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Ice - Entrance [Taiko]

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Total Posts
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Topic Starter
Dark Espeon
This beatmap was submitted using in-game submission on 12 июля 2024 г. at 19:28:18

Artist: Ice
Title: Entrance
Source: Deemo
Tags: phatweasul, midnaait, deemo, rayark, cytus, ice, entrance, instrumental, electronic, sishenfan
BPM: 180
Filesize: 3292kb
Play Time: 01:50
Difficulties Available:
  1. Futsuu (2,42 stars, 312 notes)
  2. Kantan (1,68 stars, 201 notes)
  3. Midnaait's Inner Oni (4,92 stars, 729 notes)
  4. Muzukashii (3,48 stars, 450 notes)
  5. Oni (4,31 stars, 644 notes)
  6. phatweasul's Oni (3,73 stars, 585 notes)
  7. Shokyuu (1,04 stars, 95 notes)
  8. Ultima Oni (5,73 stars, 870 notes)
  9. Void Oni (7,33 stars, 1037 notes)
Download: Ice - Entrance
Information: Scores/Beatmap Listing
---------------
BG by Sishenfan

10 years in the making (not really, more like waiting)

Special thanks to Molybdenum. She didn't give up on Void Oni and actually modded it, unlike everyone else.
PatZar
....
gg map set

[General]
BPM : 180 ( it's single bpm )
offset : 135
Slider tick rate : 1
Wide screen support : Check
Volume 75% it's fit

fix them
before i mod your map
just call me
phatweasul
d = don
D = finisher don
k = kat
K = finisher kat
I'll try to explain the changes i recommend as best as I can
my opinion i.e. something that isn't totally necessary but makes the map easier and/or more fun
something that should probably get fixed
Kantan
00:22:790 (22) - change to K for emphasis on drum hit in music; similar to 00:12:123 (10) -
00:28:123 (27) - change to K; same reason as above
01:45:456 (107,108) - change to D and K for consistency with the rest of the combo

Futsuu
00:38:790 - this section feels off; here is my recommended fix:
  1. step 1: 00:39:234 (94) - move to 00:39:123 -
  2. step 2: 00:39:706 (95) - move to 00:39:456 -
  3. step 3: 00:39:901 (96) - move to 00:39:623 -
  4. step 4: 00:40:123 (97) - move to 00:39:790 -
  5. step 5: 00:40:123 - add d
  6. step 6: 00:40:568 (99) - move to 00:40:456 -
  7. step 7: 00:41:012 (100) - move to 00:40:790 -
  8. step 8: 00:41:234 (101) - move to 00:40:956 -
  9. step 9: 00:41:456 (102) - move to 00:41:123 - and change to d
  10. step 10: 00:41:456 - add D
01:02:790 (167) - change to d; having a D here is too hard for Futsuu in my opinion

Muzukashii
00:02:345 (5) - delete to follow piano
00:03:679 (10) - delete; same as above
00:05:679 (16) - delete; same as above
00:25:012 (95) - delete so this section isn't a constant stream
00:27:679 (107) - delete; same as above
00:30:345 (120) - delete; same as above
00:33:012 (132) - delete; same as above
01:25:456 - change SV from 1.2 to 1.15

Oni
00:36:234 (228) - delete to follow piano
Topic Starter
Dark Espeon

phatweasul wrote:

d = don
D = finisher don
k = kat
K = finisher kat
I'll try to explain the changes i recommend as best as I can
my opinion i.e. something that isn't totally necessary but makes the map easier and/or more fun
something that should probably get fixed
Kantan
00:22:790 (22) - change to K for emphasis on drum hit in music; similar to 00:12:123 (10) -
00:28:123 (27) - change to K; same reason as above
01:45:456 (107,108) - change to D and K for consistency with the rest of the combo

Futsuu
00:38:790 - this section feels off; here is my recommended fix:
  1. step 1: 00:39:234 (94) - move to 00:39:123 -
  2. step 2: 00:39:706 (95) - move to 00:39:456 -
  3. step 3: 00:39:901 (96) - move to 00:39:623 -
  4. step 4: 00:40:123 (97) - move to 00:39:790 -
  5. step 5: 00:40:123 - add d
  6. step 6: 00:40:568 (99) - move to 00:40:456 -
  7. step 7: 00:41:012 (100) - move to 00:40:790 -
  8. step 8: 00:41:234 (101) - move to 00:40:956 -
  9. step 9: 00:41:456 (102) - move to 00:41:123 - and change to d
  10. step 10: 00:41:456 - add D
01:02:790 (167) - change to d; having a D here is too hard for Futsuu in my opinion

