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Modem
Hi~~~! M4M (^ w ^)
Easy
It's an easy diff. So I think it should be :
HD-1
AR-2
OD-2
I think this map contains finish hitsound a bit too much. So I'll give you some suggestion about hitsound as well :oops:
00:04:661 (3) Remove finish hitsound here
00:07:972 (3) ^
00:57:627 (3) ^
01:00:937 (3) ^
01:04:248 (4) ^
01:10:868 (3) ^
01:11:696 (1) I think changing finish hitsound with whistle instead at this part would be nice ;)
01:12:524 (2) ^
01:13:351 (3) ^
01:14:179 (3) ^
01:18:730 (1) Change clap hitsound to whistle
01:19:558 (2) ^
01:19:972 (3) Make this slider longer from here to 01:20:799. I think it will fit more with the song ;)
If you're agree with my suggestion then, please do that ^ to the next kiai section until the end of this song and also for another diff. :oops:

Normal
AR-1
00:54:730 Add a note + whistle ?
01:47:696 Add a note and make a blanket with the previous slider and add whistle
02:57:213 Add a note and stack with the next slider's head or make it blanket with the next slider then add whistle
03:50:592 (1) Add clap hitsound and keep finish hitsound. I think it will be great for this part from all diff. ;)

Hard
00:04:041 Add a note to complete the flow and put at x:348 y:244 so it will form stack with the next triple notes at 00:04:868
00:04:248 (1) Remove all hitsound except for clap
00:57:006 I think you should add a note here to complete the stream ;)
00:57:213 (1) Remove finish hitsound and just stay with clap
01:10:248 Add a note here too
01:10:455 (1) Remove finish hitsound and keep clap instead
01:43:144 (1) Make this slider curved a bit more so it would perfectly matched and symetrical with the next slider because I think this slider is a bit straight
01:49:972 Add a note to.complete the flow
01:50:179 (1) Remove finish hitsound and stay with clap
02:59:489 Add a note to complete the flow
02:59:696 (1) Remove finish hitsound and stay with clap
03:12:730 Add a note to complete the flow
03:12:937 (1) Remove finish hitsound and keep clap hitsound
03:39:213 Add a note to complete the flow
03:39:420 (1) Remove finish hitsound and stay with clap instead

Lunatic
I think you should lower down AR. So, it should be :
AR-1
Overall, nice rhytm! I like this diff!

That's all! Good Luck! :)
Your Good Self
hello m4m :D
Since you haven't replied to Modem's post above shit, new page (which is mostly about hitsounds), I'll not cover hitsounds.

[All Diffs]
You should map the ending (03:51:834 to 03:58:868). Add a slowdown on harder difficulties and it would be a beautiful ending to a beautiful song.

[Easy]
00:27:317 - Break ending time looks unintentionally changed here.
01:33:420 - ^
03:29:282- ^


00:08:799 (1,2,3,4) - A bit plain here, you should have some variation in the shapes
00:51:834 (1,2,3) - ^
00:54:730 - Add note
01:03:420 (3,4) - Would love to see a blanket here
01:15:006 (1,2,3,4) - Also a bit plain, try rotating 15 degrees anticlockwise
01:51:006 (4) - Move to the right a bit, and shift the later notes to maintain distance snap
03:34:041 (1) and 03:40:661 (1) - Won't say much, but I'll leave these for reading:
t/241019 & https://osu.ppy.sh/wiki/Standard_Ranking_Criteria

Ranking Criteria wrote:

  1. Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
[Normal]
00:48:524 (1,2,3,4) - Just a suggestion here, but you might want to add some notes on the white ticks. The previous notes were all about 1/1 notes, so you should keep to it to maintain the rhythm.
00:54:730 - Add note
01:41:489 (1,2,3,4) - Same as 00:48:524 (1,2,3,4) above. Even some 1/2 notes on red ticks would be fine, where appropriate.
01:47:696 - Add note
02:42:730 - You should map to this point, instead of just pushing the start of the break
02:34:455 (1,2,3,4,1,2,3,4) - Very straight flow here. Great if that was what you wanted, but personally I would have preferred a smoother flow.
03:08:386 (2,1) - Make this more like 2 arcs of the same circle, by blanketing 03:08:386 (2) around 03:10:455 (2) too. (it helps to temporarily drag notes around in the timeline)

