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Thunderclowns - thomas the weed engine

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WHERE IS MY MENTION FOR BEING THE TESTER?!!

Nah Joke. have a Star !
Lust
yon hyaku nijuu moyase my fellow brother

[General]
  1. Tag suggestion: Thomas the tank engine
[Normal]
  1. 00:29:003 - Remove these green lines here, they aren't really needed
[Hard]
I'm sorry, but you are going to need at least have AR 7.5 here. You have tons of 1/3, and so the faster AR will allow players to read it easier. You can still keep the 6.9 OD for le funny meme
  1. 00:12:236 (6,7,8,9,1,2) - I usually had a lot of difficulties seeing tons of 1/3 doubles in close proximity like this. I'd either tap too slow or not fast enough, so I suggest you change at least 00:12:236 (6,7,8,9) - in to sliders to allow for not only a change up in play but bring the level of play down respectively
  2. 00:24:357 (6,7,1) - These patterns were a bit awkward. With the 1/3 distance and the shape of 7, the flow changes quite drastically and the play becomes a bit tight. It plays a bit smoother if you invert the curve the other direction, but I am still a bit iffy on it. Try this rhythm out, I think it will help keep the play engaging while being able to capture what is going on in the music. Also you can have those 1/3 stacks that populate this difficulty so consistency is a bonus here too

    It removes all the unnecessary awkwardness tbh
  3. 00:29:306 (2) - I would move this circle either further away from 00:29:003 (1) - or stack it underneath. Its position is a bit confusing and hard to hit imo
[Insane]
Hmm there seems to be a difficulty gap between the Hard and Insane. The Hard is a lot slower paced than this diff. I would consider toning down the difficulty here, or raise the difficulty on the hard and normal and map an easy
  1. There are a lot of circles here that serve no purpose other than to add extra pressure to the map. I recommend that you delete a lot of these, such as 00:10:720 (3,5) - . This will also tone down the difficulty enough to maybe make the gap between hard and insane closer
  2. HP8 would be nice tbh, to add challenge to an already short map. Also would fit the spread better maybe
  3. 00:11:125 (6,1) - I would consider making this a single slider, plays well and makes for a nice lead in to the following pattern
Well thats about it, map is already pretty clean enough which is to be expected from your maps. Other than the spread issue, nothing really holding this back. However I definitely would take in to consideration lowering the difficulty of the Insane!

Call me back
Topic Starter
Kyshiro

Lust wrote:

yon hyaku nijuu moyase my fellow brother

[General]
  1. Tag suggestion: Thomas the tank engine done
[Normal]
  1. 00:29:003 - Remove these green lines here, they aren't really needed alrighty
[Hard]
I'm sorry, but you are going to need at least have AR 7.5 here. You have tons of 1/3, and so the faster AR will allow players to read it easier. You can still keep the 6.9 OD for le funny meme though it makes me sad i guess you're right, readability > le funny meymey
  1. 00:12:236 (6,7,8,9,1,2) - I usually had a lot of difficulties seeing tons of 1/3 doubles in close proximity like this. I'd either tap too slow or not fast enough, so I suggest you change at least 00:12:236 (6,7,8,9) - in to sliders to allow for not only a change up in play but bring the level of play down respectively That's actually pretty cool too, fixed
  2. 00:24:357 (6,7,1) - These patterns were a bit awkward. With the 1/3 distance and the shape of 7, the flow changes quite drastically and the play becomes a bit tight. It plays a bit smoother if you invert the curve the other direction, but I am still a bit iffy on it. Try this rhythm out, I think it will help keep the play engaging while being able to capture what is going on in the music. Also you can have those 1/3 stacks that populate this difficulty so consistency is a bonus here too That rhythm does play better, done

