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nano - Born to be

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Topic Starter
Cilvery
This beatmap was submitted using in-game submission on 2015年11月25日 at 23:45:19

Artist: nano
Title: Born to be
Source: 魔法戦争
Tags: Mahou Sensou Masato Kouda WEST GROUND TV Size Ending Kloyd EvilElvis Kiiwa Beren KSHR
BPM: 192
Filesize: 12436kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.92 stars, 123 notes)
  2. Elvis' Hyper (3.74 stars, 304 notes)
  3. Extra (4.98 stars, 408 notes)
  4. Kiiwa's Insane (4.74 stars, 357 notes)
  5. Kloyd's Normal (2.26 stars, 155 notes)
  6. KSHR's Hard (3.36 stars, 260 notes)
Download: nano - Born to be
Information: Scores/Beatmap Listing
---------------




                        Born to be





diffs
Easy: me
Normal: Kloyd
Hard: KSHR
Hyper: EvilElvis
Insane: Kiiwa
Extra: me
Storyboard: Beren
KSHR
kore ha Extra yaro
Topic Starter
Cilvery

KSHR wrote:

kore ha Extra yaro
直したぞい
ありがとう!!
Kiiwa
8-) 8-)
DeletedUser_1574070
macuilsiruberistar's Extra
Natteke desu
Topic Starter
Cilvery

EvilElvis wrote:

As requested
thank you elvis-san!!
Beren
Topic Starter
Cilvery

Beren wrote:

(¯﹃¯) Done
http://puu.sh/bwUHz/bff38e2ae6.rar
wow so nice.. thank you beren-chan!!
Skystar
beren姐姐嫁給我qaq sb好棒qaq
Beren

Amamiya Yuko wrote:

beren姐姐嫁給我qaq sb好棒qaq
(っ °Д °;)っ?!
Skystar

Beren wrote:

Amamiya Yuko wrote:

beren姐姐嫁給我qaq sb好棒qaq
(っ °Д °;)っ?!
人家也想要sb嘛 tat
11t



General

  1. drum-hitnormal.wav is silent; this might be unrankable!

  2. The difficulty gap between Normal and Hard might be too much. Hard actually feels more like an Insane difficulty to me. I'm really bad with spread though, so it's best that you check with a BAT about this.

Beren's Storyboard

  1. Try using additive blending:
    P,0,start_time,end_time,A
    for your thunder2.png, clash.png, clash2.png, etc. sprites. This will make your lightning effects brighter and appear to glow.

Easy

  1. Tick rate 1 pls qaq
    This makes your 3/2 sliders lose tick symmetry but tick rate 2 just seems like too much tick spam orz

  2. 01:11:310 (2,1) - Risky! Especially after 01:09:435 (2,3,4,5), since the rhythm was all 1/1 here. Newer players usually don't have experience with pause stacks, so even the NC probably won't help much here.

  3. 01:23:810 (1,2,3,4,5,1) - BATs might complain about spacing inconsistency here, since the spacing you use for 2/1 here is the same as the spacing you use for 1/1 in the rest of the map. Easy difficulties are usually expected to have really strict spacing, I think.

Kloyd's Normal

  1. 00:47:403 (5) - Feels a bit weird ;_;
    Maybe try a rhythm like this instead?


  2. 00:49:278 (3,4) - This is dangerous for a Normal I think, but if you want to keep this, adding a NC to (4) helps with readability for me.

  3. 01:25:685 (1,2,3) - Also risky for a Normal. Clustered out-of-order objects like this are hard to read on low AR, especially for newer players, I'd imagine.

Elvis' Hard

  1. This seems more like an Insane to me.

  2. 00:47:872 (4,5) - Fix this stack; even though this doesn't affect anything because of autostacking in-game, I know that there are some BATs that might still ask you to fix this.

  3. 01:05:685 (1,2) - These sliders look too close to each other; they're almost touching, but barely not. It's sort of awkward. It's like they want to touch each other, but they're too lazy or something to be bothered to move even the slightest inch closer. It looks better I think if you move (2) to somewhere like 288,140.

