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Yuuhei Satellite - Thawing Realism

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Total Posts
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Topic Starter
Owntrolf
This beatmap was submitted using in-game submission on Tuesday, November 18, 2014 at 9:27:13 PM

Artist: Yuuhei Satellite
Title: Thawing Realism
Source: Touhou
Tags: Phantasmagoria of Flower View Oriental Dark Flight
BPM: 143
Filesize: 4875kb
Play Time: 03:34
Difficulties Available:
  1. Hard (2.97 stars, 539 notes)
  2. Light Insane (4.2 stars, 781 notes)
  3. Lunatic (4.74 stars, 817 notes)
  4. Normal (1.84 stars, 315 notes)
Download: Yuuhei Satellite - Thawing Realism
Information: Scores/Beatmap Listing
---------------
Please redownload if downloaded before Sept 12,2014
Normal - 99.999% Needs Modders
Hard - 99.999% Needs Modders
Light Insane - 99.999% Need Modders
Lunatic - 99.999% Needs Modders


SPOILER
Nov 18,2014
-Revived
Oct 8, 2014
-Fear my laziness more.
-Removed truonant's Extra for now since I havent recieved any updates in like forever
-Updated Normal and Hard
Sept 26,2014
-Im being lazy
Sept 19,2014
-Updated Hard
Sept 16,2014
-Updated all difficulties
Sept 12,2014
Please redownload if downloaded before Sept 12,2014
-Added Incomplete truonant's Extra
-Renamed Insane -> Lunatic
-Completed Light Insane
Sept 11,2014
-Updated Light Insane
Sept 10,2014
-Updated Normal
-Updated Insane
-Creating Light Insane
Sept 9,2014
-Completed Normal
Sept 8,2014
-Updated Normal
Sept 7,2014
-Completed Hard
-Doing Hard fixes
-Creating Normal
Sept 6,2014
-Fixed offset because I accidentally started a "Is negative offset ok" argument between two QATs
-Resnapped timing points
-Took some mod suggestions
BAKER BAKER
Hi,from #modreq

General
*slidertick:2
*change the preview point to a better place (suggestion: 00:54:091 )

Timing
*BPM:143
*offset:184
(don't forget to resnap the notes!)

Hard
*there are lot of unrakable thingsthat you must fix check the aiMod (file>open aimod)
*02:51:364 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - and 03:32:063 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - are you serious? Those are too hard for this diff,you can replace them by a spinner,or by short reverse sliders

Insane
* DELETE THIS(i don't hear anybeat) 00:02:378 (2,2,4,2,4,2,4,3) -
00:16:853 (5,3,5,3) - .........
i think you get the idea ;)
there also new combo problems :roll:
Topic Starter
Owntrolf

BAKER BAKER wrote:

Hi,from #modreq

General
*slidertick:2
*change the preview point to a better place (suggestion: 00:54:091 )

Timing
*BPM:143
*offset:184
(don't forget to resnap the notes!)

Hard
*there are lot of unrakable thingsthat you must fix check the aiMod (file>open aimod)
*02:51:364 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - and 03:32:063 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - are you serious? Those are too hard for this diff,you can replace them by a spinner,or by short reverse sliders

Insane
* DELETE THIS(i don't hear anybeat) 00:02:378 (2,2,4,2,4,2,4,3) -
00:16:853 (5,3,5,3) - .........
i think you get the idea ;)
there also new combo problem i will post them later :roll:
Dont worry about the hard. its still incomplete, I just take the difficulty previous and copy it over change velocity move around notes which is why theres so many overlaps because Its too annoying to rethink the hitsounds again

Im fine with 00:07:308 (1,2,3,4,5) and 00:08:147 (1,2,3,4,5) because it would probably feel boring if everything was just a bunch of single taps

I like using negative offset because its easier to set :p

The current preview point is something I like because its actually something different than having in the middle of the song

Ill probably use higher tick value for Hard,Normal,Easy etc

Edit: Nevermind I'm going to have to use your offset because my BAT bait turned into QAT bait which caused an argument between 2 QATs about how negative offset is right/wrong
Sognux
;) Le wild mod in the middle of the night appears! :D

Hard.

Snap your Kiai mode starts and endings.
http://puu.sh/boDtc/fa312e0aab.jpg Take a look into this. (Listed some of them down below)

02:29:764 - On the same tick, fix this since it's impossible to hit.
02:30:603 - That's some pretty hard jumps you have there think these would be kinda hard for a hard diff player to hit.
02:43:190 (3) - I think this sounds better if it ends at the red tick just before the blue one where it currently ends.
02:45:918 - Once again, impossible to hit since it's on the same tick.
02:46:547 - Same as above.
02:47:596 - Same as above.
02:49:904 - Same as above.
02:49:904 - Should also end on the white tick before the blue one, hard to hit otherwise and sounds wrong to me if on the blue tick.
03:02:911 - Too long jump maybe?
03:04:589 - Impossibru!
03:05:428 - Same as above.
03:06:058 - Move on top of the end of the slider if kept on that tick.
03:06:897 - Impossible.
03:08:785 - End it at the white tick right before, sounds better and is easier to reach next hit circles that way.
03:11:512 - Move on top of the end of the slider.
03:11:722 - Maybe move it down abit?
03:14:449 (7) - End it 1 tick before.
03:17:806 - Same as above.
03:18:855 - Same as above.
03:21:163 - Same as above.
03:23:890 - Same as above.
03:24:939 - Same as above.
03:26:407 (1) - Same as above.
03:27:246 - Same as above.
03:27:876 - Same as above.
03:29:554 - Same as above.
03:29:974 - Maybe move these 3 hit circles abit closer to the end of the slider?
03:30:393 - End 1 tick before.
03:32:072 - Why are all of these timings here? o.0


Insane.

Snap your Kiai mode starts and endings.

01:21:582 - These jumps are hard but not extremely hard, could decrease them just a little.
02:02:701 - End 1 tick before.
02:16:128 - Same as above.
02:17:386 - ^
02:21:582 - ^
02:25:358 - ^
02:42:561 - ^
02:47:596 - Maybe put these a little bit closer to the end of the slider just before?
02:58:925 - End 1 tick before.
03:02:281 - ^
03:03:121 - ^
03:11:093 (5) - ^
03:16:547 - ^
03:30:393 - ^
03:32:072 - Once again. Why are all these timings here?

