Ceui - Hoshi Ori Yume Mirai

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Snow Lover

Artavia wrote:

From My Modding Queue

Lover's Normal

  1. 00:00:474 (1,2,3,4) - It is okay. but 00:05:129 (4) - This is the shape of need trimming. OK
  2. 00:09:956 - Add circle OK
  3. 00:41:508 (1,2) - Stack, Please. Heard that it is dangerous.
  4. 00:51:163 (2,3) - ^ ^
  5. 01:13:405 (4) - blanket OK
  6. 01:31:163 (3) - Remove and add circle, also 01:31:508 (1) - Move to 01:31:336. It is better timing. OK


This map can be improved. Good luck.
Mod Thank you!
pieguyn

-Nanaka- wrote:

01:04:439 (2,3,4) - i don't think a jump is natural to play here, there's nothing in the music. use 1.2x for 01:04:956 (4) - instead of jump? (then u could also make a pentagon with 01:05:646 (2) - )  Do not know what it......I want a sample
just move 01:04:956 (4) - to x224 y0. sorry for confusion @_@
it's just suggestion, there's no need to change it :P
Koiyuki


From your request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. well, it seems that you are not very familiar with http://puu.sh/cSJrW/34260e2f57.jpg.
    Sampleset affects on notes, like adding timing section to change soft-hitnormal to normal-hitnormal
    Additions affects on hitsounds like whi, fin and clap, doest have effect on hitnormal, so something like 00:02:887 (5) - in your insane diff is just useless.
  2. I recommend to end the 2nd kiai time at 01:20:387 - , start the 3rd kiai time at 01:20:474 - and end at 01:20:560 - ,imo the 3rd kiai time is just for kiai lighting, no need to follow the vocal.

[Lover's Normal]
  1. OD+1?
  2. 00:00:991 (2) - 00:02:370 (4) - add whistle at head of the sliders? it sounds suitable and fine.
  3. 00:03:749 (2,4) - ^
  4. 00:09:267 (2) - ^
  5. 00:05:991 (1,3) - hmmm, stack?
  6. 00:09:956 (3) - whistle suggested
  7. 00:14:956 (2) - entend to 00:15:474 - ?
  8. 00:19:439 (6) - move it a little up?
  9. 00:19:611 (1) - imo the s:c2 finish here fits more than s:c1
  10. 00:23:749 (3) - nazi: move to 348,196 and 00:24:267 (4) - to 207,222
  11. 00:30:646 - add a note here?
  12. 00:37:370 - I recommend not to ignore the beat here, maybe a 1/2 slider here instead of note 3 is suggested.
  13. 00:39:094 (1) - s:c1 finish here instead of whistle
  14. 00:43:749 (5) - clap at head?
  15. 00:49:267 (6) - add this slider with drum hitsound? it's quite similar with 00:49:611 (7) -
  16. 00:50:129 (1) - also c:s1 finish at head recommended, the bell sound is quite weird here...
  17. 00:59:094 (3,4) - hmm I prefer to make a 1/2 repeat slider here but it may be also fine now.
  18. 01:00:129 (6) - should be a clap at end
  19. 01:01:680 (3) - a s:c1 or default finish at head
  20. 01:02:370 (4) - ^
  21. 01:03:060 (6) - ^ but at end
  22. 01:03:922 (2) - I still think finish fits more here
  23. 01:04:439 (3) - clap at head
  24. 01:05:818 (6) - finish at head?
  25. 01:13:405 (4,5) - the hitsound here is tooooooooo weaaaakkkkk! Not only finish but also normal hitsounds fits here
  26. 01:19:439 (4) - extend to 01:19:784 - ?
  27. 01:23:577 (1) - I recommend to make a note begin at 01:23:922 - instead.
  28. 01:24:611 (3,4) - extend 3 to 01:25:129 - and still let 4 be 1/2 later, this hears better to me.
  29. 01:27:715 - add a note?
  30. 01:28:577 (5) - nc and s:c1/default finish at head.
  31. 01:30:991 - I think the timing section here should be at 01:31:163 - instead? 01:30:991 - is not a drum sound.

[Hard]
  1. ar7.5 recommended.
  2. 00:00:818 (2,3) - blanket better?
  3. 00:04:611 (5) - nc
  4. 00:08:060 (6) - nazi: move to 380,32 looks better
  5. 00:11:508 (1) - remove the whistle at end, it hears uncomfortable to me, i advise you to add whistle at 00:12:542 (3) - 's head, have a try?
  6. 00:12:887 (1,3) - ^ also to the following settings in your diff~
  7. 00:17:025 (1) - split this to a 1/2 slider and a note?
  8. 00:18:232 (4) - nc
  9. 00:21:508 (2,3,4) - add some whistles at head?
  10. 00:22:542 - imo the short kiai time is not needed.
  11. 00:23:749 (4) - nc?
  12. 00:24:267 (5,6,7) - http://puu.sh/cSGMW/19c4e41753.jpg hears better to me.
  13. 00:26:680 (4) - 00:29:611 (4) - nc?
  14. 00:38:060 (1,2,3) - it's not necessary to keep 1.0x distance here, looks quite close and crowd,
  15. 00:48:577 (4) - nc?
  16. 01:08:577 (1) - imo the 1/4 repeat sliders doesnt fit well here, 1/2 slider is recommend.
  17. 01:13:405 (1,3) - also the hs suggestion like easy diff, s:c2 finish doesnt fit here well imo
  18. 01:20:818 (1) - cute!
  19. 01:27:715 (2,3,4) - http://puu.sh/cSI9l/833092403f.jpg?
  20. 01:29:956 (5) - also add clap?
  21. 01:31:163 (4) - s:c1 finish, it's not different from 01:31:336 (5) -

[Insane]
  1. 00:02:887 (5) - if you want to add drum sound you should use sampleset but not additions here
  2. 00:09:611 (7,8,1) - imo 2 1/2 sliders fit more here than it now, or 00:09:611 (7,8) - 7 with 1/2 slider and 8 is a note
  3. 00:10:818 - in fact there is no any sound here. so I recommend to change the rhythm to somnething like this: http://puu.sh/cSIIa/b943b48c3b.jpg
  4. 00:14:611 (2,3,4,5) - hmm, i cant hear any 1/4 here... at least you should remove 00:14:698 (3) - to avoid the 1/4 overmap here
  5. 00:15:646 (1,2) - hmmm, blanket better?
  6. 00:16:163 (2,3,4,5,6) - replace the place of these notes? 00:16:163 (2) - at 00:16:508 (4) - and 00:16:336 (3) - at 00:16:163 (2) - and 00:16:508 (4,5,6) - at 00:16:336 (3) - .
  7. 00:17:025 (1) - a 1/2 slider and a note instead? not ignoring the 00:17:198 - is better
  8. 00:32:198 (5) - same as 00:02:887 (5) - ,you should use drum sampleset.
  9. 00:32:370 (6,7,8,1) - you can also add some drum sound here
  10. 00:33:318 (3,4,5) - same problem, change to normal sampleset, if you think normal sampleset is too loud you can add timing sections to change hs and volume here.
  11. 00:34:784 (1,4,1) - the overlap and distance seems very uncomfortable while playing, i have a advise like https://osu.ppy.sh/ss/2245278
  12. 00:37:715 (4) - whistle at head sounds really weird, maybe it should be at 00:37:542 (2) -
  13. 00:43:060 (1,2,3,4,5) - same 1/4 overmap here
  14. 00:43:922 - advice not to ignore the beat hereeee
  15. 00:51:336 (1) - to 1/2 slider? the only 3/4 here make me feel quite unconfortable.
  16. 01:06:163 (4,5) - ctrl+g, dont forget change the hs
  17. 01:31:163 (6) - same recommended in hard

    the pattern in kiai time feels quite good, but too many whistles sounds a bit noisy for me.
    Maybe it's only my sensation.

