Kayano Ai - Tanemo Shikakemo Arifurete

posted
Total Posts
18
Topic Starter
Awaken
This beatmap was submitted using in-game submission on 2015年2月6日 at 14:02:07

Artist: Kayano Ai
Title: Tanemo Shikakemo Arifurete
Tags: kawaiwkyik OblivioN TT mouse
BPM: 180
Filesize: 5164kb
Play Time: 03:59
Difficulties Available:
  1. Hard (3.74 stars, 647 notes)
  2. OblivioN's Normal (2.19 stars, 328 notes)
  3. Trapper (5.18 stars, 955 notes)
  4. Tt's Easy (1.17 stars, 167 notes)


Download: Kayano Ai - Tanemo Shikakemo Arifurete
Information: Scores/Beatmap Listing
---------------
#5 For Ranked 種も仕掛けもありふれ

Arifurete - Collab with Kawaiwkyik Done

Normal - OblivioN Done

Easy - TT Mouse Done

“到哪?”“蓝翔。”“哪?”这个面部肌肉僵硬的售票员一脸不解。“蓝翔。”蓝翔?!”售票员更吃惊了。这么高的分贝使全车的人都回头。我前座的一位再老就不能说话的那种老人,悠悠的问:“宝宝啊,你真是蓝翔的?”这似乎是所有人所期盼得到答案的问题。大家盯着我看,看得我都脸红。于是我悠悠地说了句:“对,我是蓝翔的。”随后给他们展示了我放在书包的蓝翔专用挖掘机证。于是车厢轰动了。我利索的从钱包里拿出一卡通向刷卡器靠拢,一不小心挖掘机证掉出来了,于是全车厢传阅,那位长者郑重地戴上老花镜,眯着眼睛吃力地扫描的我证件,然后老泪纵横。大家相互传阅的红火场面令那个长着死鱼眼睛的售票员的死鱼眼睛湿润了。一位年轻人不无羡慕的说,“听说你们蓝翔毕业以后全部都是十亿年薪的啊!”我笑了笑,社会谣言真多,“没有没有,我们真不是那种暴发户,而且蓝翔毕业大多数人都是七八千万,哪有上亿的。”又是一阵轰动。不只是谁低声说:“老子一辈子都不知道千万有多少个零……”总算mm有机会插话了,“同学你开挖掘机的?”“嗯。”我铆足了力气掩饰我内心的激动。“我也是开挖机的啊。我也在蓝翔下车,去听你们的公开课。你们的那些扫地阿姨太厉害了,我们校长也没那么高水平呢!”我问:“同学,你哪个学校的?”mm警觉地望了望四周,轻声地吐出三个字“新东方”。我淡淡地应了一声,“不错了,蛮出名的技校!”mm一听更加心酸,“我高中也是填了蓝翔志愿的,结果成绩太差,于是怀恨落到了新东方,至今还难受。后来我一直在窗外偷听你们老师上课,差点被扫地阿姨踢出来,才勉强维持学业。每天作业又多,做了还没有效果。”她把“怀恨”说得很重,于是车里一阵扼腕叹息之声。长者摇摇头,“长太息以掩涕兮,哀学子之多艰!”但见售票员死灰复燃的脸上簌簌留下的泪水,他一字一顿,“苟余心之所善兮,虽排死其尤未悔。”接着,他痛苦地说起了自己的孩子,十几年前,考试没考进蓝翔,靠关系,没进,再走后门,没进,于是出来工作了……我明白了,蓝翔学子的幸福是相似的,与它失之交臂的人各有各的不幸。我怀着这样的心情离开了车站。错了错了,是我怀着这样的心情领mm下了车。背后传来了幼稚的童声:“妈妈,我以后也要考蓝翔!”我回过头,车上那位妇女的表情告诉我,她是世界上最幸福的母亲。
TtmnZk
先占个位,大概明天晚上前完成 ;)
Hollow Wings
m4m

General

  1. add an insane diff with star rating around 4.5, or i'm sure ur map's not gonna be ranked coz mapset spread's bad.
  2. add "TT Mouse" to all of diffs' tags.