As you may have noticed, i hate sliders that end on a blue tick ^^

Good luck getting this ranked!
Sayonara~
EscapeReality
Log

21:40 EscapeReality: heard you were looking for playtests, https://osu.ppy.sh/ss/2009799
21:40 EscapeReality: sorry i couldn't pass it in a few tries so i put on nf
21:40 EscapeReality: fun map, most of the misses were on the streams
21:40 Owntrolf: huehuehe
21:40 EscapeReality: i would say 30 of those misses were the streams, i had about 90% acc before the second big stream
21:41 Owntrolf: :p
21:41 Owntrolf: i used to have small 1/8 streams
21:41 Owntrolf: heuheuehue
21:41 Owntrolf: but then I couldnt play it anymore 8D
21:41 EscapeReality: yeah lol my cursor was always behind
21:41 EscapeReality: i don't realyl slow stream either so not the map's fault
21:42 Owntrolf: dont bother playing the hard for now until im done :P\
21:42 Owntrolf: the rest of it is broken from long sliders because Im not finished it
21:43 EscapeReality: i have only two recommendations
21:43 EscapeReality: 1. 02:31:652 (4) - i always think this slider is a circle
21:43 EscapeReality: idk why, maybe i'm just noob
21:44 EscapeReality: like the previous slider just shadows afterwards and i get confused
21:44 EscapeReality: 2. i feel like the jump distance could convey the excitement better
21:44 Owntrolf: oh that slider
21:44 EscapeReality: 00:54:309 (1,2,3,4,5,1,2,3,4,5,6,7) - like this part i feels just needs more bam
21:45 EscapeReality: beginning of the kiai
21:45 EscapeReality: 00:35:218 (6,7,8) - instead i'm getting big jumps here where i don't feel like there's anything really going on
21:45 Owntrolf: you could make a thread on the forums for kudosu :p
21:45 EscapeReality: i really love the patterns tho
21:45 Owntrolf: *reply
21:46 EscapeReality: i dunno how to do it, i've always modded in chat
21:46 Owntrolf: just post the chat on the thread or something I can just give kudosu for it
21:48 EscapeReality: maybe lower the drain a bit?
21:48 EscapeReality: some parts my hp keeps falling even though i'm getting mostly 300s
21:48 Owntrolf: but it will be the same hp as the hard
21:48 EscapeReality: 01:21:582 (1,2,3,4,5,6) - here for example
21:49 EscapeReality: hmm yeah, but i feel like your hard's more of an insane
21:49 EscapeReality: yeah feels like you have two insanes, i played a bit of the hard but don't get why it's so hard
21:49 EscapeReality: until that MASSIVE stream
21:50 EscapeReality: yeah and the end plays more like an insane, maybe you can try reverse sliders instead in the hard?
21:50 Owntrolf: im still working on the hard :p
21:51 EscapeReality: do you want your preview point at the start of the kiai instead?
21:53 Owntrolf: sure
21:53 Owntrolf: I just changed preview point to the klai start
21:54 Owntrolf: all my feels when people try to mod my hard and I didnt even put a tag for it
21:57 EscapeReality: 02:51:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - idk about this stream, maybe do it so it doesn't stop at the end?
21:58 EscapeReality: also maybe use combo colors to indicate where it's changing direction, might make it easier to read
21:58 Owntrolf: Ill probably just flip it into a circle
21:59 Owntrolf: owait theres no space :P
21:59 EscapeReality: nah it works for me
21:59 EscapeReality: i think way more playable
22:00 Owntrolf: my skin is mostly similar shades of green of hitcircles so I dont notice these things :p
22:00 EscapeReality: yeah i used to have the black and white skin but it's really hard to notice far away notes
22:02 EscapeReality: some places in the kiai sound kind of empty
22:02 EscapeReality: like around 56 seconds
22:02 EscapeReality: https://osu.ppy.sh/ss/2009841
22:02 EscapeReality: maybe try something like this? to remove the rests and to keep the song's momentum
22:04 Owntrolf: Changed it now
22:06 EscapeReality: i don't know if you really care about this, but your slider shape sometimes randomly changes
22:06 EscapeReality: 03:23:051 (5) -
22:06 EscapeReality: 03:23:890 (4) -
22:08 Owntrolf: do you mean the sudden curve like at 03:24:414 (6) -
22:08 EscapeReality: no, like here
22:08 EscapeReality: 03:23:051 (5) -
22:08 EscapeReality: 03:23:890 (4) - and here your sliders have different waypoints
22:08 EscapeReality: they look similar so i'm assuming that you intended to be the same?
22:09 Owntrolf: I probably did that ithout noticing
22:09 EscapeReality: on that same note i think the circle and the slider could be further apart
22:09 EscapeReality: for03:24:309 (5,6) -
22:10 Owntrolf: I find that its ok since it sort of counts like a triplet
22:10 Owntrolf: similar to how the 1+sliderbluetick or sliderbluetick+1
22:10 EscapeReality: yeah i get it, they just feel kind of uh i dunno weak
22:11 EscapeReality: i feel like triples work better, just my opinion
22:11 Owntrolf: its probably because I was starting paranoid of using too many circles
22:11 Owntrolf: because theres like almost triple the amount of circles to sliders
22:12 EscapeReality: i don't really let that bother me lol
22:12 Owntrolf: :p
22:13 EscapeReality: i think my first map was all circles
22:14 Owntrolf: im guessing things like 02:01:862 (3,4) - dont bother you :p
22:14 EscapeReality: feel like ar 9 is a better choice?
22:14 EscapeReality: it plays better for me
22:15 EscapeReality: nope
22:15 Owntrolf: wat
22:17 Owntrolf: Yeah ar9 is too fast :p
22:18 EscapeReality: yeah i kind of thought so too
22:18 EscapeReality: but i feel like the target audience of this diff are going to appreciate it
22:18 EscapeReality: 00:14:659 (2,3,4,5) - like this right here i trip at lower ar
22:19 Owntrolf: you mean the triple and then the single
22:19 Owntrolf: overlap
22:19 EscapeReality: yeah, i feel like you should do that more actually
22:19 EscapeReality: it punishes spammers
22:20 Owntrolf: lol I thought you wanted me to space the 5 :p
22:20 EscapeReality: 00:51:582 (1,2,3,4,5,6,7) - i feel like circles would be better, going from circles to sliders when the music builds up feels kind of uh anticlimactic
22:22 Owntrolf: I could probably do that since im starting to get used to circle overuse :p
22:23 EscapeReality: like in the calmer parts use more sliders, that's the rule i follow
22:23 EscapeReality: 01:54:729 (6) - here you can go a slider, i feel
22:24 EscapeReality: have you tried experimenting with 1/4 sliders?
22:24 EscapeReality: they're great in maps your bpm
22:25 Owntrolf: probably is one
22:25 EscapeReality: 00:51:582 (1,2,3,4,5) - here you can replace the 1/2 sliders with 1/4 sliders
22:26 Owntrolf: le 1/4 slider streams .0.
22:27 Owntrolf: so basically a 1/4 slider stream here
22:28 EscapeReality: those are called slider streams?
22:28 EscapeReality: oh well i guess you can try messing with them a bit, idk how they would work
22:29 Owntrolf: I call them slider streams
22:29 EscapeReality: i g2g, getting late
22:29 Owntrolf: k
22:29 EscapeReality: that's pretty much it, i'll see if i can find other stuff tomorrow
22:29 Owntrolf: post on the thread with the whole chat or something
22:29 EscapeReality: aight then
Topic Starter
Owntrolf

Sognux wrote:

;) Le wild mod in the middle of the night appears! :D

SPOILER
Hard.

