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IM@S ALLSTARS - GO MY WAY!!

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Kasuga
YESYESYESYESRANKRANKRANKRANK
Xinely
SPOILER
17:09 *Rukaru catch you in-game
17:09 Rukaru: rank my map pls
17:09 *Rukaru runs
17:09 Xinely: =w=
17:09 Xinely: tp gw minta mod buat next map gw :P
17:10 Xinely: masih blm ada mp3 nya awkawk
17:10 Rukaru: wwwwww
17:10 Xinely: 8(
17:11 Xinely: bisa dimulai sekarang mas?
17:11 Rukaru: bisabisa
17:11 Rukaru: sekarang? mas? wdw
17:12 Xinely: enggak
17:12 Xinely: pas gw dah dipecat /slapped
17:12 Rukaru: lol. jadi BAT hanya untuk dipecat. greget xD
17:12 *Rukaru is editing [http://osu.ppy.sh/b/532278 IM@S ALLSTARS - GO MY WAY!! [Easy]]
17:12 Xinely: dah ah
17:13 Xinely: Easy : AR 2,5 please
17:13 Xinely: beda nya 2 ke 4,5.. gede amat
17:13 Rukaru: okok
17:14 Xinely: maafkan diriku kalo dc, kuota abis. ini pke inet hp
17:14 *Xinely is editing [http://osu.ppy.sh/b/532278 IM@S ALLSTARS - GO MY WAY!! [Easy]]
17:14 Rukaru: wah, ok ga apalah
17:14 Xinely: 00:07:996 (2) - maafkan diriku nazi tp blanketnya off, 388,224 pls
17:15 Xinely: 00:09:329 (3) - keknya lu lupa NC gra2 combo masih 3 tp musik ketukan dah lebih dari 2 dari last nc lol
17:15 Xinely: owait, sengaja toh
17:15 Xinely: 00:11:996 (1) - blanketnya please. 188,312
17:16 Xinely: 00:11:329 - kerasa empty kalo ga pke hitsound, whistle atau drum whistle?
17:16 Rukaru: untuk blanket yg pertama udah perfect kok. aku udah ukur pake approach cirle
17:17 Xinely: itu yg pertama btw http://puu.sh/f2XEL.jpg
17:17 Xinely: dari ekor sama head keliatan lho bedanya
17:18 Rukaru: ohwait...y225
17:18 Xinely: 224 jg boleh
17:18 Rukaru: https://osu.ppy.sh/ss/2615071
17:19 Xinely: 00:16:996 (5) - ada suara drum kuat, clap pls
17:19 Xinely: ga beda sama 00:16:329 - btw, jadi keliatan inconsistency
17:20 Xinely: ok blanketnya
17:21 Xinely: 00:31:996 - lupa whistle? biar sama kek 00:30:663 - previous, walau ga ada trumpet, imo malah empty tanpa whistle disini
17:21 Rukaru: bentar....you're way too fast o.o
17:21 Xinely: whistle tail buat 00:37:329 (4) - biar konsistensi sama 00:26:663 (4) -
17:21 Xinely: lol, gw emang cepet kalo irc, tp kalo forum berhari-hari
17:22 Rukaru: 00:11:996 (1) - 00:14:663 (3) - blanket fixed
17:22 Xinely: ok
17:23 Rukaru: 00:10:663 (5) - whistle added
17:24 Xinely: 00:50:663 (3) - designnya bisa lebih rapi, coba rotate ini slider ke 20 derajat clockwise terus arrange jadi kek http://puu.sh/f2Y7l.jpg

(simetris is the best)
17:24 Xinely: ok gw terlalu cepet, gw tunggu semua dlu deh
17:24 Rukaru: 00:16:996 (5) - yes clap. lupa. xD
17:27 Xinely: ok lanturn bisa juga ngemiss hitsound /slapped
17:27 Rukaru: 00:31:996 (4) - umm...no, dont like it
17:28 Xinely: btw whistle hitsound dari dasarnya apa ini? gw bingung soalnya inconsistency banget kalo dari teori 1st 3rd lol
17:29 Rukaru: 00:37:329 (4) - ini engga juga, beda soalnya sama 00:26:663 (4) - . di slider end ini ga ada yang harus ditekankan
17:29 Rukaru: whistle following trumpet
17:29 Rukaru: normal and soft, both yes.
17:29 Xinely: harasho
17:30 Xinely: biasanya vocal sama musik kalo mapper2 laen lel
17:30 Xinely: ok gw coba avoid soal itu
17:30 Rukaru: xhorosho
17:30 Rukaru: lol
17:32 Rukaru: 00:50:663 (3,4) - umm....engga deh. ingin mencoba hal baru.
17:32 Rukaru: ok lanjut
17:33 Xinely: 01:42:663 (4) - saking nazinya, kalo dari approarch circle gw, blanketnya mendingan 1 grid down
17:34 Xinely: k easy itu doang, emang gw byk nya nyaranin 1/1 gap (lagi) di Hard
17:34 Rukaru: nah it's fine like that
17:35 Xinely: 00:11:329 - tadi gw suggest apa ya pas di Easy? apply ke Normal jg gih
17:35 *Xinely is editing [http://osu.ppy.sh/b/501953 IM@S ALLSTARS - GO MY WAY!! [Normal]]
17:36 Xinely: 00:16:163 - ga di whistle? trumpet ini
17:36 Rukaru: 01:42:663 (4) - this one ^
17:36 Rukaru: 00:10:663 (5) - okok
17:38 Rukaru: 00:15:996 (3) - di bagian tengah slider kan??
17:38 Xinely: iya, kan time gw nyarah ke redtick :'3
17:38 Rukaru: oiya. xD
17:39 Xinely: 00:16:663 (4) - repeat nya jg di add kalo agree sama yg diatas
17:39 Xinely: 00:21:329 (1,2,3,4) - God gw tau ini karena vocal tp kalo gw lihat previous circle yg bahkan ada 1/2 nya.. auk dah dq or not :'3
17:40 Xinely: tp gw strongly suggest buat jadiin 1/1 slider repeat buat (1,2,3) nya
17:41 Rukaru: 00:16:663 (4) - disamain dengan 00:15:996 (3) - sip
17:41 Rukaru: no, will not dq. aku nanti yg ngomong sama QAT nya.
17:42 Xinely: awas kalo sampe iya :'3
17:43 Xinely: 00:45:329 (3) - cuma taste gw, krn lu ngecurve ini slider ke kanan, harusnya kalo flow aslinya harus ke kiri tp kan circle ke 4 ke kanan

