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Haruna Luna - Startear

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Natsu
As requested

General:

  1. I'm also unsure about your timing, since the ¨Tv Size¨ use 2 lines, but the change is really noticeable, which is not the case here... but probably the second line is necessary. So better ask to a timing expert
  2. Well since you are looking for a new BG, I found one, that I feel fit the song better than your current one:
Insane:

  1. 00:08:788 (5) - nothing wrong about this, just suggesting to use 3 circles instead? following the vocals like you was doing before in 00:07:893 (2,3,4) - I feel circles represent better the song, maybe just me
  2. 00:24:232 (2) - stack this with 00:23:336 (7) - your diff will look cleanner, pluse the distance between 00:23:784 (1,2,3) - will be the same
  3. 00:41:694 (1,2,3,1,2,3,1,2,1,2,3,4) - this part plays awesome
  4. 00:57:366 just wondering why you didn't map the stream here? In my opinion it fit with the instruments coming back after the a capella part
  5. 01:13:485 (5) - I don't like how this slider play here, talking about the rhythm, I prefer if you map this one like the second kiai in 02:34:082 (5,1,2,3) - , something like this:
  6. 01:33:187 (4) - nothing wrong about your rhythm, but personally I don't like to map important beats like the one in 01:33:635 - as slider tails, since that important beat require a click able action IMO, why not adding a 3/4 slider and then a circle? I can listen music in 01:33:523 -, something like this:
  7. 02:53:784 (1) - similar as above, also I like this slowdown it fit the music perfectly, why you didn't the same in 01:33:187 (3) - ?
  8. 03:40:799 (1,1,1,1) - nice idea, what about to gradually increase the sv of each slider? will make a better emphasis with the music, also will be fun to play IMO
  9. 03:44:381 (1,1,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - personally not a fan of the combo spam, but this one fit the music pretty nice though o:
Hard:

  1. 00:07:445 (1,3) - make them symmetrical? (talking about the position of the sliders in ¨y¨) just for a better design
  2. 00:25:799 in the insane diff you have whistle + finish here and in hard just whistle, maybe missing finish?
  3. 00:57:366 same suggestion as the Insane diff
  4. 01:12:030 unnecessary green line, not important, but doesn't hurt to delete the unnecessary ones
  5. 02:53:784 (1) - I like this slowdown it fit the music perfectly, why you didn't the same in 01:33:187 (3) - ?
  6. 03:40:799 (1,2,1,2,1,2,1,2,1,2) - really nice, GJ
  7. 04:43:933 (2,3) - sorry nazi, stack them properly, unless is on purpose
Normal:

  1. 00:20:202 (1,2,3) - adjust the pattern to be symmetric? something like this:
  2. I notice some combo inconsistencys in the kiai, dunno if them are on purpose or not, but I prefer if you keep your every two stanzas combo patttern, anyways I'll post them c:
    SPOILER
    00:59:605 Remove NC
    01:03:187 ^
    01:17:515 ^
    01:28:261 (1) - ^
    01:31:843 (1) - ^ note: I know is for the sv change, but also I'm not sure to have ¨sv changes¨ in the easy diff of the set, consider this too.
    02:48:858 remove NC
    02:52:440 (1) - ^ also same as 01:31:843
    04:09:455 (1) - remove NC
    04:30:948 ^
    04:34:530 (1) - ^ also same as 01:31:843
  3. 01:26:470 (1,2,3,4) - I prefer if you avoid this kind of patterns for this diff, they can be really confused to play for new players (since you don't have an easy diff)
  4. 02:47:067 (1,2,3,4) - same as above
  5. 04:07:664 (1,2,3,4) - ^
    04:29:157 (1,2,3,4) - ^
awesome work, also full version ☺/*
Frostmourne
FULL VER <3

no star but take all of my wishes
ShiraKai
リクエストありがとうございます!