Snap your Kiai mode starts and endings.
http://puu.sh/boDtc/fa312e0aab.jpg Take a look into this. (Listed some of them down below)
[spoiler]02:29:764 - On the same tick, fix this since it's impossible to hit.
02:30:603 - That's some pretty hard jumps you have there think these would be kinda hard for a hard diff player to hit.
02:43:190 (3) - I think this sounds better if it ends at the red tick just before the blue one where it currently ends.
02:45:918 - Once again, impossible to hit since it's on the same tick.
02:46:547 - Same as above.
02:47:596 - Same as above.
02:49:904 - Same as above.
02:49:904 - Should also end on the white tick before the blue one, hard to hit otherwise and sounds wrong to me if on the blue tick.
03:02:911 - Too long jump maybe?
03:04:589 - Impossibru!
03:05:428 - Same as above.
03:06:058 - Move on top of the end of the slider if kept on that tick.
03:06:897 - Impossible.
03:08:785 - End it at the white tick right before, sounds better and is easier to reach next hit circles that way.
03:11:512 - Move on top of the end of the slider.
03:11:722 - Maybe move it down abit?
03:14:449 (7) - End it 1 tick before.
03:17:806 - Same as above.
03:18:855 - Same as above.
03:21:163 - Same as above.
03:23:890 - Same as above.
03:24:939 - Same as above.
03:26:407 (1) - Same as above.
03:27:246 - Same as above.
03:27:876 - Same as above.
03:29:554 - Same as above.
03:29:974 - Maybe move these 3 hit circles abit closer to the end of the slider?
03:30:393 - End 1 tick before.
03:32:072 - Why are all of these timings here? o.0

Probably fixed most things here since its still WIP because its basically a copy of the insane with less notes/smaller spacing

Insane.

Snap your Kiai mode starts and endings.

01:21:582 - These jumps are hard but not extremely hard, could decrease them just a little. Reduced Slightly
02:02:701 - End 1 tick before.sliderbluetick+1 gives more impact etc
02:16:128 - Same as above.
02:17:386 - ^
02:21:582 - ^
02:25:358 - ^
02:42:561 - ^
02:47:596 - Maybe put these a little bit closer to the end of the slider just before? Made 1,2,3 Spread
02:58:925 - End 1 tick before.
03:02:281 - ^
03:03:121 - ^
03:11:093 (5) - ^
03:16:547 - ^
03:30:393 - ^
03:32:072 - Once again. Why are all these timings here? Was for volume increases
As you may have noticed, i hate sliders that end on a blue tick ^^

Good luck getting this ranked!
Sayonara~
truonant
One of my fave songs :) Are you accepting GDs for this mapset?
Topic Starter
Owntrolf

truonant wrote:

One of my fave songs :) Are you accepting GDs for this mapset?
I guess I could do Guest Difficulties, you just send the .osu file to me for updates right?
Starfall9908
[Normal]
02:24:939 (1,2,3) - It doesn't look so beautiful try to put them in a different way
02:40:044 (1,2,3,4,5,1,2,3,4 )- it's to hard for someone who just started playing normal to tap so many 1/2 beats in row try to use some sliders instead.
03:06:687 (4,5,1,2,3,4) - Same thing here
03:19:694 (2) - Try to put some other notes insead of going back and forth it's boring to play that part otherwise.
03:33:750 (5) - Same thing here
Topic Starter
Owntrolf

nadapan wrote:

[Normal]
02:24:939 (1,2,3) - It doesn't look so beautiful try to put them in a different way Changed
02:40:044 (1,2,3,4,5,1,2,3,4 )- it's to hard for someone who just started playing normal to tap so many 1/2 beats in row try to use some sliders instead.Changed
03:06:687 (4,5,1,2,3,4) - Same thing hereChanged
03:19:694 (2) - Try to put some other notes insead of going back and forth it's boring to play that part otherwise.Changed
03:33:750 (5) - Same thing hereChanged
Probably
Tarrasky
Hiiiiii >///<

INSANE

01:44:659 (5,1,2) - 01:45:708 (1,2,3) - what do you think of make a perfect triangle messing these two?
01:46:967 (6) - ctrl + G?
02:21:582 (1) - finish this slider in 02:21:792, i think sounds better
02:50:953 (4) - whistle


HARD

00:31:232 - what do u think? I think that follow better the vocal http://puu.sh/bu26F/860660345a.png
00:54:519 (2) - place between two other notes, a little higher, or place the standard approximation of you were using
01:18:645 (3) - 1/4? just put a slider
02:55:568 (3) - whistle




NORMAL

good, fine


nice map, i really like :) :) :) :) :)


EDIT to add puush link, i forgot
Topic Starter
Owntrolf

Tarrasky wrote:

Hiiiiii >///<

INSANE

01:44:659 (5,1,2) - 01:45:708 (1,2,3) - what do you think of make a perfect triangle messing these two?
01:46:967 (6) - ctrl + G? Felt weird to me when I tried to play it
02:21:582 (1) - finish this slider in 02:21:792, i think sounds better Changed to Slidercircleslider
02:50:953 (4) - whistle Ily
[/color]

HARD

00:31:232 - what do u think? I think that follow better the vocal http://puu.sh/bu26F/860660345a.png
00:54:519 (2) - place between two other notes, a little higher, or place the standard approximation of you were using Fixed
01:18:645 (3) - 1/4? just put a slider Changed to a triplet
02:55:568 (3) - whistle[/color] Changed some whistles near it



NORMAL

good, fine


nice map, i really like :) :) :) :) :)


