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Porter Robinson - Flicker

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Total Posts
112
Topic Starter
Birdy
This beatmap was submitted using in-game submission on 8. helmikuuta 2015 at 15:36:34

Artist: Porter Robinson
Title: Flicker
Tags: worlds alpacacokelat
BPM: 92
Filesize: 4778kb
Play Time: 02:20
Difficulties Available:
  1. Advanced (2,33 stars, 245 notes)
  2. Alpaca's Standard (1,76 stars, 170 notes)
  3. Hyper (3,64 stars, 319 notes)
  4. Worlds (4,85 stars, 385 notes)
Download: Porter Robinson - Flicker
Information: Scores/Beatmap Listing
---------------
Standard - AlpacaCokelat
Advanced - me
Hyper - me
Worlds - me

.̷̷̡̨̥̻̲̙̝̣̼̹͙̰̲̰̘͆͛̐ͬ̓̓̃̒̈́̚ͅ

TeruTeru
kekekekekek kd pls
Topic Starter
Birdy
how did you even ss this you monster
Buster77FA
my dream is for this beatmap to become ranked
Topic Starter
Birdy

Buster77FA wrote:

my dream is for this beatmap to become ranked
I will try my best with getting mods on this map after the whole set is finished. And getting this ranked. Uh. /me runs
Secretpipe
<3
VINXIS
did u finish the insane (i had this when like only 10 seconds of it was mapped lmao)
if it is ill shoot a stare ay
Topic Starter
Birdy
Insane and Alpaca's Normal are finished.

I will probably get Hard done before autumn holiday ends (8 days). Then the modding and ranking process will begin, hopefully!
Topic Starter
Birdy
All done.

Modding phase begins.
residente1
This seriously needs to be ranked.
Kazuya
Hello.

It's only ideas!

All diff: Uncheck widescreen support.

Kiai time (All diff):
- First: start here: 01:34:012 - end here: 01:38:577 -
- Second: start here 01:39:229 - end: 02:18:359 - -

[Insane]

00:09:881 (7,8) - Okay. 4 circle? Just to have a little variety. My bad example: http://puu.sh/clgKp/796cba97b4.jpg
00:15:751 - Hmm Missing circle. Put circle here.
00:20:479 (8,10) - Hihh. Better jump: CTRL+G
00:23:903 (2,3) - Follow the background instruments. Remove the 00:24:229 (3) - circle, and change 00:23:903 (2) - slider end here: 00:24:229 - Timeline: http://puu.sh/clheV/a6e254ad06.jpg
00:26:186 - Put circle here. Please.
00:41:186 (5,6) - This jump is too big. 5,94x distance is very hard. Belittle it.
00:49:664 (1,2) - This jump is too big. 6,67 distance is extremely hard. Belittle it. Bad example: http://puu.sh/clhwZ/c4078c6422.jpg 2.0x distance so much better!
02:15:751 (1) - Please, map these parts. This spinner is not fit here.

Okey. The other half is good.

[Hard]

Huh. AR change to 7 or 7,5! This part is little unreadable, very confused. : 01:34:012 - to 01:49:338 - (fast part)

00:17:218 (3,4) - Huh. Here's a little bit ugly. Move objects here: x: 244, y: 16 | Bad example: http://puu.sh/cliw2/67f54dc3bf.jpg
00:26:186 - Put circle here.
00:28:794 (1,2,3,4,5,6,7,8,9,10,11,12) - Huhh. Very hard part, and the 00:30:751 (9) - slider is little too hard. Okay, timeline example (00:28:794 - to 00:31:240 - ): http://puu.sh/cliV1/d39e60e0a6.jpg This is not extremely difficult..
00:32:544 (3,4,5,6,7) - Use a larger distance! More transparent.
00:34:990 (3,4,5,6,7,8,9) - ^ Bad example: http://puu.sh/cljlf/16f2c01353.jpg
00:42:816 (3,4,5,6,7,8) - Huh.It's weird and hard part. use this: timeline: http://puu.sh/cljDl/964157e87c.jpg
00:46:403 (6) - Hmm? This slider is weird. It's not fit here. Please, follow the bass sound. Timeline: http://puu.sh/cljJn/7c8ff1ab34.jpg
00:47:055 - Missing circle. :O
00:49:664 (1,2,3,4,5,6,7,8,9,10) - Same as : 00:28:794
01:16:403 (2,3,4) - One repeat slider?
01:19:664 (2) - Delete circle, and follow the stronger sound. Put 1/1 slider here: 01:19:338 -
01:21:620 (2,3,4) - Same as 01:16:403
02:15:751 (1) - Spinner is not fit here. Please, map these parts.

[Normal]

CS: 3
HP & OD: 3. Good Difficulty Spread, and this is easiest diff.

It's okay. Really.

Good Luck!
Topic Starter
Birdy
Insane - Some of the circle/slider swap/replace suggestions applied. The jumps and the first "missing" circle for example are completely fine (keep in mind, this is BPM 92, and even I can pass the jumps).

Hard - AR changed. The first "very hard part" made a little easier. That third last one, for example, applied, good suggestion. Some placement suggestions applied.

General - I will add Kiai time soon.

Thanks!
jyu
Changed OD to 3 and HP to 3.5 , thanks! CS3 for Normal is too easy imo
Update
osu file format v13

[General]
AudioFilename: B1 - Flicker.mp3
AudioLeadIn: 0
PreviewTime: 10533
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 127925
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Flicker
TitleUnicode:Flicker
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:Static Noise Bird
Version:Alpaca's Normal
Source:
Tags:worlds alpacacokelat
BeatmapID:513951
BeatmapSetID:210682

[Difficulty]
HPDrainRate:3.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BeeGay.jpg",0,0
//Break Periods
2,47255,48464
2,52473,61507
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
99.1063829787233,652.173913043478,4,2,0,60,1,0
425,-100,4,2,0,50,0,0
94012,-100,4,2,0,70,0,1
97925,-100,4,2,0,70,0,0
98577,-100,4,2,0,70,0,1
98740,-100,4,2,0,70,0,0
99229,-100,4,2,0,70,0,1
114718,-100,4,2,0,70,0,0
114881,-100,4,2,0,70,0,1
119936,-100,4,2,0,70,0,0
120099,-100,4,2,0,70,0,1
138359,-100,4,2,0,50,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,0
Combo3 : 0,255,0
Combo4 : 0,0,255

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Topic Starter
Birdy
Updated yours now, too!
Tician
M4M from my modding queue!

