ikr. also, i made this so people can know i am back and not in some random grave on the moon.
and jbh, you can't be a QAT. your too sarcastic
and jbh, you can't be a QAT. your too sarcastic
so mean- Magic Bomb - wrote:
Claiming bubblepop.
Did you ignore the post where I said I was claiming heart? Or did you just assume that was sarcastic lol (:DragonSlayer96 wrote:
so mean- Magic Bomb - wrote:
Claiming bubblepop.
but if you get bubble, who will rank
Then who is going to backhand me and DQ this map since Deif isn't a QAT thenJBHyperion wrote:
Did you ignore the post where I said I was claiming heart? Or did you just assume that was sarcastic lol (:
Deif is still a QAT, he just has a weirdly bugged green name for some reason. I'm sure he'd be willing to DQ this again if you ask him nicely (:DragonSlayer96 wrote:
Then who is going to backhand me and DQ this map since Deif isn't a QAT thenJBHyperion wrote:
Did you ignore the post where I said I was claiming heart? Or did you just assume that was sarcastic lol (:
murutattack wrote:
wew u alive back
yessssssssssssssss!!!!!!!!!!!!!!!!!!!JBHyperion wrote:
Deif is still a QAT, he just has a weirdly bugged green name for some reason. I'm sure he'd be willing to DQ this again if you ask him nicely (:
i looked at the updated rules. basically all i saw was spinners have to be in and - hopefully - a guideline on note density...........if that wasnt a guideline, hirari might need a few mods.- Magic Bomb - wrote:
We probably won't be able to rank it straight away, as mapping has changed quite a bit in the past year, but I'll try and do a check within the next few days.
I am also the most moe british person that ever lived. i am learning all of the ways of sarcasm from jbh also
well, it is timing hell. if it wasn't for all the timers, this song would still be grave/wipmurutattack wrote:
(yep way too much rules changed ady on ctb so i help a bit.)
#modreqs since ds poke me againPlatter
00:59:109 (7,1) - I think this one might be catchable, but might be problem since it requires timing jump and might easy to get miss the 00:59:478 (2) or (3) notes. Maybe make like this flow or stick to current. Okie tried to copy what i saw.
01:05:166 (1) - I really expecting jumpy pattern for high vocal but it isn`t :p :p just don't really want a jump pattern there
01:29:142 (7,1) - Kinda lack of movement on this both note and slider, probably move the (7) to x:68. Okie
02:02:227 (7) - Sliders better make a bit more tilted to left than straight line fruit. Okie
*Platter was fine, just some jump places that i`m not sure to mention with*
Salad and cup was Perfect
*Timing hell*
-Nya- wrote:
Hi, req from in-game (mainly hitsounds)
Remember that all the hitsound and timing suggestions applies to the other diffs as well.General:??? oh, my other computer was being a butt when i was making the sb. forgot to take those two out
- 00:11:763 (3) – In the Platter, listen to this at 25%, you’ll hear this is completely off. (Will apply to all diffs) I suggest adding a timing line there. Try this one:
Thanks for that- Your preview point is snapped to 1/12. I just want to make sure that’s intentional. There’s no issue with it. Yep that was intentional because at the time, preview points wouldn't start up soon enough for me so it would cut off part of the lyrics when you played it.
- Apparently there are two unused SB files: SB\lyrics\Kanji 12, 20.pngSB\lyrics\Kanji 16, 24.png. Just make sure these are used.
Hitsounds:
Platter:Other than the two custom hitsounds, all applied sorry, i just don't really like the sound of them that much. I want to add them if someone else thinks it is appropriate though.
- In the beginning of the song from 00:02:277 (1) – to 00:25:756 – I actually suggest adding a soft-hitwhistle on every piano sound since every note has a piano and emphasizing them with a soft-hitwhistle would be a good idea, but if you don’t want to do that then consider adding soft-hitwhistles on these at least: 00:10:891 (6) – 00:10:152 (4) – The reason is because there are strong piano sounds on these circles that must be emphasized with a hitsound.
- Finding a different hitsound to use on the strong piano sounds would be a good idea. I’m not sure what you prefer, but you can try using one of these hitsounds: soft-hitwhistle2 or soft-hitwhistle2 You can use them on: 00:03:051 (3) - 00:06:176 (3) - 00:09:325 (3) - 00:10:891 (6) - 00:12:564 (4) – etc. Basically on all the very strong piano sounds. If you don’t like any one of the above suggested hitsounds, I suggest trying to find a hitsound that sounds different from the default soft-hitwhistle so it can be heard clearly. (Personally I prefer my first suggestion since it sounds so different)
- 00:11:660 (2) –You should add a soft-hitwhistle on this circle as well since it sounds exactly similar to 00:11:557 (1) – so for consistency you have to place a soft-hitwhistle on both.
