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Porter Robinson - Flicker

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Topic Starter
Birdy
Aaaaand it's updated~
VINXIS
uwot the bg changed again
dam
Topic Starter
Birdy
I had to make some technical changes, so yeah.
Little
Hi, modding Advanced as requested.

[Advanced]
  1. I feel that the approach rate is excessively slow, and makes the rhythms in some parts very difficult to distinguish. In particular, the figure used at 02:04:501 (6,7,8) was introduced very late in the map, and the sudden change in your use of spacing combined with low approach rate made this difficult to interpret. Thus, I recommend increasing the approach rate to at least 5.5.
  2. 00:00:425 (2,3) - Perhaps this is just a matter of personal preference, but I find it much more comfortable when these are spaced further apart. 0.8x distance feels the best to me: http://puu.sh/eONDZ/a2ef5e2c3c.jpg If you change it, apply to other similar parts (of course).
  3. 01:48:359 (4,5,6) - It would be nice if you unstacked these like the previous patterns. ie., 01:39:229 (1,2,3)
  4. 01:50:316 (3,4,5) - The same idea here.
  5. 02:04:501 (6,7,8) - The placement is pretty misleading, especially at low AR. If you choose not to increase the AR, I strongly recommend stacking (8) under (7) to make the timing more readable.
  6. 02:20:644 (1) - Unsnapped slider.
Good luck.
Topic Starter
Birdy
Edited some spacing randomness, also applied all suggestions except the first one.

Thanks!
fergas
advan-Padawan
  1. 00:00:099 (1) - maybe 138\172? just for better curve 00:00:099 (1,2,3,4) -
  2. 00:03:686 (3) - rotate -5 just wabt to see this lsider a bit more "parallel" with 00:03:033 (2) -
  3. 00:06:294 (3,4) - blanket ~o~
  4. 00:07:925 (1,2,3) - this pattern looks like it was 4 notes but than someone said remove note on 00:08:088 - . Just it looks unfinished: beat on 00:08:088 - got same strenght as 00:08:251 (2,3) - many unskilled playerr would press 00:08:251 (2) - eralier than need. Suggest you 1) add note, but in can be unsuatable cause of difficult, 2) make two 1/4 slider, 3) 3/4 slider, 4) just two notes like 00:49:664 (1,2) - . Please, think about this moment.
  5. 00:12:816 (4) - 100\283
  6. 00:14:609 - guess it would be musch better to add here note to save polarity. Map with this technique in overall plays better. Also just can be again hard for newbies. In the end here os clear beeat from music. Up: here 00:16:729 (3,4) - ,00:19:338 (3,4) - you save polarity so i dont see any reson to ignore that beat form first link
  7. 00:21:620 (2,3,4) - this transition a bit strange for me. Maybe esacpe from triangle 00:21:620 (2,3,4) - and make flow more curve?
  8. 00:26:838 (2) - 309\268 ?
  9. 00:28:794 (1,2,3) - was b4
  10. 00:35:968 (6,1) - i dont think that so clear blanket needable here(also its not real blanket ;p). Little overlap 00:35:642 (5,1) - ingame looks strange try something in this way.
  11. 00:39:229 (1,2) - hm... idk about playablitiy. Just suggest for little volume down for slider's end till they are dont follow drum rhythm. Maybe it can be harmfull for someone. I am not sure about this one, ask some skilled ;z
  12. 00:41:838 (1,2) - nazi blankets !!!1
  13. 00:44:446 (1,2,3) - i dont like transition. Just personal view: wanted to see 00:44:446 (1) - rotated for -1 or -2. Also hm... 00:43:794 (6,1) - look to close to eachother. Try 00:43:468 (5,6,1) - make them in a bit another way. This new slider created with ctrl+h form and rotation 55.
  14. 00:45:751 (1,2) - was
  15. 01:07:925 (1,1) - bats are ok with this pause?
  16. 01:15:751 (1) - idk
  17. 01:22:925 (4,1) - bbbblunkets!
  18. 01:24:229 (2) - maybe make it like 1/2 slider to support 01:24:555 - ?
  19. 01:37:599 (4,5) - UH-HU-HU!! OMG SO CUTE!
  20. 01:38:577 (5,6) - dont like this ds. This little jump lie on weak beat - not sure that a lot of people will read it. High suggest to remove it ;s
  21. 01:39:229 (1,2,3) - i'd like to see that more patern more balanced
  22. 01:46:403 (5) - imho slider too sharp. Maybe make it more soft?
  23. 01:48:196 (3,4) - i realyy dont likt this moment. At least make 1.2 ds but is suggest to leave 0.8 or what do you use?
  24. 02:10:859 (2,3) - blanket
  25. 02:18:359 (1,1,1,1,1,1,1,1,1) - omg. looks cool but playability? whatever... but as idea: 02:20:316 (1,1) - whan to see something another till msuic changed like 1/2 reverse. But maybe i am wrong. nvm >.<
Ahh saw that map in october and it was hard for to understand it... and now i see cool great pizza mapset desu. Good work o/
rank rank!!
BBB
Made a big mod, posted, and then realized i was modding Hyper instead of Advanced. Once I finish modding Advanced, I'll post my mod for both diffs.

since it looks like this might get bubbled soon, I'll post what I have. Thought I would have time to mod today/tomorrow but i got held up at my job.

M4M request via forum pm

General

All looks fine to me

Hyper

This is an unconventional map, but it actually plays pretty well imo, I will try to suggest improvements in the same style you have used...

00:33:033 (4) - Nice rhythm but stacking the circles makes the pattern hard to read. spacing them out a bit would play better imo:

the stack at 00:34:990 (3) - is fine to me since it has a short break before it
00:34:990 (3) - http://puu.sh/eRaNr/144dd0e3dd.jpg ??
00:42:164 (1) - A little awkward... how about http://puu.sh/eRbWz/089f16ee02.jpg?
00:45:751 (5) - This fits the music, but who is going to read it correctly the first or second or even third time?
This part of the song is not predictable, i think it makes sense here to map as if it was 1/2 even though it is
1/3. At the very least make 6 and 7 a single repeat slider, like 5. http://puu.sh/eRbNt/9172da0a49.jpg
00:51:620 (9) - http://puu.sh/eRc9B/079357530b.jpg
01:55:044 (2) - The whole kiai is difficult, but it's also fun, haha. This part is too hard though, half the time I can't hit it myself :o. Perhaps delete 3 and make 2 longer.