  4. Really fun map; those 3/4 sliders work really well and overlap very nicely. The patterns as a whole are enjoyable to play through.

Extra

  1. 00:23:185 (1,2,3,4) - Remove NC from (1), add NC to (2). That might help make the timing here easier to read.

  2. 00:27:560 (4,5,1) - Hard to read for me ;_;
    Maybe try adding a NC to (4)?

  3. 00:38:810 (1,2,1,2,3,1,1,2,1,2,3,4,5,6,1,2,3,4) - cilvery born to be pro

  4. 00:53:810 (3) - NC here helps with readability I think.

  5. 01:04:278 (1,2,3,4,5,6,7) - The rhythm at the (1,2) sliders is a bit weird, since the vocal emphasis is on 01:04:435 (うん), and 01:04:747 (めい). I think that it's better to give the player something to click on at the points of emphasis. Try this rhythm instead:


  6. 01:07:560 (4,5) - Try swapping these, like this:

    I think this works better, because then you give the player things to click for the vocals at 01:07:560 (くん) and 01:07:872 (だ).

  7. 01:14:278 (1,2,3,4,5,6,7) - I think a rhythm like this would fit the vocals better:


  8. 01:24:278 (7,2) - This looks like a 1/1 stack ;_;
    I always miss here, but I'm noob

  9. Super fun! Even though I fail (orz) it's still fun!


star'd/fav'd/best of 2014'd
Topic Starter
Cilvery

11t wrote:

General

  1. drum-hitnormal.wav is silent; this might be unrankable! removed the silent hitsound!


    Easy

    [notice]
    1. Tick rate 1 pls qaq oh i forgot to change it lol
      This makes your 3/2 sliders lose tick symmetry but tick rate 2 just seems like too much tick spam orz

    2. 01:11:310 (2,1) - Risky! Especially after 01:09:435 (2,3,4,5), since the rhythm was all 1/1 here. Newer players usually don't have experience with pause stacks, so even the NC probably won't help much here. um.. changed

    3. 01:23:810 (1,2,3,4,5,1) - BATs might complain about spacing inconsistency here, since the spacing you use for 2/1 here is the same as the spacing you use for 1/1 in the rest of the map. Easy difficulties are usually expected to have really strict spacing, I think. i thought so too.. fixed!

Extra

  1. 00:23:185 (1,2,3,4) - Remove NC from (1), add NC to (2). That might help make the timing here easier to read. ya changed!

  2. 00:27:560 (4,5,1) - Hard to read for me ;_;
    Maybe try adding a NC to (4)? changed

  3. 00:38:810 (1,2,1,2,3,1,1,2,1,2,3,4,5,6,1,2,3,4) - cilvery born to be pro <3

  4. 00:53:810 (3) - NC here helps with readability I think. added~

  5. 01:04:278 (1,2,3,4,5,6,7) - The rhythm at the (1,2) sliders is a bit weird, since the vocal emphasis is on 01:04:435 (うん), and 01:04:747 (めい). I think that it's better to give the player something to click on at the points of emphasis. Try this rhythm instead:

    LOL sugoi.. changed~

  6. 01:07:560 (4,5) - Try swapping these, like this:

    I think this works better, because then you give the player things to click for the vocals at 01:07:560 (くん) and 01:07:872 (だ).

  7. 01:14:278 (1,2,3,4,5,6,7) - I think a rhythm like this would fit the vocals better:


  8. 01:24:278 (7,2) - This looks like a 1/1 stack ;_;
    I always miss here, but I'm noob

  9. Super fun! Even though I fail (orz) it's still fun! 嬉しいー( ̄▽ ̄*

star'd/fav'd/best of 2014'd
thanks for the mod and stars teaaa T^T !!
Kiiwa
Momovely
hi~

mod req in game chat

[Easy]

00:55:997 (1,2,3,1,2,3) - ここちょっと単発多すぎかな?って思ったのと一番低い難易度のSDを1.99以下にしないといけなかったはずだから ここでスライダー入れてSD下げた方がいいかなって思いました。