[Hard]
00:04:144 - Add note here.
00:57:110- ^
01:10:351- ^ you get the concept
00:27:730 - Unintentional break time change?
00:55:144 (1) - A 3-point slider would have been fine, but it's your preference.
01:15:730 - Add note
01:42:317 (2) - This slider could be made prettier. Try making the points more symmetrical. 02:31:144 (1) is better, but still not perfect.
02:42:730 - Same as Normal, extend your mapping to this time
02:55:972 (1) - Break this up into multiple 1/1 hitcircles (drum-hitfinish seems like a good hitsound to use here)
03:04:248 (1,2,1,2) - Increase the gap between the first 3 sliders (compare to 03:05:903 (1,2) )
03:39:420 (1) - You can probably remove the NC here.

[Lunatic]
00:09:524 - Add note here. In other cases the spacing might be too large to add a 1/4 note, but it should be fine here.
00:12:937 (4) - Extend by 1/4 note (end on blue tick)
01:05:903 (4) - ^
01:19:144 (4) - ^
01:58:868 (4) - ^
02:12:110 (4) - ^
03:08:386 (4) - ^
00:14:386 (6) - This note doesn't fit well in the stream; remove it. The remainder 00:14:592 (7,8,9,10,11,12,13,14,15) is fine though.
01:07:351 (6) - ^
01:20:592 (6) - ^
02:00:420 (6) - ^
02:13:661 (6) - ^
03:09:937 (6) - ^

00:28:041 - Another break time modification.
02:27:213 - ^
02:55:351 - ^

01:16:661 (1,1) - Fix the blanket here
01:47:695 (13) - Change this to a 1/2 slider. Either that, or add a note directly at 01:47:903
02:05:489 (3) - You can improve the shape of the slider by making the points symmetrical.
02:42:730 - Refer to Normal and Hard
03:01:351 (2,3) - Blanket here can be improved. Add an extra point (ctrl+click) on the curved portion of the slider.

[Thoughts]
You should have more variety when mapping. For example, have a different combination of sliders and circles each time, and not just copying the same combo.

Granted, there is a fair number of different slider shapes, but if I keep seeing only these few being thrown around in the same way, the map gets boring rather quickly since there is no variation. Hard and Insane are still playable since there are more different rhythms, patterns, spacing etc. to keep the map interesting. However Easy and Normal should have some reworking to make them appear less copypasted.

Not bad for a first mapset (mine was complete shit D:). The harder diffs quite promising, but still has the "lack of variation" problem. It will solve itself as you go along and get more experience, so you don't need to worry.

Good luck! :)
Topic Starter
-Mo-

Modem wrote:

Hi~~~! M4M (^ w ^)
Easy
It's an easy diff. So I think it should be :
HD-1 HP -1
AR-2 AR -1
OD-2 AR -1
I think this map contains finish hitsound a bit too much. So I'll give you some suggestion about hitsound as well :oops:
00:04:661 (3) Remove finish hitsound here
00:07:972 (3) ^
00:57:627 (3) ^
01:00:937 (3) ^
01:04:248 (4) ^
01:10:868 (3) ^ Yes to removing these finishes; decided to keep them on other difficulties though
01:11:696 (1) I think changing finish hitsound with whistle instead at this part would be nice ;)
01:12:524 (2) ^
01:13:351 (3) ^
01:14:179 (3) ^
01:18:730 (1) Change clap hitsound to whistle
01:19:558 (2) ^ No to these whistles; I don't think introducing the whistle into Kiai seems to fit.
01:19:972 (3) Make this slider longer from here to 01:20:799. I think it will fit more with the song ;)That's a mistake; fixed
If you're agree with my suggestion then, please do that ^ to the next kiai section until the end of this song and also for another diff. :oops:

Normal
AR-1 Alright.
00:54:730 Add a note + whistle ? Yes to note, No to whistle; it sounds out of place because of the drop
01:47:696 Add a note and make a blanket with the previous slider and add whistle As above.
02:57:213 Add a note and stack with the next slider's head or make it blanket with the next slider then add whistle As above.
03:50:592 (1) Add clap hitsound and keep finish hitsound. I think it will be great for this part from all diff. ;)I can't say I agree, sorry :(

