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Virtual Riot - Paper Planes

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Topic Starter
Fappin
This beatmap was submitted using in-game submission on February-15-15 at 4:46:34 PM

Artist: Virtual Riot
Title: Paper Planes
Tags: Drum N Bass DnB Liquid
BPM: 175.04
Filesize: 9147kb
Play Time: 03:38
Difficulties Available:
  1. Hard (3.6 stars, 588 notes)
  2. Insane (4.86 stars, 731 notes)
  3. Normal (2.27 stars, 307 notes)
Download: Virtual Riot - Paper Planes
Information: Scores/Beatmap Listing
---------------
(っ˘ڡ˘ς) Please notice me HLE-Senpai~~~~
Done ready for mods..I think?
Any help appreciated. Thanks!
Sh1nnTsubs4
Random incoming Hitsound/Timing Point Mod <.< ~ >.>
Note: This is a suggestion, change it if ONLY you feel it's suitable.
Easy
00:10:979 - I recommend start here with 10% Volume.
00:14:920 - Change the Soft volume here to 20%
00:17:663 - Change the Soft volume here to 30%
00:21:947 - Change the Soft volume here to 50%
00:25:889 - Change the Soft volume here back to 60%
00:30:003 - Change the Soft volume here to 70%
00:32:916 - Change the Soft volume here to 80%
00:35:659 - Change the Soft volume here to 90%
00:37:030 - Change the Soft volume here to 100%
00:43:885 - I recommend changing to Normal hitsound and the volume to 55%
00:49:541 - Change the Normal volume to 65%
00:55:026 - Change the Normal Volume to 75%
01:08:051 -> 1:26:390 - Change the hitsound between to Normal
[ The inherited point at 01:26:390 no need to change ]
01:27:247 - Decrease the volume to 25%.
01:27:418 - Decrease Volume to 45%.
01:27:761 - Change the hitsond to Normal and the volume to 80%.
01:38:730 - Add a Timing point, use Soft hitsound with 50% Volume.
01:49:699 - Use Normal hitsound with 45% Volume.
02:22:777 - Increase the Volume to 60%.
02:55:512 - Change it's Offset to 175560 and hitsound to Normal with 60% Volume.
03:17:450 - Change it's Offset to 197498 and Soft hitsound Volume to 100%.
03:18:355 - Add a Timing Point and decrease the Volume to 80%.
03:22:469 - Decrease the Volume to 70%.
03:25:554 - Decrease the Volume to 60%.
03:28:467 - Change the Volume to 50%.
03:29:667 - Volume to 45%.
03:30:695 - Decrease Volume to 35%.
03:37:894 - Change Volume to 25%
Oh :) , and, after changing and adding the Timing Points, I recommend you to change EASY difficulty's name to HARD. And HARD to INSANE. Since the EASY you made's a bit too hard for beginners
Hard
It's haven't done yet (17 Sept. 2014) >.>
Insane/Hardest Difficulty
00:10:978 - Volume to 25%.
00:16:292 - Increase Volume to 30%.
00:17:663 - Change Volume to 35%.
00:19:205 - Volume to 40%.
00.21:947 - Increase Volume to 45%.
00:27:432 - Change Volume to 50%.
00:30:003 - Volume to 55%.
00:32:916 - Increase Volume to 60%.
00:34:287 - Change Volume to 65%.
00:35:659 - Volume to 75%.
00:37:030 - Increase Volume to 85%.
00:38:401 - Change Volume to 95%.
00:43:885 - Change the hitsound to Normal with 70%.
01:08:051 - Add a Timing Point with Normal hitsound and 75% Volume.
01:27:247 - Decrease the Volume to 25%.
01:27:559 - Change the Volume to 35%.
01:38:730 - Add a Tinging Point with Soft hitsound and 35%.
01:49:699 - Add a Timing Point with Normal hitsound and 35% Volume.
02:11:637 - Increase the Volume to 45%.
02:17:292 - Volume to 50%.
02:20:035 - Change the Volume to 55%.
02:25:519 - Increase the Volume to 60%.
02:31:004 - Volume to 65%.
02:33:574 - Add a Timing Point with Soft Hitsound and 25% Volume.
02:38:888 - Increase the Volume to 35%.
02:41:630 - Change the Volume to 45%.
02:44:592 - Change the Volume of the Timing Point to 55%.
02:45:963 - Increase the Volume to 60%
02:47:334 - Volume to 65%.
02:48:705 - Change the Volume to 75%.
02:55:512 - Change the Timing Point's Offset to 175560 and hitsound to Normal with 50% Volume.
03:19:726 - Decrease the Soft hitsound Volume to 50%.
03:22:469 - Change the Volume to 40%.
03:25:211 - Volume to 30%.
Thar yu go... Tok me quiet som time thou Anyway, hope understand what I meant :D

