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Camellia - Bangin' Burst [OsuMania]

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Haruka
No es mucho lo que puedo hacer, pero ahi te va una estrellita *˙︶˙*)ノ"
Takane6
mod incoming~~
hi Skalim :D
glad to see you back >w<
anyway lets check dis :D
[General]
There is a problem at timing at Kiai (both start and end) at Usagi's Lvl 9
it is better to make OD and HP at H icon difficulties more than 7 >> (Lv.29 and Lvl 17)

1 2 3 4 5 6 7
Rage!!
--
00:06:554 (6554|3,6618|5) - both of this one is worth for more than 1 sound... there is a cymbal and kick sound (check Lvl 35)
--
from 00:27:451 - until 00:28:477 -
i think best u move the LN into the middle 00:27:451 (27451|6) - because these chords really effects the left hand into pressure...
moving the LN into the middle and arrange the pattern for make it both hand balanced
--
00:54:887 (54887|1,55015|2) - switch these collumn... to prevent these 00:54:695 (54695|1,54759|1,54887|1) - because player can easily missed this part
01:01:297 - add note for kick and consistency with 01:01:041 - 01:00:784 -
01:14:374 - add note... the same reason :)
--
01:14:502 (74502|5,74567|3) - both of this note is worth for 2 note... since it has a strong kick (same as 01:26:297 (86297|4,86297|1,86361|2,86361|3,86426|1,86426|4) - )
--
01:24:887 - delete 1 note here... since u use max for note at this typical sound here 01:26:938 - 01:27:964 - 01:21:810 - 01:22:323 -
--
01:28:477 (88477|4,88477|0,88541|1,88605|0,88733|3,88733|2,88797|0,88861|2,88926|0,88990|6,88990|1,88990|5,88990|2) -
maybe arrange into this >>> http://puu.sh/m8Yeo/9db2aa5e18.png >> for better hand balance
--
01:36:105 - add note here.. there still a melody here... add at 1 maybe?
01:38:733 - the sound here doesnt hve a kick... its similar with 01:38:990 -
01:51:874 (111874|4) - should be here 01:51:938 -
--
01:53:220 (113220|3,113284|5) - both of this one is worth for more than 1 sound... there is a cymbal and kick sound(check Lvl 35)

Lvl 35
00:07:195 - 3 note is too much *u* there is no kick nor snare here ;w;
00:07:708 - ^
--
00:47:195 - there is no fx sound here... maybe delete 1 or 2 note?
01:29:246 (89246|4,89374|4,89502|4,89631|4) - its still fine to make this 2 note... its worth with the music
01:34:567 - there is a kick here, add note
--
01:53:861 - 3 note is too much *u* there is no kick nor snare here ;w;

aaaa only dat maybe :'>
gud lak >w<
ene out o/
Topic Starter
Skalim

Takane6 wrote:

mod incoming~~
hi Skalim :D
glad to see you back >w<
anyway lets check dis :D
[General]
There is a problem at timing at Kiai (both start and end) at Usagi's Lvl 9
it is better to make OD and HP at H icon difficulties more than 7 >> (Lv.29 and Lvl 17)

1 2 3 4 5 6 7
Rage!!
--
00:06:554 (6554|3,6618|5) - both of this one is worth for more than 1 sound... there is a cymbal and kick sound (check Lvl 35) Changed the patterns in lvl 35 and rage!
--
from 00:27:451 - until 00:28:477 -
i think best u move the LN into the middle 00:27:451 (27451|6) - because these chords really effects the left hand into pressure...
moving the LN into the middle and arrange the pattern for make it both hand balanced Rearranged, some peoples told me that too
--
00:54:887 (54887|1,55015|2) - switch these collumn... to prevent these 00:54:695 (54695|1,54759|1,54887|1) - because player can easily missed this part ok
01:01:297 - add note for kick and consistency with 01:01:041 - 01:00:784 - welp, here no start the "wosh" so, ok
01:14:374 - add note... the same reason :) ok
--
01:14:502 (74502|5,74567|3) - both of this note is worth for 2 note... since it has a strong kick (same as 01:26:297 (86297|4,86297|1,86361|2,86361|3,86426|1,86426|4) - ) i prefer keep that, because i feel more strong one part that other
--
01:24:887 - delete 1 note here... since u use max for note at this typical sound here 01:26:938 - 01:27:964 - 01:21:810 - 01:22:323 - ok
--
01:28:477 (88477|4,88477|0,88541|1,88605|0,88733|3,88733|2,88797|0,88861|2,88926|0,88990|6,88990|1,88990|5,88990|2) -
maybe arrange into this >>> http://puu.sh/m8Yeo/9db2aa5e18.png >> for better hand balance modified but no like that lol
--
01:36:105 - add note here.. there still a melody here... add at 1 maybe? in 4 for use all the fingers in that pattern
01:38:733 - the sound here doesnt hve a kick... its similar with 01:38:990 - modified and rearranged
01:51:874 (111874|4) - should be here 01:51:938 - ok and modified in the start
--
01:53:220 (113220|3,113284|5) - both of this one is worth for more than 1 sound... there is a cymbal and kick sound(check Lvl 35) the same as before

Lvl 35
00:07:195 - 3 note is too much *u* there is no kick nor snare here ;w; I prefer keep the style (?
00:07:708 - ^ ^
--
00:47:195 - there is no fx sound here... maybe delete 1 or 2 note? two notes, and added one in next
01:29:246 (89246|4,89374|4,89502|4,89631|4) - its still fine to make this 2 note... its worth with the music The sense here is not overcharge the players, but making it fun, is like a little rest
01:34:567 - there is a kick here, add note ok
--
01:53:861 - 3 note is too much *u* there is no kick nor snare here ;w; again, style (?

