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posted
grats map yg di tunggu" >w< :v
posted
someone pls give him a medal kudosu...
posted
Isnt that all just a subjective? I dont see any unrankable issue. You just stated your opinion and you pointed out things that isnt that worth dq-ing for example add note here remove notes here, change the patterns here, this ln is somewhat weird mlg 430 kill it. Would probably rethink before posting or making a check.

As for what remi said, i think it should be fine to call out some qats. The thing is it isnt bad to be dq-ed you shouldnt be embarassed about it as it improves the quality of your map. Looking forward for this one to get rerank fast if theres any trouble.
posted

YunoFanatic wrote:

Isnt that all just a subjective? I dont see any unrankable issue. You just stated your opinion and you pointed out things that isnt that worth dq-ing for example add note here remove notes here, change the patterns here, this ln is somewhat weird mlg 430 kill it. Would probably rethink before posting or making a check.
Isn't the entire point of this to provide suggestions/feedback? Of course a lot of it is subjective, its just my opinions at the end of the day. In a map like this I think it is critical that the LN are mapped correctly, especially the LN release timings. I don't think you can just extend an LN to make harder patterns when audibly the LN clearly ends.

As for the remove/add 1 note lines, those specifically are when the main synth is mapped like a stair of singles. Take this screenshot for example.

The blue parts are mapped as drum hits, with hitsound. Most of the "add a note" comments are for areas where a hitsounded drum hit is missing.

All of that said, there are some parts in there which are not subjective.
posted
this rhythm rookie should be a qat
posted

Tifyron wrote:

YunoFanatic wrote:

Isnt that all just a subjective? I dont see any unrankable issue. You just stated your opinion and you pointed out things that isnt that worth dq-ing for example add note here remove notes here, change the patterns here, this ln is somewhat weird mlg 430 kill it. Would probably rethink before posting or making a check.
Isn't the entire point of this to provide suggestions/feedback? Of course a lot of it is subjective, its just my opinions at the end of the day. In a map like this I think it is critical that the LN are mapped correctly, especially the LN release timings. I don't think you can just extend an LN to make harder patterns when audibly the LN clearly ends.

As for the remove/add 1 note lines, those specifically are when the main synth is mapped like a stair of singles. Take this screenshot for example.

The blue parts are mapped as drum hits, with hitsound. Most of the "add a note" comments are for areas where a hitsounded drum hit is missing.

All of that said, there are some parts in there which are not subjective.
could you give me more details mod for my quest diff (MX too) ? it's okay even if you change everything, i do this for PERFECT sake, and lesson, of course.

And, QAT where are you

anyway.. if you have a time, you should check my valhalla too. i will consider to re-rank it because it got DQ 1 months ago.
posted
Unfortunately QAT will appear always when the map will be ranked,sigh
posted
Here's a couple more for the last bit of the song. I figured i'd make a new post instead of adding to the previous one, it might cause confusion otherwise.

01:26:071 (86071|5)
This LN breaks at 01:26:746 like this.

01:29:671
The fast stair part that starts there could possibly be extended all the way to 01:40:471 instead of ending at 01:35:671. The part between 01:39:271 and 01:40:471 would be 1/8. It might add to the difficulty, but that's entirely up to you.

01:41:971 (101971|6,102121|4,102271|5,102421|3,102571|4,102721|2,102871|3,103021|5) -
I'd keep those as singles for consistency with earlier mapping, or break the LN instead of overlapping when it changes pitch. Example

01:43:171 (103171|1,103471|3,103771|5,103921|1,103996|3,104071|5,104221|1) -
I suggest changing those to singles. If you keep them as LN i'd suggest breaking the LN since it is only 1 instrument changing pitch.

01:44:371 (104371|0,104671|4,104821|2,104971|0,105271|2) -
I'd make these singles. If you keep them as LN i'd recommend something similar to the previous suggestion.

If these last 2 suggestions above make that part too easy, an alternative would be to add the background synth to it as LN.

01:46:771 (106771|4,106921|6,107071|3,107221|5,107371|2,107521|4,107671|5,107821|3) -
Same suggestion as #3 above.

01:47:971 (107971|1,108271|5,108571|1,108721|3,108796|4,108871|5,109021|1) -
Same as above, i'd suggest changing them to singles or something like this.