I kinda like this song... it's catchy~
Topic Starter
Fappin

Sh1nnTsubs4 wrote:

Random incoming Hitsound/Timing Point Mod <.< ~ >.>
Note: This is a suggestion, change it if ONLY you feel it's suitable.
Easy
00:10:979 - I recommend start here with 10% Volume.
00:14:920 - Change the Soft volume here to 20%
00:17:663 - Change the Soft volume here to 30%
00:21:947 - Change the Soft volume here to 50%
00:25:889 - Change the Soft volume here back to 60%
00:30:003 - Change the Soft volume here to 70%
00:32:916 - Change the Soft volume here to 80%
00:35:659 - Change the Soft volume here to 90%
00:37:030 - Change the Soft volume here to 100%
00:43:885 - I recommend changing to Normal hitsound and the volume to 55%
00:49:541 - Change the Normal volume to 65%
00:55:026 - Change the Normal Volume to 75%
01:08:051 -> 1:26:390 - Change the hitsound between to Normal
[ The inherited point at 01:26:390 no need to change ]
01:27:247 - Decrease the volume to 25%.
01:27:418 - Decrease Volume to 45%.
01:27:761 - Change the hitsond to Normal and the volume to 80%.
01:38:730 - Add a Timing point, use Soft hitsound with 50% Volume.
01:49:699 - Use Normal hitsound with 45% Volume.
02:22:777 - Increase the Volume to 60%.
02:55:512 - Change it's Offset to 175560 and hitsound to Normal with 60% Volume.
03:17:450 - Change it's Offset to 197498 and Soft hitsound Volume to 100%.
03:18:355 - Add a Timing Point and decrease the Volume to 80%.
03:22:469 - Decrease the Volume to 70%.
03:25:554 - Decrease the Volume to 60%.
03:28:467 - Change the Volume to 50%.
03:29:667 - Volume to 45%.
03:30:695 - Decrease Volume to 35%.
03:37:894 - Change Volume to 25%
Oh :) , and, after changing and adding the Timing Points, I recommend you to change EASY difficulty's name to HARD. And HARD to INSANE. Since the EASY you made's a bit too hard for beginners
Hard
It's haven't done yet (17 Sept. 2014) >.>
Insane/Hardest Difficulty
00:10:978 - Volume to 25%.
00:16:292 - Increase Volume to 30%.
00:17:663 - Change Volume to 35%.
00:19:205 - Volume to 40%.
00.21:947 - Increase Volume to 45%.
00:27:432 - Change Volume to 50%.
00:30:003 - Volume to 55%.
00:32:916 - Increase Volume to 60%.
00:34:287 - Change Volume to 65%.
00:35:659 - Volume to 75%.
00:37:030 - Increase Volume to 85%.
00:38:401 - Change Volume to 95%.
00:43:885 - Change the hitsound to Normal with 70%.
01:08:051 - Add a Timing Point with Normal hitsound and 75% Volume.
01:27:247 - Decrease the Volume to 25%.
01:27:559 - Change the Volume to 35%.
01:38:730 - Add a Tinging Point with Soft hitsound and 35%.
01:49:699 - Add a Timing Point with Normal hitsound and 35% Volume.
02:11:637 - Increase the Volume to 45%.
02:17:292 - Volume to 50%.
02:20:035 - Change the Volume to 55%.
02:25:519 - Increase the Volume to 60%.
02:31:004 - Volume to 65%.
02:33:574 - Add a Timing Point with Soft Hitsound and 25% Volume.
02:38:888 - Increase the Volume to 35%.
02:41:630 - Change the Volume to 45%.
02:44:592 - Change the Volume of the Timing Point to 55%.
02:45:963 - Increase the Volume to 60%
02:47:334 - Volume to 65%.
02:48:705 - Change the Volume to 75%.
02:55:512 - Change the Timing Point's Offset to 175560 and hitsound to Normal with 50% Volume.
03:19:726 - Decrease the Soft hitsound Volume to 50%.
03:22:469 - Change the Volume to 40%.
03:25:211 - Volume to 30%.
Thar yu go... Tok me quiet som time thou Anyway, hope understand what I meant :D

I kinda like this song... it's catchy~
Thanks alot yo, will put these in asap. Glad you like the song
Secretpipe
nice song~
GL~
Topic Starter
Fappin

