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Suirenji Ruka starring Yamazaki Haruka - Koi no Wana(TV EDIT

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Topic Starter
Dino99

No_Gu wrote:

SPOILER
osu file format v13

[General]
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[Editor]
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[Metadata]
Title:Koi no Wana (TV EDIT)
TitleUnicode:恋の罠 (TV EDIT)
Artist:Suirenji Ruka starring Yamazaki Haruka
ArtistUnicode:水蓮寺ルカ starring 山崎はるか
Creator:12BARRY21
Version:Gu's Hard
Source:Hayate no Gotoku! - CAN'T TAKE MY EYES OFF YOU
Tags:
BeatmapID:0
BeatmapSetID:-1

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done
www 謝拉!!~~
KantoKun
OK finish is 2 hours :3

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TitleUnicode:恋の罠 (TV EDIT)
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ArtistUnicode:水蓮寺ルカ starring 山崎はるか
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Topic Starter
Dino99

KantoKun wrote:

OK finish is 2 hours :3

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TitleUnicode:恋の罠 (TV EDIT)
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ArtistUnicode:水蓮寺ルカ starring 山崎はるか
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So fast!! xD
Clean Diff ww thx~ <3
HabiHolic
Star!
Topic Starter
Dino99

HabiHolic wrote:

Star!
thx baka Habi~ <3
HabiHolic

12BARRY21 wrote:

HabiHolic wrote:

Star!
thx baka Habi~ <3
I'm not baka~~!

[General]
00:54:991 - resnap preview point please

[Kanto's Easy]

00:10:441 (3) - If you want to see the picture looks better and flow more

00:12:417 (5,1) - Swap NC here? Well this seems to be ending in 5 sliders.
00:57:147 (1,2) - Pattern is not bad, but thinking. In the rhythm is awkward.
01:27:505 (4,5) - I suggest a pattern this

[Normal]

not sure AR 5.5 please -0.5 please

00:35:770 (2) - I think that the tilt in the x-axis.

00:39:183 (3) - Doesn't look like a slider shape. So the flow looks bad.
00:52:297 (1,2) - (1) note delete and (2) slider move 00:52:297 - this after Add a repeated
01:08:644 (5) - add NC?
01:17:447 (4) - ^

[Gu's Hard]

HP, OD 7? I think not sure this satting Insane satting.. so -1 please

00:03:435 (1) - Missing blanket. If it was not for this purpose need not be modified if you have a blanket.
00:12:596 (2,3) - very high jumping. Reduce the gap jump.
01:27:865 (5) - My suggestion

think there was a lot of hard to get high jump patterns. The need to reduce the difficult pattern.

[Insane]

AR +1 please Gu's Hard diff ar8 so Insane diff AR 9 batter

00:09:543 (4) - Ctrl + g here. make a fun pattern to add a jump
00:20:321 - Note add? The drum sounds.
00:26:069 - ^
00:41:698 (2) - Ctrl + g please. Bad flow now
00:46:010 (1,2) - High jump. Reduce the jump.

Good Map Barry~ Good Luck Mapping~
Topic Starter
Dino99

HabiHolic wrote:

I'm not baka~~! \o.O/

[General]
00:54:991 - resnap preview point please Done!

[Normal]

not sure AR 5.5 please -0.5 please sure~

00:35:770 (2) - I think that the tilt in the x-axis. ok~

00:39:183 (3) - Doesn't look like a slider shape. So the flow looks bad. Hmm I think it's ok!
00:52:297 (1,2) - (1) note delete and (2) slider move 00:52:297 - this after Add a repeated It's play more fit IMO!~~ QwQ
01:08:644 (5) - add NC? Sure~
01:17:447 (4) - ^ fixed~

[Insane]

AR +1 please Gu's Hard diff ar8 so Insane diff AR 9 batter OK!

00:09:543 (4) - Ctrl + g here. make a fun pattern to add a jump Hmm.. I think the flow will be a little bad~ Sorry but I think it's better now ;w;
00:20:321 - Note add? The drum sounds. Here I actually try to follow the vocal... but miss this Drum sound is really a little weird......... I''ll consider about this part >___<"..... I'm so confused now =w=a
00:26:069 - ^ ^
00:41:698 (2) - Ctrl + g please. Bad flow now Hmm I think the flow is fine here :P
00:46:010 (1,2) - High jump. Reduce the jump. Don't wanna reduce xD

Good Map Barry~ Good Luck Mapping~
Yay~~ Thanks Genius Habi!! :D :D
Ringating
from my queue:

since the image was basically a square, making it 16:9 would have required much too much cropping and resizing (or some reflective border things, but you don't seem to like those :P). So, I cropped the image to get it to 1024x768, then added some slight color curves in order to get it closer to what you had. I also cropped it in such a way so that 16:9 players won't have any of the text abruptly sliced in half when osu crops the 4:3 image to 16:9. Anyway, here is the bg:
no kudosu
Topic Starter
Dino99

Ringating wrote:

from my queue:

since the image was basically a square, making it 16:9 would have required much too much cropping and resizing (or some reflective border things, but you don't seem to like those :P). So, I cropped the image to get it to 1024x768, then added some slight color curves in order to get it closer to what you had. I also cropped it in such a way so that 16:9 players won't have any of the text abruptly sliced in half when osu crops the 4:3 image to 16:9. Anyway, here is the bg:
no kudosu
www Thank you again!! :D
/me hugs you lol
BeatofIke
Topic Starter
Dino99

BeatofIke wrote:

New video: http://puu.sh/bViHi/6ca1cdf9f4.zip

No kudosu
www Cool!! Thank you!~~ 8-) 8-)
Gamu
hello~ Request from in-game

thank you for request!

Red : Must fix.
Blue : Highly suggested.
Black : Just suggestion.

[ General]
  1. Disable the "Widescreen Support". This is a function for the SB, It has no meaning in this map.
  2. Audio Lead-In: Please change to 1500! Start of the song is too fast :o

[ Kanto's Easy]
  1. 00:12:417 (5,1) - Swap these new combos in order to keep consistency.
  2. 00:14:572 (3) - I hear sound like a cymbals in the song. Therefore would like to add a finish?
  3. 00:20:680 (3,1) - The same as 00:12:417 (5,1). I think the new camo pattern is shifted.
  4. 00:28:225 (x) - There is a very strong sound in the song. I recommend that you add a circle.
  5. 00:50:860 (2) - I recommend that you reduce to 00:51:578 at the end point. That way is best suited to the song.
  6. 01:11:518 (1) - Remove a new comobo because pattern is shifted.
  7. 01:16:009 (2) - Would you like to add a new combo because song is emphasized here.

[ Normal]
  1. 00:36:309 (3) - clap is missing at the start point.
  2. 00:40:261 (5) - perfectly stack isn't so good in normal diff. This may be confusing for beginner players.Please change the placement! or I recommend that you change the rhythm. Rhythm like this is suitable.
  3. 00:49:423 (T) - The volume is too small, and it does not match the song. Please turn up the volume! Maybe +10%~20%?
  4. 01:22:118 (5) - whistle sound is too large. please turn down the volume. About -50%.
  5. 01:22:476 (1) - Add a finish at the start point because song is emphasized
  6. 01:28:044 (6) - The same as 00:40:261 (5). I hate this :(

[ Gu's Hard]
  1. Difficulty setting is as high as Insane diff, and spread between Hard and Normal is larger. Please reduce the OD or HP~
  2. 00:05:590 (3) - clap is unnecessary at the end point. I don't hear sound like a snare in the song.
  3. 00:17:447 (4) - The end point has not been snapped!
  4. 00:10:261 (3,1) - I think the flow is a little bad. Would you like to change the flow in a straight line?
  5. 00:13:315 (1) - clap is missing at the end point. You should be added.
  6. 00:14:572 (4) - I think adding a clap here is good.
  7. 00:40:441 (T) - The volume is completely silent. Maybe this is a unrankble. Therefore you should be 10% volume!
  8. 01:22:117 (2) - Would you like to add a finish at the start point because song is emphasized?

[ Insane]
  1. 00:17:447 (4) - Would you like to add a clap at end point? The song have the same sound at the start point and the end point.
  2. 00:49:423 (T) - The same as Normal diff.
  3. 01:06:129 (1,2,3,1,1,1,1) - wow cool.
  4. 01:22:117 (4) - The same as Normal diff.
  5. amazing diff *-*

good mapset <3
Topic Starter
Dino99

Gamu wrote:

hello~ Request from in-game

thank you for request!

Red : Must fix.
Blue : Highly suggested.
Black : Just suggestion.