aaaa only dat maybe :'>
gud lak >w<
ene out o/
Thanks for your patience ^^ so damn helpfull, maybe now is totally ready for rank
Shinzo-

Random Mod



Hitsound
  1. Inb4 .ogg file for HS is unrankable, maybe change drum-hitclap44 and kick12 to .wav
Metadata/Song Setup
  1. Please Turn Off Widescreen Support since you didn't add SB or Video here

[Rage!!]
00:00:656 (656|4,656|2) - consider moving to 00:00:592 - since the sound is start there
00:02:323 - should be 2 note ? since same like 00:02:451 (2451|1,2451|3,2579|5,2579|3) -
00:07:280 - kinda hear 1/3 sound in here and 00:07:366 - but... nvm
00:14:246 (14246|0,14246|6) - consider moving to 3|5 since kinda diffrent sound with 00:14:118 (14118|6,14118|0,14374|6,14374|0) -
00:16:169 (16169|6,16169|0) - consider end the LN on 00:16:297 - or just one of it since tere is a souund on there
00:17:195 (17195|1,17451|0) - switch collumn for hand balance
00:17:195 - maybe add 1 more note for cymbal/impact
00:24:374 (24374|1) - what about start the LN on 00:24:631 - ? since there is no hold sound on 00:24:374 - . or if you don't want then you can add new LN on 00:24:631 -
00:24:887 - maybe try http://osu.ppy.sh/ss/4234539 for hand balance
00:29:502 - add note for cymbal/impact ?
00:30:015 (30015|6,30015|0,30101|2,30101|4,30186|3,30186|5,30186|1,30272|0,30272|6,30357|2,30357|4,30443|0,30443|6) - what about the note is in 00:30:015 - and 00:30:272 - because the impact is on there
00:30:528 - should be same with 00:30:870 - this part but..
00:47:195 (47195|5) - delete ? since it's not loud as 00:46:938 - and no cymbal
00:51:297 - 00:51:810 - 00:55:400 - 00:55:913 - etc. according to the consistency of your layering in a kick sound, it should be 3 note but.. up to you
00:57:195 - add 1 more note since there's a kick and 00:57:323 - not
01:05:400 (65400|4,65464|6,65528|3,65592|5,65656|2,65720|4,65784|1,65849|3,65913|0,65945|1,65977|2,66009|3,66041|4,66073|5,66105|6,66137|0,66169|2,66169|4) - consider Ctrl H this for hand balance (i mean 01:05:143 (65143|5,65272|4,65272|6,65400|4,65464|6) - )
01:13:349 - maybe add 1 more note since there's a kick
01:24:246 (84246|1,84246|5,84246|3) - if this 3 note then i think 01:23:861 - 01:24:631 - should be 3 note too cuz of simmilar sound
01:29:823 (89823|0) - moove to 7 ? but up to you..
01:30:528 (90528|2,90528|3,90656|2,90656|3) - 2 note is too over imo. better to add new LN on 01:30:528 - but.. idk... just suggestion
01:32:002 - 01:38:669 - add 1 more note for the kick. just like 01:34:567 - or at least make them consistent
01:38:445 (98445|3) - maybe delete this since the distort is kinda end on 01:38:413 -
01:40:208 - maybe layer the kick here ? since you layer it on 01:42:259 -
01:43:092 - add note on 7th collumn for the impact and consistency with 01:42:579 -
01:46:618 (106618|2,106618|5) - there's no kick on there actually xD but... it's up to you

Good Luck Skalim >w<
poe15
Good map so far. Looks like it's coming along nicely, GL with ranking!
Topic Starter
Skalim

Shinzo- wrote:

Random Mod



Hitsound
  1. Inb4 .ogg file for HS is unrankable, maybe change drum-hitclap44 and kick12 to .wav
Metadata/Song Setup
  1. Please Turn Off Widescreen Support since you didn't add SB or Video here