Muzukashii
00:02:345 (5) - delete to follow piano
00:03:679 (10) - delete; same as above
00:05:679 (16) - delete; same as above
00:25:012 (95) - delete so this section isn't a constant stream
00:27:679 (107) - delete; same as above
00:30:345 (120) - delete; same as above
00:33:012 (132) - delete; same as above
01:25:456 - change SV from 1.2 to 1.15

Oni
00:36:234 (228) - delete to follow piano
Great mod! I've changed everything except that "weird' part in Futsuu. I tried your setting, but it became more inconsistent and weird. Probably should leave it as is...
PatZar
hi M4M rekt
bold = highly to changes or fix
no kd

[General]
check AIMOD

[Oni]
00:29:234 (165) - k , following the music?
from 00:33:456 (203) - to 00:36:123 (227) - better remap and try to follow the music because for me it's doesn't fit
00:41:790 (253,254,255,256,257,258,259,260) - to 00:45:790 (284) - bad snap and pattern iif it possible map it doublet "ok ko ok ok ko ok "
01:12:345 (73,74) - ctrl+g
01:11:679 (67,68) - ctrl+g
00:41:456 - why so ded here in muzu it's filled with don
spinner bad snap

[muzu]
01:08:012 - k
01:13:123 (285) - d
Topic Starter
Dark Espeon

Genocide wrote:

hi M4M rekt
bold = highly to changes or fix
no kd

[General]
check AIMOD

[Oni]
00:29:234 (165) - k , following the music?
from 00:33:456 (203) - to 00:36:123 (227) - better remap and try to follow the music because for me it's doesn't fit
00:41:790 (253,254,255,256,257,258,259,260) - to 00:45:790 (284) - bad snap and pattern iif it possible map it doublet "ok ko ok ok ko ok "
01:12:345 (73,74) - ctrl+g
01:11:679 (67,68) - ctrl+g
00:41:456 - why so ded here in muzu it's filled with don
spinner bad snap

[muzu]
01:08:012 - k
01:13:123 (285) - d
All changed!!! Thanks for a mod!
phatweasul
here's that GD http://puu.sh/crMLS/64341e528d.osu, let me know if you're gonna use it :)
Topic Starter
Dark Espeon

phatweasul wrote:

here's that GD http://puu.sh/crMLS/64341e528d.osu, let me know if you're gonna use it :)
I've tested your map not too long ago.

It's awesome and I'll be happy to include it in the mapset, but I want you to change something

00:22:790 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - this part consists of monotonous streams and big, inappropriate breaks. Fill the breaks and change some notes in the streams, add you own Zazz! ;)

00:41:456 (25) - That should be K, since it's a rule that in the end of streams you can only use patterns like ddddK or kkkkD

00:52:345 (8,9,10,11,12,13,14,15,16,17,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - just change random notes to their counterpart, it'll already be awesome

01:20:123 (6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) - same as above

So yeah, just change some 10-15 notes from k to d and vice versa, whatever sounds better for you ;)
phatweasul

Dark Espeon wrote:

phatweasul wrote:

here's that GD http://puu.sh/crMLS/64341e528d.osu, let me know if you're gonna use it :)
I've tested your map not too long ago.

It's awesome and I'll be happy to include it in the mapset, but I want you to change something

00:22:790 (whole lotta numbers) - this part consists of monotonous streams and big, inappropriate breaks. Fill the breaks and change some notes in the streams, add you own Zazz! ;)
zazzified
00:41:456 (25) - That should be K, since it's a rule that in the end of streams you can only use patterns like ddddK or kkkkD
technically this one is okay since its a 1/3 stream and the rule is for 1/4 or higher streams, but i changed it anyways
00:52:345 (more numbers) - just change random notes to their counterpart, it'll already be awesome
changed
01:20:123 (numbers) - same as above
changed
So yeah, just change some 10-15 notes from k to d and vice versa, whatever sounds better for you ;)
http://puu.sh/csqhN/1f7693b17a.osu here is it with the changes
Grimbow
Not really a full mod, just some things that stuck out to me when I played these difficulties!

phatweasul's Oni
00:01:457 - to 00:22:568 - Feels a little strange to play since I can't tell what it's supposed to be following, maybe change a few notes around to fit the music more? (Like changing 00:06:123 (23,24,25,26) - to k k d d to fit the piano tone)

00:04:345 (14,15,16) - and 00:09:012 (36,37,38) - feels a bit off. If you are going to keep them as triplets I found kkd played a lot better than kdk in these parts.

