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Bakudan Johnny - Tada Hitori

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Topic Starter
sbstratos79
This beatmap was submitted using in-game submission on 05 September 2014 at 09:13:10

Artist: Bakudan Johnny
Title: Tada Hitori
Tags: ping pong the animation anime
BPM: 173
Filesize: 7306kb
Play Time: 00:03
Difficulties Available:
  1. Easy (0 stars, 1 notes)
  2. Hard (2.75 stars, 29 notes)
  3. Insane (0 stars, 0 notes)
Download: Bakudan Johnny - Tada Hitori
Information: Scores/Beatmap Listing
---------------
WIP. >_>
Timing Done! -- Thanks to ego_17 and Potla :D
Hard diff. -- 7% done xD
ego_17
i dont know why i doing this//
try

[TimingPoints]
26825,346.820809248555,4,1,0,100,1,0
39310,345.821325648415,4,1,0,100,1,0
50449,346.820809248555,4,1,0,100,1,0
72645,341.880341880342,4,1,0,100,1,0
78115,338.983050847458,4,1,0,100,1,0
99809,345.821325648415,4,1,0,100,1,0
110875,346.820809248555,4,1,0,100,1,0
138620,341.880341880342,4,1,0,100,1,0
144090,346.820809248555,4,1,0,100,1,0
155188,345.821325648415,4,1,0,100,1,0
163487,431.654676258993,4,1,0,100,1,0

not shure about first sections//
Topic Starter
sbstratos79
Sorry for sounding retarded but could you make those timing points a bit more clear. :P It's kinda confusing. I hope I am not being too annoying. m(_ _)m Thanks for thr timing though. ^^
Serpico_old
Hi there. Could you do an easier dificult like normal or hard please? I would really appreciate.
Topic Starter
sbstratos79
I have already planned to do easy, normal and hard diffs. :) I just need to get it timed first. :P
Topic Starter
sbstratos79
Ok, I just figured out how to apply those timing points provided by @ego_17. It seems pretty good to me. Thanks a lot for your help! m(_ _)m I can now start mapping the song. :D
ego_17
just copypaste in osu file
i can do timing (mb i wrong somthere) but offsets is always not wery good - so recheck ^)
Topic Starter
sbstratos79
I asked a friend of mine (Potla) to check the timing. He fine tuned your timings and fixed the offset. :) Thanks! :)
Kibbleru
mapping lesson?

kibbleru's mapping class
16:37 sbstratos79: uh.
16:37 sbstratos79: hi
16:37 sbstratos79: :)
16:37 Kibbleru: sup
16:37 sbstratos79: i am fine
16:37 sbstratos79: and you?
16:38 sbstratos79: uh..
16:38 Kibbleru: just doing my stuff q:
16:38 sbstratos79: :P
16:38 sbstratos79: actually i am planning to map a song
16:38 sbstratos79: i came across your userpage yesterday
16:38 sbstratos79: and noticed that you help newbie mappers, and make guest diffs for anime songs
16:39 sbstratos79: so..