lagi, itu kerasa aneh sih imo, gw lebih suka di jadiin straight slider jadi both flow buat previous sama next nya bisa seimbang.. just tastee
17:44 Xinely: 01:03:163 - 01:03:663 - 01:04:496 - 01:04:996 - drumnya kok gak dihitsound btw? empty qq
17:46 Xinely: Normalnya cuma itu
17:47 Rukaru: bentar...
17:48 Rukaru: fixed all
17:50 Xinely: ok nyerang Hard diff, ini cuma bakal gw rebub kalo gak fix soalnya gw khawatirnya disini
17:50 *Xinely is editing [http://osu.ppy.sh/b/499337 IM@S ALLSTARS - GO MY WAY!! [Hard]]
17:50 Xinely: 00:15:163 (2) - remove biar bisa kasih 1/1 gap
17:51 Rukaru: deleted
17:51 Xinely: 00:34:496 (5) - ini bisa direplace jadi circle doang di head sama tail biar kasih 1/1
17:52 Xinely: 00:38:663 (1) - lupa whistle di kepala? trumpet :'3
17:53 Xinely: btw soal rhythm 00:19:996 (1,2,3,4,5,1,2,3,4) - di Normal, gw tny alacat yg seorang QAT dan dia blg http://puu.sh/f30ft.jpg
17:54 Rukaru: 00:34:496 (5) - umm...no
17:54 Rukaru: 00:38:663 (1) - ohiya xD
17:54 Rukaru: nah, rhythm on normal is fine, let me talk to some BATs and QAT
17:55 Rukaru: *QATs
17:55 Xinely: ritme kalo buat yg "normal" nya Normal sih fine.. tp kalo lihat dari spread mu di Easy yg 2/1 gap terus... really worrying me tbh
17:56 Rukaru: leave it to me B)
17:56 Xinely: *awassampeguadapetDQ*
17:56 Rukaru: jangan di rank dulu lah kalo gitu, diskusi dulu :)
17:56 Xinely: makanya gw tny alanyan qq
17:56 Rukaru: gw yg turun tangan. like a boss B)
17:57 Xinely: meh
17:57 Rukaru: alanyan itu serem, mending tanya Dake, lebih asik orangnya. imo
17:58 Xinely: itu cuma bat :'3
17:58 Xinely: ga jamin hidup saya
17:58 Rukaru: eh, dia BAT sakti. best BAT so far imo
17:58 Xinely: masio ngono :'3
17:59 Xinely: tetep aja gw worry
17:59 Rukaru: ya makanya jangan di rank dulu. xD
17:59 Xinely: sapajugamaurank
18:00 Rukaru: ... i cri
18:00 Rukaru: ya lanjut
18:00 Xinely: 01:04:996 (6) - jumpnya reduce please
18:00 Xinely: bisa di stack sama (4) kalo mau
18:01 Rukaru: baru sampai 00:38:663 (1) - tadi
18:01 Xinely: emang, dah ke situ lgsg
18:01 Xinely: http://puu.sh/f30Sb.jpg
18:01 Rukaru: moved to x132 y88
18:02 Xinely: ajaib nya http://puu.sh/f30Fv/f39365ba65.png <-- Normal sama Hard buat 00:19:996 (1,2,3,4,5,1,2,3,4) - sama ritme.. damn the spread
18:02 Rukaru: wdw baru nyadar gw. o.o
18:03 Xinely: jadi kata alanyan itu spread nya ga bagus gra2 itu, terus ya http://puu.sh/f30Sb.jpg
18:03 Xinely: salah urutan ngasih gw orz
18:06 Rukaru: untuk hard nya gimana?
18:06 Xinely: hardnya bisa tetep, normalnya yg diganti
18:06 Xinely: iya saran gw sih yg 123 jadi slider's repeat
18:07 Xinely: atau pny alanyan, 1/2 circle nya jadi 1/2 slider (ini yg best sih buat aman)
18:12 Xinely: udah?
18:14 Rukaru: please wait for a moment
18:14 Xinely: gw tinggal mandi dlu dah
18:15 Rukaru: uwaa...mandi nya jangan lama-lama yo
18:15 Rukaru: mau kondangan soalnya xD
18:16 Rukaru: nonono, nvm xD
18:18 Rukaru: er...okay then. changed to 1/2 slider in normal diff
18:24 Xinely: yg 4 circle sisa nya tetep? spreadnya lebih mendingan kalo salah 2 atau 3 nya jadi slider sih
18:26 Rukaru: changed (3) to 1/1 slider
18:26 Rukaru: that's all?
18:26 Rukaru: oke aku upload
18:26 Xinely: blm
18:26 Xinely: masih banyak buat hard
18:27 Xinely: tuh kan inet gw shit, pm nya baru masuk pas lu upload
18:27 Rukaru: belum upload kok :)
18:27 Rukaru: nyaris
18:27 Rukaru: wkwkwk
18:27 Xinely: ooo
18:27 Xinely: ini sih, gw yakin susah suggest jadi gw kasih intinya aja dari problem hard
18:28 Xinely: spreadnya masih agak gede dari normal ke hard, intinya sih gw nyaranin kasih 1/1 gap lagi (kira2 3 atau 4 lagi) buat spreadnya
18:28 Xinely: atau ritme bisa keep tp jump2 nya yg di reduce
18:28 Rukaru: ok, lanjut pls
18:29 Xinely: 01:40:496 (2) - btw ini circle di Hard harus di remove soalnya ga konsisten sama 01:24:496 -
18:29 Rukaru: ok removed
18:30 Xinely: dah dari pilihan itu milih yg mana? itu dah last
18:30 Xinely: antara kasih tiga atau empat 1/1 gap lagi / reduce jump
18:30 Rukaru: ya udah itu tadi removed 01:40:496 -
18:30 Xinely: itu cuma satu 8(((((((
18:31 Rukaru: well, it's fair enough.
18:31 Rukaru: cuma itu yang cocok menurutku
18:32 Rukaru: 01:26:663 (1,2,3) - mungkin ini juga
18:32 Xinely: nah yg itu gw setuju sih
18:32 Xinely: boleh entah jump reduce atau remove jadi 1/1 slider repeat
18:33 Xinely: 01:42:496 (8) - ini possible di remove jg imo, tp kalo remove ceritanya 01:26:329 (6) - jadi circle doang
18:33 Xinely: dan udah pas spreadnya
18:33 Rukaru: modified in someway, udah bole aku upload?
18:33 Xinely: oke

give me some times
Natsu
Xinely asked me to post my opinion about the spread, in my opinion actually looks like:

Easy---Normal-----------------Hard

To be honest I feel that you are missing a real normal diff here, the current one has 1/2 slider (but when playing you are hitting a 1/1 beats not 1/2 and hard is full of 1/2 hits) so basically you need to add some 1/2 circles in the normal diff. I really like your hard diff a lot.. but to be honest the spread is really questionable. adding another diff between the current normal and hard diff or adding more objects in the normal and easy diff can be nice. I just did a quick check tho.
Kasuga
1.30>1.82>3.04

Quite large, but I think it's still fine considering his mapping style

So, why not?
Lanturn

Natsu wrote:

Xinely asked me to post my opinion about the spread, in my opinion actually looks like:

Easy---Normal-----------------Hard

To be honest I feel that you are missing a real normal diff here, the current one has 1/2 slider (but when playing you are hitting a 1/1 beats not 1/2 and hard is full of 1/2 hits) so basically you need to add some 1/2 circles in the normal diff. I really like your hard diff a lot.. but to be honest the spread is really questionable. adding another diff between the current normal and hard diff or adding more objects in the normal and easy diff can be nice. I just did a quick check tho.
I gathered a few more opinions (from QATs/BATs) and it turned out to be exactly this.

You can either map or get a gd for a Normal/Normal+ that'll fit around 2.3/2.4 and it uses a fair amount of 1/2 notes, or tweak Easy/Normal to be more difficult. A Suggestion from Mao was to increase the Kiai's density in normal to have quite a few more 1/2 notes.

Let us know what your plan is going to be. Seems like there is a lot of people interested in this map so if you wanted to find a GD Normal+, it shouldn't be too hard to find someone.

Sorry for the inconvenience. I'll be around if you want any assistance in reworking this mapset or getting a mod for the GD if you take that route.
Topic Starter
Rukaru
okay. here's my 500th post which was reserved when this map ranked but seeing how things work here I'll use this. *no one cares tho

first about the star rating, I know there are some gap between Hard and Normal but it doesn't affect overall gameplay. Normal plays like a normal did, Easy is very newbie friendly and has good visual appearance. Hard is quite challenging because I don't add Insane in this map. ENH mapsets are expected to have challenging map. of course, this 'challenging' is not random. it was well-thought in the processes. Hard plays like any Hard diff. it doesn't have 'Insane' feeling when playing this map. no, not at all.

I personally think this map has proper diff spread if you ignore the star rating. star rating doesn't mean anything in my argument now. leave it be, I don't want to talk about star rating.

here's Easy diff, which using lots of 2/1 and fair 1/1. fine Easy.

and then Normal, which composed with 1/1 as base rhythm. to make it more balanced, I use 3/2 instead of 1/2. I have done this before. I use 1/2 at first and turns out it was bad in appearance and gameplay, at least for me. then I remapped to current version where I use 3/2 and very few 1/2 to make it better in terms of difficulty balance between Easy and Normal. remember, I use 3/2 instead of 1/2. I repeat, I use 3/2 instead 1/2 because it is better in many ways. I also have this tested to new player which had been playing only for a week and they passed this map easily. one thing is, there is a 'crazy' part mentioned by some modders. I admit, it is hard but not exceed players ability who can only plays normal. live tested, passed first try 100% accuracy on that part. and now having that gone makes me a bit disappointed.

now Hard, well...how can I say? I want to make something different in this map. I want to try my new 'style' on this map. I don't want to make a very mainstream Hard diff, no. so I put some small jumps, playing with DS a bit, SV changes, using normal and soft hitsound, etc. yes, mainly composed by 1/2 because I trying to follow '2014 style'. this diff looks very hard because 180bpm song imo. but it's not that hard.

[]

honestly, I do not like this map. not that I blame BATs for this. I really thank you for BATs who willing and had helped me before. thank you very much. just saying that I don't like my own map and tell you guys how did I map this. that's all. that's it.

Lanturn wrote:

Let us know what your plan is going to be. Seems like there is a lot of people interested in this map so if you wanted to find a GD Normal+, it shouldn't be too hard to find someone. oh no, it is hard to find someone. no one really paying attention to unknown mappers, you know. I'll think what will I do with this map then post it here. thanks Lanturn
Hinsvar
Oh my, that took a turn for the worse.