EDIT to add puush link, i forgot
FASNIOFASHDFJKAS DAMMIT I messed up colors
Nozhomi
Hi~ It's me again from #modreqs :D
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Add truonant to tag.
  2. No SB here, so disable Widescreen Support.
  3. No break on your diffs, so disable Letterbox too.
  4. Looks like you made similar mistake than your other map, with spacing !!!! :D
- truonant's Extra :
  1. AR9 / HP7
  2. 00:27:876 (4,5) - Horrible overlap.
  3. Rest is WIP.
- Lunatic :
  1. HP7 / OD7.
  2. Still a lack of construction, and incoherent jumps and spacing.
  3. 00:08:995 (1,2,3,4,5) - There is no reason to up spacing like this !
  4. 00:17:596 (1) - Remove it. Overmap.
  5. 00:20:953 (1) - ^
  6. 02:19:065 (6,2) - Overlap.
  7. 02:27:456 (4,1,2,3) - ^
  8. 02:49:274 (1,2) - Bad blanket.
- Light Insane :
  1. Construction is a bit better, but there is still so improvement to do, and still incoherent spacing. I give you an example on the mod.
  2. Also there is still incoherence with NC.
  3. AR8 / OD6.
  4. 00:15:079 (5) - Don't stack it with 00:14:659 (2,3,4) - . Not read well.
  5. 00:24:519 (1) - ^
  6. 00:27:876 (1) - ^
  7. 00:46:757 - NC if I follow your logic.
  8. 00:52:631 - NC
  9. 00:54:309 (1) - Unstack pls.
  10. 00:58:715 (4) - ^
  11. 01:01:023 (1,2,3,4,5,6) - Exemple of incoherent spacing here. 01:01:023 (1,2,3) - and 01:01:862 (4,5,6) - should have a bigger spacing between them to keep consistent with the rest of the diff.
  12. 01:12:561 (2) - Unstack. Fix the other yourself ^^.
  13. 01:24:939 (1,2,3,4,5) - Incoherent rhythm here. 01:21:582 (1,2) - it's the same rhythm for the music too so why you didn't sure similar rhythm for both ?
  14. 01:54:519 (1,2,3,4,5,6,7,8,9) - This part is overmapped.
  15. 02:51:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - Light insane right ? This is too much.
- Hard :
  1. AR7 / CS3.5.
  2. Even you've got a little liberty with spacing, it's still incoherent here. Remap it too ;_;
  3. Here again, diff have a lack of construction and patterns, but looks like you tried more here. Work on it.
  4. 00:52:002 (2,3) - Little overlap.
  5. 00:59:974 (3,4) - Bad blanket.
  6. 01:27:666 (3) - Change it for just a 1/1 slider, not reverse.
  7. 01:32:701 (1,2,3) - Little overlap.
  8. 01:57:246 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - Too much circles...
  9. 02:20:114 (4,6) - Overlap.
  10. 02:35:848 (2) - Just a 1/2 slider pls. You never did it before.
  11. 03:34:589 (1,2,3,4,5,6,1,2,3) - It's not an Insane diff ^^. Change it for 2 reverses sliders.
- Normal :
  1. Spacing need to be constant ! Remap ;_;
  2. NC are incoherent on the entire diff, and a lack of construction.
  3. CS3 !!!! 4 is absolutly not adapted to a Normal. OD4 !
  4. Try to keep a constant rhythm as well. For example 00:03:960 (1,2,3,4) - you use only 1/1 but just after at 00:07:316 (1,2) - , music is the same but you use 1/2.
  5. 00:41:722 - to 00:50:114 - . Pls make a choice for rhythm. Use all 1/1 or make all like this 00:41:722 (1,2,3) - , but don't use both. It destroy the consistency of the map.
  6. 00:59:344 - Use auto sampleset here.
  7. 01:57:246 (4,2) - Overlap.
  8. 02:43:820 (3,6) - ^
  9. 03:33:750 (5,6,7,8,9,10) - Avoid too much 1/2 following objects.

Lot of works to do here again for this mapset.
truonant, call me when your diff is finished for a check.
Mukyu~
Topic Starter
Owntrolf

Nozhomi wrote:

Hi~ It's me again from #modreqs :D
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Add truonant to tag.
  2. No SB here, so disable Widescreen Support. Fixed
  3. No break on your diffs, so disable Letterbox too. Fixed
  4. Looks like you made similar mistake than your other map, with spacing !!!! :D Psh irregular spacing master race 8D
- truonant's Extra :
  1. AR9 / HP7
  2. 00:27:876 (4,5) - Horrible overlap.
  3. Rest is WIP.
- Lunatic :
  1. HP7 / OD7.
  2. Still a lack of construction, and incoherent jumps and spacing.
  3. 00:08:995 (1,2,3,4,5) - There is no reason to up spacing like this ! Fixed
  4. 00:17:596 (1) - Remove it. Overmap. Fixed
  5. 00:20:953 (1) - ^ Fixed
  6. 02:19:065 (6,2) - Overlap. Fixed
  7. 02:27:456 (4,1,2,3) - ^ Fixed
  8. 02:49:274 (1,2) - Bad blanket. I think I fixed it now
- Light Insane :
  1. Construction is a bit better, but there is still so improvement to do, and still incoherent spacing. I give you an example on the mod.
  2. Also there is still incoherence with NC. I have no idea what nightcore even does other than a similar version to doubletime, NVM Im stupid, New combo
  3. AR8 / OD6.
  4. 00:15:079 (5) - Don't stack it with 00:14:659 (2,3,4) - . Not read well. But I like it because it catches people who spams keys :d and I remember from one of the Osu talks about readability to be part of difficulty
  5. 00:24:519 (1) - ^
  6. 00:27:876 (1) - ^
  7. 00:46:757 - NC if I follow your logic. Fixed
  8. 00:52:631 - NC Fixed
  9. 00:54:309 (1) - Unstack pls.
  10. 00:58:715 (4) - ^
  11. 01:01:023 (1,2,3,4,5,6) - Exemple of incoherent spacing here. 01:01:023 (1,2,3) - and 01:01:862 (4,5,6) - should have a bigger spacing between them to keep consistent with the rest of the diff. Probably fixed
  12. 01:12:561 (2) - Unstack. Fix the other yourself ^^.
  13. 01:24:939 (1,2,3,4,5) - Incoherent rhythm here. 01:21:582 (1,2) - it's the same rhythm for the music too so why you didn't sure similar rhythm for both ? Im a lazy person who just copied over the Lunatic and made smaller spacing :d
  14. 01:54:519 (1,2,3,4,5,6,7,8,9) - This part is overmapped. Probably Fixed
  15. 02:51:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - Light insane right ? This is too much. But I already have a bunch of parts similar to this :d
- Hard :
  1. AR7 / CS3.5.
  2. Even you've got a little liberty with spacing, it's still incoherent here. Remap it too ;_;
  3. Here again, diff have a lack of construction and patterns, but looks like you tried more here. Work on it.
  4. 00:52:002 (2,3) - Little overlap. Fixed
  5. 00:59:974 (3,4) - Bad blanket.Fixed
  6. 01:27:666 (3) - Change it for just a 1/1 slider, not reverse. Fixed
  7. 01:32:701 (1,2,3) - Little overlap.Fixed
  8. 01:57:246 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - Too much circles... Fixed, changed to spinner
  9. 02:20:114 (4,6) - Overlap. Fixed
  10. 02:35:848 (2) - Just a 1/2 slider pls. You never did it before. Fixed
  11. 03:34:589 (1,2,3,4,5,6,1,2,3) - It's not an Insane diff ^^. Change it for 2 reverses sliders. Fixed
- Normal :
  1. Spacing need to be constant ! Remap ;_; Fine ill do it ;-;
  2. NC are incoherent on the entire diff, and a lack of construction.
  3. CS3 !!!! 4 is absolutly not adapted to a Normal. OD4 ! Fixed
  4. Try to keep a constant rhythm as well. For example 00:03:960 (1,2,3,4) - you use only 1/1 but just after at 00:07:316 (1,2) - , music is the same but you use 1/2. Fixed
  5. 00:41:722 - to 00:50:114 - . Pls make a choice for rhythm. Use all 1/1 or make all like this 00:41:722 (1,2,3) - , but don't use both. It destroy the consistency of the map. Maybefixed :p
  6. 00:59:344 - Use auto sampleset here. Fixed
  7. 01:57:246 (4,2) - Overlap.Fixed
  8. 02:43:820 (3,6) - ^ Fixed
  9. 03:33:750 (5,6,7,8,9,10) - Avoid too much 1/2 following objects. Fixed replaced with spinner