16:39 sbstratos79: could you please help me with this mapping stuff
16:39 sbstratos79: m(_ _)m
16:39 sbstratos79: I'd be really grateful
16:39 Kibbleru: hm sure
16:39 Kibbleru: what have u figured out so far
16:40 sbstratos79: i have just got the song timed
16:40 sbstratos79: but then i donj't have any ideas about how to map it
16:40 Kibbleru: ok
16:40 sbstratos79: idk what to follow
16:40 Kibbleru: uh
16:40 sbstratos79: the vocals or the instruments
16:40 sbstratos79: here's the map
16:40 sbstratos79: https://osu.ppy.sh/s/208398
16:40 Kibbleru: i would say both q:
16:40 sbstratos79: xD
16:41 sbstratos79: yeah, but idk how to
16:41 sbstratos79: so, if you could make a guest diff
16:41 Kibbleru: m alright
16:41 sbstratos79: that'd be a great help
16:41 sbstratos79: since i'll get an idea as to what to do about the song
16:41 Kibbleru: ah
16:41 Kibbleru: i don't really wana do a gd since i don't rly like this song no offense
16:41 Kibbleru: but
16:41 Kibbleru: if u want
16:41 Kibbleru: i could map like
16:41 Kibbleru: 10 second snippets
16:41 Kibbleru: or something
16:42 Kibbleru: but for a start
16:42 sbstratos79: ah
16:42 Kibbleru: which diff are u mapping
16:42 sbstratos79: that'll be cool
16:42 sbstratos79: i am planning to map Easy, Normal, Hard and Insane
16:42 sbstratos79: but for now,
16:42 sbstratos79: Easy diff
16:42 Kibbleru: okay
16:42 Kibbleru: well
16:42 Kibbleru: imo
16:42 Kibbleru: hard diff
16:42 Kibbleru: is the easiest to map
16:42 Kibbleru: xD
16:42 Kibbleru: normal and easy difficulty
16:42 sbstratos79: :o
16:42 Kibbleru: is difficult
16:42 sbstratos79: yeah
16:42 Kibbleru: since you have to pick out the strong beats
16:42 Kibbleru: and only map those
16:43 Kibbleru: hard just map everything
16:43 Kibbleru: and use ds lol
16:43 sbstratos79: whenever i try to imagine the objects which i'll put for the easy diff
16:43 sbstratos79: all these crazy ideas for insane maps pop up in my jhead
16:43 sbstratos79: xD
16:43 Kibbleru: haha
16:43 Kibbleru: it takes a while to be able to get good at making easies
16:43 Kibbleru: xD
16:43 sbstratos79: :P
16:43 Kibbleru: im not even that gud at easies myeslf :/
16:43 Kibbleru: they always turn out relatively hard lol
16:44 sbstratos79: yeah
16:44 Kibbleru: so if ur gunna follow my suggestion and start out with a hard diff
16:44 sbstratos79: i didn't expect it to be so hard
16:44 Kibbleru: first thing's first
16:44 Kibbleru: find a comfortable SV
16:44 sbstratos79: hmm..
16:44 sbstratos79: ok
16:44 sbstratos79: :)
16:44 Kibbleru: a hard diff's sv would be anywhere around 1.4-1.6
16:44 Kibbleru: depending on ur BPM ofc
16:44 Kibbleru: lower bpm = lower sv
16:44 sbstratos79: ok
16:45 sbstratos79: the bpm is around 173
16:45 Kibbleru: for this particular song i would suggest anywhere around 1.5-1.6
16:45 Kibbleru: since 173 bpm is relatively high
16:45 sbstratos79: noted!
16:45 sbstratos79: :)
16:45 Kibbleru: u can even do decimals if u want lol
16:45 Kibbleru: 1.55
16:45 Kibbleru: etc
16:45 Kibbleru: juts hold ctrl
16:45 Kibbleru: while clicking the SV arrow things
16:45 sbstratos79: o.o
16:45 sbstratos79: ok
16:46 Kibbleru: after SV, set the tick rate
16:46 Kibbleru: most songs you encounter these days
16:46 Kibbleru: whether it'd be pop or anime stuff
16:46 Kibbleru: would be tickrate 2
16:46 Kibbleru: q:
16:46 sbstratos79: :o
16:46 Kibbleru: well if it's above hard diff anyway
16:46 Kibbleru: hard diff or above*
16:47 Kibbleru: easies and normal u can keep tickrate one
16:47 sbstratos79: SV set to 1.56, and tick rate set to 2
16:47 sbstratos79: :)
16:47 Kibbleru: cuz you dont wan't a 1k combo in a normal diff lol
16:47 sbstratos79: yeah xD
16:47 Kibbleru: so
16:47 Kibbleru: starting with rhythm before going into placement
16:47 Kibbleru: there are a few types of ticks in the editor
16:48 Kibbleru: downbeats are the strongest beats
16:48 Kibbleru: and are indicated by the big white ticks
16:48 Kibbleru: these for sure almost always have to be mapped out
16:48 sbstratos79: in the timeline?