Hard
00:04:041 Add a note to complete the flow and put at x:348 y:244 so it will form stack with the next triple notes at 00:04:868 Alright.
00:04:248 (1) Remove all hitsound except for clap I like the rhythm the finish makes with this, it was my intention from the start
00:57:006 I think you should add a note here to complete the stream ;)Alright.
00:57:213 (1) Remove finish hitsound and just stay with clap As before about rhythm
01:10:248 Add a note here too Done.
01:10:455 (1) Remove finish hitsound and keep clap instead As before.
01:43:144 (1) Make this slider curved a bit more so it would perfectly matched and symetrical with the next slider because I think this slider is a bit straight I am fairly certain that this slider is the same shape as the next one already.
01:49:972 Add a note to.complete the flow Done.
01:50:179 (1) Remove finish hitsound and stay with clap As before.
02:59:489 Add a note to complete the flow Done.
02:59:696 (1) Remove finish hitsound and stay with clap As before.
03:12:730 Add a note to complete the flow Done.
03:12:937 (1) Remove finish hitsound and keep clap hitsound As before.
03:39:213 Add a note to complete the flow Done.
03:39:420 (1) Remove finish hitsound and stay with clap instead As before.

Lunatic
I think you should lower down AR. So, it should be :
AR-1 You're not the first to say this >_< I'm still very reluctant about AR8 since it is a streamy song, but AR9 is probably too fast for 145bpm too. I'm going to set it to AR8.5 for now.
Overall, nice rhytm! I like this diff!
Thanks for modding :)
Topic Starter
-Mo-

Your Good Self wrote:

[All Diffs]
You should map the ending (03:51:834 to 03:58:868). Add a slowdown on harder difficulties and it would be a beautiful ending to a beautiful song. I like the idea of having this outro be on the ranking screen, but I will consider it.

[Easy]
00:27:317 - Break ending time looks unintentionally changed here. Fixed
01:33:420 - ^ Fixed.
03:29:282- ^ Fixed.

00:08:799 (1,2,3,4) - A bit plain here, you should have some variation in the shapes Changed.
00:51:834 (1,2,3) - ^ Changed.
00:54:730 - Add note I feel on this difficulty, a ahort gap due to the drop is suitable.
01:03:420 (3,4) - Would love to see a blanket here Alright.
01:15:006 (1,2,3,4) - Also a bit plain, try rotating 15 degrees anticlockwise I went clockwise instead.
01:51:006 (4) - Move to the right a bit, and shift the later notes to maintain distance snap Alright.
03:34:041 (1) and 03:40:661 (1) - Won't say much, but I'll leave these for reading:
t/241019 & https://osu.ppy.sh/wiki/Standard_Ranking_Criteria I believe I've left an adequate amount of time.

[Normal]
00:48:524 (1,2,3,4) - Just a suggestion here, but you might want to add some notes on the white ticks. The previous notes were all about 1/1 notes, so you should keep to it to maintain the rhythm. Changed to sliders.
00:54:730 - Add note I did this in the previous mod.
01:41:489 (1,2,3,4) - Same as 00:48:524 (1,2,3,4) above. Even some 1/2 notes on red ticks would be fine, where appropriate. As before.
01:47:696 - Add note I did this in the previous mod.
02:42:730 - You should map to this point, instead of just pushing the start of the break The music drops, there's not really anything to map to, and I prefer this effect.
02:34:455 (1,2,3,4,1,2,3,4) - Very straight flow here. Great if that was what you wanted, but personally I would have preferred a smoother flow. This was lazy mapping on my part. Changed.
03:08:386 (2,1) - Make this more like 2 arcs of the same circle, by blanketing 03:08:386 (2) around 03:10:455 (2) too. (it helps to temporarily drag notes around in the timeline) Alright.

[Hard]
00:04:144 - Add note here.
00:57:110- ^
01:10:351- ^ you get the concept I don't think I really like this. Not meaning to be a jerk or anything denying these sort of suggestions, but I want to go with my own mapping style as much as I can.
00:27:730 - Unintentional break time change? Fixed.
00:55:144 (1) - A 3-point slider would have been fine, but it's your preference. Nah, I agree this is a weird slider. Changed it.
01:15:730 - Add note I don't like having this for this difficulty.
01:42:317 (2) - This slider could be made prettier. Try making the points more symmetrical. 02:31:144 (1) is better, but still not perfect. Editted both to the best of my abilities.
02:42:730 - Same as Normal, extend your mapping to this time As before.
02:55:972 (1) - Break this up into multiple 1/1 hitcircles (drum-hitfinish seems like a good hitsound to use here) I personally think a spinner is better.
03:04:248 (1,2,1,2) - Increase the gap between the first 3 sliders (compare to 03:05:903 (1,2) ) Fixed.
03:39:420 (1) - You can probably remove the NC here. Alright.

