forum

Grant Bowtie - Cloud Nine

posted
Total Posts
105
Topic Starter
just click
This beatmap was submitted using in-game submission on Sunday, November 22, 2015 at 12:38:07 PM

Artist: Grant Bowtie
Title: Cloud Nine
Tags: electronic futurebass monstercat
BPM: 160
Filesize: 5121kb
Play Time: 03:30
Difficulties Available:
  1. Easy (1.44 stars, 180 notes)
  2. Extra (5.48 stars, 778 notes)
  3. Hard (3.39 stars, 481 notes)
  4. Insane (4.47 stars, 686 notes)
  5. Normal (1.96 stars, 244 notes)
Download: Grant Bowtie - Cloud Nine
Information: Scores/Beatmap Listing
---------------


It's back.

XzCraftP
my favorite track on monstercat <3
But the extra diff. seens to be a little bit out of sync, It would be better if you fixed some note ;)
i want to make a diff. too to help youxD

*also sorry for bad English*
Topic Starter
just click

XzCraftP wrote:

my favorite track on monstercat <3
But the extra diff. seens to be a little bit out of sync, It would be better if you fixed some note ;)
i want to make a diff. too to help youxD

*also sorry for bad English*
I'm planning on fixing a lot in that beatmap since some parts don't flow that well. Nonetheless, thank you for your feedback! Will update it possibly tomorrow with some minor fixes and revamp it a little bit.
XzCraftP
This is my difficult: https://www.dropbox.com/sh/pcmkgpsrszq3n79/AAAUttxy-Msllk4egLbrMOLfa?dl=1
(Extract the zip files and put'em into this song's folder)
I think this difficult belongs to "Insane", idk :P
Hope you'll like it and I'll keep making it, i think :D
Topic Starter
just click

XzCraftP wrote:

This is my difficult: https://www.dropbox.com/sh/pcmkgpsrszq3n79/AAAUttxy-Msllk4egLbrMOLfa?dl=1
(Extract the zip files and put'em into this song's folder)
I think this difficult belongs to "Insane", idk :P
Hope you'll like it and I'll keep making it, i think :D
Cool! I didn't expect anyone to make a difficulty for this song! You should have informed me first though because I was planning on making all the difficulties myself. If I like your map, then I may use it. However, I would still prefer to make everything by myself, so I'm sorry if it turns out I don't use your map!
XzCraftP

Breezy wrote:

XzCraftP wrote:

This is my difficult: https://www.dropbox.com/sh/pcmkgpsrszq3n79/AAAUttxy-Msllk4egLbrMOLfa?dl=1
(Extract the zip files and put'em into this song's folder)
I think this difficult belongs to "Insane", idk :P
Hope you'll like it and I'll keep making it, i think :D
Cool! I didn't expect anyone to make a difficulty for this song! You should have informed me first though because I was planning on making all the difficulties myself. If I like your map, then I may use it. However, I would still prefer to make everything by myself, so I'm sorry if it turns out I don't use your map!
aww :3
but that's ok, I don't mind if you don't using it
Also keep up good work! :D
VINXIS
this needs 2 get ranked
EDIT: Make sure ur Insane is 8.5 AR cuz 160 bpm pls w/e the extra is beautiful anyway
VINXIS
decided to mod LOL sorry if it's horribl
Extra
Good, diff,, the jumps are really nice ily
no custom colours? (I mean idc lol since i use my own skin/colours for every map but yea)
00:12:883 (2,3,4) - too far apart rip wtf nvm editor is a shi t
00:42:883 - add circle? (also at 00:44:383, 00:45:883, 00:47:383, 00:48:883, 00:50:383, 00:51:883 )
01:40:070 (1,2,3) - stack on slider?
01:46:164 (6,7) - change to slider?
02:15:133 (1,2,3,4,5,6) - new airman kek (idk i just never had a liking for jumps diagonally across the screen mayb cuz im a n00b osucker)
02:32:758 (1,2) - put NC on the circle instead of the slider?
03:06:133 - this time to the break sounded messy so i tried playing it (not on editor, so i went through the whole map to get to that part LMAO) and it was the hardest part 2 play in the map (not that it's a bad thing but if you'd change most of it that'd be cool ayyy)
03:05:008 (1) - make the slider end at 03:05:945?
03:06:133 (1) - move this to 03:06:133 and put it somewhere around x:336 y:32?
03:18:133 (8) - NC (LMAO)
Topic Starter
just click

VINXIS wrote:

decided to mod LOL sorry if it's horribl
Extra
Good, diff,, the jumps are really nice ily
no custom colours? (I mean idc lol since i use my own skin/colours for every map but yea)
00:12:883 (2,3,4) - too far apart rip wtf nvm editor is a shi t
00:42:883 - add circle? (also at 00:44:383 00:45:883 00:47:383 00:48:883 00:50:383 00:51:883 )
01:40:070 (1,2,3) - stack on slider?
01:46:164 (6,7) - change to slider?
02:15:133 (1,2,3,4,5,6) - new airman kek (idk i just never had a liking for jumps diagonally across the screen mayb cuz im a n00b osucker)
02:32:758 (1,2) - put NC on the circle instead of the slider?
03:06:133 - this time to the break sounded messy so i tried playing it (not on editor, so i went through the whole map to get to that part LMAO) and it was the hardest part 2 play in the map (not that it's a bad thing but if you'd change most of it that'd be cool ayyy)
03:05:008 (1) - make the slider end at 03:05:945?
03:06:133 (1) - move this to 03:06:133 and put it somewhere around x:336 y:32?
03:18:133 (8) - NC (LMAO)

All mods are appreciated! Thank you and I will take note of your mod!
-Mo-
Hey, M4M in response to modding my map. Expert difficulties are generally outside of my skill level, so I apologise that the mod won't be as high quality as I would like it to be because of that.

General
- Remember to set a preview point for your song.
- Consider using Custom Combo Colours.
- Consider using the Create Polygon Circles (Ctrl+Shift+D) feature (CPC). It's a nice tool to help you create perfect shapes with circles. Just remember that it only spawns circles in like a template; you can move, rotate and shift the timing of the circles after.
- I personally don't like how circles seems to be placed randomly for jumps. Try and place them in some sort of pattern if you can; it'll make the map look neater. Using shapes from CPC is a great way to do this.
- It feels like you used Kiai time way too much. Consider reducing it.
. - 00:41:495 - This Kiai should be removed in my opinion.
. - 01:13:164 - I don't think it's suitable for Kiai time to start here.
. - 02:18:039 - If you want Kiai time here, then make it start on the downbeat rather than the blue tick.
- Remember to check AIMod (Ctrl+Shift+A)
. - 01:13:306 (1) - Object isn't snapped.
. - 01:41:383 (6) - Object end isn't snapped.
. - 02:25:632 (6) - Object end isn't snapped.

Extra
- 00:07:445 (7,2) - Don't make these overlap for better readability.
- 00:11:008 (1,2,3,4,5) - I would try and make some sort of regular shape out of this rather than pacing notes at random. There's potential for a decent diamond shape between 1,2,3,5, perhaps do something with that?
- 00:12:133 (6) - New combo here, and remove the one at 00:12:695 (1).
- 00:29:008 (1,2,3,4,5) - Make a regular pentagon shape here. Play around with the CPC feature.
- 01:29:664 (4) - Avoid having this slider on a blue tick if possible, just so it's less awkward to play.
- 01:32:383 (9,10) - The music doesn't really suggest an extensive jump like this one; tone it down.
- 01:32:945 (1,2,3) - Create a more regular triangle (CPC).
- 01:34:258 (8) - New combo perhaps since you have a change in Slider Velocity (SV)?
- 01:37:258 (5) - Same as above.
- 01:42:508 (1,2) - Why not make these the same shape?
- 01:44:945 (1,5) - Stack these.
- 01:50:383 (1,2,3) - Make a more regular triangle (CPC).
- 01:51:508 (1,2,3) - Same as above.
- 01:54:533 - Place a note here; there is music here, and ending a stream on a blue note like that doesn't feel right.
- 02:06:133 (1) to 02:16:445 (6) - Use regular triangles rather than roughly placed ones. If the size desired is too large for CPC to generate, pay attention to the distance between the circles instead.
- 02:16:445 (6) - Remove the whistle; it sounds out of place.
- 02:17:383 (1,4,5) - Could make a regular triangle from these (CPC).
- 02:19:633 (1,4,5) - Same as above.
- 02:20:383 (1,2,3) - Same as above.
- 02:21:882 (1,4,5) - Same as above.
- 02:23:382 (1,2,3) - Same as above.
- 02:24:882 (1,4,5) - Same as above.
- 02:27:132 (1,4,5) - Same as above.
- 02:28:258 (4,5,6) - Same as above.
- 02:30:320 (3,4,5) - Same as above.
- 02:36:507 (4,5,6) - Alright, I'll stop pointing these out now, but consider it will you not?
- 03:06:601 (4,5) - This is poor polarity.

Good luck :)
Topic Starter
just click

-Mo- wrote:

Hey, M4M in response to modding my map. Expert difficulties are generally outside of my skill level, so I apologise that the mod won't be as high quality as I would like it to be because of that.

General
- Remember to set a preview point for your song. I always forget, but added one. :D
- Consider using Custom Combo Colours.I might use them once all the difficulties are finished.
- Consider using the Create Polygon Circles (Ctrl+Shift+D) feature (CPC). It's a nice tool to help you create perfect shapes with circles. Just remember that it only spawns circles in like a template; you can move, rotate and shift the timing of the circles after. Will try.
- I personally don't like how circles seems to be placed randomly for jumps. Try and place them in some sort of pattern if you can; it'll make the map look neater. Using shapes from CPC is a great way to do this.The map is made to be really jumpy, but I will consider removing some jumps and coming up with some pattern.
- It feels like you used Kiai time way too much. Consider reducing it. I'll try to figure out ways to reduce the Kiai. I kind of noticed there was too much Kiai.
. - 00:41:495 - This Kiai should be removed in my opinion. Removed.
. - 01:13:164 - I don't think it's suitable for Kiai time to start here. Never noticed that, removed the Kiai there also.
. - 02:18:039 - If you want Kiai time here, then make it start on the downbeat rather than the blue tick. Changed.
- Remember to check AIMod (Ctrl+Shift+A)
. - 01:13:306 (1) - Object isn't snapped. Fixed
. - 01:41:383 (6) - Object end isn't snapped. Fixed
. - 02:25:632 (6) - Object end isn't snapped. Fixed

Extra
- 00:07:445 (7,2) - Don't make these overlap for better readability. Changed
- 00:11:008 (1,2,3,4,5) - I would try and make some sort of regular shape out of this rather than pacing notes at random. There's potential for a decent diamond shape between 1,2,3,5, perhaps do something with that? Made a shape as suggested.
- 00:12:133 (6) - New combo here, and remove the one at 00:12:695 (1). Done
- 00:29:008 (1,2,3,4,5) - Make a regular pentagon shape here. Play around with the CPC feature. Pentagons feel weird playing this map, but I did change it so that it doesn't seem random.
- 01:29:664 (4) - Avoid having this slider on a blue tick if possible, just so it's less awkward to play. Changed
- 01:32:383 (9,10) - The music doesn't really suggest an extensive jump like this one; tone it down. Changed
- 01:32:945 (1,2,3) - Create a more regular triangle (CPC). I'd rather keep it like this.
- 01:34:258 (8) - New combo perhaps since you have a change in Slider Velocity (SV)? Changed
- 01:37:258 (5) - Same as above. Doesn't feel necessary to start a new combo here in my opinion.
- 01:42:508 (1,2) - Why not make these the same shape? I try to make it a little more unique and not the same, but I did change the placement of it a little.
- 01:44:945 (1,5) - Stack these. I don't really understand the need to stack these, so I didn't change this.
- 01:50:383 (1,2,3) - Make a more regular triangle (CPC). Once again with the more unique types of polygons, I prefer to leave it like this.
- 01:51:508 (1,2,3) - Same as above. Same reason as above.
- 01:54:533 - Place a note here; there is music here, and ending a stream on a blue note like that doesn't feel right. I don't understand why a note needs to go there, so I didn't add it there. I did however make the stream not end on a blue note.
- 02:06:133 (1) to 02:16:445 (6) - Use regular triangles rather than roughly placed ones. If the size desired is too large for CPC to generate, pay attention to the distance between the circles instead. Prefer to leave it like this. I had regular triangles at first, but it looked too bland so I made it more different.
- 02:16:445 (6) - Remove the whistle; it sounds out of place. Fixed
- 02:17:383 (1,4,5) - Could make a regular triangle from these (CPC). Made it just a little more like a triangle, but not like a triangle. :P
- 02:19:633 (1,4,5) - Same as above. ^
- 02:20:383 (1,2,3) - Same as above. ^
- 02:21:882 (1,4,5) - Same as above. ^
- 02:23:382 (1,2,3) - Same as above. ^
- 02:24:882 (1,4,5) - Same as above. ^
- 02:27:132 (1,4,5) - Same as above. ^
- 02:28:258 (4,5,6) - Same as above. ^
- 02:30:320 (3,4,5) - Same as above. ^
- 02:36:507 (4,5,6) - Alright, I'll stop pointing these out now, but consider it will you not? Still kept to the irregular triangles. Looks too bland for me.
- 03:06:601 (4,5) - This is poor polarity. That video helped and I understood what you meant. Fixed this as well. Were you only applying the bad polarity to those 2 notes or this whole part of the song?

Good luck :)
Thank you for the mod! It was helpful! Changed what I felt was necessary. :P
h y d r a
Such a fun map, just keeps getting better each update :D
VINXIS

H Y D R A wrote:

Such a fun map, just keeps getting better each update :D
Topic Starter
just click

H Y D R A wrote:

Such a fun map, just keeps getting better each update :D
Thank you, I appreciate that you like it! Currently working on the Insane right now!
Ultima Fox
Hello, it me ;)
Heres my mod (by the way i love this song)

General

SPOILER
Try to make your combo colors noticably different colors, you have 2 reds

Insane

SPOILER
00:09:133 (7) - New Combo
00:10:070 (1) - Take off new combo
00:14:945 (1) - ^
00:15:133 (2) - New Combo
00:18:133 (7) - Start The Combo here
00:21:133 (7) - ^
00:27:133 (6) - ^
01:00:133 (6) - ^
01:20:008 (8,9,10) - Try to make this stream go down instead of up to keep the "flow" of the map
02:18:133 (5) - New Combo
02:28:633 (8) - Make this slider do something like this

02:30:133 (6,6) - Between these two notes, try to make the new combos go with the bass drum in the background

Extra

SPOILER
Maybe try changing some of the triple circles to repeating sliders
02:09:414 (7) - New Combo
02:16:223 It feels empty here, try adding something
02:33:132 (7) - Try making the combos go with the bass drums, like on this note

Hope your map gets ranked! :)
Topic Starter
just click

GyroX20 wrote:

Hello, it me ;)
Heres my mod (by the way i love this song)

General

SPOILER
Try to make your combo colors noticably different colors, you have 2 reds Never really focused on these, but I guess I can go check this out.

