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yuikonnu - Chikyuu Saigo no Kokuhaku o

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Total Posts
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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2014年11月19日 at 19:45:01

Artist: yuikonnu
Title: Chikyuu Saigo no Kokuhaku o
Tags: skystar amamiya yuko laurier kemu vocaloid megpoid gumi nico douga hatsuko suzumu VOCALOID2 歌ってみた
BPM: 190
Filesize: 23696kb
Play Time: 04:26
Difficulties Available:
  1. Easy (1.82 stars, 285 notes)
  2. Hard (3.63 stars, 662 notes)
  3. Insane (5.13 stars, 1050 notes)
  4. Laurier's Insane (4.93 stars, 1049 notes)
  5. Normal (2.19 stars, 368 notes)
  6. Skystar's Kokuhaku (5.28 stars, 959 notes)
Download: yuikonnu - Chikyuu Saigo no Kokuhaku o
Download: yuikonnu - Chikyuu Saigo no Kokuhaku o (no video)
Information: Scores/Beatmap Listing
---------------
yuikonnu - Chikyuu Saigo no Kokuhaku o
ゆいこんぬ - 地球最後の告白を
changed bg/video at 08/09/2014

Laurier's Insane by Laurier
Skystar's Kokuhaku by Amamiya Yuko
check yuikonnu's photo here
it's secret, fat is moe, I like
lovekotori
沙發WW bb
G S X
超喜欢这歌
Koiyuki
妈的这么快怎么撞得过
Sellenite
送你一张不适合这图的bg
Topic Starter
Fycho

Sellenite wrote:

送你一张不适合这图的bg
你是认真的?
Sellenite

Fycho wrote:

你是认真的?
啥意思..?
Topic Starter
Fycho

Sellenite wrote:

Fycho wrote:

你是认真的?
啥意思..?
就是这张图可以作为BG而且没有槽点?
Sellenite

Fycho wrote:

就是这张图可以作为BG而且没有槽点?
不是啊,找图的时候看见张萌的顺便过来分享下,我都说这bg不适合这图啊,不要用在这,实在找不到什么适合的
Kagamine Rin
bg for this song 0w0
litoluna
Fycho<3
yuikonnu<3
Topic Starter
Fycho

litoluna wrote:

Fycho<3
yuikonnu<3
thank you for stars :)
Colourful
OwO
Narcissu
[insane]

這根本就是EX……

滿滿的clap大概是嘈點……

00:28:219 (4,5) - 5沒音的話感覺合成個滑條和00:28:535 (1) - 反向會好的

00:28:851 - 應該少了normal的clap

01:02:641 (5) - 我覺得3連比較正常……很多打頭的都沒clap有點奇怪

01:16:062 - 我覺得這一片finish可以去掉……畢竟不是吊鑔

01:49:141 (6) - normal clap ?

01:29:641 (2) - 我覺得還是不要寫附點比較好……雖然完全不影響打圖

[hard]

03:06:272 (4,2) - 這整個壓在上面……略坑……

[normal]

02:22:377 - 多余的線……

02:26:798 - 190的BPM只空半節會不會有問題……

沒有給我等弱渣玩的四星圖不幸福……
sammy711
from in-game

妈呀飞球的图 千万不要no fix啊
I里我的建议都是真心的111
[Insane]

01:14:798 (1) - NC没必要,01:17:325 (5) - 这里都没加

01:22:456 (2,3) - 01:22:614 (4,5) - 01:22:772 (6,7) - 这三组也像01:22:377 (1,2) - 01:22:535 (3,4) - 01:22:693 (5,6) - 一样相互平行的话会更好看一点,比较简单的方法是让1 3 5 7在一条直线上 2 4 6在一条直线上 如图

01:26:325 (1) - 这个NC没起到任何帮助读图的作用..反而更乱了,建议remove

01:29:641 (2,3) - 每次打到这都反应不过来这是个1/4跳,间距倒无所谓,这种反flow很难让人想象到是个1/4的节奏,最重要的是突然让玩家把视线扔到左面完全没有时间仔细看是1/2还是1/4的缩圈时间差
建议把01:29:956 (3) - 的位置和方向都更改一下,比如下图,顺flow的3号滑条在到右面击打4的时候也不会造成断尾。

