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xi - Garyou Tensei [OsuMania]

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Harbyter
yay /o/ this song rocks
Topic Starter
Ginshu
• 3 •)
Arzenvald
;w;
puxtu
;D
Rumia-
lol still no one checking this? ...
Harbyter
i think only arcwinolivirus can handle this :v
Kamikaze

Harbyter wrote:

i think only arcwinolivirus can handle this :v
No, not really
Harbyter

-Kamikaze- wrote:

Harbyter wrote:

i think only arcwinolivirus can handle this :v
No, not really

OTZ
shionelove
Ignored 1 month.
PatZar
power of BN :^)
Remillion Cross
Dem ranking criteria

MX : http://puu.sh/fBnXz/6f5716575d.osu
SC : http://puu.sh/fBps5/0855b86b68.osu

btw Usagi will easier his own GD a little bit soon so there's nothing problem again about gap gap gap gap gap gap
Topic Starter
Ginshu
will update later
Topic Starter
Ginshu
Updated~
And waiting Usagi's GD for update

Bye bubble ;w;

Edit : Updated~ , waiting re-bubble = w =
PatZar
never get bub p-nis :^)
Arzenvald
aaa wait lemme finalize muh gd
Topic Starter
Ginshu

ExUsagi wrote:

aaa wait lemme finalize muh gd
yokai =w=)7
Arzenvald
Topic Starter
Ginshu
Updated~
LordRaika
Yo~ here's my BN Check as requested :

Just a quick check

BG : ( ok )
Audio : ( ok )
Timing : ( yes, no sv , except fitting sv for slow down )
Spread : ( ok )
Metadata : ( shit, there's never been wrong metadata for xi , LOL )
Pattern & Snap : ......
:arrow: Also disable widescreen support since no SB

Some intense mod check, for more enjoyable and avoid unnecessary jack :

Million's 7K SC

  1. 00:30:721 (30721|2) - this can be move to 2
    00:47:521 (47521|0) - to 4
  2. 00:40:921 (40921|5,40921|2) - drag and move 1 column to the right
  3. 00:49:471 (49471|4,49546|2,49621|1,49696|0,49771|6,49846|0) - Ctrl+H
  4. 00:58:246 (58246|5) - to 1 please T^T
  5. 01:03:271 (63271|5,63271|3,63421|6,63421|4,63571|5,63571|3) - Drag and move 1 column to left
  6. 01:30:946 (90946|4,91096|5,91171|0) - to 3 , 1 and 6 , hand balance...
    01:31:996 (91996|4) - to 2
  7. 01:30:608 (90608|4,90683|5,90758|1,90833|3) - 1/8 T^T, could be snap issue, try 1/4 short LN?

Million's 7K MX

  1. 00:41:221 (41221|3) - to 2
  2. 01:02:521 (62521|4,62671|2) - CTRL+H
  3. 01:30:571 - this is harder than SC part T^T nerf this....
    Yep thts all ^^b

4K MX

  1. everything looks good ^^b
    just think again about this 1/8 snap 01:40:171 -

Yojimbo's 7K HD

  1. 01:30:571 - same ;w; , consider not using 1/8 here
  2. 01:37:771 (97771|5,97921|5) - move to 1
  3. 01:39:271 (99271|6) - end it here >>> 01:39:796 - and add 1 LN at 7th here >> 01:39:871 -
    so player can abuse hammer on 5 6 7 without miss
    01:40:021 (100021|3,100171|2) - drag 1 column to left
  4. 01:43:771 (103771|4) - move to 2 or 3
  5. 01:50:671 (110671|3,110821|4,110971|5) - drag 1 column to right
  6. 01:54:871 (114871|0) - to 2
  7. 01:56:596 (116596|4,116671|3) - asdfasdfas MOVE!!! XD
    the rest is all ^^b

