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Nishino Kana - Darling

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Ringating

pishifat wrote:

  1. eat your new bg in ringapost
bg mod

1024×576 why

I took the original image and upscaled it from 1100×619 to 1366×768, then applied a selective/surface blur to smooth out the artifacts that resulted from upscaling. here is the image with only that change:
I also made two more versions. This first alternate has some extra color adjustment:
This second alternate has some extra luminance adjustment (basically just the original w/ buffed contrast):
choose whichever you like

no kudosu
pieguyn
[General]
-how about a snap hitsound instead of soft-clap? http://puu.sh/cAKE7/bd943e0f57.zip
imo it sounds really good on soft songs like this. just an idea, up to you if u take it or not
-offset -10~15 imo. i hit 50% mistimed on Normal ._.

[Normal]
01:37:297 - combo pattern starting from here isn't consistent with rest of the map. try add NC on 01:37:297 (3) - , remove NC on 01:38:797 (1) - , etc? not really a problem, just noticing
02:49:297 (4,5) - spacing
03:04:297 (1) - 5% ending? up to you (if u accept, change on other diffs too)
03:17:797 - same as 01:37:297 -

[Hard]
01:11:234 (4) - dont get why missing hitnormal here o.o
01:27:547 (8) - not sure what pattern it's following. mb make it perpendicular to 01:27:922 (9) - ? just suggestion
01:55:297 - combo pattern starting from here isn't consistent with rest of the map. try remove NC on 01:56:797 (1) - , add NC on 01:58:297 (5) - , etc.?
01:59:422 (8) - make symmetrical pattern with 01:59:047 (7) - ? looks more nice imo http://puu.sh/cAKaP/a9f72a8ec3.jpg
03:16:297 - same as 01:55:297

[Insane]
01:00:547 (7) - imo ctrl+G and move closer to 01:00:359 (6) is better flow. up to you
01:11:047 (3) - same as [Hard]
01:14:984 (6) - ctrl+G? just suggestion
01:57:734 (7) - missing hitnormal on start?
02:26:047 (3) - missing hitnormal on end?
03:02:422 (4) - remove hitnormal? i get hitsounds are supposed to be different here, but imo it sounds out of place to have 2 consecutive hitnormals > < also, missing clap on start?
03:20:797 (4,5,6) - imo u might as well use soft-whistle here to emphasize music, since u did it before. up to you
03:32:797 (5,6,7) - imo soft-whistle instead of soft-clap is better to emphasize the music here. up to you
03:38:797 (7,8) - spacing too close
03:39:172 (9) - finish on start?
03:30:734 (7) - move it closer to 03:29:797 (5) ? makes structure more consistent imo
03:33:922 (8) - would recommend rotate it a bit for symmetric pattern. http://puu.sh/cAHKX/a63a3c7f9c.jpg

map is fine, just suggestions. hope it helps, good luck \:D/
Trust
I'll edit this placeholder shortly.

p/3499261
Topic Starter
Giralda

pishifat wrote:

hi can i mod ?
ok !
fuhrer will be proud of mein work for nazi party !

general

  1. preview point is unsnapped :/
  2. normal and hard have widescreen support enabled :/
  3. eat your new bg in ringapost

