forum

Question with image sizes

posted
Total Posts
4
Topic Starter
[ Setsuna ]
So I'm trying to create a storyboard for a friend of mine, which is just a monochrome effect at the end of the map...

But the image of the monochrome'ed BG is not matching up to the BG even though it's the same size.
Can someone tell me how to fix this???

Monochromed BG: puu.sh/bnvyW/eacca50643.jpg

BG without the Monochromed Effect: puu.sh/bnvCT/529ea3f5be.jpg
Gexigamma
SB works in a weird way, to fix this you just need to scale the monochrome image until it fits with the BG.
I prefer to storyboard by scripting because is more precise, if you are doing that you can set the scale start to 0.6255 (more or less) and it will work just fine.
Here you have some links if you don't know what I'm talking about:
https://osu.ppy.sh/forum/t/1869
https://osu.ppy.sh/wiki/Storyboard_Scripting_Commands

Feel free to ask me ingame if you get confused :3
Topic Starter
[ Setsuna ]

Gexigamma wrote:

SB works in a weird way, to fix this you just need to scale the monochrome image until it fits with the BG.
I prefer to storyboard by scripting because is more precise, if you are doing that you can set the scale start to 0.6255 (more or less) and it will work just fine.
Here you have some links if you don't know what I'm talking about:
https://osu.ppy.sh/forum/t/1869
https://osu.ppy.sh/wiki/Storyboard_Scripting_Commands

Feel free to ask me ingame if you get confused :3

K thanks!
11t
The scaling factor to use depends on the resolution of your image.

For widescreen (16:9):
If you're using a background image at 854x480 resolution, then you can use a scaling of 1.
If you're using a 1366x768 image, then you use a scaling of 480 / 768 = 0.625.
If you're using a 1920x1080 image, then you use a scaling of 480 / 1080 = 0.444.
In general, a 16:9 image with resolution WxH will be properly scaled to fullscreen if you use a 480 / H scaling factor.

This is because the effective resolution for widescreen storyboards is 854x480.
Please sign in to reply.

New reply