4K HD

  1. 01:52:171 (112171|1,112321|0,112471|3) - this can be move to 1 4 3
    dont wnt to comment further bout the jack XD too much but its hard to avoid... so imo... thats already ^^b
Notice me again after rebubble....
Arzenvald
Yojimbo's 7K HD

01:30:571 - same ;w; , consider not using 1/8 here // keep, no reason to change
01:37:771 (97771|5,97921|5) - move to 1
01:39:271 (99271|6) - end it here >>> 01:39:796 - and add 1 LN at 7th here >> 01:39:871 -
so player can abuse hammer on 5 6 7 without miss // re-arrange to make it not jacky without changing the LN
01:40:021 (100021|3,100171|2) - drag 1 column to left // uh re-arranged ^
01:43:771 (103771|4) - move to 2 or 3
01:50:671 (110671|3,110821|4,110971|5) - drag 1 column to right // 01:50:971 (110971|5,111121|5) - if you notice this, it has same pitch
01:54:871 (114871|0) - to 2 // 01:54:871 (114871|0,115021|0) - if you notice it, i layer every kick bass with 2 jack..
01:56:596 (116596|4,116671|3) - asdfasdfas MOVE!!! XD // no reason to change http://puu.sh/g2Oxn.png it has nice flow in right hand
the rest is all ^^b

// thanks raika, the mod decrease the SR into 3.36.. .-.
.-. after several times thinking about this, i decided to rename the gd into Usagi's 7K HD instead.. http://puu.sh/g2ORU.rar here's the update
Remillion Cross
All fixed on MX yey
Update : http://puu.sh/g3hTM/071662ad45.osu

Almost fixed all on SC, but not in 1/8 issue since that's reallly 1/8 dude pls ; - ;
Update : http://puu.sh/g3hZ0/16dcaa2576.osu

i love you
Topic Starter
Ginshu

LordRaika wrote:

Yo~ here's my BN Check as requested :

Just a quick check

BG : ( ok )
Audio : ( ok )
Timing : ( yes, no sv , except fitting sv for slow down )
Spread : ( ok )
Metadata : ( shit, there's never been wrong metadata for xi , LOL )
Pattern & Snap : ......
:arrow: Also disable widescreen support since no SB

Some intense mod check, for more enjoyable and avoid unnecessary jack :

4K MX

  1. everything looks good ^^b
    just think again about this 1/8 snap 01:40:171 - remap

4K HD

  1. 01:52:171 (112171|1,112321|0,112471|3) - this can be move to 1 4 3 ok
    dont wnt to comment further bout the jack XD too much but its hard to avoid... so imo... thats already ^^b
Notice me again after rebubble....
All Updated~
Lirai
Just check at your hardest diff especially the GD

All of this are just suggestion, but some of them most be fixed due wrong beat or something like that
[7K SC]
01:25:771 - https://osu.ppy.sh/ss/2837909 ,inb4 just you know 171 is pain to hit with LN on col 6

01:27:271 (87271|2) - I think better use bassdrum

00:17:521 (17521|6) - Move this to 5, diff pitch with 00:17:371 (17371|6)

00:18:271 (18271|4) - You can convert this into LN since the intrument is really good for LN

00:28:021 - https://osu.ppy.sh/ss/2837956, i'm just feel bad, note at col 4 and then quad on white col

00:37:921 (37921|0,37921|1) - Move to 56
00:38:071 (38071|4) - Move to 2
^ just fun to play here

00:49:471 - https://osu.ppy.sh/ss/2838018 not sure if it's good for you but, this is really fits to the instrument also good to play according to your pattern

00:59:371 (59371|1) - Move to 5
00:59:446 (59446|6) - Move to 2
^ EZ to read

01:30:721 (90721|3,90796|5) - Add bassdrum

01:30:871 - useless 1x SV here so you can delete it

01:28:021 (88021|0) - Move here 01:27:946

01:40:096 (100096|0) - Delete
01:40:171 (100171|1) - Move to 1
01:40:246 - Add double on 4 n 6 that would be great

