
00:31:534 (5,6,7,8) - Would look nicer if you made them all parallel or something, they look messy
01:30:310 (5,6,7,8) - ^
00:52:963 (1,1) - Why stack them here and not 00:51:432 (1,1) - ?
00:59:544 (4,5) - Unstack these they are both pretty strong notes so they should be emphasized
01:04:289 (4,5) - ^
00:55:871 (6) - Make this circle a kickslider to cover the blue tick note I think it's pretty important
01:00:769 (6) - ^ ... and others, I mean you covered it sometimes like 00:53:269 (1,1,1) - so why not do it to all ?
01:31:534 (5,6,7,8,1) - Make this curve a bit better pls it looks like (7) is sticking out
01:37:350 (2,3,4,5,6,7,8,9,1) - Make this stream look more like a wave slider by making the curves a bit bigger, it's a bit too straight
01:50:207 (1) - NC for the finish

Ok I think that's it for me, I'm not the best modder but I hope it helped a bit !
Good Luck ..
-NanoRIPE-
Hi ~ M4M Request

[general]
- when i checked on Osu folder i found "SB" folder ~,hmm did you want to make SB here? if you not ~ remove the SB folder and turn off widescreen support for all diff ~

[Easy]
00:25:718 (3,1) - overlap?
00:28:779 (2) - finish?
00:43:779 (4) - move to x:0 y:272 *for better placement
00:49:901 (2) - move to x:56 y:148 *^ same reason
01:40:106 (2) - move to x:288 y:28 *^

[Normal]
00:27:861 (2,3) - imperfect stack
00:28:779 (3) - finish
00:51:432 (1,3) - overlap
01:43:473 (1,2) - unstack

[Hard]
Kiai time?
00:15:769 - circle?
00:28:779 (3) - finish?
00:33:983 (3) - move to (420,160) for better flow
01:24:799 (2,1) - overlap
01:35:361 (4) - remove clap

[Hyper]
00:28:167 (6) - NC?
00:28:779 (8) - finish?
00:32:912 (5,7) - too close
00:35:820 (1,3) - ^
00:52:657 (7) - NC?
01:20:514 (4,1) - too close
01:31:840 (6) - NC?
01:37:963 (1) - why repeat slider? *its looks boring ~

[Insane]
00:13:167 (4) - ctrl j?
00:39:034 (6,2) - overlap
00:56:024 (9) - move the slider at 00:55:947 for better rhythm and same as 00:53:269 (6,7)
01:05:820 (4) - ^
01:41:024 (3,4) - imperfect stack

[Sekaitsu's insane]
Kiai time?
00:38:422 (2) - move to (128,56) for better placement

[Another]
00:02:606 (2) - i think 1/2 repeat slider is better ~
01:10:412 (1,2,3) - ctrl h?

Nice diff ~

Thats it ~ and GL ~
Take my star ~
and sorry for short mod and also my terrible english ;w;
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