General
Timing - OK
Settings - uncheck the widescreen-support, it's useless if you don't have any storyboard needing this
Is there no Source the song is from? A movie, anime, whatever? I thought it cause of the voice
AiMod - OK

Normal
00:00:099 (1,2) - OK it's normal, not easy, I still would say stacking circles are confusing for beginners (I tell you why: They do not recognize that there is a stack, they only see the slider, not the circle, so they try to drag the circle the sliders way - ever watched it? ;) ) But this is up to you, keep it in mind^^
00:03:033 (2) - I would highly recommend to make this completely symmetric
00:15:751 (1,2) - better blanket
00:18:686 (2) - drag the tail of this slider so it's right between the circxles -> https://osu.ppy.sh/ss/2173386
00:42:490 (2) - If you do this, drag the slider to the y-achse and change it until you can press ctrl+h and it's not moving any more
00:44:773 missing a circle here
00:45:099 (2,3) - nice try I prefer a better blanket^^
01:07:925 (1) - https://osu.ppy.sh/ss/2173406 OK maybe this is ugly and not symmetric, but the thing I want to show you is the red dots, keep them exactly in the white slider-ticks to get a slider which is underlining the music/Rhythm
01:10:533 (2) - ^
01:13:142 (1,2,3,4,1) - a Pentagon out of these would be nice
01:40:533 (3) - ctrl+j (and of course drag to the right position)
01:44:446 (1,2,3,4) - make a straight line out of the end of 1/4 and the beginnings of 2/3 -> https://osu.ppy.sh/ss/2173436
02:04:664 (4,1,2) - better blanket and a good triangle in the center
02:07:273 (4) - a tiny grid-tick to the bottom

Hard
00:00:099 (1,2,3,4,5,6,7) - The rhythm feels strange use the same as here 00:02:707 (1,2,3,4,5) -
00:07:109 (5) - move to 00:07:273
00:26:186 pls don't ignore it - circle?
00:33:686 (7,1) - due to this I would recommend to higher the DS for the whole song, this overlapping is not looking good
00:41:186 (5) - a little bit more curvy like the other sliders
00:44:120 circle
01:08:740 (2) - I would use 2 circles instead of the slider, fits more to the sound
01:10:044 (4) - same
01:19:338 (2) - Make 1/4 out of it
01:33:359 (1) - delete
01:34:012 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this is damn hard to read, avoid some of the overlaps
01:44:446 (1,2,3,4) - Do not turn off the DS, make the 4 slider with DS one and after you finished just ctrl+g the third one to not get ugly gaps/spaces

Insane
01:44:446 (1,2,3,4) - pls https://osu.ppy.sh/ss/2173585
00:09:555 (6,7,8,9,10,1,2) - hexagon or pentagon, anything that looks good
00:11:675 (3) - move to 00:11:512
00:15:425 (6) - the 1/3 here is not neccessary just end on the white line
00:26:186 circle
00:37:925 (3,4,5,6,7,8,9) - I see that you space dit more and more, but it could be more tidied up, let me play around a bit... hope it's not too difficult :D https://osu.ppy.sh/ss/2173615
00:42:164 (1) - still not neccessary here, just use the 1/4
00:43:631 (6) - delete
01:16:892 (5) - delete the circle and let the slider begin here
02:19:664 (9,10,11,12) - https://osu.ppy.sh/ss/2173637 changed a tiny little bit

Good luck with the map!
Topic Starter
Birdy
Most of the rhythm fixes done for Hard and Insane, some in my own way, some in your suggestions.
Design suggestions were appreciated, too, but I don't think I changed any of them, sorry!

Anyway, thanks!

I need to stop being lazy with mod answers in the future, sigh.
jyu

Tician wrote:

M4M from my modding queue!

Normal
00:00:099 (1,2) - OK it's normal, not easy, I still would say stacking circles are confusing for beginners (I tell you why: They do not recognize that there is a stack, they only see the slider, not the circle, so they try to drag the circle the sliders way - ever watched it? ;) ) But this is up to you, keep it in mind^^ yeah i also thought about that a lot, i used to be one of those people who's against stacking in easiest diff, but seeing so many ranked mapsets with stack in their Easy diff, i was like what the heck.. but yeah i still agree with you. might change this stack if i got the mood, thanks!
00:03:033 (2) - I would highly recommend to make this completely symmetric fix
00:15:751 (1,2) - better blanket fix
00:18:686 (2) - drag the tail of this slider so it's right between the circxles -> https://osu.ppy.sh/ss/2173386 fix
00:42:490 (2) - If you do this, drag the slider to the y-achse and change it until you can press ctrl+h and it's not moving any more really hard ;w; but yeah fix
00:44:773 missing a circle here intentional. same rhythm with previous one 00:41:838 (1,2) -
00:45:099 (2,3) - nice try I prefer a better blanket^^ fix
01:07:925 (1) - https://osu.ppy.sh/ss/2173406 OK maybe this is ugly and not symmetric, but the thing I want to show you is the red dots, keep them exactly in the white slider-ticks to get a slider which is underlining the music/Rhythm will consider about this one
01:10:533 (2) - ^ ^
01:13:142 (1,2,3,4,1) - a Pentagon out of these would be nice
01:40:533 (3) - ctrl+j (and of course drag to the right position) fix
01:44:446 (1,2,3,4) - make a straight line out of the end of 1/4 and the beginnings of 2/3 -> https://osu.ppy.sh/ss/2173436 fix
02:04:664 (4,1,2) - better blanket and a good triangle in the center fix
02:07:273 (4) - a tiny grid-tick to the bottom fix
Thank you for mod! :)

update
osu file format v13

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AudioLeadIn: 0
PreviewTime: 10533
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Flicker
TitleUnicode:Flicker
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:Static Noise Bird
Version:Alpaca's Normal
Source:
Tags:worlds alpacacokelat
BeatmapID:513951
BeatmapSetID:210682

[Difficulty]
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CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:1

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Topic Starter
Birdy
Alright, updated~
tochiii
[General]
NOOOOOO!!!! My pp ;w;

Okay soo......i don't like this map because i sliderbroke at the 3rd last slider.
Just kidding. The map is beautiful<3 Nice work!
Let me see if i can help you!