Secretpipe wrote:

nice song~
GL~
Thanks :D
Rizen
Hello~
SPOILER
[General]
  1. Try a variety of mapping techniques instead of just repeat slideres
  2. Touch up on distance snapping
[Normal]
  1. 00:13:207 (3) - Either move this closer to the 2 slider or move the 4 slider away. Easy to confuse the beat here as even because of spacing
  2. 00:15:949 (2) - Same as above just with different elements
  3. 00:18:691 (2) - ^
  4. 00:25:547 (4) - Feels like it should end at 00:25:375
  5. 00:26:918 (2) - Same as first point
  6. 00:29:660 (2) - ^
  7. 01:08:051 (1) - ^
  8. 01:09:422 (1) - ^
  9. 01:10:793 (1) - ^
  10. 01:16:278 (1) - ^
  11. 01:17:992 (6) - ^
  12. 01:21:762 (2) - ^
    From here, I won't list those spacing points anymore, look for them ;)
  13. 01:27:416 (2) - Sudden slider velocity change. Not recommended in normal. Instead, try a bent slider
  14. 01:46:785 (1) - Remove this circle and new combo from upcoming repeat slider
  15. 02:21:290 (2) - end this at 02:21:557 instead?
  16. 02:21:290 (3) - Move this back to here keeping ending point the same. Goes better with stairclimb drop in the music?
  17. 03:14:070 (1,2,3,4,5) - Line them up or make it into a pattern. Right now, it looks like a bit of a mess
[Hard]
  1. 00:13:035 - Remove NC
  2. 00:13:549 - NC
  3. 00:15:777 - Remove NC
  4. 00:16:292 - NC
  5. 00:17:149 - Remove NC
  6. 00:19:034 - NC
  7. 00:19:891 - Remove NC
  8. 00:52:455 - Blanket
  9. 01:00:510 - Try make the distance between 4-2 the same as 5-3
  10. 01:25:876 - Spacing!
  11. 01:44:214 - Try blanketing this slider with the previous slider #6
  12. 01:54:155 - Spacing!
  13. 02:04:952 - Try a diagonal pattern instead like this
Topic Starter
Fappin

[ Rizen ] wrote:

Hello~
SPOILER
[General]
  1. Try a variety of mapping techniques instead of just repeat slideres
  2. Touch up on distance snapping
[Normal]
  1. 00:13:207 (3) - Either move this closer to the 2 slider or move the 4 slider away. Easy to confuse the beat here as even because of spacing think I fixed most of these
  2. 00:15:949 (2) - Same as above just with different elements _^
  3. 00:18:691 (2) - ^_^
  4. 00:25:547 (4) - Feels like it should end at 00:25:375 Fixed
  5. 00:26:918 (2) - Same as first point_^
  6. 00:29:660 (2) - ^_^
  7. 01:08:051 (1) - ^_^
  8. 01:09:422 (1) - ^_^
  9. 01:10:793 (1) - ^_^
  10. 01:16:278 (1) - ^_^
  11. 01:17:992 (6) - ^_^
  12. 01:21:762 (2) - ^_^
    From here, I won't list those spacing points anymore, look for them ;) Think I got most of them
  13. 01:27:416 (2) - Sudden slider velocity change. Not recommended in normal. Instead, try a bent slider Not too sure what you mean. Make it just one big slider?
  14. 01:46:785 (1) - Remove this circle and new combo from upcoming repeat slider Fixed
  15. 02:21:290 (2) - end this at 02:21:557 instead?Got it
  16. 02:21:290 (3) - Move this back to here keeping ending point the same. Goes better with stairclimb drop in the music? (Not completly sure if I got this)
  17. 03:14:070 (1,2,3,4,5) - Line them up or make it into a pattern. Right now, it looks like a bit of a mess
Think I got this
[Hard]
  1. 00:13:035 - Remove NC K
  2. 00:13:549 - NC ^
  3. 00:15:777 - Remove NC ^
  4. 00:16:292 - NC^
  5. 00:17:149 - Remove NC^
  6. 00:19:034 - NC^
  7. 00:19:891 - Remove NC^
  8. 00:52:455 - Blanket Think I got it
  9. 01:00:510 - Try make the distance between 4-2 the same as 5-3 Fixed
  10. 01:25:876 - Spacing! Fixed
  11. 01:44:214 - Try blanketing this slider with the previous slider #6 Think I got it
  12. 01:54:155 - Spacing! Fixed
  13. 02:04:952 - Try a diagonal pattern instead like this fixed


Yo thanks a lot for the help. Will see if I can fix the normal overall or the reversals just not sure how atm. Great pic btw :)
Hordon_old
cool song 8-)
Topic Starter
Fappin

Hordon wrote:

cool song 8-)
Glad you like it :)
BRTJ CritCamp
Love it!
Topic Starter
Fappin

CritCamp wrote:

Love it!
Glad you like it :)
Rainbowpixels
:) i really enjoyed this map! it was really really fun. :) but :idea: around the half way point on insane difficulty (about 2 min onto the song) it's really hard all of a sudden to keep up with the one two taps kuz they appear out of nowhere :/ is it just me or it's really hard to not lose my combo there :?:
Everything
Hello, from my modding queue! The music is awesome. 8-)
Insane
00:11:150 (2,3) - blanket
00:13:892 (2,3) - looking a bit sloppy because of the slight overlap, but this can definitely be fixed for a better flow!
00:15:777 (4,6) - ^ same as above
00:16:806 (3) - ^ same as above, but I feel that you can give this slider a bend or so. Would make it more varied
00:17:491 (6) - ^ same as above
00:19:205 (1,2,3) - well, you already have everything spaced out for half and whole notes. This would cause confusion and may cause users to think of this as different types of beats (1/4's) so space this out if you prefer or use sliders
00:19:891 (4,5,6) - ^ same as above
00:20:576 (1,2,3) - ^ same as above
00:21:262 (4,5,6) - ^ same as above
00:24:175 (7) - weird placement for the object. Maybe make some of them into a blanket?
00:39:086 (1) - i would wait to start the spinner on a big white tick since there is still room for some mapping that can flow nicely as opposed to a spinner starting on a short white tick
00:52:112 (4) - NC. Also, the way that this combo and the upcoming ones are placed, it looks a bit confusing because of the many overlaps.
00:54:169 (5,6,7,8,9) - you can make a fun stream here 8-)
01:00:167 (8) - maybe bring this closer to the upcoming combo because it is a spacey jump and the next note jumping from a half beat.
01:05:138 (3,4,5,6) - fun design or stream is encouraged ;> would make things more interesting
01:07:366 (5,6) - ^ same as 01:00:167
01:11:993 (5,1) - that jump
01:19:191 (2,4) - bad overlaps ):
02:33:574 -02:42:144 same as 00:19:205
02:44:592 (1) - from this combo and the other circles on, sounds like they are out of sync.
03:01:388 (2,3) - jump : O
I think maybe your friend came to my queue and requested this. My queue, page 9 It only said Insane, but if you want, I can mod the other diffs as well. Anyways, really nice mapset :)
Topic Starter
Fappin

trammiexo wrote:

Hello, from my modding queue! The music is awesome. 8-)
Insane
00:11:150 (2,3) - blanket
00:13:892 (2,3) - looking a bit sloppy because of the slight overlap, but this can definitely be fixed for a better flow!
00:15:777 (4,6) - ^ same as above
00:16:806 (3) - ^ same as above, but I feel that you can give this slider a bend or so. Would make it more varied
00:17:491 (6) - ^ same as above
00:19:205 (1,2,3) - well, you already have everything spaced out for half and whole notes. This would cause confusion and may cause users to think of this as different types of beats (1/4's) so space this out if you prefer or use sliders
00:19:891 (4,5,6) - ^ same as above
00:20:576 (1,2,3) - ^ same as above
00:21:262 (4,5,6) - ^ same as above
00:24:175 (7) - weird placement for the object. Maybe make some of them into a blanket?
00:39:086 (1) - i would wait to start the spinner on a big white tick since there is still room for some mapping that can flow nicely as opposed to a spinner starting on a short white tick
00:52:112 (4) - NC. Also, the way that this combo and the upcoming ones are placed, it looks a bit confusing because of the many overlaps.
00:54:169 (5,6,7,8,9) - you can make a fun stream here 8-)
01:00:167 (8) - maybe bring this closer to the upcoming combo because it is a spacey jump and the next note jumping from a half beat.
01:05:138 (3,4,5,6) - fun design or stream is encouraged ;> would make things more interesting
01:07:366 (5,6) - ^ same as 01:00:167
01:11:993 (5,1) - that jump
01:19:191 (2,4) - bad overlaps ):
02:33:574 -02:42:144 same as 00:19:205
02:44:592 (1) - from this combo and the other circles on, sounds like they are out of sync.
03:01:388 (2,3) - jump : O
I think maybe your friend came to my queue and requested this. My queue, page 9 It only said Insane, but if you want, I can mod the other diffs as well. Anyways, really nice mapset :)
Thanks for the mod! but umm he has his own mapset, I guess its bugged and linking to mine but if you click and check his profile he has his own. Thanks though
Yaboku-
AWESOME MAP :)
LieutenantItami
WHY THE HELL IS THIS STILL PENDING THIS SHOULD BE RANKED! ♥♥♥
BanchoBot
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