[Star]
  1. 00:05:646 (5,1) - avoid this overlap?
  2. 00:05:991 (1,2,3,4,5) - imo you should emphasize the three bell sound 00:05:991 - 00:06:508 (2) - 00:07:025 - , so not let it at a slider end: 00:06:853 (4) - , it's quite strange now.
  3. 00:07:198 (5,1) - same mentioned above
  4. 00:10:387 (2,3,4,1,2,3,4,5,6,7,8) - i'm quite sure the rhythm should be like http://puu.sh/cSKoI/0e48762c28.jpg here
  5. 00:12:370 (4,5) - the note should be ahead of the slider on rhythm.
  6. 00:14:611 (2,3,4,5) - same in Insane
  7. 00:21:508 (1,1,1) - also lack some hs here, forget mentioned in insane.
  8. 00:28:749 (2,3,1) - the flow here is a little.... hmm, feel not very well in playing

    Feel quite well after kiai time.

Good luck!
Snow Lover

Minakami Yuki wrote:

[Lover's Normal]
  1. OD+1? OK
  2. 00:00:991 (2) - 00:02:370 (4) - add whistle at head of the sliders? it sounds suitable and fine. OK
  3. 00:03:749 (2,4) - ^ OK
  4. 00:09:267 (2) - ^ OK
  5. 00:05:991 (1,3) - hmmm, stack? OK
  6. 00:09:956 (3) - whistle suggested OK
  7. 00:14:956 (2) - entend to 00:15:474 - ? No change
  8. 00:19:439 (6) - move it a little up? OK
  9. 00:19:611 (1) - imo the s:c2 finish here fits more than s:c1  OK
  10. 00:23:749 (3) - nazi: move to 348,196 and 00:24:267 (4) - to 207,222 OK
  11. 00:30:646 - add a note here? No change
  12. 00:37:370 - I recommend not to ignore the beat here, maybe a 1/2 slider here instead of note 3 is suggested. OK
  13. 00:39:094 (1) - s:c1 finish here instead of whistle OK
  14. 00:43:749 (5) - clap at head? OK
  15. 00:49:267 (6) - add this slider with drum hitsound? it's quite similar with 00:49:611 (7) -  OK
  16. 00:50:129 (1) - also c:s1 finish at head recommended, the bell sound is quite weird here... OK
  17. 00:59:094 (3,4) - hmm I prefer to make a 1/2 repeat slider here but it may be also fine now.  No change
  18. 01:00:129 (6) - should be a clap at end OK
  19. 01:01:680 (3) - a s:c1 or default finish at head OK
  20. 01:02:370 (4) - ^ OK
  21. 01:03:060 (6) - ^ but at end Need not here. for the noisy
  22. 01:03:922 (2) - I still think finish fits more here OK
  23. 01:04:439 (3) - clap at head OK
  24. 01:05:818 (6) - finish at head? OK
  25. 01:13:405 (4,5) - the hitsound here is tooooooooo weaaaakkkkk! Not only finish but also normal hitsounds fits here OK
  26. 01:19:439 (4) - extend to 01:19:784 - ? No change
  27. 01:23:577 (1) - I recommend to make a note begin at 01:23:922 - instead. ^
  28. 01:24:611 (3,4) - extend 3 to 01:25:129 - and still let 4 be 1/2 later, this hears better to me. ^
  29. 01:27:715 - add a note? OK
  30. 01:28:577 (5) - nc and s:c1/default finish at head. OK
  31. 01:30:991 - I think the timing section here should be at 01:31:163 - instead? 01:30:991 - is not a drum sound. OK

Good luck!
Mod Thank you!
ShiraKai
こんにちは :)

[General]
うーん :? 最低難易度がAR5からって言うのはどうなんだろう…
Hardとバランスを取るためにしているんだろうけど、それならN,HのARを-1した方がいい気がする :(
[Lover's Normal]
Drumの緑線を使うならsliderslideのDrum版も用意してデフォルトの部分をD:C1に変えませんか? その部分だけスライダーのジーと言った音が聞こえて違和感があります。
  1. 00:19:611 (1) - 曲にあわせてfinish入れませんか?
  2. 00:23:749 (3) - もうちょっと上に置いてあげた方が自然にAIMできると思います :)
  3. 00:25:818 (3) - そこまで強調するような場所ではないと思うので、終点はfinishではなくwhistleの方が合うのでは?
  4. 00:32:715 (4) - 終点にはスネアの音が追加されているので始点と同じではなくclapを付けませんか?
  5. 00:38:060 (4,2) - このOverlapがとても気になる :o
  6. 00:43:232 (4) - 始点にadd finish?
  7. 01:19:956 (5) - 終点にfinish? 曲の盛り上がり的に何もないのはさびしい…
  8. 01:27:887 (4) - 今までのパターン的に01:27:198 (3) - と形を作っているならx:424,y86辺りに持って行った方が綺麗に見えます。
  9. 01:29:094 (6) - 中点はdrum-clapよりdrum-finishにしませんか?
[Hard]
  1. 00:00:474 (1) - 00:00:991 (3) - が上下の動きだから00:00:474 (1,2) - は個人的に横の動きにしたいな~ :)
  2. 00:08:405 (7) - 終点のadditionsを付けてるのは意味がないと思います :? 音的に音量を下げてDrum-finishとかどうですか?
  3. 00:19:611 (1,2) - (1)のお尻をもうちょっと持ち上げてblanketにしたいなあ :D
  4. 00:21:163 (1,2,3,4,5) - 音が小さくなっていくのに合わせてスペーシング狭くしていってもいいかも? でもHardだと難しいのかな :?
  5. 00:32:198 (5) - 始点に音量小さ目でDrum-clapとかどうでしょ?
  6. 00:32:542 (7) - 普通にclap欲しいです :?
  7. 00:49:611 (7) - 前と一拍空くし音も結構変わってるからNC入れませんか? ここだけにNCを入れる価値はあると思います :oops:
  8. 01:08:922 (2) - 01:09:094 - はclapにしませんか?
  9. 01:16:853 (3) - 終点にSamplesetのDrumとかどうでしょう?
  10. 01:18:405 (3) - 赤点の次の線いらなくないですか?
  11. 01:20:818 (1) - COOL 8-)
  12. 01:25:301 (3,4) - (3)の終点と(4)にadd clap! 後ろのタッタって音拾いたい ;)
  13. 01:29:956 (5) - add clap?
  14. 01:31:163 (4) - ^

Insane,Starは特に何もなかったです! いい譜面でした :idea:
ただNormalがEasyに近いというよりはHardに近い音取りだったので少し不安ですね :?
Good Luck ;)
Topic Starter
-Nanaka-

