Kirin feat. ahiru - Hide and seek x Spirit away

posted
Total Posts
34
Topic Starter
Lust
This beatmap was submitted using in-game submission on Thursday, February 05, 2015 at 8:38:13 PM

Artist: Kirin feat. ahiru
Title: Hide and seek x Spirit away
Source: 東方Project
Tags: T.Piacere EastNewSound Mizuyoshi Drizzle Doll Saigyouji Yuyuko Night Sakura of Dead Spirits ZUN 死霊の夜桜 みずよし 西行寺 幽々子 東方神霊廟 ~ Ten Desires ryosis lach kinshara touhou
BPM: 130
Filesize: 3985kb
Play Time: 01:58
Difficulties Available:
  1. Insane (3.19 stars, 216 notes)
  2. Kinshy's Normal (1.55 stars, 142 notes)
  3. Lach's Hard (3 stars, 175 notes)


Download: Kirin feat. ahiru - Hide and seek x Spirit away
Information: Scores/Beatmap Listing
---------------
Thanks to Lach for showing me this beautiful song, also for the bg and diff that i swiped
Thanks to Kinshara for making a normal on such short notice
Thanks to the modders who helped to improve the mapset!
Slow song, I hope you can enjoy it
Irie Miyuki
edited
amir

Irie Miyuki wrote:

: 3)
wtf thats my spot
Irie Miyuki
edited2
Kibbleru
useless mod

[good time]
  1. 00:41:073 (1,3) - looks weird since they touch a bit >_< space out slightly?
    00:55:842 (1,3) - ^
  2. ehh i still think it would be more interesting if you mapped these out 01:31:265 - but ur choice i guess since ull have to change alot if you decide to do so.


[Lach's hard]
  1. 00:48:458 (2,3) - nazi blanket looks a bit awkward bring middle node down abit?
  2. 00:39:227 (1) - remove nc for consistency (since i assume ur following every 2 measures)
    00:53:996 (1) - ^
    01:01:381 (1) - ^
    01:08:765 (1) - ^
    01:23:534 (1) - ^
    01:30:919 (1) - ^
    01:38:304 (1) - ^
    01:41:996 (1) - ^
    etc lol.
  3. 00:47:996 (1,2) - swap nc since the downbeat is at 00:48:458 - ?
    01:32:765 (5,1) - ^
    01:40:150 (7,1) - ^


[Normal]
  1. 00:39:227 (1,2,3,4,5,6) - i feel like this pattern can get confusing with the overlap and how they're all basically 1.0 ds spacing away from each other
  2. 00:53:073 (4,2) - kinda weird overlap
    00:38:304 (4,2) - ^
    lol u copy pasted the other parts so dont forget to fix those too.


[Irie's Easy]
  1. 00:37:381 (1) - kinda a weird place for 3/2, the strong beats are at 00:38:304 - and 00:37:842 - , use 2 1/1 sliders instead? or something similar
    00:52:150 (1) - ^
    01:06:919 (1) - ^
    01:21:688 (1) - ^
  2. 00:41:073 (1,2) - this on the other hand should be a nice place for 3/2 repeat (optional though)
  3. 01:25:496 (1) - maybe start this at 01:25:611 - instead, the 1/4 may be a bit too much for easy diff
Mafumafu
Hi, Lust! As your ingame req! There is Regraz's mod! :)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Note that I am still learning modding skills, so I am sorry if I cannot provide help to you!
  2. Mod is just a kind of suggestion, so feel free if you dont want to make change.
  3. I hope you can reply to my mod since it can help me know the other mappers' ideas and I can also learn something new.
  4. Bold means highly suggest.
  5. Same issues wont be repeated by me unless it is a GD..
  6. This is the one of the maps I modded since I used modding framework version 3 (mfv3)

General

  1. You can uncheck WideScreen Support if you wont add a storyboard (Irie's diff).
  2. Make combo colors in each diff consistent.
  3. Maybe add Irie Miyuki or something related to the tags?