16:48 Kibbleru: yes
16:48 Kibbleru: timeline
16:48 Kibbleru: unless ofc
16:48 Kibbleru: there is nothing in the music to support it
16:48 Kibbleru: but most of the time
16:48 Kibbleru: the downbeat will be the strongest beat
16:49 Kibbleru: then it goes into the smaller white ticks
16:49 Kibbleru: juts call them white ticks
16:49 Kibbleru: then red ticks
16:49 Kibbleru: then blue ticks
16:49 sbstratos79: ._.
16:49 Kibbleru: i listed them in order
16:49 Kibbleru: to how much they emphasize
16:49 sbstratos79: yeah
16:49 Kibbleru: usually
16:49 Kibbleru: kk
16:49 sbstratos79: they are there
16:49 Kibbleru: so that is important to know while mapping
16:49 Kibbleru: as u know
16:49 Kibbleru: there are 3 types of notes
16:49 Kibbleru: a circle
16:49 Kibbleru: slider
16:49 Kibbleru: and spinner
16:49 sbstratos79: yeah :P
16:49 Kibbleru: a circle is good for throughout emphasis
16:50 Kibbleru: above that
16:50 Kibbleru: (this is more like my opinion)
16:50 Kibbleru: a slider head gives the most emphasis
16:50 Kibbleru: a slider tail, gives alot less emphasis
16:50 Kibbleru: as with the slider repeats
16:50 Kibbleru: as they are not clickable
16:50 Kibbleru: spinners have their emphasis on the end
16:50 Kibbleru: rather than at the start
16:51 sbstratos79: i see
16:51 Kibbleru: so when it comes to rhythming
16:51 Kibbleru: listen to the music
16:51 Kibbleru: and find out
16:51 Kibbleru: which certain sounds deserve more emphasis
16:51 Kibbleru: and which other ones do not
16:51 Kibbleru: when placing a slider
16:51 Kibbleru: make sure that the head is on the stronger sound than the tail
16:51 Kibbleru: or repeats
16:52 Kibbleru: understanding this so far xD?
16:52 sbstratos79: ooh, noted!
16:52 sbstratos79: yeah xD
16:52 sbstratos79: i think, i do
16:52 sbstratos79: you're being pretty clear :)
16:52 Kibbleru: xD alright thats good
16:52 Kibbleru: when placing down rhythms
16:52 Kibbleru: try to have a good variety of circles AND sliders
16:53 Kibbleru: avoid having too many consecutive circles or sliders at once
16:53 Kibbleru: as consecutive circles get too tiring to play
16:53 sbstratos79: ok
16:53 Kibbleru: and sliders just get boring lol
16:53 sbstratos79: yeah
16:53 sbstratos79: yeah xD
16:53 Kibbleru: oh right i didn't discuss any of the difficulty settings yet >_<
16:53 Kibbleru: ok
16:53 Kibbleru: yeah before u start any of that
16:54 Kibbleru: go into f4
16:54 sbstratos79: ok
16:54 sbstratos79: :)
16:54 Kibbleru: for a hard diff u would want anywhere between AR (approach rate) 6-8
16:54 Kibbleru: again
16:54 Kibbleru: depending on the bpm of the song
16:54 Kibbleru: and how u make ur diff itself
16:54 sbstratos79: AR set to 8
16:54 sbstratos79: :)
16:54 Kibbleru: OD, HP just do something like
16:54 Kibbleru: AR-1 or 2
16:55 Kibbleru: so 1 or 2 below ur ar
16:55 Kibbleru: also ar 8 may be a bit fast for a song like this
16:55 Kibbleru: q:
16:55 Kibbleru: fyi
16:55 sbstratos79: hehe, ok set to 7 :)
16:55 Kibbleru: so hp or od would be either 5 or 6 then
16:55 Kibbleru: for the CS (im assuming u know these abbreviations btw)
16:56 Kibbleru: pls just keep it to 4 lol.