Well, star rating can get inaccurate sometimes, but I'm pretty sure the BAT members that checked this map didn't judge the map's spread by star rating alone. I believe that they did have a look at the diffs in-game and check them fully, not just saying the spread is bad from how the stars look.

Yes, a gap between star rating doesn't affect gameplay, but I'm pretty sure the BAT members didn't talk about how the "bad spread" (which I believe is correct and is a fact based by their observatiom, because I believe they did see how the mapset is overall and because I haven't looked at the map yet) is affecting the diffs' gameplay in any way.

Not having an Insane isn't a valid reason to make a Hard diff that is too hard for an usual Hard diff. And no, E/N/H mapsets were never expected to have any considerable challenge in it, if you meant challenge as a higher difficulty curve.

I believe you aren't going to make random challenges, because I believe you're a competent mapper that won't make such a mistake. I am pretty sure no one talked about the challenge being random, though. What is mainly argued by the BAT members here is the fact that the challenge you presented made Hard have a noticeable difficulty gap from Normal, which might make the diff inaccesible to typical Hard players because it's too hard for them to enjoy and thus can only resort to playing the Normal diff, which can be boring for some of them.

It's always a good thing to do cool new stuff in your map. It's okay to bring your style to be shown to the world. The fact that you even said you wanted to show it is something nice in itself, and I certainly appreciate that. I can understand that you want to make something different. Something that gives a variety and a breath of fresh air in the mapping community. I certainly appreciate your interest in doing that, too. That's nice. Really nice.

But when it breaks the map's difficulty spread since it makes the map more inaccesible, and when even more than a few people who I believe are qualified enough to give their opinions on the matter speak the same thing, you should quickly realize that there is something wrong.

The usage of a rhythm where you continuously have a beat every 1/2 beats isn't really recommended in a Hard diff, though, especially when the song is at 180 BPM, and the map has a frenzy DS change and slider velocity changes. Even without looking at the map, I can already feel that something is wrong.

Here's something I wanna say to you, dude: Creativity is accepted, and even embraced in this community. But when it starts to interfere with the standard that already exists, which I believe is here to make sure all maps are enjoyable to as many kind of players (of many skill levels and preferences) as possible, reconsider what have you done.

Well it sucks to hear that you don't like your own map. But then again, I think we all do :)

Keep the spirit. I'm sure that, even if you don't like your own map, someone out there definitely likes it. Make sure the map progresses forward through the ranking process after every problem is solved. I believe in you.

it's almost 12 AM here i think i'm high i must sleep bye

Oh, and it's actually relatively easy to find people who are willing to make a GD for you, regardless of whether you are an unknown or famous mapper. Hell, I personally would make one for you (iM@S is nice so why not), but I can't access the internet through my PC for the time being so RIP

Well...

Good luck!
Winnie
This went pretty deep into the abyss. I have faith so keep at it. Like I always say it's the effort you put in that gets you to where you are. Even though I'm a lazy person I still do what I can to support the community out. Little spread issue isn't so hard. If anything I'm willing to help, but in the meantime I'm going to go sip on some tea and see how this progresses. :)
Topic Starter
Rukaru
uwaa, should I kudosu this ^ post? lol ninja'ed orz

yeah, I understand what did you say. thank you very much. lets stop the discussion with this. I think I will make some big changes here. remap, probably. will update when I finished. still, 3.04 star rating is not that hard imo. should be fine. ah...just forget it. xD
Hinsvar
If you believe your map deserves to stay as is and want to make a different thing, maybe you should let it be and get and easier Hard. We don't enforce rigidness in mapping by having all Hard diffs having this or that mainstream mapping side; we really encourage creativity and innovation. It'd be the best choice if you want to keep the map as is.

Of course, the decision to remap or make a new diff is still on you :D

and no a rant isn't qualified for a kudosu
Lanturn
Hinsvar summed up everything nicely. wow <3

Rukaru wrote:

oh no, it is hard to find someone. no one really paying attention to unknown mappers, you know. I'll think what will I do with this map then post it here. thanks Lanturn
I don't think it'd be as hard as you are making it out to be. The set itself is already amazing and fun to play. If for some reason you aren't able to find anyone, I'd even be willing to GD for it. I really do love this song. I figured when I said that it'd be Easy to find a GD for this set, with all the people asking to GD in this thread, that you could even go ask a few of them.

In other words, I don't want to cut in line if you end up deciding to look for someone, but I'm available and willing. normal+ is my favorite difficulty to map anyways.
Xinely
My hero came when i slept =w=

Well tbh i feel easy looks like "beginner" diff, normal looks like "easy" diff and Hard is real "hard" diff if you see from rhythms so add another normal gd sounds better for me
Topic Starter
Rukaru
GD doesn't sound good for me. I'll make it myself

EDIT : wow, that was very rude of me. I didn't mean anything offensive there. I appreciate it, Lanturn. but when it comes to E/N/H, I prefer to make it myself. Normal+ is still a Normal so yeah, I'll take it.
Hinsvar
So I just realized that it's the lower difficulties that are too easy while the Hard diff looks fine, while I thought it was the opposite.

This is why I shouldn't bother to rant at 12 AM before I look at the map.

Whatever; I'm glad you get the point about difficulty spread :)
Fycho
pass by:3
Spread is almost fine from my view, not a big deal. But I havesome suggestions:

hard is ok, just set cs3.5 to normal and add more 1/2 rhythms on kiai, spread will be much better I guess(a new diff is not necessary).

for example in normal: 01:09:329 (3) - start a 1/1 slider at01:09:163 - , then use a 1/1 slider and circle at 01:09:663 - and 01:10:329 - ;
01:14:663 (3) - this can be made into 1/1+1/1+circle like: http://puu.sh/f5rY3/55c9c18e35.jpg;
01:17:329 (4) - this is the same
change AR to 5 in normal after that,

and don't worry about the gap between easy and normal, easy: most 2/1 with some 1/1; normal: most 1/1 with some 2/1.

but for easy, I suggest you use regular spacing 1.0x or 1.1x to avoid making 1/1 objects overlapping each other and change to AR3.
Kasuga
So many BAT :o
Topic Starter
Rukaru
alright, here's the update. :
  1. added new difficulty "Normal+"
  2. revert Normal diff to older version
  3. keeping some old pattern in Hard diff
that's all. now what should I do in order to rank this map??
Winnie
Just a quick mod on the normal+ no kudos :)


Normal+

  1. 00:12:663 (2) - Can be moved a little down and right so DS can work properly the 3/2 you had here skips this beat 00:15:996 so does the other 3/2 slider. In the normal it's ok but the red tick here should definitely be mapped out 00:16:829 because why would you have it in the other normal but not this one?
  2. 00:35:996 (1,2,3,4,5) - Pattern here was kind of crooked how about forming a triangle shape? Something like this http://puu.sh/fukKP/dde3954e55.jpg
  3. 00:42:663 (3,4) - During this part, how about adding a clap on reverse tail and on the next not to really bring out the vocals and plus it fits with the snare in the background a little better, instead of having it flat
  4. 00:43:663 - Only a suggesstion but I hear a drum being hit here in the music how about adding one? It's fine either way
  5. 00:48:829 (5) - How about moving to x:492 y:216
  6. 00:53:329 (4) - Whistle on tail?
  7. 00:58:663 (3) - I would point this more torwards the next note rather than having it straight out, keeps the flow consistent http://puu.sh/fulnT/19d33aff25.jpg
  8. 01:04:496 (6) - Clap on head? Follows with what you had previously 00:56:496 (4) and 00:57:829 (2)
  9. 01:07:996 (1) - This to me sounds better as a 1/2 reverse slider so it goes better with this 01:08:663 (2)
  10. 01:21:996 (2) - Move a tad bit closer
  11. 01:31:663 (5) - It fits better at x:292 y:192 so it resembles with (3) better

That's about it hopes this helps :)
skystorms88
Normal+ is out!