Insane

SPOILER
00:09:133 (7) - New Combo Done.
00:10:070 (1) - Take off new combo Done.
00:14:945 (1) - ^ Done.
00:15:133 (2) - New Combo Done.
00:18:133 (7) - Start The Combo here Done.
00:21:133 (7) - ^ Done.
00:27:133 (6) - ^ Done.
01:00:133 (6) - ^ Done.
01:20:008 (8,9,10) - Try to make this stream go down instead of up to keep the "flow" of the map Fixed this and made the triplets go down.
02:18:133 (5) - New Combo Done.
02:28:633 (8) - Make this slider do something like this Although the slider was fine how it was before, I decided to make it the shape you showed just to make it look better. :)

02:30:133 (6,6) - Between these two notes, try to make the new combos go with the bass drum in the backgroundI see what you mean, I applied a new combo for each of these moments.

Extra

SPOILER
Maybe try changing some of the triple circles to repeating sliders Kind of agree towards doing this just so that the map doesn't seem repetitive, I'll do this later to figure out which parts these should go towards.
02:09:414 (7) - New Combo Done.
02:16:223 It feels empty here, try adding something Never noticed I could add something to this! Sounds much better with what I added, I will add this into the Insane as well!
02:33:132 (7) - Try making the combos go with the bass drums, like on this note Doing the same as with the Insane.

Hope your map gets ranked! :)
Thank you so much for the mod! Very helpful, especially with the combos! Good luck on your map as well!
Setsurei
[Hard]
on Easy/Normal/Hard/Insane, you need to be consistent on the distances, well Hard and Insane have some jumps too, but there's also a standard distance on it. so please tidy them
00:06:695 (2,3) - why not blanket too?
00:18:695 (2,5) - stack
00:21:508 (2,3,4) - make a better triangular pattern
00:22:820 (6,7) - blanket
00:25:070 (4,5,6) - blanket, 00:25:070 (4) - 's tail and 00:26:008 (6) - stack
01:26:008 (6,8) - overlap
01:32:008 (6,7,8,9) - better an equilateral triangle shape, 01:32:008 (6,9) - stack them
01:34:258 (5) - change slider velocity, forgot NC?
01:35:570 (10) - ^
01:35:195 - 01:36:320 - stack
01:43:070 (3) - repair the blanket on 01:42:508 (2) - 's head, you did a good job on blanketing the (3)'s head, but not the (2)'s
[Insane]
read Hard's comment
00:05:008 (3,4) - blanket
00:06:133 (1,2) - ^
00:07:445 (6,1) - tidy the blanket
00:20:383 (3,1) - stack
00:23:570 (4,1,4) - blanket, and 00:23:570 (4,4) - stack these
00:26:289 (2,1) - stack tail properly
02:06:133 - ~ 02:18:133 - on these ambiguous 1/4 parts, you really need the distance consistency!
02:44:008 (5) - blanket 02:43:633 (4) - 's tail
02:45:695 (5,9) - blanket
02:46:258 (9) - forgot NC?
02:49:258 (3) - ^
02:52:258 (6) - ^
02:55:258 (3) - ^
02:58:258 (5) - ^
02:59:570 (11) - ^, well there are more, so I won't mention it here again
[Extra]
00:10:445 (7,3) - blanket them properly so it will look tidy
00:11:383 (3,1) - ^ same case
00:14:008 (8) - NC
00:14:195 (1) - remove NC
00:17:008 (8) - NC
00:17:570 (1) - remove NC
00:15:695 (2,7) - stack
00:18:133 (8) - NC
00:18:695 (1) - remove NC
00:18:695 - & 00:19:445 - stack
00:20:570 - & 00:21:133 - blanket properly
00:23:008 (8,1) - swap NC
00:23:570 - & 00:24:133 - blanket
00:44:664 (3,4) - better stack them to 00:42:507 (5) - and 00:43:821 (3) -
01:00:039 (10,1) - blanket
01:38:008 (6,3) - stack
01:39:133 (5,8) - ^
01:45:039 (2,5) - ^
01:47:008 (9,5) - ^

there are lots of untidy objects and looks you're putting them randomly, so I suggest to have some stacks and blankets
I won't mention them all here because it will be a really nazi long mod
your beat placement is already good

good luck
Topic Starter
just click

Setsurei wrote:

[Hard]
on Easy/Normal/Hard/Insane, you need to be consistent on the distances, well Hard and Insane have some jumps too, but there's also a standard distance on it. so please tidy them
00:06:695 (2,3) - why not blanket too? Done
00:18:695 (2,5) - stack Done.
00:21:508 (2,3,4) - make a better triangular pattern Adjusted it a little.
00:22:820 (6,7) - blanket Done.
00:25:070 (4,5,6) - blanket, 00:25:070 (4) - 's tail and 00:26:008 (6) - stack Done.
01:26:008 (6,8) - overlap I didn't really see it as overlapping but I moved it a little still.
01:32:008 (6,7,8,9) - better an equilateral triangle shape, 01:32:008 (6,9) - stack them Done.
01:34:258 (5) - change slider velocity, forgot NC? Uh, the slider velocity is fine as it is, just like the other parts in the song similar to this. NC isn't necessary here and a new combo takes place a few notes ahead.
01:35:570 (10) - ^ Not necessary, a NC is better the note ahead of it.
01:35:195 - 01:36:320 - stack Didn't change, I just left it how it was.
01:43:070 (3) - repair the blanket on 01:42:508 (2) - 's head, you did a good job on blanketing the (3)'s head, but not the (2)'s Fixed.
[Insane]
read Hard's comment
00:05:008 (3,4) - blanket I don't think a blanket is necessary here, I prefer to leave it like this.
00:06:133 (1,2) - ^ Done.
00:07:445 (6,1) - tidy the blanket Fixed.
00:20:383 (3,1) - stack Done.
00:23:570 (4,1,4) - blanket, and 00:23:570 (4,4) - stack these Only blanketed the last circle. Stacked those notes.
00:26:289 (2,1) - stack tail properly Fixed.
02:06:133 - ~ 02:18:133 - on these ambiguous 1/4 parts, you really need the distance consistency! Made some triangle patterns with these for the distance consistency, it should look better and easier to read.
02:44:008 (5) - blanket 02:43:633 (4) - 's tail I formed a small triangle with all 3 of those slider tails.
02:45:695 (5,9) - blanket This already looks fine to me.
02:46:258 (9) - forgot NC? Fixed.
02:49:258 (3) - ^ ^
02:52:258 (6) - ^ ^
02:55:258 (3) - ^ ^
02:58:258 (5) - ^ ^
02:59:570 (11) - ^, well there are more, so I won't mention it here again This is the only one that didn't need a NC. But the other ones you didn't mention I fixed as well.
[Extra]
00:10:445 (7,3) - blanket them properly so it will look tidy Fixed.
00:11:383 (3,1) - ^ same case Fixed.
00:14:008 (8) - NC Done.
00:14:195 (1) - remove NC Done.
00:17:008 (8) - NC Done.
00:17:570 (1) - remove NC Done.
00:15:695 (2,7) - stack Done.
00:18:133 (8) - NC Done.
00:18:695 (1) - remove NC Done.
00:18:695 - & 00:19:445 - stack Fixed.
00:20:570 - & 00:21:133 - blanket properly Fixed I think?
00:23:008 (8,1) - swap NC Done.
00:23:570 - & 00:24:133 - blanket Done.
00:44:664 (3,4) - better stack them to 00:42:507 (5) - and 00:43:821 (3) - I'm a little confused on this one, but nothing appears to be wrong here so I just left it.
01:00:039 (10,1) - blanket Done.
01:38:008 (6,3) - stack Done.
01:39:133 (5,8) - ^ Done.
01:45:039 (2,5) - ^ Done.
01:47:008 (9,5) - ^ Done.

there are lots of untidy objects and looks you're putting them randomly, so I suggest to have some stacks and blankets
I won't mention them all here because it will be a really nazi long mod
your beat placement is already good Some parts are fine, the blankets I could add but some of the stacks aren't really needed.

good luck[/color]
Thank you so much for the mod! Was helpful on the look on some parts of the map.
VINXIS
oshit the mapset's done

i'll mod after i do the other 3 maps i have to mod asdf
Topic Starter
just click

VINXIS wrote:

oshit the mapset's done

i'll mod after i do the other 3 maps i have to mod asdf

I'm glad that I finished this mapset :)
And thank you for another mod :P
Pappy
Sorry for delay!

General

  1. This BG just not fit this song. Please change it. :<
  2. Also this BG can't be this size as it is. It should be 16:9 or 4:3.
  3. Try to find mp3 with better bitrate. 128kbps to 192kbps - big difference!
  4. Try to add ~1700 (1672) audio lead-in. It is uncomfortable when map starts too early.
  5. Your combo colors are inconsistent!
  6. Your kiai end is inconsistent! (Extra diff)

Extra

  1. All SV changes should be marked by New Combo.


Insane

  1. All SV changes should be marked by New Combo.
  2. 00:27:141 (1) - Move second point to right to make beter curve
  3. 00:53:578 (7,8) - Reduce this jump a bit.
  4. 01:06:141 (9) - Add NC
  5. 01:54:141 (9) - ^
  6. 02:24:141 - There should be a note.
  7. 02:42:141 (7,1) - Swap NC.

Hard

  1. All SV changes should be marked by New Combo.
  2. 00:06:703 (2,3) - too near, move (3) more far.
  3. 00:13:453 (5) - This slider is... ugly, why this can't be like others? x.x
  4. 00:15:141 (1,4) - ^ Same
  5. 01:06:141 (9) - New Combo
  6. 01:20:016 (7,1) - Swap NC

Sorry for saying this, but Normal and Easy diffs are for remap - both diffs should have consistent Distance Snap between notes and slider. Also don't stack notes after slider in these diffs.

You're quite newbie, but this map is good! :D
Thank you for cooperation.
Topic Starter
just click

Pappy wrote:

Sorry for delay!

General

  1. This BG just not fit this song. Please change it. :< I feel that this BG fits in well. If you know a better BG that I can use, please tell me, otherwise, I don't think I'll change the BG.
  2. Also this BG can't be this size as it is. It should be 16:9 or 4:3. I'm not sure what these numbers mean, can you tell me in this way? "Example: 720 x 1280"
  3. Try to find mp3 with better bitrate. 128kbps to 192kbps - big difference! I'll look for one, but the audio seems fine as is.
  4. Try to add ~1700 (1672) audio lead-in. It is uncomfortable when map starts too early. I'm not sure what this is either, could you explain where I would go to change this?
  5. Your combo colors are inconsistent! A bit new on this as well, I'm not sure how to check this.
  6. Your kiai end is inconsistent! (Extra diff) I probably messed this up because I was trying to make Kiai shorter, fixed the part that was inconsistent.

Extra

  1. All SV changes should be marked by New Combo. Did this for all SV changes.


Insane

  1. All SV changes should be marked by New Combo. Done.
  2. 00:27:141 (1) - Move second point to right to make beter curve Changed it a little bit, not sure if it's what you were describing though.
  3. 00:53:578 (7,8) - Reduce this jump a bit. I don't think I will change this because these jumps were made to increase and emphasize the vocal here. If a BAT suggests however that it should be reduced then I will, but as of right now, I won't change this.
  4. 01:06:141 (9) - Add NC Done.
  5. 01:54:141 (9) - ^ Done.
  6. 02:24:141 - There should be a note. Uhh, not sure what you mean by this, do you want me to add a hit circle here instead? I did that if that's what you were talking about.
  7. 02:42:141 (7,1) - Swap NC.
Done.

Hard

  1. All SV changes should be marked by New Combo. Done.
  2. 00:06:703 (2,3) - too near, move (3) more far. Moved farther to a suitable spot.
  3. 00:13:453 (5) - This slider is... ugly, why this can't be like others? x.x Fixed and made it more neater.
  4. 00:15:141 (1,4) - ^ Same Done.
  5. 01:06:141 (9) - New Combo Done.
  6. 01:20:016 (7,1) - Swap NC Done.

Sorry for saying this, but Normal and Easy diffs are for remap - both diffs should have consistent Distance Snap between notes and slider. Also don't stack notes after slider in these diffs. So basically, do you just want me to have Distance Snap on for everything for Normal and Easy? I will remap these probably tomorrow.

You're quite newbie, but this map is good! :D
Thank you for cooperation.
Thank you for your mod! It was very helpful!
Shiranai
Helloooo M4M, thanks for reminding~
Sorry latee

[General]
  1. Delete Grant Bowtie - Cloud Nine (Breezy).osb on your song folder, because this map don't have Story Board as I see
  2. Then delete this rsz_1y8ktvao.jpg bacause not use as background or any SB elements
  3. Please adjust the hitsound volume wisely, not too loud or too quite. Don't put the volume on random, the curent volume is 100% in which too loud imo
[Hard]
  1. 00:06:891 (3) - Blanket with 00:06:703 (2) - http://puu.sh/d4Ms7/042c4d8c84.jpg
  2. 00:08:016 (5) - Move to x:268 y:332 and move 00:08:391 (6) - to x:356 y:176 something like this http://puu.sh/d4MBV/d8deb9b647.jpg or maybe something else, the curent you have kill the flow imo
  3. 00:17:953 (9,2) - Why not (2) stacked with (9) instead to avoid overlap
  4. 00:28:266 (4,6) - Same as above
  5. 00:23:391 (7) - I'm not sure, this anti-jump is kill the flow imo, why not you move that more far
  6. 00:42:141 (1,2,3,4) - This part good, but maybe you can make the flow neater
  7. 01:38:391 (3,5) - If that a blanket make it neater
  8. 01:45:141 (10,2) - Those overlap makes (2) not visible, beacause hidden below (10)
  9. 01:50:016 (3,4,5,6,7,8) - If you see closer, you can make better patern on that one, a star shape maybe work
  10. 01:53:391 (4) - I guess that repeat, should be start on 01:53:766 - more fit the music imo
[Normal]
  1. As the rules said, Easy and Normal is recomended not to have diffrent Slider Velocity, some new player might be tripped when playing. The curent you have diffrent SV http://puu.sh/d4L7F/b38787671f.png (look at BPM, normally it should be 1.00x)
  2. 00:17:391 (4) - Maybe that repeat slider will make new player confused, you can replace that with two 1/2 slider instead http://puu.sh/d4KYB/af3ae65214.jpg
  3. 00:14:766 (4) - Make it same straight as 00:13:641 (3) -
  4. 00:16:266 (2) - If that a blanket, you can blanket that neater
  5. 00:22:266 (2) - Move to x:84 y:96 for better flow
  6. 00:26:766 (4,1,2,3,4,5) - I don't know, those notes looks too crowded to place on same place
  7. 01:20:391 (4) - You can do Ctrl+H and move to x:384 Y:128 for better flow
  8. 01:25:266 (4) - Maybe it better change the shape http://puu.sh/d4Lpa/1271a00f35.jpg
  9. 01:35:391 (4) - Maybe that repeat slider will make new player confused, you can replace that with two 1/2 slider instead http://puu.sh/d4KYB/af3ae65214.jpg
  10. 01:41:391 (5) - Same as above
  11. 02:17:391 (3) - Same as above
  12. 02:47:391 (4) - Same as above
  13. 02:53:391 (4) - Same as above
  14. 02:59:391 (5) - Same as above
  15. 01:42:516 (1,2) - Try something like this http://puu.sh/d4Lu4/6d2ef3b1f1.jpg for better flow
  16. 02:19:641 (3) - You can make a blanket of 02:18:891 (2) - http://puu.sh/d4LAC/4a407078e4.jpg
  17. 03:03:141 (1,2,3,4,5,6) - For an Easy, that rhythm is too complex imo
I think you over use 1/2 repeat sider. If you make move to the notes, make sure to check the previous and next Distance Spacing

[Easy]
  1. You can try Distance Spacing on 1.00x, because 0.9 make the notes too close each other
  2. As the rules said, Easy and Normal is recomended not to have diffrent Slider Velocity, some new player might be tripped when playing. The curent you have diffrent SV http://puu.sh/d4L7F/b38787671f.png (look at BPM, normally it should be 1.00x)
  3. 00:10:266 (5,6) - The turn for both notes, just too sharp as for me
  4. 00:11:016 (6,7,1) - Bad overlap, notes each other is too close
  5. 00:16:266 (6) - Why big jump? the DS should be 0.9x as you use
  6. 01:20:391 (4,1,2,3) - Those bad overlap as I see, maybe you should move 01:22:266 (3) - somewhere else
  7. 01:32:391 (4,1,2,3) - Same as above
  8. 02:46:266 (3,4) - I know you're try to make a blanket here, make it neater? http://puu.sh/d4Mhz/ac3283e23e.jpg
[]
Sorry can do Insane and Extra
Not much to say, but you need to improve somehow as Pappy said. When mapping, we're not just put circles and sliders randomly, but we try to make a good flow and patern, rhythm, hitsounding, etc maybe you already know that.
Well good luck, if there any question about my mod, you can ask me while ingame :)
Doyak
ok here's my m4m mod~

[General]

I see 1 error in AImod (file missing). Check it.