Artavia wrote:

From My Modding Queue

General

  1. Hard diff is entirely a lot of sliders. I think you should add a little more a circle. no problem
  2. Mapset is okay. but I think easy diff better to add. no add :(
  3. 00:22:542 - Why did you add Kiai-Time in here? Music of the atmosphere doesn't fit. Keep my Pattern

Hard

  1. 00:11:508 (1) - Ctrl+J and move. You better to coincide with the flow of here 00:11:163 (5) -  Nope
  2. 00:33:232 (2,1) - ^ ^
  3. 00:44:267 (6) - Remove 1 reverse. No 1/4 rhythm here
  4. 00:55:646 (1,2,3) - bad flow. hm....
  5. 01:20:818 (1) - This is the shape of need trimming. No
  6. 01:30:474 (2) - Ctrl+G? ^
  7. 01:31:336 (5) - Remove and 01:31:508 (1) - Move to 01:31:336 ^

Insane

  1. 00:11:163 (1,2,3,4) - Make as a stream similar to this. 00:33:232 (2,3,4,5,1) - okey :)
  2. 00:14:611 (2,3,4,5,6) - ^ change rhythm
  3. 00:27:198 (7) - Move to 00:27:370 and add circle here timing. (00:27:198 - ) sure
  4. 00:35:474 (4,1) - bad flow Okey
  5. 00:36:336 (5) - I think you should use the curve slider. k :)
  6. 01:31:336 (1,1) - same as hard diff Nope

This map can be improved. Good luck.
 thanks! Artavia :)

pieguy1372 wrote:

-Nanaka- wrote:

01:04:439 (2,3,4) - i don't think a jump is natural to play here, there's nothing in the music. use 1.2x for 01:04:956 (4) - instead of jump? (then u could also make a pentagon with 01:05:646 (2) - )  Do not know what it......I want a sample
just move 01:04:956 (4) - to x224 y0. sorry for confusion @_@
it's just suggestion, there's no need to change it :P
Bother Thank you! change the Pattern :oops:

Minakami Yuki wrote:



From your request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. well, it seems that you are not very familiar with http://puu.sh/cSJrW/34260e2f57.jpg.
    Sampleset affects on notes, like adding timing section to change soft-hitnormal to normal-hitnormal
    Additions affects on hitsounds like whi, fin and clap, doest have effect on hitnormal, so something like 00:02:887 (5) - in your insane diff is just useless. oh..lol, I got to study
  2. I recommend to end the 2nd kiai time at 01:20:387 - , start the 3rd kiai time at 01:20:474 - and end at 01:20:560 - ,imo the 3rd kiai time is just for kiai lighting, no need to follow the vocal. keep my Pattern :(

[Hard]
  1. ar7.5 recommended.
  2. 00:00:818 (2,3) - blanket better?
  3. 00:04:611 (5) - nc
  4. 00:08:060 (6) - nazi: move to 380,32 looks better hmhm
  5. 00:11:508 (1) - remove the whistle at end, it hears uncomfortable to me, i advise you to add whistle at 00:12:542 (3) - 's head, have a try?
  6. 00:12:887 (1,3) - ^ also to the following settings in your diff~
  7. 00:17:025 (1) - split this to a 1/2 slider and a note? :oops:
  8. 00:18:232 (4) - nc
  9. 00:21:508 (2,3,4) - add some whistles at head? No Want to gently :(
  10. 00:22:542 - imo the short kiai time is not needed. ok :cry:
  11. 00:23:749 (4) - nc? no
  12. 00:24:267 (5,6,7) - http://puu.sh/cSGMW/19c4e41753.jpg hears better to me.
  13. 00:26:680 (4) - 00:29:611 (4) - nc? no
  14. 00:38:060 (1,2,3) - it's not necessary to keep 1.0x distance here, looks quite close and crowd,
  15. 00:48:577 (4) - nc?
  16. 01:08:577 (1) - imo the 1/4 repeat sliders doesnt fit well here, 1/2 slider is recommend. Hmmm :oops:
  17. 01:13:405 (1,3) - also the hs suggestion like easy diff, s:c2 finish doesnt fit here well imo
  18. 01:20:818 (1) - cute! ゆっきー可愛い :oops:
  19. 01:27:715 (2,3,4) - http://puu.sh/cSI9l/833092403f.jpg?
  20. 01:29:956 (5) - also add clap?
  21. 01:31:163 (4) - s:c1 finish, it's not different from 01:31:336 (5) -

[Insane]
  1. 00:02:887 (5) - if you want to add drum sound you should use sampleset but not additions here
  2. 00:09:611 (7,8,1) - imo 2 1/2 sliders fit more here than it now, or 00:09:611 (7,8) - 7 with 1/2 slider and 8 is a note
  3. 00:10:818 - in fact there is no any sound here. so I recommend to change the rhythm to somnething like this: http://puu.sh/cSIIa/b943b48c3b.jpg  :oops::oops::oops:
  4. 00:14:611 (2,3,4,5) - hmm, i cant hear any 1/4 here... at least you should remove 00:14:698 (3) - to avoid the 1/4 overmap here
  5. 00:15:646 (1,2) - hmmm, blanket better?
  6. 00:16:163 (2,3,4,5,6) - replace the place of these notes? 00:16:163 (2) - at 00:16:508 (4) - and 00:16:336 (3) - at 00:16:163 (2) - and 00:16:508 (4,5,6) - at 00:16:336 (3) - .
  7. 00:17:025 (1) - a 1/2 slider and a note instead? not ignoring the 00:17:198 - is better  :oops:
  8. 00:32:198 (5) - same as 00:02:887 (5) - ,you should use drum sampleset.
  9. 00:32:370 (6,7,8,1) - you can also add some drum sound here
  10. 00:33:318 (3,4,5) - same problem, change to normal sampleset, if you think normal sampleset is too loud you can add timing sections to change hs and volume here.
  11. 00:34:784 (1,4,1) - the overlap and distance seems very uncomfortable while playing, i have a advise like https://osu.ppy.sh/ss/2245278 Thx :)
  12. 00:37:715 (4) - whistle at head sounds really weird, maybe it should be at 00:37:542 (2) -
  13. 00:43:060 (1,2,3,4,5) - same 1/4 overmap here
  14. 00:43:922 - advice not to ignore the beat hereeee ok :(
  15. 00:51:336 (1) - to 1/2 slider? the only 3/4 here make me feel quite unconfortable.
  16. 01:06:163 (4,5) - ctrl+g, dont forget change the hs
  17. 01:31:163 (6) - same recommended in hard

    the pattern in kiai time feels quite good, but too many whistles sounds a bit noisy for me.
    Maybe it's only my sensation.

[Star]
  1. 00:05:646 (5,1) - avoid this overlap?
  2. 00:05:991 (1,2,3,4,5) - imo you should emphasize the three bell sound 00:05:991 - 00:06:508 (2) - 00:07:025 - , so not let it at a slider end: 00:06:853 (4) - , it's quite strange now.
  3. 00:07:198 (5,1) - same mentioned above
  4. 00:10:387 (2,3,4,1,2,3,4,5,6,7,8) - i'm quite sure the rhythm should be like http://puu.sh/cSKoI/0e48762c28.jpg here
  5. 00:12:370 (4,5) - the note should be ahead of the slider on rhythm.
  6. 00:14:611 (2,3,4,5) - same in Insane Keep
  7. 00:21:508 (1,1,1) - also lack some hs here, forget mentioned in insane.
  8. 00:28:749 (2,3,1) - the flow here is a little.... hmm, feel not very well in playing

    Feel quite well after kiai time.