BGを探しているということで案を何個か出しておきます ;)

[Normal]
  1. 02:07:664 (3) - 終点にclap?
  2. 03:11:694 (3) - clapの付け忘れていませんか?
  3. 04:01:620 (2) - 終点にclap?
  4. 04:02:963 (3) - finishとかどうでしょう? 後ろで音が鳴っているので何もないのには違和感がありました。
  5. 04:06:545 (3) - ここの始点、Drum-clapとか合うと思います。
  6. 04:23:112 (2) - 細かいことですが、x:184,y:296まで下げた方が自然なブランケットを作れます。
  7. 04:34:530 (1) - 1番と同じようにブランケットを作ってみては?
  8. 04:40:351 (2) - clap抜けかも?
[Hard]
  1. 00:23:784 (1) - ここの終点はまだスネアの音が鳴っているのでclap付けた方が曲とマッチします。
    04:48:858 (1) - ^
  2. 02:30:500 (4) - x:348,y:344へ移動して多少ジャンプさせるのはどうでしょう? 02:30:724 - がより強調されると思います :)
[Insane]
  1. 00:47:067 (1,2) - ctrl + Gした方が個人的にやり易かったです ;)
  2. 01:02:515 (3) - 終点のclapがないのは付け忘れでしょうか?
  3. 01:07:776 (3) - clapとかどうですか?
  4. 01:16:843 (3) - ここの終点も付け忘れ?
  5. 01:54:903 (8) - 少ししつこく聞こえたのでwhistleいらない気がします。
  6. 02:45:612 - 後ろのピアノの音に沿って連打を置いているならここにもnoteが欲しいです。
  7. 03:12:814 (2) - ctrl + Gするとより流れが良くると思います。
  8. 03:38:112 (3,4) - 後ろの音に合わせて(3)の終点と4にclap入れませんか?
遅くなって申し訳ないです :?
綺麗な曲で素敵な譜面でした 8-)
Kibbleru

Frostmourne wrote:

FULL VER <3

no star but take all of my wishes
^
ill shoot another star in place for frosty :D

insane was so smooth to play go rank pls!
Topic Starter
Melophobia
Reworked on hitsounds, now they're much better and more consistent hopefully.

@Frosty You can mod this map instead. 8-)

@Kibbleru Thank you!

Satellite

Satellite wrote:

[General]
  1. とりあえずInsaneだけみました...Normal Hard modが必要ならまた呼んでください・・・ Insaneだけで十分です!ありがとう!
[Insane]
  1. 00:54:567 - 02:15:164 - この2箇所add noteしませんか?00:54:567 - のほうは少し配置を弄らないとnote置くことは少し難しいかもしれませんが、合うと思います 次の2つの3連打の部分と聞き比べると音がちょっと弱い気がするのでここは単発にしておいた次第です
  2. 01:17:291 (4,1) - 歌詞に合わせるならCtrl+Gした音取りのほうが合います、そのままでも大丈夫です(似た様な箇所 02:37:888 (4,1) - 04:19:978 (4,1) - あんまり歌詞は気にしない人なのでこのままでいきたいです
  3. 02:07:440 (8) - X:356 Y:32に移動しませんか?02:06:993 (6,7,8,1,3) - ここで5角形作っても綺麗なんですがかなり配置が壊れてしまうので 02:07:440 (8) - だけをX:356 Y:32に移動すると 02:07:217 (7,8,1,2) - ここで綺麗な台形が作れるしDSも1.2で統一されるのでより良くなると思います 直しました、ただちょっと流れが気になります
  4. 02:42:142 (2) - X:192 Y332に移動 02:41:246 (3,1) - ここの流れがDS1.2なので 02:42:142 (2,3) - こちらも1.2に、また3角形の形も整えられると思います Fixed
  5. 02:42:814 (7) - これだけ下に下がりすぎで少しゆがんで見えました、よければ使ってください( 02:42:366 (3,4,5,6,7) - この部分 Fixed
    284,288,162367,5,2,0:0:0:0:
    313,271,162478,1,0,0:0:0:0:
    346,264,162590,1,4,0:0:0:0:
    380,267,162702,1,0,0:0:0:0:
    411,281,162814,1,2,0:0:0:0:
  6. 03:41:470 (1,1,1) - Volumeが一定より音に合わせて 80% 60% 50%等変えてあげるとより良くなると思います んん・・あんまり音量に違いを感じないので今のままでもOKだと思います
  7. 03:47:963 (1,2,3,1,2,3,1,2,3,1,2,3) - 03:48:635 (1,2,3,1,2,3) - ここの2箇所だけ流れが逆のほうがいいと思いました、主観なのでどちらでも んー今の変な流れの方が好きです
  8. 04:11:246 (1) - Naziだけど2grid下げたら 04:10:799 (4,5,1) - ここのDSが統一されると思います Fixed
  9. 04:34:194 (9) - ストリームの中でここだけRemove noteしたほうがメロディに沿ってて叩きやすいと思いました、Clapが入るような音も恐らくないですが、このままでも大丈夫です なんとなくStreamつなげちゃった方が叩いてて気持ちいいような感じがしたのでこんな感じになってます
配置に関しては何も言うことないです!! Nice map :)
音付けに関しては思ったより指摘が多かったので自分で見直しながらかなり修正しました 提案も多く反映させた結果になってると思います
細かい部分もかなり指摘してもらって助かりました!Modありです!