- 00:18:018 (1) –I think there has to be a soft-hitwhistle on this note as well for consistency with 00:02:277 (1) –
- 00:21:192 (1) -^
- 00:34:058 (2) –A soft-hiwhistle on the tail of the slider since there’s a strong piano sound on the tail.
- 00:38:859 (1) -^, on the head of the slider.
- 00:46:124 (6) -^, on the head of the slider.
- 00:46:865 (1) -^, on the head.
- 00:56:351 (1) -^
- 00:57:449 (4) –^, on the tail.
- 01:03:319 (5) -^, the tail.
- Yeh, I realized it’s a bit difficult to figure out where whistles should be added and where not because there are piano sounds everywhere. To make it easier (in the part where the vocals are) I actually suggest using a pattern instead, like on every second white tick or something like that. Otherwise it sounds very inconsistent. You used a pattern in the first section of the song before the first spinner so I suggest using a pattern in the rest of the diff as well.
- 01:57:833 (1) – to 02:02:227 (7) - Why did you stop using the soft-hitfinish hitsound in this section? It’s still part of the kiai. Perhaps the kiai time should be removed there.
- You can actually use the soft-hiwhistles in the kiai times as well. No need to leave them out. They will still fit in nicely in between.
Other stuff:
Platter:I don't struggle with NC I just do it a tad bit differently than others. To me, it makes more sense for the platter to clear on a strong note than a weak note. Again, that is for visual appeal among other things.
- 00:30:022 (1) –The placing of the end of this slider feels a bit off (it sounds unsnapped since the piano sound comes later) I think another timing point will be needed.
Again, thanks
Try placing the slider’s end on the timing point above. Also, 00:30:772 (2) – is snapped on nothing. It should probably be placed on the piano that comes afterwards. Same with 00:30:960 (3) –- 00:08:939 (2,3) – For consistency with 00:02:277 (1,2,3) - 00:05:426 (1,2,3) - the spacing here should actually be smaller since the rhythm/beat is exacly the same. Ok
- 00:10:504 (5,6) – Here the distance should be a bit bigger since the beat on (6) is quite important/strong. It’s also for consistency with 00:04:265 (5,6) - 00:07:390 (5,6) – Ok
- I also want to add that I feel these beats should be emphasized more: 00:04:265 (5) - 00:07:390 (5) – Right now you placed more emphasis on 00:04:652 (6) - 00:07:777 (6) - but I feel the larger spacing should be on the (5) instead since the beat on the (5) is stronger than the beat on the (6). Like you did here: 00:10:504 (5) – Meh this is due to how i map. I emphasize the start of the jump, not the end of if. Basically, the strong note starts the jump, not ends it if i can do it that way.
- 01:03:502 – There is a piano sound here in the belly of the slider and I feel it would be a good idea to map it out with a single fruit instead since the sound can be heard so clearly. Okie made it a triple
- 01:16:907 (3,1) – I don’t really understand the hyperdash that you placed here. The beat on 01:17:273 (1) - isn’t strong at all so no emphasis is needed. Perhaps you meant to add the hyperdash for 01:16:907 (3) – If that’s true then the hyperdash should be added on 01:16:494 (2) - instead. Meh that has to do with going into kaia time. the platter clears, fountain goes off, sb flashes so that is why the dash is there.
- 01:16:907 (3) – The new combo should be on this object instead. The kiai starts here and the strong beat is on (3) and not on 01:17:273 (1) – ^ the combo clear is to go along with kaia starting. the platter clears when the fountains go off. more for a visual appeal.
- 01:18:370 (5) - ^ ^ again, strong note to clear platter, not start a new combo is how i normally map
- 01:22:726 (6) - ^ ^
Right now the combo’ing is a bit weird. The new combo’s should be on the strong beats. Also, why is this slider: 01:29:328 (1) - a combo on its own. The combo’ing must be rechecked in this diff. It’s very inconsistent. If you struggle to place the combo’s correctly, then you can always poke me in-game to lend you a hand.
I’m only gonna mod till here because I feel the Platter still needs a bit more work. If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Benny- wrote:
Hello! here comes myrantI mean modCup
- 00:03:051 (3) - slider ends on ghost note lol, extend to 00:03:878 - or something, same for 00:06:176 (3) - 00:09:325 (3) - 00:15:739 (3) - 00:18:818 (3) - OwO after effects of multiple timing changes in the beginning. Did change it though.