[Insane]
Hmm.... there should be a new combo here 00:35:642 (7) - in my opinion.
This part is a bit confusing 00:39:229 (1) - i almost got sliderbreak on it. It maybe be better if you CTRL + H,
and the place it where it was before.
New combo 02:19:012 (5) - the beat is starting over there, same with:
02:19:664 (5) -
02:20:316 (5) -

Okay then, sorry if couldn't help you so much >.<
Topic Starter
Birdy
New combos added for the last part, and the "confusing slider" edited a little. Thank you~
neonat
General

It's starts pretty quickly once you press the map, I really suggest you add in Audio Lead In, it really starts all of of a sudden

Normal

01:10:533 (2) - it's end sticks out of 01:07:925 (1) as they aren't totally aligned over here:

Hard

00:05:642 (2,3) - can you blanket these more neatly, not just the end of 00:06:294 (3) being blanketed but also the end of 00:05:642 (2)
00:11:186 (2,7) - you place claps here, but then stop for 00:12:490 (7,2) and 00:16:403 (2) -, why? It seems awkward
the claps are used quite erraticly
01:50:642 (3,4) - blanket them

The claps used here is really strange, I think more consistency can help, because I can't really tell how it's used right now

Insane

Same thing about the claps here as well apparently
01:38:577 (5) - NC like in Hard?
01:52:599 (2) - AiMod says this is offscreen, but it it doesn't touch the scoreboard, though it's quite close, so just consider this

Good Luck
Topic Starter
Birdy

neonat wrote:

General

It's starts pretty quickly once you press the map, I really suggest you add in Audio Lead In, it really starts all of of a sudden | Added 500, not sure if that's enough though?

Hard

00:05:642 (2,3) - can you blanket these more neatly, not just the end of 00:06:294 (3) being blanketed but also the end of 00:05:642 (2) | Thought it was fine enough already, but sure, since it's an easy, small fix.
00:11:186 (2,7) - you place claps here, but then stop for 00:12:490 (7,2) and 00:16:403 (2) -, why? It seems awkward
the claps are used quite erraticly | I've completely forgot adding some claps ;u; Adding everything now, thanks.
01:50:642 (3,4) - blanket them | Fixed.

The claps used here is really strange, I think more consistency can help, because I can't really tell how it's used right now | Will check everything soon.

Insane

Same thing about the claps here as well apparently | Will check everything soon.
01:38:577 (5) - NC like in Hard? | Yes, not sure why didn't I include that here yet.
01:52:599 (2) - AiMod says this is offscreen, but it it doesn't touch the scoreboard, though it's quite close, so just consider this | It's off the grid, but like you said, it's no problem.

Good Luck
Thanks!
jyu
Late response i'm sorry ><

neonat wrote:

Normal

01:10:533 (2) - it's end sticks out of 01:07:925 (1) as they aren't totally aligned over here: whoops fixed
Thank you for mod! :)

update
osu file format v13

[General]
AudioFilename: B1 - Flicker.mp3
AudioLeadIn: 0
PreviewTime: 10533
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 127925
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Flicker
TitleUnicode:Flicker
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:Static Noise Bird
Version:Alpaca's Normal
Source:
Tags:worlds alpacacokelat
BeatmapID:513951
BeatmapSetID:210682

[Difficulty]
HPDrainRate:3.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:1

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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Combo2 : 255,0,0
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Combo4 : 0,0,255

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Topic Starter
Birdy
Updated~

Also adjusted AudioLeadIn from 500 to 1000 in Hard and 0 to 1000 in Normal and Insane.
TheEuphorian
May I suggest another difficulty, in which the entire song is used? Because that second drop is something beautiful (perhaps extend hard?).

These are some brilliant maps for a brilliant song. :D :D
Topic Starter
Birdy
I know that people in the early days of osu! did that a lot, but I don't think that's allowed anymore. Pretty sure someone once told or wrote somewhere that all the diffs need to be of equal length in a single mapset. And I'm too lazy to edit the mp3 file anymore, not to even mention I'd actually have to map more, too.
BrosephStalin
You ask for You get for
From my Mod Q

This was a fun map to play :3

Do dis
Just a suggestion yo, don't take it to heart

Alpaca's Normal
00:00:425 (2,3) - Oki so you go from 1.3 ds to 1.0, also you keep it 1.0x (about) throughout the rest of the map. I suggest you move (1) and (1) so that (3) is 1.0x distance away from (2)

Other than that this is a solid Normal (Woohoo ez modding!)

Hard

Wtf man
00:06:294 (3,4,5,6) - Not sure if I'm loving the rythm here, I feel like there could be an object right after 5 and 6 could be shortened and moved to the red tick and put an object where 6 once was and wow look at what your map is doing to me man.
00:08:088 (1) - Not sure if lazy or trying to build up in the song. Either way, I feel like this could've been mapped
00:13:142 (1,2) - Nothing wrong with this overlap, I just don't like how it looks :)
00:16:403 (2,3,4) - If I didn't like the last one, I really don't like this one. perhaps make the (3,4) more visible?
00:28:794 (1,2,3) - This spacing feels a bit high for a hard, and yes I know it's low bpm
00:30:099 (5,6,7,8,9) - ^
00:43:468 (5,6,7,8) - ^ (By now you know I don't like 1.2x stream spacing in hards Cx)
00:33:686 (7,1) - Move (1) out so it isn't overlapping and blanketing with 7?6
00:35:642 (6,7) - although 00:33:033 (4,5) - played alright, I feel like here it could be misread because of the 1/8 leading into it
00:37:762 (4,5) - OverlapNoiseBird
01:22:925 (6) - Rotate 5 degrees CCW and reposition? Purely nazi (As if the rest of the mod isn't)
01:28:142 (6) - Rotate 10 degrees CCW and reposition?