Arifurete

  1. 03:19:084 (2) - unsnapped
  2. 03:08:584 (3) - highly recommend u move this to the place near 03:08:084 (1) - 's head as the consistant one the pattern given at 03:07:084 (1,2,1,2,1,2) - . players will more concerned the jump at 1/4slider to 3/4 slider, not the opposite. so thou the mapping itself is not wrong, but plays really bad here. u need to give same jump at 03:08:417 (2,3) - not only for consistant pattern, but also some kind of emphasis the most heated beat of the piano track in this part of the original song's track, even u already give overlapped sliders and hard to read this pattern enough.
  3. 03:33:750 (1) - ctrl+g to emphasis that vocal beat, flow can be kept good as well.
  4. 03:53:750 (1,1) - remove nc. not necessary. also 03:54:084 (6,7) - to me, spread them can be better.
  5. good map, 2 stars for u

Hard

  1. 01:20:750 an unsnapped green section nearby if u care.
  2. why not give same combo color to the top diff?
  3. 00:31:750 (5) - touched the lifebar, consider to avoid that. 00:38:250 (1) - as well. and 03:32:417 (1) - touched the edge of the screen, plz avoid it. watch out when u put objs at the edge of composing board more next time u map something.
  4. 00:58:917 (1) - nc settings from here to 01:09:250 (1) - in this kiai is really werid to me. how's the nc logic work here? hard to understand, maybe just give common version or even don't know if noobs who can only play hard diffs can catch those rhythm well enough.
  5. 01:02:250 (5,6) - why big jump here, seems u set objs following vocal track mainly, and why didn't do big jump at some places like 01:00:750 (1,2,3) - or somewhere similar to it, rather than i can find no reason to do the current one lol. it happens in the whole diff, maybe it's ur style, idk.
  6. 01:28:917 (2) - arrange ds here, too obvious to ignore that and call it a nazi issue imo.
  7. 01:48:250 (3) - change this into a 1/4 repeating slider here to follow those drum beats? it plays good as well imo. 01:49:584 (4) - as well.
  8. 02:34:917 (1) - remove nc and add nc at 02:33:750 (4) - , nc spam lol.
  9. good, a star again.

Tt's Easy

  1. 03:56:250 (1) - unsnapped
  2. really need the default combo color? just choose same one top diff offers.
  3. 00:19:584 (1) - nc settings from here's really odd to me. do as follow: 00:21:584 (1) - remove nc; 00:26:917 (1) - remove nc; 00:27:584 (2) - add nc; 00:28:917 (1) - remove nc; 00:30:250 (2) - add nc; 00:30:917 (1) - remove nc; 00:32:917 (3,1) - swap nc setting; 00:35:584 (3,1) - swap nc setting; 00:38:250 (3,1) - swap nc setting; 00:40:917 (2,1) - swap nc setting; 00:43:584 (3,1) - swap nc setting; 00:48:250 (1) - remove nc... omg i can't write more, idk what's wrong with these, or what's wrong with me, the whole diff's nc settings just drive me crazy orz.
  4. 00:54:250 (2) - this slider's end follows no beat lol, i think u'd better change this into another rhythm style rather than just set a long repeatin slider here. same to 02:03:250 (1) - and 03:04:584 (1) - .
  5. 01:25:250 (1,2) - blanket. i think low diff's stuff should be set in more detail mind lol. u can check other issues like this by urself, stuff like 02:23:584 (1,2) - or 03:23:084 (2,1) - can be really wtf to me lol.
  6. 02:17:584 (1) - the slider's end should snap at white tick, or the rhythm will be really wrong to the diffset imo.
  7. 03:09:750 (1,2,3,4) - ds shifting can be really dangeous to ur ranking way imo, i'm not sure this is acceptable or not, what can i tell is someone got unranked already recently because of ds shifting in low diffs www.
seems like u r already mature enough in mapping now, i'm so glad to see that.