insane

  1. 00:11:704 (5,9) - because both of these objects' overlaps are visible at the same time, making them parallel would be less eww.
  2. 00:16:579 (3) - curve is not a curve. try moving the pseudo-grey anchor. i dont know but yea doubt it was intentional
  3. 00:37:579 (2,3,4,5,6) - nice pentagon you're an artist please do something about it
  4. 01:34:204 (11) - if you look at hard and normal, this object has a new combo, but on insane nope. same sort of deal with 02:41:704 (4) - , but there's no combo for this object on all diffs. across all diffs, these objects should share same comboing stuffs
  5. 01:41:704 (7,1) - i assume you've got that new combo because of the nasty overlaps, but even so, it would make more sense to swap these combos since 7 is where that newish section starts and it also has a nasty overlap with 01:41:141 (4) - the new combo wasn't due to overlap. I was trying to make it in the center of the pentagon lol
  6. 01:42:641 (2,3) - spacing between these is really small compared to like everyhwere ever. don't really see why they should be so close together when the exact same musical thing at 00:30:454 (7,8) - has normal spacing. do larger k
  7. 01:47:141 (4,6) - having these overlap exactly looks really weird. you'd usually think not-precise overlaps like 01:48:454 (8,10) - would be worse, but they seem to fit a lot better than this current exactly-in-middle-placement. you do that same sort of offset placement everywhere, like 00:56:141 (3,6) - 01:14:891 (6,7) - etc, and it fits better than what you've currently got here. 02:07:016 (11,2) - same deal if you're into it
  8. 01:55:766 (2,4) - copy/pasting then moving straight sliders usually looks fine since they're parallel, but doing so for curved sliders looks really gross becuase of blanketish stuff. would be better to rotate 4 or something like that so it's just less gross. can't even explain why just please it hurts
  9. 02:18:079 (9) - 03:39:079 (9) - dunno why you're ignoring the finishes here. they're audible in the song and you put a finish in this position during the first kiai at 01:06:079 (9) - yet not the second and third. should just add them to those other two places (or remove the first one but uh bad since finish is in music ya). applies to other diffs toooooooooooo
  10. 02:25:954 (3) - the not-curve on this seems a bit overdone. the head and tail of the slider are even touching which could easily be avoided with a shape similar to 02:26:329 (4) - .
  11. 02:45:829 (8,1) - epicenter of gross strikes again probably not changing this one due to favoring flow over aesthetics here. tried to move it around though (?)
  12. 03:38:329 (5) - 03:39:079 (9) - both of these should be at y182 to match the line thing going through 03:37:954 (3,4,5) - and 03:39:079 (9) - yaknow this thing idk
  13. 03:48:829 (9) - why touching other objects in the pentagon move it further away like 03:49:204 (1) - yeayayeaye
  14. 04:07:016 (1) - the guitar chord comes in earlier than the red tick here, so ummmmmmm snapping object to red tick not good. doesn't sound like any standard snapping would work out very well for this because of music reasons, so it would be better to either not map it entirely or encode the mp3 with that part capable of snapping to the red tick (told you about this ingame but you didn't care so ooookaaaaaay)

hard

  1. 00:48:641 (7,1) - it would probably be better to do a custom-stack thing with these objects, since it's visually awkward when compared to teh auto-stack done with 00:49:204 (1,2) - . would look like this ingame with a custom stack, which is much less wat and much more mmmm
  2. 01:18:079 (1) - really not understand the point of the new combo here. insane doesn't have one so why does this one object deserve its own combo
  3. 01:56:704 (1) -

    Frostings wrote:

    OK GIRALDA TIME FOR A NC MOD. here we go. If you wanna be edgy and keep your 2-measure combos, you NEED a NC here.
    otherwise your entire combo pattern becomes OFFSET by an entire measure. THIS IS TOTALLY UNRANKABLE.
    NC fits here because songs are divided into 4 beats in one measure, but they can also be divided by 8 beats in two measures
    WHICH MEANS YOU WILL NEED ONE NC EVERY TWO MEASURES
    don't be a lump
  4. 02:19:204 (4) - whatever you went with for the comboing stuff at 01:34:204 (11) - on insane should be done here. so if 01:34:204 (11) - got a NC, this should too, and other way around
  5. 03:17:704 (1) -

    so the "hue" reply means you didn't fix it cuz it's still broken
  6. 03:36:454 (4,5) - what i said about 01:55:766 (2,4) - in insane would apply here if you did that
  7. 04:07:016 (4) - new combo stuff is inconsistent with object in the same position on insane. do something it doesnt even matter what just something