Irie's Easy

  1. Nice and neat diff.
    Rhythm:
  2. 00:43:842 (3,4) - Combine into a slider? Two single notes sound a little overdose.
    Structure:
  3. 00:37:381 (1,2,3) - Nicer flow like this? http://puu.sh/cAgOk/1d55a8872a.jpg http://puu.sh/cAgQF/fadaaa6b5a.jpg
  4. 00:50:996 (3,1) - Blanket issue. Also there are many blankets which can be improved such as 00:59:534 (1,2) - 01:03:227 (1,2) -
    Hitsounds
  5. 01:06:919 (1) - 01:21:688 (1) - Should be sample set Normal in the reverse point instead of soft-whistle.
    Others:
  6. 01:24:458 (4,1) - Currently this kind of spinner is unrankable. You must place a spinner at least 1/2 after its previous note.

Normal


  • Wont repeat the same issue in copy and paste parts.
  1. HP2 OD2 AR5? Guess that's a little imbalace especially the HP drain in Normal is lower than easy. Considering changing that.
  2. Please fix these unsnapped notes. http://puu.sh/cAhYI/35b40c3b80.png
    Rhythm:
  3. 01:29:996 (3) - Let it end on 01:30:458. Also 01:31:842 (6) - 01:37:381 (3) - 01:39:227 (6) - Overlooking the background beat at 01:30:458 is really bad imo.
  4. 01:40:150 (1,2) - About here. You place two distinct vocal at the reverse point. Thus this part lacks of hit feeling. I suggest using this pattern: http://puu.sh/cBswy/8a7973cf7b.jpg Try it?
  5. 01:58:611 (6) - try this? http://puu.sh/cBszT/64e4df49a8.jpg or http://puu.sh/cBsAy/4ef57234d0.jpg Keep consistent with 01:50:765 (7) -
    Structure:
  6. 00:37:842 (3,4,5) - Hmm, so straight flow here...Why not use some curve sliders?
  7. 00:39:227 (1,2,3,4,5,6) - This overlap pattern can be confusing, especially for newbies.
  8. 01:32:765 (1,2,3,4) - This overlap pattern is even harder. Please consider changing the layout here.
    Hitsounds
  9. None.
    Others:
  10. 00:41:073 (7) - Why not NC here?

Lach's Hard


  • Hi! Lach :3
    Rhythm:
  1. None
    Structure:
  2. 00:46:150 (2) - move to 104|223 for a perfect stack. same issue at 01:01:381 (1,2) -
  3. 00:46:381 (3) - http://puu.sh/cBsMQ/f9102ad62e.jpg You know xD
  4. 00:48:458 (2,3) - Blanket. Same issues at 00:59:996 (2,3) -
  5. 01:04:842 (4,5) - Why there is a sudden DS growing?
  6. 01:39:919 (6,7) - Why not use normal Ds instead of stacking them?
  7. 01:55:150 (2) - Ctrl+G for better flow
    Hitsounds
  8. 01:34:611 (5,6,7,8,9) - 01:49:842 (6,7,8,9) - Keep whistle pattern consistent?
    Others:
  9. 00:57:573 (1) - Recommend start at 00:57:688 to emphasize the vocal change.

Good Time

  1. Yeah nice map~ You can make this map more recreational if you create more patterns!
    Rhythm:
  2. None
    Structure:
  3. 00:35:996 (5) - Ctrl+G, also 00:36:688 (7) - Ctrl+G. Otherwise the antiflow at 00:37:150 (8,1) - will be too weird.
  4. 01:00:227 (2,3) - Also not a nice flow imo.
  5. 01:32:765 (1,2) - Blanket. Guess you can find other blanket issues :3
  6. 01:43:381 (10,11) - This jump seems a little sudden. And you dont use jumps at 01:57:688 (1,2,3,4) - this part.
    Hitsounds
  7. 01:11:765 (3) - Sample set Normal for the head?
    Others:
  8. 00:39:227 (6) - NC
  9. 01:34:611 (7) - ^

In all, this map is nice and I hope thi can be ranked soon!
And take my star~ :D
Julie
[Irie's Easy]
01:25:496 (1) - spinner start at 01:25:611 , since too early (mostly for mania peeps) and no new sound on blue stick, while red have one.

