hi there, mod from my queue!
General
after first play: I have to admit that it feels very boring to play, cause it's just the same rhythm over and over again with little to no variety. I'm not saying it's bad, but you can improve it a lot by alternating rhythm, mapping to more beats in general and thinking of some more interesting patterns/slidershapes.
ofc I'll try to help you with what's listed below, but it might be a good idea to look at pastranked approved marathons and trying to figure out why they are so much fun to play.
Good luck!
General
- background image should be 4:3 or 16:9 ratio = 1366x768px or 1024x768px
- hitsounds seem overall a little quiet to me, but I'm not sure. consider inceasing volume by ~5-10% overall
- combo colours are really bright, like waaaay too bright, imo. might be better to choose non-primary/-secondary colours.
also, pure red blends with the background at some parts, it's better to avoid thatexample colours[Colours]
Combo1 : 240,120,50
Combo2 : 15,130,200
Combo3 : 235,220,60
Combo4 : 110,230,25
after first play: I have to admit that it feels very boring to play, cause it's just the same rhythm over and over again with little to no variety. I'm not saying it's bad, but you can improve it a lot by alternating rhythm, mapping to more beats in general and thinking of some more interesting patterns/slidershapes.
ofc I'll try to help you with what's listed below, but it might be a good idea to look at past
- 00:54:850 (1,2,3,4,5,6,7,8,9) - feels off, imo. the beat you're following is audiable on the blue ticks in-between too, so the breaks don't match. example of rhythm with more variation - http://puu.sh/da8BD/b6fae91c8c.png
- 00:56:050 (1,2) - with the hectic 'atmosphere' provided by the previous pattern (no matter if it's the current one or the one I've shown as an example) just circles on white ticks feels empty. and there are ongoing sounds on the red ticks, so sliders match better here, I think
- 01:16:950 (1,1) - the first spinner should end a tick earlier and the second one should start on the downbeat, cause the dominant sound the second spinner follows starts there.
- 03:15:650 (1,2,3,4,5,6,7,8,9) - similar to what I mentioned above. the stream comes out of the blue and doesn't go well with the objects around this.
first off, the sound it follows starts on the downbeat where 03:15:050 (5) - ends. so, imo, the stream should start there, too.
if you don't want a stream that long, alternate the pattern similar to the example I gave above already. that most likely matches better with the diff, I think. - 03:21:650 (1,2) - similar to ^. the gap between 1+2 feels awkward, cause it's the same sound
- 03:24:050 (2) - jumps feels off, there is no indicator for a jump, is there? I'd prefer if this were slightly closer to the prev object (maybe 2.0 DS instead of 2.9)
- 03:24:850 - music gets louder here, shouldn't your hitsounds get louder, too?
- 03:27:850 (4,1,2) - same about gap/stream as I mentioned already. I'm sure you can find a nice way to map these parts!
//I'm lazy so I won'T point all of them out, but there are many parts where you only mapped part of a stream. check for yourself! - 03:31:850 (3,4,5) - stacks don't fit here, imo, cause the music's so lively and having this stacked and the following, too (03:32:650 (6,7,1,2,3,4) - ) is boring to play. please unstack them!
- 03:36:450 (2,3) - jumps seems very exaggerated, it doesn't fit the monotonous melody. move 3+4 closer to 1+2
- 03:53:450 (8,9,1) - why anti-jumps here? you stacked this normally before. o:
(you don't have to change this, but it looks a bit off compared to the previous) - 04:09:650 (1) - wow, the break after this is WAY to long. I really wouldn't wanna play a map where I don't have anything to do for 30 seconds. breaks are for resting shortly, for re-adjusting aim and maybe for stretching your fingers for half a second. this overdoes it. :n
imo, you should start mapping at 04:28:850, it's still 20 seconds, but that's better than 30.. and the organ (? sounds to me like an organ, might be wrong, Idk. anyway -) starts there, so it's a good point to end the break. - 04:36:850 (1,2) - and the following objects don't fit the melody, I think. the violin is more dominant than the other instruments, so you should stick to that. that would look more like this: http://puu.sh/da9Yr/fb429e2184.png and so on.
I'd recommend to remap this short part. :n - 05:21:650 (1,2) - plays better when unstacked, imo
- 06:08:050 (1,2,3) - music doesn't slow down, so the anti-jumps don't fit. use regular spacing?
- 07:21:650 (1) - ctrl+g this for better flow
Good luck!