01:49:771 (109771|2,109771|6,109846|5,109846|1,109921|4,109921|0,109996|1,109996|5,110071|2,110071|6,110146|4,110146|0,110221|5,110221|1,110296|6,110296|2) -
I'd recommend making these singles for consistency.

01:49:621 (109621|3) -
If you keep that LN, maybe extend it to 01:50:371?

01:50:371 (110371|1,110671|5,110821|3,110971|1,111271|6,111421|4,111571|2,111721|0,111871|3,112021|1,112171|6,112321|4,112471|2,112621|0) -
I'd recommend changing all these to singles. Also, you could make this area harder by mapping the high pitched flute as LN like earlier in the song at 01:11:671. I think it is the same instrument, but i could be wrong.

01:52:771 (112771|2,112771|6,113071|4,113071|0,113371|6,113371|2) -
I'd change those to singles, or break them somewhat like this.

01:53:671 (113671|0) -
I'd make that a single note at 01:53:671

01:53:821 (113821|6,113971|4,114121|0,114271|6,114421|2) -
I suggest changing these to singles for consistency.

01:54:571 (114571|4,114871|2) -
Same as above, i'd suggest making them singles or breaking the right LN because of it being the same instrument.

01:55:171 (115171|5) -
I'd remove that LN since i think it is mapped to (part of) the high pitch flute. Unless you're mapping the entire flute as suggested earlier of course.

01:55:171 (115171|1,115471|0,115621|2,115771|0,116071|3,116221|1,116371|2,116521|1) -
I suggest making these singles for consistency.

01:56:671 (116671|5,116821|3,116971|2,117121|5,117121|1,117271|3,117421|1) -
Same as above, would recommend changing those to singles as well.

01:57:571 (117571|6,117571|2,117871|1,117871|5,118171|0,118171|4,118471|6,118471|2,118621|0,118621|4) -
Same as above, making them singles or removing the LN overlap because its still 1 instrument

01:59:371 (119371|1,119446|6,119521|2,119596|6,119671|1,119746|4,119896|2,119971|0) -
Add drum hit sounds to these.

01:59:971 (119971|6,120421|6) -
Cut these in half, the sound stops earlier.
posted
Thanks for the feedback, it really useful for me. If you found something odd, just point out all, don't be afraid.

LNP- give him kudosu pls
posted

shionelove wrote:

Unfortunately QAT will appear always when the map will be ranked,sigh
it might be good for me, since they will also check this map and point out their reference too, so.. it won't be DQ again after re-rank
posted
uh sorry triple post =_=
posted
Tifyron mod with fully detail on music intruments until breaks your 'special note' which i allow/ok with it. but i found major issue on this map and mods comes later. it's up to you want to fix everything OR some are useful from his mod.

Remillion Cross wrote:

someone pls give him a medal kudosu...
Give him for Quality Kudosu later

shionelove wrote:

Unfortunately QAT will appear always when the map will be ranked,sigh
what is your problem?
posted

ExPew wrote:

Tifyron mod with fully detail on music intruments until breaks your 'special note' which i allow/ok with it. but i found major issue on this map and mods comes later. it's up to you want to fix everything OR some are useful from his mod.
nah finally.. waiting for major issue then

eh wait, what do you mean by 'special note' ?
posted
Awh :c

This map is amazing, but hopefully no DQ next time. =]
posted

Remillion Cross wrote:

ExPew wrote:

Tifyron mod with fully detail on music intruments until breaks your 'special note' which i allow/ok with it. but i found major issue on this map and mods comes later. it's up to you want to fix everything OR some are useful from his mod.
nah finally.. waiting for major issue then

eh wait, what do you mean by 'special note' ?
I think he means your particular style of mapping (LN, patterns and such).

In future mods i'll try and separate things that might cause a DQ (missing notes, wrong timings or missing hit sounds) and things that are more subjective suggestions (like patterns and LN changes) that can safely be ignored should you choose to. That was the first mod i did basically.
posted
Here are some ideas from me about things that I think could be improved, I hope they are helpful.

! - Important issue that I think is or should be unrankable
+ - Opinion/suggestion of how I would do something differently, this is up to you

[Usagi's 7K HD]
The first half of the map is excellent.

