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Virtual Riot - Energy Drink

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Topic Starter
FiahRose
This beatmap was submitted using in-game submission on שבת 15 נובמבר 2014 at 13:33:38

Artist: Virtual Riot
Title: Energy Drink
Source: Virtual Riot
Tags: Virtual Riot Energy Drink Dubstep Electro FiahRose TheMightyDozen
BPM: 128
Filesize: 5464kb
Play Time: 04:45
Difficulties Available:
  1. Hard (2.91 stars, 525 notes)
  2. Mighty's Easy (1.19 stars, 208 notes)
  3. Mighty's Riot (3.52 stars, 786 notes)
  4. Normal (2 stars, 383 notes)
Download: Virtual Riot - Energy Drink
Information: Scores/Beatmap Listing
---------------
Greetings Osu! Players.
Welcome to our first beatmap! This map was made by FiahRose and TheMightyDozen.
It includes difficulties from 1 star to 3.5 Stars!
Please take your time to vote on this map, and leave comments !
Happy Gaming!

-------- Changelog --------
21st October - modded by Dasheroo
Applied Dasheroo's mod to Mighty's Riot
5th November - Reworked Normal difficulty while using Dasheroo's advises
6th November - Added "Mighty's Easy" difficulty
8th November - Reworked Hard difficulty while using Dasheroo's advises
Changed HP drain in "Mighty's Riot" to 7
Map is ready to be modded again
14th November - Modded by Thunderstorm
Applied Thunderstorm's mod to All difficulties (For [Mighty's Easy], see Mighty's post below)
Map is ready to be modded again
-----------------------------
Bl4ckk
Ooookok. Let's start.
First of all.
Song Setup-->Advanced-->Stack leniency -1,5.
Why is there "TheMightyDozen" in the tags? I mean, or you put the names of all the mappers... Or don't put any of them. It has nosense.
For all of the diffs: Go on 01:30:095 - and place HERE the preview time point. How? Move at that point, than click on timing, and than click the last option.
Normal
General: Hp drain rate -1. Ar -2. Od -1.
00:06:657 (4) - Maybe something like this? https://osu.ppy.sh/ss/2156813
The kiai is HERE 01:30:095 - !
Spinner from here 00:28:220 - to here 00:29:626 -
Why is this 00:36:657 (4) - under this 00:34:782 (2) - ?
00:40:876 (3) - Simmetry is important. It must have the same y as this 00:39:001 (2) - https://osu.ppy.sh/ss/2156806
00:46:501 (3) - Whistle.