normal

  1. 01:38:704 (1) - lock your doors there have been reports of the kombo killer near your area. he's closer than you'd think. your combos are off by a measure sttop}}'agbv
  2. 02:46:204 (1) - not understanding why this slider is a 2 beat long reversething. like there's nothing in the song indicating it should be more extended than anything else and this is the onlyyyy one. it also screws up your clap hitsounding completely because there's nothing on these ticks to support claps. if you were to shorten this to a 1.5 beat slider and add a circle on the following downbeat things would be a lot more sense
  3. 02:49:204 (4,5) - what is distance snap
  4. 02:50:704 (1) - is this familiar?
  5. 03:17:704 (1) - im gonna punch you these combos are as good as my air conditioning which is broken it's like 80 degrees at 3am how can i sleep in such heat and with the kNOWLEDGE THAT YOUR COMBOS ARE GARBAGE


gifs courtesy of ringating , bye !

pieguy1372 wrote:

[General]
-how about a snap hitsound instead of soft-clap? http://puu.sh/cAKE7/bd943e0f57.zip
imo it sounds really good on soft songs like this. just an idea, up to you if u take it or not I prefer the default clap as it fits well with the harmony
-offset -10~15 imo. i hit 50% mistimed on Normal ._. I'll confirm this with my timer

[Normal]
01:37:297 - combo pattern starting from here isn't consistent with rest of the map. try add NC on 01:37:297 (3) - , remove NC on 01:38:797 (1) - , etc? not really a problem, just noticing
02:49:297 (4,5) - spacing
03:04:297 (1) - 5% ending? up to you (if u accept, change on other diffs too)
03:17:797 - same as 01:37:297 -

[Hard]
01:11:234 (4) - dont get why missing hitnormal here o.o
01:27:547 (8) - not sure what pattern it's following. mb make it perpendicular to 01:27:922 (9) - ? just suggestion
01:55:297 - combo pattern starting from here isn't consistent with rest of the map. try remove NC on 01:56:797 (1) - , add NC on 01:58:297 (5) - , etc.?
01:59:422 (8) - make symmetrical pattern with 01:59:047 (7) - ? looks more nice imo http://puu.sh/cAKaP/a9f72a8ec3.jpg
03:16:297 - same as 01:55:297

[Insane]
01:00:547 (7) - imo ctrl+G and move closer to 01:00:359 (6) is better flow. up to you
01:11:047 (3) - same as [Hard]
01:14:984 (6) - ctrl+G? just suggestion Unfortunately this wasn't what I was trying to interpret with the music xD
01:57:734 (7) - missing hitnormal on start?
02:26:047 (3) - missing hitnormal on end?
03:02:422 (4) - remove hitnormal? i get hitsounds are supposed to be different here, but imo it sounds out of place to have 2 consecutive hitnormals > < also, missing clap on start?
03:20:797 (4,5,6) - imo u might as well use soft-whistle here to emphasize music, since u did it before. up to you
03:32:797 (5,6,7) - imo soft-whistle instead of soft-clap is better to emphasize the music here. up to you
03:38:797 (7,8) - spacing too close
03:39:172 (9) - finish on start?
03:30:734 (7) - move it closer to 03:29:797 (5) ? makes structure more consistent imo
03:33:922 (8) - would recommend rotate it a bit for symmetric pattern. http://puu.sh/cAHKX/a63a3c7f9c.jpg Not exactly what I was aiming for ~

map is fine, just suggestions. hope it helps, good luck \:D/

Thanks for the mods~ No reply means fixed or applied!
@pishifat: I think I did everything for Normal and Hard idk.
@pieguy1372: the new combo stuff had previously been addressed by pishifat's mod already. Thank you!
Depths
uhh Huroo deeerrr short mod huurrr

Normal

02:06:547 (5,6) - personally I think these should be combined into a slider, I feel like the follows the vocal better

03:24:547 (5,6) - same as earlier, follows vocal better imo

Hard

00:06:547 (5) - make the face towards 00:07:297 (1) - I think this blanket looks nice~