! 01:12:871 (72871|3) - This LN is unnecessary, the end of it is mapped to nothing -> pretty much a ghost note. Just make it a single note.
! 01:15:271 (75271|3) - ^
! 01:17:671 (77671|3) - ^
! 01:20:071 (80071|3) - ^
01:15:271 There's a bass drum note you didn't map here. Add notes in column 6 and 7 (or 1 and 2)?
01:20:071 ^
01:21:121 (81121|3,81196|3,81271|4,81271|2) - I think this pattern doesn't play so well, and it's not appropriate for the difficulty. The player this diff is aimed at will most likely miss here, or cheese it with a bad
What are the LNs for? you didn't map any of the flute for the rest of the section. I think it would be better to use something simple and follow the drums like you have https://osu.ppy.sh/ss/3148507

01:27:271 (87271|3) - Again, turn LN into a single note

! 01:30:571 (90571|6,90608|5,90646|4,90683|1,90721|2,90758|3,90796|4,90833|5) - There is nothing about the music in this section that is 1/8. I'd consider these ghost notes/overmapped in any diff, but on top of that for a HD diff it feels out of place. Just map it 1/4 like the music is, and maybe add double notes for the bass drum if you want it to be more difficult, like so https://osu.ppy.sh/ss/3148561

! 01:35:671 - 01:40:471 One Two I think this entire section is LN abuse. It's the main reason I'm writing this mod. I wonder why this is in the map, here are some things to consider:

  • - The section sounds the same as the four measures before it, there is no reason why it should suddenly be spammed with LN layering
    - The patterns are not appropriate for a HD difficulty, the player this is aimed at will have no clue how to play this. Guaranteed misses for anyone who can't also play insane noodle fests.
    - It does not match the music, the starts and ends of LNs belong to different sounds just for the sake of layering, or relate to nothing at all and/or end on 1/4 ticks

    Examples:

    01:35:671 (95671|6) - What is this mapped to?
    01:35:971 (95971|1,96271|2,96571|3,96871|0,97171|1,97471|2,97771|3,98071|4) - What are the ends of these LNs mapped to, if it's the flute, why is the sound suddenly longer?
    For example, why does 01:35:971 (95971|1) not end at 01:36:271 ?
    01:35:671 (95671|6,98071|4) - Why do these LNs end on a 1/4 tick? What sound are they mapped to that ends there? This does not play well.
    01:39:496 (99496|5,99721|4) - ^
    01:39:271 (99271|6,99871|5) - ^
    01:40:171 (100171|6) - ^

    ^ None of this seems very good to me and I think it would be better to remap the section to something like 01:30:871 - 01:35:671 with slightly more notes added if you want to increase the difficulty of it. It makes me a little sad to see that many otherwise really good diffs are ruined by LN spam sections that make no sense at all. Sorry for the harsh words.


+ 01:40:771 - 01:59:971 Suggestion to consider: This Kiai section sounds similar to the one at the beginning of the map, but it is a lot more dense in comparison. Even the hardest patterns of the first half are easy compared to to this. Maybe that's intentional as a climax point, but I think it's important to strive to make a balanced difficulty or players will find the start too easy or the end too difficult. It seemed a bit odd to me that you made sure to keep the patterns at the beginning simple but by the end you have things like this in there https://osu.ppy.sh/ss/3148728 ?

01:49:621 (109621|6,109771|5) - Again, I think the LNs make this way harder than it needs to be for a HD diff. Would be fine without LNs, or keep it at one LN for the synth if you like, I don't think it makes sense to map two LNs to the same instrument repeating the same pitch.
How about something like this? https://osu.ppy.sh/ss/3148769

+ 01:58:771 - 01:59:221 I think this part could be improved, I don't really see the need for the 2 note chords on 01:58:921 and 01:59:071 where it's just the flute/synth. It might also tempt players to cheese it as a downward stairs pattern.
You could consider using something like this: https://osu.ppy.sh/ss/3148711 A pattern like this keeps PR for 01:58:771 (118771|4,118921|2,119071|4,119221|6,119371|6), and the contrast between the flute/synth and the 3/4 drum hits.


[Million's 7K MX]

I think this diff has a lot of the same or similar problems to what Tifyron pointed out for 7K SC. Pay attention to consistent LN mapping that follows the music and pitch relevance. It can add a lot the the map and convey a feeling of playing the music.