00:48:376 (2) - ^
00:53:063 (1) - Avoid overlap. It mustn't be under this 00:52:126 (6) -
01:43:923 (2) - It's overlapping with this 01:42:048 (2) -
01:45:563 - Put a circle up to this slider's start
01:46:970 (1) - Why new combo?
01:51:188 (4) - Terrible overlap. If you want a good effect, put its end to the previous slider's end.
01:58:220 (4,1,1) - Man. What the hell are these. Find something else. Please. Overlapped and without a sense.
02:09:001 (3) - Whistle.
02:10:876 (3) - ^
02:23:063 (1,1,1) - Why are these all new combos?
03:11:813 (1,1) - ^
03:20:720 (1) - Overlapping with that 4.
03:24:470 (3,4) - Another terrible overlap.
03:25:407 (4,5,1) - Different spacing? Fix it.
03:28:688 (1,1) - Again. Why do they have different combo?
And why the hell isn't it finished? It's not rankable.
Hard
The start is full of bad overlaps.
Place a clap for every strong beat.
00:32:438 (1,2,3) - Whistle.
00:34:548 (2,3) - ^
00:38:063 (1,2,3) - ^
00:39:938 (1,2,3) - ^
01:16:149 (3,4) - No sense.
01:23:298 (1,2,3,4) - You have to work for simmetry.
01:26:345 (1) - Why new combo?
01:27:634 - Put a break here
01:54:704 (2) - Make it again, and straight.
02:44:626 - Nah. Try with this. https://osu.ppy.sh/ss/2156884
03:13:805 (2) - Impossible to read, under that slider. Move it out.
03:16:501 (4) - Overlaps with the 3rd one.
04:18:376 (4) - Looks bad.
04:19:548 (2,3) - Completely no sense.
Mighty's Riot
00:18:845 (1,2,3,4,5,6) - Out of rythm.
00:20:720 (1,2,3,4,5,6) - Overmapped.
00:40:759 (5,6) - Don't fit the song.
00:42:868 (6,7) - ^
00:48:024 (4) - Same X as 00:47:790 (3) - . So, move it one square left.
00:55:173 (3,4,5) - Don't fit the song.
01:40:173 (2) - End of this, in the end of this 01:39:470 (1) - .
02:02:790 - Note here.
02:18:259 (5,6,7) - Always the same problem. Out of rythm!!!
02:44:977 (4) - Long and slow slider (if possible), not a note.
02:48:727 (9) - ^
03:16:852 (7) - New combo here.
03:17:204 (2,3,4,5,6,7,8,9,10) - Overmapped.
cloud-senpai
I just cried because my favourite beatmap got removed and I can't play it anymore :cry: . Like I love the hard mode of this map and clicking on the update button was the biggest fail I could ever do :( .
SO how can I get back the old version :? :?:
Topic Starter
FiahRose