16:56 Kibbleru: i hate anything above 4 ;w;
16:56 Kibbleru: and many other ppl do
16:56 sbstratos79: xD
16:56 sbstratos79: ok
16:56 Kibbleru: normal should generally be cs 3 around
16:56 Kibbleru: and like
16:56 Kibbleru: ar 4-5
16:57 Kibbleru: easy could be CS 2 or 3 and ar 2-3
16:57 sbstratos79: i see :o
16:57 Kibbleru: and OD rule follows
16:57 Kibbleru: i mean HP,OD
16:57 Kibbleru: insane would be like
16:57 Kibbleru: 9+
16:57 Kibbleru: ar
16:57 Kibbleru: or sometimes ar 8
16:57 Kibbleru: again depending on bpm
16:57 sbstratos79: i like AR9/9.5 :3
16:57 sbstratos79: xD
16:57 Kibbleru: okay
16:58 Kibbleru: hmm
16:58 Kibbleru: so
16:58 Kibbleru: ok for placement
16:58 sbstratos79: :o
16:58 Kibbleru: uh
16:58 Kibbleru: ok well
16:58 Kibbleru: ill assume ur new to this "flow" idea
16:58 sbstratos79: uh..
16:58 sbstratos79: kinda
16:59 Kibbleru: basically try to have ur sliders and hitobjects lead in to each other
16:59 Kibbleru: for the most part you should try to have ur maps flow well
16:59 sbstratos79: i see
16:59 Kibbleru: a useful tip
16:59 Kibbleru: is to imagine that ur current slider is extended
16:59 Kibbleru: and if your next hitobject
16:59 Kibbleru: fits into
16:59 Kibbleru: that extended slider
16:59 Kibbleru: then u have good flow
17:00 sbstratos79: :o
17:00 sbstratos79: that'sounds cool
17:00 Kibbleru: juts essentially try to lead ur objects into another xD
17:00 sbstratos79: i'll keep that in mind :)
17:00 Kibbleru: ill talk about when to break flow a bit later on
17:00 Kibbleru: and jumps later on too
17:00 Kibbleru: and antijumps etc lol
17:00 Kibbleru: ok
17:00 Kibbleru: so
17:00 Kibbleru: to have nice placement
17:00 Kibbleru: (for me anyway lol)
17:01 sbstratos79: xD
17:01 Kibbleru: i follow a system
17:01 Kibbleru: where i basically
17:01 Kibbleru: stick close to the horizontal/vertical angles
17:01 Kibbleru: but i offset it abit
17:01 Kibbleru: it just looks nice that way imo
17:01 Kibbleru: so like
17:01 sbstratos79: :o
17:02 Kibbleru: http://puu.sh/bk84Q/bd5278b7a2.jpg -> http://puu.sh/bk86d/cb1d294518.jpg
17:03 sbstratos79: ah yeah
17:03 sbstratos79: that looks better
17:03 Kibbleru: then often i would like to use these kind of long sliders
17:04 Kibbleru: curve them http://puu.sh/bk8cj/f88311c45e.jpg
17:04 Kibbleru: in any orientation
17:04 Kibbleru: q:
17:04 sbstratos79: :o
17:04 Kibbleru: this is the rhythm btw http://puu.sh/bk8ev/24e368e89d.png
17:04 sbstratos79: doesn't that interrupt the flow
17:04 sbstratos79: o.o
17:04 Kibbleru: no it doesn't at all o-o
17:04 Kibbleru: its a reversed slider
17:04 sbstratos79: o.o
17:05 sbstratos79: i see
17:05 Kibbleru: as long as the slider leads into it somewhat
17:05 Kibbleru: doesn't have to be too perfect
17:05 Kibbleru: its good
17:05 Kibbleru: don't look at flow as like
17:05 sbstratos79: :o
17:05 Kibbleru: a must do guideline thing
17:05 sbstratos79: cool
17:05 Kibbleru: look at it in a GENERAL direction
17:05 Kibbleru: cuz you don't have to be too nazi for something to flow well
17:05 sbstratos79: ok :)
17:05 sbstratos79: xD
17:05 sbstratos79: lol
17:06 Kibbleru: just the general direction of the player's movement
17:06 sbstratos79: ok
17:06 Kibbleru: im sure u have seen these before http://puu.sh/bk8o3/cc76e79e7d.jpg
17:06 Kibbleru: beatblankets
17:06 Kibbleru: basically wrap the slider around the other sliders's approach circle
17:06 sbstratos79: yeah
17:07 sbstratos79: i've seen that
17:07 sbstratos79: xD
17:07 Kibbleru: k xD
17:07 Kibbleru: also another thing is
17:07 sbstratos79: is that called beat blanket?