I will give a few examples or things that I thought were most important. This is not really a full mod, but I think it's better than nothing, maybe I will look at more later.

01:14:221 (74221|1,74221|0) - Why are there two notes here? if you're mapping to the pitch of the flute, you should remove 01:14:221 (74221|1)
01:23:821 (83821|1) - ^
01:14:071 (74071|3) - Here you can add a note for the bass drum, for example in column 7
01:23:671 (83671|3) - ^
01:20:071 (80071|6) - add a note for bass drum

! 01:20:821 (80821|3,80871|4,80921|5) - This is mapped to nothing, there is no 1/6 in the music.
I also don't think the LNs are a good idea, they're annoying to play in a fast pattern at a lower SV. The whole 01:20:671 - 01:21:271 part might better be mapped as single 1/4 notes, you did the same at 01:14:071 (74071|3,74146|2,74221|1)

! 01:30:608 (90608|2,90646|4,90683|6,90721|0,90758|2,90796|4,90833|6) - overmap/ghost notes, there is no 1/8 here.

The LN mapping is inconsistent, from 01:30:871 - 01:32:071 there are LNs, from 01:32:071 - 01:33:271 there are none even though it sounds the same, then there's LNs again and then there's 1/2 LNs from 01:34:471 - 01:35:671 that fit neither the 1/1 flute nor the 1/4 notes. 01:35:671 - 01:38:071 now you're mapping to the flute in the background?

01:39:421 (99421|0,99571|2,99721|4) - What are these LNs mapped to?
01:39:946 (99946|3,99946|1) - Why is there suddenly a 2 note chord on a 1/4 tick when there wasn't before? There is no louder sound here.

+ 00:14:071 (14071|3) - move to lane 5, same pitch as 00:14:221 (14221|4)
+ 00:14:521 (14521|6,14671|6) - Remove one note from each chord, this is a single instrument, there is nothing more here. + They are different pitches, why not map them to different lanes? 00:14:521 lane 4, 00:14:671 lane 5 for same pitch as 00:14:821 (14821|2)
+ 00:15:121 (15121|0) - ^ Remove, it's just one note
+ 00:15:271 (15271|3) - move to lane 5, there's no reason to have a repeat on the same key here
+ 00:19:321 (19321|1,19321|3,19471|3,19471|1) - ^
+ 00:19:921 (19921|0,19921|3) - ^
posted
thank you both for modding my diff

Tifyron wrote:

I think he means your particular style of mapping (LN, patterns and such).
actually i don't mind about breaking the style of somewhat.
posted
Some things for the HD diff.

My main problem with this one is the arbitrary single notes turning into LN, and LN overlapping when its only a single instrument playing.

Important stuff is marked in red, the rest is mostly suggestions.

00:23:971
Add a note for the main synth since 00:23:971 (23971|1) is mapped to the drums.

00:24:571
Same as above.

00:26:071 (26071|3,26371|6,26671|5)
These should be single notes, this synth is mapped as singles before. If you want to keep this as LN regardless, 00:26:671 (26671|5) that LN should break at 00:26:821 because the 3 note stair that follows is the same instrument.

00:27:871 (27871|4,28171|2)
These should be single notes, same reason as above. If you want to keep this as LN regardless, 00:27:871 (27871|4) should break at 00:28:171 for the same reason as above. Refer to 01:06:271 (66271|5,66571|1) because the same pattern here is properly broken mid-way.

00:28:771
Add a note for the main synth since 00:28:771 (28771|1) is mapped to the drums.

00:29:371
Same as above.

00:30:871 (30871|4,31171|6,31471|5)
Same situation and reasoning as 00:26:071 (26071|3,26371|6,26671|5).

00:32:671 (32671|4,32971|2)
I'm not sure i understand why these LN are here and which instrument they are mapped to. I highly recommend removing them and further mapping the percussion instruments that you started with at 00:32:071. It would fill that area up nicely and stays consistent with the earlier notes.

00:33:496 (33496|3)
Remove this note as it is not mapped to anything.

00:42:571 (42571|0,42646|1,42721|2,42796|3)
I'd recommend changing these to LN for consistency as that instrument is mapped to LN in the upcoming section.