The other thing that makes it difficult is that 1 and especially 2 is very quiet compared to 5, 6, and 7 before
it, which makes it difficult to tell whether I have hit the notes correctly.

I think you should add a clap to 1 (so it is a finish and a clap) and a whistle to the start of 2, as they are
subtle but also loud enough to hear. Or increase hitsound volume for those notes.

02:01:077 (5) - 5 and 6 are also quiet, this time they are somewhat drowned out by the music. Makes acc hard. For this entire section (from 01:54:881 (1) to 02:09:881 (3) - ) - It would be helpful if you put whistles on notes such as 02:00:425 (2) - , 02:01:077 (5) - , 02:01:729 (8) - ... etc.
02:01:729 (8) - Very hard to read! suggest moving 8 up and 10 down unless it was your intention to make this very hard to read.

Your map is fun and interesting. Good luck on rank.
VINXIS
when's this getting ranked i want my hdhr pp br0 pls
Topic Starter
Birdy

fergas wrote:

advan-Padawan
  1. 00:00:099 (1) - maybe 138\172? just for better curve 00:00:099 (1,2,3,4) - sure
  2. 00:03:686 (3) - rotate -5 just wabt to see this lsider a bit more "parallel" with 00:03:033 (2) - sure
  3. 00:06:294 (3,4) - blanket ~o~ - slight adjusting done
  4. 00:07:925 (1,2,3) - this pattern looks like it was 4 notes but than someone said remove note on 00:08:088 - . Just it looks unfinished: beat on 00:08:088 - got same strenght as 00:08:251 (2,3) - many unskilled playerr would press 00:08:251 (2) - eralier than need. Suggest you 1) add note, but in can be unsuatable cause of difficult, 2) make two 1/4 slider, 3) 3/4 slider, 4) just two notes like 00:49:664 (1,2) - . Please, think about this moment. - fixed
  5. 00:12:816 (4) - 100\283 - nah
  6. 00:14:609 - guess it would be musch better to add here note to save polarity. Map with this technique in overall plays better. Also just can be again hard for newbies. In the end here os clear beeat from music. Up: here 00:16:729 (3,4) - ,00:19:338 (3,4) - you save polarity so i dont see any reson to ignore that beat form first link - I intended the first two to have the pattern without the extra kicks, and the latter two with the extra kicks, which is why here is no extra kick
  7. 00:21:620 (2,3,4) - this transition a bit strange for me. Maybe esacpe from triangle 00:21:620 (2,3,4) - and make flow more curve? - sure, though I edited in a different way than in the screenshot
  8. 00:26:838 (2) - 309\268 ? - 308 260 done
  9. 00:28:794 (1,2,3) - was b4 - yep
  10. 00:35:968 (6,1) - i dont think that so clear blanket needable here(also its not real blanket ;p). Little overlap 00:35:642 (5,1) - ingame looks strange try something in this way. - adjusted
  11. 00:39:229 (1,2) - hm... idk about playablitiy. Just suggest for little volume down for slider's end till they are dont follow drum rhythm. Maybe it can be harmfull for someone. I am not sure about this one, ask some skilled ;z - following the vocal like in hyper and worlds
  12. 00:41:838 (1,2) - nazi blankets !!!1 - I see nothing wrong
  13. 00:44:446 (1,2,3) - i dont like transition. Just personal view: wanted to see 00:44:446 (1) - rotated for -1 or -2. Also hm... 00:43:794 (6,1) - look to close to eachother. Try 00:43:468 (5,6,1) - make them in a bit another way. This new slider created with ctrl+h form and rotation 55. - I prefer the current one
  14. 00:45:751 (1,2) - was - was
  15. 01:07:925 (1,1) - bats are ok with this pause? - it's a full beat at 92 BPM, so it should be fine?
  16. 01:15:751 (1) - idk - yeah, better, not sure why did I have it the other way around
  17. 01:22:925 (4,1) - bbbblunkets! - nop
  18. 01:24:229 (2) - maybe make it like 1/2 slider to support 01:24:555 - ? - I want to keep this section as a circle thingy - "accuracy test" and what not
  19. 01:37:599 (4,5) - UH-HU-HU!! OMG SO CUTE! -
  20. 01:38:577 (5,6) - dont like this ds. This little jump lie on weak beat - not sure that a lot of people will read it. High suggest to remove it ;s - really small jump, but sure, fixed
  21. 01:39:229 (1,2,3) - i'd like to see that more patern more balanced - already edited after previous suggestion :p
  22. 01:46:403 (5) - imho slider too sharp. Maybe make it more soft? - sure
  23. 01:48:196 (3,4) - i realyy dont likt this moment. At least make 1.2 ds but is suggest to leave 0.8 or what do you use? - nu
  24. 02:10:859 (2,3) - blanket - okie
  25. 02:18:359 (1,1,1,1,1,1,1,1,1) - omg. looks cool but playability? whatever... but as idea: 02:20:316 (1,1) - whan to see something another till msuic changed like 1/2 reverse. But maybe i am wrong. nvm >.< - e
Ahh saw that map in october and it was hard for to understand it... and now i see cool great pizza mapset desu. Good work o/
rank rank!!
thanks!
Sieg
I'll drop recheck in a few days here, just a reminder for myself
riffy
Poke me when it's bubbled.
Ringating
bg mod

i see what you did there, but it looks like you saved it with some rather high compression. for example, while the original looks like this, yours looks like this (note the green-pink borderline in particular). So I used the original image and basically did what you did and exported it as a jpg in gimp (pdn tends to kill the colors with jpg, similar to what your current bg looks like). I also fixed the slightly bright columns of pixels that were on the edge of the reflection (before, after).also

pishifat wrote:

21:02 - pishizor.: when you post
21:02 - pishizor.: if you do
21:02 - pishizor.: say 00:32:544 (4) - is offscreen
no kudosu
Topic Starter
Birdy
Oh man, should have just done it with Photoshop originally. I keep forgetting MS Paint's stupidly heavy compression.