[Rage!!]
00:00:656 (656|4,656|2) - consider moving to 00:00:592 - since the sound is start there lol ok, that was for the snap XD
00:02:323 - should be 2 note ? since same like 00:02:451 (2451|1,2451|3,2579|5,2579|3) - the pitch after that is more intense, thats the reason XD, aaand if i modify that, i would have to modify 00:01:938 (1938|2) - . but no thanks
00:07:280 - kinda hear 1/3 sound in here and 00:07:366 - but... nvm is not so noticeable for put a note lol
00:14:246 (14246|0,14246|6) - consider moving to 3|5 since kinda diffrent sound with 00:14:118 (14118|6,14118|0,14374|6,14374|0) - ok
00:16:169 (16169|6,16169|0) - consider end the LN on 00:16:297 - or just one of it since tere is a souund on there ok, and a little modify in the stream lol
00:17:195 (17195|1,17451|0) - switch collumn for hand balance
00:17:195 - maybe add 1 more note for cymbal/impact ok now its balanced i think XD
00:24:374 (24374|1) - what about start the LN on 00:24:631 - ? since there is no hold sound on 00:24:374 - . or if you don't want then you can add new LN on 00:24:631 - damn i didn`t notice that, ok
00:24:887 - maybe try http://osu.ppy.sh/ss/4234539 for hand balance nee, i think its fine :)
00:29:502 - add note for cymbal/impact ? lol ok
00:30:015 (30015|6,30015|0,30101|2,30101|4,30186|3,30186|5,30186|1,30272|0,30272|6,30357|2,30357|4,30443|0,30443|6) - what about the note is in 00:30:015 - and 00:30:272 - because the impact is on there oh damn, now i see it thanks D:
00:30:528 - should be same with 00:30:870 - this part but.. but is not the same, lol
00:47:195 (47195|5) - delete ? since it's not loud as 00:46:938 - and no cymbal lol ok
00:51:297 - 00:51:810 - 00:55:400 - 00:55:913 - etc. according to the consistency of your layering in a kick sound, it should be 3 note but.. up to you hmm yea, looks better
00:57:195 - add 1 more note since there's a kick and 00:57:323 - not sorry, but i can`t hear it lol
01:05:400 (65400|4,65464|6,65528|3,65592|5,65656|2,65720|4,65784|1,65849|3,65913|0,65945|1,65977|2,66009|3,66041|4,66073|5,66105|6,66137|0,66169|2,66169|4) - consider Ctrl H this for hand balance (i mean 01:05:143 (65143|5,65272|4,65272|6,65400|4,65464|6) - ) yea, that was hard since the beginning lol
01:13:349 - maybe add 1 more note since there's a kick ok
01:24:246 (84246|1,84246|5,84246|3) - if this 3 note then i think 01:23:861 - 01:24:631 - should be 3 note too cuz of simmilar sound a missplaced note lol, deleted
01:29:823 (89823|0) - moove to 7 ? but up to you.. no thanks, looks a little weird XD
01:30:528 (90528|2,90528|3,90656|2,90656|3) - 2 note is too over imo. better to add new LN on 01:30:528 - but.. idk... just suggestion well, is playable, so... ok
01:32:002 - 01:38:669 - add 1 more note for the kick. just like 01:34:567 - or at least make them consistent Yes and no, 01:32:002 - don`t feels that need it
01:38:445 (98445|3) - maybe delete this since the distort is kinda end on 01:38:413 - ok
01:40:208 - maybe layer the kick here ? since you layer it on 01:42:259 - nerfed a part, but added lol
01:43:092 - add note on 7th collumn for the impact and consistency with 01:42:579 - added cymbal too
01:46:618 (106618|2,106618|5) - there's no kick on there actually xD but... it's up to you modified for be more playable

Good Luck Skalim >w<
Dude, im so sorry for reply so goddamn late, the map went to graveyard and well...u know, also, thanks for the mod, i did not noticed so many thinks and i did some changed in some patterns.
Nivrad00
BN check
General
I think the file bd03-6.wav is unused in this mapset, so you should delete it

The files wosh.wav and kick12.wav have a lot of delay. Here are fixed versions:
wosh: http://puu.sh/qQDyF.wav
kick12: http://puu.sh/qQDyb.wav

Please add usagi's current username to the tags, ajeemaniz

The bg quality is kind of low (look at the artifacts on the left hand), but I can't find a higher-quality source, so this will be good enough. However, I did find 1366x768 versions of the image. Try this one: http://wallpapersonthe.net/wallpapers/b ... -15481.jpg

Of course, feel free to find a new image if you decide you don't like the quality
Hitsounds
Usagi's Lvl 9
00:16:169 (16169|1) - shouldn't this be cym-02, not normal-hitfinish? (based on previous two chords)
00:28:349 - missing drum?
00:30:870 - missing drum-hitclap?
00:45:913 - and 00:46:938 - you should use wosh like you did at 00:46:426 -
01:07:195 - and 01:08:220 - looks like these were meant to be drum-hitclap
01:49:502 - missing wosh
01:53:861 (113861|0,114374|0) - i think these two were intended to be the same sound
01:54:118 - this should be cymbal for consistency with 01:53:605 -

Lvl 17
00:24:567 (24567|3) - did you mean to put a drum-hitclap here
00:46:426 - drum-hitclap again (compared to previous and following chords)
01:07:195 - 01:11:297 - drum-hitclap again
01:25:720 (85720|4,85784|2,85849|4) - these should all probably be bd03-4 like the previous note
01:27:964 - shouldn't there be a wosh, not a bd03?
01:33:605 (93605|4,93733|4) - based on the other patterns, these should be drum-hitclap instead of drum
01:45:400 - to 01:46:426 - the hitsounds here are really light compared to the rest of the kiai. I recommend you hitsound it using the same pattern as before
01:49:502 - missing wosh
01:53:861 (113861|3,114374|3) - I think these two were intended to be the same sound
01:55:079 - missing normal-hitfinish

Lvl 29
00:17:195 - there should definitely be SOME hitsounds on this beat
00:24:695 (24695|1) - missing drum-hitclap
00:46:426 - this should probably have the same hitsounds as 00:45:913 - and 00:46:938 - etc
01:05:015 (65015|4) - this cymbal looks out-of-place
01:36:938 - I don't think drum-hitclap should be doubled here
01:45:784 (105784|2,105784|0,105784|6,106169|6,106169|2,106169|0,106297|4) - sounds like these should have hitsounds on them
01:49:502 - missing wosh
01:53:349 - missing cymbal
01:53:861 (113861|3,114374|3) - I think these were meant to be the same sound
01:57:195 - no wosh? ;n;

Lvl 35
00:17:195 - there should be hitsounds on this beat
00:46:426 - you should add a drum-hitclap or something
01:03:349 - I don't think there should be a drum-hitclap here (based on previous hitsounds)
01:20:913 - the drum-hitclap looks out-of-place
01:45:784 (105784|1,105784|2,106169|5,106169|4,106297|2,106297|3) - sounds like these should have hitsounds
01:46:810 - also sounds like there should be hitsounds here
01:49:502 - missing wosh
01:57:195 - no wosh? ;n;