good luck
IamKwaN
操 沒時間了 交給yy
OblivioN
osu file format v13

[General]
AudioFilename: Tanemo Shikake Moari Furete.mp3
AudioLeadIn: 0
PreviewTime: 58585
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 58917,80750,127917,149750,171250,202417
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Tane mo Shikake mo Arifurete
TitleUnicode:種も仕掛けもありふれて
Artist:Kayano Ai
ArtistUnicode:茅野愛衣
Creator:Awaken
Version:Normal
Source:
Tags:kawaiwkyik iamkwan
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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308,90,214250,1,0,0:0:0:0:
83,89,214750,2,0,L|30:108,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
225,40,215417,2,0,P|219:96|232:142,1,100,0|0,0:0|0:0,0:0:0:0:
286,277,216084,6,0,L|317:322,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,207,216584,2,0,P|295:175|302:124,1,100,0|0,0:0|0:0,0:0:0:0:
278,57,217084,1,0,0:0:0:0:
406,133,217417,1,0,0:0:0:0:
326,259,217750,6,0,P|256:291|188:261,1,150,0|0,0:0|0:0,0:0:0:0:
49,90,218750,2,0,L|49:145,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
45,240,219417,1,0,0:0:0:0:
38,314,219584,2,0,P|96:324|146:315,1,100,0|0,0:0|0:0,0:0:0:0:
286,317,220250,5,0,0:0:0:0:
359,334,220417,2,0,P|361:300|314:244,1,100,0|0,0:0|0:0,0:0:0:0:
272,193,220917,2,0,L|232:149,1,50,0|0,0:0|0:0,0:0:0:0:
314,26,221417,2,0,L|345:67,1,50,0|0,0:0|0:0,0:0:0:0:
384,129,221750,6,0,P|405:184|393:238,1,100,0|0,0:0|0:0,0:0:0:0:
371,293,222250,2,0,L|268:306,1,100,0|0,0:0|0:0,0:0:0:0:
197,315,222750,1,0,0:0:0:0:
47,330,223084,1,0,0:0:0:0:
47,330,225917,6,0,L|41:226,1,100,0|0,0:0|0:0,0:0:0:0:
94,89,226584,2,0,L|111:199,1,100,0|0,0:0|0:0,0:0:0:0:
122,261,227084,6,0,P|170:278|217:271,1,100,0|0,0:0|0:0,0:0:0:0:
357,216,227750,2,0,P|309:199|262:206,1,100,0|0,0:0|0:0,0:0:0:0:
459,97,228584,6,0,L|447:217,1,100,0|0,0:0|0:0,0:0:0:0:
359,316,229250,2,0,L|356:216,1,100,0|0,0:0|0:0,0:0:0:0:
353,140,229750,6,0,P|312:110|250:107,1,100,0|0,0:0|0:0,0:0:0:0:
115,123,230417,2,0,P|154:152|203:158,1,100,0|0,0:0|0:0,0:0:0:0:
415,83,231250,1,0,0:0:0:0:
115,122,231917,2,0,P|106:183|117:224,1,100,0|0,0:0|0:0,0:0:0:0:
168,272,232417,6,0,B|240:256|240:256|318:275,1,150,0|0,0:0|0:0,0:0:0:0:
372,130,233250,2,0,P|381:191|370:232,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
348,58,234084,2,0,P|319:54|287:61,1,50,0|0,0:0|0:0,0:0:0:0:
256,192,234417,12,0,239917,0:0:0:0:
:( 觉得不好就叫我改/丢
syuru
from mod queue!
[General]
  1. the spread needs to be fixed, there's no normal? or at least it's labeled as hard, and the jump from easy > hard > insane is too big