Natsu

Natsu wrote:

As requested

General:

  1. I'm also unsure about your timing, since the ¨Tv Size¨ use 2 lines, but the change is really noticeable, which is not the case here... but probably the second line is necessary. So better ask to a timing expert Surely.
  2. Well since you are looking for a new BG, I found one, that I feel fit the song better than your current one: Well I will use shirakai's one anyways since I liked it the most.
Insane:

  1. 00:08:788 (5) - nothing wrong about this, just suggesting to use 3 circles instead? following the vocals like you was doing before in 00:07:893 (2,3,4) - I feel circles represent better the song, maybe just me The current one represents better how i feel the song.
  2. 00:24:232 (2) - stack this with 00:23:336 (7) - your diff will look cleanner, pluse the distance between 00:23:784 (1,2,3) - will be the same Good point, fixed.
  3. 00:41:694 (1,2,3,1,2,3,1,2,1,2,3,4) - this part plays awesome Thanks!
  4. 00:57:366 just wondering why you didn't map the stream here? In my opinion it fit with the instruments coming back after the a capella part By not adding any notes here i think i can emphasize the next kiai beginning, but it's maybe just me. :<
  5. 01:13:485 (5) - I don't like how this slider play here, talking about the rhythm, I prefer if you map this one like the second kiai in 02:34:082 (5,1,2,3) - , something like this: I'll think about this later, for now I cannot come up with something cool. Though I'm totally fine with the current one.
  6. 01:33:187 (4) - nothing wrong about your rhythm, but personally I don't like to map important beats like the one in 01:33:635 - as slider tails, since that important beat require a click able action IMO, why not adding a 3/4 slider and then a circle? I can listen music in 01:33:523 -, something like this: Honestly I don't like using 3/4 that way. It always feels like overmapped.
  7. 02:53:784 (1) - similar as above, also I like this slowdown it fit the music perfectly, why you didn't the same in 01:33:187 (3) - ? It's already 0.75x, I don't see any reason to make it even slower.
  8. 03:40:799 (1,1,1,1) - nice idea, what about to gradually increase the sv of each slider? will make a better emphasis with the music, also will be fun to play IMO It'll look terrible imo lol.
  9. 03:44:381 (1,1,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - personally not a fan of the combo spam, but this one fit the music pretty nice though o: Even though I'm also not a fan of newcombo spamming but this one somehow looks awesome in my eyes.
Hard:

  1. 00:07:445 (1,3) - make them symmetrical? (talking about the position of the sliders in ¨y¨) just for a better design Yeah, looks much better now.
  2. 00:25:799 in the insane diff you have whistle + finish here and in hard just whistle, maybe missing finish? Fixed.
  3. 00:57:366 same suggestion as the Insane diff Same as Insane, and considering it's just a Hard I shouldn't map the stream here.
  4. 01:12:030 unnecessary green line, not important, but doesn't hurt to delete the unnecessary ones This is necessary for the re-kiai effect.
  5. 02:53:784 (1) - I like this slowdown it fit the music perfectly, why you didn't the same in 01:33:187 (3) - ? It's already 0.75x, I think it's fine as is now.
  6. 03:40:799 (1,2,1,2,1,2,1,2,1,2) - really nice, GJ Thanks!
  7. 04:43:933 (2,3) - sorry nazi, stack them properly, unless is on purpose Oh yeah, fixed.
Normal:

  1. 00:20:202 (1,2,3) - adjust the pattern to be symmetric? something like this: The current one somehow looks cooler to me.
  2. I notice some combo inconsistencys in the kiai, dunno if them are on purpose or not, but I prefer if you keep your every two stanzas combo patttern, anyways I'll post them c: [/color]
    SPOILER
    00:59:605 Remove NC
    01:03:187 ^
    01:17:515 ^
    01:28:261 (1) - ^
    01:31:843 (1) - ^ note: I know is for the sv change, but also I'm not sure to have ¨sv changes¨ in the easy diff of the set, consider this too.
    02:48:858 remove NC
    02:52:440 (1) - ^ also same as 01:31:843
    04:09:455 (1) - remove NC
    04:30:948 ^
    04:34:530 (1) - ^ also same as 01:31:843
    As for the slowdown I think it's okay. This is indeed the easiest difficulty of this mapset but still Normal. And 0.75x doesn't make much difference in playing imo.
  3. 01:26:470 (1,2,3,4) - I prefer if you avoid this kind of patterns for this diff, they can be really confused to play for new players (since you don't have an easy diff) Honestly I don't think these stacks are confusing even for beginners, they're the easiest way to emphasize that 1/1 snare-drum i think.
  4. 02:47:067 (1,2,3,4) - same as above
  5. 04:07:664 (1,2,3,4) - ^
    04:29:157 (1,2,3,4) - ^
awesome work, also full version ☺/*
Nice mod, thank you so much. :D

ShiraKai

ShiraKai wrote:

リクエストありがとうございます!

BGを探しているということで案を何個か出しておきます ;) 1個目のやつにしました神ですありがとう!

[Normal]
  1. 02:07:664 (3) - 終点にclap?
  2. 03:11:694 (3) - clapの付け忘れていませんか?
  3. 04:01:620 (2) - 終点にclap?
  4. 04:02:963 (3) - finishとかどうでしょう? 後ろで音が鳴っているので何もないのには違和感がありました。
  5. 04:06:545 (3) - ここの始点、Drum-clapとか合うと思います。 ↑Hitsound全て修正しました
  6. 04:23:112 (2) - 細かいことですが、x:184,y:296まで下げた方が自然なブランケットを作れます。Ok~
  7. 04:34:530 (1) - 1番と同じようにブランケットを作ってみては?今のやつの方がちょっと好きです
  8. 04:40:351 (2) - clap抜けかも?はい・・・
[Hard]
  1. 00:23:784 (1) - ここの終点はまだスネアの音が鳴っているのでclap付けた方が曲とマッチします。付け忘れてました(死
    04:48:858 (1) - ^ ^
  2. 02:30:500 (4) - x:348,y:344へ移動して多少ジャンプさせるのはどうでしょう? 02:30:724 - がより強調されると思います :) お、いいですね 採用しました
[Insane]
  1. 00:47:067 (1,2) - ctrl + Gした方が個人的にやり易かったです ;) 今のやつが微妙な気がしたんでとりあえず入れ替えてみました 何か思いついたらまた修正しちゃうかもしれません
  2. 01:02:515 (3) - 終点のclapがないのは付け忘れでしょうか?
  3. 01:07:776 (3) - clapとかどうですか?
  4. 01:16:843 (3) - ここの終点も付け忘れ?
  5. 01:54:903 (8) - 少ししつこく聞こえたのでwhistleいらない気がします。 ↑全て修正
  6. 02:45:612 - 後ろのピアノの音に沿って連打を置いているならここにもnoteが欲しいです。なんとなくここは開けといた方がピー ピロピロみたいなリズムが作れて良い気がしたのでこんな感じになってます
  7. 03:12:814 (2) - ctrl + Gするとより流れが良くると思います。そうですね直しました
  8. 03:38:112 (3,4) - 後ろの音に合わせて(3)の終点と4にclap入れませんか?付けてみました
遅くなって申し訳ないです :?
綺麗な曲で素敵な譜面でした 8-)
神Modでした ありがとうございます!