Rage!!
00:12:451 (12451|0) - having kick12 on every note is rather jarring. maybe just the first note of each burst, with a higher volume?
01:28:477 - same here, I think kick12 would sound better on 1/2 instead of 1/4
01:30:528 (90528|2,90656|2) - are these supposed to have drum-hitclap on them?
01:45:784 (105784|2,105784|1,105784|6,106169|4,106169|5,106169|0,106297|1,106297|3,106297|5) - sounds like these should have hitsounds

I recommend you look over the hitsounds in the lower diff before my recheck, it's a little messy
Difficulties
Usagi's Lvl 9
00:02:195 - and 01:48:861 - because the static sound stops so quickly, maybe this would be better as a normal note
00:55:272 (55272|6,55400|0) - did you intend to have these flipped? it's more symmetrical ;n;
00:19:246 - Not sure if this is on accident or on purpose, but it should be 1/3

Lvl 17
00:02:195 - and 01:48:861 - because the static sound stops so quickly, maybe this would be better as a normal note
00:19:246 - should be 1/3
00:28:477 - should be 1/6
01:05:400 - don't you think this is a little too hard for thie difficulty?
There's a couple of unnecessary inherited points in this diff:
00:08:990 -
00:21:041 -
01:10:208 -
01:56:874 -

I think there are some patterns which are a bit too uncomfortable compared to the patterns around them:
00:13:990 - bracket going into jack
01:25:656 - trill going into jack on same lane
01:36:938 - awkward one-hand trill going into jack

Lvl 29
00:00:592 - I think you should start the LN here. That's where the sound starts, and it dosn't make sense to simplify this easy rhythm at this difficulty
01:05:015 (65015|1,65143|2,65272|5) - this looks like an accident. the rhythm of the LNs doesn't make sense
01:36:426 - very awkward transition out of the trill, maybe move this 01:36:554 (96554|4) - to the sixth lane
00:19:246 - should be 1/3
00:28:477 - should be 1/6
00:53:605 - should be 1/6
01:51:554 - unnecessary inherited point

Lvl 35
00:00:592 - again, think you should start the LN here
00:02:195 - and 01:48:861 - because the static sound stops so quickly, maybe these LNs would be better as normal notes
00:19:246 - should be 1/3
00:28:477 - should be 1/6
01:26:554 - http://puu.sh/qRKfx.png this pattern is pretty fun, but it's very difficult compared to the rest of this section. maybe you should try a simpler option, like http://puu.sh/qRKEE.png
You might also look at 01:26:297 -
01:45:400 - and 01:46:426 - why are these parts so much easier than the rest of the kiai? put some jacks and anchors in there
01:54:631 - I suggest http://puu.sh/qRLAD.png ... those anchors are really hard compared to almost everything in the map (except the ending, but there's a reason why the ending is hard)

Rage!!
00:02:195 - why not extend the LN to the end of the static noise
00:19:246 - should be 1/3
01:24:759 - I highly advise you to change this pattern. it puts a lot of stress on the spacebar for no reason
01:45:400 - again, very easy compared to the rest of the kiai
01:56:618 (116618|4) - move to fourth lane? this change will break up the 7-note anchor on fifth lane and get rid of a bracket. Since the ending is already super difficult by density, you don't need additional sources of discomfort

There are a lot of awkward jack, trill, and stream patterns in Rage that I would usually avoid, using arguments about use of space, consistency, or comfort. However, I think you used those patterns purposefully to provide a unique challenge. So I'm going to take a different point of view and say, cool patterns o/
Awaiting your response :)
Arzenvald
Usagi's Lvl 9
00:02:195 - and 01:48:861 - because the static sound stops so quickly, maybe this would be better as a normal note
00:55:272 (55272|6,55400|0) - did you intend to have these flipped? it's more symmetrical ;n;
00:19:246 - Not sure if this is on accident or on purpose, but it should be 1/3 // o.o they are in white line
all fixed in hitsound, thanks!
uncle don't forget to add ajeemaniz in tag
update :
update
osu file format v14

[General]
AudioFilename: [SDVX II --] Bangin&#39; Burst [NOV].mp3
AudioLeadIn: 0
PreviewTime: 49951
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999

[Metadata]
Title:Bangin' Burst
TitleUnicode:Bangin' Burst
Artist:Camellia
ArtistUnicode:かめりあ
Creator:Skalim
Version:Usagi's Lvl 9
Source:SOUND VOLTEX II -infinite infection-
Tags:sdvx bemani konami arcade championship kac2013 ExUsagi ajeemaniz
BeatmapID:510820
BeatmapSetID:207525

[Difficulty]
HPDrainRate:6.7
CircleSize:7
OverallDifficulty:7.3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sword-chrome-white-hair-armor-anime-and-71729.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
785,256.410256410256,4,3,0,5,1,0
50016,-100,4,3,0,5,0,1
66426,-100,4,3,0,5,0,0
91041,-100,4,3,0,5,0,1
107452,-100,4,3,0,5,0,0


[HitObjects]
36,192,528,128,0,785:0:0:0:0:
475,192,785,128,0,1041:0:0:0:80:wosh.wav
402,192,785,1,0,0:0:0:0:
402,192,1810,128,0,2067:0:0:0:0:
109,192,2067,1,0,0:0:0:0:
109,192,2195,1,0,0:0:0:0:
402,192,2323,1,0,0:0:0:0:
329,192,2451,1,0,0:0:0:0:
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402,192,2836,1,0,0:0:0:0:
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402,192,3092,1,0,0:0:0:0:
182,192,3861,1,0,0:0:0:0:
402,192,3990,1,0,0:0:0:0:
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329,192,4246,1,0,0:0:0:0:
182,192,4374,128,0,4887:0:0:0:0:
36,192,4374,128,0,4887:0:0:0:0:
256,192,4887,1,0,0:0:0:80:drum-hitclap.wav
402,192,4887,1,0,0:0:0:90:cym-02.wav
256,192,5913,1,0,0:0:0:80:drum-hitclap.wav
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475,192,117195,1,0,0:0:0:0:
danke /w/
Topic Starter
Skalim
I`ll Post the reply and public the map tomorrow, its to late right now and i am so sleepy kek. meanwhile the tag was fixed and the hitsounds in lvl 17 and rage are done :)

EDIT: Ok, here we go.