[Tt's Easy]
a lot of the map is on 1/1 beat, i think you can make it more fun to play by using some 1/2 beats
also sometimes objects are snapped like 1/1 but they're not, dsnap is really important in easy
there's also too many NCs where i don't think there needs to be any, i pointed out a few below but i'd suggest going through the map some more
  1. 00:21:584 (1) - move to 304, 136
  2. 00:30:250 (2) - start the NC here instead of 00:30:917 (1), and keep 00:28:917 (1) on the previous combo
  3. 00:38:250 (3) - flip vertically but keep it in place obviously
  4. 00:41:584 (1) - i think the blanket is slightly off, also is this snapped correctly? should be further away from 00:40:917 (2) to make the timing clear
  5. 00:49:917 (2,1) - fix distance snap
  6. 02:08:417 (1) - starting the slider on the 1/2 feels weird, you should lead up to it with a circle on the beat before i think
  7. 02:17:584 (1) - curve inward instead
  8. 02:29:750 (1) - will be confusing for new players to hit if they don't know the song imo
  9. 02:38:250 (1,2) - remove NC
  10. 02:47:584 (1,2,1,2) - ^
  11. 03:09:750 (1,2,3,4) - it seems like an emphatic part of the song so i think you can space this out more
  12. 03:15:250 (1) - space this out more or add a beat before it, the timing of this slider is hard to sightread for beginners imo
  13. 03:17:250 (1,2) - remove NC
  14. 03:19:250 (1) - blanket better by moving the 3rd point (on reverse arrow) to -8, 140
  15. 03:21:917 (1) - this should go on the previous combo
  16. 03:23:084 (2) - space out more, also start NC here instead of 03:24:250 (1)
  17. 03:37:584 (2) - make this more wavy
  18. 03:44:250 - i think you should map something here
  19. 03:51:250 (1) - misleading distance
  20. 03:54:250 (1) - ^

[Hard]
  1. 00:11:584 (1) - the piano scale in the music occurs right at spinner end and makes this timing confusing, you could end spinner early and work in a triple maybe
  2. 00:38:250 (1) - touching hp bar, move down
  3. 00:50:917 (3), 00:53:584 (3) - i think these are better places for NC
  4. 01:09:584 (2) - plays awkwardly imo
  5. 01:15:917 (2) - flip horizontally in place and ctrl g
  6. 01:20:834 (1,1) - i don't think you need two separate spinners
  7. 01:40:917 (2) - curve inward instead
  8. 01:58:917 (3) - shape is kind of awkward, i think it should be smoother and more curvy to match the vocals
  9. 02:28:417 (1) - NC is unnecessary
  10. 02:32:584 (1) - ctrl g
  11. 02:43:084 (8,9,1) - touching hp bar
  12. 02:44:917 (3) - ^
  13. 03:02:917 (1) - vocals suggest wavy slider
  14. 03:09:084 (4) - start NC here and make 3, 2 and 1 stay on the previous combo

[Arifurete]
  1. 00:06:417 (6,7) - no need for such a big jump, reduce this slightly
  2. 00:14:917 (1,2,3,4,1,2,3,4,1,2,3) - idk if it's because i'm not warmed up but i'm really not feeling these jumps, like they're oddly spaced
  3. 00:42:917 (1) - this shape is really weird
  4. 00:48:250 (1) - move this closer to the stream
  5. 01:12:584 (1,2,3,4,5,6,7) - not very fitting with the vocal, she starts singing during the stream
  6. 01:43:250 (1,2,3,4,5,6,7) - these patterns are very fun to play but i think you should make this more even/geometric
  7. 03:09:750 (1) - move a bit closer to the note before it
  8. 03:22:250 (1) - this NC is really random, consider removing it
  9. 03:22:917 (1,2) - ^
  10. 03:45:250 (1,2,1,2) - a stream would feel nicer
  11. 03:49:584 (5) - place evenly between 3 and 4
  12. 03:53:750 (1,2,3) - remove NC

