1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted

ExPew wrote:

[Usagi's 7K HD]

Nice, just need to remap several parts due to difficulty spike

01:21:121 (81121|3,81196|3) - I'm okay with this note not being included with the snapping issue on other difficulties because you picked the different instrument isn't it? // heheheh, i thought it's follow the pr, and some people could use 2 thumbs to execute, but yes, since this is HD, removed
01:35:671 to 01:40:396 - Inbalance/difficult spike - I'm sure these holds are being used too much and not suitable for Hard icon or a ballance difficulty spread. I recommend you to remap this part and make it more balance as a 'Hard' icon/spread // everything more simplified now... like how its supposed to be HD, done
kekekek sorry this is old map hue

Tifyron wrote:

Some things for the HD diff.

My main problem with this one is the arbitrary single notes turning into LN, and LN overlapping when its only a single instrument playing. // x___x please don't get bothered, i love doing this on almost all of my chart...

Important stuff is marked in red, the rest is mostly suggestions.

00:23:971
Add a note for the main synth since 00:23:971 (23971|1) is mapped to the drums.

00:24:571
Same as above.

// regarding this part, i previously put double notes around here, but i removed them since we got 00:23:821 (23821|5,23896|3) - for right hand execution, tho, i do this on same 2/1 beat.. so yeah, keep

00:26:071 (26071|3,26371|6,26671|5)
These should be single notes, this synth is mapped as singles before. If you want to keep this as LN regardless, 00:26:671 (26671|5) that LN should break at 00:26:821 because the 3 note stair that follows is the same instrument.

// i do that on purpose to make the pattern more vary, keep

00:27:871 (27871|4,28171|2)
These should be single notes, same reason as above. If you want to keep this as LN regardless, 00:27:871 (27871|4) should break at 00:28:171 for the same reason as above. Refer to 01:06:271 (66271|5,66571|1) because the same pattern here is properly broken mid-way.

// same reason above, keep

00:28:771
Add a note for the main synth since 00:28:771 (28771|1) is mapped to the drums.

// ==a keep like before

00:29:371
Same as above.

// hue

00:30:871 (30871|4,31171|6,31471|5)
Same situation and reasoning as 00:26:071 (26071|3,26371|6,26671|5).

//==a keep tho

00:32:671 (32671|4,32971|2)
I'm not sure i understand why these LN are here and which instrument they are mapped to. I highly recommend removing them and further mapping the percussion instruments that you started with at 00:32:071. It would fill that area up nicely and stays consistent with the earlier notes.

// previously i mapped the drum like you said, but i reduced this part tho earlier.. keep

00:33:496 (33496|3)
Remove this note as it is not mapped to anything.

// damn it echoe.. done

00:42:571 (42571|0,42646|1,42721|2,42796|3)
I'd recommend changing these to LN for consistency as that instrument is mapped to LN in the upcoming section.

// i did that too earlier, but it would sightly make it lot harder than HD..

00:52:171 (52171|2,52246|3,52321|4,52396|5) -
Same as above.

// keep

00:52:471 (52471|6)
Extend this LN to 00:53:671.

00:54:721 (54721|2,54796|1)
Change these to LN for consistency with the LN mapping for this instrument.

// hue keep again

00:56:671 to 00:57:271
This section should have LNs for the main flute, feels weird to have a gap when the instrument doesn't stop.

// i know, and i guess i will re-do this part... wew harder

01:00:496 (60496|2)
Remove this note, it's not mapped to anything.

// i hear there's a synth sound here... likely previous triplet stairs.. keep

01:00:571 (60571|0,60646|1,60721|2,60796|3,60871|4)
These should be LN for consistency. It could also be changed slightly to flow better into the next long LN like this.

// keep

01:01:096 (61096|0,61321|1,61471|2,61696|3,61921|4)
I recommend shifting all these 1 column to the right, because 01:00:871 (60871|0) should be an LN since its the same instrument.

// and make it more bracket-ish... it would be harder to execute.. keep

01:03:271 to 01:04:171
The difficulty increase for this section by making them doubles doesn't make a lot of sense, its still only the main synth + percussion. I'd recommend keeping the same pattern as 00:29:671.

// no change

01:04:471 (64471|3,64771|6,65071|5)
Same issue and reason as above at 00:26:071 (26071|3,26371|6,26671|5).