Lot of works to do here again for this mapset.
truonant, call me when your diff is finished for a check.
Mukyu~
Ill edit the post more when I'm done
micchi_chi
Hi~ from my modding Q~

[General]
  1. I think your offset is wrong... The downbeat not land on big white tick. I think the correct one should be 602. Clean the AiMod afterwards.
  2. Nazi background ratio checker is here, so your background size should be 960x720 so the ratio would be 4:3. You better change it. Cut it for you ;)

[Normal]
  1. So many DS problem x_x you're working on it right? In case you don't know, you can check DS problem in AiMod by ticking the "Check Distance Snap" option ;)
  2. Seems to be a nice diff in first glance... Gonna mod Nazily~
  3. 00:02:280 (5) - This one, I think you better change the shape a bit so the flow from (4) would be better. http://puu.sh/bCq36/353902f05e.jpg
  4. 00:04:798 (2,4) - I think you better make them identical
  5. 00:09:833 (5,2) - ^ maybe :)
  6. 00:40:044 (3) - I think slowing down the slider here is kinda unnecessary. Furthermore, this is Normal, it might be kinda surprising...
  7. 01:04:379 (1) - The flow don't really good here, maybe curve this the other way... And you can modify 01:05:218 (2) - shape a bit. http://puu.sh/bCqmE/704c2879e5.jpg
  8. 01:07:736 (1) - This note need its own Finish...
  9. 01:34:170 (5) - Maybe this would need Finish at end
  10. 01:57:246 (4) - This slider don't look really good ._. What are you trying to make? some kind of spiral? I think spinner would be better here because this slider causes overlap with next notes, but if you insist on using slider, you might have to modify it a bit... http://puu.sh/bCqDg/a6b2dd8dc0.jpg I can't make it that neat though, but try to blanket the inner side with the outer side.
  11. 02:14:030 (5,1) - Maybe blanketing them would be better...
  12. 02:15:708 (3,4) - This too, it's not a really good overlap, so you might try this : http://puu.sh/bCqJa/8782182644.jpg Don't forget to DS the next notes~
  13. 02:35:638 (2) - I think you might avoid this, just use slider if you want to use red tick on Normal
  14. 02:41:722 (5) - Would be better if this was just a circle at 02:41:720 Because the music is kind of stopping.
  15. 02:43:820 (3,6) - Bad overlap ._. Better make (3) blanketing the tail. http://puu.sh/bCqPN/e07bb04598.jpg
  16. 02:48:855 (5) - You might NC here, or here 02:49:274 (6) -
  17. 02:54:519 (4) - No, avoid this, this is not for Normal.
  18. 02:58:505 (2) - I think you better NC here instead of here 02:58:086 (1) -
  19. 03:33:750 (5) - NC~

[Hard]
  1. 00:16:757 (4) - Because this slider following vocal at the start, better end it when vocal ends too. Shorten it here 00:17:175 and just add a note here 00:17:385
  2. 00:28:925 (5) - Not a good flow from (4), better make it lead directly to (1). http://puu.sh/bCr5g/2ae8fd875a.jpg
  3. 00:31:023 (1) - Actually, this kind of off-beat, better start this on vocal. Swap this two 00:31:023 (1,2) - on the timeline to do so. http://puu.sh/bCr8J/2bc67b6917.jpg
  4. 00:39:414 (7) - NC maybe, so the combo don't be too long
  5. 00:44:030 (4) - Nah, not a good flow, just make (3) lead directly to it. http://puu.sh/bCrbV/d4e31bfd4a.jpg
  6. 00:45:708 (4) - This too, ctrl+j this. Beware of overlap, modify it a bit if necessary. Or just change the shape, sliderwave would work well. http://puu.sh/bCrk9/2f91821371.jpg
  7. 00:47:596 (5) - Highly suggest to NC here. Big sound, new verse start, no reason to not NC.
  8. 01:07:736 (1) - Need finish
  9. 01:11:093 (5) - NC here instead of here 01:12:351 (1) - Start of new verse.
  10. 01:11:722 (2,3,4) - This would fit the song better imo : http://puu.sh/bCrup/e1fab16f9b.jpg
  11. 01:14:449 (1,1) - Stack properly.
  12. 01:18:645 (3,4,5) - I think there's no reason for triplet here ._. If you want to make triplet, you can try making it here 01:17:175 Like this : puu.sh/bCryP/2b1c7c6965.jpg And change the sampleset to normal.
  13. 01:24:939 (1,2,3) - I think this would fit the song better : http://puu.sh/bCrDl/ad68ea221b.jpg
  14. 01:46:547 (4) - I like it more if you ctrl+g this
  15. 01:57:246 (1,1) - This... The spinner ends at where (1) was...
  16. 02:04:799 (4) - NC here instead of here 02:06:267 (1) - new verse start.
  17. 02:05:636 (5,1) - This jump seems kinda unreasonable...
  18. 02:06:477 (2,3) - Swap them in timeline, fit the song better. http://puu.sh/bCrLt/60a8a4c2cf.jpg
  19. 02:12:771 (1) - Remove the reverse and add a note here 02:13:189 Again, follow the song better. http://puu.sh/bCrOz/6d17164e03.jpg
  20. 02:18:855 (3,1) - Swap in timeline.
  21. 02:19:904 (3,4) - ^
  22. 02:32:072 (7,1) - Unnecessary jump...
  23. 02:41:722 (3) - Highly suggest to NC here.