Thanks!

EDIT: Also offscreen object finished, just now noticed it. whoops
neonat
Errr was binaryfruit's mod checked? Also still want more people to look at it?
Topic Starter
Birdy
Oh, whoops. It was removed so I never noticed the reappearance. Will be checking it now.
Topic Starter
Birdy

binaryfruit wrote:

Made a big mod, posted, and then realized i was modding Hyper instead of Advanced. Once I finish modding Advanced, I'll post my mod for both diffs.

since it looks like this might get bubbled soon, I'll post what I have. Thought I would have time to mod today/tomorrow but i got held up at my job.

M4M request via forum pm

General

All looks fine to me

Hyper

This is an unconventional map, but it actually plays pretty well imo, I will try to suggest improvements in the same style you have used... - I hope you mean "it's original", not "it's bad". in the former case, thanks, that's exactly what I'm trying

00:33:033 (4) - Nice rhythm but stacking the circles makes the pattern hard to read. spacing them out a bit would play better imo:

the stack at 00:34:990 (3) - is fine to me since it has a short break before it
00:34:990 (3) - http://puu.sh/eRaNr/144dd0e3dd.jpg ?? - neither edited
00:42:164 (1) - A little awkward... how about http://puu.sh/eRbWz/089f16ee02.jpg? - it follows the rhythm currently, yours doesn't really follow it and it ignores certain beats
00:45:751 (5) - This fits the music, but who is going to read it correctly the first or second or even third time?
This part of the song is not predictable, i think it makes sense here to map as if it was 1/2 even though it is
1/3. At the very least make 6 and 7 a single repeat slider, like 5. http://puu.sh/eRbNt/9172da0a49.jpg - na, trust me, it's fine for anyone who should be capable of playing hypers
00:51:620 (9) - http://puu.sh/eRc9B/079357530b.jpg - I prefer the current one
01:55:044 (2) - The whole kiai is difficult, but it's also fun, haha. This part is too hard though, half the time I can't hit it myself :o. Perhaps delete 3 and make 2 longer.

The other thing that makes it difficult is that 1 and especially 2 is very quiet compared to 5, 6, and 7 before
it, which makes it difficult to tell whether I have hit the notes correctly.

I think you should add a clap to 1 (so it is a finish and a clap) and a whistle to the start of 2, as they are
subtle but also loud enough to hear. Or increase hitsound volume for those notes.

02:01:077 (5) - 5 and 6 are also quiet, this time they are somewhat drowned out by the music. Makes acc hard. For this entire section (from 01:54:881 (1) to 02:09:881 (3) - ) - It would be helpful if you put whistles on notes such as 02:00:425 (2) - , 02:01:077 (5) - , 02:01:729 (8) - ... etc. - did some whistle patterns
02:01:729 (8) - Very hard to read! suggest moving 8 up and 10 down unless it was your intention to make this very hard to read. - didn't really intend it, but don't really see a problem with it either - keeping this at least for now

Your map is fun and interesting. Good luck on rank.
Thankss
neonat
Forum PM about Hyper, no kds since this is the 2nd time here

General

Why 1000 AudioLeadIn though, it doesn't really do anything, it would be more adequate being 2000 since it already starts at 00:00:099

Hyper

00:00:425 (2,3) - this overlapping spacing just kinda stuck out as weird, since seeing all the other similar objects time-wise being overlapped not as much as this one
00:07:925 (1) - drum finish on both ends of slider
00:08:251 (2) - drum finish on start of slider
00:09:229 (4,5) - ^
^ These are to highlight the new portion of the music starting, so it is just extra emphasis at the start
00:50:153 (4) - something like this angle and shape to make it sync more with the following section?
01:35:316 (5) - what's the Normal addition for?
01:37:599 (6) - rotate by -23 degree? Makes the flow more curved consistently:
01:49:012 (9) - I think just having the drum finish is sufficient though, the clap kinda makes the sound go off
02:18:359 (1,2,3,4,5,6,7,8,9,10) - use some drum finishes to end it off?

Good Luck with the bubbling and qualifying/ranking.
Jetzy-Chan
dis songs awesome ~(=^‥^)ノ :roll:
Topic Starter
Birdy

neonat wrote:

Forum PM about Hyper, no kds since this is the 2nd time here

General

Why 1000 AudioLeadIn though, it doesn't really do anything, it would be more adequate being 2000 since it already starts at 00:00:099 - adjusting these soon

Hyper

00:00:425 (2,3) - this overlapping spacing just kinda stuck out as weird, since seeing all the other similar objects time-wise being overlapped not as much as this one - slightly adjusted
00:07:925 (1) - drum finish on both ends of slider
00:08:251 (2) - drum finish on start of slider
00:09:229 (4,5) - ^
^ These are to highlight the new portion of the music starting, so it is just extra emphasis at the start - thanks, but nah
00:50:153 (4) - something like this angle and shape to make it sync more with the following section? - sure
01:35:316 (5) - what's the Normal addition for? - a misclick/error apparently, fixed
01:37:599 (6) - rotate by -23 degree? Makes the flow more curved consistently: - did -18
01:49:012 (9) - I think just having the drum finish is sufficient though, the clap kinda makes the sound go off - I see, fixed
02:18:359 (1,2,3,4,5,6,7,8,9,10) - use some drum finishes to end it off? - sure, also applied a different, more Taiko-complicated version to Worlds

Good Luck with the bubbling and qualifying/ranking.
thanks again!
BBB
yay, i finally have time to finish.

since my post is a page behind ill just make a new one, no kds since this is just in addition to the other diff i modded.