// ==a nope

01:06:271 (66271|5,66571|1)
I'd make these singles.

// hue no pls

01:08:071 to 01:08:971
Same reasoning as before where i mentioned them becoming doubles compared to earlier in the song, when its still sounds the same. I'd recommend keeping the same pattern as 00:29:671.

// hue keep

01:09:271 (69271|3,69571|6,69871|5)
Same issue and reason as above at 00:26:071 (26071|3,26371|6,26671|5).

// waarf nuu.. D:

01:11:071 (71071|0,71221|0)
These should be shifted up 1/4 like this. The cymbals alternate instead of being hit at the same time.

// would work either way, but i prefer like this.. keep

01:11:671 - 01:20:671
I'd highly recommend mapping the flute in this entire section, it feels way too empty as it is now. Plus the section before it isn't particularly intense to warrant such a long break.

// huwaa pls i prefer this part really silent..

01:12:871 (72871|3)
This should be a single note.

// keep

01:17:671 (77671|3)
Same as above.

// keep

01:20:671 to 01:21:271
I'd highly recommend changing this section, the 2 LN are basically mapped to nothing. Something like this might work, the triple drums would be consistent with 01:18:721 and the flute is basically a simple 1/4 stair.

// you know i layer the bass there... keep

01:21:271 to 01:22:471
This area should also have flute mapping since the upcoming area does as well.

// hue no.. it works either way

01:26:071 (86071|5)
This LN should stop at 01:26:671 since the pitch changes and its only 1 instrument.

// keep

01:26:671 (86671|1)
This LN should extend all the way to 01:28:171 if you want it to be an LN in the first place.

// keep

01:27:271 (87271|3)
This should be a single note.

// T-T keep

01:30:571 (90571|6,90608|5,90646|4,90683|1,90721|2,90758|3,90796|4,90833|5,90871|6)
These make very little sense. It's not a 1/8 stair, its still a 1/4 stair like 01:30:271 (90271|6,90346|4,90421|2,90496|0). The only difference there is the 4 drum hits in the background during that.

// ==a but its snapped properly.. keep

01:30:871
An LN mapped to the background synth should start here, it is the same instrument as 01:31:171 (91171|6,91471|4,91771|2) and so on.

// you know i map those LNs consistently every 3 beat later... its on purpose either, i layer the 'most' audible sound only.. keep

01:32:071
Same as above.

01:33:271
Same as above.

01:34:471
Same as above.


// keep

01:35:371 to 01:35:971
There should be 2 LN in this area, same as above.

// keep

01:35:971 (95971|1,96271|2,96571|3,96871|0,97171|1,97471|2,97771|3)
This is probably the worst part of the map. These are mapped to the background synth as before but they are artificially extended to create a massive difficulty spike that really does not fit in this difficulty. This is where the LN should stop, its still just the same background synth changing pitch.

// changed as ExPew suggested

01:38:071 to 01:40:471
From this area onwards the same background synth still plays, why does the mapping for it have 01:38:071 (98071|4) in it? That LN should be 3 separate ones with the same length as before. The background synth continues all the way to 01:40:471 and should really be mapped for consistency.

i switch the layering there, so yea, keep

01:35:671 (95671|6)
This high-pitched flute is really hard to hear, might not warrant its own LN. Also the sound ends at 01:38:071, not 01:38:896.

// keep

01:38:971 (98971|6,99046|3)
Remove these, they aren't mapped to anything.

// there's exact sound to layer, keep

01:39:271 (99271|6,99496|5,99721|4,99871|5,100171|6)
These should be removed entirely, they're basically mapped to nothing and even if they were they really don't fit in this difficulty. I'd recommend just changing that section to a percussion map like earlier on in the song.

// changed as expew suggested..

01:40:771 to 01:41:971
I'm not sure the difficulty bump here to doubles is really needed, this part sounds exactly the same as earlier in the song which makes these added notes basically ghost notes.

// disagree, keep

01:41:971 (101971|2,102121|3,102271|4,102421|5,102571|6,102721|4,102871|5,103021|3)
These should be single notes, as earlier in the song they are mapped as such. No need to increase difficulty for no reason.

// disagree, its layered properly to the music, check again.. keep

01:43:171 (103171|0,103471|6,103771|3,103921|4,103996|5)
These should be singles, same reason as above.