17:07 Kibbleru: yeah
17:07 Kibbleru: or just
17:07 Kibbleru: blanket
17:07 sbstratos79: :o
17:07 Kibbleru: another thing is try to have a variety of curved and straight sliders
17:07 Kibbleru: don't curve the shorter sliders too much
17:08 Kibbleru: otherwise it will look bad
17:08 sbstratos79: ok :)
17:08 Kibbleru: shorter sliders refering to 1/2
17:08 Kibbleru: so DON't do anything like this lol http://puu.sh/bk8ve/44bdad5e15.jpg
17:08 sbstratos79: uh yeah
17:08 sbstratos79: what's this 1/2 slider, and 1/4 slider?
17:08 sbstratos79: o.o
17:08 Kibbleru: ohhh
17:08 Kibbleru: ok
17:08 sbstratos79: i am still confused about it
17:08 Kibbleru: so
17:08 Kibbleru: the big white ticks
17:08 Kibbleru: are 1/1
17:08 Kibbleru: 1/1 beats
17:08 Kibbleru: 1/2 is just half a big white tick
17:08 Kibbleru: 1/4 is
17:09 Kibbleru: self explanatory now q:
17:09 sbstratos79: yeah
17:09 sbstratos79: :P
17:09 sbstratos79: so a slider which starts at big tick and ends at 1/2 tick is 1/2 a slider
17:09 sbstratos79: right?
17:09 sbstratos79: *1/2 slider
17:09 Kibbleru: so alot of the times just curving a slider well it doesn't have to start at a big tick
17:09 Kibbleru: as long as it takes up the length of half a white tick then it's 1/2
17:10 Kibbleru: whoops
17:10 sbstratos79: :o
17:10 Kibbleru: i fked up typing
17:10 Kibbleru: i was gunna say something then said something else lol
17:10 sbstratos79: ._.
17:10 sbstratos79: xD
17:10 Kibbleru: ok back to what i was saying
17:10 Kibbleru: alot of times just curving a slider slightly http://puu.sh/bk8ww/ac993cc905.jpg like this will make it look nice
17:11 sbstratos79: :o
17:11 sbstratos79: lol that is hardly noticeable xD but if you're saying
17:11 sbstratos79: then it must be that way
17:11 sbstratos79: xdD
17:11 sbstratos79: xD
17:11 Kibbleru: lol.