Advanced
Can't see any large issues, so these are all just minor suggestions :<
00:47:055 (1) - this is a little cramped, move it over a little?
01:37:599 (1) - nc?
01:45:099 (2) - fix blanket w/ 3
01:51:946 (8) - make the angle between 8 and 1 sharper
02:20:968 (1) - hmm? why not stack it with the rest
---

again gl
Topic Starter
Birdy

binaryfruit wrote:

yay, i finally have time to finish.

since my post is a page behind ill just make a new one, no kds since this is just in addition to the other diff i modded.

Advanced
Can't see any large issues, so these are all just minor suggestions :<
00:47:055 (1) - this is a little cramped, move it over a little? - idk, I think it's fine
01:37:599 (1) - nc? - I assume you meant the next object, added there
01:45:099 (2) - fix blanket w/ 3 - done
01:51:946 (8) - make the angle between 8 and 1 sharper - made
02:20:968 (1) - hmm? why not stack it with the rest - stacked
---

again gl
cool thanks

remind me about the modding thing next friday if I happen to forget/be busy
Sieg
recheck

[Alpaca's Standard]
  1. Ranking Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
  2. 01:31:403 (1) - try something more smooth http://puu.sh/f5Djh/e61792df71.jpg
    141,291,91403,6,0,B|107:264|84:214|141:115|256:192|256:192|370:268|427:169|404:119|370:92,1,510
[Advanced]
  1. 00:00:425 (2,3) - 00:03:033 (2,3) - make DS within 1\2 constant, applies to all diff
  2. 00:08:577 (3) - this one looks bad and not interact (e.g. blankets, symmetry, flow, whatever) with anything, maybe just curve will work better instead
  3. 00:29:446 (3) - ^
  4. 00:39:229 (1,2) - maybe make them by copy-paste, can be much cleaner pattern http://puu.sh/f6g6J/7ccd99849f.jpg
  5. 01:07:925 (1) - maybe make spinner end consistent trough diffs?
  6. 01:58:468 (3,4) - unstack them, quite confusing for this level to get circle under such short slider
  7. 02:18:359 (1,1,1,1,1,1,1,1) - huh, personally I find this is acceptable but eh... someone definitely going to bitch about such stacks\nc spam
[Hyper]
  1. 00:06:946 (4,5) - increase DS a bit (to make number on 5 more noticeable) or stack, so player will not confuse this with very short slider
Also try to improve your hitsounds, some variety will not hurt.
Topic Starter
Birdy

Sieg wrote:

[Advanced]
  1. 00:00:425 (2,3) - 00:03:033 (2,3) - make DS within 1\2 constant, applies to all diff - adjusted for the most part
  2. 00:08:577 (3) - this one looks bad and not interact (e.g. blankets, symmetry, flow, whatever) with anything, maybe just curve will work better instead - the turn is on the kick so I don't know what you mean
  3. 00:29:446 (3) - ^ - ^
  4. 00:39:229 (1,2) - maybe make them by copy-paste, can be much cleaner pattern http://puu.sh/f6g6J/7ccd99849f.jpg - definitely
  5. 01:07:925 (1) - maybe make spinner end consistent trough diffs? - sure
  6. 01:58:468 (3,4) - unstack them, quite confusing for this level to get circle under such short slider - yeah
  7. 02:18:359 (1,1,1,1,1,1,1,1) - huh, personally I find this is acceptable but eh... someone definitely going to bitch about such stacks\nc spam - I'm aware and willing to take the risk, as long as it really is acceptable
[Hyper]
  1. 00:06:946 (4,5) - increase DS a bit (to make number on 5 more noticeable) or stack, so player will not confuse this with very short slider - increased DS
Also try to improve your hitsounds, some variety will not hurt. - cool whistles added in all diffs, I hope the Kiai is fine with less hitsound usage though
Thanks! (not sure if I'm not supposed to give this the kd since it's a recheck?)

Alpaca, if you want, I can do the hitsounding, but obviously if you want to do it, go ahead!
jyu

Sieg wrote:

recheck

[Alpaca's Standard]
  1. Ranking Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
  2. 01:31:403 (1) - try something more smooth http://puu.sh/f5Djh/e61792df71.jpg fix
    141,291,91403,6,0,B|107:264|84:214|141:115|256:192|256:192|370:268|427:169|404:119|370:92,1,510
.
Thank you for mod! :)
update
osu file format v13

[General]
AudioFilename: B1 - Flicker.mp3
AudioLeadIn: 1000
PreviewTime: 10533
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 127925
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Flicker
TitleUnicode:Flicker
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:Static Noise Bird
Version:Alpaca's Standard
Source:
Tags:worlds alpacacokelat
BeatmapID:513951
BeatmapSetID:210682

[Difficulty]
HPDrainRate:3.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BeeGay.jpg",0,0
//Break Periods
2,52473,66665
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
99.1063829787233,652.173913043478,4,2,0,60,1,0
425,-100,4,2,0,50,0,0
94012,-100,4,2,0,70,0,1
97925,-100,4,2,0,70,0,0
98577,-100,4,2,0,70,0,1
138359,-100,4,2,0,50,0,0


[Colours]
Combo1 : 102,51,0
Combo2 : 237,103,197
Combo3 : 45,169,41
Combo4 : 83,61,209