cloud-senpai wrote:

I just cried because my favourite beatmap got removed and I can't play it anymore :cry: . Like I love the hard mode of this map and clicking on the update button was the biggest fail I could ever do :( .
SO how can I get back the old version :? :?:
Well, cloud-senpai, After the first mod , I started reworking on Normal and Hard difficulty.
I'm sorry that the old map got deleted, but I'm going to come up with an even better one! (Soon, also!)
So stay updated and thanks for favoriting the map =)
Bl4ckk
You can't give kudosu to no-help posts. It's just an advice, it soon will be removed.
(Talking about the cloud-senpai's one)
TheMightyDozen

Dasheroo wrote:

You can't give kudosu to no-help posts. It's just an advice, it soon will be removed.
(Talking about the cloud-senpai's one)
He already knows. I talked to him about it, and how not all posts on a Beatmap's thread deserve Kudosu. This is also why I looked up if any penalties are involved with revoking Kudosu. (which thankfully, at this point, there shouldn't be any)
Thunderstorm
Okay, let's see if I remember how to mod.
Greetings. Here the Storm goes.
First of all, remember. There's only suggestions, I'm not forcing you to make any changes.
[Overall]
I guess you'd like to place some hitsounds throughout mapset, so ppl can enjoy your map a little bit more :) (Also, there was a ranked rule, saying there must be hitsuonds in the mapset, dunno if it still exist though)
[Easy]
I'd suggest to cut combos more than 5 to parts (I'll point on exact places below). You know, newbies can face some probs keeping the drain on long combos due to misses.
Also, easy diff's (normal also) must have consistent slider speed rate. So no 1.2x here allowed, even if the song goes faster. you can place a bit more sliders/circles instead.
00:03:845 (3) - This slider was a bit unshaped after earlier two. Maybe you can try to align it horizontally a bit (anyway, it's up to you, keep it if you're like it)
00:05:720 (4) - new combo
00:26:345 (5) - ^
00:33:845 (5) - ^
00:48:845 (5) - ^
01:15:095 (1,2) - Newbies can have a bit of troubles facing sliders with numerous of kicks (I believe more than one). Still up to you, this is not kind of unranked, but remember of newbs. (At least I've been pointed on that numerous times)
01:27:282 - Circle here can fill some empty space
01:30:095 (1) - Minor spacing issue, due to 1.2x speed up. If you'll delete speed boost, it'll dissapear (spacing issue I mean :D)
01:33:845 (5) - new combo
01:48:845 (5) - ^
02:19:782 (5) - ^. (6) fills the music better, but will ruins all NC pattern
03:11:345 (4) - can be moved up 1 square to avoid it end overlapping 03:09:470 (2). Not so crucial, but will looks better I guess
03:15:095 (1) - Newbs can be frustrated to where the slider ball will move. Or not.
03:41:345 (spinner end) - break can be placed here to avoid unnecessary meter dropout
03:48:845 (5) - new combo
03:56:345 (5) - ^
03:56:813 (6,8) - This is a bad example of overlapping. On any difficulty. I'd suggest to move (6) or (8) away to aviod this issue
04:00:095 (1) - can be moved a bit right for better cosmetical looks
04:03:845 (5) - new combo. Also can be moved 1 right 1 down for the same reason as above
04:11:345 (5) - new combo
04:18:845 (5) - ^
04:27:282 (5) - same as 02:19:782 (5)
04:41:345 (5) - new combo
Wow, modding is draining with much time w/o practice. Anyway, lets go further
[Normal]
Overall, you can increase spacing a bit to aviod unnecessary overlaps and fits mouce movement to slider speed. Yeah, you'll need to respace whole diff a bit, but I believe it will looks and plays better
Again, no speed ups/speed downs here too.
You've catch a rhythm for normal diff here, but it needs a bit wider spacing I guess
01:18:610 (1,2,3,4,5) - this pattern is hard to read due to amount of objects in one place. I'd suggest to move objects a bit away in order to it reads better
[Hard]
You'd like to speed your sliders here up to ~1.6 in order to it be different from [Normal]. But, you still can keep it
Also, aproach rate can be rasen 1-2 points so there be less objects at the screen at the same time
01:49:782 (2,4) - If overlaps like that is now allowed, keep it, but I'd rather move (4) away to better view and map reading
02:12:282 (3,4,5) - Consider to increase spacing here so these sliders will be a bit away from each other. IMO it'll looks and reads better
03:24:001 (6,2) - I'd suggest to move (2) away from (6) so there won't be overlapping with each other. At this point (2) is hardly recognized under (6)
04:04:782 (2,4) - 01:49:782 (2,4)
[Mighty's Riot]
Overall, too much horizontal allightments. Maybe, you can rotate some parts in order to avoid linear mouce moves throghuot the difficulty?
Also, spacing can be increased here too
01:26:462 - break can be added here in order to avoin unnecessary HP bar dropuot
01:39:470 (1,2) - bad example of overlapping. (I've highlighted pattern like that before)

Not so bad, but there's still some work to do. Well, I'd like to ask you to make a guest difficulty on these, but map already has 4. So it's up to you to allow me or not, but I wonder who will want to mod 5 diff' map w/ 4.17 draintime :D
Anyway, good luck!
TheMightyDozen
Right then, let's get right down to this.

Thunderstorm wrote:

[Easy]
I'd suggest to cut combos more than 5 to parts (I'll point on exact places below). You know, newbies can face some probs keeping the drain on long combos due to misses. I understand the problem you have here, and in fact all the respective mods made me feel like I should simply make new combos twice as often - every other measure instead of every 4 measures. Simple, no?
Also, easy diff's (normal also) must have consistent slider speed rate. So no 1.2x here allowed, even if the song goes faster. you can place a bit more sliders/circles instead. Oh really? I see.
00:03:845 (3) - This slider was a bit unshaped after earlier two. Maybe you can try to align it horizontally a bit (anyway, it's up to you, keep it if you're like it) Agreed. I made it rigid instead.
00:05:720 (4) - new combo Done.
00:26:345 (5) - ^ And done.
00:33:845 (5) - ^ And done.
00:48:845 (5) - ^ And done.
01:15:095 (1,2) - Newbies can have a bit of troubles facing sliders with numerous of kicks (I believe more than one). Still up to you, this is not kind of unranked, but remember of newbs. (At least I've been pointed on that numerous times) This makes me wonder why you didn't include 01:37:595 (4). I would've understood it if the slider had twice as much beat frequency, as that would indeed be confusing. However, this is a bridge-type section that builds up into the chorus, and I feel like having these sliders set up like that is still intuitive.
01:27:282 - Circle here can fill some empty space Agreed.
01:30:095 (1) - Minor spacing issue, due to 1.2x speed up. If you'll delete speed boost, it'll dissapear (spacing issue I mean :D) NP.
01:33:845 (5) - new combo And done.
01:48:845 (5) - ^ And done.
02:19:782 (5) - ^. (6) fills the music better, but will ruins all NC pattern And done. Also, I have no idea what you're talking about. Playing this with Hardrock and Nightcore doesn't feel like a problem at all. Unless, the initials NC mean something different that I don't know but probably should, and in that case my apologies.
03:11:345 (4) - can be moved up 1 square to avoid it end overlapping 03:09:470 (2). Not so crucial, but will looks better I guess This doesn't really feel like a problem to me, but I fixed it anyway because it's just really easy to do so why not.
03:15:095 (1) - Newbs can be frustrated to where the slider ball will move. Or not. Hm, too weird? Alright. I'm keeping it rigid, though with no acute angles.
03:41:345 (spinner end) - break can be placed here to avoid unnecessary meter dropout Osu! doesn't let me put a break there :\
03:48:845 (5) - new combo And done.
03:56:345 (5) - ^ And done.
03:56:813 (6,8) - This is a bad example of overlapping. On any difficulty. I'd suggest to move (6) or (8) away to aviod this issue Not on any difficulty, and also not at all in my opinion. So what if the sliders end at the same point? I think even a beginner should be able to clearly understand where exactly each slider is and how they work out. That is, unless there's something I don't know of that is inherently wrong with how sliders are put together like this, though I can't think of anything.
04:00:095 (1) - can be moved a bit right for better cosmetical looks I've made it so it has mirror symmetry with 03:58:688 (4) instead.
04:03:845 (5) - new combo. Also can be moved 1 right 1 down for the same reason as above And done. Also, in similar fashion as above, I gave it rotational symmetry with 04:01:970 (3) instead.
04:11:345 (5) - new combo And done.
04:18:845 (5) - ^ And done.
04:27:282 (5) - same as 02:19:782 (5) And done. As for the NC thing, refer to my comment on 02:19:782 (5).
04:41:345 (5) - new combo And done.
Wow, modding is draining with much time w/o practice. Anyway, lets go further
.
.
.
[Mighty's Riot]
Overall, too much horizontal allightments. Maybe, you can rotate some parts in order to avoid linear mouce moves throghuot the difficulty? OK, on some parts maybe it is a bit too rigid, which I did fix, but that's just my style. I couldn't say there's "too much". Maybe just "a bit too much"? Eitherway, no deal breaker, hopefully.
Also, spacing can be increased here too You mean Distance Spacing, right? I don't know, 1.2x feels right to me, especially during the 1.4xBPM sections.
01:26:462 - break can be added here in order to avoin unnecessary HP bar dropuot Well, then you missed a spot at 03:41:345 as well :P
01:39:470 (1,2) - bad example of overlapping. (I've highlighted pattern like that before) Just like before, I see no problem with this. In fact, this contradicts Dasheroo's mod of this section, which just plain confuses me. However, if you were to tell me this is bad because of 01:40:173 (2) being a (double-)repeat slider, I'd understand, but please confirm if that's what you mean.
Topic Starter
FiahRose

Dasheroo wrote:

You can't give kudosu to no-help posts. It's just an advice, it soon will be removed.
(Talking about the cloud-senpai's one)
Yeah, figured that out right after I gave him. Silly me, Sorry for the mess.
Blight-kun
I Know this one will be ranked and approved, Keep up the good work FiahRose :)
hotakugames
:o
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