    It removes all the unnecessary awkwardness tbh
  3. 00:29:306 (2) - I would move this circle either further away from 00:29:003 (1) - or stack it underneath. Its position is a bit confusing and hard to hit imo Alright
[Insane]
Hmm there seems to be a difficulty gap between the Hard and Insane. The Hard is a lot slower paced than this diff. I would consider toning down the difficulty here, or raise the difficulty on the hard and normal and map an easy Talked about this, slightly making the insane easier
  1. There are a lot of circles here that serve no purpose other than to add extra pressure to the map. I recommend that you delete a lot of these, such as 00:10:720 (3,5) - . This will also tone down the difficulty enough to maybe make the gap between hard and insane closer Replaced a few doubles with sliders
  2. HP8 would be nice tbh, to add challenge to an already short map. Also would fit the spread better maybe Sure
  3. 00:11:125 (6,1) - I would consider making this a single slider, plays well and makes for a nice lead in to the following pattern Tried?
Well thats about it, map is already pretty clean enough which is to be expected from your maps. Other than the spread issue, nothing really holding this back. However I definitely would take in to consideration lowering the difficulty of the Insane!

Call me back
thankythanky
Lust
Well, here you go then. Looks all fine and dandy to me!

Smokerino 420 Bub-ble-rino
Topic Starter
Kyshiro
Zare
log thingy
04:09 Zare: loool
04:10 Zare: title should be lowercase
04:10 Kyshiro: you sure?
04:10 Zare: https://soundcloud.com/thunderclowns/thomas-the-weed-engine
04:11 Zare: unless there's another source for this
04:11 Kyshiro: thats my source
04:11 Kyshiro: but
04:11 Kyshiro: i dunno thomas is even a name lmao
04:11 Kyshiro: but yeah i'll change it i guess
04:11 Zare: the title is lowercase there man
04:12 Kyshiro: fixd
04:12 Zare: and tbh I'd remove "faggot" from tags unless already done
04:12 Kyshiro: LOOOOOOOOOOOL
04:12 Kyshiro: i thought i removed that
04:12 Zare: still there
04:13 Kyshiro: fixd
04:13 Zare: you can remove "weed" too since it's in the title
04:13 Kyshiro: right
04:14 Zare: same for darude sandstorm
04:14 Zare: lol
04:14 Kyshiro: its an mlg reference tho
04:14 Zare: you can keep the everyday variations
04:14 Zare: well whatever
04:14 Kyshiro: darude sandstorm is like
04:14 Kyshiro: ''whats that song name''
04:14 Zare: I know
04:14 Zare: but
04:14 Kyshiro: darude sandstorm.
04:14 Zare: yeah
04:14 Zare: yeah okay keep it
04:14 Kyshiro: yey
04:15 Zare: I'm not a fan of the whistles
04:15 Zare: but that's just me ;w;
04:15 Kyshiro: blame kaguya hourain
04:15 Kyshiro: i actually like the hitsounds idk
04:15 Zare: oh, you can put them in the tags if they did the hitsounds
04:16 Kyshiro: oh cool