00:52:171 (52171|2,52246|3,52321|4,52396|5) -
Same as above.

00:52:471 (52471|6)
Extend this LN to 00:53:671.

00:54:721 (54721|2,54796|1)
Change these to LN for consistency with the LN mapping for this instrument.

00:56:671 to 00:57:271
This section should have LNs for the main flute, feels weird to have a gap when the instrument doesn't stop.

01:00:496 (60496|2)
Remove this note, it's not mapped to anything.

01:00:571 (60571|0,60646|1,60721|2,60796|3,60871|4)
These should be LN for consistency. It could also be changed slightly to flow better into the next long LN like this.

01:01:096 (61096|0,61321|1,61471|2,61696|3,61921|4)
I recommend shifting all these 1 column to the right, because 01:00:871 (60871|0) should be an LN since its the same instrument.

01:03:271 to 01:04:171
The difficulty increase for this section by making them doubles doesn't make a lot of sense, its still only the main synth + percussion. I'd recommend keeping the same pattern as 00:29:671.

01:04:471 (64471|3,64771|6,65071|5)
Same issue and reason as above at 00:26:071 (26071|3,26371|6,26671|5).

01:06:271 (66271|5,66571|1)
I'd make these singles.

01:08:071 to 01:08:971
Same reasoning as before where i mentioned them becoming doubles compared to earlier in the song, when its still sounds the same. I'd recommend keeping the same pattern as 00:29:671.

01:09:271 (69271|3,69571|6,69871|5)
Same issue and reason as above at 00:26:071 (26071|3,26371|6,26671|5).

01:11:071 (71071|0,71221|0)
These should be shifted up 1/4 like this. The cymbals alternate instead of being hit at the same time.

01:11:671 - 01:20:671
I'd highly recommend mapping the flute in this entire section, it feels way too empty as it is now. Plus the section before it isn't particularly intense to warrant such a long break.

01:12:871 (72871|3)
This should be a single note.

01:17:671 (77671|3)
Same as above.

01:20:671 to 01:21:271
I'd highly recommend changing this section, the 2 LN are basically mapped to nothing. Something like this might work, the triple drums would be consistent with 01:18:721 and the flute is basically a simple 1/4 stair.

01:21:271 to 01:22:471
This area should also have flute mapping since the upcoming area does as well.

01:26:071 (86071|5)
This LN should stop at 01:26:671 since the pitch changes and its only 1 instrument.

01:26:671 (86671|1)
This LN should extend all the way to 01:28:171 if you want it to be an LN in the first place.

01:27:271 (87271|3)
This should be a single note.

01:30:571 (90571|6,90608|5,90646|4,90683|1,90721|2,90758|3,90796|4,90833|5,90871|6)
These make very little sense. It's not a 1/8 stair, its still a 1/4 stair like 01:30:271 (90271|6,90346|4,90421|2,90496|0). The only difference there is the 4 drum hits in the background during that.

01:30:871
An LN mapped to the background synth should start here, it is the same instrument as 01:31:171 (91171|6,91471|4,91771|2) and so on.

01:32:071
Same as above.

01:33:271
Same as above.

01:34:471
Same as above.

01:35:371 to 01:35:971
There should be 2 LN in this area, same as above.

01:35:971 (95971|1,96271|2,96571|3,96871|0,97171|1,97471|2,97771|3)
This is probably the worst part of the map. These are mapped to the background synth as before but they are artificially extended to create a massive difficulty spike that really does not fit in this difficulty. This is where the LN should stop, its still just the same background synth changing pitch.

01:38:071 to 01:40:471
From this area onwards the same background synth still plays, why does the mapping for it have 01:38:071 (98071|4) in it? That LN should be 3 separate ones with the same length as before. The background synth continues all the way to 01:40:471 and should really be mapped for consistency.

01:35:671 (95671|6)
This high-pitched flute is really hard to hear, might not warrant its own LN. Also the sound ends at 01:38:071, not 01:38:896.

01:38:971 (98971|6,99046|3)
Remove these, they aren't mapped to anything.

01:39:271 (99271|6,99496|5,99721|4,99871|5,100171|6)
These should be removed entirely, they're basically mapped to nothing and even if they were they really don't fit in this difficulty. I'd recommend just changing that section to a percussion map like earlier on in the song.