[Easy]

The next note after each spinner is too close to the spinner end. I heard it's even unrankable from someone, t/241019 but I don't know, someone else said it's rankable. but still it does feel too tight.

AImod detects 11 unsnapped distance. Maybe you can adjust a little for them.

00:15:141 (5,6) - especially these two are too far from each other, considering that it's Easy diff.

00:42:141 (1,2,3,4,1,2,3,4,5) - 02:06:141 (1,2,1,2,1,2,1,2) - For easy, even though they're very very easy to hit, can hurt newbie's acc. (also feels a bit empty) This song isn't a good song to catch the rhythm very precisely too. Put some sliders between those, or, decreasing OD just a bit more could help too.

*This is a question - 03:29:578 - did you make those timing points for the sake of hitsounds? I felt odd when I played this, and hearing the spinning sound gets different at the end.

[Normal]

00:17:391 (4) - how about making 1/2 empty beat? becuz it's Normal diff and it's hard to predict that we should hold it for that long. some other parts have same issue, but it's on your decision.

[Hard]

This feels like almost Insane diff, with Hard-dff-control-recommended. AImod detects many unsnapped distances, and usually it's good to reduce it on Hard diff, I think it's okay because they're on purpose.

01:02:391 (6) - 01:05:016 (5) - This doesn't make sense?

[Insane]

00:18:703 (1) - delete NC
00:57:891 (1) - delete NC, for the consistency with similar parts.
01:35:578 (1) - delete NC or from the next circle.
03:12:141 (1,2,3) - 03:14:203 (1,2,3) - don't know why exactly, just feels a bit weird. Start the slider direction a little more in right maybe?


[Extra]

01:22:078 (1) - delete NC
01:32:016 (1) - same
03:00:141 (1) - same
Topic Starter
just click

Mako Sakata wrote:

Helloooo M4M, thanks for reminding~
Sorry latee

[General]
  1. Delete Grant Bowtie - Cloud Nine (Breezy).osb on your song folder, because this map don't have Story Board as I see Deleted this.
  2. Then delete this rsz_1y8ktvao.jpg bacause not use as background or any SB elements I don't see this anywhere, can you specify where you see this?
  3. Please adjust the hitsound volume wisely, not too loud or too quite. Don't put the volume on random, the curent volume is 100% in which too loud imo
Adjusted it to 80%.

[Hard]
  1. 00:06:891 (3) - Blanket with 00:06:703 (2) - http://puu.sh/d4Ms7/042c4d8c84.jpg Done.
  2. 00:08:016 (5) - Move to x:268 y:332 and move 00:08:391 (6) - to x:356 y:176 something like this http://puu.sh/d4MBV/d8deb9b647.jpg or maybe something else, the curent you have kill the flow imo Changed it to the positions you wrote.
  3. 00:17:953 (9,2) - Why not (2) stacked with (9) instead to avoid overlap Done.
  4. 00:28:266 (4,6) - Same as above Done.
  5. 00:23:391 (7) - I'm not sure, this anti-jump is kill the flow imo, why not you move that more far I didn't see anything wrong with this but I moved it farther anyways. I was trying to make it blanket.
  6. 00:42:141 (1,2,3,4) - This part good, but maybe you can make the flow neater Not sure what you have in mind for this, but I moved some things around a bit here to make it neater?
  7. 01:38:391 (3,5) - If that a blanket make it neater Yes, this is a blanket and I made it a bit more even.
  8. 01:45:141 (10,2) - Those overlap makes (2) not visible, beacause hidden below (10) I see what you mean, I moved it in a better place.
  9. 01:50:016 (3,4,5,6,7,8) - If you see closer, you can make better patern on that one, a star shape maybe work Made it as a star pattern for now, I may change this however to a different pattern because star patterns are very common and I prefer a different pattern.
  10. 01:53:391 (4) - I guess that repeat, should be start on 01:53:766 - more fit the music imo It's fine as it is right now, tried out what you suggested but it doesn't feel right to me. No change.
[Normal]
  1. As the rules said, Easy and Normal is recomended not to have diffrent Slider Velocity, some new player might be tripped when playing. The curent you have diffrent SV http://puu.sh/d4L7F/b38787671f.png (look at BPM, normally it should be 1.00x) That one 1.5x slider is meant to fit in with a certain part of the song, but I guess I'll change it.
  2. 00:17:391 (4) - Maybe that repeat slider will make new player confused, you can replace that with two 1/2 slider instead http://puu.sh/d4KYB/af3ae65214.jpg Changed it to what you suggested.
  3. 00:14:766 (4) - Make it same straight as 00:13:641 (3) Fixed.
  4. 00:16:266 (2) - If that a blanket, you can blanket that neater Made it neater.
  5. 00:22:266 (2) - Move to x:84 y:96 for better flow Moved it, it looks a bit better.
  6. 00:26:766 (4,1,2,3,4,5) - I don't know, those notes looks too crowded to place on same place This looks fine to me, but I moved the 2nd 4 so that it doesn't overlap.
  7. 01:20:391 (4) - You can do Ctrl+H and move to x:384 Y:128 for better flow Moved it to where you said to put it.
  8. 01:25:266 (4) - Maybe it better change the shape http://puu.sh/d4Lpa/1271a00f35.jpg I'm keeping this the way it is because it would ruin the pattern on the slow parts of the song with the funky slider.
  9. 01:35:391 (4) - Maybe that repeat slider will make new player confused, you can replace that with two 1/2 slider instead http://puu.sh/d4KYB/af3ae65214.jpg Changed it to what you suggested.
  10. 01:41:391 (5) - Same as above Fixed.
  11. 02:17:391 (3) - Same as above Fixed.
  12. 02:47:391 (4) - Same as above Fixed.
  13. 02:53:391 (4) - Same as above Fixed.
  14. 02:59:391 (5) - Same as above Fixed.
  15. 01:42:516 (1,2) - Try something like this http://puu.sh/d4Lu4/6d2ef3b1f1.jpg for better flow I agree, it looks better with what you did.
  16. 02:19:641 (3) - You can make a blanket of 02:18:891 (2) - http://puu.sh/d4LAC/4a407078e4.jpg Done.
  17. 03:03:141 (1,2,3,4,5,6) - For an Easy, that rhythm is too complex imo This is a Normal difficulty :P and I removed the 5.
I think you over use 1/2 repeat sider. If you make move to the notes, make sure to check the previous and next Distance Spacing

[Easy]
  1. You can try Distance Spacing on 1.00x, because 0.9 make the notes too close each other It looks fine the way it is to me, I may try it out later though.
  2. As the rules said, Easy and Normal is recomended not to have diffrent Slider Velocity, some new player might be tripped when playing. The curent you have diffrent SV http://puu.sh/d4L7F/b38787671f.png (look at BPM, normally it should be 1.00x) Fixed this on this difficulty as well.
  3. 00:10:266 (5,6) - The turn for both notes, just too sharp as for me I don't know where else to put it, I couldn't find an empty space for this part, so I will leave it and change it if a BAT says so.
  4. 00:11:016 (6,7,1) - Bad overlap, notes each other is too close Fixed this.
  5. 00:16:266 (6) - Why big jump? the DS should be 0.9x as you use I honestly don't know how this occured because I had it on the whole time. but I fixed this.
  6. 01:20:391 (4,1,2,3) - Those bad overlap as I see, maybe you should move 01:22:266 (3) - somewhere else I stacked 3 onto the previous slider with the 4.
  7. 01:32:391 (4,1,2,3) - Same as above This one looks fine to me. I also have nowhere else to place it and will change it if a BAT says so.
  8. 02:46:266 (3,4) - I know you're try to make a blanket here, make it neater? http://puu.sh/d4Mhz/ac3283e23e.jpg Made it a little bit neater.
[]
Sorry can do Insane and Extra
Not much to say, but you need to improve somehow as Pappy said. When mapping, we're not just put circles and sliders randomly, but we try to make a good flow and patern, rhythm, hitsounding, etc maybe you already know that. It's mainly because I'm not used to making Easy/Normal difficulties, I'm more used to making Insane and Extra. I will try to make some better patterns in the future however.
Well good luck, if there any question about my mod, you can ask me while ingame :)
Thank you for the mod! It was very helpful!
Topic Starter
just click

Doyak wrote:

ok here's my m4m mod~

[General]

I see 1 error in AImod (file missing). Check it. I don't see any error in AiMod telling me a file is missing? Are you referring to the thing that talks about 1/3 of Kiai time?

[Easy]

The next note after each spinner is too close to the spinner end. I heard it's even unrankable from someone, t/241019 but I don't know, someone else said it's rankable. but still it does feel too tight. I shortened some of the spinners.

AImod detects 11 unsnapped distance. Maybe you can adjust a little for them. I checked some of these and they appear to be snapped correctly? However some of them I was unable to snap because of the large distance in between the notes but I will look over this again a bit later.

00:15:141 (5,6) - especially these two are too far from each other, considering that it's Easy diff. This was fixed in the mod before this, but yes these were too far.

00:42:141 (1,2,3,4,1,2,3,4,5) - 02:06:141 (1,2,1,2,1,2,1,2) - For easy, even though they're very very easy to hit, can hurt newbie's acc. (also feels a bit empty) This song isn't a good song to catch the rhythm very precisely too. Put some sliders between those, or, decreasing OD just a bit more could help too.
In the Normal difficulty is where I added the sliders, I think it is fine the way it is right now but I may change it in the future if needed. I don't see why this would be hard to hit accuracy wise though, the player would have plenty of time to hit these. I'll see though.

*This is a question - 03:29:578 - did you make those timing points for the sake of hitsounds? I felt odd when I played this, and hearing the spinning sound gets different at the end. This part was intended to increase the spinner bonus volume to go in with the music.

[Normal]

00:17:391 (4) - how about making 1/2 empty beat? becuz it's Normal diff and it's hard to predict that we should hold it for that long. some other parts have same issue, but it's on your decision. So basically 2 sliders? If so, then I applied this to the previous mod not a while ago as well. Other parts of the song have this as well so I fixed that also.

[Hard]

This feels like almost Insane diff, with Hard-dff-control-recommended. AImod detects many unsnapped distances, and usually it's good to reduce it on Hard diff, I think it's okay because they're on purpose. I probably forgot to apply Distance Snap in this difficulty. Thank you for the input. Not every unsnapped distance will be fixed since it's intended.

01:02:391 (6) - 01:05:016 (5) - This doesn't make sense? This section of the song got a little repetitive so I just added these so it has something new to it. If other people mention this, I will remove it.

[Insane]

00:18:703 (1) - delete NC Never saw that, fixed.
00:57:891 (1) - delete NC, for the consistency with similar parts. Hmm, fixed this as well. I probably forgot to remove combos on a few parts. Thank you for noticing this!
01:35:578 (1) - delete NC or from the next circle. Removed NC from the next circle.
03:12:141 (1,2,3) - 03:14:203 (1,2,3) - don't know why exactly, just feels a bit weird. Start the slider direction a little more in right maybe? Moved both slider ends to the right a little bit.


[Extra]

01:22:078 (1) - delete NC Keep making these mistakes :cry: thank you for pointing these out as well.
01:32:016 (1) - same Fixed.
03:00:141 (1) - same
Fixed.


Thank you for your mod! You found some silly mistakes of mine :P I will start your mod as soon as possible.
Doyak
the error is: http://puu.sh/d5ioL/fd4a74c969.jpg (file not found)
maybe you didn't include the file in the package.

and what I mean 'hard acc' is, this game isn't just about watching approach circle and get the timing only visually. Low density usually means that the player can miss the timing easily. and also, sliders give the player correct timing, so the player can get back to the rhythm by hearing the hitsound of the end of the slider.

and AImod's distance snap check is weird, yeah, I don't know why it says they're too far from each other, too...
Topic Starter
just click

Doyak wrote:

the error is: http://puu.sh/d5ioL/fd4a74c969.jpg (file not found)
maybe you didn't include the file in the package.

and what I mean 'hard acc' is, this game isn't just about watching approach circle and get the timing only visually. Low density usually means that the player can miss the timing easily. and also, sliders give the player correct timing, so the player can get back to the rhythm by hearing the hitsound of the end of the slider.

and AImod's distance snap check is weird, yeah, I don't know why it says they're too far from each other, too...
I think it may be because I recently changed the background image? I renamed the new one to that file in the screenshot. I never got such an error in AiMod. Can you check again if it's there this time?

Edit: Problem solved~
Little
From my queue.
Sorry, it'll be just a quick look because I'm starting to get busy with exams coming up and various other things that demand my time.