// keep, disagree either

01:44:971 (104971|4,105271|0)
I'd recommend these be singles as well, but at least they are breaking properly unlike the start of the song.

// nope... keep

01:45:271 (105271|5,105421|5,105571|6)
These should be removed, they are basically duplicates of the triple drum. The sound isn't any louder than before so it should really be singles.

// noticed that, removed some

01:45:871
This section is again doubles for no reason, basically ghost notes.

// check again, i layer 2 different instrument there..

01:46:771 (106771|2,106921|3,107071|4,107221|6,107371|5,107521|4,107671|2,107821|1,107971|0,108271|6,108571|0,108721|1,108796|2)
These should all be singles for consistency with earlier mapping.

// keep.. it works either way but i dont like mapping too repetitive


01:49:771 (109771|5)
This should be a single note, there is nothing that's being held down.

// keep

01:52:321 (112321|6,112396|4,112471|2,112471|5,112546|3,112621|4,112621|1,112696|2,112771|0)
This section makes very little sense, this is basically what it sounds like. Not in that exact pattern of course.

// 01:52:171 (112171|2,112471|2,112621|1,112771|0) - these notes represent kicks, while this 01:52:321 (112321|6,112396|4,112471|5,112546|3,112621|4,112696|2,112771|3) - represent synth..
note: you might need to check more closely before judging / making mod...

01:52:621 (112621|1)
Remove this note, there is no drum hit here. 01:52:471 (112471|2) is the drum hit, and hit sound should be added to that one instead.

// keep, reason above

01:52:771 (112771|3,113071|2,113371|0,113521|3,113596|6)
These make no sense again. I can somewhat understand the first 2 being LN if you really want to keep it that way, but the last 3 should really be only singles. It's only 1 instrument.

// i do this all over the song, i designed the LN to works that way.. no reason to change

01:54:571 (114571|6,114871|3)
These should be singles, or the right LN should break properly at 01:54:871. Still only 1 instrument.

// keep, reason above

01:56:371 (116371|4,116521|5,116671|6,116821|2,116971|1,117121|0,117271|5,117421|4,117571|3,117871|2,118171|3,118321|1,118396|5)
All of these are basically the same as before, they should really be single notes and the last 3 are only 1 instrument so they should not overlap and break properly.

// keep, it plays nicely and layered properly

01:58:921 (118921|5,119071|1)
Remove these notes.

// rearranged some, it would works either way

02:01:021 (121021|3)
This LN should end at 02:01:171.

I'll probably have a look at MX later today or tomorrow.
kek

Redon wrote:

Here are some ideas from me about things that I think could be improved, I hope they are helpful.

! - Important issue that I think is or should be unrankable
+ - Opinion/suggestion of how I would do something differently, this is up to you

[Usagi's 7K HD]
The first half of the map is excellent.

! 01:12:871 (72871|3) - This LN is unnecessary, the end of it is mapped to nothing -> pretty much a ghost note. Just make it a single note.
! 01:15:271 (75271|3) - ^
! 01:17:671 (77671|3) - ^
! 01:20:071 (80071|3) - ^

// disagree, ghost notes means there's no "Cue" sound to layer.. keep

01:15:271 There's a bass drum note you didn't map here. Add notes in column 6 and 7 (or 1 and 2)?
01:20:071 ^
// keep

01:21:121 (81121|3,81196|3,81271|4,81271|2) - I think this pattern doesn't play so well, and it's not appropriate for the difficulty. The player this diff is aimed at will most likely miss here, or cheese it with a bad

// changed as ExPew suggested

What are the LNs for? you didn't map any of the flute for the rest of the section. I think it would be better to use something simple and follow the drums like you have https://osu.ppy.sh/ss/3148507

// did people really dont hear the BG bass? keep

01:27:271 (87271|3) - Again, turn LN into a single note

// keep

! 01:30:571 (90571|6,90608|5,90646|4,90683|1,90721|2,90758|3,90796|4,90833|5) - There is nothing about the music in this section that is 1/8. I'd consider these ghost notes/overmapped in any diff, but on top of that for a HD diff it feels out of place. Just map it 1/4 like the music is, and maybe add double notes for the bass drum if you want it to be more difficult, like so https://osu.ppy.sh/ss/3148561