02:32:483 (1,2) - 按视觉间距来讲2里的有点远了啊 往右移动一点

03:01:377 (1) - 说实话我觉得这里的NC加在03:01:851 (2) - 比较好,本身03:01:851 (2) - 也有一个clap而且是下一组跳的开头也不会显得奇怪,03:00:746 (3,4,5,6,1,2) - 这几个也更像是一个整体

03:02:167 (4,5,6) - 03:02:483 (7,8,9,10) - 这两处已经是完全直线了,再加上03:02:798 (1) - 这里的几乎完全直线的slider看起来很不舒服,不如让03:02:798 (1,3) - 这两个slider成为相似的一组,03:02:798 (1) - 并且这个slider头的时间点就有音乐的一个类似颤音一样的声音,用curve的slider也是合适的

03:21:114 - 关于这个转盘我建议拉到这一个点,理由有三个 一是03:21:746 - 这里没有任何音作为转盘的开始,二是03:21:114 - 这一点是背景风声的开始,三是拉到这一点后,默认的break终止点会前移到03:20:483 - 这个点,而这个点正是背景滴答声终止的时间点
Hard也一样

03:50:956 (2,3) - 这两个slider平行会不会漂亮一点

04:10:456 (4) - 这个音在音乐里是一个比较沉闷的鼓点,所以要不要考虑单独这个音下Normal Clap而不是 Soft的

04:20:483 (5,6,7,8) - 在这组之前的几个小节里都能听出来白线的声音比较重一点所以放2+2+2这种跳很合适,但最后一个小节里基本强度都差不多,而且音调也比前面高出很多。
所以这里要不要考虑换一种排版,现在这样有些无聊啊 我打的时候想都到最后了还不来点跳啊
结果真没来Orz

[Hard]

00:41:325 (1,2) - blanket

00:51:114 (3,1) - 这flow顺的让我害怕,首先是00:50:641 (2,3) - 不平行,另外不如直接放弃平行,做成下面这样,00:51:272 - 这个clap点应该还是有点转折好一点

01:03:430 (3,4) - 这里的1/4也用下1.1间距啊...

01:18:588 (3) - 这里加finish?I里只有clap啊,怎么看都不该加finish

02:21:746 (2) - I里面是没有Fin的,在这里02:21:746 (2,1) - 连续两个finish也是比较不妥

02:26:009 (1) - Ctrl+G,这里02:25:062 (1,2,1,2) - 比较沉闷而02:26:009 (1,1,2) - 相对来说强一点,用反向flow比较好

02:41:641 (2) - 这里我觉得还是保持下DS,反向flow已经足够强调下面的重音了,而02:41:641 (2) - 的这个位置感觉怎么看都奇怪...也不知道是在保持哪个间距

04:07:851 (3,4) - 遮挡的有点多,不太好看,最好还是让重叠部分减少一点

04:15:430 (2) - 滑条头的finish改成clap,这里连续三个finish有点吵,而且在Insane里这里用的也是clap音效不是finish


[Normal]
00:50:798 (4) - 滑条头normal clap

02:55:025 - 这break太长了啊 找个重音放个circle也好啊...

03:27:114 (3,1) - 这个DS是不是大了点...

04:14:798 (3) - 同hard,三个finish有点吵

Normal没啥可说的
Citrus
[Insane]
  • 01:22:851 (7,1,2) - finish
    01:33:114 (1) - 按照音乐的节奏来比较好,1的末尾、2和3都加clap,这样感觉比较合适
    01:56:956 (9) - NC
    01:57:114 (1) - 取消NC
    02:26:009 (7,1,2) - finish
    03:21:746 (1) - 在03:21:114开始比较好,Hard难度也是这样
    03:45:746 (1) - (3,47)这样包得好一点
    04:19:219 (5) - NC
    04:20:483 (1) - NC
[Hard]
  • 不知道该说点什么
[Normal]
  • 00:46:693 (1,2,3,4) - 一条直线怎么样?现在这样感觉有点太随意了
    00:50:798 (4,5,1) - ^
    02:32:798 (1,2,3,4) - 来一条弧线
    03:27:114 (3) - 把尾巴上的finish换到折返处
    03:39:746 (1,2,3) - 摆成直线
Good luck~
Satellite
yuikonnu <3