- 00:38:859 (1) - this is at the very edge of the playfield, move it a tiny bit to the right Ok
- 01:19:084 (3,4) - these are almost on the same grid, increase the distance a bit pls Ok
- 01:43:219 (3) - also at the edge, move further into the playfield Ok
- 01:49:090 (1,2,3,4,5) - Some might think left right patterns like this is a bit hard Meh distance between them is small. If someone else says something will change it though
- 02:31:539 (3,1,2) - This doesn't play very well, I'd make 02:31:909 (1) - single note triplet like this 01:18:727 (1,2,3) - so it isn't that "snappy" and flowbreaking No 02:31:909 (1) - is a triple because of the vocals, that is why i have it mapped like that like 02:37:762 (1) -
- 02:55:300 (1) - ctrl+g to follow the flow Ok
Salad
- 00:34:058 (3) - Slider ends on downbeat, make into two notes instead No I made it a slider to follow the vocals at this point
- 00:57:082 (1,2) - wrongly placed jump, ctrl+g 00:57:999 (2) - and move closer to 1 No I tend to do jumps so the strong note starts the jump, not ends it. To me, it makes more sense when you are listening to the song and easier to play when you go through.
- 01:10:287 (1,2) - 01:12:475 (4,5) - I'd put more distance here cause they are almost on the same grid Meh didn't really want it that hard going into kaia, that is why I mapped it like that.
- 01:17:638 (1,2,3) - Jump should be between 2,3 and not 1,2 No I tend to do jumps so the strong note starts the jump, not ends it. To me, it makes more sense when you are listening to the song and easier to play when you go through.
- 01:19:084 (3,1) - Add more distance here, pretty strong beat Meh following vocals here. The vocals go down so the jump isn't there
- 01:21:476 (2) - I'd ctrl+g this No makes a jump where I don't want it
- 01:51:258 (1,2) - Remove slider repeat on these and add a note with a dash to it for better emphasasis No following vocals here. They stay the same so why any dashes in it?
- 01:54:933 (4,5) - Notes shouldn't be placed on the very end of the playfield, move these a few grids to the right Ok
- 02:30:258 (2,3,4) - Why suddenly so clustered? The three piano notes they are all the same so I just wanted a walk for these three
- 02:31:539 (7,1) - Swap NC ? how come? The platter is clearing on a strong note how I have it.
- 02:40:489 (2) - Move this to around x:216 for better emphasis Meh I might if it is suggested again. Just not doing it now because of where the next note is placed
PlatterGL!
- 00:23:031 (5,6,1,2,3,4) - I don't think you need dash here Meh dashes were to help get the player into the map more
- 00:30:889 (1,2) - Something is off with the timing here Fixed
- 00:34:058 (2) - Sliderend is on a downbeat, would work better as two seperate notes with a dash to 00:34:433 - No slider is for the vocal there
- 00:57:449 (4) - Same here, slider end is on downbeat and the upcoming dash is wrongly placed due to that. Jump should be from 00:57:448 - to 00:57:814 - . Meh again, the slider is for the vocals, the dash is the transition between vocals and piano
- I'm very unsure about patterns like 00:57:999 (1,2,3,4,5,6,7,1,2,3,4) - cause they are very challenging for Platter players so I'd try to make it fully walkable apart from the jumps of course ;-; that ruins the fun, but if someone else says it I will change it.
- 01:06:264 (3,4) - Increase distance and 01:06:629 (4,1) - swap NC ? vocals are stressed the same so why an increased distance? Also, switching the NC would screw up how I have it (the NC would go off in the middle of a word, not at the end of a word. Messy presentation imo)
- 01:20:547 (5,1) - Again sliderend on downbeat causing dash on wrong beat. ;-; Slider is ending there because the slider is following the vocals
- 01:23:092 (1,2,3) - dash should be between 2,3 and not 1,2 same here 01:30:432 (1,2,3) - ? again, I start the jumps on strong notes, not weak notes.
- 01:48:159 - 01:50:347 - why suddenly ignore vocal? For the first it was mainly how the vocals were that made me skip it because I was originally going to have a Rain for this map (got taken out). The second one I really don't count that as a vocal
- 01:51:258 (1) - 01:52:730 (3) - Remove repeat and add note with dash to it No the middle note is not a strong note so the dash is not appropriate to dash on how I map.
- 01:54:933 (4,5) - Not really an issue but maybe ctr+h on 5 to not be repetitive Meh if said again, will do.
- 02:00:823 (1,2,3,4,5,6,7) - Make this walkable cause not really intense music here
- 02:30:258 (1) - Remove NC and 02:31:173 (1,2) - swap NC No both NC are for strong vocals notes
BoberOfDarkness wrote:
I guess only platter needs a polishing from a polish guy kek well, you can polish something else
- Platter
- 00:02:277 - 00:21:192 - only aesthetics but maybe use new combo for every triplet since the break between each is like whole beat at least each is new piano line so it would gave nice aesthetic effect of fruits falling of plate between each piano line. O.o I missed something like this? thanks
- 00:10:891 - its nice spot for 1/4 triplet Meh on the Platter, no. If I actually did do the rain like i wanted to, there would be a triplet here though
- 00:30:960 (3) - I think pattering like https://osu.ppy.sh/ss/7186359 would flow better when player have to change direction on vocal start (00:31:028 - ) Ok did it like it
- 00:57:449 (4,1) - jump doesn't follow anything to be honest it works better as walk ;-; jump is there to go from vocal to the piano.