[Lunatic]
00:09:524 - Add note here. In other cases the spacing might be too large to add a 1/4 note, but it should be fine here. I like these in this difficulty, so I added them where appropriate.
00:12:937 (4) - Extend by 1/4 note (end on blue tick)
01:05:903 (4) - ^
01:19:144 (4) - ^
01:58:868 (4) - ^
02:12:110 (4) - ^
03:08:386 (4) - ^ Alright, I like this.
00:14:386 (6) - This note doesn't fit well in the stream; remove it. The remainder 00:14:592 (7,8,9,10,11,12,13,14,15) is fine though.
01:07:351 (6) - ^
01:20:592 (6) - ^
02:00:420 (6) - ^
02:13:661 (6) - ^
03:09:937 (6) - ^ I feel there's too large of a gap this way, with nothing else suitable to replace it.

00:28:041 - Another break time modification.
02:27:213 - ^
02:55:351 - ^ Fixed these.

01:16:661 (1,1) - Fix the blanket here Moved to fit the blanket.
01:47:695 (13) - Change this to a 1/2 slider. Either that, or add a note directly at 01:47:903 I think having this beat empty for the drop is more suitable.
02:05:489 (3) - You can improve the shape of the slider by making the points symmetrical. Adjusted slightly.
02:42:730 - Refer to Normal and Hard As before.
03:01:351 (2,3) - Blanket here can be improved. Add an extra point (ctrl+click) on the curved portion of the slider. Done; extra point wasn't really necessary.

[Thoughts]
You should have more variety when mapping. For example, have a different combination of sliders and circles each time, and not just copying the same combo.

Granted, there is a fair number of different slider shapes, but if I keep seeing only these few being thrown around in the same way, the map gets boring rather quickly since there is no variation. Hard and Insane are still playable since there are more different rhythms, patterns, spacing etc. to keep the map interesting. However Easy and Normal should have some reworking to make them appear less copypasted.I'll stick with this mapping style for this map, but I'll keep it in mind for the future.

Good luck! :)
Thanks for modding :)
P A N
[Lunatic]
  1. 00:09:627 (1) - remove NC.
  2. 00:11:282 (1) - ^
  3. 00:41:075 (1,2,3,4) - these kick slider placement looks a bit random imo. if you want to keep it, move 00:41:489 (3) a bit left because it almost touch.
  4. 00:52:248 (1) - I suggest you to move it further to make the spacing consistent with 00:51:834 (1,2) because it really more playable.
  5. 00:52:248 (1) - remove NC is better imo because it is still the same set as previous two sliders.
  6. 00:53:075 (1) - ^
  7. 00:54:317 (9) - NC
  8. 01:02:592 (1) - remove NC.
  9. 01:04:248 (1) - ^
  10. well, after these I think it just have the same problem as above.


[Hard]
  1. 00:34:455 (1) - remove NC, no need.
  2. 00:41:282 (7,8,9) - too close to (6), move a bit right.
  3. 01:20:592 (1,2) - make it like [img=http://puu.sh/cFJnp/0f677119d7.jpg]this[/img] is neater imo.
  4. 01:27:420 (1) - remove NC.
  5. 02:07:972 (1,2,1,2) - you can make them symmetry like [img=http://puu.sh/cFKaU/ad610b12e4.jpg]this[/img]
  6. 02:13:972 (2) - it almost touch (1) so I think it won't hurt much if move a bit down.
  7. 02:40:661 (5) - you can remove reverse and add circle on last beat to give more feeling on strong beat.
  8. 03:40:041 (1) - I suggest you to map this part instead of spinner, it doesn't fit here imo.
  9. 03:49:972 (2) - almost touch, replace it a bit.