Again thanks all guys for the support!
Sellenite
season II both have awesome arrangement and maps,excellent

Frostmourne wrote:

hype hype hype :)
hype hype hype :)
hype hype hype :)
hype hype hype :)
ah just one thing in hard and insane,i feel a little quick between 00:02:295 and 00:13:038 not very fit the peaceful bgm.how about 0.75 sv?
Fycho
as your request, sorry a little delay.
[General]
  1. kick/snare drums (Finish/Clap)of your hitsounds are really too light comparing with cymal and whistle imo, how about changing to a strong drum or increase the volume of hitsounds file?
  2. I personally think timing point at 00:13:038 – is a bit delay, try13033(13038-5)

[Insane]
  1. I would rather add whistle at00:47:515 (3) –than 00:46:396 (3) –, pitch at 00:47:515 –is high enough and keep a consistency with 00:42:814 (3) -
  2. 01:07:440 (2,3,4) –equal (2,3)’s spacing with (3,4)?
  3. 01:11:694 (10) –I’d like to add normal-clap which fits music better
  4. 01:31:396 (4) –whistle is needed here to emphasize the music.
  5. 02:17:739 (3,4,5,6,7,8) –stacked streams play not that good and don’t flow well, I’d rather not stack them or change 02:17:963 (5,6,7,8) –into two 1/4 sliders
  6. 03:51:993 (2) –There is a cymbal in music, so how about setting addition to normal? Also normal-clap fits better too.
  7. 04:14:829 (1) –beat at 04:15:276 – is quite strong, I’d like to emphasize it, how about trying this rhythm? http://puu.sh/bqE8J/cdcbb28899.jpg

[Hard]
  1. 02:00:276 (4) –why not add a whistle?
very clean diff.

[Normal]
  1. 01:26:470 (1,2,3,4) -1/1 stack for the lowest diff maybe a bit hard to play imo.
I can only find these….quite a few stuffs. Really nice mapset.
Topic Starter
Melophobia
@Sellenite
I think the section isn't as calm as 00:27:361 - so it's okay to me (Maybe it's just me though!) Thanks for the suggestion!

Fycho

Fycho wrote:

as your request, sorry a little delay.
[General]
  1. kick/snare drums (Finish/Clap)of your hitsounds are really too light comparing with cymal and whistle imo, how about changing to a strong drum or increase the volume of hitsounds file? Increased the volume of the clap, but didn't change the finish, I don't want it to be that loud.
  2. I personally think timing point at 00:13:038 – is a bit delay, try13033(13038-5) Okie.

[Insane]
  1. I would rather add whistle at00:47:515 (3) –than 00:46:396 (3) –, pitch at 00:47:515 –is high enough and keep a consistency with 00:42:814 (3) -
  2. 01:07:440 (2,3,4) –equal (2,3)’s spacing with (3,4)? Fixed
  3. 01:11:694 (10) –I’d like to add normal-clap which fits music better I like the way it is now.
  4. 01:31:396 (4) –whistle is needed here to emphasize the music. It will be too noisy imo, added a finish instead.
  5. 02:17:739 (3,4,5,6,7,8) –stacked streams play not that good and don’t flow well, I’d rather not stack them or change 02:17:963 (5,6,7,8) –into two 1/4 sliders Simpified this section because of the next kiai beginning. That way I can emphasize it in a better way.
  6. 03:51:993 (2) –There is a cymbal in music, so how about setting addition to normal? Also normal-clap fits better too. I would like to make a minimal use of finishes so I didn't add it here.
  7. 04:14:829 (1) –beat at 04:15:276 – is quite strong, I’d like to emphasize it, how about trying this rhythm? You got a point, but for me it represents better how I feel the song so I would like to keep it as it is.http://puu.sh/bqE8J/cdcbb28899.jpg

[Hard]
  1. 02:00:276 (4) –why not add a whistle? Added.
very clean diff.

[Normal]
  1. 01:26:470 (1,2,3,4) -1/1 stack for the lowest diff maybe a bit hard to play imo. Honestly I have no idea how stacking can be harder since it's essentially easier than notes spaced out. x_x And considering this is the easiest diff but is still a Normal it should be fine.
I can only find these….quite a few stuffs. Really nice mapset.