01:06:568 (10,11,12) - delete the middle note, it's not needed. Also, change either the last two notes or just the last to d to match the piano.

01:17:234 (3,4,5) - ^

Oni
Why is the OD 8.2 and the HP 8? Seems a bit strange to me in comparison to the other difficulties
phatweasul

Grimbow wrote:

Not really a full mod, just some things that stuck out to me when I played these difficulties!

phatweasul's Oni
00:01:457 - to 00:22:568 - Feels a little strange to play since I can't tell what it's supposed to be following, maybe change a few notes around to fit the music more? (Like changing 00:06:123 (23,24,25,26) - to k k d d to fit the piano tone)
changed some things
00:04:345 (14,15,16) - and 00:09:012 (36,37,38) - feels a bit off. If you are going to keep them as triplets I found kkd played a lot better than kdk in these parts.
changed
01:06:568 (10,11,12) - delete the middle note, it's not needed. Also, change either the last two notes or just the last to d to match the piano.
changed
01:17:234 (3,4,5) - ^
changed
http://puu.sh/ctjID/a17e4cb42b.osu updated version also don't forget to add me to the tags Dark Espeon
Midnaait
I want to map this too :c

Good map, I you need a mod or something, PM me -w-
Midnaait
Hi, first time doing a full mod of a map, hope it helps -w-
You don't need to change everything, just suggestions; unless it's bold and red.

d=don k=kat D=Big don K=Big kat

[General]

Good map.
Change source to "Deemo", I think you forgot to put an uppercase D
Kiai ends are not snapped, you must fix that.
Futsuu is a bit too hard for its difficulty.

[Kantan]

OD:2 HP:2

The note placement is very good in my opinion; however, I think the hitsounds are a bit misplaced

00:20:123 (18,19,20,21,22) - Invert those notes? (d k d k D)
00:26:790 (25,26,27) - I think k k D sounds better
00:30:790 (29,30,31) - d d k
00:33:456 (32) - Finish?
00:46:790 (45) - No finish, it doesn't sound too loud
01:12:456 - I feel this needs a note there ;w;
01:18:790 - Same here, a big don in this case
01:36:123 - Finish?

[Futsuu]

OD:3 HP:3

From 00:01:456 - to 00:22:790 - It sounds weird, you should take a look there >.<

00:27:901 (68) - Delete

From 00:44:790 - to 01:02:790 - There are no breaks between notes, you need to delete some notes there, I'll help a bit:

SPOILER
00:47:123 (114) - Delete
00:47:790 (116) - k
00:48:456 (118) - ^
00:49:790 (122) - Delete
00:50:456 (124) - d
00:51:123 (126) - Delete, since there are more notes from 00:51:123 - to 00:52:123
00:52:456 (131) - ^
00:55:123 (139) - ^
00:56:679 (144,145) - I don't know if this is allowed in a Futsuu diff, but I'd leave it, sounds great.
00:57:790 (148) - Delete
00:59:345 (153) - ^
01:02:123 (162) - Change that to d, then 01:02:456 (163) - this to k, then move

01:02:679 - to 01:02:345 - And change it to d, finally change 01:02:790 (165) - to D

01:04:790 (168,169) - d d
01:09:790 (179,180) - ^
01:11:012 (183,184) - I think this is not the time for use that pattern
01:12:345 (188,189) - ^
01:15:456 (196) - Change to d
01:18:456 (204) - k

Same problem from 01:25:456 - to 01:41:456 - there are no breaks, you need to check there too.

[Muzukashii]

OD:5 (Or 4) HP:4

I usually don't mod Muzukashii and lower, but I'll do my best

00:06:790 - d
00:22:345 (83) - Unnecessary note
00:41:456 (159) - Remove that finish OR 00:41:345 (158) - Delete that note
01:02:456 (250) - k
01:04:790 (255,256) - d d
01:06:568 (259) - Change to d to be consistent with 01:17:012 (294,295,296) -
01:09:790 (268,269) - d d
01:15:456 (291,292) - ^
01:18:123 (1) - Replace that spinner with 1/1 d k
01:23:123 - Add a note there

From 01:25:456 - to 01:46:456 - It's a bit overmapped there, check that.