[ General]
  1. Disable the "Widescreen Support". This is a function for the SB, It has no meaning in this map. fixed
  2. Audio Lead-In: Please change to 1500! Start of the song is too fast :o add 1000 :3

[ Normal]
  1. 00:36:309 (3) - clap is missing at the start point. ww fixed!
  2. 00:40:261 (5) - perfectly stack isn't so good in normal diff. This may be confusing for beginner players.Please change the placement! or I recommend that you change the rhythm. Rhythm like this is suitable. I'll ask others about this~ Because I think it's not too hard~ so now... keep~ sorry x3
  3. 00:49:423 (T) - The volume is too small, and it does not match the song. Please turn up the volume! Maybe +10%~20%? Sure~~
  4. 01:22:118 (5) - whistle sound is too large. please turn down the volume. About -50%. lol I think it's not too loud.. :3 The whistle is soft~~
  5. 01:22:476 (1) - Add a finish at the start point because song is emphasized ww I forgot, added
  6. 01:28:044 (6) - The same as 00:40:261 (5). I hate this :( ^ I'll ask more people~~

[ Insane]
  1. 00:17:447 (4) - Would you like to add a clap at end point? The song have the same sound at the start point and the end point. Fixed!
  2. 00:49:423 (T) - The same as Normal diff. Sorry but I think it's ok here ><, I wanna emphasize the loud volume at 00:52:477 -
  3. 01:06:129 (1,2,3,1,1,1,1) - wow cool. Thx!! :>
  4. 01:22:117 (4) - The same as Normal diff. lol I think it's not too loud.. :3 The whistle is soft~~
  5. amazing diff *-*

good mapset <3
Thank you Gamu!!!!!! ^w^/
Chirony
Hi~
Thank you for request!
might not serve as a reference because it is after a long absence :o

[Insane]
  1. 00:08:547 - add note? i heard drum sound here.
  2. 00:29:034 - 00:29:123 add note. i think that it becomes better, becoming the different pattern with 00:23:375 .
  3. 00:26:249 - remove finish. it is unnecessary finish. i think meet it enough in only whistle.
  4. 00:37:926 - add S:C3 clap
  5. 00:40:081 - remove finish. i feel a little noisy
  6. 01:11:967 (2) - to X:419
  7. 01:12:057 (3) - to X:418 become more straight?
[Gu's Hard]
  1. 00:17:087 - add finish?
  2. 00:17:447 - ^ because I feel music is emphasized, i recommend to add it.
  3. 00:41:159 - change sampleset to Auto. hmm... it is not necessary in here. i think that the bass sound is enough.
[Normal]
  1. 01:25:170 (6,1) - please try this because i think it overlap with not so good.

    [box=]
    160,124,83194,1,8,0:0:0:0:
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    420,96,84092,2,0,L|416:36,2,56,8|0|0,0:0|0:0|0:0,0:0:0:0:
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[Kanto's Easy]
none~

good song and mapset!
good luck <3
No_Gu
SPOILER
osu file format v13

[General]
AudioFilename: Koi no Wana (TV EDIT).mp3
AudioLeadIn: 1000
PreviewTime: 54991
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Koi no Wana (TV EDIT)
TitleUnicode:恋の罠 (TV EDIT)
Artist:Suirenji Ruka starring Yamazaki Haruka
ArtistUnicode:水蓮寺ルカ starring 山崎はるか
Creator:12BARRY21
Version:Gu's Hard
Source:ハヤテのごとく! CAN'T TAKE MY EYES OFF YOU
Tags:Hayate no Gotoku! CAN'T TAKE MY EYES OFF YOU No_Gu KantoKun Sanzenin Nagi Maria Hinagiku Katsura Nishizawa Ayumu Ending
BeatmapID:505343
BeatmapSetID:210897