Nivrad00 wrote:

BN check
General
I think the file bd03-6.wav is unused in this mapset, so you should delete it Checked and erased, that was a Hitsound test before lol.

The files wosh.wav and kick12.wav have a lot of delay. Here are fixed versions: details that are so goddamn hard to notice, done
wosh: http://puu.sh/qQDyF.wav
kick12: http://puu.sh/qQDyb.wav

Please add usagi's current username to the tags, ajeemaniz done

The bg quality is kind of low (look at the artifacts on the left hand), but I can't find a higher-quality source, so this will be good enough. However, I did find 1366x768 versions of the image. Try this one: http://wallpapersonthe.net/wallpapers/b ... -15481.jpg

Of course, feel free to find a new image if you decide you don't like the quality Changed by another BG with the same resolution :)
Hitsounds
Lvl 17
00:24:567 (24567|3) - did you mean to put a drum-hitclap here oh damn, fixed
00:46:426 - drum-hitclap again (compared to previous and following chords) oh damn x2 XD
01:07:195 - 01:11:297 - drum-hitclap again Can i die now :)? fixed
01:25:720 (85720|4,85784|2,85849|4) - these should all probably be bd03-4 like the previous note Sounds good, ok
01:27:964 - shouldn't there be a wosh, not a bd03? Fixed some hitsounds there
01:33:605 (93605|4,93733|4) - based on the other patterns, these should be drum-hitclap instead of drum dem, ok XD
01:45:400 - to 01:46:426 - the hitsounds here are really light compared to the rest of the kiai. I recommend you hitsound it using the same pattern as before modified... i hope its ok now XD
01:49:502 - missing wosh lol ok
01:53:861 (113861|3,114374|3) - I think these two were intended to be the same sound This no, the background feels annoying with the same hitsound, i added a note here for justify it now lol
01:55:079 - missing normal-hitfinish lol ok

Lvl 29
00:17:195 - there should definitely be SOME hitsounds on this beat Fixed
00:24:695 (24695|1) - missing drum-hitclap Misplace note really lol, fixed
00:46:426 - this should probably have the same hitsounds as 00:45:913 - and 00:46:938 - etc Fixed
01:05:015 (65015|4) - this cymbal looks out-of-place Fixed
01:36:938 - I don't think drum-hitclap should be doubled here Fixed
01:45:784 (105784|2,105784|0,105784|6,106169|6,106169|2,106169|0,106297|4) - sounds like these should have hitsounds on them Fixed and changed some hitsounds too in some diffs
01:49:502 - missing wosh Fixed
01:53:349 - missing cymbal Fixed
01:53:861 (113861|3,114374|3) - I think these were meant to be the same sound This is because the background sound feels different, i`ll put a note for justify it
01:57:195 - no wosh? ;n; DEM Fixed XD

Lvl 35
00:17:195 - there should be hitsounds on this beat Fixed and added a note for justify the difficult
00:46:426 - you should add a drum-hitclap or something Fixed all the patterns here and in the other difficults
01:03:349 - I don't think there should be a drum-hitclap here (based on previous hitsounds) Fixed
01:20:913 - the drum-hitclap looks out-of-place Fixed
01:45:784 (105784|1,105784|2,106169|5,106169|4,106297|2,106297|3) - sounds like these should have hitsounds Fixed
01:46:810 - also sounds like there should be hitsounds here Fixed
01:49:502 - missing wosh Lol, fixed
01:57:195 - no wosh? ;n; aaaand fixed

Rage!!
00:12:451 (12451|0) - having kick12 on every note is rather jarring. maybe just the first note of each burst, with a higher volume? changed 1 per 2 notes and with 10% more volume
01:28:477 - same here, I think kick12 would sound better on 1/2 instead of 1/4 here sound strange with a little "cut", no thanks
01:30:528 (90528|2,90656|2) - are these supposed to have drum-hitclap on them? yea, when i modified that pattern, i forgot to put hitsound lol, fixed
01:45:784 (105784|2,105784|1,105784|6,106169|4,106169|5,106169|0,106297|1,106297|3,106297|5) - sounds like these should have hitsounds Fixed

I recommend you look over the hitsounds in the lower diff before my recheck, it's a little messy
Difficulties
Lvl 17
00:02:195 - and 01:48:861 - because the static sound stops so quickly, maybe this would be better as a normal note added and added in 00:02:067 -
00:19:246 - should be 1/3 Oh god, when i did this, i was not know about the playback rate, thanks XD
00:28:477 - should be 1/6 the same, thanks XD (also, fixed a misplaced hitsound here
01:05:400 - don't you think this is a little too hard for thie difficulty? changed by a stair
There's a couple of unnecessary inherited points in this diff:
00:08:990 - DAM
00:21:041 - SON
01:10:208 - FIX
01:56:874 - EX

I think there are some patterns which are a bit too uncomfortable compared to the patterns around them:
00:13:990 - bracket going into jack changed for a single LN and jacks
01:25:656 - trill going into jack on same lane changed by a stair
01:36:938 - awkward one-hand trill going into jack balanced a little here