04:16 Kyshiro: he'd like that hue
04:16 Zare: Normal seems fine
04:17 Zare: 00:07:488 (6,1) - spacing miiiiight be hard to catch idk
04:17 Zare: Hard diff
04:17 Zare: then again
04:17 Zare: nah ignore that
04:17 Kyshiro: idk for sliders i think that spacing is fine
04:18 Zare: yeah i just mean the reading
04:18 Kyshiro: hmm
04:18 Kyshiro: well you have a point there
04:18 Zare: 1/6 sliders and 2/6 spacings
04:18 Kyshiro: cause of the note before that first slider
04:18 Kyshiro: i'll fix
04:18 Zare: look reeeal similar
04:18 Kyshiro: yeah i fixed eet
04:19 Zare: 00:10:215 (7) - any reason for this spacing inconsistency
04:19 Kyshiro: http://puu.sh/beSmj/13fe625240.jpg LOL
04:19 Kyshiro: uhm nope, fixing that
04:20 Zare: 00:12:034 (5,6) - spacing 1.1 please
04:20 Zare: would also improve looks with 6-7
04:21 Kyshiro: like how
04:21 Zare: 6 is closer to 5 than to 7 rn
04:22 Zare: I'd move it like in the middle of the two
04:22 Kyshiro: fixed spacing
04:22 Kyshiro: http://puu.sh/beSys/c9faab273d.jpg i think i got the distance right now?
04:23 Zare: if I'd nazi I'd say it's too close to 7 now
04:23 Kyshiro: shit you didnt rank it on 4:20am
04:23 Kyshiro: that would've been 10/10
04:23 Zare: loool
04:23 Zare: sorry
04:23 Zare: timezones would kill that anyway
04:23 Kyshiro: yes but eu time
04:24 Kyshiro: i didnt think about it until now tho so w/e
04:24 Zare: 00:18:397 (3,4) - idk maybe use 1.2 for these
04:24 Kyshiro: sure
04:25 Zare: 00:28:397 (4) - hoho slider ending on strong beat
04:26 Kyshiro: fuk
04:26 Kyshiro: lemme fix that
04:27 Kyshiro: made it 2 notes instead
04:27 Zare: k
04:27 Zare: 00:12:034 (1,1) - RNC?
04:27 Zare: the NCs fit for the previous sounds but these are kinda
04:27 Zare: not needed
04:28 Kyshiro: hmm
04:28 Kyshiro: sure
04:28 Kyshiro: fair enough
04:28 Zare: 00:14:458 (1,1) - same here then
04:28 Kyshiro: 00:14:458 (1,1) - same here then?
04:28 Kyshiro: yes
04:28 Kyshiro: OL
04:29 Zare: rest seems fine except 00:08:700 (5,1) - maybe it just doesn't lookr eally cool
04:29 Kyshiro: hmm
04:29 Kyshiro: i have an idea gimme a sec
04:30 Zare: and maybe the flow from 5-6 isn't the best
04:30 Kyshiro: http://puu.sh/beT5B/3bb3af4dc9.jpg
04:30 Kyshiro: satisfied?
04:30 Zare: yes
04:30 Kyshiro: what do you think about this 00:07:892 (2) -
04:30 Kyshiro: im not happy with the claps i think
04:31 Zare: just remove the clap from the tail
04:31 Zare: reverse**
04:31 Zare: I mean revrese
04:31 Kyshiro: that sounds worse
04:31 Zare: ha
04:32 Zare: remove clap from head and tail, keep on reverse
04:32 Kyshiro: i'll put claps and lower the volume a bit
04:32 Kyshiro: that works
04:32 Zare: i don't really like the whole thing
04:33 Kyshiro: idunno it fits tho
04:33 Zare: yeah k
04:34 Zare: that's all I guess
04:34 Kyshiro: alrighty