02:11:186 (3,4,5) - I'm not a big fan of the overlaps here, I feel like they could be a bit more spread out
02:13:794 (3,4,5) - ^
02:15:751 (1) - Not sure why there's a spinner here, but not sure why not either. The struggle

Overall the spacing felt more geared towards a Hyper/Insane player. Try nerfing this one a bit? D:D:

Worlds
AR9 seems a bit quick, try AR8.5?

plz
00:14:773 (5) - Pull in sliderhead for a better blanket with (4)
00:18:033 (7,1) - Considering 00:15:425 (6,1) - was a .7x DS, Don't you think 4.4x is a bit of a jump? (Hah, get it? Jump?)
00:30:099 (5,6,7,8,9) - I like the spacing up until (8,9) Then it feels like jumps for the sake of jumps :c
00:49:664 (1,2) - Although I like the jumpiness of the map, 6.67x is a wee bit harsh
01:16:729 (4,5) - How are people supposed to read this? >:( Either make it less of a triplet that's really four notes or make it less of a jump?
01:21:946 (3,4) - ^
01:26:838 (6,7) - After all this talk of too much, this is almost too little, maybe space them out some more to be consistent with the rest of the map?
01:50:316 (3) - Move to 347, 189 to properly stack with (4)
02:02:707 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This was fun, but I'm kinda missing your sliders now. maybe throw some in to add variety?
02:08:251 (3,4,5) - Spacing pls
02:15:751 (1) - Y u no map this part? Make grown man cri :(
02:18:359 (1,2,3,4,1,2,3,4,1,2,3,4) - Fun jumps! Maybe have them gradually go from small jumps to large jumps (Ref: t/67314 01:25:169 (1) - To break

Other than that nice map! Spacing was a bit wonky in your Hard and Worlds diff
Topic Starter
Birdy

BrosephStalin wrote:

SPOILER
Hard


Wtf man
00:06:294 (3,4,5,6) - Not sure if I'm loving the rythm here, I feel like there could be an object right after 5 and 6 could be shortened and moved to the red tick and put an object where 6 once was and wow look at what your map is doing to me man. - Idk, I'm keeping this because it perfectly fits the song.
00:08:088 (1) - Not sure if lazy or trying to build up in the song. Either way, I feel like this could've been mapped - I just like dem spinners ;; But yeah, mapped because why not.
00:13:142 (1,2) - Nothing wrong with this overlap, I just don't like how it looks :) - I understand, as I'm not a big fan of overlaps either, but this is one of the rare times when I've felt like I've managed to make an overlap that doesn't ruin the design.
00:16:403 (2,3,4) - If I didn't like the last one, I really don't like this one. perhaps make the (3,4) more visible? - I'll have to consider this, if someone in the future points it out. Gotta admit, it could be clearer.
00:28:794 (1,2,3) - This spacing feels a bit high for a hard, and yes I know it's low bpm
00:30:099 (5,6,7,8,9) - ^ - Adding some more 1/2 sliders in some points.
00:43:468 (5,6,7,8) - ^ - Reduced spacing here.
00:33:686 (7,1) - Move (1) out so it isn't overlapping and blanketing with 7?6 - Yessir.
00:35:642 (6,7) - although 00:33:033 (4,5) - played alright, I feel like here it could be misread because of the 1/8 leading into it - Not so sure about that.
00:37:762 (4,5) - OverlapNoiseBird - * ' ~ . M E . ~ ' *
01:22:925 (6) - Rotate 5 degrees CCW and reposition? Purely nazi (As if the rest of the mod isn't) - Nah, it's fine.
01:28:142 (6) - Rotate 10 degrees CCW and reposition? - Slight changes done.

02:11:186 (3,4,5) - I'm not a big fan of the overlaps here, I feel like they could be a bit more spread out
02:13:794 (3,4,5) - ^ - I feel they're fine. Probably not changing them even if someone else points them out in the future hueheuhuehu.
02:15:751 (1) - Not sure why there's a spinner here, but not sure why not either. The struggle - I still like my spinners.

Overall the spacing felt more geared towards a Hyper/Insane player. Try nerfing this one a bit? D:D: - I will have to, soon, because I feel the gap between Normal and Hard is a tad too big now.

Worlds

AR9 seems a bit quick, try AR8.5? - Yeah, just how it was originally. Not sure when did I put it to 9, but probably after I noticed every Insane diff has it at 9.

plz
00:14:773 (5) - Pull in sliderhead for a better blanket with (4) - No pls.
00:18:033 (7,1) - Considering 00:15:425 (6,1) - was a .7x DS, Don't you think 4.4x is a bit of a jump? (Hah, get it? Jump?) - Well, I made the earlier part have a 2.5x jump, I guess that's enough a fix.
00:30:099 (5,6,7,8,9) - I like the spacing up until (8,9) Then it feels like jumps for the sake of jumps :c - Probably so. I might consider this later, but for now won't adjust.
00:49:664 (1,2) - Although I like the jumpiness of the map, 6.67x is a wee bit harsh - m8 u made me lol xd Yeah I should consider nerfing it. Again, later.
01:16:729 (4,5) - How are people supposed to read this? >:( Either make it less of a triplet that's really four notes or make it less of a jump? - Yeah, fixing.
01:21:946 (3,4) - ^ - This one, I think, is fine, though. Not sure if anyone else has problems with this, I don't.
01:26:838 (6,7) - After all this talk of too much, this is almost too little, maybe space them out some more to be consistent with the rest of the map? - Actually remapped the entire section around this.
01:50:316 (3) - Move to 347, 189 to properly stack with (4) - O.
02:02:707 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This was fun, but I'm kinda missing your sliders now. maybe throw some in to add variety? - Dude I just mapped this part again earlier today ;; The original one used to be just sliders, so I felt like this map really needs circle-sections too.
02:08:251 (3,4,5) - Spacing pls - I don't understand.
02:15:751 (1) - Y u no map this part? Make grown man cri :( - Spinners doe.
02:18:359 (1,2,3,4,1,2,3,4,1,2,3,4) - Fun jumps! Maybe have them gradually go from small jumps to large jumps (Ref: t/67314 01:25:169 (1) - To break - wat

Other than that nice map! Spacing was a bit wonky in your Hard and Worlds diff
Cheers!

EDIT: By the way, the offscreen items aren't offscreen, just off-grid, which is completely rankable, as long as left-side off-grid items don't touch the scoreboard, if I remember that correctly.
gyuwife
Hey, Alpaca's request
Sorry if my mod's not useful

Alpaca's Normal

00:39:881 (2,2) - they're touching a little
01:42:490 (2,1) - not stacked
02:16:729 (3) - make them symmetrical

Hard

00:01:729 (5,6) - i think the rhythm doesn't fit the song. May i suggest this rhythm?
00:11:675 (5,6) - the distance between them is too far for hard :o
00:25:859 (6,1) - ^
01:14:446 (3,4) - ^ , why 01:13:142 (1,2,3,4) - don't use the same spacing?