01:58:771 - Here better hitsound it like 01:10:921
[7K MX]
00:24:721 (24721|2) - Move to 4, dont shield plz
00:29:521 (29521|4) - ^

00:32:071 (32071|1,32296|1,32521|0) - Finish is not really needed here cz it's overlap with the hitclap9 and it's bad to hear it

00:34:471 - https://osu.ppy.sh/ss/2838135 just good to play and fit with the instrument that's all

00:37:921 (37921|6) - You can change this into LN

01:25:771 - https://osu.ppy.sh/ss/2837909 ,same goes with SC

01:29:371 (89371|0,89446|6,89521|0,89596|6) - one note is really enough

02:01:021 (121021|1,121021|5,121021|3) - move to the right 1col

01:28:021 (88021|0) - Move here 01:27:946

Both diff is to identical, the stream and the LN that make it different, MX got hard stream and SC got hard LN. that's all you should know

I'll try to finish my check so fast, since i might be busy this month
Remillion Cross

DE-CADE wrote:

Just check at your hardest diff especially the GD

All of this are just suggestion, but some of them most be fixed due wrong beat or something like that

[7K SC]
01:25:771 - https://osu.ppy.sh/ss/2837909 ,inb4 just you know 171 is pain to hit with LN on col 6 ?

01:27:271 (87271|2) - I think better use bassdrum not sure, but okay then

00:17:521 (17521|6) - Move this to 5, diff pitch with 00:17:371 (17371|6) re-arranged

00:18:271 (18271|4) - You can convert this into LN since the intrument is really good for LN done

00:28:021 - https://osu.ppy.sh/ss/2837956, i'm just feel bad, note at col 4 and then quad on white col re-arranged
00:37:921 (37921|0,37921|1) - Move to 56 and everyone will complain, re-arrange
00:38:071 (38071|4) - Move to 2
^ just fun to play here

00:49:471 - https://osu.ppy.sh/ss/2838018 not sure if it's good for you but, this is really fits to the instrument also good to play according to your pattern kinda confused, re-arranged

00:59:371 (59371|1) - Move to 5
00:59:446 (59446|6) - Move to 2
^ EZ to read

01:30:721 (90721|3,90796|5) - Add bassdrum

01:30:871 - useless 1x SV here so you can delete it done

01:28:021 (88021|0) - Move here 01:27:946 aww my bad

01:40:096 (100096|0) - Delete no it represent the like-a-kyoto sound
01:40:171 (100171|1) - Move to 1
01:40:246 - Add double on 4 n 6 that would be great ya

01:58:771 - Here better hitsound it like 01:10:921 ok
[7K MX]
00:24:721 (24721|2) - Move to 4, dont shield plz it doesn't even like shield.
00:29:521 (29521|4) - ^ ^

00:32:071 (32071|1,32296|1,32521|0) - Finish is not really needed here cz it's overlap with the hitclap9 and it's bad to hear it ok

00:34:471 - https://osu.ppy.sh/ss/2838135 just good to play and fit with the instrument that's all ok

00:37:921 (37921|6) - You can change this into LN er nope

01:25:771 - https://osu.ppy.sh/ss/2837909 ,same goes with SC ic

01:29:371 (89371|0,89446|6,89521|0,89596|6) - one note is really enough uh

02:01:021 (121021|1,121021|5,121021|3) - move to the right 1col ok

01:28:021 (88021|0) - Move here 01:27:946 ok

Both diff is to identical, the stream and the LN that make it different, MX got hard stream and SC got hard LN. that's all you should know guess what

I'll try to finish my check so fast, since i might be busy this month
thanks for mod~

update
Men is X : http://puu.sh/ghSNP/051f2cbe39.osu
Stream is Cool : http://puu.sh/ghSPI/a6d924fc27.osu
Topic Starter
Ginshu
Updated~
Lirai
|1|2|3|4|