[Normal]
01:32:765 (1,2,3,4) and 01:47:534 (1,2,3,4) - I really freaking love it, but it might be really confusing for newbies (just pointing it out xD...since I love it that way ;w;)

[Good TIme]
00:59:534 to 01:12:227 (4) - Is kinda lacking of hitsound compare to the whole mapset, will be more enjoyable if you added some :D! Your drum clap one? :3
01:47:534 (1) - remove whistle?
01:49:380 (7,8,9,10,11) and 01:34:611 (7,8,9,10,11) - same hitsound pattern? xD Like this 01:41:996 (7,8,9,10,11) and 01:56:765 (7,8,1,2,3)

No kds, I don't deserve for too short mods (I honnestly can't find much, really love how is mapped), I give extra stars \o/
Irie Miyuki

Kibbleru wrote:

[Irie's Easy]
  1. 00:37:381 (1) - kinda a weird place for 3/2, the strong beats are at 00:38:304 - and 00:37:842 - , use 2 1/1 sliders instead? or something similar
    00:52:150 (1) - ^
    01:06:919 (1) - ^
    01:21:688 (1) - ^ the high-pitch part of the vocal is just landing on the reverse section, so i guess it's a reasonable explanation of these 3/2s?
  2. 00:41:073 (1,2) - this on the other hand should be a nice place for 3/2 repeat (optional though) fixed
  3. 01:25:496 (1) - maybe start this at 01:25:611 - instead, the 1/4 may be a bit too much for easy diff fixed

Regraz wrote:

General

  1. You can uncheck WideScreen Support if you wont add a storyboard (Irie's diff).
  2. Make combo colors in each diff consistent. 看最后combo color怎么搞吧 QvQ
  3. Maybe add Irie Miyuki or something related to the tags? .......

Irie's Easy

  1. Nice and neat diff. 谢谢大爷
    Rhythm:
  2. 00:43:842 (3,4) - Combine into a slider? Two single notes sound a little overdose. 前面稍微改了些 现在没两个连着了
    Structure:
  3. 00:37:381 (1,2,3) - Nicer flow like this? http://puu.sh/cAgOk/1d55a8872a.jpg http://puu.sh/cAgQF/fadaaa6b5a.jpg 说实在的我感觉没啥不一样的...
  4. 00:50:996 (3,1) - Blanket issue. Also there are many blankets which can be improved such as 00:59:534 (1,2) - 01:03:227 (1,2) -
    Hitsounds
  5. 01:06:919 (1) - 01:21:688 (1) - Should be sample set Normal in the reverse point instead of soft-whistle. 既然出现了两次应该还算情有可原 我是直接copy的hitsounds
    Others:
  6. 01:24:458 (4,1) - Currently this kind of spinner is unrankable. You must place a spinner at least 1/2 after its previous note. fixed
居然用英文

Julie wrote:

[Irie's Easy]
01:25:496 (1) - spinner start at 01:25:611 , since too early (mostly for mania peeps) and no new sound on blue stick, while red have one. fixed


thank you all for modding~

osu file format v13

[General]
AudioFilename: Hide and seek x Spirit away.mp3
AudioLeadIn: 0
PreviewTime: 89058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 29981
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hide and seek x Spirit away
TitleUnicode:Hide and seek × Spirit away
Artist:Kirin feat. ahiru
ArtistUnicode:きりん feat. あひる
Creator:Lust
Version:Irie's Easy
Source:Touhou
Tags:T.Piacere EastNewSound Mizuyoshi Drizzle Doll Saigyouji Yuyuko Night Sakura of Dead Spirits ZUN 死霊の夜桜 みずよし 西行寺 幽々子 東方神霊廟 ~ Ten Desires ryosis lach irie miyuki
BeatmapID:532736
BeatmapSetID:211171

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
458,461.538461538462,4,2,0,50,1,0
85381,-100,4,2,0,20,0,0
85611,-100,4,2,0,25,0,0
85842,-100,4,2,0,30,0,0
86073,-100,4,2,0,35,0,0
86304,-100,4,2,0,40,0,0
86534,-100,4,2,0,45,0,0
86765,-100,4,2,0,50,0,0
86996,-100,4,2,0,55,0,0
87227,-100,4,2,0,60,0,0
87458,-100,4,2,0,65,0,0
87688,-100,4,2,0,75,0,0
87919,-100,4,2,0,85,0,0
88150,-100,4,2,0,95,0,0
89073,-100,4,2,0,70,0,1
103842,-100,4,2,0,82,0,1
118611,-100,4,2,0,50,0,0


[Colours]
Combo1 : 0,255,0
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 255,255,0

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Kamidachi
Such a cool map. :3

[Easy]
01:24:458 (4) - This is pretty cool, haven't seen this volume progression.
01:25:496 (1) - In addition to the above mods and placing it at least 1/2 beat ahead, I think it could benefit from being a tiny bit longer. Especially since the volume wind up goes on for a little more. For an Easy, a short spinner may be startling of offsetting.