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.44
SliderTickRate:1

[Events]
//Background and Video events
Video,-80,"Cool Ruka.avi"
0,0,"Moe Ruka.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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82476,359.281437125748,4,3,1,50,1,0
82476,-100,4,3,1,50,0,0
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96,304,12596,2,0,P|56:296|24:304,1,72,0|8,0:0|0:0,0:0:0:0:
216,328,12956,2,0,P|256:336|288:328,1,72,0|8,0:0|0:0,0:0:0:0:
368,272,13315,6,0,L|360:120,1,144,4|8,0:0|0:0,0:0:0:0:
272,168,13854,2,8,L|192:160,1,72
280,72,14213,2,8,L|200:64,1,72
104,192,14572,1,4,0:0:0:0:
104,192,14932,6,0,B|96:272|96:272|112:320,1,122.400002334595,4|0,0:0|0:0,0:0:0:0:
192,352,15471,1,0,0:0:0:0:
272,312,15650,2,0,L|400:320,1,122.400002334595,8|0,0:0|0:0,0:0:0:0:
472,280,16189,6,0,P|496:224|480:168,1,122.400002334595,0|8,0:0|0:0,0:0:0:0:
479,167,16908,1,0,0:0:0:0:
392,200,17087,2,0,L|320:192,1,61.2000011672974,8|4,0:0|0:0,0:0:0:0:
192,240,17447,2,0,L|252:246,1,61.2000011672974,4|0,0:0|0:0,0:0:0:0:
392,344,17806,6,0,L|400:304,4,36,0|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
384,360,18704,2,0,L|376:208,2,144,8|0|0,0:0|0:0|0:0,0:0:0:0:
288,312,19602,6,8,P|232:304|184:336,1,108
168,352,19962,2,0,L|160:280,1,72
144,176,20321,1,8,0:0:0:0:
144,176,20680,6,0,L|136:216,4,36,0|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
152,144,21578,2,0,L|168:296,2,144,8|0|0,0:0|0:0|0:0,0:0:0:0:
208,72,22477,6,0,P|248:64|280:72,1,72,8|0,0:0|0:0,0:0:0:0:
344,136,22836,1,0,0:0:0:0:
432,168,23016,2,0,P|472:176|504:168,1,72,0|8,0:0|0:0,0:0:0:0:
112,264,23555,6,0,L|106:216,4,36,4|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
120,296,24453,2,0,L|128:152,2,144,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,352,25351,5,8,0:0:0:0:
280,328,25531,1,0,0:0:0:0:
280,328,25620,1,8,0:0:0:0:
280,328,25710,2,0,L|360:328,1,72
456,256,26069,1,8,0:0:0:0:
456,256,26429,6,0,L|448:208,4,36,0|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
464,296,27327,2,0,L|472:136,2,144,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,352,28225,6,0,P|328:360|288:352,1,72,12|0,0:0|0:0,0:0:0:0:
200,328,28584,2,0,P|160:320|120:328,1,72
48,368,28944,1,8,0:0:0:0:
48,368,29034,1,0,0:0:0:0:
48,368,29123,1,0,0:0:0:0:
16,288,29303,6,0,L|24:248,4,36,0|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
8,320,30201,1,12,0:0:0:0:
8,320,30560,6,0,L|152:312,1,144
240,352,31099,1,8,0:0:0:0:
320,304,31279,1,0,0:0:0:0:
320,304,31369,1,8,0:0:0:0:
320,304,31459,2,0,L|328:232,1,72
400,168,31818,2,0,L|392:96,1,72,8|0,0:0|0:0,0:0:0:0:
264,24,32177,6,0,L|224:32,4,36,0|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
296,16,33075,1,12,0:0:0:0:
296,16,33435,6,0,L|288:160,1,144
224,232,33974,2,0,P|184:240|152:232,1,72,8|0,0:0|0:0,0:0:0:0:
320,256,34333,2,0,P|360:248|392:256,1,72
456,312,34692,1,12,0:0:0:0:
456,312,35052,6,0,L|464:352,4,36,4|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
448,280,35950,1,12,0:0:0:0:
448,280,36309,6,0,L|288:288,1,144
208,248,36848,2,0,P|200:208|208:176,1,72,8|0,0:0|0:0,0:0:0:0:
232,152,37117,1,8,0:0:0:0:
232,152,37207,2,0,P|240:117|232:82,1,72
160,24,37566,2,0,L|88:32,1,72,8|0,0:0|0:0,0:0:0:0:
40,160,37926,6,0,L|-16:152,4,36,0|0|0|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
72,168,38824,1,12,0:0:0:0:
72,168,39183,6,0,L|64:328,1,144,0|8,0:0|0:0,0:0:0:0:
144,360,39722,1,8,0:0:0:0:
216,304,39902,1,8,0:0:0:0:
296,344,40081,1,8,0:0:0:0:
376,296,40261,2,0,L|448:296,1,72,8|0,0:0|0:0,0:0:0:0:
472,312,40800,6,0,L|480:184,1,122.400002334595,4|0,0:0|2:0,0:0:0:0:
408,128,41339,1,0,0:0:0:0:
320,160,41519,2,0,P|256:168|192:144,1,122.400002334595,8|0,0:0|0:0,0:0:0:0:
144,216,42058,6,0,P|80:208|16:232,2,122.400002334595,4|0|0,0:0|0:0|0:0,0:0:0:0:
96,304,42956,1,8,0:0:0:0:
96,304,43315,1,0,0:0:0:0:
184,352,43495,1,0,0:0:0:0:
280,320,43674,6,0,L|424:320,1,122.400002334595,4|0,0:0|2:0,0:0:0:0:
488,272,44213,1,0,0:0:0:0:
408,104,44393,2,0,P|392:160|408:224,1,122.400002334595,8|0,0:0|0:0,0:0:0:0:
488,272,44932,5,4,0:0:0:0:
488,272,45291,1,4,0:0:0:0:
488,272,45650,1,4,0:0:0:0:
488,272,46010,1,8,0:0:0:0:
400,320,46189,1,0,0:0:0:0:
400,320,46549,6,0,L|272:312,1,122.400002334595,4|0,0:0|2:0,0:0:0:0:
192,352,47087,1,0,0:0:0:0:
104,320,47267,2,0,P|88:256|104:200,1,122.400002334595,8|0,0:0|0:0,0:0:0:0:
144,128,47806,6,0,P|160:64|144:8,1,122.400002334595,4|0,0:0|0:0,0:0:0:0:
240,40,48345,2,0,L|376:32,1,122.400002334595,0|8,0:0|0:0,0:0:0:0:
456,288,49423,6,0,P|384:320|328:248,1,183.600003501892,0|0,0:0|0:0,0:0:0:0:
248,288,50141,2,0,L|120:280,1,122.400002334595,8|0,0:0|0:0,0:0:0:0:
56,208,50680,6,0,P|40:152|64:80,1,122.400002334595,4|0,0:0|0:0,0:0:0:0:
216,96,51219,2,0,P|232:152|208:224,1,122.400002334595,0|8,0:0|0:0,0:0:0:0:
136,248,51758,1,0,0:0:0:0:
136,248,52297,5,0,0:0:0:0:
216,304,52477,2,8,L|304:296,1,61.2000011672974
208,320,53016,2,8,L|296:312,1,61.2000011672974
200,336,53555,6,0,L|332:324,1,122.400002334595,8|8,0:0|0:0,0:0:0:0:
432,304,54093,1,8,0:0:0:0:
432,304,54453,2,0,L|440:328,9,24,0|0|0|0|0|0|0|0|0|0,1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0,0:0:0:0:
400,208,55171,1,8,0:0:0:0:
400,208,55530,1,0,0:0:0:0:
320,160,55710,6,0,P|248:144|192:184,1,144,4|0,0:0|0:0,0:0:0:0:
272,312,56249,2,0,P|280:272|272:240,1,72,8|0,0:0|0:0,0:0:0:0:
176,280,56608,2,0,L|104:272,2,72,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,368,57147,6,0,L|352:352,1,144,4|0,0:0|0:0,0:0:0:0:
448,368,57686,2,0,P|472:304|440:224,1,144,8|0,0:0|0:0,0:0:0:0:
368,184,58225,1,0,0:0:0:0:
288,240,58405,1,8,0:0:0:0:
200,184,58584,6,0,P|176:128|208:48,1,144,4|0,0:0|0:0,0:0:0:0:
272,128,59123,1,8,0:0:0:0:
176,272,59303,2,0,L|32:264,1,144
80,184,59842,1,8,0:0:0:0:
48,96,60021,1,4,0:0:0:0:
48,96,60381,5,0,0:0:0:0:
80,184,60561,1,8,0:0:0:0:
144,112,60740,2,0,L|224:112,1,72
296,168,61099,1,0,0:0:0:0:
368,104,61279,1,8,0:0:0:0:
448,160,61458,6,0,P|464:240|440:296,1,144,4|0,0:0|0:0,0:0:0:0:
352,328,61997,2,0,L|192:320,1,144,8|0,0:0|0:0,0:0:0:0:
120,360,62536,1,0,0:0:0:0:
56,288,62716,1,8,0:0:0:0:
112,208,62896,6,0,L|104:64,1,144,4|0,0:0|0:0,0:0:0:0:
208,112,63435,2,0,P|280:120|336:64,1,144,8|0,0:0|0:0,0:0:0:0:
424,104,63973,1,0,0:0:0:0:
432,200,64153,1,8,0:0:0:0:
360,264,64333,6,0,L|200:256,1,144,4|0,0:0|0:0,0:0:0:0:
96,304,64872,2,0,P|72:248|96:160,1,144,8|0,0:0|0:0,0:0:0:0:
152,96,65411,1,0,0:0:0:0:
248,96,65590,1,8,0:0:0:0:
328,152,65770,6,0,L|488:136,1,144,4|0,0:0|0:0,0:0:0:0:
448,224,66309,2,0,L|456:296,1,72,8|0,0:0|0:0,0:0:0:0:
328,376,66668,2,0,L|320:304,1,72
240,256,67027,1,8,0:0:0:0:
152,296,67207,6,0,P|112:304|24:256,1,144,4|0,0:0|0:0,0:0:0:0:
104,144,67746,2,0,P|112:192|104:232,1,72,8|0,0:0|0:0,0:0:0:0:
184,88,68105,2,0,P|176:40|184:0,2,72,0|0|8,0:0|0:0|0:0,0:0:0:0:
272,128,68644,6,0,L|424:120,1,144,4|0,0:0|0:0,0:0:0:0:
480,248,69183,2,0,P|416:272|344:232,1,144,8|0,0:0|0:0,0:0:0:0:
256,216,69722,1,0,0:0:0:0:
160,240,69902,1,8,0:0:0:0:
88,312,70081,6,0,L|72:160,1,144,4|0,0:0|0:0,0:0:0:0:
136,88,70620,1,8,0:0:0:0:
216,144,70800,2,0,P|296:152|360:104,1,144,4|0,0:0|0:0,0:0:0:0:
392,32,71339,1,8,0:0:0:0:
448,112,71518,6,0,L|440:264,1,144,4|0,0:0|0:0,0:0:0:0:
368,320,72057,2,0,P|288:336|216:296,1,144,8|0,0:0|0:0,0:0:0:0:
192,224,72596,1,0,0:0:0:0:
128,296,72776,2,0,L|-24:288,1,144,8|4,0:0|0:0,0:0:0:0:
40,208,73315,6,0,L|32:128,1,72,0|8,0:0|0:0,0:0:0:0:
128,72,73674,2,0,L|136:152,1,72,0|8,0:0|0:0,0:0:0:0:
240,168,74033,2,8,L|232:88,1,72
320,48,74393,1,0,0:0:0:0:
320,48,75470,5,0,0:0:0:0:
416,72,75650,1,12,0:0:0:0:
416,72,76009,6,0,L|424:152,1,72,8|0,0:0|0:0,0:0:0:0:
352,200,76369,1,0,0:0:0:0:
432,88,76548,2,0,L|440:168,1,72,8|0,0:0|0:0,0:0:0:0:
336,216,76908,1,0,0:0:0:0:
448,104,77087,2,0,L|456:184,1,72,8|0,0:0|0:0,0:0:0:0:
320,232,77447,6,0,L|240:224,1,72,8|0,0:0|0:0,0:0:0:0:
112,280,77806,1,0,0:0:0:0:
336,216,77985,2,0,L|256:208,1,72,8|0,0:0|0:0,0:0:0:0:
128,264,78345,1,0,0:0:0:0:
352,200,78524,2,0,L|272:192,1,72,8|0,0:0|0:0,0:0:0:0:
144,248,78884,6,8,L|136:176,1,72
200,104,79243,2,8,L|192:32,1,72
192,32,79782,1,0,0:0:0:0:
288,64,79961,2,8,L|360:56,1,72
432,120,80320,6,8,L|504:112,1,72
503,112,80860,1,0,0:0:0:0:
464,208,81039,2,8,L|472:280,1,72
368,256,81398,2,8,L|376:328,1,72
375,327,81938,5,0,0:0:0:0:
248,288,82117,1,0,0:0:0:0:
248,288,82476,6,0,P|200:272|128:328,1,144,4|0,0:0|0:0,0:0:0:0:
56,264,83014,1,0,2:0:0:0:
88,176,83194,2,0,L|80:96,1,72,8|0,0:0|2:0,0:0:0:0:
176,48,83553,2,0,L|183:119,1,72
272,176,83913,5,0,0:0:0:0:
368,136,84092,2,0,P|408:128|464:136,1,72,8|8,0:0|0:0,0:0:0:0:
272,176,84452,1,0,0:0:0:0:
352,312,84631,2,0,L|360:240,1,72,8|0,0:0|0:0,0:0:0:0:
240,288,84990,2,0,L|248:360,1,72,4|0,0:0|0:0,0:0:0:0:
160,312,85350,6,0,P|112:288|24:320,1,144,4|0,0:0|0:0,0:0:0:0:
48,216,85889,1,0,2:0:0:0:
32,120,86068,2,0,L|24:48,1,72,8|0,0:0|0:0,0:0:0:0:
120,16,86428,2,0,L|128:88,1,72,0|8,0:0|0:0,0:0:0:0:
216,136,86787,5,0,0:0:0:0:
312,104,86967,2,0,P|352:96|400:104,1,72,4|4,0:0|0:0,0:0:0:0:
440,176,87326,1,0,0:0:0:0:
344,264,87505,2,0,L|352:184,1,72,8|0,0:0|0:0,0:0:0:0:
168,256,87865,2,8,L|176:336,1,72
Topic Starter
Dino99

Chirony wrote:

Hi~
Thank you for request!
might not serve as a reference because it is after a long absence :o

[Insane]
  1. 00:08:547 - add note? i heard drum sound here. Yes I heard too.... But I think it sounds fine here now~ Hmm.. let me consider for a while!!
  2. 00:29:034 - 00:29:123 add note. i think that it becomes better, becoming the different pattern with 00:23:375 fixed!
  3. 00:26:249 - remove finish. it is unnecessary finish. i think meet it enough in only whistle. Sorry but I think it's sound good here!
  4. 00:37:926 - add S:C3 clap I changed to S:C1 finish~ Sounds cool xD
  5. 00:40:081 - remove finish. i feel a little noisy Hmm I think it's ok here, I wanna emphasize these two circle!
  6. 01:11:967 (2) - to X:419 Fixed!
  7. 01:12:057 (3) - to X:418 become more straight? Fixed!
[Normal]
  1. 01:25:170 (6,1) - please try this because i think it overlap with not so good. thx for suggestion, but I think it's ok for beginner here >.<

    [box=]
    160,124,83194,1,8,0:0:0:0:
    268,160,83553,2,0,L|328:156,1,56
    420,96,84092,2,0,L|416:36,2,56,8|0|0,0:0|0:0|0:0,0:0:0:0:
    444,144,84631,2,0,P|424:200|424:260,1,112,8|0,0:0|0:0,0:0:0:0:
    448,304,85170,1,8,0:0:0:0:
    500,328,85350,6,0,P|404:316|340:364,1,168,4|0,0:0|0:0,0:0:0:0:
    347,353,86068,1,8,0:0:0:0:
    240,324,86428,2,0,L|180:320,1,56,0|8,0:0|0:0,0:0:0:0:
good song and mapset!
good luck <3
Thank you!! ^^
Nyukai
from in-game request :3

General:

  1. maybe you should remove CAN'T TAKE MY EYES OFF YOU from tags since it's already on source
  2. is (TV EDIT) ok? found the same song with (TV Ver.) at the ending, so idk
Kanto's Easy:

  1. 01:15:470 (1) - should be this slider further from the previous one? I think yes lol
  2. 01:16:009 (2) - NC should be here
  3. AR:4 being Easy? consider reducing it to 3 or 2
Normal:

  1. 00:00:561 (1,1) - this is unrankeable, there should be 3 white lines (I guess) between spinner and next note ;w;
  2. 00:14:932 (1,1) - same
  3. 00:40:261 (5) - too complicated for a Normal imo, I'd remove this note ;w;
  4. I know you want to follow all the rhythm but you are mapping like a Normal+ imo u3u I'd fix some parts and make them easier
  5. 00:54:453 (1,1) - unrankeable too, you could start spinner at 00:52:297 - and finish it at 00:54:453 ~ this will create a little pause between spinner and next note which I think fits good :3
  6. 01:04:423 (1,1) - guess what
  7. 01:27:505 (5,6) - same as 00:40:261 ><
Gu's Hard:

  1. 00:06:668 (2) - just a little suggestion, what about adding Ctrl+G here?
  2. 00:07:387 (4) - and same here :3
  3. 00:12:596 (2) - I'd copy 00:12:956 (3) - and paste here, then add Ctrl+J and move it to x:216 y:328 ~ since (1) is overlapping (2) a bit and doesn't look good imo :_
  4. that HP is higher than Insane's, consider adding HP:6
Insane:

  1. 00:00:920 (1,1,1) - NC spam is unnecessary imo
  2. 00:17:447 (4) - Ctrl+G o3o
  3. 00:21:399 (3) - same
  4. 01:06:668 (1,1,1) - same about NC spam
  5. 01:08:644 (1) - Ctrl+H and move it at x:428 (same place but when you flip the slider the place changes >3<)
clean mapset and nice song :3

good luck ~
now mod my map QwQ
Topic Starter
Dino99

Inyuschan wrote:

from in-game request :3

General:

  1. maybe you should remove CAN'T TAKE MY EYES OFF YOU from tags since it's already on source fixed!!
  2. is (TV EDIT) ok? found the same song with (TV Ver.) at the ending, so idk I'll try to ask other about this, thx for your remind!! >.<
Normal:

  1. 00:00:561 (1,1) - this is unrankeable, there should be 3 white lines (I guess) between spinner and next note ;w; Hmm I ask BAT and he said 2 white line is fine~ fixed~~ :3
  2. 00:14:932 (1,1) - same It's fine here~
  3. 00:40:261 (5) - too complicated for a Normal imo, I'd remove this note ;w; Hmm I think it's not too hard for beginner here >.<
  4. I know you want to follow all the rhythm but you are mapping like a Normal+ imo u3u I'd fix some parts and make them easier
    haha yes I map a bit hard as a Normal, but I use many slider instead of circles~~ Hope it won't too hard >3<
  5. 00:54:453 (1,1) - unrankeable too, you could start spinner at 00:52:297 - and finish it at 00:54:453 ~ this will create a little pause between spinner and next note which I think fits good :3 Hmm yes it fit the music~ But I think if I do that then it will have a little long break =w=a (6 white line??) I think it's a bit weird..... I'm thinking what should I do now~ will fix here later!!
  6. 01:04:423 (1,1) - guess what I Guess it's fine here :>
  7. 01:27:505 (5,6) - same as 00:40:261 >< Hmm I'll consider this two stack part!! But now I really think it's ok >.<
Insane:

  1. 00:00:920 (1,1,1) - NC spam is unnecessary imo Sorry but I like~ xD
  2. 00:17:447 (4) - Ctrl+G o3o Umm no~ Flow not good like now :3
  3. 00:21:399 (3) - same ^ I think the flow is better now! sorry~
  4. 01:06:668 (1,1,1) - same about NC spam I said I like \=w=/ and here are NC for Different DS~~
  5. 01:08:644 (1) - Ctrl+H and move it at x:428 (same place but when you flip the slider the place changes >3<) Hmm don't like ><
clean mapset and nice song :3

good luck ~
now mod my map QwQ Why not? o3o
Thank you Inyus!! ^w^
Meg
hi
from PM

General

  • good
Kanto's Easy

  • Looks fine. Nice diff
Normal
  1. 00:00:561 (1,1) - this is unrankable because so cloce. you should change here. delete 00:03:435 (1) -
  2. 00:14:932 (1,1) - same
  3. 00:54:453 (1,1) - same
  4. 01:13:135 (1,2) - ummm too hard as Normal. i think change better... like this:
Gu's Hard
  1. 00:46:010 (4) - add NC
Insane
  1. 00:54:992 (1) - weird for me. try this:
Good Luck~
Topic Starter
Dino99

iMage-- wrote:

hi
from PM

General

  • good o/
Normal
  1. 00:00:561 (1,1) - this is unrankable because so cloce. you should change here. delete 00:03:435 (1) - fixed
  2. 00:14:932 (1,1) - same 2 White line is fine~
  3. 00:54:453 (1,1) - same I'm think how to fix here now =w=a
  4. 01:13:135 (1,2) - ummm too hard as Normal. i think change better... like this: I use 2 slider with 4 reverse, I think it's not too hard here!! sorry :3
Insane
  1. 00:54:992 (1) - weird for me. try this: Hmm I wanna follow the vocal here.. (the long "ah~~~~~~" sound o.o) I think it fit the music here!!
Good Luck~
so fast!! Thank you~~ ^^
kintyan
thanks request~~ 8-)

[Easy]
00:20:680 (3,1) - swap NC, change lyrics at point 00:20:680 (3) - and stream drum sounds
and back mapping to synergy :)
00:52:297 (1) - how about this? http://i.gyazo.com/eb4e584fa6cf750cb3fc7abb46ea0f7a.png
I think this mapping is not good use kiai-time... change to up tempo and in KIAI-time
01:17:447 (4) - NC, change lyrics and in finish sound


[Normal]
00:13:674 (1,2,3) - I do it mapping http://gyazo.com/6d1b63214dd96d8d9631316f6d7df511
00:48:345 (4) - Ctrl+H flow

[Hard]
00:54:453 (3,4) - suggestion, I think good match my suggestion
http://puu.sh/cbCSW/2a4a0c4110.jpg
00:54:991 ~ 00:55:351 add return slider

[Insane]
i think this map is no problem 8-)

good song~~ i want ranked!
neonat
General

You added 1000 in AudioLeadIn, but the first object is at 00:00:561 so it's still below 2000ms. Change 1000 to 1500

Kanto's Easy

All the rhythms starting on off-beats make the difficulty tougher than it should be, this would make it more difficult for inexperienced players

Normal

00:29:123 (6,1) - you should unstack this, unlike stacks like 00:24:273 (2,3) this one is confusing and would be so suited for a Normal difficulty
00:33:614 (4,5,6) - this part of the rhythm actually doesn't really fit the music here, I can't match it up with anything in the song. Try this instead:
00:38:285 (1,2) - because the big delay between them, I advice not to stack this in a Normal
00:39:722 (4,5) - unstack this, it would be much clearer for players
00:47:806 (3) - finish on start of slider
01:27:505 (5,6) - same as 00:39:722 (4,5) you should not stack these in Normal, and should be clearer by unstacking them

Gu's Hard

00:55:351 - do you really have to leave this gap here? It feels very awkwardly empty
01:00:021 (5) - I feel you should stack it on 01:00:740 (3) instead rather than where 01:00:381 (1) is because shifting it there will mean you change directions less and moving to the note would be a smoother path
01:12:776 (4) - I always find ending a slider on a very strong beat, which in this case is the start of a new vocal phrase at 01:13:135 to be very weak and not effective in showing the impact of the song at that point of time, and rather it should be something starting there instead

Insane

01:01:997 (2) - reduce the curve in this, it makes the curve more extreme looking than it should
01:14:393 (6) - NC to highlight the pause
01:19:782 - add a note to emphasize the bass drum?
01:20:860 - ^



Good Luck
Topic Starter
Dino99

Sheryl wrote:

thanks request~~ 8-)

[Normal]
00:13:674 (1,2,3) - I do it mapping http://gyazo.com/6d1b63214dd96d8d9631316f6d7df511 I prefer my pattern~ sorry :3
00:48:345 (4) - Ctrl+H flow The flow is fine now IMO~

[Insane]
i think this map is no problem 8-) I'm glad to hear that :>

good song~~ i want ranked!
Thank you! ^^


neonat wrote:

General

You added 1000 in AudioLeadIn, but the first object is at 00:00:561 so it's still below 2000ms. Change 1000 to 1500 Hmm okay!!