[Light Insane]
  1. Hard+?
  2. AR ---> 8
  3. 00:14:657 (2,3,4) - Damn, I really hate this kind of stacking >.<
  4. 00:22:629 (2,3,4) - Maybe just follow the vocal... Like this : http://puu.sh/bCs5m/99fb7f498e.jpg
  5. 00:36:266 (2,3) - You have weird spacing here... Considering the spacing between (3) and (4)...
  6. 00:47:595 (9) - NC~!!!!
  7. 00:50:951 (5,6) - Swap them in timeline.
  8. 00:52:629 (11) - NC here so the combo don't reach 23...
  9. 01:02:699 (1) - I don't know why you don't put this at 01:01:231 (2) - to make star jump...
  10. 01:11:720 (4) - Just some tips, but avoid starting slider at red tick except there are sound there like vocal or something. The usually don't sound too good...
  11. 01:24:519 (8) - Honestly, a cymbal sound might be nice here...
  12. 01:41:093 (1) - Like this is better imo : http://puu.sh/bCslB/ae2d04e4a2.jpg
  13. 01:50:533 (1,2,3) - Maybe just make them shaped like triangle... http://puu.sh/bCsqa/0d4628fba4.jpg
  14. 02:02:701 (1) - Maybe, this will look better... http://puu.sh/bCsvm/6384e3eda5.jpg
  15. 02:03:960 (5,1) - Blanket these
  16. 02:31:442 (3,4,5) - This placing seems kinda random... Just make them into triangle shape. http://puu.sh/bCsBP/b146b259a7.jpg
  17. 02:34:379 (4,5) - Blanket would be better...
  18. 03:04:799 (1,3) - These two same shape don't look really good. I think ctrl+h (1) would be better.

[Lunatic]
  1. Use AR 9 here
  2. 00:28:505 (5,6,7) - Unreasonable jump, there are some on this diff
  3. 00:35:428 (7,8) - ^ it's not that fun to play...
  4. 01:07:316 Actually, it's good to start a stream here, the music support it.
  5. 01:32:701 (1,2,3,4) - If you want to make it like this, make all 4 identical and place it perfectly at the same place of each corner.
  6. 02:49:274 (1,2) - Blanket~
  7. The rest are fine...

I will not mod truonant's Extra because it still WIP
So, that's all~
Good luck ^^
Topic Starter
Owntrolf

hanyuu_nanodesu wrote:

Hi~ from my modding Q~

[General]
  1. I think your offset is wrong... The downbeat not land on big white tick. I think the correct one should be 602. Clean the AiMod afterwards.
  2. Nazi background ratio checker is here, so your background size should be 960x720 so the ratio would be 4:3. You better change it. Cut it for you ;)

[Normal]
  1. So many DS problem x_x you're working on it right? In case you don't know, you can check DS problem in AiMod by ticking the "Check Distance Snap" option ;) I probably have no plans on fixing distance snap since its complaining about like everything even though the spacing is practically the same in the whole map now
  2. Seems to be a nice diff in first glance... Gonna mod Nazily~
  3. 00:02:280 (5) - This one, I think you better change the shape a bit so the flow from (4) would be better. http://puu.sh/bCq36/353902f05e.jpg Fixed
  4. 00:04:798 (2,4) - I think you better make them identical
  5. 00:09:833 (5,2) - ^ maybe :)
  6. 00:40:044 (3) - I think slowing down the slider here is kinda unnecessary. Furthermore, this is Normal, it might be kinda surprising...Fixed
  7. 01:04:379 (1) - The flow don't really good here, maybe curve this the other way... And you can modify 01:05:218 (2) - shape a bit. http://puu.sh/bCqmE/704c2879e5.jpgProbably fixed
  8. 01:07:736 (1) - This note need its own Finish... Fixed
  9. 01:34:170 (5) - Maybe this would need Finish at end Fixed
  10. 01:57:246 (4) - This slider don't look really good ._. What are you trying to make? some kind of spiral? I think spinner would be better here because this slider causes overlap with next notes, but if you insist on using slider, you might have to modify it a bit... http://puu.sh/bCqDg/a6b2dd8dc0.jpg I can't make it that neat though, but try to blanket the inner side with the outer side. Fixed
  11. 02:14:030 (5,1) - Maybe blanketing them would be better... Fixed
  12. 02:15:708 (3,4) - This too, it's not a really good overlap, so you might try this : http://puu.sh/bCqJa/8782182644.jpg Don't forget to DS the next notes~ Fixed
  13. 02:35:638 (2) - I think you might avoid this, just use slider if you want to use red tick on Normal Fixed
  14. 02:41:722 (5) - Would be better if this was just a circle at 02:41:720 Because the music is kind of stopping. Fixed
  15. 02:43:820 (3,6) - Bad overlap ._. Better make (3) blanketing the tail. http://puu.sh/bCqPN/e07bb04598.jpg Fixed
  16. 02:48:855 (5) - You might NC here, or here 02:49:274 (6) - Fixed
  17. 02:54:519 (4) - No, avoid this, this is not for Normal. Fixed
  18. 02:58:505 (2) - I think you better NC here instead of here 02:58:086 (1) - wat
  19. 03:33:750 (5) - NC~ Fixed replaced with spinner