[Normal]
00:46:611 (3,1) - This repeating end of slider 3 covers the start of slider 1, this may be a bit difficult to read on a Normal even with the relative speed of the difficulty.
00:31:842 (3,1) - ^
00:59:534 (1) and 01:14:304 (1) - I don't mind the shape of this slider, but I feel it could be aligned a little better for the combo it's accomplishing. It leads a better flow with the vocal emphasis.
01:32:765 (1,2,3,4) - I like this pattern a lot! I'm not sure if slider 4's placement is appropriate for the difficulty though. O:
01:47:534 (1,2,3,4) - ^
01:51:227 (1,2,3,4,5,6) - Awesome <333
01:56:765 (5,6) - I think this is a good example of how 01:32:765 and similars could be done.

[Good Time]
01:29:996 (3,4) - 01:31:842 (7,8) - 01:37:381 (3,4) - 01:39:227 (7,8) - I already like this emphasis on the rhythm, and the combos are fine. I would only consider these in comparison's to Lach's Hard; where these are quite a bit quicker and eclipsing.

Good luck!
Topic Starter
Lust

Kibbleru wrote:

useless mod

[good time]
  1. 00:41:073 (1,3) - looks weird since they touch a bit >_< space out slightly? meh fine to me
    00:55:842 (1,3) - ^
  2. ehh i still think it would be more interesting if you mapped these out 01:31:265 - but ur choice i guess since ull have to change alot if you decide to do so. naw


[Normal]
  1. 00:39:227 (1,2,3,4,5,6) - i feel like this pattern can get confusing with the overlap and how they're all basically 1.0 ds spacing away from each other ill consider it
  2. 00:53:073 (4,2) - kinda weird overlap meh not very noticeable
    00:38:304 (4,2) - ^ ^
    lol u copy pasted the other parts so dont forget to fix those too.

Regraz wrote:

[size=150]

Normal


  • Wont repeat the same issue in copy and paste parts.
  1. HP2 OD2 AR5? Guess that's a little imbalace especially the HP drain in Normal is lower than easy. Considering changing that. did something to accomodate this
  2. Please fix these unsnapped notes. http://puu.sh/cAhYI/35b40c3b80.png fixed
    Rhythm:
  3. 01:29:996 (3) - Let it end on 01:30:458. Also 01:31:842 (6) - 01:37:381 (3) - 01:39:227 (6) - Overlooking the background beat at 01:30:458 is really bad imo. there was something here, removed it because i needed to get the star diff down
    its fine as is imo
  4. 01:40:150 (1,2) - About here. You place two distinct vocal at the reverse point. Thus this part lacks of hit feeling. I suggest using this pattern: http://puu.sh/cBswy/8a7973cf7b.jpg Try it? what i have is fine imo
  5. 01:58:611 (6) - try this? http://puu.sh/cBszT/64e4df49a8.jpg or http://puu.sh/cBsAy/4ef57234d0.jpg Keep consistent with 01:50:765 (7) - meh fine with me
    Structure:
  6. 00:37:842 (3,4,5) - Hmm, so straight flow here...Why not use some curve sliders? i like this better
  7. 00:39:227 (1,2,3,4,5,6) - This overlap pattern can be confusing, especially for newbies. ill consider changing
  8. 01:32:765 (1,2,3,4) - This overlap pattern is even harder. Please consider changing the layout here. ^
    Hitsounds
  9. None.
    Others:
  10. 00:41:073 (7) - Why not NC here? fine how it is imo