- 01:02:588 (1,2,3) - having this less spaced gives more distance from previous note and makes pattern flow better - try this https://osu.ppy.sh/ss/7186392 Ok doesnt turn 01:01:490 (4,1) - into something i dont want
- 01:04:051 (2) - curving triplet a bit by placing this on x:336 makes pattern look better Meh I'll try it. still looks the same to me though
- 01:05:166 (1) - move this to the right side, x:436 sounds good. Having jumps to it works well with the song. No that would be jumping from a weak to a very strong note. I do not map like that if i can help it because that makes no sense to me that a weak note will make you jump
- 01:07:727 (2,3) - move a bit right to make walk flows better Meh moved 01:07:727 (2) - over a bit
- 01:14:670 - movement direction change should be here instead 01:14:853 - Meh if another points it out, i will change it around. seems fine though
- 01:31:534 (1,2,3,4) - having pattern like that https://osu.ppy.sh/ss/7186429 plays better to me somehow (change on 1 and 2) Meh for this spot, it is a toss up. some people like it your way, others the way it is mapped. if it isnt an issue for rank, i would rather leave it how it is
- 01:39:573 (5,1) - more distance please No again, it is going from weak to strong and i dont like to have jumps on notes like that
- 01:45:753 (5,6) - too close to the wall, move 2 grids left (both of them) Ok hyper is kept so i am ok with that
- 01:52:360 (2,3) - move right a bit Ok
- 03:02:251 (1) - ctrl + g for more movement No creates an awkward jump here
- 03:16:885 (1,4) - please you have whole screen to use don't place notes on screen borders ;; Ok moved them in a bit
- Magic Bomb - wrote:
Sorry for extremely long wait ;w; my memory sucks
[Cup]
00:05:426 (1,2,3) - This feels a tiny bit too far from the previous section in my opinion, maybe move it slightly to the right. Ok
00:13:338 (2,3) - 3 is a stronger note, so it'd make more sense to have a stronger distance to 3 than 2 here. Try 2 on x:340 and 3 on x:64. Meh remember, i like to do things weird. I tend to go strong - weak, not weak - strong for notes
00:26:808 (1) - Whilst the spinner-note distance is technically fine, I'd really prefer if there was a bit of a bigger gap to avoid any kind of spinner bait here. Try ending it on the previous 1/1 tick maybe? Meh if i do that, then the spinner ends on nothing. right now, it ends with the breath taken in.
01:17:638 (1) - Distance to this is really strong for a cup, maybe find a way to reduce it slightly to make it more comfortable for players of this difficulty. Ok
01:27:124 (3) - Pretty strong vocal, a stronger distance would be nice, maybe do x:240. Meh not now
01:51:258 (1) - A bit strong to this after the previous backforth, try reducing it by maybe doing a ctrl+g and moving it to x:56. Ok
01:54:933 (4) - A bit of a stronger distance for the strength of the note here would be nice, try x:232 maybe. Meh if i was following piano, yes. vocals, not so much
Will mod the other diffs at some other point, I'm calling someone else over to check out stuff first just because of how much mapping meta has changed since this was originally mapped. Don't give me kds for this until after I mod the other difficulties.
for those i did not put a comment by it is because i got tired of typing the same thing over and overNokashi wrote:
Hello there! Sent by - Magic Bomb - in order to give a check !