あとはスタック 多いのが気になりました。
[kloyd'sNormal]

good!
[Elvis'sHard]

I think that it is a little easier and is enough if I think about balance with the normal
[Kiiwas'INSANE]

00:24:122 (x) - I respond in vocals, and may I pick up a sound? I think of

00:32:872 (2) - It was hard to look a little


00:38:185 (1,2,3,4,1,2,3,4,1,2,3,4) -  I crowded and was hard to have of a little :o

00:46:622 (1,2) -  I felt that I was isolated a little 00:46:622 (1) - move x:422 y:283 How about?
[Extra]
譜面も音付けもかっこいい!cool ;)
特に言いたいことはないです!
マップバランスを少し見直したらより良くなると思います! ;)

good mapです(。-∀-)
Topic Starter
Cilvery

Momovely wrote:

hi~

mod req in game chat

[Easy]

00:55:997 (1,2,3,1,2,3) - ここちょっと単発多すぎかな?って思ったのと一番低い難易度のSDを1.99以下にしないといけなかったはずだから ここでスライダー入れてSD下げた方がいいかなって思いました。 スライダーにしたらギリギリ2.00以内におさまりました!

あとはスタック 多いのが気になりました。
[Extra]
譜面も音付けもかっこいい!cool ;)
特に言いたいことはないです! ありがとうございます!!
マップバランスを少し見直したらより良くなると思います! ;)

good mapです(。-∀-)
modありがとうございます(T_T)
Koiyuki


Hi Cilvery >.<~
From your request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Since the Easy and the Extra diffs are by yourself, so please make their kiai time end at the same place~. Now Easy ends at 01:23:185 - but Extra 01:21:935 -
  2. For safety, I recommend not to use Stack Lenlency<0.3 in all diffs.
  3. Enable 'Display epllepsy warning' please.
  4. Both soft-slidertick.wav and soft-sliderslide.wav are silenced, that cant be accpeted.

    Ranking Criteria wrote:

    Finally, you cannot silence both slider ticks and slider slides together.
  5. Your blank hitsounds have 62 byte but not 0 byte.

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file

[Easy]
  1. 00:34:747 (3,4) - blanket better?
  2. 01:11:778 (1) - remove NC? it's not necessary imo.
  3. 01:15:685 (1,2) - recommend not to hide notes at the end of a slider in easy diff, it's quite hard for newbies to read

[Kloyd's Normal]
  1. 00:00:685 (1) - whistle on the head?
  2. 00:02:560 (2) - whistle on the end?
    OK I found that you havent add any hitsound, please add hitsounds -.-
  3. 00:46:310 (3,4,5) - recommend to follow the beats but not vocal, quite weird when playing now
  4. 00:48:966 (2,3) - ^

    About placing, not much to say. But dont forget yout hitsounds!!!

[Elvis' Hard]
  1. 00:03:185 (1) - Normal samplesets are too loud here, drum sampleset and drum addition with whistle like easy diff hears much better imo
  2. 00:05:372 (6) - NC for the speed up?
  3. From 00:05:685 - to 00:15:685 - , the s:c1 clap sounds too noisy and quite overstatement, try normal sampleset instead?
  4. 00:19:747 (1,2,3) - hmm, a little hard too read...

    Others are all very good, but a little confused about it is really a hard diff? =.=

[Kiiwa's Insane]
  1. 00:03:030 (2) - Unsnapped
  2. 00:09:122 (3,1,2,1,2,3) - hears quite weird about the rhythm because none of them start at a strong beat...

    kiiwa style, fun and hard to read omg always 1 miss byubyeheheheh

[Extra]
  1. 00:16:778 (2,3,1,1,1) - always get 100 and 50 here, my sad reading ability. But spamming NC is not very good here, just 00:16:935 (3) - nc and remove nc at 00:17:247 (1,1,1) - ?

    Really nothing to say, so epic and fun when playing!!!

Have my star!
Good luck!
Skystar
T_T
KSHR

Minakami Yuki wrote:

[General]
  1. Your blank hitsounds have 62 byte but not 0 byte.