Good Time

  1. Yeah nice map~ You can make this map more recreational if you create more patterns! huh
    Rhythm:
  2. None
    Structure:
  3. 00:35:996 (5) - Ctrl+G, also 00:36:688 (7) - Ctrl+G. Otherwise the antiflow at 00:37:150 (8,1) - will be too weird. seems fine to me
  4. 01:00:227 (2,3) - Also not a nice flow imo. ^
  5. 01:32:765 (1,2) - Blanket. Guess you can find other blanket issues :3 looks good to me
  6. 01:43:381 (10,11) - This jump seems a little sudden. And you dont use jumps at 01:57:688 (1,2,3,4) - this part. plays fine to me
    Hitsounds
  7. 01:11:765 (3) - Sample set Normal for the head? i like how this is already
    Others:
  8. 00:39:227 (6) - NC goes against my combo scheme
  9. 01:34:611 (7) - ^ ^

@Julie, no changes

Kamidachi wrote:

[Normal]
00:46:611 (3,1) - This repeating end of slider 3 covers the start of slider 1, this may be a bit difficult to read on a Normal even with the relative speed of the difficulty. should be slow enough for players to read
00:31:842 (3,1) - ^ ^
00:59:534 (1) and 01:14:304 (1) - I don't mind the shape of this slider, but I feel it could be aligned a little better for the combo it's accomplishing. It leads a better flow with the vocal emphasis. meh its fine as is
01:32:765 (1,2,3,4) - I like this pattern a lot! I'm not sure if slider 4's placement is appropriate for the difficulty though. O: thanks!
01:47:534 (1,2,3,4) - ^ ^
01:51:227 (1,2,3,4,5,6) - Awesome <333 ^
01:56:765 (5,6) - I think this is a good example of how 01:32:765 and similars could be done. fine as is imo

[Good Time]
01:29:996 (3,4) - 01:31:842 (7,8) - 01:37:381 (3,4) - 01:39:227 (7,8) - I already like this emphasis on the rhythm, and the combos are fine. I would only consider these in comparison's to Lach's Hard; where these are quite a bit quicker and eclipsing. the reason why lach's hard is still here is for this reason, gives a different feel for the song

Good luck!

Thanks for the mods!
LexiaLovesU
oh wow song is amazing >w< love it so much
you requested a mod :>

General

  • The normal whistle personally I don't think really fit with this song the song sounds happy and peppy while the normal whistle sounds soooo obnoxious its in my opinion not fitting but if you think its fitting then I at least suggest you lower the volume on the whistles its a bit too loud it goes over the music. I lowered the volume to 50% and I found that a lot better owo

  1. Your Preview point in all of the diff is not snapped on a divisor you need fix this Im assuming offset was change some way along the way and it was never snapped back lol. lot of people forget about it including me XD

Irie's Easy

  1. Remove any unused inherited points there sorta useless since they affect nothing. here they are
    01:27:458
    01:27:688
    01:27:919
    01:28:150
  2. 00:58:150 - this feels extremely empty without a note here the white beat is really strong and prominent im not sure if it such a good idea to completely ignore it.
  3. 01:07:611 - Why is there a soft whistle here its so random there is no pattern or anything I think you should remove it there is nothing in the music at the time to indicate the use of a soft whistle
  4. 01:11:996 - this end is a soft sample set which it shouldn't be since there is no change in the music it is still the same so I suggest to set it back to normal set
  5. 01:12:458 (2,3) - this is a soft sample set which it shouldn't be since there is no change in the music it is still the same so I suggest to set it back to normal set
  6. 01:13:381 (3) - Why is there a soft whistle here its so random there is no pattern or anything I think you should remove it there is nothing in the music at the time to indicate the use of a soft whistle
  7. 01:14:304 (1,2) - I suggest you move 1 down since of the fact you made the body and tail curve extremely upwards while placing a note in the opposite direction of the flow thus it caused a break in flow and pretty unnatural movement maybe do it like this so that the flow would feel more natural this part is very calm so it should have a very smooth flow and there isn't too much to move around this way either owo
  8. 01:17:073 (4) - this is a soft sample set which it shouldn't be since there is no change in the music it is still the same so I suggest to set it back to normal set
  9. 01:18:688 - Why is there a soft whistle here its so random there is no pattern or anything I think you should remove it there is nothing in the music at the time to indicate the use of a soft whistle
  10. 01:19:381 - this is a soft sample set which it shouldn't be since there is no change in the music it is still the same so I suggest to set it back to normal set
  11. 01:20:765 - same thing as above
  12. 01:22:381 - Why is there a soft whistle here its so random there is no pattern or anything I think you should remove it there is nothing in the music at the time to indicate the use of a soft whistle
  13. 01:24:458 (4) - Is the end of this slider intentionally quiet or did you forget to remove the Inherited point here :>