Worlds

00:02:381 - 00:07:599 - add a note here, so each combo ends at red line like 00:04:664 (5) -
00:43:142 (4) - snap at 00:43:359 - ? consistent 1/3 rhythm
02:04:664 (13) - nc-ing this will make the anti-jump more epic, i think
02:09:881 (10) - ^

good luck
Topic Starter
Birdy

gyuwife wrote:

Hard

00:01:729 (5,6) - i think the rhythm doesn't fit the song. May i suggest this rhythm? - It does. It follows the rhythm exactly how it is in the song.
00:11:675 (5,6) - the distance between them is too far for hard :o - Only 2.5x at a fairly low slider velocity, I wouldn't say it's too far for Hard.
00:25:859 (6,1) - ^ - Yeah, this one was too big but is now at about 2.4x.
01:14:446 (3,4) - ^ , why 01:13:142 (1,2,3,4) - don't use the same spacing? - Increasing distance for fun. The last one is only 2.2x, so it's definitely not a problem, especially as it is in 1/1.

Worlds

00:02:381 - 00:07:599 - add a note here, so each combo ends at red line like 00:04:664 (5) - I don't think it's needed, since there's no distinctive beat in that place.
00:43:142 (4) - snap at 00:43:359 - ? consistent 1/3 rhythm - Consistent 1/3 rhythm indeed, but doesn't follow the vocals. Currently it follows the vocals, and only the first two syllables are in 1/3.
02:04:664 (13) - nc-ing this will make the anti-jump more epic, i think - Yes, added.
02:09:881 (10) - ^ - ^

good luck
Cheers~
jyu

BrosephStalin wrote:

Alpaca's Normal
00:00:425 (2,3) - Oki so you go from 1.3 ds to 1.0, also you keep it 1.0x (about) throughout the rest of the map. I suggest you move (1) and (1) so that (3) is 1.0x distance away from (2) fixed

Other than that this is a solid Normal (Woohoo ez modding!)

gyuwife wrote:

Hey, Alpaca's request
Sorry if my mod's not useful

Alpaca's Normal

00:39:881 (2,2) - they're touching a little fixed
01:42:490 (2,1) - not stacked fixed
02:16:729 (3) - make them symmetrical fixed
Thank you for mods! :)

update
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TitleUnicode:Flicker
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Source:
Tags:worlds alpacacokelat
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Topic Starter
Birdy
Updated, with minor changes to your Kiai as I really can't see how the little breaks were relevant, but if you reeeaaallly want to keep them, just don't update to the latest ranked version next time. Minor inconsistencies are apparently allowed between the main diffs and the GDs.
jyu

Static Noise Bird wrote:

Updated, with minor changes to your Kiai as I really can't see how the little breaks were relevant, but if you reeeaaallly want to keep them, just don't update to the latest ranked version next time. Minor inconsistencies are apparently allowed between the main diffs and the GDs.
ah i see. i'm okay with this actually :3
[ Eon Fox ]
Normal:

00:12:490 (3) - Remove.
00:11:186 (2) - Extend end point to x: 36 y: 54, Ctrl+G.
00:15:099 (3) - Move to x: 296 y: 276.
00:32:055 (2) - Move to x: 124 y: 252.
00:37:273 (3) - Move to x: 364 y: 48.
01:22:273 (2) - Move to x: 126 y: 104.

Hard:

02:07:925 (1) - Move to x: 112 y: 148. (Otherwise it goes offscreen)
02:08:577 (2) - Move to x: 96 y: 72.

Worlds:

01:19:664 (3) - Move to x: 372 y: 256.
01:52:599 (2) - Move to x: 148 y: 280. (Otherwise it goes offscreen)
Topic Starter
Birdy

VeronicaTheFox wrote:

Hard:

02:07:925 (1) - Move to x: 112 y: 148. (Otherwise it goes offscreen) - Off-grid, not off-screen.
02:08:577 (2) - Move to x: 96 y: 72. - Well, you know this doesn't work as I didn't edit the previous one.

Worlds:

01:19:664 (3) - Move to x: 372 y: 256. - Why exactly?
01:52:599 (2) - Move to x: 148 y: 280. (Otherwise it goes offscreen) - Off-grid, not off-screen.
Uh oh.
[ Eon Fox ]

Static Noise Bird wrote:

VeronicaTheFox wrote:

Hard:

02:07:925 (1) - Move to x: 112 y: 148. (Otherwise it goes offscreen) - Off-grid, not off-screen.
02:08:577 (2) - Move to x: 96 y: 72. - Well, you know this doesn't work as I didn't edit the previous one. Unless you have zero intention of ranking this map, it would be advisable you do fix this.

Worlds:

01:19:664 (3) - Move to x: 372 y: 256. - Why exactly? Because it better reflects the pattern you had established.
01:52:599 (2) - Move to x: 148 y: 280. (Otherwise it goes offscreen) - Off-grid, not off-screen.
Clearly you didn't check AiMod. It lists it as going offscreen, not off-grid. That's something unrankable.
Uh oh.
Looks like someone didn't crack open AiMod...
Topic Starter
Birdy
Alright, fine. The Hard's one goes about 3 pixels off-screen on the smallest resolution, so I fixed it by several squares, maybe 15 pixels in total.

Worlds' edited right away by a whole 20 pixels, didn't bother checking how it was because the small resolution got me headache and I had already reverted to 1280x600.

Fairly sure it's alright now.
jyu

VeronicaTheFox wrote:

Normal:

00:12:490 (3) - Remove. eeh it will miss an important beat
00:11:186 (2) - Extend end point to x: 36 y: 54, Ctrl+G. uhh i cant find the coordinate??
00:15:099 (3) - Move to x: 296 y: 276. fix
00:32:055 (2) - Move to x: 124 y: 252. fix
00:37:273 (3) - Move to x: 364 y: 48. tweaked a bit around here
01:22:273 (2) - Move to x: 126 y: 104. ^
Thank you for mod! :)

update
osu file format v13

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@SNB : after a lot of thinking, i decided to add the small break again, because it kinda emphasize the music for me >< i hope you're fine with it
Topic Starter
Birdy
Yeah, it's fine by me and hopefully according to rules, too~

Updated.
VINXIS
boy 2 more pages since the last time i saw dis wao
generale
letterbox during breaks but that's ur option if u want it lmao
where's vaporwave in the tags amirite B) (no but srsly shouldn't you put downtempo in the tags or...)
if u want more exact combo colours try (r,g,b)
153,1,42
136,120,0
0,126,10
4,54,140
... idk i just took that off of the windows in the pic lol
storyboard
u dont need foof.png mang u can just keyframe the colour on the background, it'll same 2 kb or my hard drive space mang lmao
dat normal
00:30:751 (5) - change to a 1/2 slider repeated like this or smth
01:15:751 (1,2) - imo u should make the 2 sliders identical
02:13:142 (1,2,3) - blanket more nicely pls
Hard
AR8 OD6 mang
00:02:218 (6) - um... imo move it to 00:02:055 and add another circle at 00:02:381 it sounds out of place
00:18:033 (5) - add a circle 1/4 before and 1/4 after tbh
02:04:990 (6) - place dis farther
【=◈︿◈=】
AR9 OD8 mang
00:02:381 - add circle
00:07:599 - ^