Good luck!
No comment = fiix :)
谢谢 ゆっきー! 我开始学习 :oops:

ShiraKai wrote:

こんにちは :)

[General]
うーん :? 最低難易度がAR5からって言うのはどうなんだろう…
Hardとバランスを取るためにしているんだろうけど、それならN,HのARを-1した方がいい気がする :( Hardはこれ以上下げれないからNormalかな.....
[Hard]
  1. 00:00:474 (1) - 00:00:991 (3) - が上下の動きだから00:00:474 (1,2) - は個人的に横の動きにしたいな~ :)  kk
  2. 00:08:405 (7) - 終点のadditionsを付けてるのは意味がないと思います :? 音的に音量を下げてDrum-finishとかどうですか? ここだけ違和感あるんで消しました :)
  3. 00:19:611 (1,2) - (1)のお尻をもうちょっと持ち上げてblanketにしたいなあ :D   k :)
  4. 00:21:163 (1,2,3,4,5) - 音が小さくなっていくのに合わせてスペーシング狭くしていってもいいかも? でもHardだと難しいのかな :?どうなんでしょ :o  とりあえずKeepしてBatに委ねます 8-)
  5. 00:32:198 (5) - 始点に音量小さ目でDrum-clapとかどうでしょ? :oops:
  6. 00:32:542 (7) - 普通にclap欲しいです :?  入れてた!
  7. 00:49:611 (7) - 前と一拍空くし音も結構変わってるからNC入れませんか? ここだけにNCを入れる価値はあると思います :oops:最初入れてたんだけどやっぱあったほうがいいよね!ありがとう :)
  8. 01:08:922 (2) - 01:09:094 - はclapにしませんか?
  9. 01:16:853 (3) - 終点にSamplesetのDrumとかどうでしょう? Keep :( 
  10. 01:18:405 (3) - 赤点の次の線いらなくないですか?消しました  
  11. 01:20:818 (1) - COOL 8-)ShiraKaiにきの方がCooLだぜ..... 8-)
  12. 01:25:301 (3,4) - (3)の終点と(4)にadd clap! 後ろのタッタって音拾いたい ;)  ここDrumにしてるからできない :?
  13. 01:29:956 (5) - add clap? 上の4とここは入れました :)
  14. 01:31:163 (4) - ^ シンバル追加!

    Insane,Starは特に何もなかったです! いい譜面でした :idea:
    ただNormalがEasyに近いというよりはHardに近い音取りだったので少し不安ですね :?
    Good Luck ;)


    ありがとうございました!
    No comment = fiix :)

Thank you guys! :)
Snow Lover

ShiraKai wrote:

こんにちは :)

[General]
うーん :? 最低難易度がAR5からって言うのはどうなんだろう…
Hardとバランスを取るためにしているんだろうけど、それならN,HのARを-1した方がいい気がする :( OK
[Lover's Normal]
Drumの緑線を使うならsliderslideのDrum版も用意してデフォルトの部分をD:C1に変えませんか? その部分だけスライダーのジーと言った音が聞こえて違和感があります。 追加してもらいました。
  1. 00:19:611 (1) - 曲にあわせてfinish入れませんか? OK
  2. 00:23:749 (3) - もうちょっと上に置いてあげた方が自然にAIMできると思います :) OK
  3. 00:25:818 (3) - そこまで強調するような場所ではないと思うので、終点はfinishではなくwhistleの方が合うのでは? OK
  4. 00:32:715 (4) - 終点にはスネアの音が追加されているので始点と同じではなくclapを付けませんか? OK
  5. 00:38:060 (4,2) - このOverlapがとても気になる :o 討論の結果、現状維持です。他にもこのような意見があれば変更します
  6. 00:43:232 (4) - 始点にadd finish? OK
  7. 01:19:956 (5) - 終点にfinish? 曲の盛り上がり的に何もないのはさびしい… OK
  8. 01:27:887 (4) - 今までのパターン的に01:27:198 (3) - と形を作っているならx:424,y86辺りに持って行った方が綺麗に見えます。 No change…試みましたがDS範囲外でした
  9. 01:29:094 (6) - 中点はdrum-clapよりdrum-finishにしませんか? OK

Insane,Starは特に何もなかったです! いい譜面でした :idea:
ただNormalがEasyに近いというよりはHardに近い音取りだったので少し不安ですね :?
Good Luck ;)
Mod Thank you!
syuru
♛ from queue, sorry for delay!!
[General]
  1. err, why are there 3 kiais? when i listen to the 3rd one i don't get the feeling like there needs to be kiai and if you were trying to make a fountain it seems like an odd place to put one, maybe it's just me though

[Lover's Normal]
  1. 01:31:163 (3,1) - add finish? i hear cymbals in music + matches hitsounding in other diffs, also put NC on 3

[Hard]
  1. 00:23:749 (4) - improve this blanket, put tail on 288, 320
  2. 00:25:818 (2) - ^ move to 232, 128
  3. 01:13:405 (1) - ^ try something like
  4. 01:18:405 (3) - this one's not that noticeable but the blanket can also be better here
  5. 01:20:818 (1) - this is a fantastic slider(*´▽`*)
  6. 01:31:163 (4) - NC

[Insane]
  1. i really like playing this difficulty, the flow is quite nice
  2. 00:33:232 (2,3,4,5) - place closer to 00:33:577 (1), right now it looks odd because there's a gap between 5 and 1
  3. 00:57:715 (2,3,4,5,6,7) - inch a bit closer to the slider, like so
  4. 01:31:163 (6) - i'm not sure the NC on 01:31:336 (1) is necessary because you didn't NC there on hard but anyway if you want to put a NC here start on 6 instead, since that's where the cymbals start

[Star]
  1. i really like the way you use streams here, plays very smoothly
  2. 00:10:818 (1,2,3,4,5,6,7,8) - i think this stream should be closer to the slider 00:11:508 (1) so that streaming into the slider feels more natural
  3. 00:29:439 (1) - blanket can be improved, this isn't really a big deal though because 00:28:749 (2) is almost gone by the time you hit this note anyway
  4. 00:33:232 (1,2,3,4) - move closer to 00:33:577 (1), puush is being hella slow and i don't want to screenshot anymore but i'm sure you'll know what to do
  5. 01:31:163 (6) - if you're going to NC put it here


all else seems OK to me, good luck! shooting you a star ☆
Snow Lover

ankou wrote:

♛ from queue, sorry for delay!!