[Normal]
  1. 00:08:799 (1,2) - too blanket imo.
  2. 00:30:317 (1) - remove NC.
  3. 00:34:455 (1) - ^
  4. 00:36:937 (1) - ^
  5. 00:40:248 (1) - ^
  6. 00:43:558 (1) - well, I suggest you to add NC every 2 stanza instead because every 1 stanza is really too often.
  7. 00:48:524 (1,2,3,4) - you can make them symmetry like I said on Insane.
  8. 02:31:144 (1) - this shape is... mhmm weird imo, just use simply shape.
  9. 03:39:834 (3) - replace it with 1/1 slider is more fit.


[Easy]
  1. 00:11:283 (4) - move a bit down for avoid overlapped.
  2. 02:33:213 (2) - why this spacing suddenly inconsistent.
  3. some NC is too short, reconsider to remove some.


GL!
Topic Starter
-Mo-

P A N wrote:

[Lunatic]
  1. 00:09:627 (1) - remove NC. Alright fine, seeing as I changed this recently and everyone's telling me to do so, I concede.
  2. 00:11:282 (1) - ^ As above.
  3. 00:41:075 (1,2,3,4) - these kick slider placement looks a bit random imo. if you want to keep it, move 00:41:489 (3) a bit left because it almost touch. Alright.
  4. 00:52:248 (1) - I suggest you to move it further to make the spacing consistent with 00:51:834 (1,2) because it really more playable. Alright.
  5. 00:52:248 (1) - remove NC is better imo because it is still the same set as previous two sliders. Alright.
  6. 00:53:075 (1) - ^ Alright.
  7. 00:54:317 (9) - NC The combo of 5 it leaves at the end just doesn't feel right in my opinion.
  8. 01:02:592 (1) - remove NC. Done as before.
  9. 01:04:248 (1) - ^ As before.
  10. well, after these I think it just have the same problem as above. Changed what was necessary for consistency.


[Hard]
  1. 00:34:455 (1) - remove NC, no need. Alright.
  2. 00:41:282 (7,8,9) - too close to (6), move a bit right. Rotated 6 instead to not ruin the blanket.
  3. 01:20:592 (1,2) - make it like [img=http://puu.sh/cFJnp/0f677119d7.jpg]this[/img] is neater imo. Alright.
  4. 01:27:420 (1) - remove NC. Alright.
  5. 02:07:972 (1,2,1,2) - you can make them symmetry like [img=http://puu.sh/cFKaU/ad610b12e4.jpg]this[/img] Changed.
  6. 02:13:972 (2) - it almost touch (1) so I think it won't hurt much if move a bit down. Rotated to keep spacing consistent instead.
  7. 02:40:661 (5) - you can remove reverse and add circle on last beat to give more feeling on strong beat. Alright.
  8. 03:40:041 (1) - I suggest you to map this part instead of spinner, it doesn't fit here imo. I think it's fine for consistency between the difficulties.
  9. 03:49:972 (2) - almost touch, replace it a bit.Rotated.


[Normal]
  1. 00:08:799 (1,2) - too blanket imo. Fixed.
  2. 00:30:317 (1) - remove NC.
  3. 00:34:455 (1) - ^
  4. 00:36:937 (1) - ^
  5. 00:40:248 (1) - ^
  6. 00:43:558 (1) - well, I suggest you to add NC every 2 stanza instead because every 1 stanza is really too often. Alright.
  7. 00:48:524 (1,2,3,4) - you can make them symmetry like I said on Insane. Alright.
  8. 02:31:144 (1) - this shape is... mhmm weird imo, just use simply shape. Alright.
  9. 03:39:834 (3) - replace it with 1/1 slider is more fit. Alright.


[Easy]
  1. 00:11:283 (4) - move a bit down for avoid overlapped. Changed.
  2. 02:33:213 (2) - why this spacing suddenly inconsistent. Fixed.
  3. some NC is too short, reconsider to remove some. Changed a couple.


GL!
Thanks for modding :)
meii18
Hi ! This is my mod !

~Easy~


Unrankable spiners. Please, more round :):):)

00:31:799(1)- round more this slider

00:34:868(4)- Place it on x:140 y:252

03:00:660(1)- Make it round

~Normal~

00:15:045(2,3,4)- Delete them and add a spiner like here:


02:14:197(2,3,4)- like 00:15:045-

~Hard~

Perfect ! Good Job! :):):)

~Lunatic~

No problems ! Good Job again ! :):):)

I hope it will be very helpful for you ! :oops::oops::oops:
Topic Starter
-Mo-

ByBy_ChAn wrote:

Hi ! This is my mod !