[General]
  1. 00:00:328 (1) - Please start the spinner on the same tick for each difficulty.
[Easy]
  1. Please use consistent distance spacing throughout the map. Jumps like 00:17:391 (8,1) are not acceptable in Easy difficulty level.
  2. I recommend using shorter combos for Easy difficulty. Try to make combos 8 beats long rather than 16.
  3. 00:05:391 (1) - This is probably too soon after the spinner. Beginner players need a lot of time to recover after a spinner, so try to leave a full measure (4 beats).
  4. 00:07:266 (3) - There's really no need for so many slider points. The same shape can be achieved with just four points: http://puu.sh/d5zSa/63cdcb4301.jpg
  5. 00:11:016 (6,7) - Form a proper blanket such that all points on the edge of the slider are equidistant from the circle: http://puu.sh/d5A1F/cda6afc98e.jpg
  6. 00:37:641 (1) - End the spinner 2 beats earlier to allow time for the player to recover.
  7. 01:22:266 (3,4) - Try to avoid the overlap, and make a blanket if possible: http://puu.sh/d5Aff/07b5a79e7b.jpg
[Normal]
  1. 00:17:391 (4,5,1) - The placement looks a bit messy. Try making it less squished together.
  2. 00:42:141 (1) - It's too soon after the spinner. I suggest shortening the spinner by at least 1 beat.
  3. 01:18:141 (1) - Same here.
  4. 02:06:141 (1) - Same here.
[Hard]
  1. 00:05:203 (2) - The current flow to (3) is really awkward in my opinion. I'd recommend reversing the direction of (2): http://puu.sh/d5Bik/cea16adb2f.jpg
  2. 00:17:016 (5,6) - They feel too close together. Put more distance between them to help the map flow smoother.
  3. 00:21:891 (4,5) - Form a proper blanket
  4. 00:25:078 (4,5,6) - ^
  5. 00:28:266 (4,5,6) - ^
  6. 01:02:391 (6) - There's no reason to use a 1/4 slider like this. Just use a circle. It will go better with the song and be more intuitive to play.
  7. 01:05:016 (5) - ^
  8. 01:20:766 (6,1) - Increase distance to improve flow.
  9. 01:38:766 (5,6) - ^
  10. 01:41:391 (1) - I suggest decreasing the slider velocity, because this fast repeating slider comes very sudden and unexpected, and just seems a bit extreme. It can be toned down a bit.
  11. 01:45:141 (10,1) - Increase distance.
  12. 01:48:891 (2,3) - ^
  13. 02:27:703 (4,3) - Form a stack?
[Insane]
  1. 00:16:453 (6) - Ctrl+G flows better imo.
  2. 00:54:141 (1) - I think the reverse flows nicer: http://puu.sh/d5BU6/1e4ef32ba0.jpg
  3. 02:07:641 (6) - I suggest adding a new combo here, since it helps define the pattern.
  4. 02:10:641 (6) - Same here.
  5. 02:13:641 (6) - And here. Also, increase the distance from (5).
[Extra]
  1. There are a lot of awkward angles and random spacing in this map. Be careful with the amount of randomness you put in your map. It's still important to have some structure.
  2. 02:07:266 (5) - Add new combo to help the player read the rhythm. Same for the other similar parts.
  3. 02:42:891 (4,8) - Stack?
The map needs more attention to flow and aesthetics.
Topic Starter
just click

CloudSplash16 wrote:

From my queue.
Sorry, it'll be just a quick look because I'm starting to get busy with exams coming up and various other things that demand my time.

[General]
  1. 00:00:328 (1) - Please start the spinner on the same tick for each difficulty. Never realized this on the Insane and Extra, fixed this.
[Easy]
  1. Please use consistent distance spacing throughout the map. Jumps like 00:17:391 (8,1) are not acceptable in Easy difficulty level. Not sure how this happened, I thought I had Distance Snap on? But I fixed this, thank you for noticing!
  2. I recommend using shorter combos for Easy difficulty. Try to make combos 8 beats long rather than 16. So it is basically combos reaching up to the number 4?
  3. 00:05:391 (1) - This is probably too soon after the spinner. Beginner players need a lot of time to recover after a spinner, so try to leave a full measure (4 beats). Shorted the spinner.
  4. 00:07:266 (3) - There's really no need for so many slider points. The same shape can be achieved with just four points: http://puu.sh/d5zSa/63cdcb4301.jpg Not that good at making visually appealing sliders, but I fixed this as well.
  5. 00:11:016 (6,7) - Form a proper blanket such that all points on the edge of the slider are equidistant from the circle: http://puu.sh/d5A1F/cda6afc98e.jpg Fixed this.
  6. 00:37:641 (1) - End the spinner 2 beats earlier to allow time for the player to recover. Fixed.
  7. 01:22:266 (3,4) - Try to avoid the overlap, and make a blanket if possible: http://puu.sh/d5Aff/07b5a79e7b.jpgApplied this.
[Normal]
  1. 00:17:391 (4,5,1) - The placement looks a bit messy. Try making it less squished together. Made it a little bit less scrunched up.
  2. 00:42:141 (1) - It's too soon after the spinner. I suggest shortening the spinner by at least 1 beat. Fixed.
  3. 01:18:141 (1) - Same here. Fixed.
  4. 02:06:141 (1) - Same here. Fixed.
[Hard]
  1. 00:05:203 (2) - The current flow to (3) is really awkward in my opinion. I'd recommend reversing the direction of (2): http://puu.sh/d5Bik/cea16adb2f.jpg Fixed.
  2. 00:17:016 (5,6) - They feel too close together. Put more distance between them to help the map flow smoother. Moved 5 somewhere farther.
  3. 00:21:891 (4,5) - Form a proper blanket This blanket looks fine to me? Everything looks even.
  4. 00:25:078 (4,5,6) - ^ Fixed.
  5. 00:28:266 (4,5,6) - ^ Fixed.
  6. 01:02:391 (6) - There's no reason to use a 1/4 slider like this. Just use a circle. It will go better with the song and be more intuitive to play. The reason I did that was so that it doesn't get repetitive. Since one other person mentioned this, I will change it.
  7. 01:05:016 (5) - ^ Changed.
  8. 01:20:766 (6,1) - Increase distance to improve flow. Increased the distance.
  9. 01:38:766 (5,6) - ^ Fixed.
  10. 01:41:391 (1) - I suggest decreasing the slider velocity, because this fast repeating slider comes very sudden and unexpected, and just seems a bit extreme. It can be toned down a bit.I had to make the reverse slider smaller and decrease the SV, I can't get it to end on the white tick and this SV was the closest I was able to get it to. Any other value sounds offbeat.
  11. 01:45:141 (10,1) - Increase distance. Fixed.
  12. 01:48:891 (2,3) - ^ Fixed.
  13. 02:27:703 (4,3) - Form a stack? Fixed.


[Insane]
  1. 00:16:453 (6) - Ctrl+G flows better imo.Plays a little cooler, applied this.
  2. 00:54:141 (1) - I think the reverse flows nicer: http://puu.sh/d5BU6/1e4ef32ba0.jpg Applied this as well.
  3. 02:07:641 (6) - I suggest adding a new combo here, since it helps define the pattern.
  4. 02:10:641 (6) - Same here. Added.
  5. 02:13:641 (6) - And here. Also, increase the distance from (5). Fixed.
[Extra]
  1. There are a lot of awkward angles and random spacing in this map. Be careful with the amount of randomness you put in your map. It's still important to have some structure. If you have the time, would you be willing to point out some jumps and spacing that would help improve the playability? I would really appreciate it! If you do, do it when you have the time to do so, I don't want to rush you.
  2. 02:07:266 (5) - Add new combo to help the player read the rhythm. Same for the other similar parts. Applied this to every part similar to this.
  3. 02:42:891 (4,8) - Stack? Do you mean to stack this on the tail or the head of the slider? I stacked it on the tail.
The map needs more attention to flow and aesthetics. Do you mean this towards every difficulty or just for Extra? And as previously mentioned, it would be very helpful if you could tell me which parts could look better. I'm not sure which parts should be changed. Please do so only when you have the time, thanks!
Thank you for your mod! I appreciate it a lot and it was very helpful!
meii18
Hi ! M4M mod ! My mod :

~General~

At Easy : CS : 2 , at Normal CS good , at Hard CS : ok and Insane and Extra CS : same ; good

Set the preview point on 01:18:144(1)- to all diff when the kiai starts, not during kiai time !

~Easy~

00:05:391(1)- I suggest you to delete the note because it became hard for begginers players

00:07:266(3)- I think you should change the slider or adjust it to look good : Example :


00:09:141(4)- Hmmm... You should add NC to keep consistency

00:15:141(5)- You forgot to add NC . Please add :!:

00:27:141(5)- NC

00:42:891(2)- delete the note and add a slider then

00:45:141(3)- NC

00:51:141(3)-NC

00:45:891(4)- delete the note and then add a slider

00:48:891(2)- ^

00:51:891(4)- ^

01:31:266(3)- I suggest to move the red point on x: 400 y:256 from slider to make it straight

01:41:391(1)- I think you should delete the note to add NC on 01:42:141 because it doesn't work 1,1 . The NC should be consistent ! :!:

01:48:891(2)- Hmm.. I suggest you to long the slider and then add 3 as note because 2 and 3 as sliders don't fit the music well

02:19:641(3)- Make it straight like here :


02:25:641(2)- It doesn't catch with previous slider (1). Maybe copy+paste and the flip vertically and the reverse selection

02:46:266(3)- Suggestion : Like on 01:31:266(3)- but move it to x: 104 y:192

02:58:266(3)- Disable the Distance Snap to move the grey point ( first ) of slider to make it straight

~Normal~

00:07:641(4)- Move the grey point of slider ( last ) to x: 256 y: 88 make it straight

00:10:641(3)- I don't like ! Please delete the slider (3) and then copy+paste then flip horrizontaly ,not vertically and finally, reverse selection. It should be like here :

. To avoid the overlap , move the next note (4) to x: 468 y: 88 and the next slider (1) to x: 500 y: 184
and adjust it . It should be like here :



00:45:141(4)- I highly suggest you to fix that slider because is offscreen :!:

00:54:141(1)- I suggest to move the red point from slider to x: 112 y: 316 to make it straight ( again )

00:57:141(1)- ^ to x: 264 y: 316

01:36:141(6,1,2)- Uncosistent distance! Fix it :!:

~Hard~

00:25:749(6)- Stack it to x: 380 y: 112

01:24:891(3)- Too close ! Move it to x: 460 y: 324 and the the following note (4) move to x: 428 y: 240 and the next slider (1) to x: 396 y: 160

01:33:359(1,2,3)- It's a overlap ! Avoid this but to avoid , try this:


01:44:016(6)- Another overlap ! Move it to x: 136 y: 104

~Insane~

00:27:891(3)- Too close ! Move it to x: 209 y: 138

01:00:141(6)- ^ ! Move to x: 249 y: 291

~Extra~

00:18:141(1)- Reverse selection please :!:

00:18:891(3,4,5)- Move this combo following : move 3 to x: 288 y: 215 , 4 to x: 252 y: 239 and 5 to x: 207 y :238

00:24:703(2)- hmm. Too far ! Move it to x: 146 y: 195 and at this time , you can create a blanket with previous slider (1)

00:25:266(6)- Move it to x: 240 y: 191 and then move the next slider (7) to x: 146 y: 195 and then adjust it to create a blanket with 6

00:28:453(1)- You maybe should delete the slider because it's unsnapped ! A note or a slider should begins on white line so add a note on white line

Ehh.. That's all ! I hope it will be very helpful for you and this is my map if you forgot : https://osu.ppy.sh/s/220496

Thanks a lot and good luck getting this ranked !
Aldwych
Hi breezy!
M4M requested via MP.

[General]

01:17:856 : kiai must start at 01:18:141
01:54:141 : end of kiai must finish here
03:18:141 : end of kiai must finish here
03:24:141 : Why a long spinner after a break and nothing more?

[Easy]

Note : when i'm saying positions (like 224;312 etc...), this is the position of each point of the slider when you drawing it, and not the end of the slider of example).

00:00:328 : Why don't you finish this spinner at 00:04:641, or why do you finish earlier?
00:04:266 : Move this inherited point to 00:05:391, try to make inherited points on objects.
00:07:266 : It's up to you, but i don't really like this slider, maybe co it's not curbed enough.
00:11:391 : Blanket failed. Solution (slider ticks) -> 224;312 | 268;340 | 336;332
00:14:391 : The flow is not good. Solution -> 84;176 | 136;276
00:16:266 : In order to improve the flow, move the circle to 440;248 (of course you have to move the other objects after).
00:17:391 : Imo, this slider is better when curved, try to make a blanket with the previous slider, the render will be pretty, plus the flow will be also good with the next slider.
00:18:141 : it's up to you but i'm sure this slider is better when curving, by this way, the flow with the next circle will be played easier for newbies.
00:22:266 : Move it to 336;320. Flow.
00:23:016 : here on this part i'm seeing more something like
00:25:266 : Up it to make a better flow with the previous slider (Coz i moved the previous slider for the previous pattern, i won't be able to give you a precise position)
00:26:016 : If you follow what i did on 00:23:016, this circle is overlapping on the previous slider, plus the flow is not really good. So i suggest you to move it around 424;248
00:26:391 : Flow. Solution -> 380;328 | 276;304.
00:27:141 : Why don't you curve the end of the slider?
00:29:391 : In order to make a better flow, you can ctrl + h it, then move to 400;172. You can also (optionnal) rotate-it and make a blanket with the previous circle.
00:30:422 : Move this inherited point to 00:37:641.
00:41:016 : Move this inherited point to 00:42:141.
00:42:141 : For this part, i dis-advise you to put circles and replace it by bis slider which take 4/1 spacing on the time, if they're too long, you can ask a bat if it's legit to decrease the SV on this part.
00:54:141 : First i don't find the flow very good so maybe a little rework of this part could be a good idea, plus for all this kind of sliders, i advise you to stop them 1/2 spacing later, coz a 3/2 spacing on the timeline could be confusing for new players, plus the clap hitsound is more appropriate on the kind of slider i suggest you.
01:13:172 : Moe this inherited point to 01:13:266
01:18:141 : The flow here is not also good, if you follow what i did for the previous flow error, i think you will be able to find the solution.
01:23:391 : The blanket is not perfect with the previous end of slider, you can help yourself by putting temporary circle on the end of the slider.
01:43:641 : Try to make a better blanket with the next slider.
02:05:859 : Inherited point.
02:06:141 : Same thing as 00:42:141
02:25:641 : Wut this slider in comparison with the others.
02:30:141 : ^
02:32:391 : you should move the slider on the left coz of the overlapping with the previous one.
02:47:391 : Blanket fail with sldier n°3

Overall, i found this easy a bit messy, the main problem is mostly the flow and some blanket error, but you place object at the right moment in order to let the player follow a rythm and it's quite good about this part.

[Normal]

Same thing about the inherited timing points, i won't repeat the same thing as easy diff.

00:10:641 : How about making the 2 slider (this and the previous one) parallel.
00:13:641 : The flow can be improve by moving this slider around 00:13:641, you can also curve the slider.
00:15:141 : The begining of this slider can follow the way you gave on the previous one imo.
00:54:141 : Same thing as easy.
01:24:703 : Down it a little bit in order to improve the flow.
01:30:516 : On this pattern (to slider n°3), i advise you the 3 objects like this : 404;316 | 444;224 | 468;132.
01:33:141 : Try to improve the blanket with the next one.
02:34:266 : How about using the same slider as the previous one?
02:39:891 : Move this circle to 352;260, the blanket will fits the circle.
02:41:766 : How about using the same slider as the next one?
02:47:766 : Try to make this slider stack with the third.

This diff is a bit better, but the flow makes it messy too. The blankets a quite better and used, keep going.

[Hard]

Same thing about inherited too, try to make them in an object and not on void parts.