insane is pretty difficult but it's fun, good luck :>
Crystal
m4m

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly recommended
  3. Black: Personal Suggestions
[General]
  1. Check AiMod in Trapper Diff.
[Insane Collab]
  1. Awaken: 00:38:750 (2) - not stack well 233
  2. 00:45:750 (1) - The shape seems terrible for me lol, consider changing to a simple one like 00:41:584 (3) -
  3. 00:54:750 (1) - Forgot to adjust the slider after changing SV?
  4. 00:58:084 (1,2,3,4,5) - I think the rhythm should be like this.
  5. 01:03:417 (1,2) - I would change this slider to 1/2, since vocal doesn't give such a strong feeling which can be emphasized by using 3/4.
  6. 01:15:250 (3,4,5) - These touched the HP bar.
  7. 01:16:750 (4) - Ctrl+G? Flow can be better.
  8. Kawaiwkyik: 01:56:584 (1) - I think this note can be moved to 01:56:750.
  9. 03:22:917 (1) - Remove NC?
  10. 03:27:084 (1,2) - How about this? (Same goes on 03:27:917 (7,8) - )
  11. 03:29:084 (3) - ctrl+g? Flow can be better. (After doing this, also ctrl+g 03:29:417 (4,5) - can also be very nice.)
  12. 03:54:084 (1,2) - This could be super cool lol.
[Hard]
  1. Why not keep custom hitsound sets consistant with Insane diff?
  2. 00:20:500 (3) - Remove this note, it is a bit hard for hard (?).
  3. 00:27:250 (3,4,5) - Consider reducing distance... for example, 304|152 could be fine.
  4. 00:38:250 (1) - This slider seems to touch the HP bar (I'm not sure tho).
  5. 00:41:250 (4,1) - Swap NC?
  6. 01:23:584 (1) - Map this part, just as Insane does. It will be better for me.
  7. 01:58:917 (3) - Make this slider symmetrical please lol. The shape looks a little terrible imo.
  8. 02:10:417 (3,4) - The last anchors should be 1 grid upper.
  9. 03:22:584 (1) - Why make the slider slow ;w;? Just keep it same with others.
[YY's Normal]
  1. Generally, some placement patterns don't show the rhythm well, some examples are shown at the following.
  2. 00:12:250 (1,2,3,1) - I get confused at my 1st play lol.. Stack 1 on 2, it could be better.
  3. 00:36:250 (1) - 272|224 could be better so that the placement will not be that crowded. Don't forget to adjust objects which come next.
  4. 00:40:917 (4,1) - Swap NC.
  5. 00:48:917 (2,3) - hmm.. DS 1.5x is enough imo.
  6. 00:55:417 (1,1) - The break here is too short. Maybe you should remove the spinner and map this part due to the rule.
  7. 00:57:084 (1,1,1,1) - I have no idea about this part... Maybe try this?
  8. 01:20:750 - Kiai end isn't snapped.
  9. 02:08:417 (1,2) - Things like this could really be considered as 1/2s.. Better to put 2 at 252|104 and adjust objects come next.
[Tt's Easy]
  1. The placement is fine for me, but some rhythm in kiai is confusing, because lots of downbeats are at 1/2s or somewhere else which is not at the beginning of every chapter. Then your map seems a bit off. Here's some examples.
  2. 01:08:250 (1) - http://puu.sh/dY7ch/204ce486c6.jpg
  3. 01:18:084 (2) - http://puu.sh/dY7ez/22b43b8d07.jpg
  4. Maybe you need to check the other part yourself, however, it's just my personal idea, feel free to change or not. :)

good luck!
两个小时的人生
Topic Starter
Awaken
Fixed a lot, thank you guys~
Reply mods later.
Mei
hihihihi

[trapper]