~Easy~

Unrankable spiners. Please, more round :):):)Already discussed this with you, they do not seem to be unrankable.

00:31:799(1)- round more this slider Changed.

00:34:868(4)- Place it on x:140 y:252 This creates an overlap with 2 and makes the flow awkward. I moved it slightly in my own way since the triangle seems to be off anyway.

03:00:660(1)- Make it round I don't see what's wrong with it in its current state.

~Normal~

00:15:045(2,3,4)- Delete them and add a spiner like here: I'd rather have circles here for this difficulty. Also, are you mixing up sliders with spinners?


02:14:197(2,3,4)- like 00:15:045- As before.
Thanks for modding. Your timestamps are giving off invalid format errors by the way; make sure there's a space betwee the timestamp and the brackets containing the object numbers.
Username105
Hi! M4M on this queue

General-
consider adding another combo color, like red or black
Easy-
01:03:420 (3,4) - blanket
01:09:213 (2,3) - ^
01:54:110 (4,2) - x-116 y-164
02:30:317 (3) - x-308 y-140
Normal-
00:05:489 (1,2) - make these identical
00:45:213 (1,2) - ^
01:00:524 (2) - the stacking doesn't matter here because they are too far apart, so you can move it to somewhere like x-252 y-180
01:08:386 (1) - I think that you should be consistent about using NC at the end of this pattern, meaning either take away or add NC every time this pattern appears
01:18:317 (1,2) - blanket
01:41:489 (1,2) - ^
01:53:075 (1,2,3,4) - this needs to be rearranged
(2)- x-124 y-32 (3)- x-184 y-136 (4)- x-64 y-136
03:00:937 (1,2) - blanket
Hard-
01:01:558 (7) - x-460 y-260, and if you do that, then snap all 01:01:765 (1,2,1,2,3) - this
01:14:592 (6) - x-312 y-152
01:55:558 (2,1) - these are spaced confusingly, please fix this
03:11:903 (4,5,6) - x-408 y-96
Sorry I can't mod your Lunatic.
Good Luck!
Amasuro
Hey, M4M

[Easy]
  1. Reduce the AR and OD, its too similar to the normal right now
  2. 00:06:317 (2) - Weird usage of straight slider, since you seem to be going for a circular flow here with (1) and (3)
  3. 00:12:937 (2) - Same as 00:06:317 (2) -
  4. 00:41:903 (1) - Fix this slider so its symmetrical (put the red tick on the slider tick) like you did with 00:43:558 (3) -
  5. 01:51:420 (1,2) - Center this pattern?
  6. 02:09:627 (3) - Same as 00:06:317 (2) -
  7. 02:40:248 (2,3,4) - Curve this pattern? Since 02:39:420 (1) - was a curved slider I think this would flow better
  8. 03:34:041 (1,1) - I've gotten in trouble before for notes being 2 beats away from the end of a spinner (too early). Personally, I think this is fine, but just a heads up in case future modders might point is out.

[Normal]
  1. 00:59:282 (2) - Consider making this the same slider as 00:58:455 (1) - but flipped?
  2. 01:05:903 (2,1) - Blanket?

[Hard]
  1. 00:11:282 (2) - Make this parallel with the last slider?
  2. 00:30:937 (2) - Fix your spacing a little here. Its a bit far from the previous note
  3. 00:36:730 - I think you should make this note clickable, and shorten the slider
  4. 01:29:075 (2) - Same as above
  5. 02:39:420 (1,2,3,4,5,1,2,3,4,5,6) - This pattern might be too difficult for a hard. Looks like it belongs in an insane instead.