Just suggestion:
(no need kudosu for this)

For Normal+ diff
SPOILER
General: Tujuan mod ini untuk "mempersuilt" kesulitan map Normal+ dibandingkan Normal, namun tetap dapat dimainkan novice players

Circle Size & Approach Rate fine,
OD bisa dinaikin ke 4.5
HP bisa dinaikin ke 3.5 atau 4.0 (kalo tetep 3.0 ga masalah)

Gap antara 00:22:663 (1) ke 00:23:663 (2) cukup panjang (2/1 beat) dan kurang konsisten pada section ini, jadi 00:22:663 (1) dibuat reversing/bolak-balik aja, sehingga gap antara kedua objek tadi cuma (1/1)

00:23:996 (3) - dengan alasan yang sama dibikin bolak-balik, dan Ctrl+G jika perlu

00:25:329 (2) - ^ sama, lalu

00:25:329 (2) - kenapa new combonya gak dari sini aja? Soalnya combonya cukup janggal disini dengan beatnya. Jadi 00:24:996 (1) digabung dengan combo sebelumnya

Kalo modnya berlaku, beberapa note mungkin harus digeser posisinya

00:28:329 (2) - kayaknya ganti slider sepanjang (1/1) tick

00:29:329 (4) - ^ bikin bolak-balik/reversing

00:38:496 (7) - Ada 2 pilihan:
1. hapus aja note ini ( karena gapnya kurang konsisten pada section ini dan entah kenapa beatnya gak cocok di kuping saya. Bahkan di Hard diff pun Gap antar note-nya tidak 1/2 tick )
2. 00:37:996 (6) - jadiin note, lalu tambah note 1/2 tick sebelum 00:38:496 (7) - (kalo gapnya tetep 1/2, untuk memperenak beatnya)
00:43:329 (4) - ^remove note ini, lalu 00:42:663 (3) jadiin 3x bolak-balik


The rest of the map is good!
Topic Starter
Rukaru
Kocari's mod

Kocari wrote:

Just a quick mod on the normal+ no kudos :)


Normal+

  1. 00:12:663 (2) - Can be moved a little down and right so DS can work properly the 3/2 you had here skips this beat 00:15:996 so does the other 3/2 slider. In the normal it's ok but the red tick here should definitely be mapped out 00:16:829 because why would you have it in the other normal but not this one? - moved a bit. keeping the rhythm.
  2. 00:35:996 (1,2,3,4,5) - Pattern here was kind of crooked how about forming a triangle shape? Something like this http://puu.sh/fukKP/dde3954e55.jpg - wow, illuminati. changed. xD
  3. 00:42:663 (3,4) - During this part, how about adding a clap on reverse tail and on the next not to really bring out the vocals and plus it fits with the snare in the background a little better, instead of having it flat - um...no. I already use whistle on that one. having clap also not good imo since the music was a bit weaker than here 00:41:996 (2)
  4. 00:43:663 - Only a suggestion but I hear a drum being hit here in the music how about adding one? It's fine either way - there's a soft-hitclap there. no need to use drum sampleset imo.
  5. 00:48:829 (5) - How about moving to x:492 y:216 - nope.
  6. 00:53:329 (4) - Whistle on tail? - no. don't like it
  7. 00:58:663 (3) - I would point this more torwards the next note rather than having it straight out, keeps the flow consistent http://puu.sh/fulnT/19d33aff25.jpg - that's not beautiful imo.
  8. 01:04:496 (6) - Clap on head? Follows with what you had previously 00:56:496 (4) and 00:57:829 (2) - nope, the music on this one is different with those you mention above. using clap is not good, whistle fits better.
  9. 01:07:996 (1) - This to me sounds better as a 1/2 reverse slider so it goes better with this 01:08:663 (2) - not really, the reverse doesn't follow anything. also, I use finish on this one so it would be better to emphasize finish with long slider.
  10. 01:21:996 (2) - Move a tad bit closer - ok
  11. 01:31:663 (5) - It fits better at x:292 y:192 so it resembles with (3) better - (y)

That's about it hopes this helps :)
skystorm88's mod

skystorms88 wrote:

Normal+ is out!

Just suggestion:
(no need kudosu for this)

For Normal+ diff
General: Tujuan mod ini untuk "mempersuilt" kesulitan map Normal+ dibandingkan Normal, namun tetap dapat dimainkan novice players

Circle Size & Approach Rate fine,
OD bisa dinaikin ke 4.5 - too high, no.
HP bisa dinaikin ke 3.5 atau 4.0 (kalo tetep 3.0 ga masalah) - yes, 4.0

Gap antara 00:22:663 (1) ke 00:23:663 (2) cukup panjang (2/1 beat) dan kurang konsisten pada section ini, jadi 00:22:663 (1) dibuat reversing/bolak-balik aja, sehingga gap antara kedua objek tadi cuma (1/1) - nah, nope. memang seharusnya seperti ini. musiknya juga ga intens kan? reverse is a bad idea to be honest.

  1. 00:23:996 (3) - dengan alasan yang sama dibikin bolak-balik, dan Ctrl+G jika perlu - nope ^
  2. 00:25:329 (2) - ^ sama, lalu - ^
  3. 00:25:329 (2) - kenapa new combonya gak dari sini aja? Soalnya combonya cukup janggal disini dengan beatnya. Jadi 00:24:996 (1) digabung dengan combo sebelumnya. Kalo modnya berlaku, beberapa note mungkin harus digeser posisinya - ohya, nice!
  4. 00:28:329 (2) - kayaknya ganti slider sepanjang (1/1) tick - nope
  5. 00:29:329 (4) - ^ bikin bolak-balik/reversing - ^
  6. 00:38:496 (7) - Ada 2 pilihan: - rhythm disini sama kok dengan yang di Hard. aku juga mgikutin trumpet nya. note disini bagus kok. coba aja dengerin lebih seksama. also, it would be boring if I use 1/1 all the way here. what kind of gap did you mean? distance space?
    1. hapus aja note ini ( karena gapnya kurang konsisten pada section ini dan entah kenapa beatnya gak cocok di kuping saya. Bahkan di Hard diff pun Gap antar note-nya tidak 1/2 tick )
    2. 00:37:996 (6) - jadiin note, lalu tambah note 1/2 tick sebelum 00:38:496 (7) - (kalo gapnya tetep 1/2, untuk memperenak beatnya)
  7. 00:43:329 (4) - ^remove note ini, lalu 00:42:663 (3) jadiin 3x bolak-balik - clearly a nope for this one. alasannya, it doesn't good for playing. trust me. coba aja ganti trus mainin. first try pasti patah combo disana. ga enak. I can guarantee that. note seperti itu tidaklah cocok untuk musik yang kurang "catchy".

The rest of the map is good!

yup, that's all. feel free to ask question regarding my replies.
change difficulty name to match with the game.
updated!!

kudosu awarded because I think you guys deserve it. to BAT, moderator, and all staff : do not deny the kudosu that has been awarded to them.
skystorms88
If there were an Insane diff, It would be renamed to M@STER xD

yakin nih mod sampah gw pantes dapet kd?

Hurry up, any BAT/BA/BN please bubble > rank this!
Lanturn
I'll give this a look over when I'm home from work in 6-8 hours.
Lanturn
You reverted? cool.

I would still recommend Xinely's suggestion for 00:19:996 (1,2,3,4) - on Normal converting them into 1/2 sliders, since this is quite a lot of circle in a row happening.

Your Normal+ is actually pretty much a regular Normal, and it's balanced enough with hard after fixing some low density parts that feel like your lighter normal.

[Normal "+"]
  1. 00:23:329 - Your easier normal for this section for the next 10 secs is almost 'harder' than this. Try filling this part in just a little bit more if you can. Maybe add a circle at 00:23:329 - for the vocals. Maybe try a 1/2 slider starting at 00:23:496 - for the drums. Maybe extend 00:22:663 (1) - a bit longer? There are quite a few different things you can do, and I'm sure you can think of something to make this feel slightly harder.
  2. 00:33:329 - to 00:43:996 - This section needs more density. Consider adding some on the red ticks where vocals happen. If you look at your Hard diff, you can easily notice the massive difference here. This part plays like your easier Normal.
  3. 00:35:996 (1,2,3,4,5) - if you didn't change this around with the above mod, try making this more curved instead of this triangle thing you have here. The way you have it angled makes it look odd.
  4. 00:50:496 - this area could use a little more density. try adding a note here, or somewhere near it. Compare to Hard.
  5. 00:52:829 - or 00:53:163 - same as above, just overall density could be upped.
  6. 00:53:996 (5) - try moving 1/2 back and adding a note at 00:54:329 - to match the rhythm better
  7. 01:27:996 (4,5) - Stuff like this could improve on aesthetics a bit. Why not make the curve amount of both these sliders similar?
  8. 01:45:329 (1) - to 01:50:663 (1) - needs more density, try following the vocals or something here.
This was a 'quick' look, about 20 mins I guess. I do believe the aesthetics could use a little touching up, and possibly a few more rhythm changes to balance out the diff. Try getting another 2 or 3 good quality mods after fixing the low density rhythm parts up a bit (Try comparing sections to the rest of your difficulties. An easy way to do this is to have control+shift+o or open difficulty open at all times, so you can easily swap between them.)

Call me back later, or if you have any questions, then you can try to find me in-game or by forum pm. I'll be around.