17:11 Kibbleru: it is hardly noticeable but it looks nice q:
17:11 sbstratos79: :P
17:12 Kibbleru: this is a type of pattern i use alot http://puu.sh/bk8ND/02da155a46.jpg
17:12 Kibbleru: with the circle acting as a pivot point kinda thing
17:12 Kibbleru: oh
17:12 sbstratos79: o.o
17:12 Kibbleru: i also forgot to mention
17:12 sbstratos79: nice
17:12 Kibbleru: circles are also used for many like
17:12 Kibbleru: short beats
17:13 sbstratos79: short beats? o.o
17:13 Kibbleru: like
17:13 Kibbleru: short sounds
17:13 Kibbleru: such as a drum or something
17:13 sbstratos79: sorry, i am acting too noobish
17:13 sbstratos79: m(_ _)m
17:13 Kibbleru: 00:06:359 -
17:13 Kibbleru: np
17:13 Kibbleru: like this sound here
17:13 Kibbleru: its like a short
17:13 Kibbleru: "thud"
17:13 Kibbleru: so a circle will compliment it well
17:14 Kibbleru: 00:06:710 - or like here
17:14 Kibbleru: mainly for drum sounds
17:14 sbstratos79: yeah
17:14 sbstratos79: that thud
17:14 Kibbleru: heres another frequently used pattern http://puu.sh/bk8XZ/14471aff7c.jpg
17:14 Kibbleru: this is commonly used when it comes to jumps
17:14 Kibbleru: this is a different type of flow
17:14 Kibbleru: called ovular flow
17:15 sbstratos79: yeah that pattern is very common
17:15 sbstratos79: xD
17:15 Kibbleru: did u time this urself btw owo?
17:15 sbstratos79: lol uh...
17:16 sbstratos79: nope :P
17:16 Kibbleru: aha ok
17:16 sbstratos79: got it timed from a friend
17:16 sbstratos79: :P
17:16 sbstratos79: why? :o
17:16 Kibbleru: cuz multi bpm is quite hard to time xD
17:16 Kibbleru: i wouldve been surprised if u did
17:16 sbstratos79: is it wrongly timed
17:16 Kibbleru: no
17:16 sbstratos79: xd yeah
17:16 sbstratos79: xD
17:16 Kibbleru: no offense tho :<
17:16 sbstratos79: lol np xD
17:16 sbstratos79: i suck at timing
17:16 sbstratos79: xD
17:16 sbstratos79: and mapping in general
17:17 Kibbleru: dw me too lol.
17:17 Kibbleru: uhm
17:17 Kibbleru: so
17:17 Kibbleru: i guess
17:17 Kibbleru: for now
17:17 Kibbleru: just try to map a few seconds
17:17 Kibbleru: and ill see what u have
17:17 Kibbleru: lets say
17:17 Kibbleru: 20 seconds maybe
17:17 sbstratos79: :o
17:17 sbstratos79: uh..
17:17 sbstratos79: another thing
17:17 Kibbleru: cuz it's easier if i get to point out mistakes and stuff
17:17 sbstratos79: idk when to start the map
17:17 sbstratos79: :P
17:17 Kibbleru: i'd say at the start
17:17 Kibbleru: 00:00:512 -
17:18 Kibbleru: here
17:18 sbstratos79: o.o
17:18 Kibbleru: 00:00:858 - u can have a stream
17:18 sbstratos79: thanks :D
17:18 Kibbleru: oh shit yeah
17:18 Kibbleru: uh
17:18 Kibbleru: instead of a stream
17:18 Kibbleru: in hard diff
17:18 Kibbleru: since streams are quite hard to play
17:18 Kibbleru: u can just use
17:18 Kibbleru: 1/4 repeats
17:18 Kibbleru: http://puu.sh/bk9ik/a9f79a264d.png
17:18 Kibbleru: for the most of the time
17:18 Kibbleru: repeat them 4 times
17:19 Kibbleru: then make a new slider
17:19 sbstratos79: i was planning to put some 1/2 sliders
17:19 sbstratos79: in parallel
17:19 Kibbleru: w/e works
17:19 sbstratos79: like in a diagonal
17:19 sbstratos79: from top right to bottom left
17:19 sbstratos79: :P
17:19 Kibbleru: q: w/e works out for u
17:19 Kibbleru: poke me when u map like
17:19 Kibbleru: 20 seconds or something
17:19 sbstratos79: :D
17:20 sbstratos79: thanks a lot for your time and help
17:20 sbstratos79: m(_ _)m
17:21 sbstratos79: i'll send you the 20 sec diff once i am done with it :)
17:21 sbstratos79: btw, uh.. another question
17:21 sbstratos79: how long does it take you to complete one diff
17:21 sbstratos79: :P
17:21 Kibbleru: me?