01:40:771 to 01:41:971
I'm not sure the difficulty bump here to doubles is really needed, this part sounds exactly the same as earlier in the song which makes these added notes basically ghost notes.

01:41:971 (101971|2,102121|3,102271|4,102421|5,102571|6,102721|4,102871|5,103021|3)
These should be single notes, as earlier in the song they are mapped as such. No need to increase difficulty for no reason.

01:43:171 (103171|0,103471|6,103771|3,103921|4,103996|5)
These should be singles, same reason as above.

01:44:971 (104971|4,105271|0)
I'd recommend these be singles as well, but at least they are breaking properly unlike the start of the song.

01:45:271 (105271|5,105421|5,105571|6)
These should be removed, they are basically duplicates of the triple drum. The sound isn't any louder than before so it should really be singles.

01:45:871
This section is again doubles for no reason, basically ghost notes.

01:46:771 (106771|2,106921|3,107071|4,107221|6,107371|5,107521|4,107671|2,107821|1,107971|0,108271|6,108571|0,108721|1,108796|2)
These should all be singles for consistency with earlier mapping.

01:49:771 (109771|5)
This should be a single note, there is nothing that's being held down.

01:52:321 (112321|6,112396|4,112471|2,112471|5,112546|3,112621|4,112621|1,112696|2,112771|0)
This section makes very little sense, this is basically what it sounds like. Not in that exact pattern of course.

01:52:621 (112621|1)
Remove this note, there is no drum hit here. 01:52:471 (112471|2) is the drum hit, and hit sound should be added to that one instead.

01:52:771 (112771|3,113071|2,113371|0,113521|3,113596|6)
These make no sense again. I can somewhat understand the first 2 being LN if you really want to keep it that way, but the last 3 should really be only singles. It's only 1 instrument.

01:54:571 (114571|6,114871|3)
These should be singles, or the right LN should break properly at 01:54:871. Still only 1 instrument.

01:56:371 (116371|4,116521|5,116671|6,116821|2,116971|1,117121|0,117271|5,117421|4,117571|3,117871|2,118171|3,118321|1,118396|5)
All of these are basically the same as before, they should really be single notes and the last 3 are only 1 instrument so they should not overlap and break properly.

01:58:921 (118921|5,119071|1)
Remove these notes.

02:01:021 (121021|3)
This LN should end at 02:01:171.

I'll probably have a look at MX later today or tomorrow.
posted
well

garyou tensei is japanese, which named as kanji

so, probably, the original title should be '画竜点睛'
posted
Hi, LNP-. I am going to disqualify due to following this reason below :

Reason for Disqualification


  1. Inccorect snap
  2. Hold spike on Usagi's HD


[General]
Title is wrong, it should be 画竜点睛 and romanized title Garyou Tensei

___________________________________________________________________________________________________________________


[4K HD & MX]

01:20:821 (80821|3,80896|2) - incorrect snapping which also applies on higher difficulties. I think you missed out when mapping/checking?
01:21:046 (81046|0,81121|1,81196|2) - I have pointed out this issue on 7K MX, check it there

[Usagi's 7K HD]

Nice, just need to remap several parts due to difficulty spike

01:21:121 (81121|3,81196|3) - I'm okay with this note not being included with the snapping issue on other difficulties because you picked the different instrument isn't it?
01:35:671 to 01:40:396 - Inbalance/difficult spike - I'm sure these holds are being used too much and not suitable for Hard icon or a ballance difficulty spread. I recommend you to remap this part and make it more balance as a 'Hard' icon/spread


[Million's 7K MX]

01:48:721 (108721|6) - Can I know why this hold is present on such specific instrument?
01:20:971 (80971|0,81046|3,81121|2,81196|1) - I'm not sure if this is correctly snapped well with the flute sound. I have tried on 1/6 snap instead of 1/4 snap and it sync well. Check this out

[Million's 7K SC]

01:20:971 (80971|0,81046|3,81121|2,81196|1) - Same issue as 7K MX (refer above)

Cool enough. If you needs some fix or suggestion by the other modders, now is your chance. I noticed that some modder pointing out good stuffs in terms of quality.

The Beatmap Nominators will handle that from now on. Sorry for the inconveniences.

###BM
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