// agree that this is HD, and its out of place.. but then its not overmapped because those notes snapped to exactly drum sound.. i will consider to remap this

! 01:35:671 - 01:40:471 One Two I think this entire section is LN abuse. It's the main reason I'm writing this mod. I wonder why this is in the map, here are some things to consider:

  • - The section sounds the same as the four measures before it, there is no reason why it should suddenly be spammed with LN layering
    - The patterns are not appropriate for a HD difficulty, the player this is aimed at will have no clue how to play this. Guaranteed misses for anyone who can't also play insane noodle fests.
    - It does not match the music, the starts and ends of LNs belong to different sounds just for the sake of layering, or relate to nothing at all and/or end on 1/4 ticks

    Examples:

    01:35:671 (95671|6) - What is this mapped to?
    01:35:971 (95971|1,96271|2,96571|3,96871|0,97171|1,97471|2,97771|3,98071|4) - What are the ends of these LNs mapped to, if it's the flute, why is the sound suddenly longer?
    For example, why does 01:35:971 (95971|1) not end at 01:36:271 ?
    01:35:671 (95671|6,98071|4) - Why do these LNs end on a 1/4 tick? What sound are they mapped to that ends there? This does not play well.
    01:39:496 (99496|5,99721|4) - ^
    01:39:271 (99271|6,99871|5) - ^
    01:40:171 (100171|6) - ^

    ^ None of this seems very good to me and I think it would be better to remap the section to something like 01:30:871 - 01:35:671 with slightly more notes added if you want to increase the difficulty of it. It makes me a little sad to see that many otherwise really good diffs are ruined by LN spam sections that make no sense at all. Sorry for the harsh words.


// remapped as ExPew suggested

+ 01:40:771 - 01:59:971 Suggestion to consider: This Kiai section sounds similar to the one at the beginning of the map, but it is a lot more dense in comparison. Even the hardest patterns of the first half are easy compared to to this. Maybe that's intentional as a climax point, but I think it's important to strive to make a balanced difficulty or players will find the start too easy or the end too difficult. It seemed a bit odd to me that you made sure to keep the patterns at the beginning simple but by the end you have things like this in there https://osu.ppy.sh/ss/3148728 ?

// you could notice this phase has higher tense, based of the music.. i do this to follow the music feeling... keep

01:49:621 (109621|6,109771|5) - Again, I think the LNs make this way harder than it needs to be for a HD diff. Would be fine without LNs, or keep it at one LN for the synth if you like, I don't think it makes sense to map two LNs to the same instrument repeating the same pitch.
How about something like this? https://osu.ppy.sh/ss/3148769

// naah this should be easier to judge, also i reduced all things as QAT mention...

+ 01:58:771 - 01:59:221 I think this part could be improved, I don't really see the need for the 2 note chords on 01:58:921 and 01:59:071 where it's just the flute/synth. It might also tempt players to cheese it as a downward stairs pattern.
You could consider using something like this: https://osu.ppy.sh/ss/3148711 A pattern like this keeps PR for 01:58:771 (118771|4,118921|2,119071|4,119221|6,119371|6), and the contrast between the flute/synth and the 3/4 drum hits.

// keep, the more i change this part the more i confused.. x_x
wow never got these bunch of mods lately.. x__x thanks!

also, @remillion cross, you could do some 1/8 stream on 01:30:571 - in MX / SC diff, so i can safely remove this streamy part for appropriate diff

and also sorry guys, most of them are not changed.. only several part that mentioned by ExPew.. thanks for your time though

plus, LNP please fix the metadata.. :u have no time for that
http://puu.sh/i0ZVk.osu
posted
Sorry to say, but i must postponed my update until weekend

i hate this, but my work time already pwned me

however, thanks to QAT and others~
posted
Mods from us regular folk are only opinions at the end of the day, opinions do not always coincide with each other. I still want to add to some points though.

I pointed out some LN stuff in the previous one where sometimes notes are LN and sometimes they aren't. Those are just subjective and as you pointed out that you like mapping them that way, i won't point to them further.

The main issue i have is when you lengthen the LN like 00:26:671:

The instrument changes pitch into the 3 note stair, so the LN should stop when that happens. The part highlighted in red is basically a ghost note since it does not correspond to a sound. This part is repeated a few times in the song. I'm all for variations in patterns and stuff, but you can't just map things to nothing.