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file
Indeed RC says 0 byte wav file must be used if a mapper want a silent/blank sound, but it CAN'T be used technically because a mapset with a 0 byte file can't be downloaded properly. Actually I've experienced this bug(?). Well.. this rule may need to reword.

As reference: p/2408094/
Skystar
0byte stuff would cause various issues, i've experienced too
Koiyuki
really?
okey I get it now, thanks KSHR for pointing out
11t

Amamiya Yuko wrote:

T_T
QAQ
Topic Starter
Cilvery

Minakami Yuki wrote:

[General]
  1. Since the Easy and the Extra diffs are by yourself, so please make their kiai time end at the same place~. Now Easy ends at 01:23:185 - but Extra 01:21:935 - fixed
  2. For safety, I recommend not to use Stack Lenlency<0.3 in all diffs.
  3. Enable 'Display epllepsy warning' please. ok fixed
  4. Both soft-slidertick.wav and soft-sliderslide.wav are silenced, that cant be accpeted.

    Ranking Criteria wrote:

    Finally, you cannot silence both slider ticks and slider slides together. removed the silent slidertick sound
  5. Your blank hitsounds have 62 byte but not 0 byte.

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file um..

[Easy]
  1. 00:34:747 (3,4) - blanket better?
  2. 01:11:778 (1) - remove NC? it's not necessary imo. removed~
  3. 01:15:685 (1,2) - recommend not to hide notes at the end of a slider in easy diff, it's quite hard for newbies to read oh.. ya changed

[Extra]
  1. 00:16:778 (2,3,1,1,1) - always get 100 and 50 here, my sad reading ability. But spamming NC is not very good here, just 00:16:935 (3) - nc and remove nc at 00:17:247 (1,1,1) - ? ok

    Really nothing to say, so epic and fun when playing!!! yay thank you!!

Have my star! omg.. thanks☆
Good luck!
thanks for the mod and star! yuki~
Mayzel
チャットから。あんまり時間に余裕が無いのでExtraだけ見ました。

[Extra]
  1. 00:12:481 - whistleを 00:12:560 (5) に移したほうが聞こえがいいなあと思いました。
  2. 00:09:669 - 00:07:481 とか 00:12:169 とかの音取りを見てるとここに音が欲しいなあと思いました。
  3. 00:25:685 -
  4. 00:30:685 -
  5. 00:33:185 -
  6. 00:35:685 -
    この4箇所盛り上げしてもいいと思いました
    譜面全体を通してスペーシングが狭いので、広げるとしたらここかなとは思いましたが別に広ければ盛り上がるってもんじゃないとも思うので好みでしょうね・・。
  7. 01:24:903 - このパート後ろの音に忠実ですけどここに音が無いのが気になりました。

いい譜面だなあって思いながら無理やりあら探ししてたので全然今のままでいいと思います。
Topic Starter
Cilvery

Mayzel wrote:

チャットから。あんまり時間に余裕が無いのでExtraだけ見ました。 お忙しいところありがとうございます(T-T)

[Extra]
  1. 00:12:481 - whistleを 00:12:560 (5) に移したほうが聞こえがいいなあと思いました。 こっちのほうがいいのでそうしました!
  2. 00:09:669 - 00:07:481 とか 00:12:169 とかの音取りを見てるとここに音が欲しいなあと思いました。
  3. 00:25:685 -
  4. 00:30:685 -
  5. 00:33:185 -
  6. 00:35:685 -
    この4箇所盛り上げしてもいいと思いました
    譜面全体を通してスペーシングが狭いので、広げるとしたらここかなとは思いましたが別に広ければ盛り上がるってもんじゃないとも思うので好みでしょうね・・。
  7. 01:24:903 - このパート後ろの音に忠実ですけどここに音が無いのが気になりました。

いい譜面だなあって思いながら無理やりあら探ししてたので全然今のままでいいと思います。 なぜか分からないけどめっちゃデカいジャンプ作れないのが弱みです・・・(涙)もっどありがとうございました!!
Melophobia
77%
Topic Starter
Cilvery