00:09:891 : The flow can be really better here. I advise you to move it to 276;236, also if you do that, the blanket will need a rework.
00:12:703 : I suggest you to move the circle to 276;264, the flow will be better (even if there's a jump after), also you can improve the blanket if you do this.
00:12:891 : This is REALLY UP TO YOU here, you can ctrl-g here, the flow given will be really good but it gives a huge jump, so do hat you want.
00:18:141 : Also up to you, but a blanket can be cool here.
00:22:078 : Blanket lal, also ctrl + g, better the flow is.
00:26:014 : stack it on the slider n°4.
00:26:766 : Try to be consistent on your DS, here the player will be confuse and will miss the circle n°9 by thinking it's 1 stack further and not 1/2.
00:28:453 : Ctrl -g + blanket.
00:42:891 : Good using of 1/4 sliders. Good job.
00:57:891 : I suggest you to move it to 440;212, also try to be consistent about your DS when using circles.
01:00:891 : How about stacking it on the last slider of the previous circle? Also try to be consistent about your DS
01:06:141 : Not sure if this combo is usefull but 'kay
01:25:266 : Kind of akward slider.
01:26:016 : Try to be consistent about the DS.
01:32:766 : Imo you can improve your blanket here.
01:33:328 : How about stacking this circle on the 5th of the previous combo and moving the second circle to 334;320 ?
01:33:703 : Improve the blanket.
01:35:578 : I don't really like 1/8 streams on hard.
01:36:141 : Jump on 1/4 is ugly, and 1/4 distance (about timeline) after a 1/8 slider is moar ugly! :<
01:38:016 : Remove NC, and consistence about DS.
01:38:766 : Blanket + ctrl + g.
01:52:078 : Try to make a line with the stream + begin of slider.
02:16:266 : Ctrl-H this slider for a better flow (also move it at the same place after ther ctrl-h ofc).
02:20:766 : Curve it more and try to make a blanket.
02:22:641 : Improve the blanket.
02:24:141 : Improve the blaket + ctrl-g it.
02:25:641 : ^
02:27:328 : Try to be consistent about the DS.
02:32:578 : Bad stacking with the circle n°2
02:34:828 : Improve the blanket.
02:37:641 : ^
02:42:891 : I like the pattern, but you didn't do it proprely. I give you an exmaple i did on my map Envy - Paladin (https://osu.ppy.sh/s/109525) :
You can look atfter, i did some different set of this pattern.
02:50:016 : Try to make a good pentagone with your circle (or kinda star pattern).
02:52:266 : Blanket.
02:57:516 : Here you've an overlap, try to move it.
02:29:578 : Is 1/3 reversed slider usefull? Maybe.
03:01:266 : Blanket.
03:02:766 : ^

Okay, overall, the hard is diff much better, but you still have DS inconsistency, flow errors and lots of blanket. :>

[Insane]

Same thing about inherited too, try to make them in an object and not on void parts.

00:05:203 : Ctrl - g, the flow will be better.
00:07:453 : Improve the blanket.
00:08:203 : Here i don't really like the flow you give, coz there's 2 anti-flow (before and after the stream. You should do something like
NB :
- the 5th is stacking the 1st next slider combo.
- i reversed the 6th slider.

00:10:078 : Reverse this slider.
00:11:016 : Consistence between DS. :>
00:14:766 : Reverse the 2 circles (this one and after).
00:14:953 : So here i suggest you to move it to 300;348.
00:15:141 : If you did last suggest, i encourage you to rotate it by 120degrees and stack it to the 1st circle of the previous combo, the flow with the next circle will be better.
00:15:703 : Try to be consistent about the DS (see the next mod before changing evrything).
00:16:078 : Swap this circle with the next one, the stack on 4 and 5 with the "little stop" of the music, is really interesting to play.
00:16:453 : I can say blankey but you have the same slider as before, coz i moved the previous slider (the first), how about making a symetry with the first slider on the Y axe.
00:24:141 : I advise you to stack this slider with the last circle, i could be interesting. I also advise you to rotate it in order to improve the flow with the next circle.
00:24:703 : Here you can make similar pattern (this is an example set 'kay) :

Kay i've not really finish the mod, but it's late, so i'm gonna try to end it soon. (but you have lot of work with wat i modded) :D
Topic Starter
just click

ByBy_ChAn wrote:

Hi ! M4M mod ! My mod :

~General~

At Easy : CS : 2 , at Normal CS good , at Hard CS : ok and Insane and Extra CS : same ; good I'm confused are you suggesting to change the CS to 2 for easy? It already is if this is what you're suggesting :P

Set the preview point on 01:18:144(1)- to all diff when the kiai starts, not during kiai time ! It feels weird doing this. I think maybe I should start the Kiai at the preview point instead.

~Easy~

00:05:391(1)- I suggest you to delete the note because it became hard for begginers players [/color]

00:07:266(3)- I think you should change the slider or adjust it to look good : Example : Changed it to what you suggested.


00:09:141(4)- Hmmm... You should add NC to keep consistency Added this.

00:15:141(5)- You forgot to add NC . Please add :!: Added.

00:27:141(5)- NC Added.

00:42:891(2)- delete the note and add a slider then
I'm really confused on what you mean here, I didn't change anything until the next bolded thing I made.
00:45:141(3)- NC

00:51:141(3)-NC

00:45:891(4)- delete the note and then add a slider

00:48:891(2)- ^

00:51:891(4)- ^ All the way up to here are the parts that I don't understand, could you please explain more specifically?

01:31:266(3)- I suggest to move the red point on x: 400 y:256 from slider to make it straight Fixed.

01:41:391(1)- I think you should delete the note to add NC on 01:42:141 because it doesn't work 1,1 . The NC should be consistent ! :!: Fixed.

01:48:891(2)- Hmm.. I suggest you to long the slider and then add 3 as note because 2 and 3 as sliders don't fit the music well I think it's fine the way it is right now, if other people think I should change this, then I will change it to something else. What you suggested doesn't really fit well to me personally.

02:19:641(3)- Make it straight like here : Fixed.


02:25:641(2)- It doesn't catch with previous slider (1). Maybe copy+paste and the flip vertically and the reverse selection Confused on this part, could you explain this more in-depth?

02:46:266(3)- Suggestion : Like on 01:31:266(3)- but move it to x: 104 y:192 So basically the red point at these coordinates? If so, I applied this.

02:58:266(3)- Disable the Distance Snap to move the grey point ( first ) of slider to make it straight I think I made it what you were thinking?

~Normal~

00:07:641(4)- Move the grey point of slider ( last ) to x: 256 y: 88 make it straight Fixed.

00:10:641(3)- I don't like ! Please delete the slider (3) and then copy+paste then flip horrizontaly ,not vertically and finally, reverse selection. It should be like here :

. To avoid the overlap , move the next note (4) to x: 468 y: 88 and the next slider (1) to x: 500 y: 184
and adjust it . It should be like here :

I think I applied as to how you wanted it.

00:45:141(4)- I highly suggest you to fix that slider because is offscreen :!: It didn't seem off-screen but I fixed it anyways.

00:54:141(1)- I suggest to move the red point from slider to x: 112 y: 316 to make it straight ( again ) Fixed.

00:57:141(1)- ^ to x: 264 y: 316 Fixed.

01:36:141(6,1,2)- Uncosistent distance! Fix it :!: Fixed.

~Hard~

00:25:749(6)- Stack it to x: 380 y: 112 Fixed.

01:24:891(3)- Too close ! Move it to x: 460 y: 324 and the the following note (4) move to x: 428 y: 240 and the next slider (1) to x: 396 y: 160 Fixed.

01:33:359(1,2,3)- It's a overlap ! Avoid this but to avoid , try this: Made it to what you suggested.


01:44:016(6)- Another overlap ! Move it to x: 136 y: 104 Fixed.

~Insane~

00:27:891(3)- Too close ! Move it to x: 209 y: 138 Fixed.

01:00:141(6)- ^ ! Move to x: 249 y: 291 Fixed.

~Extra~

00:18:141(1)- Reverse selection please :!: Fixed.

00:18:891(3,4,5)- Move this combo following : move 3 to x: 288 y: 215 , 4 to x: 252 y: 239 and 5 to x: 207 y :238 Done.

00:24:703(2)- hmm. Too far ! Move it to x: 146 y: 195 and at this time , you can create a blanket with previous slider (1) Fixed.

00:25:266(6)- Move it to x: 240 y: 191 and then move the next slider (7) to x: 146 y: 195 and then adjust it to create a blanket with 6 Fixed.

00:28:453(1)- You maybe should delete the slider because it's unsnapped ! A note or a slider should begins on white line so add a note on white line This slider goes with the music pretty well, and it looks snapped to me?

Ehh.. That's all ! I hope it will be very helpful for you and this is my map if you forgot : https://osu.ppy.sh/s/220496

Thanks a lot and good luck getting this ranked !
Thank you for your mod! It was very helpful! If you could, please specify the parts that I didn't understand, thanks!
Eni
Hello~

[General]
  1. In all your difficulties, the kiai time starts much too early (at 01:17:859 -). Such kiai may also confuse the novice. You must change the kiai start to 01:18:141 - to follow the song.
  2. Try to cut and/or fade out the audio at 03:18:234 -? Feel free to contact me if you need help doing so.
  3. The overall quality of your mapset is rather nice, this mod is designed to make it look visually appealing and more enjoyable to play. Feel free to apply techniques found in this mod for higher difficulties as well. Good luck!
  4. Nice song + background
Easy
  1. 00:09:141 (1,3) - Circle 3 is too high for an Easy difficulty (it is too close to the slider track of Slider 1). Move it down a bit and adjust your blanket accordingly.
  2. 00:18:141 (1) - Curve this slider to help improve the transition between the previous Slider 4 and follow your next patterns at 00:20:391 (4,1) -, 00:23:391 (4,1) -, etc.
  3. 00:21:141 (1,2) -, 00:24:141 (1,2) - Look at the slider tail of each pattern. It points in a direction which is NOT being followed by the next circle. I strongly suggest that you move the Circles so the previous sliders flow into them.
  4. 01:03:141 (1,2) - Blanket properly. You should not use partial blankets like this, especially in the lowest difficulty.
  5. 00:54:141 (1) -, 00:57:141 (1) -, 01:00:141 (1) - I suggest that you use curves or slider art like you did at 00:27:141 (1) - to make the map more fun to play.
  6. 01:22:266 (3) - Ctrl+J here and re-align. You cannot stack this slider with the previous 01:20:391 (4) - in Easy.


    ~
  7. 01:20:391 (4) - Curve this slider, blanket this slider, do something. Just don't keep it as it is now, because it is rather confusing to look at with 01:20:391 (4,1,2) -. If you can't change it, curve the next 01:21:516 (2) -. The point is, curve one of those sliders. I'll guarantee you it'll play much better.
  8. 01:27:516 (2) - The flow here is somewhat unnatural. To fix this, copy/paste the slider from 01:26:391 (4) - and perform a double Ctrl+>. Re-align accordingly, like so.


    ~
  9. 01:30:516 (1,2,3) - Make this pattern symmetrical. Remember that the center of the grid is x:256 y:192. Make Circle 1 symmetrical with Slider 3 by using a copy/paste + Ctrl+H, then putting the slider on those coordinates.
  10. 01:31:266 (3) - I strongly suggest that you use a soft curve on this slider instead of a red vertex so you can blanket with the next 01:32:391 (4) -. It would help to improve the flow IMO.
  11. 01:32:391 (4,2) - Again, curve one of these sliders. I'm telling you, the results will be simply amazing. (:
  12. 01:44:391 (4,1) - The transition here is rather awkward. Try this instead, it improves the flow of the overall map.


    ~
  13. 01:48:891 (2) - Give this object a slight curve to guide the user with the transition of a 1/2 slider.


    ~
  14. 01:48:516 (1,1) - Stack these objects properly. As of now, they do not have the same coordinates.
  15. 02:17:391 (1,2) - Blanket this slider properly. The approach circle should touch Slider 1's tail, like so. Make sure to keep the Distance Snap reasonable, around 0.85x would be appropriate.


    ~
  16. 02:30:141 (1,3) - Please, don't use such pattern in Easy. You may PM me later if you have questions, but such pattern does not flow well in terms of Easy playability. You can fix this issue by moving Slider 3 more so towards the left so it does not overlap with Slider 1. An example is below. I re-adjusted your next slider to align with the spacing change.


    ~
  17. 02:37:641 (2,4) - Here, the Head of Slider 2 is too close to the slider track of Slider 4. Increase the difference between the two.
  18. 02:48:141 - As you can see here, Slider 3's tail touches the slider head of the previous Slider 4. You must fix this.
  19. 02:56:391 (4,2) - To make your pattern more readable, try adding a slight curve to the sliders. As of now, the Slider 4 points *directly* into the next Slider 2, completely ignoring the Circle 1 off to the side, which may be considered unrankable.
  20. 03:01:266 (3,4) - The slope of these slider tracks are not the same. For added visual appeal, change the slope of Slider 3 so that it matches that of the next Slider 4.
  21. 03:04:266 (4) - Here you should stack Slider 4 with the previous Slider 4 on 03:02:391 (4) -, like so. Re-adjust the circles as necessary.


    ~
  22. 03:09:141 (1) - Use this slider as a mini-blanket for the next Slider 3, like so.


    ~
  23. 03:17:016 (2,3,4) - Slightly move these objects up to follow the flow of the previous Slider 1.
  24. 00:42:141 (1,2,3,4,1,2,3,4) -, 02:06:141 (1,2,1,2,1,2,1,2) - As of now, this part *may* be considered harder than Normal because it features many 4/1 waits, which are rather hard to calculate with the Hidden mod. I strongly recommend that you exchange some of these objects for sliders to help shorten the wait times. They do not have to be as complicated as Normal, but they need to be there.

Normal
  1. 00:09:141 (1,2,3) - Horizontal symmetry MUST be reflected over the Y-axis to look visually appealing because it is where the human eyes are naturally drawn toward (at least mine). This is also the reason why everything (or mostly everything) is centered in life. So as a solid rule, do NOT use horizontal symmetry if it is not a reflection over the Y-axis. Please make the pattern symmetrical over the Y-axis (Yes, that also means that you must re-pattern 00:12:141 (1,2,3) -). An example is below.


    ~
  2. 00:17:766 (5) - Curve this slider inward towards the next Slider 1 to make the transition between double 1/2 sliders feel more natural.
  3. 00:19:641 (3,4) - Instead of emphasizing on hard curves, consider some soft curves as well. At this part on the timeline, for example, a soft curve matches the blanket more accurately. Do this for as many sliders as you see fit.


    ~
  4. 00:27:141 (1,2,3,4) - These circles are too close for Normal. You must increase their distance.
  5. 00:29:766 (7) - The following slider produces a semi-bug in osu! and should be avoided. Remove the 3rd red vertex to fix this error and re-adjust your pattern as necesary.


    ~
  6. 00:52:641 (6,1) - The slider tail of Slider 1 is too close to the slider head of the previous Slider 6. You must fix this.
  7. 01:26:391 (5) - Try curving this slider with a Reverse Blanket. It fits rather well IMO.


    ~
  8. 01:32:391 (4) - You should blanket this slider with the next 01:33:141 (1) -.
  9. 01:35:391 (4,5) - Same as mentioned above, you should curve one of these 1/2 sliders because they are pointing in different directions.
  10. 01:36:141 (6) - Your new combo should start here to match your previous patterns at 01:18:141 (1) -, 01:21:141 (1) -, 01:24:141 (1) -, 01:27:141 (1) -, 01:33:141 (1) -, etc.
  11. 01:41:391 (5,6) - Straight sliders like this are ok because they point in similar direction! Just try to curve those that don't as it'll increase playability.
  12. 01:42:516 (1,2,3) - Just throwing it out there, but I really liked this pattern~
  13. 01:43:641 (3,4,5) - Make this symmetrical over the Y-axis.
  14. 01:50:391 (4,5,6) - Try a 1/2 Slider + Circle here instead. Remember to curve the 1/2 slider. An example is below.