17:21 Kibbleru: well
17:22 Kibbleru: depends on the difficulty
17:22 Kibbleru: insanes usually take longer for me
17:22 Kibbleru: uh
17:22 Kibbleru: but
17:22 Kibbleru: i can usually do
17:22 Kibbleru: around 1 minute less than an hour
17:22 sbstratos79: xD
17:22 sbstratos79: that was pretty precise
17:22 sbstratos79: xD
17:22 Kibbleru: but (not trying to brag) i would be considered someone who maps rly fast lol
17:23 sbstratos79: seems like it o.o
17:25 Kibbleru: o shit
17:25 Kibbleru: sorry before u get to far
17:25 Kibbleru: use around 1.1 distance snap
17:26 Kibbleru: slightly above 1 allows u to make better patterns
17:26 sbstratos79: ok :)
17:26 sbstratos79: thanks :)
17:27 sbstratos79: another question xD
17:27 sbstratos79: i am sooo sorry
17:27 sbstratos79: :(
17:28 sbstratos79: what's beat snap divisor
17:28 Kibbleru: oh
17:28 Kibbleru: it divides ur timeline
17:28 Kibbleru: generally just keep it at 1/4
17:28 Kibbleru: ull learn more about it naturally but its not something worth worrying about now
17:29 sbstratos79: ok :) thanks :)
17:30 Kibbleru: when u get the time i highly recommend u looking over this guide 56
17:30 Kibbleru: well
17:30 Kibbleru: this forum i mean
17:30 Kibbleru: it has a bunch of really usefull guides
17:31 sbstratos79: :o
17:31 sbstratos79: thanks :D
17:31 Kibbleru: especially this one is really nice t/208596
17:31 Kibbleru: it tells u how to make ur stuff look good
17:31 Kibbleru: t/86329 this tells u about flow
17:31 sbstratos79: :o
20:36 Kibbleru: :o
20:37 sbstratos79: :D
20:37 sbstratos79: i am so sorry m(_ _)m
20:37 sbstratos79: i started mping
20:37 Kibbleru: mping :o?
20:37 sbstratos79: multiplaying
20:37 sbstratos79: m(_ _)m
20:37 Kibbleru: oh lel
20:38 sbstratos79: my friend wanted me to mp
20:38 Kibbleru: haha ic xD
20:38 sbstratos79: i told him, i'll play only 1 map
20:38 Kibbleru: lol
20:38 sbstratos79: but then, idk what happened i started playing
20:38 sbstratos79: m(_ _)m
20:38 sbstratos79: i'll complete it today
20:38 sbstratos79: for sure
20:38 Kibbleru: nah idm lol
20:39 sbstratos79: i won't play
20:39 sbstratos79: what's the time in your time zone :o
20:39 Kibbleru: its still 8:39 for me
20:39 Kibbleru: pm
20:39 sbstratos79: :o
20:40 sbstratos79: i'll send you the map by 11 pm, your time zone
20:40 sbstratos79: :)
20:40 Kibbleru: lol just upload when u have around 20 seconds
20:40 Kibbleru: i wana check
20:40 sbstratos79: sure :)
20:40 sbstratos79: thanks a lot m(_ _)m


kdspls
Topic Starter
sbstratos79
omg! sorry sorry sorry m(_ _)m totally forgot about that ._."
Kibbleru
gunna go to bed now, gunna check tomorrow if u have it uploaded
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