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Taylor Swift - Shake It Off

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Note: This mod is just a reccomendation, you don't have to acutally add it.

00:32:360 (3) - Uneven line

01:41:172 (4) - Square note out of line

02:14:360 (1,2,3,4) - This square feels better if its more centered

02:14:360 (1,2,3,4) - Square note out of line

Sorry if im bad new to modding ;-;

Pretty fun map :D Just ask if you want me to mod future diffs.
As requested, I am here to help you out with the beatmap. :)

  1. Try to actually follow the music in everything you do.
    1. Rhythm: Do not place circles when there is nothing in the music. For example, the beats on the blue ticks (1/4s) 01:53:360 (3,4,5,6,1,2,3,4,1) - like here. As they reprsesent nothing, they seem randomly placed and will bug players. Moreover, they don't really fit with the song and they ruin the actual rhyythm.
    2. Jumps: Use jumps only when they actually make sense with the song. They're randomly used a lot in the diff, for example 00:46:610 (4,5,6,7,1,2,3,4) - there are no any changes in the vocals but DS gets bigger and it may stress players a lot.
    3. Comboing: as new combos give some extra HP and influence playability of a map in special modes, use new combos wisely and keep them consistent. Just by looking at 01:59:360 (1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - pretty much any fragent of the map we can see that NCs are placed in random/irregular order. Placing them according to the vocals is nice, alternatively, you can uplace NCs every measure (big white line) or every second big white line. Try to keep NCs of a reasonable length and make sure that tthey're not overused!
    4. Hitsounding: make sure that your hitsounds actually make sense with the song. The claps at 01:39:110 (1,2,3,4,1,2,3,4,1) - don't work well with the vocals and seem overused. Same happens quite a lot. To make the diff sound better, you can use some pattern in hitsounding and have some fun with the volume/sampleset of hitsounds. Timing Panel (F6) may help you a lot with this!
    5. Spacing: try to use it as much as possible. Having some jumps/antijumps is fine as long as they fit with the song but I doubt that 01:32:360 (3,1) - this spacing is correct and makes sense with the music.
  2. The video seems quite NSFW. Some parts of it are quite suggestive, so I would remove it. Anyway, get a few more opinions to make sure.
  3. Since you don't use the end of the mp3, it would be a good idea to cut the end of the video and the mp3 to save some space and keep the .osz file of a reasonable size.

Not bad for a first time, but you can make it better! Check out some general guides and stuff and take a look at the osu!wiki!. Feel free to ask me for help if you need something or have any questions!


Best of luck!
Played this map in Multiplayer Session. Great mapping on insane!
Please do this wisely, and only give kudosu when they are deserved. The main thing to think about before rewarding posters: Does this post contain constructive criticism about my map which will help me improve it?.
hi klipsy,

this map is okay, but still needs easier difficulties to help newer players like myself.

Before i mod this map ! finish the normal first and create easy diff !!
  1. Try to create easy diff !

I see 4 warning ai mod but it can consideraly !
Topic Starter
Gonna start editing this map again now!
Really good! Nice and smooth :) keep it up
Really great map, feels awesome to play in the beginning, but in the end the streams get kinda weird. They really should be re-considered. It starts at 2:00.
For a first map i'd its prety solid, Needs bit of smoothening though :)

Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
Is a great map!
[ Kartohan ]
Great map! I play it again and again!
But some of the notes needed to put into place.
Please complete create this beatmap and i hope you get ranked!
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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