forum

[Archived] Osu Keeps crashing.

posted
Total Posts
6
Topic Starter
Caraele
Problem Details:

whenever I open osu it crashes and gives me this error.
Sometimes it lets me play one song and crashes after. I really have no idea. My Framework is updated. v i don't really understand this code, but yah./bigsob/


 System.ArgumentException: Value does not fall within the expected range.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()
at #rb.#Hb.#Yt()
at #rb.#xb.#Is()
at #rb.#xb.#Hs()
at #rb.#xb.#Ss(Object , EventArgs )
at #rb.#Bb.#dt()
at #rb.#Sb.#tv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Sb.Run()
at #rb.#xb.Run()
at #Og.#Vo.#gvb(String , Boolean )

osu! version: 20140814.1 (latest)
drum drum
 System.ArgumentException: Value does not fall within the expected range.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()
Looking at the error's pathing, it can't seem to find your graphic handle device.

Are your graphic drivers up-to-date?
Topic Starter
Caraele
Yes, I update/check them weekly.. I have no problems running other games, but osu! just won't work...
drum drum
What graphics device are you using?
Topic Starter
Caraele
well it's dual one(intel corei5) and Nvidia GeForce GT 525M <- which is set as main graphic card.
soIDon'tKnow.. /bigsob/qq
dung eater
:arrow: I'm getting similiar crash with a intel i7 with integrated graphics and a 840nvidia card, osu! is set to use the nvidia card. Laptop is lenovo e540


System.ArgumentException: Arvo ei sisälly odotettuun alueeseen.
kohteessa Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
kohteessa Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()
kohteessa #rb.#Hb.#Yt()
kohteessa #rb.#xb.#Is()
kohteessa #rb.#xb.#Hs()
kohteessa #rb.#xb.#Ss(Object , EventArgs )
kohteessa #rb.#Bb.#dt()
kohteessa #rb.#Sb.#tv(Object , EventArgs )
kohteessa System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
kohteessa System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
kohteessa System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
kohteessa System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
kohteessa System.Windows.Forms.Application.Run(Form mainForm)
kohteessa #rb.#Sb.Run()
kohteessa #rb.#xb.Run()
kohteessa #Og.#Vo.#gvb(String , Boolean )

It happens often, if I'm fullscreen (not windowed fullscreen) it hangs the whole system with a metallic buzz coming out of speakers. I'm assuming it's the same crash but it doesn't get back to windows to report the error.

EDIT: Game is playable with frame limiter set so gpu doesn't get near 100% usage. Strange, because stressing gpu to 100% with msi combustor and playing osu! at the same time doesn't make it crash, no problems in any other games either.
Probably a problem with drivers or something. Game crashes in a few seconds with frame limiter on unlimited.
Please sign in to reply.

New reply