01:41:123 (125) - k
01:46:901 (1) - Move to 01:46:790 - and extend the spinner's end to 01:49:456 -

[phatweasul's Oni]

00:22:790 (1) - Remove finish. You can't start a stream with a Finish inside
00:41:456 - To prevent note overlapping, change SV multiplier to x1.10 then create an Inherited point in 00:41:568 - And change the SV multiplier to x1.0
00:46:123 (1,2,3,4,5) - d dk kd
00:51:456 (1,2,3,4,5,6,7) - kkddkkd
00:56:790 (1) - D
00:57:456 (3) - Remove finish
01:03:123 (1,2,3,4,5,6,7,8) - These big notes sound weird, I suggest changing it for something else
01:07:456 (1) - d
01:10:790 - About that slider, change the Slider Tick Rate to 3 under the Timing Tab, it will sound better
01:12:790 (1,2,3,4,5,6,7) - kkddkkd
01:18:123 (6,7) - D K
01:18:679 (8) - Delete
01:24:123 (46) - k
01:24:790 (49) - ^
01:25:234 (51) - ^
01:30:123 (1,2,3,4,1) - d dk kd
01:40:790 (1,2) - D K
From 01:41:790 - to 01:44:012 - Change and delete some notes, it sounds bad if all the notes are dons :<
01:46:123 (1) - Move that slider to 01:47:012 - and retract the slider's end to

01:49:456 - Then put a pattern of ddkkddk from 01:46:123

[Oni]

OD:6 (Or 5) HP:5

00:01:457 - Change the SV multiplier to x0.90, x0.70 is too low in my opinion
00:40:345 (242) - Change to d and the next one to k
00:40:679 (245) - ^
00:46:123 (285,286,287,288,289) - d dk kd
00:51:790 (327) - d
00:56:790 - Not sure about this spinner
From here 01:00:123 - Change to dddkddkkkdddk
01:04:790 (43,44) - d d
01:06:568 (47) - Change to d to be consistent with 01:17:012 (89,90,91) -
01:15:456 (86,87) - d d
01:18:123 (1) - Replace that spinner with 1/1 D K
01:46:234 - Replace that spinner with some notes, ending at 01:46:790 -
01:47:012 - Remove that slider and replace with a spinner from here to 01:49:456 -

That's all
I'll get an Inner Oni as soon as possible, good luck -w-
Backfire
Oni - Nothing, it's one of the best maps ever created.

Mid's Inner - 00:06:789 - kat, piano sound, consistent with other kats.
00:13:455 - ^
00:14:789 - ^
00:17:455 (79) - ^
idk im not gonna copy paste but if you decide to do this just find the other few before 00:22:789 -

Nothing much wrong with this either, it's good.

pw's Oni -
00:17:679 - I dont like this empty space
or here 00:20:345 -
00:43:456 - this feels random
through 01:03:123 - 01:05:456 - these finishers are not good
01:09:456 - random

Idk this diff needs a lot of changes to be better, and most of it comes down to personal preference, I suggest going in and listening to the music and seeing if what you've done sounds good or not.

Muzu - Nothing wrong, a little too hard.
Stefan
hmmmhmmm, I think instead of an detailed mod - because that would be "too much" for now - I rather give a feedback to your mapset (including suggestions):

[General]
1.40x SV thorugh the whole set.
OD/HP in Kantan/Futsuu needs to be at least on 4.
Fix the source in Midnaait's Difficulty and your Oni Difficulty ("Deemo" instead of "deemo")
Fix the tags in the Mapset.
Fix the Timing in Midnaait's Difficulty (it has +1 at the red line)

[Kantan]
01:11:123 (69,70,71) - how about to change it like that? http://puu.sh/gBEBO/ebfdd98aa8.jpg
01:40:790 (101) - k instead?
01:42:123 (103) - You should remove this one since from 01:38:790 - 01:46:790 you have 13 notes in a row. Just split it a bit.

Kantan looks not bad at all.