[Lover's Normal]
  1. 01:31:163 (3,1) - add finish? i hear cymbals in music + matches hitsounding in other diffs, also put NC on 3 OK


all else seems OK to me, good luck! shooting you a star ☆
Mod Thank you!
Topic Starter
-Nanaka-

ankou wrote:

♛ from queue, sorry for delay!!
[General]
  1. err, why are there 3 kiais? when i listen to the 3rd one i don't get the feeling like there needs to be kiai and if you were trying to make a fountain it seems like an odd place to put one, maybe it's just me though hmmm...Want to Keep :(

[Hard]
  1. 00:23:749 (4) - improve this blanket, put tail on 288, 320
  2. 00:25:818 (2) - ^ move to 232, 128 
  3. 01:13:405 (1) - ^ try something like
  4. 01:18:405 (3) - this one's not that noticeable but the blanket can also be better here sorry No
  5. 01:20:818 (1) - this is a fantastic slider(*´▽`*) thx :oops:
  6. 01:31:163 (4) - NC

[Insane]
  1. i really like playing this difficulty, the flow is quite nice :oops:
  2. 00:33:232 (2,3,4,5) - place closer to 00:33:577 (1), right now it looks odd because there's a gap between 5 and 1
  3. 00:57:715 (2,3,4,5,6,7) - inch a bit closer to the slider, like so
  4. 01:31:163 (6) - i'm not sure the NC on 01:31:336 (1) is necessary because you didn't NC there on hard but anyway if you want to put a NC here start on 6 instead, since that's where the cymbals start

[Star]
  1. i really like the way you use streams here, plays very smoothly :oops:
  2. 00:10:818 (1,2,3,4,5,6,7,8) - i think this stream should be closer to the slider 00:11:508 (1) so that streaming into the slider feels more natural
  3. 00:29:439 (1) - blanket can be improved, this isn't really a big deal though because 00:28:749 (2) is almost gone by the time you hit this note anyway
  4. 00:33:232 (1,2,3,4) - move closer to 00:33:577 (1), puush is being hella slow and i don't want to screenshot anymore but i'm sure you'll know what to do
  5. 01:31:163 (6) - if you're going to NC put it here


all else seems OK to me, good luck! shooting you a star ☆
No Comment = Fix
It's beautiful mods :oops:
Thank you star! :)
jyu
Hi! from queue

[General]

  • seems fine


[Lover's Normal]

  • since this is a normal diff, i'd rather use CS3.2 or at least around 3-3.5 , but it's up to you

    00:22:542 - lmao short kiai shower in here is really weird, because at this point the song started to quite down and kiai shower doesn't match the mood
    00:32:715 (4) - clap at slider's head? fits the song
    00:37:370 (3) - ^
    00:38:060 (1,2) - i'd rather switch nc these because based on the song, they're not in the same combo pattern. 00:38:060 (1) - is still in 00:36:336 (1,2,3) - 's combo pattern
    00:44:611 (1) - tbh using the cymbal-finish one fits the song better rather than using bells
    00:49:611 (7) - ^ at slider's head
    00:58:922 (2,3,4) - yes this is normal, but since this normal is as the easiest diff, beginners will choose to play this diff, and this rhythm pattern here can be really hard to read for them since they usually can't click at the beat really fast. i suggest this rhythm http://puu.sh/d0PVU/2a7dcb1ab0.jpg
    01:11:853 (1,2) - nazi blanket mod choo choo http://puu.sh/d0PXG/7496b20527.jpg


[Hard]

  • 00:20:129 (2) - well the distance from previous slider is quite far. i'd rather use the usual 1.3x ds for this and place 00:20:129 (2) - at 464|164 . after that you can adjust 00:19:611 (1) - 's blanket http://puu.sh/d0QfW/cb34fbb987.jpg
    00:21:163 (1,2,3,4,5) - i can't hear anything in here ;w; idk why you'd lowered the volume because i think using the normal volume and then adding the usual bell/chime hitsound at some parts is cool. using the same hitsound settings like 01:30:129 (1,2,3) - is great. and also
    00:22:542 - lmao short kiai shower in here is really weird, because at this point the song started to quite down and kiai shower doesn't match the mood
    00:30:129 (6,1) - how about making them parallel? http://puu.sh/d0Rwh/8b2c6a308e.jpg
    00:32:198 (5,6,7) - is it just me or they're not stacked properly
    00:38:060 (1,2,3) - their appearance is quite dense, i'd suggest this http://puu.sh/d0RPC/888cbf2977.jpg since it looks a lot clearer
    00:53:577 (3,4,5) - ^ you know what to do ;)
    01:20:818 - also, i think this kiai burst should starts at 01:20:474 - not 01:20:818 -


[Insane]

  • 00:21:336 (2,3,4,1,2,3) - same like what i've mentioned in normal about audible hitsounds
    00:22:542 - also same thing about the kiai shower here
    00:51:336 (1,2) - wait what is this anti-jump. the ds can mislead the player when reading the rhythm. i strongly suggest to place this somewhere else farther using the usual ds (probably 1.6x or smth)
    00:57:542 - idk adding a kiai here also doesn't fit the song at all, since the chorus starts at 00:58:232 - and you already added kiai points there, so i suggest to delete the kiai points here 00:57:542 -
    01:01:163 (6,1) - switch nc. new combo starts at big white tick (downbeat)
    01:20:818 - also, i think this kiai burst should starts at 01:20:474 - not 01:20:818 -

    idk can't find any problem here. nice flow :)


[Star]

  • also can't find any major problems here __(:'3__ except the things i've mentioned above like
    00:21:163 (1,1,1,1,2) - hitsound is too low. same like other diffs
    00:22:542 - delete this kiai point, just like my suggestion at other diffs
    00:57:542 - ^
    01:20:818 - also, i think this kiai burst should starts at 01:20:474 - not 01:20:818 -
    00:21:163 (1,1,1) - idk i think i prefer them to be spaced out a bit but it's up to you


hope it helps ><
goodluck!
Topic Starter
-Nanaka-

AlpacaCokelat wrote:

Hi! from queue

[General]

  • seems fine


[Hard]

  • 00:20:129 (2) - well the distance from previous slider is quite far. i'd rather use the usual 1.3x ds for this and place 00:20:129 (2) - at 464|164 . after that you can adjust 00:19:611 (1) - 's blanket http://puu.sh/d0QfW/cb34fbb987.jpg
    00:21:163 (1,2,3,4,5) - i can't hear anything in here ;w; idk why you'd lowered the volume because i think using the normal volume and then adding the usual bell/chime hitsound at some parts is cool. using the same hitsound settings like 01:30:129 (1,2,3) - is great. and also
    20% No problem :( No Want to gently
    00:22:542 - lmao short kiai shower in here is really weird, because at this point the song started to quite down and kiai shower doesn't match the mood
    00:30:129 (6,1) - how about making them parallel? http://puu.sh/d0Rwh/8b2c6a308e.jpg
    00:32:198 (5,6,7) - is it just me or they're not stacked properly
    00:38:060 (1,2,3) - their appearance is quite dense, i'd suggest this http://puu.sh/d0RPC/888cbf2977.jpg since it looks a lot clearer
    00:53:577 (3,4,5) - ^ you know what to do ;)Keep here
    01:20:818 - also, i think this kiai burst should starts at 01:20:474 - not 01:20:818 -


[Insane]