    Rest is fine. Nice Easy but I think you need to work on some of those hitsounds :>

Normal


  • First time I actually seen copied and pasted patterns that actually fit with the song nice like the diff simple and nice :> since the patterns are copied and pasted if there isn't an issue in one pattern the basically no issue in the rest lol so ill try my best here we go :D

  1. 00:31:381 (2) - how about you make this a bit more curved so that the circle looks neater like this
  2. 00:40:150 (4,5,6) - I feel like this is a bit too cluttered together like it feels its a bit to closed not open enough I would suggest maybe making it into a different postion.
  3. 00:41:073 (7) - I really would suggest putting an NC here since none of your other patterns go above 7 so it looks odd that only one of these patterns go to 10 also she starts a new sentence here it seems apporiate to add an nc

    Not Repeating the copy and pasted parts owo
  4. 01:11:303 (8,9,10) - Why does the sample set turn to soft sample set here it seems a bit random for these notes to suddenly turn into soft with anything thing is the bgm to really indicate that.
  5. 01:15:688 (2) - Why is there a soft whistle here? the bgm is the same as the previous part so shouldn't the hitsounds match this part aswell
  6. 01:16:150 (3) - Why does the sample set turn to soft sample set here it seems a bit random for these notes to suddenly turn into soft with anything thing is the bgm to really indicate that. if this was intentional then why isn't the previous part the same the bgm didn't change

    Im just gonna tell you were the hitsounds are a bit off instead of repeating the same reason over and over again XD
  7. 01:17:534 (4) - there is no soft whistle in the previous part
  8. 01:17:996 (1) - this is a normal set in the previous part and as of this point the music starts to become more louder
  9. 01:31:842 (6,1,2,3,4) - the pattern is really confusing since of the fact its all stacked on each other they wont know where to go I really suggest moving it around a bit I came up with this I think it works better for this part. if you want the code for this just ask me and don't worry i didn't ruin the symmetry I made it like that so it didn't affect the rest of the map :>

    Thank should be it owo even though its copied and pasted its still really nice :D

Lach's Hard

  • Remove widscreen support off this diff
  1. 01:21:688 (1,2,3,4) - Square patterns are super annoying to hit the flow is too straight and i think doing squares in a hard diff is a bitt too tough maybe tray a different pattern?
  2. 01:23:534 (1,2,3,4) - Same as above
  3. 01:25:381 (1) - that 1/2 note is really really hard too hit i think a bit too hard for a hard diff tbh there isnt too much recovery time for a hard player why dont you just end the spinner at 01:28:611 its fits perfectly and its sounds great there
  4. 01:42:458 (2,3) - the distance between the 2 notes is so large im not even sure that a hard player can reach this in time :< its nearly 4 ds apart and not to mention its super akward to reach to since you made a slider that flows in the opposite direction of the next note x.x there isnt even anything that far apart in Good Time
  5. 01:46:611 (3) - the distance between the 2 notes is so large im not even sure that a hard player can reach this in time it is 4 ds apart and not to mention its super awkward because of it then goes into a square jump which its flow is unnatural enough since its super straight i really suggest revise the ds and pattern :< there isnt even anything that far apart in Good Time

    Other than this stuff i like the diff its nicely made but i fell like you need to revise some of the patterns and lower the ds between some notes a bit just so that it is hard player friendly :>