00:35:797 (6) - make a blanket for 00:36:547 (8) -

02:55:297 (1) - have this face 02:55:859 (2) - I feel like this flows better

03:15:547 (1,2) - have these 2 swap position like so this feels better to play to me

Insane

00:31:859 (2) - move to x96 Y256 I feel like this flows more and the jump from 2-3 is more emphasized

02:35:797 (6,7) - Blanket here?

hope this helps
Topic Starter
Giralda

Its Depths wrote:

uhh Huroo deeerrr short mod huurrr

Normal

02:06:547 (5,6) - personally I think these should be combined into a slider, I feel like the follows the vocal better

03:24:547 (5,6) - same as earlier, follows vocal better imo

Hard

00:06:547 (5) - make the face towards 00:07:297 (1) - I think this blanket looks nice~

00:35:797 (6) - make a blanket for 00:36:547 (8) -

02:55:297 (1) - have this face 02:55:859 (2) - I feel like this flows better

03:15:547 (1,2) - have these 2 swap position like so this feels better to play to me

Insane

00:31:859 (2) - move to x96 Y256 I feel like this flows more and the jump from 2-3 is more emphasized

02:35:797 (6,7) - Blanket here?

hope this helps

A lot of the suggestion breaks flow from the previous object =/ probably won't change anything~
yanlu
ah rank it plz~~ ~ ~
so lovely song and map!!!suki<333
shoot a star to u >w</
Topic Starter
Giralda
谢谢 star!!
Trust
Girraflda!

Highly recommending you change anything highlighted in blue.

[General]

  1. The break delays on all difficulties end a tick early, should be on the downbeat.
  2. Preview time still unsnapped.

[Normal]

  1. Use something like AR4, HP3 or 4, OD3 or 4. The current settings are too high for the easiest difficulty and don't make for a nice balance in the mapset.
  2. 01:00:734 (5) - Rhythm feels incomplete. I would avoid skipping 01:00:922 - and follow the music with a 1/1 rhythm similar to the other kiai sections.
  3. 01:53:797 (4) - Spacing can be evened out here.
  4. 02:18:172 (4) - I think this is supposed to have a finish, not a clap.
  5. 02:54:172 (2) - A normal sample on the tail sounds more fitting to me.
  6. 02:54:547 (7) - Here on the tail too.
  7. 03:24:172 (2) - Sounds like this should just be a soft-clap, I would remove the normal sample.
  8. 03:39:547 (3) - Missed a normal sample on the repeat for consistency.
  9. 04:05:047 (2,3) - Listening to what (3) is mapped to this rhythm sounds like filler. Try something this so you can bring out what (4) is mapped to:


Parts like 00:07:297 (1,2,3,4) - and 00:14:797 (3,4) - were a bit strange since you're mapping weak background music over predominant vocals. I would personally keep the rhythm on white ticks for these parts, vocals are generally easier to follow for players of this level of course.
[Hard]

  1. 00:28:859 (2) - Consider removing the whistle on the head, it accentuates nothing.
  2. 00:34:859 (2,3,4,5) - I hope you can consider rearranging this combo to make it flow more nicely, I'm finding I need to make awkward cursor motions just to land these sharp direction changes.
  3. 00:41:422 (3) - Should be a clap on the head.
  4. 01:16:859 (2) - Clap on head instead of whistle.
  5. 02:00:359 (6) - Did you mean to stack this on the tail of 01:59:797 (5) - ? Looks a bit strange.
  6. 03:24:172 (7) - I don't know if you want to have a normal sample on the head haha.