This is a NM by the way, you dont have to mod backGeneral
- It seems odd to me that the last kiai has like zero timing points, is this intentional? its pretty similar to the first kiai and that has a ton of red lines on it. I Do hear some delay on some objects so do investigate this ummm.......i need a timer once i find another timer that will be willing to take a week or so to check this map over again, it will be fixed. My original timing only was like 8 or so points so this is way above what I started with. The current timing is from experienced timers at the time. I've been gone from mapping/modding for about two years so most of that stuff I don't know now
- SV is an issue, its too slow to imply movement on all diffs and as such it should be improved Meh SV is how it is because the timing got changed. In order to make other people's mods not null in void, i just edited the SV so the map stayed the same. I will try to monkey around with them to help change that though
- 01:57:833 - Shouldnt the kiai stop here? All the hirari-hirari parts werent in kiai time so this is inconsistent O.o thankies
Cup
Main Issue here is the inconsistent spacing emphasis throughout the diff. I'll try to point out as many things as i can while still keeping the whole feel of the map and the year it was created
Also, the base SV is rather low offering minimal movement on even fully horizontal sliders. I get that the song is slow, however such an underwhelming SV kill movement retention at timesYeah uhh these points should iron out some inconsistencies
- 00:04:652 (3,1) - This spacing is unjustified considering the spacing before it 00:02:277 (1,2,3,1,2,3) - which was waayy more underwhelming even though the note pitch here is higher. To get an example, 00:05:426 (1) - this is soo weak compared to the spacing it has Already done with last mod
- 00:07:777 (3,1) - One more point you should take into account is standstills. In general, Cup diffs express the lack of dashes that they have with added movement thats walkable in a sense. Here the piano is rather strong yet the standstill kills all possible emphasis. ??? there is movement there already
- 00:15:739 (3,1) - Similar point about standstlls here. Generally having them makes the intensity dispersion really inconsistent Meh that is to help change the intro up a lil bit. really hard to keep on figuring out the same 3 note pattern for 20 sec while not adding dashes
- 00:19:618 (1,2,3) - Really contrasts this pattern 00:18:018 (1,2,3) - in terms of the movement it provides. And to be honest 00:18:018 (1,2,3) - is pretty overdone in its spacing. A cup level player is guaranteed to drop this unless he does a full walk without stoppingsigh again, trying to mix it up to give the player a wider array of different things to see
- 00:22:049 (3,4) - and 00:23:954 (1,2) - : The movement here is extremely lackluster and doesnt compliment the song at all. By looking at the distacing of 00:25:125 (2) - and 00:23:031 (4) - it is apparent that this is really underemphasized
- 00:31:121 (2,3) - Definitely deserves more spacing to the make the vocal emphasis stand out ??? vocals are the same
- 00:32:227 (4,1) - Same as above^ Really underemphasized jump to the downbeat No I go to strong - weak, not weak - strong for jumps. to me that makes sense. also, i have it like that to give more emphasis on the slider at 00:32:933 (1) -
- 00:36:646 (4,5) - You should connect them as a slider to better emphasize the vocal hold here ;-; originally had it like that. the timing point on 5 makes it so i couldn't snap it, so i had to destroy it
- 00:38:859 (1,2,3) - Since you went for the spacing expression of the vocals here, i suggest this 00:39:956 (2,3) - being the larger spaced jump instead since the vocal is choppier here and there is a long pause thereafter so its only natural to have it spaced more in comparison with previous jump ;-; due to testplays from a lot of people, they feel the way it is now plays better. the bigger jump from 1 to 2 is better also because you are already moving towards 2 while you are getting the slider. for 3, you have to turn around and that is why that is slightly smaller because - when you start - it takes a split second for you to realize you need to go the other way. The distance is meant to compensate for that.
- 00:44:999 (2) - Having a slider starting here removes all emphasis from 00:44:624 (1) - while it is undeniably the dominant sound. As such, I would probably go for a rhythm like this which better emphasizes more dominant sounds. Ticker starts on 00:44:624 - No the slider is meant to cover the full word, not half of it
- 00:53:459 (1,2,3) - These 3 are based on similar musical base yet spaced the same. Such spacing differentiation on similar sounds can throw off a cup-level player so i wouldnt recommend it. There isnt anything to accentuate here so why the spacing switch? ;-; 00:53:459 (1) - is the strongest out of the three vocal wise so that is why there is a space difference
- 01:01:490 (1) - Feels rather suprising to start a spinner here since the word isnt finished so you are basically cutting the musical expression here in half and making the spinner land a bit too early. circle here 01:01:490 - and spinner start here 01:02:221 - would be the optimal choice No it makes no sense how it is mapped. it is mapped to follow vocals. your suggestion would destroy that procedure. also, it is a spinner because if i would map it without the spinner it is either a 6 measure slider or a 6 measure pause, neither of which would play well with this song right there
- 01:04:416 (1) - This is easily a spinner trap that shouldnt exist. When thinking about cup, think about average cup-level player reaction times. Lets assume he decides to catch bananas on the right side of the playing field and the next object is on the far-left side of the field. With a 1/1 gap i doubt a lot of players of the cup caliber would react in time, making it a really irritating miss. As such i would suggest centering this circle and adjust all the following pattern according to proper spacing emphasis No i do get what you are talking about, but how the spinner does appear it takes them towards the left side if they are trying to catch a lot of them. I am going based off of that to follow how i would perceive new players to catch to help guide them to that next note after this spinner. Just looking at it how it is, you are 100% correct. Going based off of gameplay, it does make sense why I mapped it like that.
