Dat AR though.winber1 wrote:
the only hard map in this game is the tutorial
Dat AR though.winber1 wrote:
the only hard map in this game is the tutorial
You are on a fun ride to retardation then, my friend.thedamntrain wrote:
I lose 1 IQ every time I read something this guy posts.
master overlord have you come to our rescue pls teach us the path to transcendencewinber1 wrote:
i'm here
praise me
AR 20.102410493049230590495604 too OPjesus1412 wrote:
Dat AR though.winber1 wrote:
the only hard map in this game is the tutorial
What Airman do you play?!exozion wrote:
airman aint hard either
Didn't know IQ went into the negativesthedamntrain wrote:
I lose 1 IQ every time I read something this guy posts.
rekt.Rewben2 wrote:
Didn't know IQ went into the negativesthedamntrain wrote:
I lose 1 IQ every time I read something this guy posts.
Rewben2 wrote:
Didn't know IQ went into the negativesthedamntrain wrote:
I lose 1 IQ every time I read something this guy posts.
Are they shitty in general, or are they shitty because they are ar10?CDFA wrote:
Maybe if people didn't map ar10 so shitty we'd have more ranked ar10 maps.
It is HARD[Air Man] wrote:
Probably not me, heh.
Anyways, "Can't Defeat Airman" is not insanely hard, if you are decent at the jump patterns. IMO, the AR 10 is not much of a problem there, just another matter of practice. I passed it myself, but my accuracy is awful, because I simply suck at those polygon circles, so yeah.. not very hard to pass.
It's not a psychological thing, it's fullscreen jump spam and annoying patterns at 200 bpm.FlyingKebab wrote:
Airman and maps like it are more of a psychological thing to overcome certain patterns and how you follow them. But the people who overcome these barriers have a lot less problems in completing those maps well.
XDRewben2 wrote:
Didn't know IQ went into the negativesthedamntrain wrote:
I lose 1 IQ every time I read something this guy posts.
Now see the whole forum arguing for 6942 years to define what can be considered "good".Maxis wrote:
I feel there should be a new rule saying that you can't call a map easy if you can't pass it satisfactorily--as in, achieve a score the community would agree to be "good" (to compensate for issues like Airman's HP3).