Normal

00:29:123 (6,1) - you should unstack this, unlike stacks like 00:24:273 (2,3) this one is confusing and would be so suited for a Normal difficulty
Hmm.. I think it's a Normal, and I use some other stack on this map too, so this stack should not too Hard for the players!~ >.<
00:33:614 (4,5,6) - this part of the rhythm actually doesn't really fit the music here, I can't match it up with anything in the song. Try this instead: The rhythm you suggested is nice~ But I think the beat is fine too here~ :3
00:38:285 (1,2) - because the big delay between them, I advice not to stack this in a Normal Hmm... I'll try to ask more people about this... I think it's fine here >_>
00:39:722 (4,5) - unstack this, it would be much clearer for players Sorry I still think some stack will not be too hard as a Normal >.< more challenge :3
00:47:806 (3) - finish on start of slider fixed
01:27:505 (5,6) - same as 00:39:722 (4,5) you should not stack these in Normal, and should be clearer by unstacking them Same as above <_>a

About these stacks I'll try to ask more people =w=a I think they won't be too hard as a Normal..... anyway :3/

Insane

01:01:997 (2) - reduce the curve in this, it makes the curve more extreme looking than it should Sorry I think it plays well here, and it won't looks too curve.
01:14:393 (6) - NC to highlight the pause sorry >.< but I don't think it's necessary
01:19:782 - add a note to emphasize the bass drum? Sure~
01:20:860 - ^ ^



Good Luck
Thank YOU!! :>
xxdeathx
your requested

[General]
  1. Add Hayate the Combat Butler to tags.
[Easy]
  1. 00:50:860 (2) - end at 00:51:578 sounds better
  2. 00:57:147 (1,2) - This doesn't sound good because you aren't following the vocals. I don't hear any percussion worth following.
  3. 01:08:644 (1,2) - ^
[Normal]
  1. 00:26:788 (2,3) - Avoid 3/2 gap and follow vocals
  2. 01:13:135 (1,2) - I wouldn't have 1/2 sliders that repeat more than once in a normal.
  3. 01:18:884 (1,2,3) - ^ You can try circle + 1/2 repeat slider
  4. 01:25:350 (1,2) - Easier to read if you follow DS instead of stacking
[Hard]
  1. 00:02:716 (2,1) - blanket can be fixed
  2. 00:58:584 (1,2) - ^
  3. 01:09:722 (3,4) - Current placement looks and plays awkward, try this:
Clean diff as usual from you

[Insane]
  1. 00:00:920 (1,1,1) - Unneeded new combo spam for the sake of having new combos should be removed.
  2. 00:39:543 (1,2,3,1,2) - The first half really looks like a triple on the first try and the NC for the bigger spaced circles does not excuse the fact that it does not read well at all. Spacing should be more even.
  3. 00:43:135 - Sounds really strange to ignore this vocal.
  4. 01:06:489 (1,1,1,1) - Same thing I said earlier.
  5. 01:07:207 (1,2) - fix blanket
Topic Starter
Dino99

xxdeathx wrote:

your requested

[General]
  1. Add Hayate the Combat Butler to tags. ok
[Easy]
  1. 00:50:860 (2) - end at 00:51:578 sounds better ok
  2. 00:57:147 (1,2) - This doesn't sound good because you aren't following the vocals. I don't hear any percussion worth following. Sorry but I think it sounds good here.
  3. 01:08:644 (1,2) - ^ same^
[Normal]
  1. 00:26:788 (2,3) - Avoid 3/2 gap and follow vocals No, I follow the instrument here, if I do what u said, I will miss the drum.
  2. 01:13:135 (1,2) - I wouldn't have 1/2 sliders that repeat more than once in a normal. I think it's not too hard for beginner....
  3. 01:18:884 (1,2,3) - ^ You can try circle + 1/2 repeat slider yay your suggestion is fine, but I still think it's fine with these reverse and fit the music so well.
  4. 01:25:350 (1,2) - Easier to read if you follow DS instead of stacking I'll consider about this (no stack) But I wanna keep it now.
[Insane]
  1. 00:00:920 (1,1,1) - Unneeded new combo spam for the sake of having new combos should be removed. I like this spam, sorry
  2. 00:39:543 (1,2,3,1,2) - The first half really looks like a triple on the first try and the NC for the bigger spaced circles does not excuse the fact that it does not read well at all. Spacing should be more even. I don't think so, I've ask many people to testplay my map, no one miss here, and It's a Insane Diff, so it's fine.
  3. 00:43:135 - Sounds really strange to ignore this vocal. Here I make the same rhythm as Gu's Hard, why do you only say it to me, It's pretty fine here IMO.
  4. 01:06:489 (1,1,1,1) - Same thing I said earlier. I like that.
  5. 01:07:207 (1,2) - fix blanket Sorry I think it looks fine here, I think I've blanket it well.
Thanks mod~~~~~

P.S: Help Kanto to fix all mod because he is busy. Sorry I'm too lazy to reply all mod Orz
Mao


M4M Request by ingame PM '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Not big of a deal but still consistent Kiais are a guideline that shouldn't be ignored imo since it's still the same music, right?

Kanto's Easy
  1. If you ask me, the ryhthm in the Kiai could be simpliefied as it was pretty complex to play. Especially patterns like 00:57:147 (1,2,1,2,3) - would work much better with 1/1 gaps rather than 3/2. This for example would follow the vocals and provide an easier to understand rhythm.
  2. 00:41:519 (2,3) - Don't you think 1/2 Tapping for almost 170BPM is too much for an Easy? Problem would be solved by a repeated 3/2 Slider.
  3. Well, the overall diff is full of 3/2 which in my opinions needs reworking and simplifying to get a rhythm that is easier to understand by newbies. I know, mapping an Easy for a song with offbeat Vocals can be painful but try to follow them with as few 3/2 gaps as possible :/ It doesn't seem like there are many alternatives for the sections before the Kiai but at least for the Kiai the one posted above can work well.

Normal
  1. The 1/2 Multiple Repeat Sliders at the end might be very hard to read for newbie players. Please try to seperate them into two 1/2 Sliders each.
  2. 00:13:674 (1,2,3) - Why are these offbeat Sliders? The increase seems to end on the white tick with the strongest note so this one should be clickable. Also the white ticks are more emphasized than the red ones if you ask me. This plays much better imo.
  3. 00:33:075 (3,4) - This was quite confusing because you've ignored the red tick at 00:33:794 - even though that's the most dominant rhythm here. Please try this to have a less confusing rhythm here.
  4. 00:38:285 (1,2) - Are you sure you want a 3/2 Stack if you also use other stacks? This might be pretty hard to read for Normal players. I'd rather unstack them.
  5. 00:39:722 (4,5) - I personally try to avoid stacks under slider tails in Normals since they are rather hard to see and can therefore be a problem for newbies to read :V (Same applies for 01:25:350 (1,2) - and 01:28:044 (6) - )
  6. 00:42:956 (4,1,2,3) - I'd try to keep the rhythm here a bit less complex with all these sliders. Just simply try to follow the strongest notes here somehow like this.
  7. 00:46:549 (1,2,3,4,5) - Same goes here, especially 5 confused me a lot while playing since there's basically nothing on the red tick it ends on. Something like this can work.
  8. Well, placement is nice but the rhythm definitely needs some works and the overall difficulty some simplifying in terms of patterns. I'd also recommend the use of more circles to adjust the spread to Hard.

Gu's Hard
  1. Why does this use the same OD as Insane? Also the jump to Normal is pretty high with this OD. Therefore please consider to use OD6.
  2. 00:55:171 (4,5) - I don't really see the reason for an 1/1 gap here and especially not for the antijump. If you listen closely, you can clearely hear a rather strong 1/4-triplet played by the drums in the music which is the reason why I've tried to hit 5 earlier. Therefore consider to do something like this.
  3. Feels kinda intense for a Hard considering all the jump patterns and 1/4. Otherwise it seems pretty clean, good job at that!

Insane
  1. 00:02:716 (3) - I'm not sure if it's just me but this feels kinda unnatural to me. I mean, I know that you want to follow this background sound but just simply following the instruments like No_Gu did fits much better than overmapping imo.
  2. 00:14:572 (6) - The sound you've mapped with the tail is barely existing which makes the rather loud hitnormal feel overdone to me. Therefore consider to use the soft-hitnormal for the tail!
  3. 00:36:848 (2,3) - Are you sure you want such a high 1/4-Jump here? This was pretty hard to aim for me since it's such a big DS. Please reduce it at least to 3,00 DS
  4. 00:52:477 (1,2) - I don't know if it's just my personal preference but the Velcity Multiplier Jump from 0,80 to 2,00 is very high and I barely realized what happened here when playing. Toning it down would help this pattern more if you ask me.
  5. 00:54:453 (1) - I'm quite unsure with this being 1/8. It sounds much more like 1/6 to me.
  6. 00:54:992 (1) - What are you following with this? There's not even 1/4 here in the music o.o
  7. 00:56:249 (2,3,4) - Are you following the drums here? I'd actually rather go for the Vocals since they are the most dominant notes here imo. CTRL+G of all three would play much more natural if you ask me.
  8. 00:58:045 (3,4,5) - Maybe it's just me but the Triplet always caught me off-guard because I didn't really understand it. Perhaps removing 4 can help. (If you've applied the previous suggestion and decided to follow vocals this would work nicely here as well)
  9. 01:02:357 (3,4,1,2,1,2,1,2,1,2) - In my opinion 01:02:896 - is already part of the following pattern (The Vocals' pattern starts here and you can also hear a cymbal) which made it pretty hard for me to play it without already trying to aim the next clickable action. Therefore something like this plays much better if you ask me!
  10. Discussed a bit with another modder and we came to the conclusion that this needs more attention on the offbeat Vocals in the Kiai. Otherwise the placement looks well done!