[Futsuu]
00:01:456 - 00:21:456 - You have to redo this. The first reason is the lack on breaks. While you have 1/1 breaks in the Kantan you have not a single one here. and the other reason is the really off-beat rhythm, especially 00:01:457 (1,2,3,4,5,6,7,8,9,10,11,12). I tried it out a bit for myself: http://puu.sh/gBFi5/dec48ec959.jpg and http://puu.sh/gBFtR/a81ea1b689.jpg | the first option doesn't use 1/1 breaks so you should if you choose this one build somewhere at least one 1/1 break after a stanza.
00:32:123 - 00:36:123 - Also here you need to decrease the note density: http://puu.sh/gBFJK/41d6268637.jpg
00:38:790 - 00:41:456 - That part could be a bit stronger though: http://puu.sh/gBFSF/7e3784432c.jpg
00:41:456 - 00:46:790 - You have too many notes and too long combos - which are really not required for a Futsuu. It's better to have the more important beats emphasized to give the player the feeling to tap to the music: http://puu.sh/gBGew/9344f4b12d.jpg
01:02:345 (152,153)- that is pretty much unrankable. It works like Doubles on 1/4 tick.
01:11:123 (172,174) - Split the combo here by removing these notes.
01:12:456 (176,178,179) - how about this? http://puu.sh/gBH3V/5a1869f250.jpg It works better with the Difficulty Level and sounds fine.

Important would be to lower the amount of notes your Difficulty currently got. Of course you're free to do it however you want, I only gave suggestion. Either follow them or not, just make sure you use less notes and smaller combos in Futsuu.

[Muzukashii]
SV increases aren't recommend to use in Muzukashii unless it's just a small increase/decrease and if there is enough space between the parts. For the Muzukashii it's too strong, 1.05x works better.
00:07:679 (22) - remove?
00:17:234 (60,61,62) - Please only use single-colored Triplets such as ddd or kkk. Especially because of the BPM something more complicated than ddd/kkk might be too hard. That goes for all upcoming triplets. dk/kd Doubles are fine tho, just do not overuse them like on 00:54:012 (204,205,206,207,208,209,210,211,212,213,214) - that also is already too hard.
00:41:456 - 01:02:790 - Again here you need more breaks, not that many like on Futsuu or Kantan but still some.
01:11:012 (268,269,270,271,272,273,274,275,276,277,278,279) - Same issue I've mentioned at 00:54:012, please use less of them here.
2nd Kiai - ^

[All Oni Difficulties]
00:38:789 - use 1.10x as SV, more isn't really necessarry.
00:41:455 - use 1.10x as SV, if there is no line then put one.
00:41:679 - put here 1.00 as SV.

The reason in doing this is to avoid overlapping in the Streams: https://osu.ppy.sh/ss/2893755 https://osu.ppy.sh/ss/2893776 Please also solve this issue in the 2nd kiai since it also appears at the end.


I hope I could help you a bit with my mod. :) Good luck! Take a star as apologize for my quite late appearance orz
Midnaait
Don't let this map die pls

http://puu.sh/hNfNB/28cadefa76.rar
Topic Starter
Dark Espeon

Midnaait wrote:

Don't let this map die pls

http://puu.sh/hNfNB/28cadefa76.rar
I've been waiting long enough for this map to be modded or approved. And not only this one, a lot of others too. Taiko modding sucks, and we know it. And I know they won't change it. I no longer play osu as much as I used too. If you want, you can take this map and post it again, but with you as an author. I give up.
Topic Starter
Dark Espeon
Remember how I said I'll give up on that map? Pepperidge Farm remembers. I too remember that, lol
Anyway, I updated it just recently, maybe this year I'll rank it.
Nwolf
Just randomly passing by to encourage you a little bit to work on this more and push this awesome song (and with 1/3 which we need more of) towards rank!

[Oni]

OD 6.8 is... pretty weird by itself, even more on 180 BPM. Would suggest either OD 6 (recommended) or 6.5. Same with Midnaait's Inner Oni.

Should be renamed to Inner Oni, it's pretty close to Midnaait's Inner Oni difficulty-wise. Yes you are allowed to.

Also I don't think having 0.7 SV multiplier at the beginning suits the song that much, especially when the stream comes up it becomes an unnecessary challenge. (Also 0.75 is nicer than 0.7)

00:07:012 - 00:08:345 - 00:09:679 - If you wanna leave gaps, I would leave it in the first few seconds so you can increase in density instead of lowering it. Otherwise, just fill these.