Another example of this is at 00:27:871 (27871|4,28171|2) and 01:06:271 (66271|5,66571|1) - Left and right image respectively.

These areas sound identical. The red area in the left image shows whats mapped to nothing. The right image is where it is properly mapped later on in the song. 01:54:571 (114571|6,114871|3) is another part like the first.

To stay on the subject of ghost notes 01:30:608 (90608|5,90683|1,90758|3,90833|5).

ExUsagi wrote:

// ==a but its snapped properly.. keep
There is no sound for these 4 notes, so i don't think this is relevant. They're still ghost notes that should not be there.

ExUsagi wrote:

// 01:52:171 (112171|2,112471|2,112621|1,112771|0) - these notes represent kicks, while this 01:52:321 (112321|6,112396|4,112471|5,112546|3,112621|4,112696|2,112771|3) - represent synth..
note: you might need to check more closely before judging / making mod...
You should still remove 01:52:621 (112621|1), there is really no kick there. The other things i pointed out previously was my mistake after an edit, i meant to point out the synth pattern and shouldn't have been in red as it was minor.
posted
Tifyron, you better point out further and all of what you will point before i checked them and go re-rank.

Don't worry, i won't reject it (already checked before, and it seems reasonable)
posted

Tifyron wrote:

Mods from us regular folk are only opinions at the end of the day, opinions do not always coincide with each other. I still want to add to some points though.

I pointed out some LN stuff in the previous one where sometimes notes are LN and sometimes they aren't. Those are just subjective and as you pointed out that you like mapping them that way, i won't point to them further.

The main issue i have is when you lengthen the LN like 00:26:671:

The instrument changes pitch into the 3 note stair, so the LN should stop when that happens. The part highlighted in red is basically a ghost note since it does not correspond to a sound. This part is repeated a few times in the song. I'm all for variations in patterns and stuff, but you can't just map things to nothing.

// yes, you right... the reason i extend the ln, because the right finger release on 00:26:821 would add small spike there.. plus i really avoid mapping too technically.. please note this..
however, for me personally, its really nice to know that there's someone criticize LN usage like this.. because some mappers out there even do something worst, like http://puu.sh/i1Ren.png and some of them ranked now.. ahah

Another example of this is at 00:27:871 (27871|4,28171|2) and 01:06:271 (66271|5,66571|1) - Left and right image respectively.

These areas sound identical. The red area in the left image shows whats mapped to nothing. The right image is where it is properly mapped later on in the song. 01:54:571 (114571|6,114871|3) is another part like the first.

// fixed

To stay on the subject of ghost notes 01:30:608 (90608|5,90683|1,90758|3,90833|5).

ExUsagi wrote:

// ==a but its snapped properly.. keep
There is no sound for these 4 notes, so i don't think this is relevant. They're still ghost notes that should not be there.
// you could check with 25% playback rate, there's 8 kick sound per every 1/8 beat.. but.. i removed this earlier to make better diff curve (As a whole mapset), since MX & SC diff doesn't use 1/8 stream

ExUsagi wrote:

// 01:52:171 (112171|2,112471|2,112621|1,112771|0) - these notes represent kicks, while this 01:52:321 (112321|6,112396|4,112471|5,112546|3,112621|4,112696|2,112771|3) - represent synth..
note: you might need to check more closely before judging / making mod...
You should still remove 01:52:621 (112621|1), there is really no kick there. The other things i pointed out previously was my mistake after an edit, i meant to point out the synth pattern and shouldn't have been in red as it was minor.
// no change, because i also hear hi-hat, so its supports that notes.. asdf its not kick indeed.. x__x my bad..
heheh, truly, thank you so much for your mod, at least i know there's more people who mod with full technical modding..
however i know forcing mapping too technically would create a stiff & awkward pattern to play, that's why i "break" some technical aspect abit in some part, as long as the usage is fair enough..

http://puu.sh/i1RZy.osu
posted
There's a few maps out there that really abuse this to ludicrous levels, such a shame that once they get ranked you can't do anything about them. Specifically ones like Sister's Noise lv 42 and Don't Cut 7k extra, and even Intersect Thunderbolt 7k Exceed to some extent.