Catch my Staaaaaaaar ~ ~ ~
S o a p
叫我红领巾
Topic Starter
Fycho
wwww thank you ~ satellite and s o a p(你倒是回来作图啊)

will check mods soon.
Rizia
[General]
  1. Fine
[Insane]
  1. 01:22:377 (1,2,3,4,5,6,7) - 改成這樣比較爽
  2. 01:29:246 - 感覺這樣可以overmap一下 加個note 聽上去也沒違和的
  3. 01:52:693 (3) - 沒stack好在01:52:062 (1) - 的頭
  4. 01:55:219 (3) - 也是stack好01:53:641 (2) -
  5. 01:56:483 (7,8) - whistle?
  6. 02:30:272 (2,3) -
  7. 03:10:377 (1,2,3,4) - 這部份也做成連打
  8. 03:45:746 (1) - 包好1頭
  9. 03:54:430 (2,3,4,5,6,7,8,9) - 怎樣這裡好像突然沒了hitsound似的 沒了前面的打擊感了...

[Hard]
  1. 00:50:167 (1) - 可以包著00:49:535 (3) - 尾的
  2. 01:13:219 (2,3) - stack好在上面的note
  3. 02:19:062 (2) - stack在3上面 好讀好打
  4. 02:20:325 (2) - ^
  5. 02:17:798 (2) - ^

[Normal]
  1. 00:37:535 (3) - stack在00:35:641 (5) - 的頭?
  2. 01:19:219 (1,2) - 都在尾加whistle
  3. 02:50:325 - 這裡加個spinner 在02:52:693 - 完結 再加個finish
MirinH
mod for qq qun我操说好的刷塔呢
bad mod
[Normal]
  1. 02:28:377 (2,3) - 好像没包好
[Hard]
  1. 04:14:798 (1,2) - 没包好
[Insane]
  1. 简直人性
  2. 01:51:114 (2) - ctlr g flow better
  3. 02:51:114 (1,2) - 前面都是02:50:641 (1,2) - 这种梗那这里也用这个梗好一些吧
omg我又要水kd了
Topic Starter
Fycho

Narcissu wrote:

[insane]

這根本就是EX……

滿滿的clap大概是嘈點……

00:28:219 (4,5) - 5沒音的話感覺合成個滑條和00:28:535 (1) - 反向會好的

00:28:851 - 應該少了normal的clap

01:02:641 (5) - 我覺得3連比較正常……很多打頭的都沒clap有點奇怪 这种不是三连啊,是加强音乐而用军鼓的

01:16:062 - 我覺得這一片finish可以去掉……畢竟不是吊鑔

01:49:141 (6) - normal clap ?ok

01:29:641 (2) - 我覺得還是不要寫附點比較好……雖然完全不影響打圖这里排列节奏一起改了

[hard]

03:06:272 (4,2) - 這整個壓在上面……略坑……换掉了


[normal]

02:22:377 - 多余的線……

02:26:798 - 190的BPM只空半節會不會有問題…… 应该不会

沒有給我等弱渣玩的四星圖不幸福……

sammy711 wrote:

from in-game

妈呀飞球的图 千万不要no fix啊
I里我的建议都是真心的111
[Insane]

01:14:798 (1) - NC没必要,01:17:325 (5) - 这里都没加

01:22:456 (2,3) - 01:22:614 (4,5) - 01:22:772 (6,7) - 这三组也像01:22:377 (1,2) - 01:22:535 (3,4) - 01:22:693 (5,6) - 一样相互平行的话会更好看一点,比较简单的方法是让1 3 5 7在一条直线上 2 4 6在一条直线上 如图 k