  • 00:21:336 (2,3,4,1,2,3) - same like what i've mentioned in normal about audible hitsounds ^
    00:22:542 - also same thing about the kiai shower here
    00:51:336 (1,2) - wait what is this anti-jump. the ds can mislead the player when reading the rhythm. i strongly suggest to place this somewhere else farther using the usual ds (probably 1.6x or smth) lol
    00:57:542 - idk adding a kiai here also doesn't fit the song at all, since the chorus starts at 00:58:232 - and you already added kiai points there, so i suggest to delete the kiai points here 00:57:542 -
    01:01:163 (6,1) - switch nc. new combo starts at big white tick (downbeat)
    01:20:818 - also, i think this kiai burst should starts at 01:20:474 - not 01:20:818 -

    idk can't find any problem here. nice flow :)
Thanks :oops:

[Star]

  • also can't find any major problems here __(:'3__ except the things i've mentioned above like :P
    00:21:163 (1,1,1,1,2) - hitsound is too low. same like other diffs ^
    00:22:542 - delete this kiai point, just like my suggestion at other diffs
    00:57:542 - ^
    01:20:818 - also, i think this kiai burst should starts at 01:20:474 - not 01:20:818 -
    00:21:163 (1,1,1) - idk i think i prefer them to be spaced out a bit but it's up to you sorry Keep my Pattern :o


hope it helps ><
goodluck!
Thx AlpacaCokelat!! :)
Nice Mods
No comment=fix
Snow Lover

AlpacaCokelat wrote:

Hi! from queue

[Lover's Normal]

  • since this is a normal diff, i'd rather use CS3.2 or at least around 3-3.5 , but it's up to you No change


    00:22:542 - lmao short kiai shower in here is really weird, because at this point the song started to quite down and kiai shower doesn't match the mood
    00:32:715 (4) - clap at slider's head? fits the song
    00:37:370 (3) - ^
    00:38:060 (1,2) - i'd rather switch nc these because based on the song, they're not in the same combo pattern. 00:38:060 (1) - is still in 00:36:336 (1,2,3) - 's combo pattern
    00:44:611 (1) - tbh using the cymbal-finish one fits the song better rather than using bells
    00:49:611 (7) - ^ at slider's head
    00:58:922 (2,3,4) - yes this is normal, but since this normal is as the easiest diff, beginners will choose to play this diff, and this rhythm pattern here can be really hard to read for them since they usually can't click at the beat really fast. i suggest this rhythm http://puu.sh/d0PVU/2a7dcb1ab0.jpg
    01:11:853 (1,2) - nazi blanket mod choo choo http://puu.sh/d0PXG/7496b20527.jpg


All fixed

hope it helps ><
goodluck!
Mod Thank you!
Flower
Hi

[Star]
00:05:129 (3) - add soft whistle, and 00:05:301 - change to drum whistle? I don't know, but it sounds better to me.
00:20:560 (5) - I think moving to 00:20:387 - fits music better.
00:30:129 (3,4,1) - maybe make them more lively, like: (and move other notes accordingly)
00:33:577 - 00:38:060 - in this part, add whistles according to lyrics instead of rigid white lines? i.e.
00:33:232 (1) - also make it normal sample? sounds strange in soft
00:34:784 (1) - add whistle
00:34:956 (2) - remove whistle
00:35:301 - add whistle
00:35:646 - remove whistle
00:35:818 - add whistle
00:56:336 (5) - Maybe delete this note? The music seems to have a break at this point, and this blank jump plays evil. Or if you like to hit every beat in the music, maybe reduce the spacing.
00:57:715 (1,2,3,4,5,6) - change to normal sample? sounds cool. or drum, up to you.

[Insane]
00:33:232 (2) - same as Stars
00:33:577 - 00:38:060 -^
00:48:749 (1,2) - exchange NC to follow vocal?
00:55:474 (4) - delete? it's hard to read, and deleting it gives the player more feeling on the next jump
00:57:025 (1) - suggest using 0.75, because it looks like 1/4 in 0.5
00:57:715 (2,3,4,5,6,7) - same as Stars
01:00:474 (3) - add some curve, like
01:30:818 (4,5) - ctrl+G? imo it's hard to read.

[Hard]
00:00:818 (2,3) - blanket
00:02:370 (3) - the reverse arrow is overlapped by previous 300 in default skin, which is unrankable.
00:53:577 (3,4,5) - slightly increase the distance to separate
01:01:680 (3,4) - blanket should look better
01:02:715 (2,3) - blanket better
01:06:336 (4,1) - ^
01:20:818 (1) - the star and end of the star is too close, which is hard to read, and thus unrankable.
My adjust as an example:
281,179,80818,6,0,B|293:194|293:194|381:204|381:204|327:264|327:264|353:347|353:347|266:323|266:323|198:364|198:364|197:287|197:287|138:238|138:238|207:205|207:205|229:134,1,750,6|4,0:0|0:0,0:0:0:0:

[Normal]
00:25:818 (3) - shorten by 1/2?
00:56:163 (2) - curve more
01:25:129 (4) - moving to 01:25:301 - will fit the music a lot better.
01:23:577 (1) - extend by 1/2? confusing to hit.

I think you need some improvement in the map. Find a couple (2) more mods and ask me for a recheck. Good luck!
kintyan
[Normal]
個人的な事ですが、 00:01:680 . 00:03:060 . 00:04:439 ここにcircle置きませんか?
今のままでも違和感は無いのですが僕なら置きます、ということで
00:04:611 (3,4) - 音が変わる分岐点なんで前の配置と何か区別を付けたいです。 normalなんで通るかどうか分かりませんがこれはどうですか? http://puu.sh/d3lN1/f359ea401f.jpg
00:14:956 (2) - これ1/2sliderの折り返しにしませんか? せっかく他と区別を付けられる音がある場所なんで活用しておきたいです
00:28:749 (3) -  00:30:129 (5) -  1/1sliderにかえませんか?
00:43:060 - どうせならここにもcircleいれませんか?
01:20:818 (1,1) - 音にハマってない感じがして違和感がありました 
僕ならこんな感じにします http://puu.sh/d3mi9/a077d4bfad.jpg
spinnerを 01:23:232 まで伸ばして、 01:23:577 (1) - remove
01:23:922 - ここにcirlcle
01:25:301 (3) - これ、白線のうえに置きませんか? そのほうが合ってると思います http://puu.sh/d3mlU/3847ee4517.jpg
01:31:163 (1) - 1/2sliderにしませんか? http://puu.sh/d3mpd/d3cdc240ee.jpg

[Hard]
00:10:818 (4,5) - こういうの読みづらいと思う hardだし 4番を3連打に変えよ
00:08:749 (1,2,3,4,5) - 1番は音の始点をcircleで取ってて、3番は始点をsliderで取ってるからどっちかに合わせておきたい どっちかに合わせたほうがよりハマると思うしね これが時間が離れた場所にあるなら問題無いと思うけど近いからどっちかに合わせない?
00:17:542 (3) - ここだけDS1.0になってて窮屈に感じる
00:28:749 (3) - なんでここだけトライアングルの音?
00:37:198 (6,7) - ここも下に行けないから狭めてるのは分かるんだけどこんな感じにすれば行けるはず http://puu.sh/d3mVH/5e62204fa8.jpg
01:20:818 (1) - wwwww