Thanks!
Frostmourne
My dream would be... get my IGNITE ranked together with this Startear..... :( (both full verrrr)
BATs help please
Topic Starter
Melophobia
Yeah, that would be awesome... even though I have to wait a few more weeks. :< (and yours is already bubbled :( )
Asphyxia
Re-check here, just few, small suggestions! No kds

[General]
  1. Looking at the other mapset which is ranked, you might wanna take some tags there and add them here too? Example: 2nd, season, sinon, kirito phantom, bullet, gun, gale, online, ggo
  2. Might wanna fix the combo colors, maybe not the fitting ones around? Maybe something more blue-ish, white-ish instead of red (pink, whatever that is)
  3. It'd be cool if each diff would have different BG but that's just me lmao
[Normal]
  1. 04:05:644 (2,3) - Maybe want to overlap it more / avoid overlapping? Currently it looks a bit messy atm.
[Hard]
  1. +1 OD +1 HP, since you didn't want to introduce any triplets (which is a bit disappointing), this is to balance difficulty settings.
Call me back (forum-pm / in-game)~
Asphyxia
(҂`з´).っ︻デ═一

Best mapset for a while, love it.
Flask

Frostmourne wrote:

My dream would be... get my IGNITE ranked together with this Startear..... :( (both full verrrr)
BATs help please
Please

[Insane]
  1. 02:02:286 (1,2) - Since you've placed larger distances between 02:06:316 (4,5) - / 02:09:450 (3,4) -, it would be better if you can do something like that to these two objects, too. This may be just me, but jumps might emphasize the heavy-beat better imo. You can just simply do ctrl+g on both (1) and (2), that's a way to keep the flow well and place a large distance between them.
  2. 02:29:152 (1,2,3) - Keep the spacing consistent between them? like 1.3x, which you've used at other places
  3. 04:31:391 (2,1,2,3,4,1) - Little opinion here, I think you can do a triangle like the screenshot, it makes the placement looks much more cleaner. Also I'd prefer larger spacing between 04:32:510 (4,1) - than current pattern
Will check other diffs tomorrow when I'm back from school. Just want to take care of this before any BAT do it instead.
I'll check frost's map too, then we can rank this and nuke his map-- I mean, rank these two maps in the same time.
Topic Starter
Melophobia
Ok.. Fixed everything you mentioned. Thank you!
Frostmourne

Flask wrote:

then we can rank this and nuke his map--
fuck you Flask (,,#゚Д゚)
Topic Starter
Melophobia
Note: I changed the pure white combo color to a grayish one due to the recent unrank over it.

Edit: I also removed the delay in soft/normal hitclap.wav even though it's a few ms. Redownload if you want.
Fycho
fuck you Flask, stole my work
Flask

Frostmourne wrote:

fuck you Flask (,,#゚Д゚)

Fycho wrote:

fuck you Flask, stole my work
。゚・(ノД`)
Rizia
(,,#゚Д゚)
Kyouren
Gratzz~

EDIT:
Thanks Melophobia~ (becuase you, i have Quick Draw~)

Dare
woop gratz on rank! amazing mapset :3
Oyatsu
Nice! Gratz Melo san!!! Amazing?!!! :D LOLLLL in pic.
Fycho
congrats, melo-san :)
Satellite
Congrats! Good Job Melo san :3
Asphyxia
Grats!!! ヾ(*⌒ヮ⌒*)ゞ
Sellenite
cp rank?lol
No_Gu
Melo!
Topic Starter
Melophobia
Thank you. :D
REDYUMiKA
YEY~ Congratz
Momochikun
Gamu
Congratz :)
Natsu
yay congratz Melo
Xinely
congrats melo san ヾ(*´∀`*)ノ
Rare
インバイトしろカス
Kodora
Omedetou Melo-san!
Konei
Niceeee, gratz!
Kibbleru
woah already owo
Suzully

Melophobia wrote:

Sinon is my wife ok?
は?
Frostmourne

Suzully wrote:

Melophobia wrote:

Sinon is my wife ok?
は?
Sinon is my wife
IT'S SUZULLY OMG
sennank
i like this map, i like this song, i like this BG, i like this diff *Hard XD ... congratz, for this map :3
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