00:12:816 (7) - end it on the 1/4
00:15:425 (6) - ^
00:21:294 (2) - ^
00:23:251 (7,2) - ^
00:28:468 (5) - ^
00:42:164 (1) - ^
00:42:816 (3) - ^
00:44:773 (2) - ^
it keeps goin but yea it just don't sound rite mang

00:35:316 (5,6,7) - imo make a 5 note burst/stream instead

02:04:990 (2) - put dis farther (imo i would stack it on the next note)
02:10:207 (2) - ^

gr8 b8 m8 i r8 8/8
Topic Starter
Birdy

VINXIS wrote:

boy 2 more pages since the last time i saw dis wao
generale
letterbox during breaks but that's ur option if u want it lmao - Nah, I removed it after like the first mod, no reason to enable it.
where's vaporwave in the tags amirite B) (no but srsly shouldn't you put downtempo in the tags or...) - Maybe, will consider later?
if u want more exact combo colours try (r,g,b)
153,1,42
136,120,0
0,126,10
4,54,140 - Sure thing m8.
... idk i just took that off of the windows in the pic lol
storyboard
u dont need foof.png mang u can just keyframe the colour on the background, it'll same 2 kb or my hard drive space mang lmao - Dude I love my foof.png.
Hard
AR8 OD6 mang - OD edited.
00:02:218 (6) - um... imo move it to 00:02:055 and add another circle at 00:02:381 it sounds out of place - It follows the music.
00:18:033 (5) - add a circle 1/4 before and 1/4 after tbh - Added the afterwards one.
02:04:990 (6) - place dis farther - Sure thing.
【=◈︿◈=】
AR9 OD8 mang - OD edited.
00:02:381 - add circle - Nay mang.
00:07:599 - ^ - Nay mang.

00:12:816 (7) - end it on the 1/4
00:15:425 (6) - ^
00:21:294 (2) - ^
00:23:251 (7,2) - ^
00:28:468 (5) - ^
00:42:164 (1) - ^
00:42:816 (3) - ^
00:44:773 (2) - ^
it keeps goin but yea it just don't sound rite mang - But it follows the vocal.

00:35:316 (5,6,7) - imo make a 5 note burst/stream instead - Sure thing.

02:04:990 (2) - put dis farther (imo i would stack it on the next note) - I think this is a logical anti-jump, though.
02:10:207 (2) - ^ - ^

gr8 b8 m8 i r8 8/8
thank,
VINXIS
oh also forgot to write
"bless based foof" in description to praise the actions and deeds that foof.png has done for our country.
Topic Starter
Birdy
Yea!!

Updated.
Talanski
Loving this map! Thanks for it! <3
Topic Starter
Birdy
Thanks to you too~

Trying to get this ranked before the year ends, though BATs are not even checking my Christmas map even after PMs and that's my top priority for obvious reasons at the moment. There might still be a very long journey ahead.
jyu

VINXIS wrote:

dat normal
00:30:751 (5) - change to a 1/2 slider repeated like this or smth hmm the rhythm will be quite empty with that
01:15:751 (1,2) - imo u should make the 2 sliders identical meh that'd be boring but i'll consider about this
02:13:142 (1,2,3) - blanket more nicely pls ayy fix
Thank you for mod! :)
update
osu file format v13

[General]
AudioFilename: B1 - Flicker.mp3
AudioLeadIn: 1000
PreviewTime: 10533
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 127925
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Flicker
TitleUnicode:Flicker
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:Static Noise Bird
Version:Alpaca's Normal
Source:
Tags:worlds alpacacokelat
BeatmapID:513951
BeatmapSetID:210682