- 01:04:782 (2,3) - Severely underspaced when taking into account the high pitch on 01:05:166 (3) - No again, I map strong - weak, not weak - strong because it makes sense that a strong note will cause you more movement than a weak one
- 01:10:287 (1,2,3,4) - If you were going for such a subtle movement u might as well make them reverses for the droplet consistency, otherwise space it out more for the the vocal differentiation ;-; had them like that originally, but timing changes made it so i had to destroy the repeats
- 01:19:084 (3,4) - Considering the entrance to the kiai, this is really underspaced, i would expect something wayyyy more No the vocals are going down, suggesting closer spacing, not wider spacing
- 01:23:457 (1,2,3) - Pitch getting higher and spacing getting smaller here. Somewhat questionable. Should you agree to change this make it so 01:24:189 (3,4) - this is spaced more ;-; did that because of the 1/2 notes that follow. didnt want to make them too big
Side Note: 01:24:557 (4,5,1) - 01:18:727 (1,2,3) Spacing inconsistency between these. This sound is pretty unique so using a different accentuation every measures i a bit offputting- 01:30:431 (1,2) - Suprisingly inconsistent rhythm here as you didnt use a 3 1/2 circle pattern here like the previous similar sounds. For the most consistent pattern usage you should have used this rhythm instead. Ticker starting on 01:30:431 - Thankies I won't have the combo that high, but I did miss that mapping
- 01:34:452 (1,1,2,3,1) - Not a fan of this contrast and its a pretty questionable use of spacing emphasis. 01:35:897 (1,2,3) - Is expressing exactly the same vocal word these 01:34:452 (1,1) - these 2 use however the spacing is drastically different unjustifyably. 02:47:635 (1,1,2,3,1) - Similar point here ;-; it's Hirari though (i guess that wont cut it) those were originally all in kaia's so that is why the spacing is like that
- 01:50:527 (5,1) - Overdone spacing after a rather strainful pattern. Should be nerfed meh it has been nerfed before. the high stress on 5 is why it is like that
- 01:54:539 (3,4) - Underwhelming spacing here even though the vocal is really high pitched you are using a minimal 1.73x DS No i actually dont know what the DS is because i never have it on when i map CtB. it is how i map that makes it seem like i use it though.
- 02:28:595 - Silence this spinner end, the feedback its giving with its current volume is somewhat weird ??? i thought a silent sound is unrankable just like mapping to no sound at all
- 02:31:909 (1) - Would expect more movement here since its implied by the song and the choppy 1/2 vocal its offering, similar point here 02:37:762 (1) - ( also increase spacing here when rearranging 02:36:660 (1,1) - )
- 02:36:660 (1,1) - Yeah these really undewhelming transitions dont really compliment the song
- 03:01:885 (2,3,4,5) - Really inconsistent with 01:49:179 (1,2,3,4,5) - in a spacing sense and it definitely shows ;-; a new player is not going to remember a pattern over a minute ago
Salad
Definitely increase the base SV of this diff, as a salad diff it should encourage more movement in the sliders
As a general pointer, try to have a consistent DS for your dashes so as to avoid inconsistencies and overall ambiguous spacing
- 00:05:426 (1,2,3) - I dont really get why this is any different than 00:02:277 (1,2,3) - musically so i dont see any reason to use a different spacing approach
- 00:07:003 (1) - Similar point to above^ This doesnt really offer something different musically from 00:03:878 (1,2,3) - so i dont understand why it is sooo underspaced
- 00:10:891 (1) - The feedback this slider is giving is kinda wonky, especially on the sliderend. Consider extending this slider up to 00:11:557 - Can't timing points prevent that
- 00:16:513 (1) - Also underwhelming spacing
- 00:22:049 (3,4) - I dont get why such an underwhelming spacing is forced on the player when you have the whole right side of the playfield to expand
- 00:31:215 (5) - If you split this into 2 circles you could create an interesting dash here. Although i feel like the timing here is a bit off ;-; ill have a timer check. i dont like the jump though
- 00:32:933 (2) - This should have been NCed instead of 00:32:227 (1) - ??? reason why
- 00:39:956 (3,4) - Somewhat underwhelming, dash could work here. The spacing you currently have is a bit ambiguous no dont like the dash here
- 00:43:553 (2,1) - Try 3.00x DS here instead too for the added consistency ??? though i am DS, i never use DS when i map CtB
- 00:47:975 (4,5) - Also pretty underwhelming spacing in contrast to this 00:46:494 (2,3) - meh
- 00:54:517 (3,1) - 3.00x + DS here to make the dash clearer. ??? again, how i map is i dont use DS
- 00:55:981 (2,3) - Underwhelming jump here. Also NC this 00:56:351 (3) - and remove NC from here 00:57:082 (1) - No again, against how i map
- 00:57:999 (2) - Ctrl G here to ease up the transition, some more spacing wouldnt hurt either meh plays the same for me either way. if someone else says something, i will do it