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Dino99

Mao wrote:



M4M Request by ingame PM '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Not big of a deal but still consistent Kiais are a guideline that shouldn't be ignored imo since it's still the same music, right?
    Hmm sure~~ but it's up to Gu and Kanto, I'll ask them about this later~

Normal
  1. The 1/2 Multiple Repeat Sliders at the end might be very hard to read for newbie players. Please try to seperate them into two 1/2 Sliders each. Hmm I don't think it would be too Hard for newbie player >.<" In this Diff I use some Repeat Slider before too, so I think they can read these repeat slider easily!! Sorry >_>
  2. 00:13:674 (1,2,3) - Why are these offbeat Sliders? The increase seems to end on the white tick with the strongest note so this one should be clickable. Also the white ticks are more emphasized than the red ones if you ask me This plays much better imo. lol It might be a bit Hard... =w=a also I don't know how to place them orz... It's plays not bad now too actually, so I wanna keep here~ o/
  3. 00:33:075 (3,4) - This was quite confusing because you've ignored the red tick at 00:33:794 - even though that's the most dominant rhythm here. Please try this to have a less confusing rhythm here. OK~ It's now have a beat on the red tick~~ :3
  4. 00:38:285 (1,2) - Are you sure you want a 3/2 Stack if you also use other stacks? This might be pretty hard to read for Normal players. I'd rather unstack them. fixed~~
  5. 00:39:722 (4,5) - I personally try to avoid stacks under slider tails in Normals since they are rather hard to see and can therefore be a problem for newbies to read :V (Same applies for 01:25:350 (1,2) - and 01:28:044 (6) - ) All fixed~~~~~~~~~~~~ o/
  6. 00:42:956 (4,1,2,3) - I'd try to keep the rhythm here a bit less complex with all these sliders. Just simply try to follow the strongest notes here somehow like this. The rhythm and pattern are fine here IMO! Sorry <.>
  7. 00:46:549 (1,2,3,4,5) - Same goes here, especially 5 confused me a lot while playing since there's basically nothing on the red tick it ends on. Something like this can work. lol sorry but I think the beat is nice here, your suggestion is nice too~ but I really think it plays not weird here orz
  8. Well, placement is nice but the rhythm definitely needs some works and the overall difficulty some simplifying in terms of patterns. I'd also recommend the use of more circles to adjust the spread to Hard.

Insane
  1. 00:02:716 (3) - I'm not sure if it's just me but this feels kinda unnatural to me. I mean, I know that you want to follow this background sound but just simply following the instruments like No_Gu did fits much better than overmapping imo. Hmm I think it's fine here, I wanna emphasize that from weak to strong suddenly, it fit the music~~
  2. 00:14:572 (6) - The sound you've mapped with the tail is barely existing which makes the rather loud hitnormal feel overdone to me. Therefore consider to use the soft-hitnormal for the tail! ok changed to S:C1~
  3. 00:36:848 (2,3) - Are you sure you want such a high 1/4-Jump here? This was pretty hard to aim for me since it's such a big DS. Please reduce it at least to 3,00 DS It's a challenge as an Insane Diff.. and it's more fun to play! ...hmm it may be a bit hard but I think it's fine here! <.>
  4. 00:52:477 (1,2) - I don't know if it's just my personal preference but the Velcity Multiplier Jump from 0,80 to 2,00 is very high and I barely realized what happened here when playing. Toning it down would help this pattern more if you ask me. I wanna emphasize the strong vocal and instrument here~ from calm to strong~ It fit the music so well IMO~~ sorry :/
  5. 00:54:453 (1) - I'm quite unsure with this being 1/8. It sounds much more like 1/6 to me. This is 1/8~~~ :3
  6. 00:54:992 (1) - What are you following with this? There's not even 1/4 here in the music o.o Orz yes here only have 1/2 drum sound, but I try to follow the vocal "ah~~~~ ah~~~~" here, hmm I think it's not a bad idea~~~ <.>a Hope you can understand!!
  7. 00:56:249 (2,3,4) - Are you following the drums here? I'd actually rather go for the Vocals since they are the most dominant notes here imo. CTRL+G of all three would play much more natural if you ask me. Hmm no, if I do the flow would be a bit weird also I think it plays very well here... sorry~ >_>
  8. 00:58:045 (3,4,5) - Maybe it's just me but the Triplet always caught me off-guard because I didn't really understand it. Perhaps removing 4 can help. (If you've applied the previous suggestion and decided to follow vocals this would work nicely here as well) Thanks for your suggestion, but I think the rhythm is fine here, the triple plays not bad IMO~~ o_o"
  9. 01:02:357 (3,4,1,2,1,2,1,2,1,2) - In my opinion 01:02:896 - is already part of the following pattern (The Vocals' pattern starts here and you can also hear a cymbal) which made it pretty hard for me to play it without already trying to aim the next clickable action. Therefore something like this plays much better if you ask me!
    o.o hmm I think it plays well here orz.. I also try to ask many people testplay my map~~ hmm I know what you suggest~~~ But I wanna keep.. because I think it's better now! sorry! Q.Q
  10. Discussed a bit with another modder and we came to the conclusion that this needs more attention on the offbeat Vocals in the Kiai. Otherwise the placement looks well done!

Please reply! I hope it was helpful and good luck! :3
Thank You Mao!!~ :D ;)
and sorry for my insist~~~~ Hope you can understand! Orz

EDIT: Help Kanto to fix~


Kanto's Easy
  1. If you ask me, the ryhthm in the Kiai could be simpliefied as it was pretty complex to play. Especially patterns like 00:57:147 (1,2,1,2,3) - would work much better with 1/1 gaps rather than 3/2. This for example would follow the vocals and provide an easier to understand rhythm. Yay it would be more easier to read for beginner~~ but I'll miss the drum here... it sounds a bit weird for me... orz
  2. 00:41:519 (2,3) - Don't you think 1/2 Tapping for almost 170BPM is too much for an Easy? Problem would be solved by a repeated 3/2 Slider. Hmm.. maybe a bit <.> I'll try to ask more other about this, I think it's ok lol slider to slider is not too hard?? I dunno, but I wanna keep for now~~ sorry Q.Q
  3. Well, the overall diff is full of 3/2 which in my opinions needs reworking and simplifying to get a rhythm that is easier to understand by newbies. I know, mapping an Easy for a song with offbeat Vocals can be painful but try to follow them with as few 3/2 gaps as possible :/ It doesn't seem like there are many alternatives for the sections before the Kiai but at least for the Kiai the one posted above can work well. Autually I think this Easy Diff is clean and not really too hard to read~ As you can see, Kanto try to follow every drum, cymbal and vocal? He do it pretty well~~ although the beat maybe little strange for a Beginner, but The rhythm is autually almost same~ 00:04:692 - and the Kiai Part (all 3/2??) So if a beginner try more time, he will this beat and get FC~~ >w< Sorry!! But I really think this Easy is nice! :>
Aka
h-hi, my quick m4m part o:

kanto's

・00:11:339 (4) - um, the slider ends on a downbeat what is not really good for easy since it might .. like mess out players from the actual rhythm. so i'd really suggest you to replace this slider to 2 sliders, like you had rhythm before 00:05:590 (2,1,2) -
・00:13:315 (2,4) - superextranazithingbutyoucanblanketit101%perfectly
・also i do agree with mao that easy is pretty hard with its' rhythm cause lots of sliders starts from red ticks and then from white, white and and reds.. i understand that you tried to follow all the vocals and cymbals, drums, but if you ask me i'd suggest you to stick to something one: vocals or instruments. mixing 1st and 2nd in easiest diff usualy makes its' readability harder which is the case of this difficulty. well, ask more people, yeah
・00:41:519 (2,3) - 1/2 transitions are really not recommended in an easiest difficulty. if it was like 100 bpm, less or a bit more, i'd say okay but since its 167 would be nice to change these to 1 3/2 slider
・00:40:081 (4) - , 00:47:087 (1) - would be nicer to follow the vocals there imo, kick sliders, again, with such bpm is not a really good thing. i think extending these to 1/1 sliders would help players to get into next rhythm better
・01:14:213 (3,1) - make them spaced properly please. imo even marked with NC slider wont prevent any misunderstandings from the beginner players' side. also please consider my next suggestion:
・01:13:135 (1,2,3) - about the whole rhythm there and its readability. 01:12:417 (4,1) - you already started this part with 1/1 with mainly emphasized vocal, so why not to follow it till the end of this vocal part? it should be really easier to get and would be more comfortable to click:
・01:16:009 (1,2,1,2) - again about the rhythm thing. so as i got, you are following the vocals and i guess thats a pretty nice place to make repeat sliders. it will also be a good transition to 01:18:884 (1,2) - these sliders. so the part would be easier to get and more comfortable to click


normal

・00:35:770 (2) - ,00:21:219 (2) - there is a complete silence in vocals and instruments, so why did you put a slider here? wouldnt it be more logical to start an object from the next white tick where an vocal and instrument are here? like simple 1/2 slider, technically the same musical part as this 00:30:022 (2) -
・00:33:075 (3) - not really a must but its really near the border of the gameplay screen, would be nice if you could move it a bit upper
・00:54:453 (1) - a really good place for spinner but it feel short and i am not sure if the recovery time after it is enough for incoming slider. you need to have at least 3 measures for ~160bpm and as yours is 167 it might be considered as not enough. i might be wrong anyway, maybe you could ask more people about it. anyway starting


gu's


・00:09:004 (6,7,1) - after this 00:08:375 (3,4,5) - constant 1/4 rhythm it could be hard to transit to this triplet. i'd recommend to stick to the average spacing you had, 1.5x one
・00:55:171 (4,5) - same thing as mao mentioned about the 1/1 gap. i wouldnt really recommend to go with 1/4 though, since you have no triplets and stuff during the kiai but imo would be nice to go with 1/2 there. like, replacing (4) with a slider


insane

・00:32:177 - are you sure you dont want to go with 1/4 like you did on parts without vocals here 00:23:555 (1) - and 00:29:303 (1) - ? would be a good place for stream like there 00:35:052 (1,2,3,4,5) - , m?
・00:37:117 (3,4) - could you make there guys be a bit closer to the previous slider? due to the quiet big spacing this (2,3,4) pattern doesnt like as a triplet but something with 1/2 gap
・00:52:477 (1,2) - 2.0x was a real sudden thing for me ;_; is it possible to make the sv a bit less fast? like 1.85 or so

and thats it, pretty good mapset though song is kind of hard to map, sigh. good luck! uwu
Topic Starter
Dino99