[HitObjects]
76,56,99,5,2,0:0:0:0:
104,136,425,2,0,P|176:192|256:160,1,170
412,152,1729,1,0,0:0:0:0:
368,224,2055,2,0,B|348:284|348:284|347:326,1,85
264,328,2707,5,2,0:0:0:0:
180,320,3033,2,0,B|176:280|176:280|140:192|140:192|128:120,1,170
268,52,4338,2,0,P|324:64|360:52,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,40,5316,5,2,0:0:0:0:
108,76,5642,2,0,P|76:112|152:184,1,170
296,112,6946,1,0,0:0:0:0:
380,120,7273,2,0,P|368:156|332:188,1,85
248,192,7925,5,0,0:0:0:0:
196,124,8251,1,0,0:0:0:0:
132,180,8577,2,0,P|112:236|128:288,1,85
184,312,9229,2,0,L|268:299,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
116,260,10207,1,0,0:0:0:0:
64,192,10533,6,0,L|40:100,1,85,4|0,0:0|0:0,0:0:0:0:
124,84,11186,2,0,P|184:102|248:107,2,127.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
52,40,12490,1,0,0:0:0:0:
152,180,13142,6,0,L|232:220,1,85
212,300,13794,2,0,L|84:232,2,127.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,276,15099,1,0,0:0:0:0:
368,124,15751,6,0,P|412:136|456:116,1,85
404,48,16403,2,0,P|336:44|292:88,2,127.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
368,124,17707,1,0,0:0:0:0:
392,300,18359,5,0,0:0:0:0:
312,324,18686,2,0,L|268:352,2,42.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
324,240,19338,1,2,0:0:0:0:
256,188,19664,2,0,P|213:184|173:196,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,80,20968,6,0,L|396:188,1,85,4|0,0:0|0:0,0:0:0:0:
432,240,21620,2,0,P|388:200|220:256,1,255
196,332,22925,1,0,0:0:0:0:
156,168,23577,6,0,P|192:124|228:104,1,85
288,64,24229,2,0,B|304:120|376:128|376:128|412:192|356:288,1,255
316,324,25533,1,0,0:0:0:0:
148,308,26186,5,0,0:0:0:0:
88,248,26512,1,0,0:0:0:0:
56,168,26838,2,0,P|48:116|212:64,1,255
273,99,28142,2,0,P|320:112|376:92,1,85
432,76,28794,5,0,0:0:0:0:
444,160,29120,1,0,0:0:0:0:
456,244,29446,2,0,L|472:348,1,85
384,336,30099,2,0,L|371:251,1,85
316,188,30751,2,0,L|308:144,2,42.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,264,31403,6,0,P|220:272|172:264,1,85,4|0,0:0|0:0,0:0:0:0:
124,220,32055,2,0,L|92:120,1,85
160,80,32707,1,0,0:0:0:0:
244,80,33033,2,0,P|300:76|336:56,1,85
408,84,33686,1,0,0:0:0:0:
376,160,34012,6,0,B|376:208|376:208|356:248,1,85
276,264,34664,2,0,L|188:264,1,85
116,228,35316,1,0,0:0:0:0:
160,156,35642,2,0,L|245:156,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
88,108,36620,5,0,0:0:0:0:
148,48,36946,1,0,0:0:0:0:
232,48,37273,2,0,P|264:64|324:48,1,85
396,56,37925,2,0,L|384:152,1,85
300,152,38577,2,0,L|289:236,1,85
220,284,39229,6,0,P|164:248|112:120,1,170
156,84,40207,1,0,0:0:0:0:
232,44,40533,2,0,L|336:68,1,85
332,148,41186,2,0,L|249:128,1,85
172,164,41838,5,2,0:0:0:0:
84,312,42490,2,0,B|164:292|252:320|252:320|336:292|432:316,1,340,0|0,0:0|0:0,0:0:0:0:
424,144,44446,5,2,0:0:0:0:
284,44,45099,2,0,B|248:100|184:108|184:108|196:192|158:234,1,255
72,228,46403,2,0,P|84:292|116:320,1,85
176,328,47055,5,2,0:0:0:0:
260,320,47381,2,0,P|324:304|392:200,2,170,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,240,49012,5,0,0:0:0:0:
228,156,49338,1,0,0:0:0:0:
256,192,49664,12,4,52273,0:0:0:0:
292,44,67925,6,0,B|316:125|316:125|359:197|456:163|456:163|495:227|467:298|389:352|332:340,1,510,2|0,0:0|0:0,0:0:0:0:
164,344,70533,2,0,B|107:360|27:311|-6:242|27:176|27:176|127:203|164:128|164:128|184:43,1,510,2|0,0:0|0:0,0:0:0:0:
340,112,73142,5,2,0:0:0:0:
260,264,73794,1,0,0:0:0:0:
116,280,74446,1,0,0:0:0:0:
24,136,75099,1,0,0:0:0:0:
184,76,75751,6,0,P|264:68|356:96,1,170
412,248,77055,2,0,L|244:284,1,170
76,296,78359,5,2,0:0:0:0:
140,140,79012,1,0,0:0:0:0:
296,72,79664,1,0,0:0:0:0:
424,184,80316,1,0,0:0:0:0:
288,284,80968,6,0,P|216:304|120:276,1,170
132,108,82273,2,0,P|204:88|300:116,2,170,0|0|2,0:0|0:0|0:0,0:0:0:0:
32,244,84229,5,0,0:0:0:0:
200,280,84881,2,0,B|284:256|284:256|340:160,1,170
232,44,86186,1,0,0:0:0:0:
68,80,86838,2,0,B|52:200|52:200|72:252,2,170,0|0|0,0:0|0:0|0:0,0:0:0:0:
232,128,88794,5,2,0:0:0:0:
396,80,89446,1,0,0:0:0:0:
448,244,90099,1,0,0:0:0:0:
284,292,90751,1,0,0:0:0:0:
116,288,91403,6,0,B|82:261|59:211|116:112|231:189|231:189|345:265|402:166|379:116|345:89,1,510
176,56,94012,6,0,L|84:44,2,85,4|0|0,0:0|0:0|0:0,0:0:0:0:
200,140,94990,1,0,0:0:0:0:
252,208,95316,2,0,L|336:218,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
168,216,96294,1,0,0:0:0:0:
88,192,96620,6,0,P|44:168|32:120,1,85
92,80,97273,2,0,P|152:80|196:52,1,85
256,56,97925,1,2,0:0:0:0:
352,196,98577,2,0,P|328:248|296:268,1,85,4|0,0:0|0:0,0:0:0:0:
220,268,99229,6,0,B|156:276|156:276|136:296,2,85,4|0|0,0:0|0:0|0:0,0:0:0:0:
248,188,100207,1,0,0:0:0:0:
220,108,100533,2,0,B|156:100|156:100|136:80,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
303,126,101512,2,0,P|332:191|329:211,1,85
276,268,102164,5,0,0:0:0:0:
200,304,102490,1,0,0:0:0:0:
132,252,102816,1,0,0:0:0:0:
104,172,103142,2,0,P|108:124|124:80,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
132,252,104120,1,0,0:0:0:0:
200,304,104446,6,0,L|304:312,1,85
280,224,105099,2,0,L|384:232,1,85
356,144,105751,2,0,L|271:137,1,85
268,52,106403,2,0,L|183:45,1,85
100,60,107055,5,0,0:0:0:0:
64,136,107381,1,0,0:0:0:0:
112,204,107707,1,0,0:0:0:0:
76,280,108033,1,0,0:0:0:0:
148,328,108359,2,0,P|216:344|252:332,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
76,280,109338,1,0,0:0:0:0:
64,196,109664,6,0,L|96:104,1,85
140,44,110316,1,0,0:0:0:0:
204,100,110642,2,0,P|264:128|436:64,1,255
416,240,112273,6,0,P|392:288|364:328,1,85
292,336,112925,1,0,0:0:0:0:
244,268,113251,2,0,B|244:208|172:172|172:172|100:212|100:276,1,255,0|8,0:0|0:2,0:0:0:0:
172,316,114555,1,8,0:2:0:0:
252,348,114881,6,0,P|312:320|324:280,1,85,4|0,0:0|0:0,0:0:0:0:
400,328,115533,2,0,P|412:276|388:220,1,85
480,204,116186,2,0,P|456:164|412:144,1,85
432,60,116838,2,0,P|380:56|340:72,1,85
296,132,117490,5,0,0:0:0:0:
224,88,117816,1,0,0:0:0:0:
140,84,118142,2,0,P|80:100|56:128,1,85
64,200,118794,2,0,L|80:296,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
236,192,120099,6,0,B|276:208|276:208|319:205,1,85,4|0,0:0|0:0,0:0:0:0:
336,124,120751,2,0,B|296:108|296:108|252:110,1,85,8|0,0:0|0:0,0:0:0:0:
172,132,121403,2,0,P|128:160|72:156,1,85
108,76,122055,2,0,P|148:52|200:52,1,85,8|0,0:0|0:0,0:0:0:0:
268,60,122707,5,0,0:0:0:0:
348,88,123033,2,0,B|384:120|416:124|416:124|384:168|388:204,2,127.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,60,124338,1,0,0:0:0:0:
204,116,124664,2,0,P|152:140|96:128,1,85,0|2,0:0|0:0,0:0:0:0:
80,68,125316,6,0,P|48:104|44:148,1,85
68,220,125968,2,0,L|100:332,1,85,8|0,0:0|0:0,0:0:0:0:
176,281,126620,2,0,L|152:199,1,85
236,180,127273,2,0,L|259:261,1,85,8|0,0:0|0:0,0:0:0:0:
343,254,127925,6,0,B|295:82|295:82|191:86|131:54,1,340,0|0,0:0|0:0,0:0:0:0:
61,96,129555,2,0,P|29:132|13:168,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
148,88,130533,6,0,P|196:108|260:100,1,85
308,76,131186,1,8,0:0:0:0:
388,44,131512,2,0,B|404:104|404:104|404:228|404:228|420:296,1,255
344,336,132816,1,0,0:0:0:0:
268,300,133142,6,0,P|220:288|164:300,1,85
108,328,133794,1,8,0:0:0:0:
100,244,134120,2,0,P|184:212|348:252,1,255
420,276,135425,1,0,0:0:0:0:
424,192,135751,6,0,L|380:100,1,85
320,64,136403,1,8,0:0:0:0:
236,64,136729,2,0,B|196:76|196:76|136:56,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,64,137707,2,0,P|344:104|344:152,1,85
284,204,138359,5,0,0:0:0:0:
208,244,138686,1,0,0:0:0:0:
128,216,139012,1,0,0:0:0:0:
56,260,139338,1,0,0:0:0:0:
52,176,139664,5,0,0:0:0:0:
16,98,139990,1,0,0:0:0:0:
100,102,140316,2,0,P|158:93|190:62,2,85,0|0|4,0:0|0:0|0:0,0:0:0:0:

@SNB : it would be great if you'll do the hitsound ;w; since i don't have a lot of free time lately (and also good for hitsound consistency for the whole mapset)
Topic Starter
Birdy
Alright, putting up some hitsounds and updating after done.

Added the claps in the whole map, and several whistles in the first section.

Updated!
Sieg
yay
Topic Starter
Birdy
is backwards yay

thanksknaht
riffy
uhuhuh

[General]
  1. LeadIn is inconsistent. Since only the easiest diff has 1000ms I highly recommend you to fix that.
    Note: alternatively, you can set it to 0 in all diffs and osu! will automatically set the necessary number.
  2. I belive that FOOF.png should be 854x480, just resize it a little since it's only 1px difference.
  3. Epilepsy warning might be necessary. Just in case.
[Alpaca's Standard]
  1. 00:03:033 (2) - minor - just to be 100% safe, can you, please, move the last white nod a little closer to the center? Example
  2. 01:20:968 (1,2) - I would try to follow the melody a little closer and stress the downbeat. Example Just like you did it with 01:26:186 (3,4,1).
  3. 02:09:555 (2) - try to remove the repeat and place a circle at 02:10:207 - as it would represent a kind of "stop" we hear at 02:09:881. tl;dr
  4. 02:18:359 (1,2,3,4,1,2) - I see your point, but I'm afraid that might be a little too difficult for the easiet diff of the set. Mind adding a few sliders to make it easier?