折り返しスライダーの連打?はhardならhardで全部統一した方がプレイし易いと思う
人それぞれみたいなとこあるからなんとも言えないけどね

[Insane]
00:16:853 (7) - これ1/4sliderにしたら良い感じになる
00:21:163 - こっからの音取りは強調しておきたいから 00:20:818 ここに1/2slider置いて この始点を 00:21:163 circleにしておきたい http://puu.sh/d3oBB/f91e24d7ec.jpg
00:22:542 (1) - ここのNCいらない気がする ボーカルの音入りまで時間あるしボーカルの声に合わせてNC入れたい
00:26:680 ~ 00:28:577 静かなパートなのにcircleの割合多くない? こういう場所はスライダーを使って三個以上circleで繋げないようにしたい 
こんな感じ http://puu.sh/d3oT2/98d6459185.jpg
00:28:232 (2,3,4) - できればこれも 3を1/2sliderに変えておきたい 
00:32:198 (5) - ここからドラムの音に合わせてるっぽいし区切りをつけるためにNC
00:32:715 (1) - このNCもいいんだけど俺なら入れないかな ドラムを強調しておきたいし


[star]
00:06:853 (4,5) - 俺ならこんな感じにする http://puu.sh/d3nyj/ef08c84615.jpg
00:11:163 (5,6,7,8) - 音変わるしsliderにしない? http://puu.sh/d3nE0/e75c665a1e.jpg
00:12:198 (3,4,5) - こっちの方が合ってるような気もする 

00:12:198 - 1/2slider
00:12:456 - circle
00:12:542 - 1/2slider
00:13:405 (3,4,5) - 俺ならこうする  http://puu.sh/d3nU4/a8d59e195d.jpg
00:18:749 (4,5) - ここはちょっと強引だけどジャンプ配置出来る場所だからジャンプ置きたい http://puu.sh/d3o09/24807a64b0.jpg
00:33:318 - 音量40%にしない?
01:24:439 (1) - スライダーの終点で音が鳴ってるから始点で合わせよ
01:29:956 (7) - これも スライダーなしにしてもいいんじゃない?
01:36:163 (1) - これは事故配置なきがする 拾いたいのは分かるけどね

この難易度のkiai timeの場所楽しかった
Snow Lover

Flower wrote:

Hi

[Normal]
00:25:818 (3) - shorten by 1/2?
00:56:163 (2) - curve more
01:25:129 (4) - moving to 01:25:301 - will fit the music a lot better.
01:23:577 (1) - extend by 1/2? confusing to hit.

All fixed

I think you need some improvement in the map. Find a couple (2) more mods and ask me for a recheck. Good luck!

Sheryl wrote:

[Normal]
個人的な事ですが、 00:01:680 . 00:03:060 . 00:04:439 ここにcircle置きませんか? 変更なし
今のままでも違和感は無いのですが僕なら置きます、ということで
00:04:611 (3,4) - 音が変わる分岐点なんで前の配置と何か区別を付けたいです。 normalなんで通るかどうか分かりませんがこれはどうですか? http://puu.sh/d3lN1/f359ea401f.jpg 序盤なので、このままでいいかなと思いました。
00:14:956 (2) - これ1/2sliderの折り返しにしませんか? せっかく他と区別を付けられる音がある場所なんで活用しておきたいです OK
00:28:749 (3) -  00:30:129 (5) -  1/1sliderにかえませんか? このままでいきたいと思います
00:43:060 - どうせならここにもcircleいれませんか? 難しくなるかもしれないので、変更なしでいきます。
01:20:818 (1,1) - 音にハマってない感じがして違和感がありました 
僕ならこんな感じにします http://puu.sh/d3mi9/a077d4bfad.jpg 
spinnerを 01:23:232 まで伸ばして、 01:23:577 (1) - remove
01:23:922 - ここにcirlcle                             変更しました
01:25:301 (3) - これ、白線のうえに置きませんか? そのほうが合ってると思います http://puu.sh/d3mlU/3847ee4517.jpg OK
01:31:163 (1) - 1/2sliderにしませんか? http://puu.sh/d3mpd/d3cdc240ee.jpg 変更なしでいきます
You all Mod thank you!
Topic Starter
-Nanaka-

Flower wrote:

Hi :oops:

[Star]
00:05:129 (3) - add soft whistle, and 00:05:301 - change to drum whistle? I don't know, but it sounds better to me. Okey 00:05:129 - add
00:20:560 (5) - I think moving to 00:20:387 - fits music better. 00:20:560 - Drum here...change Pattern
00:30:129 (3,4,1) - maybe make them more lively, like: (and move other notes accordingly) k
00:33:577 - 00:38:060 - in this part, add whistles according to lyrics instead of rigid white lines? i.e. All Fix
00:33:232 (1) - also make it normal sample? sounds strange in soft
00:34:784 (1) - add whistle
00:34:956 (2) - remove whistle
00:35:301 - add whistle
00:35:646 - remove whistle
00:35:818 - add whistle
00:56:336 (5) - Maybe delete this note? The music seems to have a break at this point, and this blank jump plays evil. Or if you like to hit every beat in the music, maybe reduce the spacing. k :)
00:57:715 (1,2,3,4,5,6) - change to normal sample? sounds cool. or drum, up to you. k

[Insane]
00:33:232 (2) - same as Stars ^
00:33:577 - 00:38:060 -^ ^
00:48:749 (1,2) - exchange NC to follow vocal? k
00:55:474 (4) - delete? it's hard to read, and deleting it gives the player more feeling on the next jump Okey :)
00:57:025 (1) - suggest using 0.75, because it looks like 1/4 in 0.5 k
00:57:715 (2,3,4,5,6,7) - same as Stars k
01:00:474 (3) - add some curve, like k
01:30:818 (4,5) - ctrl+G? imo it's hard to read.No :(

[Hard]
00:00:818 (2,3) - blanket k
00:02:370 (3) - the reverse arrow is overlapped by previous 300 in default skin, which is unrankable.
00:01:853 (1,2) - move left latest default skin
http://osu.ppy.sh/forum/p/3062355 ?

00:53:577 (3,4,5) - slightly increase the distance to separate k
01:01:680 (3,4) - blanket should look better k
01:02:715 (2,3) - blanket better k
01:06:336 (4,1) - ^ k
01:20:818 (1) - the star and end of the star is too close, which is hard to read, and thus unrankable.
My adjust as an example: I moved a little also When's okay was confirmed in Gamu,Code Thanks! :)
281,179,80818,6,0,B|293:194|293:194|381:204|381:204|327:264|327:264|353:347|353:347|266:323|266:323|198:364|198:364|197:287|197:287|138:238|138:238|207:205|207:205|229:134,1,750,6|4,0:0|0:0,0:0:0:0:


I think you need some improvement in the map. Find a couple (2) more mods and ask me for a recheck. Good luck!
Recheck Hit sound All section!Thx :oops:

Sheryl wrote:

[Hard]
00:10:818 (4,5) - こういうの読みづらいと思う hardだし 4番を3連打に変えよ k
00:08:749 (1,2,3,4,5) - 1番は音の始点をcircleで取ってて、3番は始点をsliderで取ってるからどっちかに合わせておきたい どっちかに合わせたほうがよりハマると思うしね これが時間が離れた場所にあるなら問題無いと思うけど近いからどっちかに合わせない?k
00:17:542 (3) - ここだけDS1.0になってて窮屈に感じる 配置浮かばんかった
00:28:749 (3) - なんでここだけトライアングルの音?全Diff共通!
00:37:198 (6,7) - ここも下に行けないから狭めてるのは分かるんだけどこんな感じにすれば行けるはず http://puu.sh/d3mVH/5e62204fa8.jpg これも次の流れで詰んだ
01:20:818 (1) - wwwww 