[Difficulty]
HPDrainRate:3.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BeeGay.jpg",0,0
//Break Periods
2,47255,48464
2,52473,61507
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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256,188,19664,2,0,P|213:184|173:196,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,80,20968,6,0,L|396:188,1,85,4|0,0:0|0:0,0:0:0:0:
432,240,21620,2,0,P|388:200|220:256,1,255
196,332,22925,1,0,0:0:0:0:
156,168,23577,6,0,P|192:124|228:104,1,85
288,64,24229,2,0,B|304:120|376:128|376:128|412:192|356:288,1,255
316,324,25533,1,0,0:0:0:0:
148,308,26186,5,0,0:0:0:0:
88,248,26512,1,0,0:0:0:0:
68,164,26838,2,0,P|60:112|224:60,1,255
284,100,28142,2,0,P|340:116|392:116,1,85
448,92,28794,5,0,0:0:0:0:
460,176,29120,1,0,0:0:0:0:
472,260,29446,2,0,L|488:364,1,85
400,348,30099,2,0,L|387:263,1,85
332,196,30751,2,0,L|324:152,2,42.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,264,31403,6,0,P|220:272|172:264,1,85,4|0,0:0|0:0,0:0:0:0:
124,220,32055,2,0,L|92:120,1,85
100,96,32544,2,0,P|176:104|236:88,1,127.5
304,64,33359,1,0,0:0:0:0:
376,108,33686,1,0,0:0:0:0:
380,192,34012,6,0,B|380:240|380:240|360:280,1,85
280,296,34664,2,0,L|192:296,1,85
152,292,35153,2,0,B|128:252|128:252|128:164,1,127.5
128,88,35968,2,0,L|96:52,2,42.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
208,112,36620,5,0,0:0:0:0:
280,68,36946,1,0,0:0:0:0:
360,96,37273,2,0,P|384:156|368:208,1,85
360,212,37762,2,0,P|292:188|224:236,1,127.5
300,272,38577,1,0,0:0:0:0:
228,316,38903,1,0,0:0:0:0:
156,276,39229,6,0,P|116:196|112:136,1,127.5
112,116,39881,2,0,P|184:116|252:76,1,127.5
268,72,40533,6,0,L|372:96,1,85
364,176,41186,2,0,L|281:156,1,85
196,148,41838,5,0,0:0:0:0:
88,276,42490,2,0,B|168:256|256:284|256:284|340:256|436:280,1,340
424,108,44446,5,0,0:0:0:0:
272,36,45099,2,0,B|236:92|172:100|172:100|184:184|146:226,1,255
60,220,46403,2,0,P|72:284|104:312,1,85
164,328,47055,5,0,0:0:0:0:
256,192,49664,12,4,52273,0:0:0:0:
96,292,62707,6,0,B|116:196|100:112|100:112|160:60|288:56|400:100|400:100|380:196|408:308,1,680,4|0,0:0|0:0,0:0:0:0:
136,72,66620,1,8,0:0:0:0:
136,72,67925,6,0,B|232:132|352:88|352:88|392:200|392:200|316:244|340:352,1,510
173,344,70533,2,0,B|196:244|120:200|120:200|160:88|160:88|280:132|380:72,1,510
416,236,73142,5,2,0:0:0:0:
276,332,73794,1,0,0:0:0:0:
116,280,74446,1,0,0:0:0:0:
68,116,75099,1,0,0:0:0:0:
232,64,75751,6,0,P|312:56|404:84,1,170
412,248,77055,2,0,L|244:284,1,170
76,296,78359,5,2,0:0:0:0:
140,140,79012,1,0,0:0:0:0:
296,72,79664,1,0,0:0:0:0:
424,184,80316,1,0,0:0:0:0:
288,284,80968,6,0,P|216:304|120:276,1,170
132,108,82273,2,0,P|204:88|300:116,2,170,0|0|2,0:0|0:0|0:0,0:0:0:0:
32,244,84229,5,0,0:0:0:0:
200,280,84881,2,0,B|284:256|284:256|340:160,1,170
232,44,86186,1,0,0:0:0:0:
68,80,86838,2,0,B|52:200|52:200|72:252,2,170,0|0|0,0:0|0:0|0:0,0:0:0:0:
232,128,88794,5,2,0:0:0:0:
396,80,89446,1,0,0:0:0:0:
448,244,90099,1,0,0:0:0:0:
284,292,90751,1,0,0:0:0:0:
256,192,91403,12,0,93359,0:0:0:0:
128,72,94012,6,0,L|36:60,2,85,4|0|0,0:0|0:0|0:0,0:0:0:0:
196,124,94990,1,0,0:0:0:0:
256,184,95316,2,0,L|340:194,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,212,96294,1,0,0:0:0:0:
92,192,96620,6,0,P|48:168|36:120,1,85
96,76,97273,2,0,P|156:76|200:48,1,85
264,60,97925,1,0,0:0:0:0:
356,200,98577,1,0,0:0:0:0:
208,280,99229,6,0,B|144:288|144:288|124:308,2,85,4|0|0,0:0|0:0|0:0,0:0:0:0:
236,200,100207,1,0,0:0:0:0:
208,120,100533,2,0,B|144:112|144:112|124:92,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
292,128,101512,2,0,P|328:192|316:236,1,85
276,268,102164,5,0,0:0:0:0:
200,304,102490,1,0,0:0:0:0:
132,252,102816,1,0,0:0:0:0:
104,172,103142,2,0,P|108:124|124:80,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
132,252,104120,1,0,0:0:0:0:
200,304,104446,6,0,L|304:312,1,85
280,224,105099,2,0,L|384:232,1,85
356,144,105751,2,0,L|271:137,1,85
268,52,106403,2,0,L|183:45,1,85
100,60,107055,5,0,0:0:0:0:
64,136,107381,1,0,0:0:0:0:
112,204,107707,1,0,0:0:0:0:
76,280,108033,1,0,0:0:0:0:
148,328,108359,2,0,P|216:344|252:332,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
76,280,109338,1,0,0:0:0:0:
64,196,109664,6,0,L|96:104,1,85
140,44,110316,1,0,0:0:0:0:
204,100,110642,2,0,P|264:128|436:64,1,255
416,240,112273,6,0,P|392:288|364:328,1,85
292,336,112925,1,0,0:0:0:0:
244,268,113251,2,0,B|244:208|172:172|172:172|100:212|100:276,1,255
172,316,114555,1,0,0:0:0:0:
252,348,114881,6,0,P|312:320|324:280,1,85,4|0,0:0|0:0,0:0:0:0:
400,328,115533,2,0,P|412:276|388:220,1,85
480,204,116186,2,0,P|456:164|412:144,1,85
432,60,116838,2,0,P|380:56|340:72,1,85
296,132,117490,5,0,0:0:0:0:
224,88,117816,1,0,0:0:0:0:
140,84,118142,2,0,P|80:100|56:128,1,85
64,200,118794,2,0,L|80:296,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
236,192,120099,6,0,B|276:208|276:208|319:205,1,85,4|0,0:0|0:0,0:0:0:0:
336,124,120751,2,0,B|296:108|296:108|252:110,1,85,8|0,0:0|0:0,0:0:0:0:
172,132,121403,2,0,P|128:160|72:156,1,85
108,76,122055,2,0,P|148:52|200:52,1,85,8|0,0:0|0:0,0:0:0:0:
268,60,122707,5,0,0:0:0:0:
348,88,123033,2,0,B|384:120|416:124|416:124|384:168|388:204,2,127.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,60,124338,1,0,0:0:0:0:
204,116,124664,2,0,P|152:140|96:128,1,85
72,72,125316,6,0,P|36:108|32:148,1,85
72,216,125968,2,0,L|104:328,1,85,8|0,0:0|0:0,0:0:0:0:
180,284,126620,2,0,L|156:202,1,85
240,188,127273,2,0,L|263:269,1,85,8|0,0:0|0:0,0:0:0:0:
348,256,127925,6,0,B|300:84|300:84|196:88|136:56,1,340,0|0,0:0|0:0,0:0:0:0:
64,96,129555,2,0,P|32:132|16:168,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
148,88,130533,6,0,P|196:108|260:100,1,85
308,76,131186,1,8,0:0:0:0:
388,44,131512,2,0,B|404:104|404:104|404:228|404:228|420:296,1,255
344,336,132816,1,0,0:0:0:0:
268,300,133142,6,0,P|220:288|164:300,1,85
108,328,133794,1,8,0:0:0:0:
100,244,134120,2,0,P|184:212|348:252,1,255
420,276,135425,1,0,0:0:0:0:
424,192,135751,6,0,L|380:100,1,85
320,64,136403,1,8,0:0:0:0:
236,64,136729,2,0,B|196:76|196:76|136:56,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,64,137707,2,0,P|344:104|344:152,1,85
284,204,138359,5,0,0:0:0:0:
208,244,138686,1,0,0:0:0:0:
128,216,139012,1,0,0:0:0:0:
56,260,139338,1,0,0:0:0:0:
52,176,139664,5,0,0:0:0:0:
36,92,139990,1,0,0:0:0:0:
120,100,140316,2,0,P|184:112|224:96,2,85,0|0|4,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Birdy
Aaaaand updated~

(I should nudge a BAT or two after a few more mods)
Kaguya Hourain
Not sure if this is the map I'm supposed to mod B)

General
  1. Not sure if you need the tag "worlds" since your diffname is named as such.
  2. No custom hitsound samples to check.