[Hard]
  1. 00:16:757 (4) - Because this slider following vocal at the start, better end it when vocal ends too. Shorten it here 00:17:175 and just add a note here 00:17:385Fixed
  2. 00:28:925 (5) - Not a good flow from (4), better make it lead directly to (1). http://puu.sh/bCr5g/2ae8fd875a.jpg Fixed
  3. 00:31:023 (1) - Actually, this kind of off-beat, better start this on vocal. Swap this two 00:31:023 (1,2) - on the timeline to do so. http://puu.sh/bCr8J/2bc67b6917.jpg Fixed
  4. 00:39:414 (7) - NC maybe, so the combo don't be too long Fixed
  5. 00:44:030 (4) - Nah, not a good flow, just make (3) lead directly to it. http://puu.sh/bCrbV/d4e31bfd4a.jpg Fixed
  6. 00:45:708 (4) - This too, ctrl+j this. Beware of overlap, modify it a bit if necessary. Or just change the shape, sliderwave would work well. http://puu.sh/bCrk9/2f91821371.jpg I dont really think its overlap
  7. 00:47:596 (5) - Highly suggest to NC here. Big sound, new verse start, no reason to not NC.
  8. 01:07:736 (1) - Need finish Fixed
  9. 01:11:093 (5) - NC here instead of here 01:12:351 (1) - Start of new verse. Fixed
  10. 01:11:722 (2,3,4) - This would fit the song better imo : http://puu.sh/bCrup/e1fab16f9b.jpg Fixed
  11. 01:14:449 (1,1) - Stack properly. wat
  12. 01:18:645 (3,4,5) - I think there's no reason for triplet here ._. If you want to make triplet, you can try making it here 01:17:175 Like this : puu.sh/bCryP/2b1c7c6965.jpg And change the sampleset to normal. Fixed but its different from your puush since I think it would be confusing for a hard
  13. 01:24:939 (1,2,3) - I think this would fit the song better : http://puu.sh/bCrDl/ad68ea221b.jpg It feels weird to have more beats in the section
  14. 01:46:547 (4) - I like it more if you ctrl+g this Fixed
  15. 01:57:246 (1,1) - This... The spinner ends at where (1) was... Fixed, Im so blind how2spinnerplsteach
  16. 02:04:799 (4) - NC here instead of here 02:06:267 (1) - new verse start. Fixed
  17. 02:05:636 (5,1) - This jump seems kinda unreasonable... Fixed
  18. 02:06:477 (2,3) - Swap them in timeline, fit the song better. http://puu.sh/bCrLt/60a8a4c2cf.jpg Fixed
  19. 02:12:771 (1) - Remove the reverse and add a note here 02:13:189 Again, follow the song better. http://puu.sh/bCrOz/6d17164e03.jpg Fixed
  20. 02:18:855 (3,1) - Swap in timeline.Fixed
  21. 02:19:904 (3,4) - ^ Fixed
  22. 02:32:072 (7,1) - Unnecessary jump... Fixed
  23. 02:41:722 (3) - Highly suggest to NC here.Fixed

[Light Insane]
  1. Hard+? I considered calling it Hard+ but then it sounded meh
  2. AR ---> 8 Fixed
  3. 00:14:657 (2,3,4) - Damn, I really hate this kind of stacking >.< Readabilitiy difficulty op
  4. 00:22:629 (2,3,4) - Maybe just follow the vocal... Like this : http://puu.sh/bCs5m/99fb7f498e.jpg Fixed
  5. 00:36:266 (2,3) - You have weird spacing here... Considering the spacing between (3) and (4)... Fixed
  6. 00:47:595 (9) - NC~!!!! Fixed
  7. 00:50:951 (5,6) - Swap them in timeline. Fixed
  8. 00:52:629 (11) - NC here so the combo don't reach 23... Fixed
  9. 01:02:699 (1) - I don't know why you don't put this at 01:01:231 (2) - to make star jump... Im confused
  10. 01:11:720 (4) - Just some tips, but avoid starting slider at red tick except there are sound there like vocal or something. The usually don't sound too good... Fixed
  11. 01:24:519 (8) - Honestly, a cymbal sound might be nice here... My laziness
  12. 01:41:093 (1) - Like this is better imo : http://puu.sh/bCslB/ae2d04e4a2.jpg Fixed
  13. 01:50:533 (1,2,3) - Maybe just make them shaped like triangle... http://puu.sh/bCsqa/0d4628fba4.jpg Fixed
  14. 02:02:701 (1) - Maybe, this will look better... http://puu.sh/bCsvm/6384e3eda5.jpg Fixed
  15. 02:03:960 (5,1) - Blanket these Fixed
  16. 02:31:442 (3,4,5) - This placing seems kinda random... Just make them into triangle shape. http://puu.sh/bCsBP/b146b259a7.jpg Fixed
  17. 02:34:379 (4,5) - Blanket would be better... Fixed
  18. 03:04:799 (1,3) - These two same shape don't look really good. I think ctrl+h (1) would be better. Fixed

[Lunatic]
  1. Use AR 9 here
  2. 00:28:505 (5,6,7) - Unreasonable jump, there are some on this diff Fixed
  3. 00:35:428 (7,8) - ^ it's not that fun to play... Fixed
  4. 01:07:316 Actually, it's good to start a stream here, the music support it. Fixed
  5. 01:32:701 (1,2,3,4) - If you want to make it like this, make all 4 identical and place it perfectly at the same place of each corner. Fixed
  6. 02:49:274 (1,2) - Blanket~ Fixed
  7. The rest are fine...

I will not mod truonant's Extra because it still WIP
So, that's all~
Good luck ^^
Ill update more later
fm4a93au04
=..= .

[ur=https://osu.ppy.sh/forum/t/235538&amp;start=0l]fm4a93au04's standard modding and GD ( ? ) queue[/url]


[General]

There is no SB and break time in your map , so consider to take out letter box and widescreen support .

If you have do this , then ignore me =..= .

[Easy]

Something can be … Oh , there is no Easy in it … uh … <- JUST KICK HIM ~~ !

[Normal]

02:41:302 (4,5) – Why suddenly change spacing here ?

02:45:918 (1,2,3,4) - ^ .

02:47:596 (1,2,3,4) - ^ .

02:55:988 (4,5,6) – This spacing changing will confuse players a lot .

02:58:925 (3,4,5) - ^ .

And so on .

… Plz consistent your spacing in Normal = = . That is very important to Normal players …

[Hard]

00:03:960 (1,2) – I will do that . Confuse players a lot @A@” .

00:09:624 (4,5) – Blanket or something .

00:10:673 (1,2) - =..= .

There haven’t some big problem in H , but I think you can improve sound effect a lot .

Good luck .
Topic Starter
Owntrolf

fm4a93au04 wrote:

=..= .

[ur=https://osu.ppy.sh/forum/t/235538&amp;start=0l]fm4a93au04's standard modding and GD ( ? ) queue[/url]


[General]

There is no SB and break time in your map , so consider to take out letter box and widescreen support .

If you have do this , then ignore me =..= .

[Easy]

Something can be … Oh , there is no Easy in it … uh … <- JUST KICK HIM ~~ !

[Normal]

02:41:302 (4,5) – Why suddenly change spacing here ? Fixed

02:45:918 (1,2,3,4) - ^ . Fixed

02:47:596 (1,2,3,4) - ^ .Fixed

02:55:988 (4,5,6) – This spacing changing will confuse players a lot .Fixed

02:58:925 (3,4,5) - ^ . Fixed

And so on .

… Plz consistent your spacing in Normal = = . That is very important to Normal players … My spacing fels consistent to me .-.