Also, apparently this is the 'difficulty level' from shiny tv (I have no idea what this actually is about sorry)
(e.g. "SEASON 1" = DEBUT difficulty, "SEASON 2" = REGULAR, "SEASON 3" = PRO, "SEASON 4" = MASTER)
Try using these for difficulty settings.
Easy-> Debut
Normal 1 -> Regular
Normal 2 -> Pro
Hard -> Master
Xinely
when Lanturn gives the rebubble, i'll come again to see this mappu
Topic Starter
Rukaru

Lanturn wrote:

You reverted? cool. - :)

I would still recommend Xinely's suggestion for 00:19:996 (1,2,3,4) - on Normal converting them into 1/2 sliders, since this is quite a lot of circle in a row happening. - 'kay

Your Normal+ is actually pretty much a regular Normal, and it's balanced enough with hard after fixing some low density parts that feel like your lighter normal.

[Normal "+"]
  1. 00:23:329 - Your easier normal for this section for the next 10 secs is almost 'harder' than this. Try filling this part in just a little bit more if you can. Maybe add a circle at 00:23:329 - for the vocals. Maybe try a 1/2 slider starting at 00:23:496 - for the drums. Maybe extend 00:22:663 (1) - a bit longer? There are quite a few different things you can do, and I'm sure you can think of something to make this feel slightly harder. - I don't want to change this tbh. I already make it harder by not using 2/1 slider in 00:27:996 - 00:30:329. I make the flow harder too.
  2. 00:33:329 - to 00:43:996 - This section needs more density. Consider adding some on the red ticks where vocals happen. If you look at your Hard diff, you can easily notice the massive difference here. This part plays like your easier Normal. - I don't like the idea of following some vocal in this part btw. no change
  3. 00:35:996 (1,2,3,4,5) - if you didn't change this around with the above mod, try making this more curved instead of this triangle thing you have here. The way you have it angled makes it look odd. - really? I thought it more beautiful than a mainstream curved pattern.
  4. 00:50:496 - this area could use a little more density. try adding a note here, or somewhere near it. Compare to Hard. - changed 00:50:663 (3) - instead
  5. 00:52:829 - or 00:53:163 - same as above, just overall density could be upped. - here 00:53:829
  6. 00:53:996 (5) - try moving 1/2 back and adding a note at 00:54:329 - to match the rhythm better - fixed, maybe?
  7. 01:27:996 (4,5) - Stuff like this could improve on aesthetics a bit. Why not make the curve amount of both these sliders similar? - fixed. copy-paste and rotate 80 degrees
  8. 01:45:329 (1) - to 01:50:663 (1) - needs more density, try following the vocals or something here. - I already add stacked notes to make it harder. I prefer do that instead having intense rhythm.
This was a 'quick' look, about 20 mins I guess. I do believe the aesthetics could use a little touching up, and possibly a few more rhythm changes to balance out the diff. Try getting another 2 or 3 good quality mods after fixing the low density rhythm parts up a bit (Try comparing sections to the rest of your difficulties. An easy way to do this is to have control+shift+o or open difficulty open at all times, so you can easily swap between them.) - roger that!!

Call me back later, or if you have any questions, then you can try to find me in-game or by forum pm. I'll be around.

Also, apparently this is the 'difficulty level' from shiny tv (I have no idea what this actually is about sorry) - it's "shiny festa". xD
(e.g. "SEASON 1" = DEBUT difficulty, "SEASON 2" = REGULAR, "SEASON 3" = PRO, "SEASON 4" = MASTER) - I already discuss this with Lolicore_Komari. shiny festa has 4 difficulty like what you mention below but they didn't have normal +. if I go for full spread this map would be ended up having 5 difficulty. since there is no normal+ I use "Intermediate" instead. because using "Pro" for a normal is just not right
Try using these for difficulty settings.
Easy-> Debut
Normal 1 -> Regular
Normal 2 -> Pro
Hard -> Master
that's all. sorry for late reply.
Ipas
Hello!~

From my Modding Queue! xD

Aku pake bahasa Indo aja ya kk~

Debut:
  1. 00:50:663 (3) - Ujung slidernya di blanket ke slider selanjutnya aja
Regular:
  1. 01:45:329 (1,2) - Blanket?
Intermediate:
  1. 01:28:663 (5,1) - Bad overlap menurutku xD Gara" slider style yang (1)
Pro:
  1. 00:22:329 (4) - Slidernya keliatan lucu xD Bisa ganti gak?
  2. 00:30:663 (1,2,3,4) - Kalau bisa diganti, diganti ya xD Soalnya aku mod diffnya gak enak diliat yg ini
  3. 00:41:329 (1,2,3,4) - Sama kayak yang atas xD

Kayaknya udah bisa ranked ini xD
Bagus banget soalnya xD
Good Luck ~
NVAN
Hai

Mod-Mod Yang Tercatat
[Debut dan Regular]
  • Keren, gak ada masalah! ;)
[Intermediate]
  1. 00:15:663 (3) - Pindahin anchor point yang terakhir ke x:144 y:232 - Head-to-Head-nya bakal kelihatan lebih rapi
  2. 00:50:663 (3,4) - Lakuin kayak begini http://puu.sh/hEK1q/399ee18ff4.jpg
  3. 00:52:663 (2,3,4,5,6) - Pindahin 2 ke x:334 y:88; Pindahin 3 ke x:444 y:68; Pindahin 4 ke x:460 y:168 pastiin anchor point yang terakhir ada di x:435 y:263; Pindahin 5 ke x:396 y:296 , lalu tambahin anchor point di x:352 y:308. pastiin anchor point yang terakhir ada di x:292 y:292; Dan pindahin 6 ke x:260 y:324; Lakuin secara berurutan dan hasilnya bakal kayak begini http://puu.sh/hEKsm/ee4c7b9d00.jpg
  4. 00:57:829 (2) - Pindahin ke x:396 y:192
  5. 00:58:663 (3,4) - (Saran) Bisa lu lakuin kayak begini? http://puu.sh/hEKAo/5f40b9c25e.jpg
  6. 01:02:663 (2,3) - Nih bakal kelihatan lebih rapi http://puu.sh/hEKDR/53c092ec76.jpg
  7. 01:08:663 (2) - Hilangin anchor point yang kedua
  8. 01:50:663 (1) - Tambahin anchor point x:448 y:296 - Pattern-nya bakal jadi lebih solid
[Pro]
  1. 00:16:996 (8) - Tamabahin anchor point di x:334 y:272
  2. 00:32:163 (1,2,3) - Jelek sih nggak, tapi cuma ngebosenin. Kenapa gak buat jump segitiga di sekitar sliderstart 4?
  3. 01:04:996 (6) - Pake slider yang sama seperti 01:04:663 (5) supaya pattern lebih solid
  4. 01:13:996 (2,3,4) - Ctrl + H and Ctrl + J yang 3, terus pindahin 3 ke x:260 y:220

Hmm, map ini bagus. (Ya iyalah orang yang ngemap juga udah mapper yang udah punya pengalaman. Pasti bagus lah XD)
Okay, see you later, Mate.
Topic Starter
Rukaru
sorry for very late reply. been inactive for 2 months orz
NewIpas's mod

NewIpas wrote:

Hello!~
From my Modding Queue! xD
Aku pake bahasa Indo aja ya kk~

Debut:
  1. 00:50:663 (3) - Ujung slidernya di blanket ke slider selanjutnya aja - umm...no. ga suka.
Regular:
  1. 01:45:329 (1,2) - Blanket? - nope
Intermediate:
  1. 01:28:663 (5,1) - Bad overlap menurutku xD Gara" slider style yang (1) - no change. flow nya enak disini imo
Pro:
  1. 00:22:329 (4) - Slidernya keliatan lucu xD Bisa ganti gak? - changed.
  2. 00:30:663 (1,2,3,4) - Kalau bisa diganti, diganti ya xD Soalnya aku mod diffnya gak enak diliat yg ini. wah, ini udah bagus imo. fits perfectly with the song. ga enak sih kalo dilihat di editor tapi kalo dimainin asik kok.
  3. 00:41:329 (1,2,3,4) - Sama kayak yang atas xD - ^

Kayaknya udah bisa ranked ini xD
Bagus banget soalnya xD
Good Luck ~

thank you for mod! :D

XeroiZi HD's mod

XeroiZi HD wrote:

Hai

[Debut dan Regular]
  • Keren, gak ada masalah! ;) - \o/
[Intermediate]
  1. 00:15:663 (3) - Pindahin anchor point yang terakhir ke x:144 y:232 - Head-to-Head-nya bakal kelihatan lebih rapi - ok
  2. 00:50:663 (3,4) - Lakuin kayak begini http://puu.sh/hEK1q/399ee18ff4.jpg - nope. ga suka
  3. 00:52:663 (2,3,4,5,6) - Pindahin 2 ke x:334 y:88; Pindahin 3 ke x:444 y:68; Pindahin 4 ke x:460 y:168 pastiin anchor point yang terakhir ada di x:435 y:263; Pindahin 5 ke x:396 y:296 , lalu tambahin anchor point di x:352 y:308. pastiin anchor point yang terakhir ada di x:292 y:292; Dan pindahin 6 ke x:260 y:324; Lakuin secara berurutan dan hasilnya bakal kayak begini http://puu.sh/hEKsm/ee4c7b9d00.jpg - will be considered
  4. 00:57:829 (2) - Pindahin ke x:396 y:192 - looks bad. no
  5. 00:58:663 (3,4) - (Saran) Bisa lu lakuin kayak begini? http://puu.sh/hEKAo/5f40b9c25e.jpg - err...no. aku berusaha untuk menghindari pattern demikian. ga seru kalo dimainin imo. terlalu mulus kk. intinya, aku ga suka. no offense
  6. 01:02:663 (2,3) - Nih bakal kelihatan lebih rapi http://puu.sh/hEKDR/53c092ec76.jpg - ok
  7. 01:08:663 (2) - Hilangin anchor point yang kedua - why? no anyway.
  8. 01:50:663 (1) - Tambahin anchor point x:448 y:296 - Pattern-nya bakal jadi lebih solid - wdw. nope. flow dari 01:50:329 (6) - rusak jadinya trus terlihat kurang bagus imo.
[Pro]
  1. 00:16:996 (8) - Tamabahin anchor point di x:334 y:272 - x;354 y;275
  2. 00:32:163 (1,2,3) - Jelek sih nggak, tapi cuma ngebosenin. Kenapa gak buat jump segitiga di sekitar sliderstart 4? - you sure? jarang loh ada map yang ada 4 notes 1/2 stacked. selain itu, lebih enak di stack kok daripada jump karena musik disini sama (trompet nya). kan?
  3. 01:04:996 (6) - Pake slider yang sama seperti 01:04:663 (5) supaya pattern lebih solid - 'kay
  4. 01:13:996 (2,3,4) - Ctrl + H and Ctrl + J yang 3, terus pindahin 3 ke x:260 y:220 - no. absolutely no for this. kesannya biar unik. ga bakal diganti.
Hmm, map ini bagus. (Ya iyalah orang yang ngemap juga udah mapper yang udah punya pengalaman. Pasti bagus lah XD) - lol. this map is not that good imo. khususnya di "Intermediate". speed mapping tuh.
Okay, see you later, Mate. - thanks for mod. kalo ada pertanyaan tentang mod reply diatas silakan kontak saya in game atau forum pm. :D
Lanturn
I am still here, so give me a shout whenever you feel the map is ready ;)
Yuii-
Currently modding it! Stay tuned.
Done!

Debut



General

Seems fine to me! Just one thing: 01:56:163 (1) - don't be inconsistent with hitsounds. If you want to add Finish + Drum then do it in all the difficulties! Don't leave things like this.

Regular



Rhythm and Gameplay

  1. 00:23:496 - Adding an object here will reduce the amount of time players have to wait in order to hit the following circle. Maybe a slider would not be that bad. There's an audible beat right here, so you should not ignore it woop woop.
  2. 00:24:829 - ^
  3. 00:26:163 - ^
Hitsounding

  1. 00:54:663 (1) - This Clap sounds quite bad in my opinion. Try lowering the volume.

Intermediate



General

OD +1 You are using "4,0" for a lesser difficulty. It will also make it better in order to "compensate" the mapset overall, as in Hard you are using "7,0".

Rhythm and Gameplay

  1. 00:15:663 (3) - What do you think of finishing this slider earlier and then adding a circle at 00:16:163 - ? With this you will be emphasising the 2 strongest beats AND, to be honest, finishing the slider as where it's placed right now sounds kinda akward, since when it finishes, there's a constant sound right there, that can cause players to get unwanted 100s.

  2. 00:23:496 - Adding an object here will reduce the amount of time players have to wait in order to hit the following circle. Maybe a slider would not be that bad. There's an audible beat right here, so you should not ignore it woop woop.
  3. 00:24:829 - ^
  4. 00:26:163 - ^
  5. 00:28:829 - ^
  6. 00:30:163 - ^

  7. 00:45:163 (3) - I was thinking that maybe you could add a circle in this moment and then a slider from 00:45:329 - to 00:45:663 - ... I don't know what you think but it'd sound better!
Hitsounding

  1. 00:20:163 (2,4) - Whistle'd be nicer.

  2. 01:24:663 (3) - This one has the same kind of beat that (1) has. Try adding a Whistle as well!

  3. 01:56:163 (1) - You could try adding Whistle.

Pro



General

Are all this green lines necessary? Because... I don't think soooo~

Rhythm and Gameplay

  1. 00:05:829 (6) - I'd strongly recommend you to copy the same slider structure as in (5) as there's a really strong beat right in the middle of the slider that can't be ignored and should be emphasised.

  2. 00:15:829 (5,6) - I will have to disagree with this part. You are not following anything in particular and this could definitely be improved. Firstly, finish this slider at 00:15:996 - where the beat is and then... well, try something like this: http://puu.sh/i80eL/26a1e23d44.jpg (you will notice that (4) is bad placed but right there is when the constant beat starts).

  3. 00:20:329 - I don't like the fact that you ignored some beats that have the SAME sound as others you did map. Fore example, the one that I'm pointing out, has the same beat that 00:20:163 - . So does happen with 00:21:163 - & 00:21:496 - & 00:21:829 - . My suggestion is that you could make the previous objects as sliders so you'll be covering 2 beats with one slider. Up to you!

  4. 00:31:329 (3,4) - I'd suggest you to move these things to the left, maybe not that much, but especially to avoid stacking those notes with the previous ones. You could also try Ctrl+G'ing (3) as you will have a different pattern right there. It will also make your map look more polished.
  5. 00:41:996 (3,4) - ^ move these ones below and try Ctrl+G'ing (3) as well.

  6. 00:31:996 - There's an audible beat here that is being completely ignored. Try placing a circle, will make it sound much better.

  7. 00:49:829 (2) - A complete slider doesn't fit that good as a circle+slider would do it. Try with that, it'll sound better!
  8. 00:54:329 (6) - ^
  9. 00:56:996 (8) - ^

  10. 01:06:329 (3) - NC maybe? The amount of time between this object compared to the previous one is quite big.
  11. 01:06:829 (5) - ^ here as well.
  12. 01:33:163 (5) - ^

  13. 01:52:496 (6) - Try stacking the sliderhead properly with 01:51:829 (4) -
Hitsounding

  1. 00:01:330 (1) - Whistle in tail as well!
  2. 00:02:663 (5) - ^
  3. 00:03:163 (6) - ^
  4. 00:03:663 (7) - ^ (head as well)
  5. 00:05:329 (5) - ^

  6. 00:02:329 (3) - Whistle here too. You have to make the difference between notes with beats and the ones that have nothing.
  7. 00:04:329 (2) - ^
  8. 00:04:996 (4) - ^

  9. 00:16:829 (7) - Don't be inconsistent with hitsounds! Whistle as well.

  10. 00:20:163 (2) - Whistle will help.
  11. 00:20:663 (4) - ^
  12. 00:21:663 (2) - ^ (this one also has the same kind of beat that the following object that IT'S hitsounded).
  13. 00:24:163 (4) - ^
  14. 00:25:496 (7) - ^

  15. 01:23:163 (6) - Maybe you could just Whistling all the slider.
  16. 01:23:996 (1) - ^
  17. 01:38:663 (4) - ^

  18. 01:56:163 (1) - You could try adding Whistle.

Totally ready for ranked, gogo!
Topic Starter
Rukaru
Yuii-'s mod

Yuii- wrote:

Currently modding it! Stay tuned.
Done!

Debut



General

Seems fine to me! Just one thing: 01:56:163 (1) - don't be inconsistent with hitsounds. If you want to add Finish + Drum then do it in all the difficulties! Don't leave things like this. - oh this one, I forgot to apply to all. xD

Regular



Rhythm and Gameplay

  1. 00:23:496 - Adding an object here will reduce the amount of time players have to wait in order to hit the following circle. Maybe a slider would not be that bad. There's an audible beat right here, so you should not ignore it woop woop. - I think this should be in "Intermediate" instead
  2. 00:24:829 - ^ - ^
  3. 00:26:163 - ^ - ^
Hitsounding

  1. 00:54:663 (1) - This Clap sounds quite bad in my opinion. Try lowering the volume. - it basically same with "Debut". I don't think this is necessary.