Melophobia wrote:

77%
へたっぽびあだったな!(笑
Fycho
Marked and btw the diff name “Hard+” sounds ugly, better change to “Hard” or something else.
KSHR
I bet most of you guys have not seen my recent Hard / Insane difficulties..!
Natsu

KSHR wrote:

I bet most of you guys have not seen my recent Hard / Insane difficulties..!
I did it!!

btw Hard + looks ugly like Fycho said
IamKwaN
[KSHentaiR's Hard]
  1. AR7.5 or even 8 is much more comfortable as there're quite a number of jumps in this diff and helps cope with the high BPM.
  2. 00:14:122 (5,1) - If you are following the guitar, then this is quite incomprehensible. Shouldn't be something like this? http://puu.sh/c6PnX.jpg The switching from guitar to drums sounds unnatural now.
  3. 00:47:560 (3) - Maybe a more balanced position at 429,124.
  4. 01:00:841 (1,2,3) - I really hope these can be CTRL+J as the current placement makes me mishit them right after 01:00:372 (4) without waiting for the rhythm gap.
  5. 01:10:216 (4) - Flip it vertically so as to improve the flow? http://osu.ppy.sh/ss/2119010
  6. 01:12:716 (4) - Drum clap?
  7. 01:12:872 (5) - Drum finish.
Rename to Hard and Hyper please. ლ(╹ε╹ლ)
Low
requested a few days ago

[Storyboard]
- convert glass.png to jpg in order to save filespace. there's no transparency, only white

[General]
- KSHR's Hard is missing an epilepsy warning
- kiai times are inconsistent in Elvis's and Kiiwa's difficulties, is this intentional?
- combohax is inconsistent in Kloyd and KSHR's difficulties. intentional? even if it is, i think the comboing should be consistent on every difficulty
- even though the current easy difficulty is at 1.99 stars which is technically rankable, the rhythms and spacing may be a bit too hard to be in the easiest difficulty. i think you should make this easier or make another difficulty named "basic". it seems like the easy difficulty originally had a smaller CS, but you made it larger to be under 2 stars.

[Easy]
- i strongly recommend using stack leniency 0.3. non-stacking isn't a good thing to have in lower difficulties; inexperienced players may have difficulty reading them.
01:10:685 (1,2) - looks like (1) will have another repeat at first. do something that's more readable and not misleading, like this

[Kloyd's Normal]
- see the General mod about combohax
- there's also no hitsounds...
00:26:778 (3) - maybe curve this in the opposite direction, like this. it flows and plays better
00:29:122 (4) - move the end of this upward so it doesn't overlap with 00:28:185 (1)
00:50:060 (4,5) - you really shouldn't do this. it looks very hard to read with the AR. please space these out normally using distance snap
01:13:497 (2) - shift this up just a little. it almost goes offscreen

[KSHR's Hard]
- see the General mod about combohax
01:10:216 (4,1,2) - this rhythm doesn't follow the rhythm well at all. try something like this that follows the vocals more closely
01:27:716 (3,4,5) - you should unstack these in order to give more emphasis to the strong sounds here. it feels anti-climactic to end the map with a simple stack

[Elvis' Hyper]
- HP -1. it's currently higher than Kiiwa's Insane diff
00:47:872 (4,5) - not perfectly stacked

[Kiiwa's Insane]
- OD -1. it's higher than the extra diff
00:03:030 (2) - unsnapped
01:06:778 (5) - this is a nice slider, but it's unrankable. you need to separate the ends more

[Extra]
00:09:747 (2,3) - kind of hard to read as a 1/4 jump at first play. you should make (3) closer to the end of (2)
00:15:685 (1) - reminds me of the slider in dksslqj's diff on Noushou Sakuretsu Girl lol
01:10:528 (1,2,3,4) - is this a rhythm error? it doesn't make sense and is very hard to play.... i think it should be moved 1/2 forward and you should add a circle where (1) started
01:18:028 (3) - move this a bit farther away so it can be read as 1/2 more easily
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