Good Time

  1. 00:39:227 (6) - I really would suggest putting an NC here since none of your other patterns go above 7 so it looks odd that only one of these patterns go to 10 also she starts a new sentence here it seems apporiate to add an nc
    Apply's to
    ー 00:53:996 (6)
    ー 01:08:765 (6)
    ー 01:23:534 (6)
  2. 00:43:381 (5) - The overlap isnt very pretty tbh i feel like you can make it look better >.< it looks like you randomly placed it under a slider lol xD
    Apply's to
    ― 00:58:150 (5)
  3. 01:00:458 (3) - Whenever i play this part i have the urge to start at its tail it seems more natural that way since it flows with the circle flow you have done already so i think you should crtl+G it and ofcourse if you crtl +G that than you should crtl+G 4
    Apply's to
    ー 01:04:150 (3)
    ー 01:15:228 (3)
    ー 01:18:920 (3)

    Guess that it Good Time is really good i love it :D good luck for getting this ranked Hopefully the mod helped >w<
Lach

LexiaLovesU wrote:

Lach's Hard

  • Remove widscreen support off this diff Green letters
  1. 01:21:688 (1,2,3,4) - Square patterns are super annoying to hit the flow is too straight and i think doing squares in a hard diff is a bitt too tough maybe tray a different pattern? Kept these two patterns because they better reflect the vocal pattern. My alternative was to have a triangle that sort of goes back on itself, and I really didn't like it. That or a straight line.
  2. 01:23:534 (1,2,3,4) - Same as above
  3. 01:25:381 (1) - that 1/2 note is really really hard too hit i think a bit too hard for a hard diff tbh there isnt too much recovery time for a hard player why dont you just end the spinner at 01:28:611 its fits perfectly and its sounds great there I'm not really sure if that rule has passed yet, but considering that it's not overly difficult relative to the rest of the map, and that the rule has not passed yet, I think it's okay. I'm not sure if it's considered overmapping, but my reason for shifting the spinner back 1/2 despite there not really being much worthy of an end there, is the impact after the buildup that the circle has. Coupled with the drum hitsounds and normal finish, it creates a very nice peak, so-to-speak.
  4. 01:42:458 (2,3) - the distance between the 2 notes is so large im not even sure that a hard player can reach this in time :< its nearly 4 ds apart and not to mention its super akward to reach to since you made a slider that flows in the opposite direction of the next note x.x there isnt even anything that far apart in Good TimeShifted this, and quite a few other patterns around.
  5. 01:46:611 (3) - the distance between the 2 notes is so large im not even sure that a hard player can reach this in time it is 4 ds apart and not to mention its super awkward because of it then goes into a square jump which its flow is unnatural enough since its super straight i really suggest revise the ds and pattern :< there isnt even anything that far apart in Good Time I understand what you are saying here, so as I stated previously, I shifted the patterns around in a way that I hope plays better.

    Other than this stuff i like the diff its nicely made but i fell like you need to revise some of the patterns and lower the ds between some notes a bit just so that it is hard player friendly :>
Sorry to those that I had not replied to, I fixed things over time and had only just sent an updated .osu to Lust recently. I don't remember completely what I changed, but I know I attended to the combo scheme Kibbleru mentioned, it should be better now.

Something to note is that the normal whistle scheme (at least in my difficulty) is now gone. I had been meaning to get rid of it even before lust had adopted the map, and I think he used the whistles for consistency more than anything. If you like, you should remove them from your difficulties.
Topic Starter
Lust
Thanks for the mod! Sorry for the lack of reply, I seemed to have lost it over time. If you want to know what I changed/denied contact me personally and I'll explain my reasoning
DNR
We've looked over this together, and I think it's worthy of being ranked.
Irie Miyuki
Hi I request a removal of my easy as I don't feel like getting it ranked nor staying in the set. please remove the diff thank you.
asher

Irie Miyuki wrote:

Hi I request a removal of my easy as I don't feel like getting it ranked nor staying in the set. please remove the diff thank you.
That's a dick move.

edit: since Irie edited her two first posts, the first one said:

Irie Miyuki wrote:

:)
Second one said:

Irie Miyuki wrote:

:P
Irie Miyuki

brightside wrote:

Irie Miyuki wrote:

Hi I request a removal of my easy as I don't feel like getting it ranked nor staying in the set. please remove the diff thank you.
That's a dick move.
like i can't decide where my diff goes? i do whatever i want, man
Aka
._.
Squigly
i dunno its kinda silly.
Kinshara
irie 420 blazin itttttttttt
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