Mainly spacing fixes in Hard, lowercase title and tag removals
Lanturn
Thomas the Speedrank Engine. Damn XD
Magnolia


Pretty dank
Topic Starter
Kyshiro

Zare wrote:

log thingy
04:09 Zare: loool
04:10 Zare: title should be lowercase
04:10 Kyshiro: you sure?
04:10 Zare: https://soundcloud.com/thunderclowns/thomas-the-weed-engine
04:11 Zare: unless there's another source for this
04:11 Kyshiro: thats my source
04:11 Kyshiro: but
04:11 Kyshiro: i dunno thomas is even a name lmao
04:11 Kyshiro: but yeah i'll change it i guess
04:11 Zare: the title is lowercase there man
04:12 Kyshiro: fixd
04:12 Zare: and tbh I'd remove "faggot" from tags unless already done
04:12 Kyshiro: LOOOOOOOOOOOL
04:12 Kyshiro: i thought i removed that
04:12 Zare: still there
04:13 Kyshiro: fixd
04:13 Zare: you can remove "weed" too since it's in the title
04:13 Kyshiro: right
04:14 Zare: same for darude sandstorm
04:14 Zare: lol
04:14 Kyshiro: its an mlg reference tho
04:14 Zare: you can keep the everyday variations
04:14 Zare: well whatever
04:14 Kyshiro: darude sandstorm is like
04:14 Kyshiro: ''whats that song name''
04:14 Zare: I know
04:14 Zare: but
04:14 Kyshiro: darude sandstorm.
04:14 Zare: yeah
04:14 Zare: yeah okay keep it
04:14 Kyshiro: yey
04:15 Zare: I'm not a fan of the whistles
04:15 Zare: but that's just me ;w;
04:15 Kyshiro: blame kaguya hourain
04:15 Kyshiro: i actually like the hitsounds idk
04:15 Zare: oh, you can put them in the tags if they did the hitsounds
04:16 Kyshiro: oh cool
04:16 Kyshiro: he'd like that hue
04:16 Zare: Normal seems fine
04:17 Zare: 00:07:488 (6,1) - spacing miiiiight be hard to catch idk
04:17 Zare: Hard diff
04:17 Zare: then again
04:17 Zare: nah ignore that
04:17 Kyshiro: idk for sliders i think that spacing is fine
04:18 Zare: yeah i just mean the reading
04:18 Kyshiro: hmm
04:18 Kyshiro: well you have a point there
04:18 Zare: 1/6 sliders and 2/6 spacings
04:18 Kyshiro: cause of the note before that first slider
04:18 Kyshiro: i'll fix
04:18 Zare: look reeeal similar
04:18 Kyshiro: yeah i fixed eet
04:19 Zare: 00:10:215 (7) - any reason for this spacing inconsistency
04:19 Kyshiro: http://puu.sh/beSmj/13fe625240.jpg LOL
04:19 Kyshiro: uhm nope, fixing that
04:20 Zare: 00:12:034 (5,6) - spacing 1.1 please
04:20 Zare: would also improve looks with 6-7
04:21 Kyshiro: like how
04:21 Zare: 6 is closer to 5 than to 7 rn
04:22 Zare: I'd move it like in the middle of the two
04:22 Kyshiro: fixed spacing
04:22 Kyshiro: http://puu.sh/beSys/c9faab273d.jpg i think i got the distance right now?
04:23 Zare: if I'd nazi I'd say it's too close to 7 now
04:23 Kyshiro: shit you didnt rank it on 4:20am
04:23 Kyshiro: that would've been 10/10
04:23 Zare: loool
04:23 Zare: sorry
04:23 Zare: timezones would kill that anyway
04:23 Kyshiro: yes but eu time
04:24 Kyshiro: i didnt think about it until now tho so w/e
04:24 Zare: 00:18:397 (3,4) - idk maybe use 1.2 for these
04:24 Kyshiro: sure
04:25 Zare: 00:28:397 (4) - hoho slider ending on strong beat
04:26 Kyshiro: fuk
04:26 Kyshiro: lemme fix that
04:27 Kyshiro: made it 2 notes instead
04:27 Zare: k
04:27 Zare: 00:12:034 (1,1) - RNC?
04:27 Zare: the NCs fit for the previous sounds but these are kinda
04:27 Zare: not needed
04:28 Kyshiro: hmm
04:28 Kyshiro: sure
04:28 Kyshiro: fair enough
04:28 Zare: 00:14:458 (1,1) - same here then
04:28 Kyshiro: 00:14:458 (1,1) - same here then?
04:28 Kyshiro: yes
04:28 Kyshiro: OL
04:29 Zare: rest seems fine except 00:08:700 (5,1) - maybe it just doesn't lookr eally cool
04:29 Kyshiro: hmm
04:29 Kyshiro: i have an idea gimme a sec
04:30 Zare: and maybe the flow from 5-6 isn't the best
04:30 Kyshiro: http://puu.sh/beT5B/3bb3af4dc9.jpg
04:30 Kyshiro: satisfied?
04:30 Zare: yes
04:30 Kyshiro: what do you think about this 00:07:892 (2) -
04:30 Kyshiro: im not happy with the claps i think
04:31 Zare: just remove the clap from the tail
04:31 Zare: reverse**
04:31 Zare: I mean revrese
04:31 Kyshiro: that sounds worse
04:31 Zare: ha
04:32 Zare: remove clap from head and tail, keep on reverse
04:32 Kyshiro: i'll put claps and lower the volume a bit
04:32 Kyshiro: that works
04:32 Zare: i don't really like the whole thing
04:33 Kyshiro: idunno it fits tho
04:33 Zare: yeah k
04:34 Zare: that's all I guess
04:34 Kyshiro: alrighty

Mainly spacing fixes in Hard, lowercase title and tag removals
Thanksssssssss

Lanturn wrote:

Thomas the Speedrank Engine. Damn XD
lol'd

HandHeldPillow wrote:



Pretty dank
dankest
Fatfan Kolek


This is perfect for the 12-year-old kids nowadays \o3o/
Lance
>5 hours ago
Ha. Getting my popcorn ready.