I think it would be a bit less of an issue if the star rating properly rated this pattern style (and so many others *cough*), but personally i wouldn't mind if it was used less since i think the penalty for missing LN releases is harsher in osu mania compared to something like o2jam. I could be wrong though, as i have not played that in years.
posted
as mappers, actually i want to make same ridiculous LN pattern like those maps.. :v
ahahhahahah.. but yeah, i really hope the star rating properly rated too.. orz
posted

Tifyron wrote:

There's a few maps out there that really abuse this to ludicrous levels, such a shame that once they get ranked you can't do anything about them. Specifically ones like Sister's Noise lv 42 and Don't Cut 7k extra, and even Intersect Thunderbolt 7k Exceed to some extent.

I think it would be a bit less of an issue if the star rating properly rated this pattern style (and so many others *cough*), but personally i wouldn't mind if it was used less since i think the penalty for missing LN releases is harsher in osu mania compared to something like o2jam. I could be wrong though, as i have not played that in years.
i don't find anything issue in Don't cut, i think it's well enough if in the case you are talking about LN abuse.Thunderbolt.. is just the jacks for me, nothing else. But sister could be a problem (because simple song) but well since no rules that can make against this so this isn't really a problem
posted
des
posted
All Updated ( Except 7K MX & SC )
posted
well.. damn. my low poor internet makes my full replies gone.

@Tifyron if you wanna quick reply, i just said.. i mostly accept your replies, but that doesn't mean i follow them all.. i might changed the pattern if i had the new idea.

can't use puush for now, instead, i gave the diff file to LNP- via other ways.

later i will working on MX one (Redon's mods and also ExPew's questions), god.. time's too fast for ticking.

i can't believe your mods totally (actually i'm okay if it's just little) messed my whole pattern.. but it's okay, it's technically better than before. sometimes styles is NOT absolute and should have changed. still, you are best modder who mods my stuff better than everyone i ever got.
posted
The big elephant in the room remains the broken star rating for LN heavy maps etc. I think if it ramped up the star rating properly for difficult LN patterns we would see diffs like this get an increase in star rating, adding the need for another transition diff in between.

In terms of my suggestions, its always up to the mapper to decide whether to ignore/apply changes to the map. Since there are no clear rules about LN layering i've been hesitant to bring them up too much lately, there's always people that like or dislike a particular pattern. You can't please everyone with a single map. :p
posted

Tifyron wrote:

The big elephant in the room remains the broken star rating for LN heavy maps etc. I think if it ramped up the star rating properly for difficult LN patterns we would see diffs like this get an increase in star rating, adding the need for another transition diff in between.

In terms of my suggestions, its always up to the mapper to decide whether to ignore/apply changes to the map. Since there are no clear rules about LN layering i've been hesitant to bring them up too much lately, there's always people that like or dislike a particular pattern. You can't please everyone with a single map. :p
Just to make you clear, i don't make these LNs for "inflate difficulty" or "raise star rating" or something like that (it would be good for me if LN maps only get low stars). Did you know 2 years ago i make the map which is simple and plain without LN layering like this, and everyone say that is so boring and yet it's not even creative (and i deleted it because it's too old). So.. after conclusion, i choose this so-called-LN-extended-style to make people not being boring when they keep playing, and they like it. I know this doesn't mean my style is perfect, yet it's full of flawless pattern. That's why i keep learn and improve, but it needs a time to be a 'different' mapper.

This doesn't mean i don't like you mod, instead, i love your mods and somehow it changes/fixes my mistake (i also accept it very mostly). Some people like you criticize my map and i also take them as a lesson, it's greatly improves my map skill. I might take your suggestion and your mods in my future map :)

And about people who like or dislike a particular pattern, yes i know about it, that's why in my latest map (Valhalla) i make two different styles diff, which will be no problem for those who don't like this and those who don't like that (it's like they can choose what diff they like). The result is.. until now i don't find anyone who complain with that stuff (luckily).

After your mods, now i must re-arrange the pattern, and just to make it better than before. Many thanks for help :D
posted

Redon wrote:

Here are some ideas from me about things that I think could be improved, I hope they are helpful.

! - Important issue that I think is or should be unrankable
+ - Opinion/suggestion of how I would do something differently, this is up to you

[Million's 7K MX]

I think this diff has a lot of the same or similar problems to what Tifyron pointed out for 7K SC. Pay attention to consistent LN mapping that follows the music and pitch relevance. It can add a lot the the map and convey a feeling of playing the music.