Aka wrote:

h-hi, my quick m4m part o:

kanto's

・00:11:339 (4) - um, the slider ends on a downbeat what is not really good for easy since it might .. like mess out players from the actual rhythm. so i'd really suggest you to replace this slider to 2 sliders, like you had rhythm before 00:05:590 (2,1,2) - Hmm I think it's not Hard to read for beginner, it just a 1/2 slider with a reverse~~ sorry! uwu
・00:13:315 (2,4) - superextranazithingbutyoucanblanketit101%perfectly lol fixed?? It's looks fine IMO
・also i do agree with mao that easy is pretty hard with its' rhythm cause lots of sliders starts from red ticks and then from white, white and and reds.. i understand that you tried to follow all the vocals and cymbals, drums, but if you ask me i'd suggest you to stick to something one: vocals or instruments. mixing 1st and 2nd in easiest diff usualy makes its' readability harder which is the case of this difficulty. well, ask more people, yeah www OK I know your plan! Yes, I agree that Easy can ignore some drum or anything, sometimes it will be too Hard for beginner if we follow all drum, etc... Hmm but I still think This Easy is fine <w>" Because yay although the beat sounds strange and plays uncomfortable for Beginner, but it's really fit the music~ and as I said, if a Beginner try one more time, he will know this beat and get FC =w=a I really don't wanna change this Easy <.> Hmm I'll try to ask more people anyway!
・00:41:519 (2,3) - 1/2 transitions are really not recommended in an easiest difficulty. if it was like 100 bpm, less or a bit more, i'd say okay but since its 167 would be nice to change these to 1 3/2 slider OK, you and Mao also suggest that, so... fixed!~~~~
・00:40:081 (4) - , 00:47:087 (1) - would be nicer to follow the vocals there imo, kick sliders, again, with such bpm is not a really good thing. i think extending these to 1/1 sliders would help players to get into next rhythm better Hmm I think it's nice here~ follow the beat is better than vocal IMO!~
・01:14:213 (3,1) - make them spaced properly please. imo even marked with NC slider wont prevent any misunderstandings from the beginner players' side. also please consider my next suggestion: okkkkkk~~
・01:13:135 (1,2,3) - about the whole rhythm there and its readability. 01:12:417 (4,1) - you already started this part with 1/1 with mainly emphasized vocal, so why not to follow it till the end of this vocal part? it should be really easier to get and would be more comfortable to click: Hmm no it sounds nice now!
・01:16:009 (1,2,1,2) - again about the rhythm thing. so as i got, you are following the vocals and i guess thats a pretty nice place to make repeat sliders. it will also be a good transition to 01:18:884 (1,2) - these sliders. so the part would be easier to get and more comfortable to click Orz Yes it's a nice place to use a repeat slider... but it plays more fun now <.> hmm it's not too Hard IMO.... SORRY o_o"


normal

・00:35:770 (2) - ,00:21:219 (2) - there is a complete silence in vocals and instruments, so why did you put a slider here? wouldnt it be more logical to start an object from the next white tick where an vocal and instrument are here? like simple 1/2 slider, technically the same musical part as this 00:30:022 (2) -
lol hmm why can't I put this slider here <.> It fit the music and more fun.. or you wanna me to use the same rhythm 4 times? Orz I don't like that~~~ So I guess it's fine here.. Not every note should be placed on some instrument or vocal! Sorry~~~ Q.Q
・00:33:075 (3) - not really a must but its really near the border of the gameplay screen, would be nice if you could move it a bit upper Sure fixed!!
・00:54:453 (1) - a really good place for spinner but it feel short and i am not sure if the recovery time after it is enough for incoming slider. you need to have at least 3 measures for ~160bpm and as yours is 167 it might be considered as not enough. i might be wrong anyway, maybe you could ask more people about it. anyway starting Hmm I ask other BAT he says 2 measure is fine??~ but I only have 1.5 measure here... hmm.... so hard to change >.> I'll consider about this part later~~ :3

insane

・00:32:177 - are you sure you dont want to go with 1/4 like you did on parts without vocals here 00:23:555 (1) - and 00:29:303 (1) - ? would be a good place for stream like there 00:35:052 (1,2,3,4,5) - , m? Hmm OK I decide to follow them!! Make some change here~~~~ >w</
・00:37:117 (3,4) - could you make there guys be a bit closer to the previous slider? due to the quiet big spacing this (2,3,4) pattern doesnt like as a triplet but something with 1/2 gap No~~ It's more challenge and not too hard actually!!~~ xD
・00:52:477 (1,2) - 2.0x was a real sudden thing for me ;_; is it possible to make the sv a bit less fast? like 1.85 or so I like 2.0~ Hmm sorry... 1.8 I couldn't wrap it perfectly~ o/

and thats it, pretty good mapset though song is kind of hard to map, sigh. good luck! uwu
Thank U Aka!!~~~~ :D 8-)
Underforest
Nice, you revived this
Pls consider replace Hard GD or map it yourself since No_Gu quit osu! 3 months ago
rs_fadeaway
Hello~from my queue)

[Easy]
沒什麼問題,但還是想說這種空3/2的摆法,真的难读.我玩的时候知道要这样點,但不知道為什麼這樣點(聽了這個好多遍了才能慢慢習慣)而且這是在easy難度,這個水平的玩家應該更難接受吧.

[Normal]
00:27:147 (3) - 加個note要好讀些
00:38:285 (1) - 這slider我覺得中間的紅點拉開點會好看些,反正也不是和前面的blanket (00:37:566 (6) -

[Hard]
00:16:728 - 加個note,旋律和前面一樣,是連貫下來的
00:18:525 - 我傾向于在這種地方加上note,我明白你跟的是鼓音,但是剛接触這首歌的人很難讀出這種空3/2拍的梗,而且一般鼓音不会单纯的這樣空拍,它是和vocal相輔相成的,因為前面有人聲所以我可以空3/2.所以既然是給整個歌作圖,我還是會給上這個音,讓整個節奏更流暢一點.(希望你能明白我的意思)後面這種就不說了,只是說下我的想法

[Insane]
00:13:854 (2,3,4,5,6) - 擺個0.1X間距的堆疊好像不錯
00:39:902 (3,1,2) - 近點
00:47:267 (3,1) - 這個1的弧度調整下和3的一致
01:11:518 (1) - 這裡第一次test的時候有點措手不及,感覺1.5x是不是稍快了呢
00:52:297 (3) - 這裡放anti-jump不如00:50:860 (2) - ctrl+g,这种动起来的感觉更契合音乐
00:54:453 (1,1) - 這個1/8slider尾接note有點遠,很容易斷
01:18:794 - 這裡好像沒有音啊,拖泥帶水的感覺,slider提前1/4结束挺好的
nothing more,clear for me

以上,希望能有幫助,GL
Iceskulls
what an old map

[general]
  1. Hitsound file is not a proper blank file:
    drum-sliderslide.wav 0.41ms
    normal-sliderslide.wav 0.41ms

    Ranking Criteria - Audio
    If you want a silent/blank hitsound, then you must use a 0-byte .wav file. http://up.ppy.sh/files/blank.wav
[kanto]
  1. 01:02:896 (3,4) - mm I think this rhythm play and sound better
[normal]
  1. 00:06:309 (1,2) - spacing error , should be 1.0x
  2. 00:19:063 - finish sound nice here
  3. 00:39:543 (3,4) - pattern maybe a bit too confuse to play since they are overlapped a lots , I would try arrange them like this instead
  4. 00:54:453 (1,1) - recovery time might be a bit too low here I recommend you to start 00:56:249 (1) - at 00:56:429 - instead , u can try this rhythm
  5. 01:01:279 (5,1) - I think stack would emphasize the beat here better xd
  6. 01:06:668 (1) - maybe start this at 01:06:488 - instead would make it sound nice with the spinner 01:04:423 (1) - here
  7. 01:08:464 (4,1) - same as 01:01:279 (5,1) -
  8. 01:13:135 (1,2) - wow this really a bit really confusing to play one cus that 2x repeat reverse slider , it would bee hard for normal player to predict when the slider will end imo maybe if you can try to make rhythm a bit more simple it would be good for normal players unlike 01:18:884 (1,2,3) - which got some break so it a bit more fair
[gu]
  1. 00:50:680 (1,2) - this is kinda a big jumps in spacing from 00:50:141 (2,1) - somehow it can make player panic a bit lol so I would suggest you to reduce spacing here a bit
  2. 01:17:447 (1,2) - 01:17:985 (3,4) - would be better to make these spacing a bit similiar to 01:16:009 (1,2) - 01:16:548 (3,4) - current is a bit too much jumps for hard imo
[insane]
  1. 00:28:584 (5,1) - imo this should have similiar spacing as 00:28:225 (2,3) - and 00:28:764 (1,2) - cus the beat there sound like similiar so it would make more sense to use the similiar spacing , maybe try move 00:28:764 (1) - to around x172 y208 ?
  2. 00:31:818 (1,2) - play quite awkward since you chose to map that downbeat as sliderend which really inconsistent with 00:29:303 (1) - , I think this rhythm would play better
  3. 00:39:543 (1,2,3,1,2) - kinda a big change in spacing lol which can make player go wtf , I think it would be better to just try to gradually increase spacing since it kinda fit the beat here too , example
  4. 00:52:477 - very drastic change in sv , player might not be able to control their speed properly here and can get 100 easily kinda unfair somehow ;l
    so maybe try decrease sv multiplier to 1.5x ?
  5. 00:54:453 (1,1) - 1/8 spacing is hard and very unfair here due to how fast it is so currently this pattern is pure luck based pattern , I highly recommend you to decrease repeat time for 00:54:453 (1) - by 1
  6. 01:06:309 (3,1,1,1,1,1) - buce noice
Topic Starter
Dino99

rs_fadeaway wrote:

Hello~from my queue)

[Easy]
沒什麼問題,但還是想說這種空3/2的摆法,真的难读.我玩的时候知道要这样點,但不知道為什麼這樣點(聽了這個好多遍了才能慢慢習慣)而且這是在easy難度,這個水平的玩家應該更難接受吧. 沒辦法 這首歌的主節奏就這樣... 我覺得應該多打幾次就懂了拉~

[Normal]
00:27:147 (3) - 加個note要好讀些 我想強調那個音 就不加瞜~
00:38:285 (1) - 這slider我覺得中間的紅點拉開點會好看些,反正也不是和前面的blanket (00:37:566 (6) - 我覺得差不多啦~

[Hard]
00:16:728 - 加個note,旋律和前面一樣,是連貫下來的 我覺得不是很必要耶.... o.o
00:18:525 - 我傾向于在這種地方加上note,我明白你跟的是鼓音,但是剛接触這首歌的人很難讀出這種空3/2拍的梗,而且一般鼓音不会单纯的這樣空拍,它是和vocal相輔相成的,因為前面有人聲所以我可以空3/2.所以既然是給整個歌作圖,我還是會給上這個音,讓整個節奏更流暢一點.(希望你能明白我的意思)後面這種就不說了,只是說下我的想法 Gu作圖都專跟鼓點的~ 我覺得現在這樣挺好的呀 簡潔有力~ 抱歉瞜!

[Insane]
00:13:854 (2,3,4,5,6) - 擺個0.1X間距的堆疊好像不錯 恩 不錯 弄了個小圖案o.O
00:39:902 (3,1,2) - 近點 改成漸增間距了~
00:47:267 (3,1) - 這個1的弧度調整下和3的一致 不要~ 這樣後面不能包起來了...
01:11:518 (1) - 這裡第一次test的時候有點措手不及,感覺1.5x是不是稍快了呢 還好啦ww
00:52:297 (3) - 這裡放anti-jump不如00:50:860 (2) - ctrl+g,这种动起来的感觉更契合音乐 現在很好呀~
00:54:453 (1,1) - 這個1/8slider尾接note有點遠,很容易斷 恩.. 我減少1個折返了~ 變1/4這裡
01:18:794 - 這裡好像沒有音啊,拖泥帶水的感覺,slider提前1/4结束挺好的 哈哈o.o 現在還行拉 打起來蠻順的
nothing more,clear for me

以上,希望能有幫助,GL
謝謝你!~~




CelsiusLK wrote:

what an old map haha :3

[general]
  1. Hitsound file is not a proper blank file:
    drum-sliderslide.wav 0.41ms
    normal-sliderslide.wav 0.41ms
    OK... thanks!! I fixed it!!
    Ranking Criteria - Audio
    If you want a silent/blank hitsound, then you must use a 0-byte .wav file. http://up.ppy.sh/files/blank.wav
[kanto]
  1. 01:02:896 (3,4) - mm I think this rhythm play and sound better Yes it's now lol
[normal]
  1. 00:06:309 (1,2) - spacing error , should be 1.0x It's 1.0 now....
  2. 00:19:063 - finish sound nice here Hmm I don't think it's necessary~
  3. 00:39:543 (3,4) - pattern maybe a bit too confuse to play since they are overlapped a lots , I would try arrange them like this instead ok re-arranged it!
  4. 00:54:453 (1,1) - recovery time might be a bit too low here I recommend you to start 00:56:249 (1) - at 00:56:429 - instead , u can try this rhythm [/color'> [/color]
  5. 01:01:279 (5,1) - I think stack would emphasize the beat here better xd It's fine too now~
  6. 01:06:668 (1) - maybe start this at 01:06:488 - instead would make it sound nice with the spinner 01:04:423 (1) - here
    Hmm but I try to follow beat/drum here lol... instead of vocal.... it's a nice suggestion, I'll consider it for a while!
  7. 01:08:464 (4,1) - same as 01:01:279 (5,1) - Same too~
  8. 01:13:135 (1,2) - wow this really a bit really confusing to play one cus that 2x repeat reverse slider , it would bee hard for normal player to predict when the slider will end imo maybe if you can try to make rhythm a bit more simple it would be good for normal players [color=#0000FF]Agreed, changed to another pattern~ :3 [/color] unlike 01:18:884 (1,2,3) - which got some break so it a bit more fair
[gu]
  1. 00:50:680 (1,2) - this is kinda a big jumps in spacing from 00:50:141 (2,1) - somehow it can make player panic a bit lol so I would suggest you to reduce spacing here a bit It's Slider to Slider so I think it would be ok~ o.o
  2. 01:17:447 (1,2) - 01:17:985 (3,4) - would be better to make these spacing a bit similiar to 01:16:009 (1,2) - 01:16:548 (3,4) - current is a bit too much jumps for hard imo ok fixed~
[insane]
  1. 00:28:584 (5,1) - imo this should have similiar spacing as 00:28:225 (2,3) - and 00:28:764 (1,2) - cus the beat there sound like similiar so it would make more sense to use the similiar spacing , maybe try move 00:28:764 (1) - to around x172 y208 ? Hmm yes they sound same o.o... but I think it plays well now~ so I wanna keep it orz
  2. 00:31:818 (1,2) - play quite awkward since you chose to map that downbeat as sliderend which really inconsistent with 00:29:303 (1) - , I think this rhythm would play better It's nice to me now, the flows good, also here it isn't 5-hit stream here, should be 3-hit stream o.o... sorry~
  3. 00:39:543 (1,2,3,1,2) - kinda a big change in spacing lol which can make player go wtf , I think it would be better to just try to gradually increase spacing since it kinda fit the beat here too , example nice~ changed it~
  4. 00:52:477 - very drastic change in sv , player might not be able to control their speed properly here and can get 100 easily kinda unfair somehow ;l
    so maybe try decrease sv multiplier to 1.5x ? No, only 2.0 can wrap it perfectly, and it fits the music so well! It's cool now!
  5. 00:54:453 (1,1) - 1/8 spacing is hard and very unfair here due to how fast it is so currently this pattern is pure luck based pattern , I highly recommend you to decrease repeat time for 00:54:453 (1) - by 1 [/color'> [/b][/color]
  6. 01:06:309 (3,1,1,1,1,1) - buce noice Reduced the volume xD
Thank you!! :3
Iceskulls

CelsiusLK wrote:

[normal]
  1. 00:06:309 (1,2) - spacing error , should be 1.0x It's 1.0 now.... :arrow: still not fixed , inconsistent spacing in lower diff is not good you need to use 1.0x spacing DS on 00:07:028 (2) -

    [gu]
    1. o HP7 looks like a kill for hard player ww maybe reduce to 6 instead ?
    [insane]
  2. 01:06:309 (3,1,1,1,1,1) - buce noice Reduced the volume xD :arrow: lol I mean it play very nice . whatever
[/quote]

by the way do you have any metadata ?
Underforest
Topic Starter
Dino99

CelsiusLK wrote:

CelsiusLK wrote:

[normal]
  1. 00:06:309 (1,2) - spacing error , should be 1.0x It's 1.0 now.... :arrow: still not fixed , inconsistent spacing in lower diff is not good you need to use 1.0x spacing DS on 00:07:028 (2) - oh... Fixed!!

    [gu]
    1. o HP7 looks like a kill for hard player ww maybe reduce to 6 instead ? Fixed~
    [insane]
  2. 01:06:309 (3,1,1,1,1,1) - buce noice Reduced the volume xD :arrow: lol I mean it play very nice . whatever oh haha =w=
by the way do you have any metadata ?


Underforest wrote:

metadata is fine
source: http://www.hayate-project.com/music/index.html

gl
Thanks both!! ^^/

EDIT: I changed title from Koi no Wana (TV-EDIT) to Koi no Wana(TV-EDIT)
Iceskulls
mmm

are you sure it need "-" at the tv edit there ?
cus the metadata doesn't contain anything like that
for me I would just delete that "-" just to be safe

edited : issue fixed and bubbled
Topic Starter
Dino99
Thank you!! <3
Underforest

CelsiusLK wrote:

mmm

are you sure it need "-" at the tv edit there ?
cus the metadata doesn't contain anything like that
for me I would just delete that "-" just to be safe
i was mixed xd, cause there's 1 "TV-SIZE" and 2 "TV SIZE"
blame pro typos
Satellite
Hello ~

[Normal]
  1. 00:57:686 (3,4,1) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  2. 01:00:560 (4,5) - This spacing is really awkward. so changed this rhythm pattern ?
  3. 01:07:746 (3,4,1,2) - same as 00:57:686 (3,4,1) -
  4. 01:21:039 (3,4,5) - More better rhythm,follow with lyrics,like this.
[Gu's Hard]
  1. 00:40:441 - Inherited Points volume 5% is not better. i think 20 ~ 30% more better :p
[Insane]
  1. 00:19:782 (3,4) - I think changed "ctrl + g" more better flow.
  2. 01:19:961 (1) - It is the pattern that is hard to look very much. so Try an arrange like this.
  3. 01:20:860 (3,1) - same as above.
That's all.
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