[Insane]

  1. 00:50:422 (4) - Missed a clap on the head.
  2. 01:05:609 (6) - Remove clap.
  3. 02:18:172 (9) - On the tail.
  4. 02:30:547 (1,1,1) - Cool idea here but unlike 02:29:797 (1,1,1) this part is left quite undermapped as you can hear the drums go, I would consider adding notes between these.
  5. 02:45:172 (6,7) - Four consecutive claps, something doesn't sound right here. Remove the clap on the head of (7) and add a normal sample to its tail.
  6. 03:24:172 (6) - It's that darn normal sample again.
  7. 03:25:297 (1) - Aw man, you should really follow the background music instead of cover it with this slider. I think you could do something to follow the violin action at this part, it would be really cool.
  8. 03:50:797 (6,7,8,9) - Hitsounding in this combo sounds messed up and doesn't reflect the music properly. Remove clap on the head of (6), remove the normal sample on the head of (7), replace the clap with a whistle on the head of (8), and remove the claps on the tails of (8) and (9) to fix.
  9. 04:07:297 (1) - You may want to reduce the volume of the spin to at least 20% so a loud spin isn't playing over the fade. Apply to other diffs if you do.


Not much to say here. Plays awesome as you already know!
Topic Starter
Giralda
Thanks Trust! Applied everything~
ShirohaMyMommy
[■ General]
  1. AR8.5 is kinda fast for my eyes nvm
  2. Where are combo colors?


[■ Insane]
  1. 00:12:359 (6,7,8) - I don't think this jump fits this part :( since it seems the circles have been placed somehow ignored the song, I would like to make the rhythm easier or easier jump. example:
  2. 01:44:422 (4,6) - This pattern will be hard to read on HR or DT T_t
  3. 01:48:734 (9) - is the drum clap necessary thing? this sounds kinda weird for me
  4. 01:59:422 (4) - I prefer straight one like 01:59:047 (3) - ww
  5. 02:12:547 (7,8) - this is my personal preference, I would remake a square to jump at 02:12:922 (9) - the jump currently feels kinda strange? for this diff because there are always mini jumps in the diff (NO IDEA WHAT I WANNA SAY) well I meant current pattern doesn't fit there with the slider form imo
  6. 03:33:359 (6) - remove clap? feels like out of place to me


[■ Hard]

  • HP-1? for spread like 3-5-7 ww no one cares

  1. 02:19:297 break start at here must be betterrrrrr


[■ Normal]
  1. 01:37:859 (2) - clap on head?
Maruyu
inb4 Bubbled!
Topic Starter
Giralda
Thanks for the mod Delis! Did everything except for the clap at 03:33:359 (6) on the Insane, since that's how the clap patterns work in the song. I know, it's weird how it works but I can't do anything about it T_T
ShirohaMyMommy
w0w
Topic Starter
Giralda
DELIS IS MOE
captin1

Giralda wrote:

DELIS IS MOE
jonathanlfj

Giralda wrote:

DELIS IS MOE
23:39 Giralda: p/3502277
23:52 jonathanlfj: 00:39:734 (9) - did you forget normal sample here
23:52 Giralda: yes
23:55 jonathanlfj: 01:03:172 (6,7,8) - whoa this angle can be better
23:55 jonathanlfj: you know what i mean
23:56 Giralda: fk overlap
23:56 Giralda: wait nvm
23:56 Giralda: not too big of a deal
23:56 jonathanlfj: haha yeah
23:56 jonathanlfj: 01:34:297 (1) - WHERE IS YOUR DRUM CLAP
23:57 Giralda: OH NO
23:58 jonathanlfj: 02:10:297 (1) - i would prefer ctrl+g on this
23:59 Giralda: sure
23:59 jonathanlfj: 02:30:547 (1,1) - did you intentionally miss the claps on this
23:59 jonathanlfj: i would use them with decreasing volume
23:59 Giralda: No this was a fix and I forgot to add them
00:00 jonathanlfj: rip hitsounds
00:00 jonathanlfj: pro tip: run through your diff at 50% music volume and 100% hitsound volume when modding
00:00 jonathanlfj: gotta catch them all
00:01 Giralda: oh yeah
00:01 Giralda: i do like
00:01 Giralda: 100% and 30% sfx
00:01 jonathanlfj: yesterday i ran through my map at 0% volume to find missing claps xD
00:01 Giralda: :P
00:01 Giralda: LOL
00:01 jonathanlfj: 0% music
00:01 Giralda: woah
00:01 jonathanlfj: it sounded pretty retarded but i found what i needed to find
00:02 Giralda: yeah makes sense
00:02 Giralda: it's been a while since you actually had to go through a map of mines
00:02 jonathanlfj: 02:47:047 (3) - is this normal sample intentional
00:02 jonathanlfj: going through so people dont sht on my face again for ranking a map and not throughly checking it
00:02 Giralda: changed to whistle instead
00:02 jonathanlfj: cool
00:03 Giralda: well I didn't go through it properly myself as you can already tell
00:03 jonathanlfj: rip
00:03 jonathanlfj: 03:23:047 (3,4,5,6,7,8) - i had a massive deja vu here
00:04 jonathanlfj: 03:26:234 (5) - normal sample sir
00:04 Giralda: deja vu is from neophobia
00:05 jonathanlfj: i recall something similar in a ranked map i played in the past though
00:05 Giralda: oh idk then
00:05 jonathanlfj: 03:39:734 (11) - which hitsound would you like here
00:05 jonathanlfj: 03:51:547 (8) - end
00:06 Giralda: NORMAL CLAP WHISTLE FINISH!
00:06 Giralda: ~
00:06 jonathanlfj: NUKE YOUR FACE
00:06 Giralda: OMG NO SPARE ME
00:06 jonathanlfj: ok lets do hard now
00:06 jonathanlfj: did you use the hitsound copier
00:07 Giralda: yes and no
00:07 jonathanlfj: oh no that means i need to catch hitsounds again
00:07 Giralda: probably yeah
00:08 jonathanlfj: well lets start with 00:30:734 (6) -
00:08 jonathanlfj: 00:35:047 (3,4) - what
00:08 Giralda: mhm
00:08 jonathanlfj: delisssssss
00:08 jonathanlfj: why you do this to me
00:09 Giralda: LOOOOL
00:09 jonathanlfj: 00:45:734 (7) - i have a feeling a lot of hard players will click this the other way around
00:09 jonathanlfj: might want ctrl+g
00:10 Giralda: done
00:11 jonathanlfj: 00:57:547 (7) - normal sample on end?
00:11 Giralda: done
00:11 Giralda: ignore the ones you mentioned above on insane, I already did those when we moved to hard
00:12 jonathanlfj: 01:30:547 (7) -
00:12 jonathanlfj: 01:34:297 (1) - NOOOOOOOOOOO
00:12 Giralda: ~
00:12 Giralda: I DID IT ALREADY DON'T WORRY
00:12 jonathanlfj: i need to do this like nyquill
00:13 jonathanlfj: make you feel sorry for everything you do
00:13 Giralda: I was forseeing that
00:13 Giralda: already
00:13 jonathanlfj: no suprise there
00:13 Giralda: hahaha
00:13 jonathanlfj: dont make me break anything
00:13 jonathanlfj: 01:53:797 (4) - OH NO
00:13 Giralda: LOL
00:14 jonathanlfj: 01:57:922 (7,8) - poor hidden players are gonna misread this so hard
00:14 jonathanlfj: 01:57:922 (7) - i would move this out of stack
00:14 jonathanlfj: 02:13:859 (2) - CLAP GOOD SIR
