Loves wrote:
Not many AR10 maps out there bro. Thats my first point.
I dunno why this is relevant. Are you trying to say that because there are so few AR10 maps because AR10 is inherently harder than AR9/9.6? HR essentially turns 90% of your library into AR10, so that can't be right.
Loves wrote:
Second point, I'm lost. It gives more pp because high AR is harder to play. This isn't an assumption, it's a fact. The human brain can only do so much.
The fact that it gives more pp is a non sequitur, Tom has total control over the difficulty calculations. You've claimed that the jump from 10 to 10.3 is not only harder than the jump from 9.6 to 10, but that it's for some reason even harder than a proportional loss in reaction time would be.
I'll explain that last bit, because it's complicated.
You lose 50ms going from 9.6 to 10. I don't have the numbers on hand, but that 50ms is some percent of the total approach time at 9.6. You also lose 50ms going from 10 to 10.3, but because you started at a lower approach time that 50ms represents a larger percent than it did in the previous jump. So right off the bat, 10 to 10.3 is harder than 9.6 to 10, but you've taken it a step further and argued that for the vast majority of players AR10 is the absolute limit, and that these players will have no hope of ever playing 10.3 because
reasons.
You've yet to give any reasons.