Lvl 29
00:00:592 - I think you should start the LN here. That's where the sound starts, and it dosn't make sense to simplify this easy rhythm at this difficulty Again, old times haha, but i`ll fix that thinks during the mod :)
01:05:015 (65015|1,65143|2,65272|5) - this looks like an accident. the rhythm of the LNs doesn't make sense Kill me :) (fixed)
01:36:426 - very awkward transition out of the trill, maybe move this 01:36:554 (96554|4) - to the sixth lane Moved 3 and 5 to 2 and 6
00:19:246 - should be 1/3 fixed
00:28:477 - should be 1/6 so close lol, fixed
00:53:605 - should be 1/6 fixed
01:51:554 - unnecessary inherited point fixed lol

Lvl 35
00:00:592 - again, think you should start the LN here fixed
00:02:195 - and 01:48:861 - because the static sound stops so quickly, maybe these LNs would be better as normal notes fixed
00:19:246 - should be 1/3 fixed
00:28:477 - should be 1/6 fixed
01:26:554 - http://puu.sh/qRKfx.png this pattern is pretty fun, but it's very difficult compared to the rest of this section. maybe you should try a simpler option, like http://puu.sh/qRKEE.png modified all that section due to the feels of "copypaste" with rage too.
You might also look at 01:26:297 - yea, too XD
01:45:400 - and 01:46:426 - why are these parts so much easier than the rest of the kiai? put some jacks and anchors in there that`s like the rest part, i don`t wanna make a jack here because that can break the coherence of the mapping, btw, added a note like the rage diff
01:54:631 - I suggest http://puu.sh/qRLAD.png ... those anchors are really hard compared to almost everything in the map (except the ending, but there's a reason why the ending is hard) welp, i tried with another pattern but was too ridiculous, i keep with your recommendation, thanks XD

Rage!!
00:02:195 - why not extend the LN to the end of the static noise fixed but like the other difficults
00:19:246 - should be 1/3 fixed
01:24:759 - I highly advise you to change this pattern. it puts a lot of stress on the spacebar for no reason in a previous mod i ignored it, but now i see what was the problem here, fixed but the jack keeps here XD
01:45:400 - again, very easy compared to the rest of the kiai This is intentional
01:56:618 (116618|4) - move to fourth lane? this change will break up the 7-note anchor on fifth lane and get rid of a bracket. Since the ending is already super difficult by density, you don't need additional sources of discomfort perfect :)

There are a lot of awkward jack, trill, and stream patterns in Rage that I would usually avoid, using arguments about use of space, consistency, or comfort. However, I think you used those patterns purposefully to provide a unique challenge. So I'm going to take a different point of view and say, cool patterns o/
Awaiting your response :)
Dude, thanks a lot for the big mod in the hitsounds, they was rechecked again for evade problems in the future, and i changed some patterns for fit it with the music... however, i sended the map to some friend and they haven`t problems with the patterns, conversely, they love the jacks and the difficult of the map, so with this, i can say its playable XD.
Nivrad00
Usagi, sorry, I meant 00:19:422 (19422|6,19599|0,19775|3,19951|3,20127|3) - should be 1/3

Skalim, I think you forgot to replace 01:48:861 - with a normal note in Lvl 17 in Lv 35 (you made the change in the intro, but not in the ending)

I'm glad you got testers! Though I said stuff about comfort and space, I would never use the word "unplayable" to describe Rage :P To be honest I only commented on the patterns because it's so different from the usual mania style.

Everything else looks good
Topic Starter
Skalim

Nivrad00 wrote:

Usagi, sorry, I meant 00:19:422 (19422|6,19599|0,19775|3,19951|3,20127|3) - should be 1/3

Skalim, I think you forgot to replace 01:48:861 - with a normal note in Lvl 17 in Lv 35 (you made the change in the intro, but not in the ending)

I'm glad you got testers! Though I said stuff about comfort and space, I would never use the word "unplayable" to describe Rage :P To be honest I only commented on the patterns because it's so different from the usual mania style.

Everything else looks good
The idea is make variety, give a new challenge XD. Maybe is not totally notorious in some parts, and in others are so crazy for play, but thats the difficult, a charts that is following the pitch and the song the most as he can :).

Btw, the issue in the 1/3 is a little snap modify, so, i`ll touch it for upload the chart fast (and yea, replaced notes in lvls 17-35)
Arzenvald
oo thanks for fixing that uncle /w/
Nivrad00
Looks good :)

Arzenvald
da wooshiaq weee
Maxus
9 months omg, time to wake this, sorry for really late

[General]
Please change the BG to 1366x768.
I think it's better having HS at least 15%, 5% is really low imo.
The diff name though, where did you get the reference? if you want to use lv sequence, i advise to at least be consistent with the gap (for example, 9,17,25,33 , have 8 as differences.)
your RIM and Snare Hitsound have unneeded length in the back, i fix it for you: http://puu.sh/w9IMD/3546e99749.rar