    ~
  15. 02:08:016 (4,5) - Slider 4 and Slider 5 aren't the same slider, thus creating a paradox effect when viewed by the player. Copy/paste Slider 4 to 02:08:766 -, then use the double Ctrl+> function. Finally, apply Ctrl+G. The end result will look something like below, and, if done properly, you won't have to re-pattern anything either.


    ~
  16. 02:12:891 (2,3,4) - Here Slider 2 flows into Slider 4. Don't do this as this may make the novice user completely miss the next Circle 3. I suggest that you try a different pattern. An example is below.


    ~
  17. 02:14:016 (4,5,6) - Try to make the slope difference the same here, like so. Another good pattern is to place Circle 6 below Circle 5, with equal Y-depth as Slider 4's tail.


    ~
  18. 02:17:391 (3,4) - Curve one of these sliders. I've explained it multiple times, I assume that you know why now~
  19. 02:21:891 (2,3) - Make these sliders have the same slope. Right now, Slider 2 slopes upward more than the next slider 3, which can be a problem.
  20. 02:22:641 (3,4,5) - Referencing the flow issue again, you're directing the user at Circle 5, yet the next circle is Circle 4. I strongly recommend that you fix this.
  21. 02:30:703 (2,3) - Instead of two circles, try a curved 1/2 slider here instead. It flows more naturally IMO.


    ~
  22. 02:36:141 (1,2,3) - Like similar patterns, the Slider 1 here points to the next Slider 3, which needs to be avoided. I messed around with the objects and got a decent pattern which can be seen below. It maintains the flow while adding a little triangle effect with 02:36:891 (2,3,4) - for a bit of emphasis.


    ~
  23. 02:39:891 (2,3,4,1) - Make this a perfect square by moving Circle 1 towards the right a few units. You may need to adjust your next pattern as well to have consistent Distance Snap.
  24. 02:41:766 (3,1) - Again, with slopes. I usually get around this issue by copy/pasting the sliders that I will use around a particular section. You can always give slider 3 a slight curve if you want to keep this particular pattern, though.
  25. 02:42:516 (1,2) - Same as above. Another tip is to drag the slider you are testing inside of the other slider, like so. Here you can see that the red line points a bit more downward, so the slopes are not the same.


    ~
  26. 02:44:016 (3,4) - Personal preference, I would choose to curve Slider 3 over Slider 4 here so Slider 3 flows into Slider 4. You can also curve Slider 4 if you'd like to blanket the slider with the next Slider 1.
  27. 02:47:391 (4,5,6) - Rotate this by roughly 60 degrees. The pattern should NOT stack with or overlap the previous 02:46:266 (3) - because the AR is too low (See 02:46:828 - for what I mean). You will likely need to re-pattern your next few objects.
  28. 02:52:266 (3) - Try giving sliders like this an added curve. Tell me which one looks better to you.


    ~
  29. 02:59:391 (5,6) - A really slight curve on Slider 6 should do the trick here.
  30. 03:03:141 (1,2,3,4) - What is this following? I don't understand your choice here. I think it would be better if you followed your previous patterns at 02:51:141 (1,2,3) -, 02:57:141 (1,2,3,4) -, etc., instead. They sound (and play) rather nicely.
  31. 03:14:953 (5,6) - Try a curved 1/2 Slider here instead.
  32. 03:15:516 (1,3) - Once more, don't do such pattern in the lower difficulties. Because this is right before the end of the song, it should be rather easy for you to fix. (:

Overall this mapset has potential. Get a few more mods (5-10) and call me back. I'll review the other difficulties.
Topic Starter
just click

Project Railgun wrote:

Hello~

[General]
  1. In all your difficulties, the kiai time starts much too early (at 01:17:859 -). Such kiai may also confuse the novice. You must change the kiai start to 01:18:141 - to follow the song.
  2. Try to cut and/or fade out the audio at 03:18:234 -? Feel free to contact me if you need help doing so.
  3. The overall quality of your mapset is rather nice, this mod is designed to make it look visually appealing and more enjoyable to play. Feel free to apply techniques found in this mod for higher difficulties as well. Good luck!
  4. Nice song + background
[Easy]
  1. 00:09:141 (1,3) - Circle 3 is too high for an Easy difficulty (it is too close to the slider track of Slider 1). Move it down a bit and adjust your blanket accordingly.
  2. 00:18:141 (1) - Curve this slider to help improve the transition between the previous Slider 4 and follow your next patterns at 00:20:391 (4,1) -, 00:23:391 (4,1) -, etc.
  3. 00:21:141 (1,2) -, 00:24:141 (1,2) - Look at the slider tail of each pattern. It points in a direction which is NOT being followed by the next circle. I strongly suggest that you move the Circles so the previous sliders flow into them.
  4. 01:03:141 (1,2) - Blanket properly. You should not use partial blankets like this, especially in the lowest difficulty.
  5. 00:54:141 (1) -, 00:57:141 (1) -, 01:00:141 (1) - I suggest that you use curves or slider art like you did at 00:27:141 (1) - to make the map more fun to play.
  6. 01:22:266 (3) - Ctrl+J here and re-align. You cannot stack this slider with the previous 01:20:391 (4) - in Easy.


    ~
  7. 01:20:391 (4) - Curve this slider, blanket this slider, do something. Just don't keep it as it is now, because it is rather confusing to look at with 01:20:391 (4,1,2) -. If you can't change it, curve the next 01:21:516 (2) -. The point is, curve one of those sliders. I'll guarantee you it'll play much better.
  8. 01:27:516 (2) - The flow here is somewhat unnatural. To fix this, copy/paste the slider from 01:26:391 (4) - and perform a double Ctrl+>. Re-align accordingly, like so.


    ~
  9. 01:30:516 (1,2,3) - Make this pattern symmetrical. Remember that the center of the grid is x:256 y:192. Make Circle 1 symmetrical with Slider 3 by using a copy/paste + Ctrl+H, then putting the slider on those coordinates.
  10. 01:31:266 (3) - I strongly suggest that you use a soft curve on this slider instead of a red vertex so you can blanket with the next 01:32:391 (4) -. It would help to improve the flow IMO.
  11. 01:32:391 (4,2) - Again, curve one of these sliders. I'm telling you, the results will be simply amazing. (:
  12. 01:44:391 (4,1) - The transition here is rather awkward. Try this instead, it improves the flow of the overall map.


    ~
  13. 01:48:891 (2) - Give this object a slight curve to guide the user with the transition of a 1/2 slider.


    ~
  14. 01:48:516 (1,1) - Stack these objects properly. As of now, they do not have the same coordinates.
  15. 02:17:391 (1,2) - Blanket this slider properly. The approach circle should touch Slider 1's tail, like so. Make sure to keep the Distance Snap reasonable, around 0.85x would be appropriate.


    ~
  16. 02:30:141 (1,3) - Please, don't use such pattern in Easy. You may PM me later if you have questions, but such pattern does not flow well in terms of Easy playability. You can fix this issue by moving Slider 3 more so towards the left so it does not overlap with Slider 1. An example is below. I re-adjusted your next slider to align with the spacing change.


    ~
  17. 02:37:641 (2,4) - Here, the Head of Slider 2 is too close to the slider track of Slider 4. Increase the difference between the two.
  18. 02:48:141 - As you can see here, Slider 3's tail touches the slider head of the previous Slider 4. You must fix this.
  19. 02:56:391 (4,2) - To make your pattern more readable, try adding a slight curve to the sliders. As of now, the Slider 4 points *directly* into the next Slider 2, completely ignoring the Circle 1 off to the side, which may be considered unrankable.
  20. 03:01:266 (3,4) - The slope of these slider tracks are not the same. For added visual appeal, change the slope of Slider 3 so that it matches that of the next Slider 4.
  21. 03:04:266 (4) - Here you should stack Slider 4 with the previous Slider 4 on 03:02:391 (4) -, like so. Re-adjust the circles as necessary.


    ~
  22. 03:09:141 (1) - Use this slider as a mini-blanket for the next Slider 3, like so.


    ~
  23. 03:17:016 (2,3,4) - Slightly move these objects up to follow the flow of the previous Slider 1.
  24. 00:42:141 (1,2,3,4,1,2,3,4) -, 02:06:141 (1,2,1,2,1,2,1,2) - As of now, this part *may* be considered harder than Normal because it features many 4/1 waits, which are rather hard to calculate with the Hidden mod. I strongly recommend that you exchange some of these objects for sliders to help shorten the wait times. They do not have to be as complicated as Normal, but they need to be there.
[Normal]
  1. 00:09:141 (1,2,3) - Horizontal symmetry MUST be reflected over the Y-axis to look visually appealing because it is where the human eyes are naturally drawn toward (at least mine). This is also the reason why everything (or mostly everything) is centered in life. So as a solid rule, do NOT use horizontal symmetry if it is not a reflection over the Y-axis. Please make the pattern symmetrical over the Y-axis (Yes, that also means that you must re-pattern 00:12:141 (1,2,3) -). An example is below.


    ~
  2. 00:17:766 (5) - Curve this slider inward towards the next Slider 1 to make the transition between double 1/2 sliders feel more natural.
  3. 00:19:641 (3,4) - Instead of emphasizing on hard curves, consider some soft curves as well. At this part on the timeline, for example, a soft curve matches the blanket more accurately. Do this for as many sliders as you see fit.


    ~
  4. 00:27:141 (1,2,3,4) - These circles are too close for Normal. You must increase their distance.
  5. 00:29:766 (7) - The following slider produces a semi-bug in osu! and should be avoided. Remove the 3rd red vertex to fix this error and re-adjust your pattern as necesary.


    ~
  6. 00:52:641 (6,1) - The slider tail of Slider 1 is too close to the slider head of the previous Slider 6. You must fix this.
  7. 01:26:391 (5) - Try curving this slider with a Reverse Blanket. It fits rather well IMO.


    ~
  8. 01:32:391 (4) - You should blanket this slider with the next 01:33:141 (1) -.
  9. 01:35:391 (4,5) - Same as mentioned above, you should curve one of these 1/2 sliders because they are pointing in different directions.
  10. 01:36:141 (6) - Your new combo should start here to match your previous patterns at 01:18:141 (1) -, 01:21:141 (1) -, 01:24:141 (1) -, 01:27:141 (1) -, 01:33:141 (1) -, etc.
  11. 01:41:391 (5,6) - Straight sliders like this are ok because they point in similar direction! Just try to curve those that don't as it'll increase playability.
  12. 01:42:516 (1,2,3) - Just throwing it out there, but I really liked this pattern~
  13. 01:43:641 (3,4,5) - Make this symmetrical over the Y-axis.
  14. 01:50:391 (4,5,6) - Try a 1/2 Slider + Circle here instead. Remember to curve the 1/2 slider. An example is below.


    ~
  15. 02:08:016 (4,5) - Slider 4 and Slider 5 aren't the same slider, thus creating a paradox effect when viewed by the player. Copy/paste Slider 4 to 02:08:766 -, then use the double Ctrl+> function. Finally, apply Ctrl+G. The end result will look something like below, and, if done properly, you won't have to re-pattern anything either.


    ~
  16. 02:12:891 (2,3,4) - Here Slider 2 flows into Slider 4. Don't do this as this may make the novice user completely miss the next Circle 3. I suggest that you try a different pattern. An example is below.


    ~
  17. 02:14:016 (4,5,6) - Try to make the slope difference the same here, like so. Another good pattern is to place Circle 6 below Circle 5, with equal Y-depth as Slider 4's tail.


    ~
  18. 02:17:391 (3,4) - Curve one of these sliders. I've explained it multiple times, I assume that you know why now~
  19. 02:21:891 (2,3) - Make these sliders have the same slope. Right now, Slider 2 slopes upward more than the next slider 3, which can be a problem.
  20. 02:22:641 (3,4,5) - Referencing the flow issue again, you're directing the user at Circle 5, yet the next circle is Circle 4. I strongly recommend that you fix this.
  21. 02:30:703 (2,3) - Instead of two circles, try a curved 1/2 slider here instead. It flows more naturally IMO.


    ~
  22. 02:36:141 (1,2,3) - Like similar patterns, the Slider 1 here points to the next Slider 3, which needs to be avoided. I messed around with the objects and got a decent pattern which can be seen below. It maintains the flow while adding a little triangle effect with 02:36:891 (2,3,4) - for a bit of emphasis.


    ~
  23. 02:39:891 (2,3,4,1) - Make this a perfect square by moving Circle 1 towards the right a few units. You may need to adjust your next pattern as well to have consistent Distance Snap.
  24. 02:41:766 (3,1) - Again, with slopes. I usually get around this issue by copy/pasting the sliders that I will use around a particular section. You can always give slider 3 a slight curve if you want to keep this particular pattern, though.
  25. 02:42:516 (1,2) - Same as above. Another tip is to drag the slider you are testing inside of the other slider, like so. Here you can see that the red line points a bit more downward, so the slopes are not the same.


    ~
  26. 02:44:016 (3,4) - Personal preference, I would choose to curve Slider 3 over Slider 4 here so Slider 3 flows into Slider 4. You can also curve Slider 4 if you'd like to blanket the slider with the next Slider 1.
  27. 02:47:391 (4,5,6) - Rotate this by roughly 60 degrees. The pattern should NOT stack with or overlap the previous 02:46:266 (3) - because the AR is too low (See 02:46:828 - for what I mean). You will likely need to re-pattern your next few objects.
  28. 02:52:266 (3) - Try giving sliders like this an added curve. Tell me which one looks better to you.