00:15 jonathanlfj: 02:19:297 (1) - asdf
00:16 Giralda: what if I made 01:57:922 - into a 1/2 slider stacked on the end of the 1/1 before it?
00:16 jonathanlfj: that should be fine
00:16 jonathanlfj: 02:48:359 (6) - clap
00:16 Giralda: done done donee
00:18 jonathanlfj: 03:51:547 (6,7,8,9) - you just successfully trolled all DT players
00:18 jonathanlfj: 03:57:547 (7) - clap
00:19 jonathanlfj: or normal sample
00:19 Giralda: you know how i roll
00:19 jonathanlfj: i do that too gg
00:20 jonathanlfj: 04:07:109 (8) - you had a NC on insane but not on this...
00:20 Giralda: oh oops
00:20 jonathanlfj: your hard had a 1:2 circle to slider ratio
00:20 jonathanlfj: chin will be mad at you
00:20 Giralda: whatever LOL
00:20 jonathanlfj: yolo
00:20 Giralda: i know he will be
00:21 jonathanlfj: i love your normal's star rating
00:22 jonathanlfj: i've been abusing this since day 1
00:22 Giralda: hehehe
00:23 jonathanlfj: oh boy tari is modding this as well
00:23 jonathanlfj: let me discuss this with him
00:23 Giralda: oh no LOL
00:24 jonathanlfj: 00:16:859 (3,4,5) - this positioning bugs my OCD alot
00:25 Giralda: oh
00:25 Giralda: let me fix
00:25 Giralda: for the OCD impaired
00:25 jonathanlfj: please
00:25 Giralda: http://puu.sh/cSHZB/6a955e62f6.jpg better?
00:25 Giralda: owo
00:26 jonathanlfj: i can live with that
00:27 Giralda: :3
00:27 jonathanlfj: tari said he will run through a misc check to ensure there is nothing unrankable
00:27 jonathanlfj: 00:30:172 (5) - the end
00:28 jonathanlfj: 00:53:797 (3,4,5,6,1) - what did you do to this poor star that looks like it starved for 3 days
00:29 Giralda: idk
00:30 jonathanlfj: 01:34:297 (1) - WOW YOU DIDNT FORGET IM PROUD
00:30 Giralda: i can't see this stuff
00:30 Giralda: !!
00:30 jonathanlfj: 01:35:984 (1) - and did you unstack this intentionally...
00:30 Giralda: maybe..
00:31 jonathanlfj: gg
00:31 Giralda: gg
00:32 jonathanlfj: i just realized you have no tags
00:32 jonathanlfj: was this a single
00:32 Giralda: yeah
00:32 jonathanlfj: 01:53:797 (3) - asdf
00:32 Giralda: hahaha
00:33 jonathanlfj: 02:12:547 (5) - clap?
00:33 Giralda: nono
00:34 jonathanlfj: or whistle for that "ding" sound i dunno
00:34 Giralda: sure w
00:35 jonathanlfj: 03:25:859 (2,3,4,5) - OCD complex
00:35 Giralda: max level
00:36 jonathanlfj: 03:57:547 (6) - do whistle to this too
00:36 Giralda: I know ways to increase people's mental frustration little by little hehe
00:37 jonathanlfj: well thats all from me
00:37 jonathanlfj: lets see what tari says...
00:37 Giralda: alright cool
00:37 Giralda: i'll update and wait for tari
00:37 jonathanlfj: yeah
00:38 jonathanlfj: i need to redl the map since i have like v1 of the mapset and it was derping AIBAT
00:38 Giralda: LOL
00:38 Giralda: haha my god
00:39 jonathanlfj: everytime i look at nishiro kana
00:39 jonathanlfj: it reminds me of my day 7 hard guest that will never see the light of day again
00:39 Giralda: rip jonathanlfj's Hard
00:42 Giralda: inb4 Tari snakes your rank
00:43 jonathanlfj: nah he let me took over
00:43 Giralda: alright
00:43 Giralda: okay
00:43 Giralda: before
00:43 Giralda: you
00:43 Giralda: rank
00:43 Giralda: let me add tags
00:43 Giralda: because nishino kana announced new album
00:43 Giralda: so it's perfect timing
00:44 jonathanlfj: kk
00:45 Giralda: romanji for artist doesn't need to be in tags right
00:46 Giralda: romaji*
00:46 jonathanlfj: no its part of your artist field
00:46 Giralda: cool
00:46 jonathanlfj: everything that appears in your metadata doesnt need to be in tags
00:47 Giralda: updated
blissfulyoshi
Congratz
captin1
00:06 jonathanlfj: NUKE YOUR FACE
00:06 Giralda: OMG NO SPARE ME
grats!
Natsu

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