[7K HD]
00:29:296 (29296|2) - Move to 4
00:32:071 (32071|4,32296|2) - Move to 4
00:37:921 (37921|0,37921|3) - Move to 3 n 7
00:38:221 (38221|4) - Move to 3
00:54:271 - Add to 1
00:56:221 (56221|4,56296|3) - Wrong hitsound placement
00:57:121 - Delete the SB hitsound,it's rarely used
01:00:121 - ^
01:06:121 (66121|1) - Move to 4
01:11:371 (71371|1,71446|2,71521|3,71596|4,71671|5) - i prefer trill than stair
01:43:021 - Add to 2
01:53:371 (113371|1) - Move to 5 hand balance
01:50:371 - Delete the green line
01:55:096 (115096|1) - Delete
01:55:171 (115171|2) - Move to 2
02:02:671 (122671|3) - Change to LN since each beatmap diff should have same end
[4K MX]
00:16:021 (16021|1,16021|2,16171|1,16321|3,16321|0) - Ctrl+H
00:18:721 (18721|0) - Move to 3
00:18:871 (18871|2) - Move to 1
00:28:021 (28021|0) - Move to 2 and 00:28:171 (28171|1) - Delete
00:28:321 (28321|2,28471|2) - Move to 4 and 00:28:621 (28621|1,28621|3,28696|2,28771|0,28771|1) - Ctrl+H
01:14:296 (74296|0) - End on white line
01:23:821 (83821|0) - ^
01:40:321 (100321|3,100358|2,100396|1,100433|0) - use 1/4 with double, i didn't hear any 1/8 sound
01:40:246 - also you can add note on 1
02:01:021 (121021|2) - Move to 2
Topic Starter
Ginshu

DE-CADE wrote:

|1|2|3|4|

[4K MX]
00:16:021 (16021|1,16021|2,16171|1,16321|3,16321|0) - Ctrl+H keep
00:18:721 (18721|0) - Move to 3
00:18:871 (18871|2) - Move to 1
both ok
00:28:021 (28021|0) - Move to 2 and 00:28:171 (28171|1) - Delete ah ok
00:28:321 (28321|2,28471|2) - Move to 4 and 00:28:621 (28621|1,28621|3,28696|2,28771|0,28771|1) - Ctrl+H ok
01:14:296 (74296|0) - End on white line lol my bad, ok
01:23:821 (83821|0) - ^ ok
01:40:321 (100321|3,100358|2,100396|1,100433|0) - use 1/4 with double, i didn't hear any 1/8 sound keep, ikut sepertii 7K MX & SC
01:40:246 - also you can add note on 1 ok
02:01:021 (121021|2) - Move to 2 keep, same sound
Updated~
Waiting baka usagi's GD for update
Arzenvald

DE-CADE wrote:

[7K HD]
00:29:296 (29296|2) - Move to 4 // i rarely use 4th column to make it 'less-harder'.. keep
00:32:071 (32071|4,32296|2) - Move to 4 // ;~; ^ keep
00:37:921 (37921|0,37921|3) - Move to 3 n 7 // rearranged, ok
00:38:221 (38221|4) - Move to 3 // ^ no 1/2 jack, keep.. ==a
00:54:271 - Add to 1
00:56:221 (56221|4,56296|3) - Wrong hitsound placement // asdf ok
00:57:121 - Delete the SB hitsound,it's rarely used // moved to note, ok
01:00:121 - ^ // keep, to make same rhythm as 00:58:771 (58771|4,58921|6,59071|3) -
01:06:121 (66121|1) - Move to 4 // ok
01:11:371 (71371|1,71446|2,71521|3,71596|4,71671|5) - i prefer trill than stair // ==a ikr.. done
01:43:021 - Add to 2
01:53:371 (113371|1) - Move to 5 hand balance // ==a it's already balanced, to avoid a shock before 01:53:521 (113521|3,113596|6,113671|2,113671|5) -
01:50:371 - Delete the green line
01:55:096 (115096|1) - Delete // ok
01:55:171 (115171|2) - Move to 2 // le keep,
02:02:671 (122671|3) - Change to LN since each beatmap diff should have same end
thanks dee.. xD update via chat hue
Topic Starter
Ginshu
Updated~
Lirai
since some easy diff uses notes while the other diff uses LN on the last pattern.