    ~
  29. 02:59:391 (5,6) - A really slight curve on Slider 6 should do the trick here.
  30. 03:03:141 (1,2,3,4) - What is this following? I don't understand your choice here. I think it would be better if you followed your previous patterns at 02:51:141 (1,2,3) -, 02:57:141 (1,2,3,4) -, etc., instead. They sound (and play) rather nicely.
  31. 03:14:953 (5,6) - Try a curved 1/2 Slider here instead.
  32. 03:15:516 (1,3) - Once more, don't do such pattern in the lower difficulties. Because this is right before the end of the song, it should be rather easy for you to fix. (:
Overall this mapset has potential. Get a few more mods (5-10) and call me back. I'll review the other difficulties.
Hey thanks for your mod! I will check it out tomorrow and mod one of your maps tomorrow as well! Could you maybe put the images in a spoiler box?
Eni
Hi,

I put the mod in boxes, hope that's ok~
Saut
yo, as requested - m4m



  • [General]
  1. 5 diffs no gds - nice
  2. isn't there anything else you could add to the tags? (e.g. bowtie or monstercat)
  3. should think about adding some custom hitsounds


  • [Easy]
  1. 00:11:016 (3,4) - isnt a perfect blanket
  2. 00:42:141 (1,2) - same time distance but they are closer together than (2,3,..) (wouldnt recommend this in an easy diff)
  3. 00:45:141 (3,4,1,2,3) - choose a constant spacing (0.5x and not sometimes 0.58 and sometimes 0.47 or 0.67)
  4. 01:03:141 (1,2) - maybe add a blanket
  5. 01:13:266 (1) - 01:12:891 - could start it here - to fit it to the voice
  6. 01:13:266 (1,1) - circles are very close to the spinner- its hard to focus after a spinner (for beginners) - i would suggest to shorten the spinner
  7. 01:34:266 (3,4) - form of these two next to each other doesnt really flow (very subjective)
  8. 01:36:891 (2,3) - maybe make a edgy blanket here
  9. 01:40:266 (3,1) - fix distancespace to 0.9 - if its not possible stack the head of slider (1) on end of slider (3)
  10. 01:43:641 (3,4) - blankinio
  11. 02:17:391 (1,2) - fix blanket
  12. 02:19:641 (3,4) - fix ds
  13. 02:25:641 (2) - i dont get this form
  14. 02:46:266 (3,4) - fix blanket
  15. 02:57:516 (2,3) - fix ds
  16. 03:01:266 (3,4) - maybe you could make them parallel (slider (4) with ending of (3))
  17. 03:02:391 (4,4) - stack heads


  • [Normal]
  1. 00:07:641 (4) - bit to the left fodaflowwww?
  2. 00:13:266 (2,3) - swap circle with slider in the timeline - makes more sense
  3. 00:19:266 (2,3) - ^ (wont notice this anymore)
  4. 00:28:266 (4,5) - bit to the left to create some space
  5. 00:44:391 (3,4,5) - fix ds
  6. 01:18:141 (1) - 01:53:391 (4) - very sexy part
yep can't find anything else


  • [Hard]
  1. woah dat op sv - Normal sv 1.0 ; Hard sv 1.5 ; Insane sv 1.5 (would have been cooler when you chose a 1.2-1.3 sv here)
  2. 00:10:453 (4,5) - blankeeet
  3. 00:15:141 (1,2) - blanket would be perfect here for the flow
  4. 00:17:953 (9,1) - would make a blanket here (points on a half blanket)
  5. 00:21:891 (4,5) - blanket
  6. well, you should check every blanket you set in this diff whether you placed it correctly - stop pointing this out
  7. 00:27:141 (1) - add a higher jump to (1) to emphasize the strong beat?
  8. 01:19:266 (1) - ^
  9. 01:37:266 (1) - rotate a bit to fit it the the double
  10. 01:42:516 (2,3) - rotate a bit for the correct form
  11. 02:11:766 (5,1) - fix ds
rest seems pretty fine

I will stop right here because im lacking of time >:( (if i find some more time i will edit this post and add the two missing diffs)
Cool map, hope my mod was still useful and it gets ranked.

Saut
Topic Starter
just click

Aldwych wrote:

Hi breezy!
M4M requested via MP.

[General]

01:17:856 : kiai must start at 01:18:141Fixed.
01:54:141 : end of kiai must finish hereFixed.
03:18:141 : end of kiai must finish here [color=#408000I didn't end the Kiai there because I get a message saying 1/3 of the map is Kiai. I also noticed this timing point is being used for nothing, so I just removed it.[/color]
03:24:141 : Why a long spinner after a break and nothing more? This spinner goes well with the music, the timing points at the end increase to fit in at the end.

[Easy]

Note : when i'm saying positions (like 224;312 etc...), this is the position of each point of the slider when you drawing it, and not the end of the slider of example).

00:00:328 : Why don't you finish this spinner at 00:04:641, or why do you finish earlier? I was told that beginners need a recovery time of 4 beats after a spinner.
00:04:266 : Move this inherited point to 00:05:391, try to make inherited points on objects. Moved it.
00:07:266 : It's up to you, but i don't really like this slider, maybe co it's not curbed enough. I made it more curved in a previous mod.
00:11:391 : Blanket failed. Solution (slider ticks) -> 224;312 | 268;340 | 336;332 Fixed.
00:14:391 : The flow is not good. Solution -> 84;176 | 136;276 Fixed.
00:16:266 : In order to improve the flow, move the circle to 440;248 (of course you have to move the other objects after). Fixed.
00:17:391 : Imo, this slider is better when curved, try to make a blanket with the previous slider, the render will be pretty, plus the flow will be also good with the next slider. I left this one straight.
00:18:141 : it's up to you but i'm sure this slider is better when curving, by this way, the flow with the next circle will be played easier for newbies. This one I curved to blanket with the previous slider.
00:22:266 : Move it to 336;320. Flow. I had to turn off distance snap for this one, but I moved it.
00:23:016 : here on this part i'm seeing more something like Changed it to what you suggested.
00:25:266 : Up it to make a better flow with the previous slider (Coz i moved the previous slider for the previous pattern, i won't be able to give you a precise position)
00:26:016 : If you follow what i did on 00:23:016, this circle is overlapping on the previous slider, plus the flow is not really good. So i suggest you to move it around 424;248 Fixed.
00:26:391 : Flow. Solution -> 380;328 | 276;304. Fixed.
00:27:141 : Why don't you curve the end of the slider? I prefer to leave this as it is for now.
00:29:391 : In order to make a better flow, you can ctrl + h it, then move to 400;172. You can also (optionnal) rotate-it and make a blanket with the previous circle. Prefer to leave this one with no blanket but I did the first part.
00:30:422 : Move this inherited point to 00:37:641. Moved it.
00:41:016 : Move this inherited point to 00:42:141. Moved it.
00:42:141 : For this part, i dis-advise you to put circles and replace it by bis slider which take 4/1 spacing on the time, if they're too long, you can ask a bat if it's legit to decrease the SV on this part. I changed these circles to some interesting sliders, I didn't need to decrease the SV either.
00:54:141 : First i don't find the flow very good so maybe a little rework of this part could be a good idea, plus for all this kind of sliders, i advise you to stop them 1/2 spacing later, coz a 3/2 spacing on the timeline could be confusing for new players, plus the clap hitsound is more appropriate on the kind of slider i suggest you. Changed this part a bit.
01:13:172 : Moe this inherited point to 01:13:266 Fixed.
01:18:141 : The flow here is not also good, if you follow what i did for the previous flow error, i think you will be able to find the solution. Changed the parts around here, hopefully it flows better.
01:23:391 : The blanket is not perfect with the previous end of slider, you can help yourself by putting temporary circle on the end of the slider. While I was moving stuff around to improve flow, I don't think this part would be necessary.
01:43:641 : Try to make a better blanket with the next slider. Fixed.
02:05:859 : Inherited point.
02:06:141 : Same thing as 00:42:141 I'll rework this part a bit later, I'll apply other mods first.
02:25:641 : Wut this slider in comparison with the others. Fixed I think?
02:30:141 : ^ Prefer to leave this as it is because at 02:36:141 (1) it is similar.
02:32:391 : you should move the slider on the left coz of the overlapping with the previous one. Fixed.
02:47:391 : Blanket fail with sldier n°3 Confused? What is the "n°3"?

Overall, i found this easy a bit messy, the main problem is mostly the flow and some blanket error, but you place object at the right moment in order to let the player follow a rythm and it's quite good about this part.

[Normal]

Same thing about the inherited timing points, i won't repeat the same thing as easy diff. Fixed.

00:10:641 : How about making the 2 slider (this and the previous one) parallel. Fixed.
00:13:641 : The flow can be improve by moving this slider around 00:13:641, you can also curve the slider. Curved it.
00:15:141 : The begining of this slider can follow the way you gave on the previous one imo. I think it's fine how it is, unless others suggest it.
00:54:141 : Same thing as easy. Fixed.
01:24:703 : Down it a little bit in order to improve the flow. Fixed.
01:30:516 : On this pattern (to slider n°3), i advise you the 3 objects like this : 404;316 | 444;224 | 468;132. Fixed.
01:33:141 : Try to improve the blanket with the next one. I think I improved it?
02:34:266 : How about using the same slider as the previous one? Did sort of what you suggested.
02:39:891 : Move this circle to 352;260, the blanket will fits the circle. I couldn't get those coordinates to blanket because of distance snap, but I did manage to blanket it in a way.
02:41:766 : How about using the same slider as the next one? Done.
02:47:766 : Try to make this slider stack with the third. Fixed.

This diff is a bit better, but the flow makes it messy too. The blankets a quite better and used, keep going.

[Hard]

Same thing about inherited too, try to make them in an object and not on void parts. Fixed.

00:09:891 : The flow can be really better here. I advise you to move it to 276;236, also if you do that, the blanket will need a rework. I tried something else instead to improve the flow, I kind of liked how it was going here.
00:12:703 : I suggest you to move the circle to 276;264, the flow will be better (even if there's a jump after), also you can improve the blanket if you do this. Fixed.
00:12:891 : This is REALLY UP TO YOU here, you can ctrl-g here, the flow given will be really good but it gives a huge jump, so do hat you want. Applied this.
00:18:141 : Also up to you, but a blanket can be cool here. Applied this.
00:22:078 : Blanket lal, also ctrl + g, better the flow is. Done.
00:26:014 : stack it on the slider n°4. Are you saying to stack on the head of this slider? If you are, I applied this.
00:26:766 : Try to be consistent on your DS, here the player will be confuse and will miss the circle n°9 by thinking it's 1 stack further and not 1/2. Fixed this part.
00:28:453 : Ctrl -g + blanket. I did the Ctrl + G but isn't this already blanketed?
00:42:891 : Good using of 1/4 sliders. Good job. Originally it was only one 1/4 slider, was suggested to have two of them and it sounded better, but thanks! :D
00:57:891 : I suggest you to move it to 440;212, also try to be consistent about your DS when using circles.I moved the circle, and I will try to use distance snapping on more parts in the future.
01:00:891 : How about stacking it on the last slider of the previous circle? Also try to be consistent about your DS I think I stacked it where you wanted it to be stacked, and the DS shouldn't be a huge issue since the beat is easy to memorize.
01:06:141 : Not sure if this combo is usefull but 'kay Was suggested this to show that it is the end.
01:25:266 : Kind of akward slider. I'll leave this slider alone unless another person mentions this.
01:26:016 : Try to be consistent about the DS. Improve DS here.
01:32:766 : Imo you can improve your blanket here. Improved it I think.
01:33:328 : How about stacking this circle on the 5th of the previous combo and moving the second circle to 334;320 ? Applied.
01:33:703 : Improve the blanket. I don't really see a blanket here.
01:35:578 : I don't really like 1/8 streams on hard. I'll leave this alone for now unless others mention it.
01:36:141 : Jump on 1/4 is ugly, and 1/4 distance (about timeline) after a 1/8 slider is moar ugly! :< What do you suggest then? :?
01:38:016 : Remove NC, and consistence about DS. Another NC mistake from me, and fixed the DS part.
01:38:766 : Blanket + ctrl + g. Fixed.
01:52:078 : Try to make a line with the stream + begin of slider. Confused, do you mean make a stream that is straight?
02:16:266 : Ctrl-H this slider for a better flow (also move it at the same place after ther ctrl-h ofc). Fixed.
02:20:766 : Curve it more and try to make a blanket. Done.
02:22:641 : Improve the blanket. I think I improved it?
02:24:141 : Improve the blaket + ctrl-g it. Fixed.
02:25:641 : ^ Fixed as well.
02:27:328 : Try to be consistent about the DS. Fixed this part.
02:32:578 : Bad stacking with the circle n°2 Fixed.
02:34:828 : Improve the blanket. Improved it I think.
02:37:641 : ^ Improved.
02:42:891 : I like the pattern, but you didn't do it proprely. I give you an exmaple i did on my map Envy - Paladin (https://osu.ppy.sh/s/109525) :
You can look atfter, i did some different set of this pattern. Made it the same pattern as yours and it plays cooler :D
02:50:016 : Try to make a good pentagone with your circle (or kinda star pattern). Can't do star patterns because it increases the star rating a lot and it almost reaches the Insane. I improved the pentagon shape a little bit though.
02:52:266 : Blanket. I prefer to not have this one blanket, because I would have to restack some things and make a different pentagon pattern from before, it will just look messy.
02:57:516 : Here you've an overlap, try to move it. Fixed, never noticed this.
02:29:578 : Is 1/3 reversed slider usefull? Maybe. I prefer to leave it this way for now because it goes with the music, if others mention it I will change it.
03:01:266 : Blanket. Fixed.
03:02:766 : ^ Improved I think.

Okay, overall, the hard is diff much better, but you still have DS inconsistency, flow errors and lots of blanket. :> I never really used distance snap in this difficulty, which is probably why.

[Insane]

Same thing about inherited too, try to make them in an object and not on void parts.

00:05:203 : Ctrl - g, the flow will be better. Fixed.
00:07:453 : Improve the blanket. Improve it I think.
00:08:203 : Here i don't really like the flow you give, coz there's 2 anti-flow (before and after the stream. You should do something like I think I got it to what you suggested, just the triplet is a little different.
NB :
- the 5th is stacking the 1st next slider combo.
- i reversed the 6th slider.

00:10:078 : Reverse this slider. Fixed.
00:11:016 : Consistence between DS. :> Not sure if I made it look better, but I tried to use DS here but now it looks a little bland.
00:14:766 : Reverse the 2 circles (this one and after). So switch the placement? I applied this if so.
00:14:953 : So here i suggest you to move it to 300;348. Fixed.
00:15:141 : If you did last suggest, i encourage you to rotate it by 120degrees and stack it to the 1st circle of the previous combo, the flow with the next circle will be better. I think I got it to what you were thinking.
00:15:703 : Try to be consistent about the DS (see the next mod before changing evrything).
00:16:078 : Swap this circle with the next one, the stack on 4 and 5 with the "little stop" of the music, is really interesting to play. I see what you mean, I added this.
00:16:453 : I can say blankey but you have the same slider as before, coz i moved the previous slider (the first), how about making a symetry with the first slider on the Y axe. Confused here, so make it parallel basically? I think I got it to be like that.
00:24:141 : I advise you to stack this slider with the last circle, i could be interesting. I also advise you to rotate it in order to improve the flow with the next circle. Did something like this.
00:24:703 : Here you can make similar pattern (this is an example set 'kay) : I actually found a different pattern that I liked for this part.