- 01:03:868 (2,3) - Lackluster spacing in a regard that it could get overdash, which would result in a possble to drop towards the next object ;-; it is suppose to be mapped like this due to how the song is
- 01:06:629 (4) - Possible NC here no if i do it here, i have to redo my whole NC scheme like 10s before and after
- 01:19:084 (3,1) - Would expect a dash here tbh no how other people map, yes. how i map, no
- 01:25:661 (4,5,1,2,3) - Switching layers of sounds in the middle of a pattern is really awkward and it definitely shows here. 01:25:661 (4) - You start by following the vocal...and then you stop midway and you switch layers moving on to the instruments 01:27:124 (5,1) - . Try to rearrange this ??? it makes perfect sense how i have it mapped. the triple is the only non vocal in that part and i have done it in nurmerous other parts of the map
- 01:35:531 (2,1) - This set of circles should have been the dash to be honest, since these express the last syllable of the word. no
- 01:42:853 (2,3) - Underwhelming spacing here as well even though the vocal is somewhat stronger here than how its spaced no it is following how the song goes
- 01:50:167 (4) - Not really a fan of this movement break when the vocals become gradually stronger. I Would keep using circles and also adding a dash wherever you feel like it
- 01:54:539 (3,4) - Also 4.00x DS would be nice here for the high pitched vocal
- 01:58:578 (2,3) - ctrl g here would work well . However this 01:59:323 (1) - should get moved to somewhere like x:296 to make the dash less harsh. 02:47:635 (1,2,3,1,2,3) - Similar point here and here 03:11:032 (1,2,3,1,2,3) -
- 02:30:624 (4,5) - Should definitely have been a dash here ??? beyond some random dash, why?
- 02:32:650 (2,1) - Make the dash clearer here no song does not suggest a bigger dash
- 02:38:485 (4,1) - Why is the spacing so low here even though the pitch is really high? Definitely needs to be 3.00x + DS
- 02:41:031 (1,2) - Dash is optimal here, consistency with 02:42:494 (2,3) - no dash does not fit with the song
- 03:02:251 (3,4,5) - The vocal is reaching its climax here so doing a more strainful pattern here would make it more noticable no opposite of how i map
Platter
- My main issue with this diff is that its mostly devoid of Hyperdashing. Platters are meant to introduce the HDash mechanic to players. There are currently 7 Hyperdashes in the whole map, and all of them are stacked in the middle between 00:51:778 and 01:16:907 . This means that Hypedash usage is incredibly inconsistent throughout the whole diff. Sounds that were emphasized with hyperdashing during that time frame were left out when they appeared again. As you can see, offering hyperdashing in like only the 10% of the beatmap is something that should definitely be adjusted before this is pushed forward. I'll try to find optimal places for hyperdashing although they will be mostly tentative as I am unaware of your dash structure since you have so little HDashing
:( as you said, it is suppose to introduce hypers, not be full of them. the number that i have is enough to get people to see what they are and try them out. most of the difficulty is not from the hypers but the patterns themselves. i also am not a copy/paste mapper like so many people are so what i emphasize in one part will not be emphasized the same way in another part. yes, i could say screw it and have a map done in 10 minutes if i did it that way. to me, that ruins the whole flipping point of trying to make the map yours and express how the song relates to you personally. if a platter now needs 40 hypers just for rank than that truly ruins what i feel a platter should be. yes, there are hyper heavy platters out there. mine will not be that or a pp map just because people want that. if you can not see dash structures without having them riddled with timing jumps and hypers, then look at maps that arent 200+ bpm and you will learn real quick how it is done. even 60 bpm can have a complex dash structure with using few hypers. hypers are not the end all be all factor of whether a platter is "correct" or not.Again some polishing with these suggestions
- 00:04:265 (2,3) - I Feel like this should have had the 3.70x DS to be consistent with 00:02:277 (1,2) -
- 00:07:003 (1,2) - Again here this should have been the dash, not the following set of circles, to account for the higher pitch
Genrally in this section 00:26:808 - up to there pay attention to where you place your dashes. To be consistent they should play around high piano notes in order to emphasize them :( the jump is between 2 and 3 because that is how i map. i do not map weak - strong jumps- 00:30:022 (1,2) - Better as a slider for the piano echo No timing points prevent that
- 00:32:228 (5,1) - Dash here, or HDash. It has ambiguous spacing atm ;-; hyper is too strong. also, that would be from weak to strong. that makes no sense to me to map that way.