    [notice]

    Intermediate



    General

    OD +1 You are using "4,0" for a lesser difficulty. It will also make it better in order to "compensate" the mapset overall, as in Hard you are using "7,0". - nice

    Rhythm and Gameplay

    1. 00:15:663 (3) - What do you think of finishing this slider earlier and then adding a circle at 00:16:163 - ? With this you will be emphasising the 2 strongest beats AND, to be honest, finishing the slider as where it's placed right now sounds kinda akward, since when it finishes, there's a constant sound right there, that can cause players to get unwanted 100s. - it was for look, tbh. I know it kinda awkward but I prefer this way since this is normal+. ah, maybe I'll consider your suggestion. this is hard

    2. 00:23:496 - Adding an object here will reduce the amount of time players have to wait in order to hit the following circle. Maybe a slider would not be that bad. There's an audible beat right here, so you should not ignore it woop woop. - and this is it. changed
    3. 00:24:829 - ^ - ^
    4. 00:26:163 - ^ - ^
    5. 00:28:829 - ^ - ^
    6. 00:30:163 - ^ - ^

    7. 00:45:163 (3) - I was thinking that maybe you could add a circle in this moment and then a slider from 00:45:329 - to 00:45:663 - ... I don't know what you think but it'd sound better! - for me, it's better to have slider first that end at 00:45:496 - then followed by a circle 00:45:663 because I was following the vocal. however, I prefer current rhythm. kinda unique imo.
    Hitsounding

    1. 00:20:163 (2,4) - Whistle'd be nicer. - soft-hitwhistle? no. just, no.

    2. 01:24:663 (3) - This one has the same kind of beat that (1) has. Try adding a Whistle as well! - the beat yes, but this one didn't follow trumpet. no change here

    3. 01:56:163 (1) - You could try adding Whistle. - tried to match this with "Debut" (drum-hitfinish), same goes to all diff.

Pro



General

Are all this green lines necessary? Because... I don't think soooo~ - of course they are! try to remove them all and see what happen to the hitsound

Rhythm and Gameplay

  1. 00:05:829 (6) - I'd strongly recommend you to copy the same slider structure as in (5) as there's a really strong beat right in the middle of the slider that can't be ignored and should be emphasised. - I actually want to emphasize the vocal. vocal > music. but I'll consider this.

  2. 00:15:829 (5,6) - I will have to disagree with this part. You are not following anything in particular and this could definitely be improved. Firstly, finish this slider at 00:15:996 - where the beat is and then... well, try something like this: http://puu.sh/i80eL/26a1e23d44.jpg (you will notice that (4) is bad placed but right there is when the constant beat starts). - it actually following the music, try to listen at 25% playback. changed anyway~ xD. a bit different with your suggestion tho. I disagree to have (4) like that. I prefer to do this : http://osu.ppy.sh/ss/3202579

  3. 00:20:329 - I don't like the fact that you ignored some beats that have the SAME sound as others you did map. Fore example, the one that I'm pointing out, has the same beat that 00:20:163 - . So does happen with 00:21:163 - & 00:21:496 - & 00:21:829 - . My suggestion is that you could make the previous objects as sliders so you'll be covering 2 beats with one slider. Up to you! - nopenopenope. I know that is same, intended to make it that way. of course I was thinking about that too but I decided to use current rhythm. I try to map differently from others mapper. I don't like to see my map has too much 1/2 rhythm. also, I think this part is one of the most catchy part in entire song, so I want to keep it same in all difficulty.

  4. 00:31:329 (3,4) - I'd suggest you to move these things to the left, maybe not that much, but especially to avoid stacking those notes with the previous ones. You could also try Ctrl+G'ing (3) as you will have a different pattern right there. It will also make your map look more polished. - no for this.
  5. 00:41:996 (3,4) - ^ move these ones below and try Ctrl+G'ing (3) as well. - this too.

  6. 00:31:996 - There's an audible beat here that is being completely ignored. Try placing a circle, will make it sound much better. - no. sorry...I don't like it. trumpet already covered that beat imo.

  7. 00:49:829 (2) - A complete slider doesn't fit that good as a circle+slider would do it. Try with that, it'll sound better! - oh this is nice!
  8. 00:54:329 (6) - ^ - but not for this. for aesthetic sake.
  9. 00:56:996 (8) - ^ - this one fits very well imo o.o

  10. 01:06:329 (3) - NC maybe? The amount of time between this object compared to the previous one is quite big. - no, I like to see the arrow moves slowly and then fast again in here 01:06:829 (5)
  11. 01:06:829 (5) - ^ here as well. - ^
  12. 01:33:163 (5) - ^ - sorry ^

  13. 01:52:496 (6) - Try stacking the sliderhead properly with 01:51:829 (4) - clearly a nope. sorry.
Hitsounding

  1. 00:01:330 (1) - Whistle in tail as well! - AWESOME!!
  2. 00:02:663 (5) - ^ - this too
  3. 00:03:163 (6) - ^ - umm..kay
  4. 00:03:663 (7) - ^ (head as well) - no
  5. 00:05:329 (5) - ^ - at reverse instead

  6. 00:02:329 (3) - Whistle here too. You have to make the difference between notes with beats and the ones that have nothing. - roger
  7. 00:04:329 (2) - ^ - here 00:04:663 (3)
  8. 00:04:996 (4) - ^ - no

  9. 00:16:829 (7) - Don't be inconsistent with hitsounds! Whistle as well. - sounds bad imo

  10. 00:20:163 (2) - Whistle will help. - no
  11. 00:20:663 (4) - ^ - no
  12. 00:21:663 (2) - ^ (this one also has the same kind of beat that the following object that IT'S hitsounded). - idk about this. I feel this one doesn't need to be hitsounded. same goes to all difficulty.
  13. 00:24:163 (4) - ^ - no
  14. 00:25:496 (7) - ^ - ^ too much whistle

  15. 01:23:163 (6) - Maybe you could just Whistling all the slider. - already tried it before and it was bad. really, it was bad.
  16. 01:23:996 (1) - ^ - ^
  17. 01:38:663 (4) - ^ - ^

  18. 01:56:163 (1) - You could try adding Whistle. - drum, to match it with "Debut" and others

Totally ready for ranked, gogo! - ahahahaha...soon, yuii. soon. :D. thanks for your support and your mod ofc. nice mod! if you have any question regarding my reply, feel free to ask me. again, thank you very much. >w<

whooooo~ yeah! that was the last mod! /me summon Lanturn. "Lanturn, come here. this map is ready for bubble! ahahahaha"
Xinely

Lanturn wrote:

I am still here, so give me a shout whenever you feel the map is ready ;)
ofc after lanturn lol

EDIT : @Lanturn i have small tests until Friday so you can go first C:
Lanturn
will check tomorrow. Feel free to check before then Xinely if you like ;)
Lanturn
Alright here I am. I might have some repeats from my earlier mod, but if I do, then there's a good chance I strongly believe it needs fixing.

[Debut]
  1. 01:02:663 (5,6) - This rhythm could be adjusted so that it hits all of the main notes in the song. (5)'s tail is the culprit here as it could cause players to release the slider early. There is a much more dominant sound at 01:03:163 - so it's best to end the slider here, and try to add a reverse with a circle on the end -> http://puu.sh/ibaad.jpg (nice puush link name)
[Regular]
  1. 01:05:329 (1) - and 01:31:996 (1) - feel like they don't give off enough recovery time. Try reducing them to 01:06:663 - and 01:33:329 - respectively, and then finally lower your OD to 3.5. This makes the spinners a lot easier as this diff honestly does not give off that much of a difference from a harder Easy.
  2. 01:45:329 (1) - Try and get this slider out of the corner. Maybe have it blanket around the (4) or something. http://puu.sh/ib9Gf.jpg | You should be able to easily re-adjust notes as needed here.
[Intermediate]
  1. 00:33:329 (1) - to 00:43:996 (1) - Density is way too low here. I mentioned this before and I want to mention it again, but there is a huge gap between this diff and the Pro diff when it comes to density. It plays exactly like your Regular here. For example: 00:35:829 - could have one since you placed a note at 00:38:496 (7) - Same for 00:41:163 - as well | 00:42:663 (3,4) - there's a lot happening in the music here. You could use it to your advantage. http://puu.sh/ibb7A.jpg etc. | You could also abuse vocals as well by adding notes in places like 00:33:829 - | The possibilities are endless! | I highly highly suggest adding at least a couple more notes to this spot!
  2. 01:07:996 - http://puu.sh/icxou.png Duplicate lines.
  3. 01:08:496 - remove green line. pointless and it duplicates with 01:08:663 -
  4. 01:15:996 (1) - Try moving this down to x60 y356 so it somewhat blankets the (2) better, and so it feels less crowded.
[Pro]
  1. 01:54:663 (3,4,5) - A little bit more spacing between these notes would be great. The problem is that you use 1.2 for your standard 1/2 notes, and then you cut it directly in half for these. If it was more like 0.8-1.0 spacing, it'd be easier to read. Try this: 01:54:663 (3) - x256 y124 | 01:55:663 (4) - x312 y28 | 01:55:996 (5) - x200 y28 (horizontal flip) | For consistent 0.8 spacing.
  2. Another thing about the above.. This is easier than Intermediate. To be honest, you could almost swap them (minus the anti jumps)
Let's try this for now. There isn't much else to say since I've looked at the map before. It's pretty much good to go.

