requested a few days ago
[Storyboard]
- convert glass.png to jpg in order to save filespace. there's no transparency, only white
[General]
- KSHR's Hard is missing an epilepsy warning
- kiai times are inconsistent in Elvis's and Kiiwa's difficulties, is this intentional?
- combohax is inconsistent in Kloyd and KSHR's difficulties. intentional? even if it is, i think the comboing should be consistent on every difficulty
- even though the current easy difficulty is at 1.99 stars which is technically rankable, the rhythms and spacing may be a bit too hard to be in the easiest difficulty. i think you should make this easier or make another difficulty named "basic". it seems like the easy difficulty originally had a smaller CS, but you made it larger to be under 2 stars.
[Easy]
- i strongly recommend using stack leniency 0.3. non-stacking isn't a good thing to have in lower difficulties; inexperienced players may have difficulty reading them.
01:10:685 (1,2) - looks like (1) will have another repeat at first. do something that's more readable and not misleading, like this
[Kloyd's Normal]
- see the General mod about combohax
- there's also no hitsounds...
00:26:778 (3) - maybe curve this in the opposite direction, like this. it flows and plays better
00:29:122 (4) - move the end of this upward so it doesn't overlap with 00:28:185 (1)
00:50:060 (4,5) - you really shouldn't do this. it looks very hard to read with the AR. please space these out normally using distance snap
01:13:497 (2) - shift this up just a little. it almost goes offscreen
[KSHR's Hard]
- see the General mod about combohax
01:10:216 (4,1,2) - this rhythm doesn't follow the rhythm well at all. try something like this that follows the vocals more closely
01:27:716 (3,4,5) - you should unstack these in order to give more emphasis to the strong sounds here. it feels anti-climactic to end the map with a simple stack
[Elvis' Hyper]
- HP -1. it's currently higher than Kiiwa's Insane diff
00:47:872 (4,5) - not perfectly stacked
[Kiiwa's Insane]
- OD -1. it's higher than the extra diff
00:03:030 (2) - unsnapped
01:06:778 (5) - this is a nice slider, but it's unrankable. you need to separate the ends more
[Extra]
00:09:747 (2,3) - kind of hard to read as a 1/4 jump at first play. you should make (3) closer to the end of (2)
00:15:685 (1) - reminds me of the slider in dksslqj's diff on Noushou Sakuretsu Girl lol
01:10:528 (1,2,3,4) - is this a rhythm error? it doesn't make sense and is very hard to play.... i think it should be moved 1/2 forward and you should add a circle where (1) started
01:18:028 (3) - move this a bit farther away so it can be read as 1/2 more easily