[Rage!]
00:03:220 - Kinda felt the double is a bit awkward because of how this is already a soft guitar sound compared with 00:03:092 - , how about if you try move 00:03:220 (3220|2,3220|4) - to col 2 and 4, and move 00:03:349 (3349|1) - to col 1? it will still remain in structure while being more fitting in instrument.
00:09:631 (9631|6,9759|6) - Felt like you can make this jack dissapear because you also didn't use jack in left hand at 00:09:246 - too, which makes right hand too stacking here, how if you try http://puu.sh/w9H6v/c7c8fd293e.jpg ?
00:12:563 (12563|0) - Add kick12 here? for consistency with 00:12:179 (12179|6) - ? if you do, delete kick 12 at 00:12:531 (12531|5) -
00:21:938 (21938|2,21938|5,21938|3,22067|0,22067|4,22067|6) - Personally i expect these chords to kinda have similarities with structure at 00:22:451 (22451|6,22451|4,22451|5,22579|1,22579|2,22579|0) - , how about try http://puu.sh/w9Hxf/6f06d6bcce.jpg ? it should be follow it better.
00:47:195 - Reduce one note? felt kinda inconsistent because its soft sound.
01:06:938 (66938|4,67067|4,67195|4) - Felt like these 3 notes are stacked so suddenly and inconsistent here, since the differences in sounds are really different with 01:08:477 - , while 01:08:477 - have obvious stack jack sound, but this one just doesn't have the same sound. how if trying to move 01:07:067 (67067|4) - to col 3?
01:16:426 - I think this need another note looking at how lv 35 have more notes.
01:35:913 (95913|0) - Felt like instead of stacking, the pattern will be more neater if you move this to col 2.
01:36:938 - This pattern need the immense amount of concentration to pull it off nicely, personally i'll appreciate if you want to do http://osu.ppy.sh/ss/8253065

[lv 35]
00:16:746 - Its awkward that you try to map this but you ignore the one at 00:16:874 - , i will say better delete this note though, seem more approriate for this diff.
00:31:618 - Welp I do think you need to add note here, in Lv 29 you use it.
00:44:759 (44759|3,44759|4) - I expect this to be at col 3 and col 6 , so it still keeps the consistency with 00:42:836 - , it somehow felt awkward you suddenly broke it.
00:47:195 (47195|3,47195|6) - This double is really misleading being in the same column as 00:46:938 (46938|3,46938|6) - when they both clearly have different sound. I suggest move 00:47:195 (47195|3) - to col 1.
00:48:605 - you should add note here, lv 29 also did add it.
01:19:759 - Exact same pattern with rage diff.. I hope you can make it at least different with rage diff.
01:29:823 - Kinda think you need to add note here, quite obvious sound.
01:38:990 - It felt really awkward this only have 1 LN while the one at 01:38:733 - with almost same sound have 2 notes + 1 LN. i suggest make them same.

[Lv 29]
00:24:567 - Better don't ignore this drum.
00:41:297 - welp, this part have full stream while lv 35 only have LN doesn't right. lv 35 also don't have SV anymore in this one, so i don't see why you make it like this.
00:43:349 - This is probably intentional but i still wanna ask this, are you really sure making this double chord with higher diff only have single note..?
01:00:015 - Don't see why is this double + LN, even you only use single note + LN at 00:59:246 -

[lv 17]
I wanna ask you to lower the SR of this a bit if you don't mind
01:17:964 - Felt like a wrong pitch for me, try http://puu.sh/w9PsZ/d1d2060e12.jpg
01:29:246 - I do think jack space is brutal for player in this diff, moreover there's SV here, i do think lv 29 is even easier.. I suggest you to make 2-6-2-6 trill , much better.
01:39:246 - This is the part that's really spiking this diff, generally not something you wanna do in such high BPM song, so the thing i wanna propose, is to make all the note in red line becoming single note here, so in screenshot , it would be like http://puu.sh/w9PPg/1693b2fead.jpg , http://puu.sh/w9PS7/51c4f60ecf.jpg http://puu.sh/w9PTK/72e5c42524.jpg , I already tested the changes, it should makes the spread between diff become more balance, so i hope for this to be reconsidered.

[Usagi Lv 9]
00:21:041 (21041|2,21169|0) - Felt kinda antiflow somehow , would be better to switch column here.
00:37:708 - Felt better to add note here, you probably want to stick with structure, but it felt awkward to have previous LN have notes but this one isn't.
01:38:733 (98733|2) - Still think you should extend this LN until 01:39:246 - for a bit consistency with 01:34:631 -
01:43:349 (103349|2) - Felt like this should be at col 4 because of how this is at the thick white line and going to new stanza, so the expression of the note have more impact if it placed in the middle.

Really neat one, mostly the pattern comes from mirroring stuff, but it builds the structure really nice, call me back.
Arzenvald
ITS COMING


Maxus wrote:

9 months omg, time to wake this, sorry for really late

[General]
Please change the BG to 1366x768. // ^

[Usagi Lv 9]
00:21:041 (21041|2,21169|0) - Felt kinda antiflow somehow , would be better to switch column here.
00:37:708 - Felt better to add note here, you probably want to stick with structure, but it felt awkward to have previous LN have notes but this one isn't.
01:38:733 (98733|2) - Still think you should extend this LN until 01:39:246 - for a bit consistency with 01:34:631 -
01:43:349 (103349|2) - Felt like this should be at col 4 because of how this is at the thick white line and going to new stanza, so the expression of the note have more impact if it placed in the middle.