BLAZE IT.
Topic Starter
Kyshiro
''This beatmap was submitted using in-game submission on zondag 31 augustus 2014 at 21:42:07 UTC''



fastest ever?
sheela

Kyshiro wrote:

''This beatmap was submitted using in-game submission on zondag 31 augustus 2014 at 21:42:07 UTC''



fastest ever?
Wait, huh?
Aurele
BeatofIke
I don't even....
Tari
oh my...
Cherry Blossom
can't believe it x)
Koiyuki
speed like light
primrose
gr8 map m8 i r8 8/8 m8
kisata
lol......
Liiraye
6/9
riffy
weed every day/10
MoodyRPG
weed

Gratz o/
Gero
That was fast..

Gratz Kyshiro o/
Mira-san
lol grats.
Toy
dude what
69653863
let's begin the heated arguments of the reds against another reds
preferrably new reds
resulting in revocations of their red
im redy
ColdTooth
holy shit a 6 hour rank?

dayum

Congratz tho
kirigherkins
-
Topic Starter
Kyshiro

ColdTooth wrote:

holy shit a 6 hour rank?

dayum

Congratz tho
6?
4 hours, 59 minutes and 1 second to be exact
Yumeno Himiko
what the ...
Ayesha Altugle
that was cool, teach me how2speedrank maps
Loctav
You can't be serious. Unqualified due to blatant abuse of power, even tho the map clearly needs more revision.

[General]

  1. Timing is off. Actually, the entire mp3 is fricken wobbly and iffy. Shiro determined a well-working timing here:
    Offset 815
    BPM 98.9
  2. Inappropriate background
  3. Inappropriate map tags
Moreover several complaints about bad combo usage, overmapped/wrong snapped objects in the Insane, unreasonable jumps.

tl;dr: you must be shitting me. Circlejerk elsewhere. Suspended both BATs until explanation is received. Locked.
Loctav
Unlocking this. I don't want to see this happen again - ever.
Topic Starter
Kyshiro
Everything has been fixed
Ayesha Altugle
Good to see this one unlocked

[Normal]
Suggested Settings
AR: 3
OD:3
I'm just a breaking line
00:04:455 (3) - Move the end node to x: 105 y: 181
00:21:441 (3) - Make the blanketing there a little better by moving the middle node to x: 310 y: 200
00:28:418 (5) - Move the note to x:218 y: 207

[Hard]
00:09:156 (4) - Snap the slider endpoint by 1/12 more
00:12:948 (2) - Move the slider to x:500 y:135
00:14:768 (5) - Move the slider to x:244 y:139

[Insane]
Suggested Settings
CS: 4.9
AR: 8.5
HP: 7.5 or 7
TicClick
Insane
  1. 00:07:791 (1) - looks like a spacing error
  2. 00:29:783 (1) - is 1/12 longer than spinners on Normal and Hard
Hard
Please use OD 6

you can also tag it as soundclown, as most of SoundCloud mashupers usually do
Secretpipe
Kyshiro , don't grave this :(
Topic Starter
Kyshiro

vahn10 wrote:

Good to see this one unlocked

[Normal]
Suggested Settings
AR: 3
OD:3
I'm just a breaking line
00:04:455 (3) - Move the end node to x: 105 y: 181
00:21:441 (3) - Make the blanketing there a little better by moving the middle node to x: 310 y: 200
00:28:418 (5) - Move the note to x:218 y: 207 I'd rather not, to keep the flow intact i'd have to move the next (1) down which would feel odd, because the music goes higher at the ending note

[Hard]
00:09:156 (4) - Snap the slider endpoint by 1/12 more you meant 1/6 right? lol
00:12:948 (2) - Move the slider to x:500 y:135
00:14:768 (5) - Move the slider to x:244 y:139

[Insane]
Suggested Settings
CS: 4.9 cs 5 to keep the insane logo (4.76 instead of 4.74
AR: 8.5
HP: 7.5 or 7

TicClick wrote:

Insane
  1. 00:07:791 (1) - looks like a spacing error
  2. 00:29:783 (1) - is 1/12 longer than spinners on Normal and Hard
Hard
Please use OD 6

you can also tag it as soundclown, as most of SoundCloud mashupers usually do

Fixed everything except 1thing, thanks a lot guys :3
TicClick
okay
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