  • 其实我记得trap是说伪娘

  1. 00:26:084 (4,5,6) - 这里人声落在红线上的,感觉这样比较好试试(5和蓝色的1包下
  2. 00:40:584 (6) - 后面加2个note搞个三连?
  3. 00:41:417 这里漏了人声啊感觉不太好,试试这样
  4. 01:07:417 (8,1) - 这两个换下nc然后01:08:750 (4) - 加个nc
  5. 01:43:750 (4) - 加个nc?
  6. 02:04:584 (6) - 加个nc?
  7. 02:09:750 (6) - 加个nc?
  8. 02:11:084 (1) - 这个滑条头上我觉得加点什么音效之类的会感觉好些,试试加个finish
  9. 02:23:750 (6) - 加个clap?
  10. 02:32:584 (3) - 加个finish?
  11. 03:19:917 (5,4,7) - 加上nc?
  12. 03:25:750 (1) - 感觉ctrl+g好些
  13. 03:53:750 (1) - 这里为什么要nc .-.
[hard]


  • 没设combo color

  1. 00:13:584 (1,3) - 感觉重音在3上,所以3nc吧,这两个换下nc
  2. 00:27:250 (3,4,5) - 这个会不会有点跳,还是按ds摆好些?
  3. 01:04:917 (3) - 感觉可以remove掉这个note
  4. 01:50:584 (2,3) - 这note打起来感觉好怪,建议跟人声压红线
  5. 03:53:250 (1) - 按照你前面下nc的规律,这个nc应该去掉
[OblivioN's Normal]

  • 瞎了难道只有collab才有专属combo color的特权

  1. 00:12:250 (1,2) - 这个包是挺好看的,但是flow上这就是个折返了感觉有点难了,建议低难度还是顺着flow做
  2. 00:16:084 (1,2) - 这里节奏上空的是3/2,可能稍微有点难判断,试试这样我感觉会好打些
  3. 00:17:250 (1,1) - normal貌似转盘到下一个note要空开2个白线的长度

    这nc我个人感觉太密,2个长白1nc感觉好些

easy的节奏用的这么直白暴力所以我就懒看了_(:3
歌很好听啊,送你一颗小星星,rank加油~~
Topic Starter
Awaken

Hollow Wings wrote:

m4m

General

  1. add an insane diff with star rating around 4.5, or i'm sure ur map's not gonna be ranked coz mapset spread's bad. It should be fine since Hard is hard enough
  2. add "TT Mouse" to all of diffs' tags. done

Arifurete

  1. 03:19:084 (2) - unsnapped
  2. 03:08:584 (3) - highly recommend u move this to the place near 03:08:084 (1) - 's head as the consistant one the pattern given at 03:07:084 (1,2,1,2,1,2) - . players will more concerned the jump at 1/4slider to 3/4 slider, not the opposite. so thou the mapping itself is not wrong, but plays really bad here. u need to give same jump at 03:08:417 (2,3) - not only for consistant pattern, but also some kind of emphasis the most heated beat of the piano track in this part of the original song's track, even u already give overlapped sliders and hard to read this pattern enough. ok changed a pattern
  3. good map, 2 stars for u

Hard

  1. 01:20:750 an unsnapped green section nearby if u care. fixed
  2. why not give same combo color to the top diff? done
  3. 00:31:750 (5) - touched the lifebar, consider to avoid that. 00:38:250 (1) - as well. and 03:32:417 (1) - touched the edge of the screen, plz avoid it. watch out when u put objs at the edge of composing board more next time u map something. fixed
  4. 00:58:917 (1) - nc settings from here to 01:09:250 (1) - in this kiai is really werid to me. how's the nc logic work here? hard to understand, maybe just give common version or even don't know if noobs who can only play hard diffs can catch those rhythm well enough. should be fine now
  5. 01:02:250 (5,6) - why big jump here, seems u set objs following vocal track mainly, and why didn't do big jump at some places like 01:00:750 (1,2,3) - or somewhere similar to it, rather than i can find no reason to do the current one lol. it happens in the whole diff, maybe it's ur style, idk. fixed this one ._.
  6. 01:28:917 (2) - arrange ds here, too obvious to ignore that and call it a nazi issue imo. done
  7. 01:48:250 (3) - change this into a 1/4 repeating slider here to follow those drum beats? it plays good as well imo. 01:49:584 (4) - as well. done
  8. 02:34:917 (1) - remove nc and add nc at 02:33:750 (4) - , nc spam lol. kay
  9. good, a star again.
OblivioN