Kay i've not really finish the mod, but it's late, so i'm gonna try to end it soon. (but you have lot of work with wat i modded) :D
Thank you for a very helpful mod so far! Feel free to continue it whenever you have time, but I think I'll give you kudosu right now for all this. :D
Topic Starter
just click

Saut wrote:

yo, as requested - m4m



  • [General]
  1. 5 diffs no gds - nice
  2. isn't there anything else you could add to the tags? (e.g. bowtie or monstercat)
  3. should think about adding some custom hitsounds


  • [Easy]
  1. 00:11:016 (3,4) - isnt a perfect blanket
  2. 00:42:141 (1,2) - same time distance but they are closer together than (2,3,..) (wouldnt recommend this in an easy diff)
  3. 00:45:141 (3,4,1,2,3) - choose a constant spacing (0.5x and not sometimes 0.58 and sometimes 0.47 or 0.67)
  4. 01:03:141 (1,2) - maybe add a blanket
  5. 01:13:266 (1) - 01:12:891 - could start it here - to fit it to the voice
  6. 01:13:266 (1,1) - circles are very close to the spinner- its hard to focus after a spinner (for beginners) - i would suggest to shorten the spinner
  7. 01:34:266 (3,4) - form of these two next to each other doesnt really flow (very subjective)
  8. 01:36:891 (2,3) - maybe make a edgy blanket here
  9. 01:40:266 (3,1) - fix distancespace to 0.9 - if its not possible stack the head of slider (1) on end of slider (3)
  10. 01:43:641 (3,4) - blankinio
  11. 02:17:391 (1,2) - fix blanket
  12. 02:19:641 (3,4) - fix ds
  13. 02:25:641 (2) - i dont get this form
  14. 02:46:266 (3,4) - fix blanket
  15. 02:57:516 (2,3) - fix ds
  16. 03:01:266 (3,4) - maybe you could make them parallel (slider (4) with ending of (3))
  17. 03:02:391 (4,4) - stack heads


  • [Normal]
  1. 00:07:641 (4) - bit to the left fodaflowwww?
  2. 00:13:266 (2,3) - swap circle with slider in the timeline - makes more sense
  3. 00:19:266 (2,3) - ^ (wont notice this anymore)
  4. 00:28:266 (4,5) - bit to the left to create some space
  5. 00:44:391 (3,4,5) - fix ds
  6. 01:18:141 (1) - 01:53:391 (4) - very sexy part
yep can't find anything else


  • [Hard]
  1. woah dat op sv - Normal sv 1.0 ; Hard sv 1.5 ; Insane sv 1.5 (would have been cooler when you chose a 1.2-1.3 sv here)
  2. 00:10:453 (4,5) - blankeeet
  3. 00:15:141 (1,2) - blanket would be perfect here for the flow
  4. 00:17:953 (9,1) - would make a blanket here (points on a half blanket)
  5. 00:21:891 (4,5) - blanket
  6. well, you should check every blanket you set in this diff whether you placed it correctly - stop pointing this out
  7. 00:27:141 (1) - add a higher jump to (1) to emphasize the strong beat?
  8. 01:19:266 (1) - ^
  9. 01:37:266 (1) - rotate a bit to fit it the the double
  10. 01:42:516 (2,3) - rotate a bit for the correct form
  11. 02:11:766 (5,1) - fix ds
rest seems pretty fine

I will stop right here because im lacking of time >:( (if i find some more time i will edit this post and add the two missing diffs)
Cool map, hope my mod was still useful and it gets ranked.

Saut
Thanks for your mod! I will take a look at it a bit later.
Topic Starter
just click

Project Railgun wrote:

Hello~

[General]
  1. In all your difficulties, the kiai time starts much too early (at 01:17:859 -). Such kiai may also confuse the novice. You must change the kiai start to 01:18:141 - to follow the song. Was fixed in a previous mod.
  2. Try to cut and/or fade out the audio at 03:18:234 -? Feel free to contact me if you need help doing so. I think it's fine how it is, this part shows that the song is over.
  3. The overall quality of your mapset is rather nice, this mod is designed to make it look visually appealing and more enjoyable to play. Feel free to apply techniques found in this mod for higher difficulties as well. Good luck! That's cool, hopefully it turns out well in the end!
  4. Nice song + background
I thought this song would be perfect to map so I chose it, it seems many others like it as well!

One other thing, some of your mods may have been previously mentioned from a different mod so apologies if I say something weird about any mods.

Easy
  1. 00:09:141 (1,3) - Circle 3 is too high for an Easy difficulty (it is too close to the slider track of Slider 1). Move it down a bit and adjust your blanket accordingly. I think this was fixed in a previous mod.
  2. 00:18:141 (1) - Curve this slider to help improve the transition between the previous Slider 4 and follow your next patterns at 00:20:391 (4,1) -, 00:23:391 (4,1) -, etc. Was fixed in a previous mod as well.
  3. 00:21:141 (1,2) -, 00:24:141 (1,2) - Look at the slider tail of each pattern. It points in a direction which is NOT being followed by the next circle. I strongly suggest that you move the Circles so the previous sliders flow into them. Fixed from previous mod I think.
  4. 01:03:141 (1,2) - Blanket properly. You should not use partial blankets like this, especially in the lowest difficulty. This was probably removed from a previous mod.
  5. 00:54:141 (1) -, 00:57:141 (1) -, 01:00:141 (1) - I suggest that you use curves or slider art like you did at 00:27:141 (1) - to make the map more fun to play. Make all of these sliders appear better.
  6. 01:22:266 (3) - Ctrl+J here and re-align. You cannot stack this slider with the previous 01:20:391 (4) - in Easy. This part was probably changed from a previous mod, so...


    ~
  7. 01:20:391 (4) - Curve this slider, blanket this slider, do something. Just don't keep it as it is now, because it is rather confusing to look at with 01:20:391 (4,1,2) -. If you can't change it, curve the next 01:21:516 (2) -. The point is, curve one of those sliders. I'll guarantee you it'll play much better. Curved the slider with the 2.
  8. 01:27:516 (2) - The flow here is somewhat unnatural. To fix this, copy/paste the slider from 01:26:391 (4) - and perform a double Ctrl+>. Re-align accordingly, like so. Applied this.


    ~
  9. 01:30:516 (1,2,3) - Make this pattern symmetrical. Remember that the center of the grid is x:256 y:192. Make Circle 1 symmetrical with Slider 3 by using a copy/paste + Ctrl+H, then putting the slider on those coordinates. This section was changed from a previous mod :cry:
  10. 01:31:266 (3) - I strongly suggest that you use a soft curve on this slider instead of a red vertex so you can blanket with the next 01:32:391 (4) -. It would help to improve the flow IMO. Can't change anything here either because of previous mod.
  11. 01:32:391 (4,2) - Again, curve one of these sliders. I'm telling you, the results will be simply amazing. (: Did it for both.
  12. 01:44:391 (4,1) - The transition here is rather awkward. Try this instead, it improves the flow of the overall map. Applied this.


    ~
  13. 01:48:891 (2) - Give this object a slight curve to guide the user with the transition of a 1/2 slider. Applied.


    ~
  14. 01:48:516 (1,1) - Stack these objects properly. As of now, they do not have the same coordinates. From a previous mod, this was probably changed.
  15. 02:17:391 (1,2) - Blanket this slider properly. The approach circle should touch Slider 1's tail, like so. Make sure to keep the Distance Snap reasonable, around 0.85x would be appropriate. Fixed.


    ~
  16. 02:30:141 (1,3) - Please, don't use such pattern in Easy. You may PM me later if you have questions, but such pattern does not flow well in terms of Easy playability. You can fix this issue by moving Slider 3 more so towards the left so it does not overlap with Slider 1. An example is below. I re-adjusted your next slider to align with the spacing change. I think this got changed in a previous mod.


    ~
  17. 02:37:641 (2,4) - Here, the Head of Slider 2 is too close to the slider track of Slider 4. Increase the difference between the two. I think this was fixed in a previous mod.
  18. 02:48:141 - As you can see here, Slider 3's tail touches the slider head of the previous Slider 4. You must fix this. Fixed it I think.
  19. 02:56:391 (4,2) - To make your pattern more readable, try adding a slight curve to the sliders. As of now, the Slider 4 points *directly* into the next Slider 2, completely ignoring the Circle 1 off to the side, which may be considered unrankable. Curved one of them and changed the positions of these a little.
  20. 03:01:266 (3,4) - The slope of these slider tracks are not the same. For added visual appeal, change the slope of Slider 3 so that it matches that of the next Slider 4. Confused on this, I think this may have been changed from a previous mod.
  21. 03:04:266 (4) - Here you should stack Slider 4 with the previous Slider 4 on 03:02:391 (4) -, like so. Re-adjust the circles as necessary. Done.


    ~
  22. 03:09:141 (1) - Use this slider as a mini-blanket for the next Slider 3, like so. I think I got it to what you showed.


    ~
  23. 03:17:016 (2,3,4) - Slightly move these objects up to follow the flow of the previous Slider 1. I think I got it to how you suggested.
  24. 00:42:141 (1,2,3,4,1,2,3,4) -, 02:06:141 (1,2,1,2,1,2,1,2) - As of now, this part *may* be considered harder than Normal because it features many 4/1 waits, which are rather hard to calculate with the Hidden mod. I strongly recommend that you exchange some of these objects for sliders to help shorten the wait times. They do not have to be as complicated as Normal, but they need to be there. I'll try and add more to these.

Normal
  1. 00:09:141 (1,2,3) - Horizontal symmetry MUST be reflected over the Y-axis to look visually appealing because it is where the human eyes are naturally drawn toward (at least mine). This is also the reason why everything (or mostly everything) is centered in life. So as a solid rule, do NOT use horizontal symmetry if it is not a reflection over the Y-axis. Please make the pattern symmetrical over the Y-axis (Yes, that also means that you must re-pattern 00:12:141 (1,2,3) -). An example is below. The first one you listed was fixed in a previous mod, the second one was probably changed in the previous mod.


    ~
  2. 00:17:766 (5) - Curve this slider inward towards the next Slider 1 to make the transition between double 1/2 sliders feel more natural. Fixed.
  3. 00:19:641 (3,4) - Instead of emphasizing on hard curves, consider some soft curves as well. At this part on the timeline, for example, a soft curve matches the blanket more accurately. Do this for as many sliders as you see fit. I think I got it to look like that.


    ~
  4. 00:27:141 (1,2,3,4) - These circles are too close for Normal. You must increase their distance. Increased the distance.
  5. 00:29:766 (7) - The following slider produces a semi-bug in osu! and should be avoided. Remove the 3rd red vertex to fix this error and re-adjust your pattern as necesary. Fixed.


    ~
  6. 00:52:641 (6,1) - The slider tail of Slider 1 is too close to the slider head of the previous Slider 6. You must fix this. Fixed.
  7. 01:26:391 (5) - Try curving this slider with a Reverse Blanket. It fits rather well IMO. Curved it.


    ~
  8. 01:32:391 (4) - You should blanket this slider with the next 01:33:141 (1) -. Kind of hard to blanket that but I did it anyways.
  9. 01:35:391 (4,5) - Same as mentioned above, you should curve one of these 1/2 sliders because they are pointing in different directions. Curved the 2nd one.
  10. 01:36:141 (6) - Your new combo should start here to match your previous patterns at 01:18:141 (1) -, 01:21:141 (1) -, 01:24:141 (1) -, 01:27:141 (1) -, 01:33:141 (1) -, etc. Fixed.
  11. 01:41:391 (5,6) - Straight sliders like this are ok because they point in similar direction! Just try to curve those that don't as it'll increase playability. Alright, thanks for the tip! Will remember this for the future.
  12. 01:42:516 (1,2,3) - Just throwing it out there, but I really liked this pattern~ Thank you, someone suggested me to do this :D
  13. 01:43:641 (3,4,5) - Make this symmetrical over the Y-axis. Done.
  14. 01:50:391 (4,5,6) - Try a 1/2 Slider + Circle here instead. Remember to curve the 1/2 slider. An example is below. Added this.


    ~
  15. 02:08:016 (4,5) - Slider 4 and Slider 5 aren't the same slider, thus creating a paradox effect when viewed by the player. Copy/paste Slider 4 to 02:08:766 -, then use the double Ctrl+> function. Finally, apply Ctrl+G. The end result will look something like below, and, if done properly, you won't have to re-pattern anything either. Added this.


    ~
  16. 02:12:891 (2,3,4) - Here Slider 2 flows into Slider 4. Don't do this as this may make the novice user completely miss the next Circle 3. I suggest that you try a different pattern. An example is below. Added this.


    ~
  17. 02:14:016 (4,5,6) - Try to make the slope difference the same here, like so. Another good pattern is to place Circle 6 below Circle 5, with equal Y-depth as Slider 4's tail. Added this as well.


    ~
  18. 02:17:391 (3,4) - Curve one of these sliders. I've explained it multiple times, I assume that you know why now~ Curved the 1st one, and yep, I understand why.
  19. 02:21:891 (2,3) - Make these sliders have the same slope. Right now, Slider 2 slopes upward more than the next slider 3, which can be a problem. They should be the same slope now.
  20. 02:22:641 (3,4,5) - Referencing the flow issue again, you're directing the user at Circle 5, yet the next circle is Circle 4. I strongly recommend that you fix this. Should be better now.
  21. 02:30:703 (2,3) - Instead of two circles, try a curved 1/2 slider here instead. It flows more naturally IMO. Added this.


    ~
  22. 02:36:141 (1,2,3) - Like similar patterns, the Slider 1 here points to the next Slider 3, which needs to be avoided. I messed around with the objects and got a decent pattern which can be seen below. It maintains the flow while adding a little triangle effect with 02:36:891 (2,3,4) - for a bit of emphasis. Added what you have shown in the picture.


    ~
  23. 02:39:891 (2,3,4,1) - Make this a perfect square by moving Circle 1 towards the right a few units. You may need to adjust your next pattern as well to have consistent Distance Snap. I suck at making squares, made it as squarish as possible 8-)
  24. 02:41:766 (3,1) - Again, with slopes. I usually get around this issue by copy/pasting the sliders that I will use around a particular section. You can always give slider 3 a slight curve if you want to keep this particular pattern, though. Made it the same slope.
  25. 02:42:516 (1,2) - Same as above. Another tip is to drag the slider you are testing inside of the other slider, like so. Here you can see that the red line points a bit more downward, so the slopes are not the same. My strategy is tilting my head, haha, but I made this the same slope as well.


    ~
  26. 02:44:016 (3,4) - Personal preference, I would choose to curve Slider 3 over Slider 4 here so Slider 3 flows into Slider 4. You can also curve Slider 4 if you'd like to blanket the slider with the next Slider 1. Curved slider into the reverse slider.
  27. 02:47:391 (4,5,6) - Rotate this by roughly 60 degrees. The pattern should NOT stack with or overlap the previous 02:46:266 (3) - because the AR is too low (See 02:46:828 - for what I mean). You will likely need to re-pattern your next few objects. Kind of noticed this myself while I was editing before I read this, but I fixed this and re-patterned some notes up more ahead.
  28. 02:52:266 (3) - Try giving sliders like this an added curve. Tell me which one looks better to you. Did something like the one in the picture.


    ~
  29. 02:59:391 (5,6) - A really slight curve on Slider 6 should do the trick here. Added.
  30. 03:03:141 (1,2,3,4) - What is this following? I don't understand your choice here. I think it would be better if you followed your previous patterns at 02:51:141 (1,2,3) -, 02:57:141 (1,2,3,4) -, etc., instead. They sound (and play) rather nicely. Since it was the last Kiai, I usually like to make it a bit harder in the end with something different. However, I did change this part, just not the same as the patterns you listed.
  31. 03:14:953 (5,6) - Try a curved 1/2 Slider here instead. Added.
  32. 03:15:516 (1,3) - Once more, don't do such pattern in the lower difficulties. Because this is right before the end of the song, it should be rather easy for you to fix. (: Fixed this as well, changed the ending a bit also.

Overall this mapset has potential. Get a few more mods (5-10) and call me back. I'll review the other difficulties.
Thank you for your mod! A lot of it has really helped the map in playability and flow! The only downside was that I wish you modded this right after I applied the previous mod since some parts I wasn't able to change on it :cry:
show more
Please sign in to reply.

New reply