I will give a few examples or things that I thought were most important. This is not really a full mod, but I think it's better than nothing, maybe I will look at more later.

01:14:221 (74221|1,74221|0) - Why are there two notes here? if you're mapping to the pitch of the flute, you should remove 01:14:221 (74221|1) i don't get it
01:23:821 (83821|1) - ^
01:14:071 (74071|3) - Here you can add a note for the bass drum, for example in column 7
01:23:671 (83671|3) - ^
01:20:071 (80071|6) - add a note for bass drum i just wanna put one note only for smooth part like this. In a regular part, ofc i make 2 for bassdrum.

! 01:20:821 (80821|3,80871|4,80921|5) - This is mapped to nothing, there is no 1/6 in the music.
I also don't think the LNs are a good idea, they're annoying to play in a fast pattern at a lower SV. The whole 01:20:671 - 01:21:271 part might better be mapped as single 1/4 notes, you did the same at 01:14:071 (74071|3,74146|2,74221|1) i don't know what to do. Now, i followed your mods.

! 01:30:608 (90608|2,90646|4,90683|6,90721|0,90758|2,90796|4,90833|6) - overmap/ghost notes, there is no 1/8 here. did you know, there are plenty modders who say " this is 1/8 " and yet, plenty modders also say " this is not 1/8". really, it's make me confused. Now, i followed you because i don't wanna make this as a problem anymore :p

The LN mapping is inconsistent, from 01:30:871 - 01:32:071 there are LNs, from 01:32:071 - 01:33:271 there are none even though it sounds the same, then there's LNs again and then there's 1/2 LNs from 01:34:471 - 01:35:671 that fit neither the 1/1 flute nor the 1/4 notes. 01:35:671 - 01:38:071 now you're mapping to the flute in the background? technically, you're absolute right. But that's not what i map, and i may make it like this, but then everyone gonna complain because boring and repetitive pattern. Thus, the stairs note already represent the 1/4 sound (take a look at the first time you mentioned. the small note was set 1/2, because the LN is 1/4. Now, this is 1/2 or 1/1 LN, and the small note is 1/4 stream. It's like algebra.

01:39:421 (99421|0,99571|2,99721|4) - What are these LNs mapped to? for no reason, deleted.
01:39:946 (99946|3,99946|1) - Why is there suddenly a 2 note chord on a 1/4 tick when there wasn't before? There is no louder sound here.

+ 00:14:071 (14071|3) - move to lane 5, same pitch as 00:14:221 (14221|4)
+ 00:14:521 (14521|6,14671|6) - Remove one note from each chord, this is a single instrument, there is nothing more here. just because there's single instrument, doesn't mean you can only put one thing only for one things. Like a big sound, it even had 3-5 notes.

+ They are different pitches, why not map them to different lanes? 00:14:521 lane 4, 00:14:671 lane 5 for same pitch as 00:14:821 (14821|2)
+ 00:15:121 (15121|0) - ^ Remove, it's just one note
+ 00:15:271 (15271|3) - move to lane 5, there's no reason to have a repeat on the same key here
+ 00:19:321 (19321|1,19321|3,19471|3,19471|1) - ^
+ 00:19:921 (19921|0,19921|3) - ^

ExPew wrote:

Hi, LNP-. I am going to disqualify due to following this reason below :

Reason for Disqualification


  1. Inccorect snap
  2. Hold spike on Usagi's HD


[General]
Title is wrong, it should be 画竜点睛 and romanized title Garyou Tensei

___________________________________________________________________________________________________________________

[Million's 7K MX]

01:48:721 (108721|6) - Can I know why this hold is present on such specific instrument? my bad, sorry my human error was too damn high xD
01:20:971 (80971|0,81046|3,81121|2,81196|1) - I'm not sure if this is correctly snapped well with the flute sound. I have tried on 1/6 snap instead of 1/4 snap and it sync well. Check this out

[Million's 7K SC]

01:20:971 (80971|0,81046|3,81121|2,81196|1) - Same issue as 7K MX (refer above)

Cool enough. If you needs some fix or suggestion by the other modders, now is your chance. I noticed that some modder pointing out good stuffs in terms of quality.