01:26:325 (1) - 这个NC没起到任何帮助读图的作用..反而更乱了,建议remove k

01:29:641 (2,3) - 每次打到这都反应不过来这是个1/4跳,间距倒无所谓,这种反flow很难让人想象到是个1/4的节奏,最重要的是突然让玩家把视线扔到左面完全没有时间仔细看是1/2还是1/4的缩圈时间差
建议把01:29:956 (3) - 的位置和方向都更改一下,比如下图,顺flow的3号滑条在到右面击打4的时候也不会造成断尾。这换梗了

02:32:483 (1,2) - 按视觉间距来讲2里的有点远了啊 往右移动一点 不远

03:01:377 (1) - 说实话我觉得这里的NC加在03:01:851 (2) - 比较好,本身03:01:851 (2) - 也有一个clap而且是下一组跳的开头也不会显得奇怪,03:00:746 (3,4,5,6,1,2) - 这几个也更像是一个整体 我一般不那样加nc

03:02:167 (4,5,6) - 03:02:483 (7,8,9,10) - 这两处已经是完全直线了,再加上03:02:798 (1) - 这里的几乎完全直线的slider看起来很不舒服,不如让03:02:798 (1,3) - 这两个slider成为相似的一组,03:02:798 (1) - 并且这个slider头的时间点就有音乐的一个类似颤音一样的声音,用curve的slider也是合适的没必要

03:21:114 - 关于这个转盘我建议拉到这一个点,理由有三个 一是03:21:746 - 这里没有任何音作为转盘的开始,二是03:21:114 - 这一点是背景风声的开始,三是拉到这一点后,默认的break终止点会前移到03:20:483 - 这个点,而这个点正是背景滴答声终止的时间点
Hard也一样ok

03:50:956 (2,3) - 这两个slider平行会不会漂亮一点 k

04:10:456 (4) - 这个音在音乐里是一个比较沉闷的鼓点,所以要不要考虑单独这个音下Normal Clap而不是 Soft的 换成drum clap了

04:20:483 (5,6,7,8) - 在这组之前的几个小节里都能听出来白线的声音比较重一点所以放2+2+2这种跳很合适,但最后一个小节里基本强度都差不多,而且音调也比前面高出很多。换梗
所以这里要不要考虑换一种排版,现在这样有些无聊啊 我打的时候想都到最后了还不来点跳啊
结果真没来Orz

[Hard]

00:41:325 (1,2) - blanket k

00:51:114 (3,1) - 这flow顺的让我害怕,首先是00:50:641 (2,3) - 不平行,另外不如直接放弃平行,做成下面这样,00:51:272 - 这个clap点应该还是有点转折好一点

01:03:430 (3,4) - 这里的1/4也用下1.1间距啊...

01:18:588 (3) - 这里加finish?I里只有clap啊,怎么看都不该加finish

02:21:746 (2) - I里面是没有Fin的,在这里02:21:746 (2,1) - 连续两个finish也是比较不妥 换了

02:26:009 (1) - Ctrl+G,这里02:25:062 (1,2,1,2) - 比较沉闷而02:26:009 (1,1,2) - 相对来说强一点,用反向flow比较好

02:41:641 (2) - 这里我觉得还是保持下DS,反向flow已经足够强调下面的重音了,而02:41:641 (2) - 的这个位置感觉怎么看都奇怪...也不知道是在保持哪个间距

04:07:851 (3,4) - 遮挡的有点多,不太好看,最好还是让重叠部分减少一点

04:15:430 (2) - 滑条头的finish改成clap,这里连续三个finish有点吵,而且在Insane里这里用的也是clap音效不是finish 这是insane漏加了

其他那些排列建议我觉得没必要改,也没什么强迫症

[Normal]
00:50:798 (4) - 滑条头normal clap

02:55:025 - 这break太长了啊 找个重音放个circle也好啊...加了不好

03:27:114 (3,1) - 这个DS是不是大了点... 改了

04:14:798 (3) - 同hard,三个finish有点吵 no

Normal没啥可说的
@thou bad, finish加了nc改了,normal的一条直线改了,其他没动

Kawaiwkyik wrote:

[General]
  1. Fine
[Insane]
  1. 01:22:377 (1,2,3,4,5,6,7) - 改成這樣比較爽 不想用短滑条
  2. 01:29:246 - 感覺這樣可以overmap一下 加個note 聽上去也沒違和的 不了
  3. 01:52:693 (3) - 沒stack好在01:52:062 (1) - 的頭没强迫症
  4. 01:55:219 (3) - 也是stack好01:53:641 (2) -
  5. 01:56:483 (7,8) - whistle?加了不好听
  6. 02:30:272 (2,3) -
  7. 03:10:377 (1,2,3,4) - 這部份也做成連打不想做,全连打无聊
  8. 03:45:746 (1) - 包好1頭okay
  9. 03:54:430 (2,3,4,5,6,7,8,9) - 怎樣這裡好像突然沒了hitsound似的 沒了前面的打擊感了...错觉

[Hard]
  1. 00:50:167 (1) - 可以包著00:49:535 (3) - 尾的okay
  2. 01:13:219 (2,3) - stack好在上面的note
  3. 02:19:062 (2) - stack在3上面 好讀好打待定
  4. 02:20:325 (2) - ^
  5. 02:17:798 (2) - ^

[Normal]
  1. 00:37:535 (3) - stack在00:35:641 (5) - 的頭?没强迫症而且这离那么远
  2. 01:19:219 (1,2) - 都在尾加whistleokay
  3. 02:50:325 - 這裡加個spinner 在02:52:693 - 完結 再加個finish好主意
@Alex Li,只改了normal的,其他我觉得都可以

thanks for modding!
Momovely
yuikonnu <3

☆彡
Backstep
yuikonnu :3
Topic Starter
Fycho

Backstep wrote:

yuikonnu :3
I re-uploaded, it's fine now ww
Sellenite
from your queue owo

[Normal]
  1. 02:04:693 (3) - 对我来说有点奇怪,这个NC吧,大家都是2个NC,多好看又易读
[Hard]
  1. 01:03:430 (3) - 我建议你1/2滑条加circle,因为01:03:667这里需要按下去才有感觉,放滑条尾浪费了
  2. 01:34:851 (2,3,4,1) - 考虑放开一点?感觉太挤啦,好的话就后面调整一下吧
  3. 01:38:483 (2) - 这个..放在78,337那边去吧,没必要又走回去中间,挤
  4. 01:50:719 hard哦,加个带clap的circle吧
  5. 02:15:904 (5) - 我试了几次这里绝对是换了三连比较爽,毕竟是紧凑的节奏,突然出个滑条折返这个节奏就美丽了
  6. 02:53:325 (3,1) - nazi,看起来好像是没平行
  7. 04:11:325 (2) - nazi,blanket好点
[Insane]
  1. 01:28:535 (2) - 加clap,音效爽多了
  2. 01:31:062 (2) - ^
  3. 01:36:746 (5) - ^
  4. 02:21:904 (1) - 下错音效了吧..取消finish,然后02:22:062 (2) - 加finish,你另外两个diff都是加在02:22:062的
  5. 02:31:693 (4) - 同第一个,加clap
  6. 02:34:219 (2) - ^
  7. 02:39:904 (5) - ^
  8. 03:41:167 (3) - ^
  9. 03:46:851 (5) - 反而你这里又加了...
  10. 04:01:851 (3) - 尾巴clap
  11. 04:02:088 (4,1) - nazi,两个的位置都改为放在411,218 这里都歪了
放clap的位置bgm都是没鼓音的,为什么要加?单独只有那么一个蓝线的鼓根本不够好听,听上去断了一样,不好听,红线再放多一个绝对爽的,又好听!
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:24:272, 00:24:904, 00:25:535 (and basically on all the places with the similar instrument sounds) - Why don't you add whistles here? They obviously fit the sound of the instrument that is being played on these ticks.
  2. 00:31:851 (2) - Making it curved like this would give a better flow since it makes a smoother movement here.
  3. 00:41:956 (3,4) - I'm not really sure with the flow here. The way (3) is curved kinda breaks the flow to (4) making this uncomfortable to play.
  4. 00:51:114 (5) - Try moving to (419,301)? Again, this is to make the flow smoother. (There are a lot more of stuff like this later in the map. I guess I shouldn't really mind them since pointing too much of this might actually interfere with how you map and these are not super important anyway. Will stop mentioning things like this for this diff unless there's a really bad case.)
  5. 00:58:693 (4,1) - I believe you can still have a better blanket by moving (1) around. Try (329,31)?
  6. 01:01:535 (1,2,3) - I think you can try to make the gap here look more consistent. The spacing makes this part look kinda weird right now.
  7. 01:28:693 (5) - I personally would recommend to remove the repeat and add a circle at 01:29:325 instead to emphasize the cymbal on that tick, but the decision's up to you. Feels less awkward that way, though.
  8. 02:26:956 - What is this timing point here used for?
  9. 03:27:114 (3,1) - Try to make (1) follow (3)'s curve more so this will look neater?
  10. 04:12:904 (5) - Would be nice to make it curved too, like this, to accomodate the curves of 04:12:272 (4) and 04:13:535 (1).
>Hard
  1. 00:23:641 (1) - Minor thing: What's with that node in the middle? It almost doesn't affect the slider at all from what I see and feel while playing.
  2. 00:25:851 (4) - Would've been nicer to see it curved like this. (At this point, I just noticed too that you seem to like placing straight sliders between curved sliders. Do what you wish, I guess.)
  3. 00:44:956 - 00:45:114 - Something I just noticed while modding this part (yay for 11PM modding): There are drums here, so why don't you use the Drum sampleset on these ticks? The drum hitsounds would emphasize the drums on the song nicely.
  4. 00:50:167 (1,2) - Again, I know this is something small, but try to make the spacing close to 1.3x; exactly 1.3x if possible so the gap difference between 00:50:167 (1,2,3) won't look too unbalanced at least, for the sake of neatness?
  5. 00:56:483 (1,2) - 1,2x spacing while the objects next to (2) have 1,1x spacing? I think there's no reason for this since the pattern's pretty linear, not like 00:59:009 (1,2), so make the spacing here consistent?
  6. 01:21:588 (3,1,2,1,2,1) - I find the entire pattern to be awkward to play because of the objects' rhythm in general. It's difficult to explain, but they just... don't work. Try something like this? (Applies to 02:24:588 (3,1,2,1,2).)
  7. 01:38:483 (2) - Considering the spacing here is already kinda inconsistent (and 01:38:009 (1,2,3) still plays quite well), what about moving this to (224,200) so it'll look perfectly in the middle of 01:38:009 (1,3)?
  8. 02:17:798 (2) - Stack this above 02:17:956 (3)'s head instead? I honestly don't know why, but it feels more comfortable playing this kind of pattern than hitting a circle stacked below the tail of a slider following by the need to hit a slider after. (Applies to 02:19:062 (2) and 02:20:325 (2).)
  9. 04:11:009 (1,2) - Try to make a nice blanket here. This can be done easily!
  10. 04:16:062 (1) - ...Same case as the first suggestion on this diff.
>Insane
  1. 00:27:272 (1) - Move further from 00:27:114 (8), preferably to (368,141)? I find this to create a better flow and thus this part will be more comfortable to play.
  2. 01:07:062 (2,3) - Don't you think they're a little too far from each other...? I personally would recommend to move (2) to (324,6). The music here isn't too strong anyway.
  3. 01:57:035 - There's nothing to map here, so why using a 1/4 slider like this? Might as well replace 01:56:956 (1) with a single circle and make a jump between it and 01:57:114 (2). That'd fit the song more.
  4. 02:22:219 (3,4) - Add a finish at (3) to follow the cymbal (if you're okay with consecutive finishes) and make a jump between these two circles? It just feels weird to see 02:21:904 (1,2) have a way bigger spacing than (3,4) because of how the music goes...
  5. 02:37:535 (1,2) - What about replacing (1) with two circles instead and make a compressed stream, then make a jump to 02:37:851 (1)? Something like this? The current pattern feels off because of the spacing compared to the subtler music.
  6. 02:45:588 (2) - Move this to somewhere way further than its current position, preferably at (134,45)? The intensity of the patterns and jumps before this will probably make players think that 02:45:114 (1,2) is a 1/2 jump pattern, and thus spacing them further would be nice.
  7. 02:47:009 (4,1,2,3,4,1,2,3,4,5) - ...I really, really feel awkward playing this part. This doesn't feel in sync with the music even though the rhythm technically is. Try swapping NC at 02:47:009 (4,1), then add a circle at 02:48:035 to follow the instrument sound there.
  8. 02:51:430 (2) - Might as well stack this below 02:51:114 (1)'s tail too like 02:50:167 (1,2,1,2) for consistency since the music is similar.
  9. 03:12:272 (1,2,3,4,5) - This looks messy IMO. I think this can be made to look better, like this. Also helps a little in flow, I think.
  10. 03:27:904 (4,5) - Similar problem to 02:22:219 (3,4).
  11. 03:54:983 - I highly recommend to try to add a circle here since the instrument sound that is being played on this tick is very noticeable. It'd also make a nice 5-circle stream.
  12. 03:57:114 (1,2) - Combine them into a 1/2 slider with a repeat instead? Goes better with the music and plays more naturally... at least that's what I feel.
Looking at the general difficulty and pattern complexity between the Hard and Insane diff, I recommend you to add a diff between them, preferably an easier Insane with less intensity and less tricky patterns. Right now, the Insane diff borders to an Extra diff (what with those 1/4 patterns and stuff), while the Hard diff is... just your usual Hard diff in terms of difficulty.