折り返しスライダーの連打?はhardならhardで全部統一した方がプレイし易いと思う
人それぞれみたいなとこあるからなんとも言えないけどね

[Insane]
00:16:853 (7) - これ1/4sliderにしたら良い感じになる 
00:21:163 - こっからの音取りは強調しておきたいから 00:20:818 ここに1/2slider置いて この始点を 00:21:163 circleにしておきたいいい感じ http://puu.sh/d3oBB/f91e24d7ec.jpg
00:22:542 (1) - ここのNCいらない気がする ボーカルの音入りまで時間あるしボーカルの声に合わせてNC入れたいk
00:26:680 ~ 00:28:577 静かなパートなのにcircleの割合多くない? こういう場所はスライダーを使って三個以上circleで繋げないようにしたい k
こんな感じ http://puu.sh/d3oT2/98d6459185.jpg
00:28:232 (2,3,4) - できればこれも 3を1/2sliderに変えておきたい こっちは見逃して :( 
00:32:198 (5) - ここからドラムの音に合わせてるっぽいし区切りをつけるためにNC k
00:32:715 (1) - このNCもいいんだけど俺なら入れないかな ドラムを強調しておきたいし k


[star]
00:06:853 (4,5) - 俺ならこんな感じにする http://puu.sh/d3nyj/ef08c84615.jpg k
00:11:163 (5,6,7,8) - 音変わるしsliderにしない? http://puu.sh/d3nE0/e75c665a1e.jpg k
00:12:198 (3,4,5) - こっちの方が合ってるような気もする 456音ないと思うからスライダーだけ適用!

00:12:198 - 1/2slider
00:12:456 - circle
00:12:542 - 1/2slider
00:13:405 (3,4,5) - 俺ならこうする  http://puu.sh/d3nU4/a8d59e195d.jpg k
00:18:749 (4,5) - ここはちょっと強引だけどジャンプ配置出来る場所だからジャンプ置きたい http://puu.sh/d3o09/24807a64b0.jpg
00:33:318 - 音量40%にしない?k
01:24:439 (1) - スライダーの終点で音が鳴ってるから始点で合わせよ ここはお気になの :(
01:29:956 (7) - これも スライダーなしにしてもいいんじゃない? 3連にした!
01:36:163 (1) - これは事故配置なきがする 拾いたいのは分かるけどね 事故らせたいわぁ

この難易度のkiai timeの場所楽しかった
かなりいい感じですわぁありがとおお :)
Breezy
Hello! NM from my queue!

Lover's Normal

00:10:646 (5) - End this slider at 00:11:163 it has better flow in my opinion.

00:28:060 (2,3,4,5) - I think you could create a cooler pattern out of these.

00:49:094 (5,6,7) - The shape of these look a little bland to me, instead of having them go all vertically down, make the sliders face a different direction while still holding a readable path. So basically, maybe have one slider go horizontally, and then one go vertically. Something like this 00:52:198 (4,5,1)

00:56:163 (2) - Have this slider end at 00:56:508

00:56:680 - Once you do the above, add a circle. With this added in, it kind of plays better to me in my opinion.

01:27:025 - Add a circle here? Flows better to me.

01:29:956 - ^

Hard

00:11:163 (7) - This reverse slider shouldn't end away from 00:11:508 (1) Make this reverse slider end facing this slider.

00:16:936 - Placing a circle here which forms a triplet plays well here. I suggest adding it.

00:33:232 (2) - Same thing with this reverse slider, it should end facing 00:33:577 (1)

00:34:784 (1) - Have this slider end at 00:35:129 and remove the circle currently at 00:35:129 By having this slider end here, it emphasizes the vocals more and overall fits in better.

00:43:318 (2,3) - These look kind of scrunched up, maybe spread these apart a little because players on Hard might have difficulty seeing this.

00:43:922 - Add a circle?

00:49:611 (1) - I don't think you should stack this slider because it may be hard to read on Hidden, especially if someone is new at it.

01:01:680 (3,4) - These sliders play a bit weird, maybe it's just me. Maybe you could find a way to have these flow better?

01:19:439 (2) - How about you end this reverse slider at 01:19:784 and remove the circle that is in this place. I think that if someone were to play this part, they might be confused on when this reverse slider ends and possibly break their combo by having this circle here. It's better to just end the reverse slider here.

01:20:818 (1) - Cool slider! You could improve the look of this by having the head and tail look more even with each other.

Insane

00:05:129 - A triplet here doesn't fit well in my opinion, try removing the circle at 00:05:215 and see if you think it plays better this way.

00:11:077 - Adding a circle here would provide better flow with this stream, it also plays better to me.

00:16:853 (7) - Make this a triplet instead of a slider?

00:33:577 (1) - Have this slider end at 00:33:922 and remove the circle that is here. Has better flow to it and sounds a bit better.

00:45:474 (4,5,6) - I don't feel like this triplet fits in well, maybe just follow the vocals here?

00:53:749 - Add a circle?

00:54:094 - ^

00:54:439 - ^

00:55:474 - Having a circle here would provide some flow to it.

01:14:784 (6,7,1) - Maybe move these a bit closer to the preceding notes?

01:16:163 (5,1,2,) - Make these sliders into notes instead? You could create jumps with these later on, and since there are many sliders around this timing section, I think adding the circles here would be better.

01:19:784 (7) - Move this a little bit closer to the preceding slider? Kind of hard to hit.

01:25:818 (6) - Why not start the NC here? Remove the NC at 01:25:991 once you do this.

Star

00:03:146 - Add a circle to form a triplet, it plays well in my opinion.

00:10:818 (1,2,3,4,5,6) - Why not just form a non-stacked stream with this? It's a little confusing to be honest.

00:16:336 (3,4,5,6,1) - This pattern is a little confusing, maybe change it a little bit so it is easier to read?

00:45:474 (4,5,6) - This triplet doesn't really fit in, in my opinion. Follow the vocals here instead.

01:19:094 (1,2,3,4) - I think you should make this more even with the rest of the stream, it looks better that way.

01:31:336 (2) - Move this note to X 432/Y 304, I think it looks better having it here.


Pretty cool map overall! Good luck!
Snow Lover

Breezy wrote:

Hello! NM from my queue!

Lover's Normal

00:10:646 (5) - End this slider at 00:11:163 it has better flow in my opinion. No change. I thought that I did not have any problem under the present conditions

00:28:060 (2,3,4,5) - I think you could create a cooler pattern out of these. OK

00:49:094 (5,6,7) - The shape of these look a little bland to me, instead of having them go all vertically down, make the sliders face a different direction while still holding a readable path. So basically, maybe have one slider go horizontally, and then one go vertically. Something like this 00:52:198 (4,5,1) OK

00:56:163 (2) - Have this slider end at 00:56:508 OK

00:56:680 - Once you do the above, add a circle. With this added in, it kind of plays better to me in my opinion. OK

01:27:025 - Add a circle here? Flows better to me. OK

01:29:956 - ^ No change


Pretty cool map overall! Good luck!
Mod Thank you!
Flower
Cool. Let's push it forward 8-)
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