Really neat one, mostly the pattern comes from mirroring stuff, but it builds the structure really nice, call me back.
all done, i rearranged some stuff for hand balance
thank you!

https://puu.sh/wyHd6/a45251b7ee.zip
Topic Starter
Skalim

Maxus wrote:

9 months omg, time to wake this, sorry for really late

[General]
Please change the BG to 1366x768. 6 pixels of difference???? my god ._.
I think it's better having HS at least 15%, 5% is really low imo. done
The diff name though, where did you get the reference? if you want to use lv sequence, i advise to at least be consistent with the gap (for example, 9,17,25,33 , have 8 as differences.) too late, i don`t wanna make a corrupt file changing a diff name (yea, i have bad luck)
your RIM and Snare Hitsound have unneeded length in the back, i fix it for you: http://puu.sh/w9IMD/3546e99749.rar i don`t know how you did it, but that`s awesome, thanks XD

[Rage!]
00:03:220 - Kinda felt the double is a bit awkward because of how this is already a soft guitar sound compared with 00:03:092 - , how about if you try move 00:03:220 (3220|2,3220|4) - to col 2 and 4, and move 00:03:349 (3349|1) - to col 1? it will still remain in structure while being more fitting in instrument.DONE
00:09:631 (9631|6,9759|6) - Felt like you can make this jack dissapear because you also didn't use jack in left hand at 00:09:246 - too, which makes right hand too stacking here, how if you try http://puu.sh/w9H6v/c7c8fd293e.jpg ? Modified with the same purpose
00:12:563 (12563|0) - Add kick12 here? for consistency with 00:12:179 (12179|6) - ? if you do, delete kick 12 at 00:12:531 (12531|5) - dem i missed that, thanks
00:21:938 (21938|2,21938|5,21938|3,22067|0,22067|4,22067|6) - Personally i expect these chords to kinda have similarities with structure at 00:22:451 (22451|6,22451|4,22451|5,22579|1,22579|2,22579|0) - , how about try http://puu.sh/w9Hxf/6f06d6bcce.jpg ? it should be follow it better. modified to something different because with that the pattern of above makes a weird jack in a mirrored style
00:47:195 - Reduce one note? felt kinda inconsistent because its soft sound. That`s for consistency in the rhythm, no thanks
01:06:938 (66938|4,67067|4,67195|4) - Felt like these 3 notes are stacked so suddenly and inconsistent here, since the differences in sounds are really different with 01:08:477 - , while 01:08:477 - have obvious stack jack sound, but this one just doesn't have the same sound. how if trying to move 01:07:067 (67067|4) - to col 3? yea, looks weird, DONE
01:16:426 - I think this need another note looking at how lv 35 have more notes. ooookkk DONE and modified lvl 35 too XD
01:35:913 (95913|0) - Felt like instead of stacking, the pattern will be more neater if you move this to col 2. DONE
01:36:938 - This pattern need the immense amount of concentration to pull it off nicely, personally i'll appreciate if you want to do http://osu.ppy.sh/ss/8253065 modified for a better idea

[lv 35]
00:16:746 - Its awkward that you try to map this but you ignore the one at 00:16:874 - , i will say better delete this note though, seem more approriate for this diff. the day when i tried to map that my headphones was so bad, now i can hear it more clearly, thanks XD
00:31:618 - Welp I do think you need to add note here, in Lv 29 you use it. flipping notes from lvl 35 to 29
00:44:759 (44759|3,44759|4) - I expect this to be at col 3 and col 6 , so it still keeps the consistency with 00:42:836 - , it somehow felt awkward you suddenly broke it. missed thinks, thanks
00:47:195 (47195|3,47195|6) - This double is really misleading being in the same column as 00:46:938 (46938|3,46938|6) - when they both clearly have different sound. I suggest move 00:47:195 (47195|3) - to col 1. again, headphones
00:48:605 - you should add note here, lv 29 also did add it. done in both difficults
01:19:759 - Exact same pattern with rage diff.. I hope you can make it at least different with rage diff. modified a little
01:29:823 - Kinda think you need to add note here, quite obvious sound. headphones!!, thanks XD
01:38:990 - It felt really awkward this only have 1 LN while the one at 01:38:733 - with almost same sound have 2 notes + 1 LN. i suggest make them same. reduces just one note in that part, because the effect starts with a little ghost sound

[Lv 29]
00:24:567 - Better don't ignore this drum. ok
00:41:297 - welp, this part have full stream while lv 35 only have LN doesn't right. lv 35 also don't have SV anymore in this one, so i don't see why you make it like this. and more harder lol, my past "me" wanted to make this map "variated", but yea, i am human lmao
00:43:349 - This is probably intentional but i still wanna ask this, are you really sure making this double chord with higher diff only have single note..? that`s a totally "NOPE"
01:00:015 - Don't see why is this double + LN, even you only use single note + LN at 00:59:246 - cuttedto 1 LN

[lv 17]
I wanna ask you to lower the SR of this a bit if you don't mind
01:17:964 - Felt like a wrong pitch for me, try http://puu.sh/w9PsZ/d1d2060e12.jpg umm, i feel it fine, no thanks
01:29:246 - I do think jack space is brutal for player in this diff, moreover there's SV here, i do think lv 29 is even easier.. I suggest you to make 2-6-2-6 trill , much better. i feel it more weird than before lol, no thanks XD
01:39:246 - This is the part that's really spiking this diff, generally not something you wanna do in such high BPM song, so the thing i wanna propose, is to make all the note in red line becoming single note here, so in screenshot , it would be like http://puu.sh/w9PPg/1693b2fead.jpg , http://puu.sh/w9PS7 /51c4f60ecf.jpg http://puu.sh/w9PTK/72e5c42524.jpg , I already tested the changes, it should makes the spread between diff become more balance, so i hope for this to be reconsidered. ok i did a think like you suggested

Really neat one, mostly the pattern comes from mirroring stuff, but it builds the structure really nice, call me back.
Arzenvald will do the reply of his diff as soon as possible, and sorry for the late reply, 3 weeks in a row of exams and a damn project...
edit: lol that was fast
Maxus
boom after long time, grats!
Arzenvald
uhh guys, shouldn't my current username in the tag as well
don't kill me uncle
Topic Starter
Skalim

Arzenvald wrote:

uhh guys, shouldn't my current username in the tag as well
don't kill me uncle
No if first i kill myself :)
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