Crystal wrote:

m4m
咦,星星什么时候来的_(:з」∠)_
[YY's Normal]
  1. Generally, some placement patterns don't show the rhythm well, some examples are shown at the following.
  2. 00:12:250 (1,2,3,1) - I get confused at my 1st play lol.. Stack 1 on 2, it could be better. :arrow:
  3. 00:36:250 (1) - 272|224 could be better so that the placement will not be that crowded. Don't forget to adjust objects which come next. :arrow:_(:з」∠)_诶……其实还好啊,没觉得拥挤
  4. 00:40:917 (4,1) - Swap NC. :arrow:虽然不明白什么道理,但是猴_(:з」∠)_
  5. 00:48:917 (2,3) - hmm.. DS 1.5x is enough imo. :arrow:诶,我怎么摆成1.6的,改好啦
  6. 00:55:417 (1,1) - The break here is too short. Maybe you should remove the spinner and map this part due to the rule. :arrow:换啦一个长滑条
  7. 00:57:084 (1,1,1,1) - I have no idea about this part... Maybe try this? :arrow:和spinner一起改啦
  8. 01:20:750 - Kiai end isn't snapped. :arrow:好啦
  9. 02:08:417 (1,2) - Things like this could really be considered as 1/2s.. Better to put 2 at 252|104 and adjust objects come next. :arrow:改好啦
两个小时的人生

Mei wrote:

hihihihi

[OblivioN's Normal]

  • 瞎了难道只有collab才有专属combo color的特权 :arrow:其实我以前做的时候似乎并没有combo color?忘了_(:з」∠)_

  1. 00:12:250 (1,2) - 这个包是挺好看的,但是flow上这就是个折返了感觉有点难了,建议低难度还是顺着flow做 :arrow:改成星星那种啦
  2. 00:16:084 (1,2) - 这里节奏上空的是3/2,可能稍微有点难判断,试试这样我感觉会好打些 :arrow:
  3. 00:17:250 (1,1) - normal貌似转盘到下一个note要空开2个白线的长度 :arrow:おk

    这nc我个人感觉太密,2个长白1nc感觉好些 :arrow:

easy的节奏用的这么直白暴力所以我就懒看了_(:3
歌很好听啊,送你一颗小星星,rank加油~~
_(:з」∠)_我加个音效回来之后再传
谢谢星星和mei~
Topic Starter
Awaken

ankou wrote:

  • [Hard]
  1. 00:11:584 (1) - the piano scale in the music occurs right at spinner end and makes this timing confusing, you could end spinner early and work in a triple maybe triplet would be hard here imo.
  2. 00:38:250 (1) - touching hp bar, move down fixed
  3. 00:50:917 (3), 00:53:584 (3) - i think these are better places for NC good idea, too. I may consider it
  4. 01:09:584 (2) - plays awkwardly imo fixed
  5. 01:15:917 (2) - flip horizontally in place and ctrl g no, flow would be bad.
  6. 01:20:834 (1,1) - i don't think you need two separate spinners music has changes, so I did it.
  7. 01:40:917 (2) - curve inward instead both are okay
  8. 01:58:917 (3) - shape is kind of awkward, i think it should be smoother and more curvy to match the vocals ur right TT but I dont have idea about this shape
  9. 02:28:417 (1) - NC is unnecessary fixed
  10. 02:32:584 (1) - ctrl g ok
  11. 02:43:084 (8,9,1) - touching hp bar
  12. 02:44:917 (3) - ^ fixed both
  13. 03:02:917 (1) - vocals suggest wavy slider ok
  14. 03:09:084 (4) - start NC here and make 3, 2 and 1 stay on the previous combo ok