[Hard]

00:03:960 (1,2) – I will do that . Confuse players a lot @A@” . Fixed

00:09:624 (4,5) – Blanket or something . Fixed

00:10:673 (1,2) - =..= . Fixed, I swear I'm totally not blind :d

There haven’t some big problem in H , but I think you can improve sound effect a lot .

Good luck .
neonat
General

-_- why is your AudioLeadIn 3. Your first object appears at 00:00:603 - you need to add 1500 to it instead of 3

Add senya to tags at least, she is the vocals for this song

Normal

I suggest changing slider velocity to 1.0x

00:40:044 (3,1) - spacing difference
01:16:128 (4,5) - use the same shape
01:23:260 (3,4,1,2) - this makes an ugly pattern, due to how organised it is
01:57:246 (1,1) - not enough rest time between them
02:24:939 (1,2,3) - I don't think you should have a stack like this in Normal
02:54:519 (4,1) - spacing error
03:03:540 (6,7,8) - ^
03:06:058 (3,4,5,6,7) - ^
03:12:771 (3,1,2,3,4) - ^
03:16:547 (2,3,4,5,6) - ^ don't use varying spacing in Normal
03:18:645 (1,2,3,4,5,6) - ^

Eh, the rhythm used is very repetitive, and doesn't showcase enough vibrancy to show off this song. the patterns need to look better, they look very disorganised, being placed without as much concern for pattern as I hoped. Example: 02:42:561 (1,2,3,4,5,6) - sliders don't really match up to each other as they are all different in shape, the pattern even ends with a weird attempt to blanket maybe?

Hard

00:03:121 (3,1) - you should space them further away, would be better since they are completely different phrases
00:03:960 (1,2) - space further apart, and also use the same shape, it would look better
00:07:316 (1,2) - have their heads face one another, which means flipping 00:07:316 (1)
00:17:386 (5,1) - not a good idea to use similar spacing to 1/2 rhythm between these 2 when they are 1/1 apart. Space them further apart
00:53:260 (5,6,7) - equal spacing between them
01:04:379 (3,4,5) - why the sudden decrease in spacing between them? I see no reason for it
01:31:023 (6,1) - space them further apart
01:39:414 (4,5,6,7) - use similar slider shapes to make a better pattern
01:49:274 (3,4) - don't let them touch each other, it isn't nice looking
01:50:533 (1,4) - ^
02:29:764 (1,2) - same spacing as between 02:28:925 (4,5)
02:41:722 (1,2,3) - use different spacing between them, they are the same right now even though the time between the objects are different, don't confuse players like this

Spacing is really quite random here, you have spacing changes even in the middle of a verse or phrase or combo section, which makes less sense. There is a lot of repetitive movement, it being clockwise or anti-clockwise motion, which gets obvious as the song goes on, and in terms of style, it gets bland. Try to use spacing changes or jumps more purposefully and at certain points in the song only, vary the rhythm and try to avoid gaps that sound awkward left empty and not mapped. Also, why is 02:01:442 not the start of kiai unlike the other 2 chorus before and after this

I would just like to see a more pleasing looking map made from this, I feel there is much more to be done to make it look more presentable. Rhythm can be diversified and more interesting to spice up this song, which is over 3 mins long.

Work on the simpler difficutleis, come up with ways to make the rhythms here and it could honestly help as you increase level of difficulty. Good Luck
Topic Starter
Owntrolf

neonat wrote:

General

-_- why is your AudioLeadIn 3. Your first object appears at 00:00:603 - you need to add 1500 to it instead of 3

Add senya to tags at least, she is the vocals for this song

Normal

I suggest changing slider velocity to 1.0x

00:40:044 (3,1) - spacing difference Fixed
01:16:128 (4,5) - use the same shape Fixed
01:23:260 (3,4,1,2) - this makes an ugly pattern, due to how organised it is Probably fixed
01:57:246 (1,1) - not enough rest time between them Fixed
02:24:939 (1,2,3) - I don't think you should have a stack like this in Normal Fixed
02:54:519 (4,1) - spacing errorFixed
03:03:540 (6,7,8) - ^ Fixed
03:06:058 (3,4,5,6,7) - ^Fixed
03:12:771 (3,1,2,3,4) - ^ Fixed
03:16:547 (2,3,4,5,6) - ^ don't use varying spacing in Normal Fixed
03:18:645 (1,2,3,4,5,6) - ^ Fixed

Eh, the rhythm used is very repetitive, and doesn't showcase enough vibrancy to show off this song. the patterns need to look better, they look very disorganised, being placed without as much concern for pattern as I hoped. Example: 02:42:561 (1,2,3,4,5,6) - sliders don't really match up to each other as they are all different in shape, the pattern even ends with a weird attempt to blanket maybe?

Hard

00:03:121 (3,1) - you should space them further away, would be better since they are completely different phrasesFixed
00:03:960 (1,2) - space further apart, and also use the same shape, it would look betterFixed
00:07:316 (1,2) - have their heads face one another, which means flipping 00:07:316 (1) Fixed
00:17:386 (5,1) - not a good idea to use similar spacing to 1/2 rhythm between these 2 when they are 1/1 apart. Space them further apart Fixed
00:53:260 (5,6,7) - equal spacing between them Looks fine to me .-.
01:04:379 (3,4,5) - why the sudden decrease in spacing between them? I see no reason for it Fixed
01:31:023 (6,1) - space them further apart Fixed
01:39:414 (4,5,6,7) - use similar slider shapes to make a better pattern Fixed
01:49:274 (3,4) - don't let them touch each other, it isn't nice looking Fixed
01:50:533 (1,4) - ^ Fixed
02:29:764 (1,2) - same spacing as between 02:28:925 (4,5) Fixed
02:41:722 (1,2,3) - use different spacing between them, they are the same right now even though the time between the objects are different, don't confuse players like this Fixed

Spacing is really quite random here, you have spacing changes even in the middle of a verse or phrase or combo section, which makes less sense. There is a lot of repetitive movement, it being clockwise or anti-clockwise motion, which gets obvious as the song goes on, and in terms of style, it gets bland. Try to use spacing changes or jumps more purposefully and at certain points in the song only, vary the rhythm and try to avoid gaps that sound awkward left empty and not mapped. Also, why is 02:01:442 not the start of kiai unlike the other 2 chorus before and after this

I would just like to see a more pleasing looking map made from this, I feel there is much more to be done to make it look more presentable. Rhythm can be diversified and more interesting to spice up this song, which is over 3 mins long.

Work on the simpler difficutleis, come up with ways to make the rhythms here and it could honestly help as you increase level of difficulty. Good Luck
Hue hue im lazy I'll update the post as I do more of the mods

I might consider remaking probably all my maps if I manage to get something ranked
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