00:12:790 (50,51,52,53) - Really unsure if you should experiment with rhythm in such a calm part. Piano gives clear rhythm and this also plays against the structure of the song so... maybe just move 00:12:901 (51) - to 00:13:012 - here.
> 00:14:123 (58,59,60,61) - 00:15:456 (66,67,68,69) - same

00:17:012 (76) - Try kat to follow piano better

00:18:012 (81) - Again, would just move it 00:17:790 - here.
> 00:18:679 (85) - 00:19:345 (89) - same
> 00:19:790 - and add a note here and 00:21:123 - here

00:27:568 (150,151,152) - Try having these be d k k instead. Then you follow the high piano notes with kats and it plays more interesting.

00:32:234 (192,195) - If you closely listen to the song the piano has lower notes here than 00:32:790 (197,198,199,200,201) - here, to make this more interesting to play I would again suggest to make these DONS, then you have kddkddkkdkkd which is more interesting than kkdkkdkkdkkd over and over again, imo at least. And yes the SR goes down who cares

00:33:568 (204,207) - same

00:35:568 (222,223) - Could also swap these two notes, sounds nice.


00:40:679 - Following picture is from this timestamp: http://puu.sh/qMwa8/6e92f571cf.jpg , could try it.

00:44:568 (273,276) - Again for variation, try making these dons.
> 00:49:568 (307,313) - Same

00:45:901 - 00:46:012 - could add dons here.

00:54:012 (343,344) - Maybe swap these, to kd and change 00:55:234 (354) - 00:55:901 (360) - to don. Then these are similar.


01:02:790 - This part is soooo deemo :3

01:18:123 (1) - Maybe replace this with two finishers, spinner is too short to represent the sound here well.

01:21:012 (10,11) - Maybe swap these too, again


01:25:456 - Why 1.2 SV, this part doesn't really have more pace than the others.

01:27:234 (54) - Try don, reason same as always
> 01:32:568 (99) - Same

01:28:234 (63) - Would remove this, then it's like 01:33:568 - . Or you add a note in the 2nd spot

01:29:679 (76,78) - These could also be kats --- I would then also remove 01:30:234 (81) - 01:30:568 (84) - as you did 00:46:123 - here

01:39:456 (156) - kat??

01:40:568 (166,167,168) - Maybe change these to k k d. Follow the pitch increase starting on 165 and the buzz sound.
> 01:41:234 (172) - Remove, it... feels weird

01:44:234 (198,201) - Change these to don, then the pitch increase 01:44:234 (198,201) - here gains relevance

01:46:234 (1) - End the spinner 1/3 earlier, start the drum roll ON the big white tick.



Yes this was a bit long, but a lot of the stuff repeats and a lot about the map is already good or goes in a good direction



For phatweasul's Oni: As this is the last spread-relevant diff, this should be a little bit closer to Muzukashii. Problem here is that some streams as VERY long (00:22:790 - 00:53:012 - 00:57:456 - 01:20:123 - ) which should be reconsidered.

For Muzukashii: Especially in the last kiai I would recommend to do something like monocolor 4-plets instead of doublets, as they are easier to play and more on the level of Muzukashii. Same goes for the rest of the map too, though. Can probably be overall a little bit less dense so the gap from Futsuu to Muzu to Oni is rougly the same

For Futsuu: Don't do 1/3 notes outside of the last kiai. In the intro I would suggest to focus more on using 2/1 notes and 2/3 4-plets. Example: http://puu.sh/qMxkP/d6b9b02155.jpg (taken from 00:02:456 - ). Also make the last kiai more consistent :3 And try to find a spot between the two kiais to make a 4/1 break.

For Kantan: You are allowed to use 1/1 in the two kiais :P Example taken from 00:39:790 - : http://puu.sh/qMxvX/995981bd05.jpg . Do not overdo, two 1/1 triplets in a row is already border :P

[Difficulty Settings]

Kantan: OD 4, HP 7
Futsuu: OD 4.5, HP 6
Muzukashii: OD 5, HP 6
phatweusel's Oni: Is ok
(Inner) Oni: OD 6, HP 6
Midnaait's: OD 6/6.5, HP 6


hope you can do something with this!

EDIT: also source is Deemo. Tags: "cytus" and "rayark"
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