    Not much to say, looking good. Just don't forget to fix hitsounds after applying rhythm chagnes.
[Advanced]
Feels more like a Light Hard as there are some patterns like 00:04:664 (4,1,2) - which aren't really common in Normals. You're free to keep them, just change the icon in the creator's word, so players won't be confused.
  1. 00:13:794 (2,3) - I would avoid 3/4s as the might feel very uncomfortable to players. Why don't you just add a repeat to the slider, instead? Example
    Note: 00:11:186 (2) - 00:21:620 (2) - this worked great on these patterns, by the way.
  2. 00:24:229 (2) - minor- mind making the curve a little softer. I feel like the slider changes its direction too suddenly. @.@
  3. 01:07:925 (1,1) - for a Normal/Normal+ the gap should be a little bigger, I'd say. Anyways, since this is a diff in-between Normal and Hard I don't think it's a serious problem.
  4. 01:35:968 (5,6,1) - could you make it a little more obvious, I'm afraid some players might have some issues with this pattern. It's supposed to be a little easier than an average Hard.
    Note: 01:43:794 (6,7,1) - 02:11:512 (3,5,6,1) - same. / 02:15:099 (5,6,1) - it is really confusing and the curve makes the last slider a little misleading.
  5. 01:59:773 (7,8,1) - minor - just the stack, it feels a little random. Mind unstacking the objects to make them more noticeable?
  6. 02:18:359 (1,1,1,1,1,1,1,1,1) - an amazing idea but I feel very unsure about the playability. Moreover, do ot abuse NCs, please. :c Though it looks eppic, it gives an unnatural boost to players' HP.

    Just a few questionable patterns which might be a little too difficult.
[Hyper]
  1. 00:40:859 (4,5) - minor - the jump might be a little too big. Could you test it and tell me if you want to reduce it or not?
    Note: 01:38:903 (2,1) - same here. You're taking it a little too far for the beginning of kiai
  2. 01:18:359 (1,2) - this one feels exaggerated, too. I would highly suggest you to keep DS more consistent here as the slider begins on a quite beat.
  3. 01:54:229 (5) - just to avoid misunderstanding (it might be misread as 2x-repeat slider), can you, please, move its tail somewhere else? Example

    It might be just me, but I think some jumps are a little too difficult. Everything else looks pretty nice!
[Worlds]
  1. 00:00:425 (2,3,4,5) - I recommend you to avoid using 1/4 jumps and stacks in the same combo. It looks cool, but it might trick players and give an awkward feeling since the change is too fast.
  2. 00:41:838 - this was mapped in easier diffs, and it feels a little empty withut an object here. Map it for the rhythm and in order to keep consistency?
  3. 01:49:012 (11,12) - whoops, another sudden DS change. It might be misread as 1/2 jump, so I suggest to increase DS here.
    Note: stack might also work here, by the way.
  4. 02:02:707 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - brilliant! ♥

    Just a couple of tricky DS-changes. Nice diff!
Call me back!
Topic Starter
Birdy

-Bakari- wrote:

uhuhuh

[General]
  1. LeadIn is inconsistent. Since only the easiest diff has 1000ms I highly recommend you to fix that. - Will check in a minute, thought they were already consistent.
    Note: alternatively, you can set it to 0 in all diffs and osu! will automatically set the necessary number.
  2. I belive that FOOF.png should be 854x480, just resize it a little since it's only 1px difference. - Sure.
  3. Epilepsy warning might be necessary. Just in case. - I don't know about that.
[Alpaca's Standard]
  1. 00:03:033 (2) - minor - just to be 100% safe, can you, please, move the last white nod a little closer to the center? Example
  2. 01:20:968 (1,2) - I would try to follow the melody a little closer and stress the downbeat. Example Just like you did it with 01:26:186 (3,4,1).
  3. 02:09:555 (2) - try to remove the repeat and place a circle at 02:10:207 - as it would represent a kind of "stop" we hear at 02:09:881. tl;dr
  4. 02:18:359 (1,2,3,4,1,2) - I see your point, but I'm afraid that might be a little too difficult for the easiet diff of the set. Mind adding a few sliders to make it easier?

    Not much to say, looking good. Just don't forget to fix hitsounds after applying rhythm chagnes.
[Advanced]
Feels more like a Light Hard as there are some patterns like 00:04:664 (4,1,2) - which aren't really common in Normals. You're free to keep them, just change the icon in the creator's word, so players won't be confused. - Cooked up something funny, hopefully it's alright.
  1. 00:13:794 (2,3) - I would avoid 3/4s as the might feel very uncomfortable to players. Why don't you just add a repeat to the slider, instead? Example - Personally I see no problem.
    Note: 00:11:186 (2) - 00:21:620 (2) - this worked great on these patterns, by the way.
  2. 00:24:229 (2) - minor- mind making the curve a little softer. I feel like the slider changes its direction too suddenly. @.@ - Sure thing.
  3. 01:07:925 (1,1) - for a Normal/Normal+ the gap should be a little bigger, I'd say. Anyways, since this is a diff in-between Normal and Hard I don't think it's a serious problem. - Yeah, should be fine.
  4. 01:35:968 (5,6,1) - could you make it a little more obvious, I'm afraid some players might have some issues with this pattern. It's supposed to be a little easier than an average Hard. - Tried adjusting all a bit.
    Note: 01:43:794 (6,7,1) - 02:11:512 (3,5,6,1) - same. / 02:15:099 (5,6,1) - it is really confusing and the curve makes the last slider a little misleading.
  5. 01:59:773 (7,8,1) - minor - just the stack, it feels a little random. Mind unstacking the objects to make them more noticeable? -
  6. 02:18:359 (1,1,1,1,1,1,1,1,1) - an amazing idea but I feel very unsure about the playability. Moreover, do ot abuse NCs, please. :c Though it looks eppic, it gives an unnatural boost to players' HP. - Yeah, guess playability goes before visuals against popular beliefs. Fixed.