- 00:34:798 (3,1) - This is rather weak for a dash to be placed imo. Instead, 00:35:530 (2,3) - Adding a dash between these 2 would compliment the song really well no a dash when the music is the weakest is not how i map
- 00:35:896 (3) - NC here instead of here 00:35:165 (1) - ??? how i have it the platter clears as you are dashing for the next note, making it easier for that string
- 00:37:207 (6,7) - Ok so for example, this would be an ideal place for a hyperdash. The piano is building, there is room for the player to cool off and the music allows the intensity provided from HDashing. I think its an ideal place to introduce the HDash no it is getting stronger so no jump
- 00:39:957 (3,4) - Somewhat ambiguous spacing. A more encouraging normal dash would have worked well here
- 00:43:196 - Timing on this point is a bit off. Just noticed soo investigate on all difficulties okie will point it out to whoever tries to time it again
- 00:43:553 (3,4) - Dash should have been here instead No again, that would be weak - strong
- 00:57:449 (4) - The sliderend is of equal strength with the followin 1/2 stream so having the player switch direction here is a bit awkward. I would just map this slider as 2 circles, would definitely play better No the slider is following vocals, the stream the piano
- 00:58:369 (3,4) - Normal dash here for the added emphasis on the strong piano as well as the movement transition
- 01:02:404 - Why was this left unmapped. It leaves a really awkward feedback for the following pattern since there is a piano note on this tick thats of equal strength meh to me it is a fairly weak piano note. I originally planned to map a rain for this map and put notes like this on that difficulty.
- 01:05:166 (1,2,3,4,1,2,3,4,5) - This section is devoid of spacing emphasis and almost everything is walkable even though the song isnt that monotone in its melody. Try to fit in some dashes or a hyperdash here Meh If I recall correctly, I did that because of the lyrics at this part. Will double check and get back to this one.
- 01:13:024 (5,6) - Should have been a HDash, consistency with 01:11:548 (5,1) - No the one that has the hyper is strong - weak. the one i did not put one at would be doing a hyper from weak - strong, not making sense to me
- 01:13:938 (1,2,3,4,5) - This is really unexpected imo. As an added point, the piano gets gradually stronger yet the spacing get less and less ;-; its just because it is right before kaia and i did not want some random pattern there that would be really difficult to do.
- 01:20:361 (4,5) - Needs a stronger dash here No how i am hearing it, it isnt getting stronger to signal a bigger dash
- 01:29:142 (7,1) - Another position where an Hdash could have worked No music doesn't even come close to suggest a hyper here.
- 01:35:532 (2,3) - Dash here to emphasize the stronger piano as well as the stronger vocal No again, backwards to how i map
- 01:39:574 (6) - I Would keep mapping the piano here because it is really intense and really overshadows the vocal for me, at least here. You can also add a hyperdash to get to here 01:40:293 (1) - in conjuction with my suggestion ;-; one of the many spots i was going to stick to the piano if i mapped a rain for this map. Already there are 100 more object in Platter than Salad and I really don't want to make that gap bigger.
- 01:47:234 (2,3) - Could also become a hyperdash, consistency with 01:45:753 (5,6) - Meh upped the distance a bit. really couldn't turn it into a hyper because I do not want to mess with the distance of the next two notes
- 01:50:167 (4,5) - You could split this into 1/2 slider and circle, with a Hyperdash inbetween since here is the climax of the vocal and as such i would definitely expect a HDash No following more of the piano.
- 01:57:833 (1,2) - You could add a stronger dash here to emphasize the transition better No song does not really suggest that
- 02:01:323 (2,3,4,5,6,7) - Again graduality doesnt really show here as the spacing is gradually smaller or equal, so the piano crescento isnt really expressed here. Start from lower spacing and work your way up, then add a HDash here 02:02:040 (6,7) - No it's like that because of the break.
- 02:29:335 (1) - Ehh somewhat underwhelming placement here. I would try a rhythm like this with a HDash here 02:29:706 (2,1) - , consistency with 01:45:388 (4,5,6) - ??? not even the same type of sounds
- 02:38:304 - Would map this and make 02:38:485 (1) - a 1/2 slider, while the jump to 02:38:846 (2) - is a HDash, for the better rhythm and the spacing emphasis No like that to follow the vocals
- 02:41:031 (4,5,1) - Consider spacing these out more, and opt for a HDash here 02:41:393 (5,1) - No song does not imply it
- 02:42:865 (6,1) - Also Hdash would work well here No song does not imply it
- 02:54:568 (2,3) - Similar to above ^
- 03:02:251 (1,2,3,4,5,6,1) - Definitely requires more movement. Something in the lines of 01:49:090 (1,2,3,4,5,6,7,8) - ( with my suggestion included)
I know this looks scary but its the only way so this is finetuned as much as it can so its adjusted to the current meta and trends. However I am happy something like this is revived, its a breath of fresh air in the mapping scene since its something different, a relic of old mapping thats still left. I do hope this is pushed through
Best of Luck~