Alpaca's Normal
  1. 00:26:838 (3,4) - Very nazi but move 3 to 56|168 and 4 to 273|99 and respace yellow 1 afterwards, this makes the sliders flow a little better :P
  2. 01:02:707 (1) - Is this not symmetrical on purpose?
  3. 01:07:925 (1,2) - Cool!
  4. 02:05:316 (1) - 82|65 flows better with the straight slider 2 afterwards
  5. 02:19:664 (1,2,3) - How would you feel about this:

Hard
  1. 00:15:099 (5,1) - At first glance I don't see much so here comes a blanket mod :P I lied.
  2. 00:18:033 (5,6,1) - This spacing should be illegal after all the others.
  3. 00:28:794 (1,2,3) - I get this one tho
  4. 01:16:892 (5) - You did this at the start so do it here again. I'm talking about shortening slider by 1/4 and adding a circle where it currently ends, same for 01:22:109 (5) - here and 01:27:327 (5) - here.
  5. 01:36:620 (1,2,3,4,5,6) - You had great flow and then you come at me with stacked circles :'(
  6. 01:45:751 (5,6,7,8,9,10) - Would slider 7+8 for difficulty. Yes, would be great.
  7. 01:47:381 (2,3,4,5,6,7) - :"(
  8. 02:07:925 (1,2,3) - Ran out of inspiration or something? Sliderspam here pls /o/
  9. 02:13:794 (3,4,5) - Do these look ugly only to me?
  10. 02:20:642 (10) - Don't do this reverse here. There's a finish I think it should be clicked, don't you?

Worlds
  1. 00:04:664 (5) - I feel like this should be a triangle or something, all beats sound pretty clickable.
  2. 00:09:229 (5,6,7,8,9,10) - I expected circle jumps everywhere here tbh. Also 00:28:794 (1,2,3) - here and 00:49:664 (1,2,3,4,5,6) - here.
  3. 00:38:251 (4,5,6,7,8,9) - *braces self for bashing* Big spacing in jumps like this kills the flow. You should probably do some back and forth instead of a circle, feels better with the music too.
  4. 00:51:620 (7,8,9,10,1) - Same here
  5. 01:13:794 (2) - Halve this slider, add circle in the end. Same for 01:19:012 (2) - here and 01:24:229 (2) - here
  6. 01:16:892 (5) - What I told you on Hard applies here too. Same for 01:22:109 (4) - here and 01:27:327 (5) - here
  7. 01:22:925 (5) - This is done almost well :P Getting rid of the reverse and adding a circle would do it more justice!
  8. 01:48:359 (9) - :"(
  9. 02:15:751 (1) - I don't get the use of a spinner here.
  10. 02:18:359 (1,2,3,4,1,2,3,4,1,2,3,4) - Yes this is perf!

Wow really cute song I like it :3

Good luck with this o/
Topic Starter
Birdy

Kaguya Hourain wrote:

Hard
  1. 00:15:099 (5,1) - At first glance I don't see much so here comes a blanket mod :P I lied. - Blanket adjusted a little.
  2. 00:18:033 (5,6,1) - This spacing should be illegal after all the others. - Yeah tbh. Never realized how dumb this spacing change was.
  3. 00:28:794 (1,2,3) - I get this one tho - yea u better
  4. 01:16:892 (5) - You did this at the start so do it here again. I'm talking about shortening slider by 1/4 and adding a circle where it currently ends, same for 01:22:109 (5) - here and 01:27:327 (5) - here. - I'd like to keep this section as it is.
  5. 01:36:620 (1,2,3,4,5,6) - You had great flow and then you come at me with stacked circles :'( - Edited in a terrible way.
  6. 01:45:751 (5,6,7,8,9,10) - Would slider 7+8 for difficulty. Yes, would be great. - Yes.
  7. 01:47:381 (2,3,4,5,6,7) - :"( No. I think this section works better with them, so no need to adjust this one.
  8. 02:07:925 (1,2,3) - Ran out of inspiration or something? Sliderspam here pls /o/ - Yea.
  9. 02:13:794 (3,4,5) - Do these look ugly only to me? - Yea.
  10. 02:20:642 (10) - Don't do this reverse here. There's a finish I think it should be clicked, don't you? - Yea.

Worlds
  1. 00:04:664 (5) - I feel like this should be a triangle or something, all beats sound pretty clickable. - Sure.
  2. 00:09:229 (5,6,7,8,9,10) - I expected circle jumps everywhere here tbh. Also 00:28:794 (1,2,3) - here and 00:49:664 (1,2,3,4,5,6) - here. - None fixed. I feel like the circle jumps in the sections' ends are enough.
  3. 00:38:251 (4,5,6,7,8,9) - *braces self for bashing* Big spacing in jumps like this kills the flow. You should probably do some back and forth instead of a circle, feels better with the music too.
  4. 00:51:620 (7,8,9,10,1) - Same here
  5. 01:13:794 (2) - Halve this slider, add circle in the end. Same for 01:19:012 (2) - here and 01:24:229 (2) - here
  6. 01:16:892 (5) - What I told you on Hard applies here too. Same for 01:22:109 (4) - here and 01:27:327 (5) - here
  7. 01:22:925 (5) - This is done almost well :P Getting rid of the reverse and adding a circle would do it more justice! - All above done.
  8. 01:48:359 (9) - :"( - Edited, I guess.
  9. 02:15:751 (1) - I don't get the use of a spinner here. - Mapped properly.
  10. 02:18:359 (1,2,3,4,1,2,3,4,1,2,3,4) - Yes this is perf! - Thank u dadd,a.e

Wow really cute song I like it :3

Good luck with this o/
Thanks~
Sieg
How about to get rid from 1\6 on Worlds diff? I don't really see how they can be played good\enjoyable with all this 1/4 1/6 mix even if they trying to follow vocal.
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