The Beatmap Nominators will handle that from now on. Sorry for the inconveniences.

###BM
Ah.. thanks for mods you guys are great. Sorry for keep waiting. File will give to LNP- via something (still forget to download puush when in office orz)

Redon, thanks for your mods. I might take these for my future maps. You give me details and i feeling lucky (?)
posted
ALL UPDATED









now what ?
posted
I'm sorry to hear that the map is unranked.I loved the style you make mapset, and I believe the mapset ALREADY have the quality to become a ranked map for a long time.

So I decided that not just wait, I hope my mod can help your map ranked eariler even my modding ability is poor.QAQ


[puxtu's 4K EZ]
00:14:071 (14071|0) - What's the sound you picked there? if you pick harp sounds there,
why not also picked at 00:18:871? I suggested that try to make them same to make the picking balance and easy to catch.

00:42:571 ~ 00:48:867 - This part is too hard for just beginner player.I believe that it's a challenge for a player who play music game not for a long time to catch two different sounds at the same time. try to give up a picked-sound to make the mapset easier.if you think the difficult is resonable, at least delete 00:47:521 (47521|1) since it's too difficult to do three things(release 4 column's key,click 2 column's key,and focus 2 column's key) just in 1/4 snap, in easy mode.

01:15:721 - As you decided to pick flute sound there, you should pick all the not in this part so that it's not make the player in a mess. or you should try to use another way to arrange your note to pick the sound.

[4K NM]
00:16:171 (16171|0,16321|2,16471|1) - rearrangement a little to make there click more comfortable.

So since the sound in 00:16:171 and 00:16:471 is totally same both volume and pitch,i think there should be considerate equally. and put 00:16:321 (16321|2) in column 1 can present the sound pitch's higher, becasue it make up a stair with 00:15:871 (15871|2,16021|1).

00:43:471 - Since you pick durm sound's on 00:43:171 (43171|1,43771|1), I think you should also pick durm sounds there.

00:45:871 , 00:48:271 - Same as above.

01:15:271 ~ 01:16:471 - You can use stair here like you did in HD difficult, to make the flute sounds picked balance.


01:21:271 - I think there can add a note in column 1 in order to make a stress about the background sound. also, a new part begin.

01:29:671 (89671|0,89971|3,90271|2,90571|1) - this part is more eaiser than EZ difficult :P. you can try to use a harder arrangement.

01:49:396 - add notes in column 2,3 since you have follow Gong's sound like 01:49:171 and 01:49:621.

[4K HD]
00:18:871 - add a note that make equally stress with 00:18:271 (18271|1,18271|2,18571|0,18571|1).

00:23:821 (23821|2) - move to column 4. Since the cymbals's sound is not same as harp's sound, maybe not to make them to a group (stair) is a better choice, because it's more eaiser to let player understand the mapset, and know this time should catch two different sound. consider to let the player more comfortable to hit, you can keep it as it used to be.

00:38:446 - add a note to keep the equally picked sound.

4K MX is too hard that i can't controll correctly ;w;


hope this beatmap reranked as earlier as possible :) ^_^.
posted
Oh hey look someone modded my diff lmao

Rush_FTK wrote:

[puxtu's 4K EZ]
00:14:071 (14071|0) - What's the sound you picked there? if you pick harp sounds there,
why not also picked at 00:18:871? I suggested that try to make them same to make the picking balance and easy to catch. I think the cymbal sound here is much longer and stronger than here 00:18:871 so I make a ln to cover it

00:42:571 ~ 00:48:867 - This part is too hard for just beginner player.I believe that it's a challenge for a player who play music game not for a long time to catch two different sounds at the same time. try to give up a picked-sound to make the mapset easier.if you think the difficult is resonable, at least delete 00:47:521 (47521|1) since it's too difficult to do three things(release 4 column's key,click 2 column's key,and focus 2 column's key) just in 1/4 snap, in easy mode. welp the 1/1 notes swith a LN is not really that hard, even it's really fun I think

01:15:721 - As you decided to pick flute sound there, you should pick all the not in this part so that it's not make the player in a mess. or you should try to use another way to arrange your note to pick the sound. re-arrange? nah it's fine like what it is
posted
Go reply his mod you son of shit
posted
don't tell me what to do u srub
posted
Ok ty ily
show more
Please sign in to reply.