    Just a few questionable patterns which might be a little too difficult.
[Hyper]
  1. 00:40:859 (4,5) - minor - the jump might be a little too big. Could you test it and tell me if you want to reduce it or not? - I can play it well enough as a 200k rank player, so I'm assuming it's fine.
    Note: 01:38:903 (2,1) - same here. You're taking it a little too far for the beginning of kiai - Same as above.
  2. 01:18:359 (1,2) - this one feels exaggerated, too. I would highly suggest you to keep DS more consistent here as the slider begins on a quite beat. - Makes sense, fixed.
  3. 01:54:229 (5) - just to avoid misunderstanding (it might be misread as 2x-repeat slider), can you, please, move its tail somewhere else? - Sure.Example

    It might be just me, but I think some jumps are a little too difficult. Everything else looks pretty nice!
[Worlds]
  1. 00:00:425 (2,3,4,5) - I recommend you to avoid using 1/4 jumps and stacks in the same combo. It looks cool, but it might trick players and give an awkward feeling since the change is too fast. - Okie.
  2. 00:41:838 - this was mapped in easier diffs, and it feels a little empty withut an object here. Map it for the rhythm and in order to keep consistency? - Extended previous slider by a repeat.
  3. 01:49:012 (11,12) - whoops, another sudden DS change. It might be misread as 1/2 jump, so I suggest to increase DS here. - Sure thing.
    Note: stack might also work here, by the way.
  4. 02:02:707 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - brilliant! ♥ -

    Just a couple of tricky DS-changes. Nice diff!
Call me back!
Fixed, waiting for Standard update and then uploading soon. Thanks again!
jyu

-Bakari- wrote:

uhuhuh

[General]
  1. LeadIn is inconsistent. Since only the easiest diff has 1000ms I highly recommend you to fix that.
    Note: alternatively, you can set it to 0 in all diffs and osu! will automatically set the necessary number.
  2. Epilepsy warning might be necessary. Just in case.
    leaving these to SNB
[Alpaca's Standard]
  1. 00:03:033 (2) - minor - just to be 100% safe, can you, please, move the last white nod a little closer to the center?Example fix
  2. 01:20:968 (1,2) - I would try to follow the melody a little closer and stress the downbeat. Example Just like you did it with 01:26:186 (3,4,1). fix
  3. 02:09:555 (2) - try to remove the repeat and place a circle at 02:10:207 - as it would represent a kind of "stop" we hear at 02:09:881. tl;dr fix
  4. 02:18:359 (1,2,3,4,1,2) - I see your point, but I'm afraid that might be a little too difficult for the easiet diff of the set. Mind adding a few sliders to make it easier? fix
Thank you for mod! :)
update
osu file format v14

[General]
AudioFilename: B1 - Flicker.mp3
AudioLeadIn: 1000
PreviewTime: 10533
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 127925
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Flicker
TitleUnicode:Flicker
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:Static Noise Bird
Version:Alpaca's Standard
Source:
Tags:worlds alpacacokelat
BeatmapID:513951
BeatmapSetID:210682

[Difficulty]
HPDrainRate:3.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BeeGay.jpg",0,0
//Break Periods
2,52473,66665
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
99.1063829787233,652.173913043478,4,2,0,60,1,0
425,-100,4,2,0,50,0,0
94012,-100,4,2,0,70,0,1
97925,-100,4,2,0,70,0,0
98577,-100,4,2,0,70,0,1
138359,-100,4,2,0,50,0,0


[Colours]
Combo1 : 102,51,0
Combo2 : 237,103,197
Combo3 : 45,169,41
Combo4 : 83,61,209

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Topic Starter
Birdy
Updated, re-poking -Bakari- soon.
riffy

Static Noise Bird wrote:

Updated, re-poking -Bakari- soon.
/me pokes -Bakari-

We've discussed some stuff with Sieg (bubbler) and thought that renaming diffset to Normal/Hard/Insane/Worlds might be a pretty reasonable thing. So, some quiestionable stuff becomes reasonable and diffs work as they intended to. THink about it ad let me know o/
Topic Starter
Birdy
Standard = Basically same as Normal, so I wouldn't want to change this.
Advanced = In my opinion this doesn't work like a Hard as it's more like a Normal+, and therefore should fit between Standard and Hyper with this name.
Hyper = I think this is definitely more like a Hard and not an Insane; Light Insane at max (Worlds is there for the Insane anyway, you know). Therefore I wouldn't want to call it Insane, and anyway I think this name fits the scheme better now that I don't think renaming the other two is necessary.

Before Advanced, they used to be Normal/Hard/Worlds, but then I implemented these current names to fit what I thought would be the best for the set. I guess it's just based on personal preferences, or maybe I'm just not that experienced. Of course we could go the Normal/Normal+/Hard path, but I wouldn't.

In conclusion, I prefer these names and would prefer to keep them, as for me they make more sense. I hope my explanations justify the names enough and changes aren't necessary.
riffy
I'm sending my precious heart to this amazing map. Wait for a couple of hours and it'll be here.

Edit: qualiified
ryuu
congratulations!
Topic Starter
Birdy
Accidentally fell asleep, woke up a few hours later, this was ranked.

Thanks!
Taskmaster
Congratz 8-)
jyu
yay! Thanks SNB! :)
peppy
Really nice hitsounding on Worlds difficulty.
Kyubey
This map has been blessed.
Cerulean Veyron
/me enables Ignore Beatmap's Hitsounds

Now it sounds best :3
VINXIS
guess i gotta git divinity ranked now wo w
Ciyus Miapah
wow peppy love this map, and i love it too <3
Secretpipe
Peppy loves this because it's Porter Robinson , right ? :)
Ciyus Miapah
yeah maybe :3
Nukedboom
Fantastic map.
MouseEasy
gratz the
Gasoline Demon
waht anime is the background from?
Topic Starter
Birdy

superdragon667 wrote:

waht anime is the background from?
None. You can find the artist here though, if that's fulfilling enough.
Wastafel
Pretty good
Topic Starter
Birdy

Wastafel wrote:

Pretty good

thank
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