Still though, gotta say it was a good mapset overall.

Good luck on the way! 8-)
yf_bmp
我勒个大爷爷啊
Topic Starter
Fycho

Sellenite wrote:

from your queue owo

[Normal]
  1. 02:04:693 (3) - 对我来说有点奇怪,这个NC吧,大家都是2个NC,多好看又易读 okay
[Hard]
  1. 01:03:430 (3) - 我建议你1/2滑条加circle,因为01:03:667这里需要按下去才有感觉,放滑条尾浪费了 hard不想做多复杂多难
  2. 01:34:851 (2,3,4,1) - 考虑放开一点?感觉太挤啦,好的话就后面调整一下吧
  3. 01:38:483 (2) - 这个..放在78,337那边去吧,没必要又走回去中间,挤 我喜欢中间
  4. 01:50:719 hard哦,加个带clap的circle吧
  5. 02:15:904 (5) - 我试了几次这里绝对是换了三连比较爽,毕竟是紧凑的节奏,突然出个滑条折返这个节奏就美丽了都一样,三连还是滑条,但是不想太多连续circle
  6. 02:53:325 (3,1) - nazi,看起来好像是没平行平行的啊
  7. 04:11:325 (2) - nazi,blanket好点k
[Insane]
  1. 01:28:535 (2) - 加clap,音效爽多了这里的音效主要是模拟一个虚拟军鼓来加强音效,而且红线上的鼓不够强
  2. 01:31:062 (2) - ^
  3. 01:36:746 (5) - ^
  4. 02:21:904 (1) - 下错音效了吧..取消finish,然后02:22:062 (2) - 加finish,你另外两个diff都是加在02:22:062的
  5. 02:31:693 (4) - 同第一个,加clap
  6. 02:34:219 (2) - ^
  7. 02:39:904 (5) - ^
  8. 03:41:167 (3) - ^
  9. 03:46:851 (5) - 反而你这里又加了... 这里去掉了
  10. 04:01:851 (3) - 尾巴clap
  11. 04:02:088 (4,1) - nazi,两个的位置都改为放在411,218 这里都歪了k
放clap的位置bgm都是没鼓音的,为什么要加?单独只有那么一个蓝线的鼓根本不够好听,听上去断了一样,不好听,红线再放多一个绝对爽的,又好听!
Thanks for modding!
Neta
Fycho moe
Laurier

Neta wrote:

Fycho moe
Topic Starter
Fycho

Laurier wrote:

Neta wrote:

Fycho moe
Thank you for diff, moe laore
Little

Neta wrote:

Fycho moe
BeatofIke

Neta wrote:

Fycho moe
Skystar
soon (tm)
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