Not so important, because you can break the guideline but you can consider it next time

[Timing]


the volume may overlap since the green line uses different volume, i suggest to delete it, add kiai on the red line also change the vol into 30%

[7K EZ]
00:23:071 - Add to 1 as crash

00:23:671 (23671|3) - Move to 3

00:41:371 (41371|3,41671|5) - Move this to white column at 3 n 5, since 4th column was used

00:57:121 (57121|3) - Looks got high pitch, move to 6
[7K NM]
00:27:871 (27871|6,28171|0) - Ctrl+H this, so both hands can play well

00:29:521 (29521|0) - Move to 5
00:29:671 (29671|2,29821|4,30121|6) - Move to one column left so it wont be repetitive

00:38:221 (38221|1) - delete and add note on 00:38:371 -
00:39:421 (39421|5) - delete and add note on 00:39:571 -

01:04:171 (64171|1) - move to 4

01:04:471 (64471|0,64771|6,65071|2) - move to 5 1 5

01:14:971 (74971|0,75271|1) - Move 6 and 1 ,it little bit hard with ring finger
01:24:571 (84571|0,84871|1) - ^

01:29:671 (89671|4) - Move to 1

01:35:371 (95371|0,95521|1,95671|2) - Better not double here

01:43:471 (103471|4,103771|0) - Move to 1 n 3

4K is ready to go
Topic Starter
Ginshu

DE-CADE wrote:

since some easy diff uses notes while the other diff uses LN on the last pattern.



Not so important, because you can break the guideline but you can consider it next time

[Timing]


the volume may overlap since the green line uses different volume, i suggest to delete it, add kiai on the red line also change the vol into 30%
ok
[7K EZ]
00:23:071 - Add to 1 as crash ok

00:23:671 (23671|3) - Move to 3 ok

00:41:371 (41371|3,41671|5) - Move this to white column at 3 n 5, since 4th column was used ok

00:57:121 (57121|3) - Looks got high pitch, move to 6 ok
[7K NM]
00:27:871 (27871|6,28171|0) - Ctrl+H this, so both hands can play well ok

00:29:521 (29521|0) - Move to 5 ok
00:29:671 (29671|2,29821|4,30121|6) - Move to one column left so it wont be repetitive ok

00:38:221 (38221|1) - delete and add note on 00:38:371 -
00:39:421 (39421|5) - delete and add note on 00:39:571 -
both ok
01:04:171 (64171|1) - move to 4 ok

01:04:471 (64471|0,64771|6,65071|2) - move to 5 1 5 ok

01:14:971 (74971|0,75271|1) - Move 6 and 1 ,it little bit hard with ring finger ok
01:24:571 (84571|0,84871|1) - ^ ok

01:29:671 (89671|4) - Move to 1 ok

01:35:371 (95371|0,95521|1,95671|2) - Better not double here ok

01:43:471 (103471|4,103771|0) - Move to 1 n 3 ok

4K is ready to go
Updated~
Lirai
check timing 4K NM gan waah
Topic Starter
Ginshu
lol updated
Lirai
You are free to go
Topic Starter
Ginshu
\(• w •)/
puxtu
ada apa yan?
Topic Starter
Ginshu
Kiss me pls
puxtu
lo sehat? lol
Remillion Cross

puxtu wrote:

lo sehat?
bilqiscutee

Remillion Cross wrote:

puxtu wrote:

lo sehat?
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