Also no KD. since you've given me some before.
Topic Starter
Rukaru
Lanturn's mod

Lanturn wrote:

Alright here I am. I might have some repeats from my earlier mod, but if I do, then there's a good chance I strongly believe it needs fixing.

[Debut]
  1. 01:02:663 (5,6) - This rhythm could be adjusted so that it hits all of the main notes in the song. (5)'s tail is the culprit here as it could cause players to release the slider early. There is a much more dominant sound at 01:03:163 - so it's best to end the slider here, and try to add a reverse with a circle on the end -> http://puu.sh/ibaad.jpg (nice puush link name) - changed
[Regular]
  1. 01:05:329 (1) - and 01:31:996 (1) - feel like they don't give off enough recovery time. Try reducing them to 01:06:663 - and 01:33:329 - respectively, and then finally lower your OD to 3.5. This makes the spinners a lot easier as this diff honestly does not give off that much of a difference from a harder Easy. - I personally think these spinners are fine. players will adapt the cursor speed to match the SV so they will try to spin faster. with that, players will easily (relatively) aim the next note. I have tested that to some players and they did fine in these spinners. tbh, this diff has a lot of differences from easy diff, it's just you are too familiar with nowadays standard normal diff where they put a lot of notes (1/2 rhythm) and many overlap. I try to avoid using overlap too much in this one. yes for OD tho
  2. 01:45:329 (1) - Try and get this slider out of the corner. Maybe have it blanket around the (4) or something. http://puu.sh/ib9Gf.jpg | You should be able to easily re-adjust notes as needed here. - yup, thanks for the idea. blanket with (2)
[Intermediate]
  1. 00:33:329 (1) - to 00:43:996 (1) - Density is way too low here. I mentioned this before and I want to mention it again, but there is a huge gap between this diff and the Pro diff when it comes to density. It plays exactly like your Regular here. For example: 00:35:829 - could have one since you placed a note at 00:38:496 (7) - Same for 00:41:163 - as well | 00:42:663 (3,4) - there's a lot happening in the music here. You could use it to your advantage. http://puu.sh/ibb7A.jpg etc. | You could also abuse vocals as well by adding notes in places like 00:33:829 - | The possibilities are endless! | I highly highly suggest adding at least a couple more notes to this spot! - fixed. I hope you like it
  2. 01:07:996 - http://puu.sh/icxou.png Duplicate lines. - I didn't notice this. thank you!
  3. 01:08:496 - remove green line. pointless and it duplicates with 01:08:663 - yup
  4. 01:15:996 (1) - Try moving this down to x60 y356 so it somewhat blankets the (2) better, and so it feels less crowded. - nice
[Pro]
  1. 01:54:663 (3,4,5) - A little bit more spacing between these notes would be great. The problem is that you use 1.2 for your standard 1/2 notes, and then you cut it directly in half for these. If it was more like 0.8-1.0 spacing, it'd be easier to read. Try this: 01:54:663 (3) - x256 y124 | 01:55:663 (4) - x312 y28 | 01:55:996 (5) - x200 y28 (horizontal flip) | For consistent 0.8 spacing. - fixed according to your mod
  2. Another thing about the above.. This is easier than Intermediate. To be honest, you could almost swap them (minus the anti jumps) - I want to keep it
Let's try this for now. There isn't much else to say since I've looked at the map before. It's pretty much good to go. - /o/

Also no KD. since you've given me some before. - welll...if you say so. thank you very much.

and, that's it. recheck please don't forget the bubble. lol
Lanturn
Don't worry much about the spinner. But if Xinely does mention it, then maybe you should definitely consider it.

I really don't know why I missed this the first time, but make your Kiai end at the same time on all diffs.
End it at 01:55:996 - | Your Intermediate and Pro diffs end at 01:56:163 - probably due to the missing 40% volume green line in both diffs. Make sure you add them!

You also have widescreen support on Intermediate, while not on others. Please turn it off!

Regular:
Minor fix.
01:46:329 (3,1) - DS (1.0 instead of 0.9)

Anyways. let me know. If you manage to get online then we can double-check everything through IRC, though I don't think there's anything else I missed.
Lanturn
Fixed a few minor things, but everything else seems good.

Let's push this forward... after months :(

Xinely
Checking soon
Topic Starter
Rukaru
IRC with Xinely
11:29 Rukaru: o/
11:29 Xinely: o/
11:29 Rukaru: bubbled :D
11:29 Xinely: noticed kok
11:30 Rukaru: kyaaaaa....senpai noticed my map >w<
11:30 Rukaru: awkawkawka
11:30 Xinely: paling besok baru qualify
11:30 Xinely: tadi udah qualify
11:33 *Xinely is editing [http://osu.ppy.sh/b/532278 IM@S ALLSTARS - GO MY WAY!! [Debut]]
11:33 Xinely: 01:03:996 (6) - whistle buat drum e?
11:34 Rukaru: IRC nih?
11:34 Xinely: iya dah
11:35 Rukaru: bentar otw
11:36 Rukaru: yup whistle added
11:37 *Xinely is editing [http://osu.ppy.sh/b/501953 IM@S ALLSTARS - GO MY WAY!! [Regular]]
11:37 Xinely: btw ini easy kan?
11:37 Rukaru: Debut nya easy
11:37 Rukaru: Regular normal
11:37 Xinely: ini normal?
11:37 Rukaru: intermediate - normal+
11:37 Rukaru: yup. 2012's style normal :D
11:37 Xinely: mungkin entar di creator word tulis ya, gw nyaris kira ini regular easy lol
11:38 Rukaru: sipsip
11:39 *Xinely is editing [http://osu.ppy.sh/b/630137 IM@S ALLSTARS - GO MY WAY!! [Intermediate]]
11:39 Xinely: bisa pake AR 5,5, ini kan Normal+ hehe
11:40 Xinely: 00:32:163 - kerasa aneh kalo drumnya kamu skip tp drum di 00:32:329 (4) - kamu ikutin, coba ganti00:31:996 (3,4) - kek http://puu.sh/ihQBI.jpg ?
11:41 Rukaru: umm....AR 5.5 terlalu cepat imo
11:42 Xinely: ga terlalu sih imo, well terserah rukaru sih, ga terlalu penting
11:42 Xinely: 00:51:163 - 00:53:829 - mungkin mau add whistle buat instrumen nya
11:43 Rukaru: ^ yes for this
11:43 Rukaru: itu untuk 00:31:996 (3,4) - aku pending dulu. masih berpikir
11:46 Rukaru: untuk di Pro nya gimana?
11:46 Xinely: 01:10:329 (6) - ini cuma taste gw tp biasanya kalo slider previousnya ke atas, slider yg ini dibuat ke atas mending enak flownyahttp://puu.sh/ihQOk.jpg
11:47 Xinely: abis afk bntar tadi, masih nyangkut di normal+
11:50 Xinely: Pro nya ga masalah, cuma itu doang
11:50 Rukaru: cek hitsound di Pro dong. terutama di part awal
11:51 Rukaru: btw untuk 01:10:329 (6) - aku ganti, ngikutin saran mu
11:51 Rukaru: ty
11:52 Xinely: imo ga masalah hitsoundnya
11:55 Rukaru: yo wes tak upload sekarang
11:55 Rukaru: bisa?
11:56 Xinely: update aja

popped bubble. shortest bubble in my osu!'s life. lol

some other changes
[Debut]
01:31:996 (1) - NC

[Intermediate]
00:01:829 (2,4,6) - added whistle to both side
01:04:496 (6) - added whistle to slider tail

[Pro]
00:22:329 (4) - added whistle on head
00:51:163 (6,7) - remove on slider tail and add at (7)

I forgot to write some hitsound changes. xD
doesn't change anything that can affect gameplay btw.
Xinely
Let's try
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