[Arifurete]
  1. 00:06:417 (6,7) - no need for such a big jump, reduce this slightly fixed
  2. 00:14:917 (1,2,3,4,1,2,3,4,1,2,3) - idk if it's because i'm not warmed up but i'm really not feeling these jumps, like they're oddly spaced let me consider..
  3. 00:42:917 (1) - this shape is really weird fixed
  4. 00:48:250 (1) - move this closer to the stream fixed
  5. 01:12:584 (1,2,3,4,5,6,7) - not very fitting with the vocal, she starts singing during the stream it may be okay
  6. 03:09:750 (1) - move a bit closer to the note before it fixed
Thanks for mod~!
Topic Starter
Awaken

Crystal wrote:

m4m

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly recommended
  3. Black: Personal Suggestions
[General]
  1. Check AiMod in Trapper Diff. fixed
[Insane Collab]
  1. Awaken: 00:38:750 (2) - not stack well 233 fixed
  2. 00:45:750 (1) - The shape seems terrible for me lol, consider changing to a simple one like 00:41:584 (3) - It's...cool!
  3. 00:54:750 (1) - Forgot to adjust the slider after changing SV? fixed
  4. 00:58:084 (1,2,3,4,5) - I think the rhythm should be like this.
  5. 01:03:417 (1,2) - I would change this slider to 1/2, since vocal doesn't give such a strong feeling which can be emphasized by using 3/4. another rhythm done.
  6. 01:15:250 (3,4,5) - These touched the HP bar. fixed
  7. 01:16:750 (4) - Ctrl+G? Flow can be better. not that good actually..
[Hard]
  1. Why not keep custom hitsound sets consistant with Insane diff? done.
  2. 00:20:500 (3) - Remove this note, it is a bit hard for hard (?). changed to reverse slider
  3. 00:27:250 (3,4,5) - Consider reducing distance... for example, 304|152 could be fine. should be fine. ;o;
  4. 00:38:250 (1) - This slider seems to touch the HP bar (I'm not sure tho). fixed
  5. 00:41:250 (4,1) - Swap NC? It would be too short for last several objects.
  6. 01:23:584 (1) - Map this part, just as Insane does. It will be better for me. spinner should be fine, too lol
  7. 01:58:917 (3) - Make this slider symmetrical please lol. The shape looks a little terrible imo. changed a shape
  8. 02:10:417 (3,4) - The last anchors should be 1 grid upper. fixed
  9. 03:22:584 (1) - Why make the slider slow ;w;? Just keep it same with others. there is something different here !!

两个小时的人生 我好内疚到现在才回
Thanks for mod~!
Topic Starter
Awaken

Mei wrote:

hihihihi

[trapper]

  • 其实我记得trap是说伪娘 我屮不要吓我

  1. 00:26:084 (4,5,6) - 这里人声落在红线上的,感觉这样比较好试试(5和蓝色的1包下 下缓slider应该比较好
  2. 00:40:584 (6) - 后面加2个note搞个三连?不怎么好这里我是搞节奏转换
  3. 00:41:417 这里漏了人声啊感觉不太好,试试这样
  4. 01:07:417 (8,1) - 这两个换下nc然后01:08:750 (4) - 加个nc fixed
  5. 02:23:750 (6) - 加个clap?fixed
  6. 02:32:584 (3) - 加个finish? fixed
[hard]


  • 没设combo color fixed

  1. 00:13:584 (1,3) - 感觉重音在3上,所以3nc吧,这两个换下nc 两个都NC
  2. 00:27:250 (3,4,5) - 这个会不会有点跳,还是按ds摆好些? 应该还可以
  3. 01:04:917 (3) - 感觉可以remove掉这个note 充实一下比较好
  4. 01:50:584 (2,3) - 这note打起来感觉好怪,建议跟人声压红线 应该还好吧 缓一下
  5. 03:53:250 (1) - 按照你前面下nc的规律,这个nc应该去掉
Thanks for mod and star~!!
Topic Starter
Awaken
Waiting for GDers and updated!!
Topic Starter
Awaken
New Page.
TtmnZk
先po一下,开工开工1111

edit:Tt's Easy done 我懒比;w;
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