[Insane]
  1. 02:05:489 (3) - You've had some very nice, unique sliders. This is not one of them, however. The slider design looks ugly when its that short, imo. Same goes for the other 3 sliders you have of this design.
Nice map. Good luck! :)
saisee2010
Hi For M4M >> Sorry for my bad English TT

Lunatic

02:31:455 - add a note here
02:31:868 - ^
02:35:282 (9) - NC
02:36:937 (1) - ^
02:41:282 - add a spinner and ends at 02:42:730

Hard

02:41:282 - add a spinner and ends at 02:42:730 (same as Lunatic)

Normal

HD+1
AR+1
DD+1
02:42:730 - add a note here + finish , or use a spinner same as hard and luantic , Up to you

Easy
AR-1
OD-1
02:42:730 - same as Normal (But I think add a note may be the better choice)

I think your map now is good :):) But some NC is too short in Hard and Lunatic , reconsider to remove some :D
'
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My map
http://osu.ppy.sh/b/546699&m=0 ;)
Topic Starter
-Mo-

jonawaga wrote:

Hi! M4M on this queue

General-
consider adding another combo color, like red or black Alright. I went with purple, since your suggestions didn't seem to fit.

Easy-
01:03:420 (3,4) - blanket Fixed.
01:09:213 (2,3) - ^ Fixed.
01:54:110 (4,2) - x-116 y-164 Fixed.
02:30:317 (3) - x-308 y-140 I don't understand why?

Normal-
00:05:489 (1,2) - make these identical Alright.
00:45:213 (1,2) - ^ Fixed.
01:00:524 (2) - the stacking doesn't matter here because they are too far apart, so you can move it to somewhere like x-252 y-180 It's not just the stack, it's also the blanket with the previous slider, and the triangle with 1 and 3.
01:08:386 (1) - I think that you should be consistent about using NC at the end of this pattern, meaning either take away or add NC every time this pattern appears Unless I am mistaken, the combos are already consistent?
01:18:317 (1,2) - blanket Fixed.
01:41:489 (1,2) - ^ Moved slightly. I'm keeping them as linear though.
01:53:075 (1,2,3,4) - this needs to be rearranged
(2)- x-124 y-32 (3)- x-184 y-136 (4)- x-64 y-136 Seems to work.
03:00:937 (1,2) - blanket Fixed.

Hard-
01:01:558 (7) - x-460 y-260, and if you do that, then snap all 01:01:765 (1,2,1,2,3) - this It seems fine now, and not worth the effort.
01:14:592 (6) - x-312 y-152 Moved to x=313 instead.
01:55:558 (2,1) - these are spaced confusingly, please fix this Fixed.
03:11:903 (4,5,6) - x-408 y-96 That doesn't look right. It seems fine how it is now.

Good Luck!

Amasuro wrote:

Hey, M4M

[Easy]
  1. Reduce the AR and OD, its too similar to the normal right now Done
  2. 00:06:317 (2) - Weird usage of straight slider, since you seem to be going for a circular flow here with (1) and (3) Changed.
  3. 00:12:937 (2) - Same as 00:06:317 (2) Changed.
  4. 00:41:903 (1) - Fix this slider so its symmetrical (put the red tick on the slider tick) like you did with 00:43:558 (3) Fixed.
  5. 01:51:420 (1,2) - Center this pattern? Done.
  6. 02:09:627 (3) - Same as 00:06:317 (2) Changed.
  7. 02:40:248 (2,3,4) - Curve this pattern? Since 02:39:420 (1) - was a curved slider I think this would flow better Alright.
  8. 03:34:041 (1,1) - I've gotten in trouble before for notes being 2 beats away from the end of a spinner (too early). Personally, I think this is fine, but just a heads up in case future modders might point is out. I'm reluctant to change or shorten these spinners, but I will be open about it. For now, I'll leave them as they are.

[Normal]
  1. 00:59:282 (2) - Consider making this the same slider as 00:58:455 (1) - but flipped?
  2. 01:05:903 (2,1) - Blanket? Doing these two mods took a lot more work than anticipated, but they're both done.

[Hard]
  1. 00:11:282 (2) - Make this parallel with the last slider? I don't remember rotating this o.o fixed.
  2. 00:30:937 (2) - Fix your spacing a little here. Its a bit far from the previous note Fixed.
  3. 00:36:730 - I think you should make this note clickable, and shorten the slider Changed.
  4. 01:29:075 (2) - Same as above Changed.
  5. 02:39:420 (1,2,3,4,5,1,2,3,4,5,6) - This pattern might be too difficult for a hard. Looks like it belongs in an insane instead. Changed.

[Insane]
  1. 02:05:489 (3) - You've had some very nice, unique sliders. This is not one of them, however. The slider design looks ugly when its that short, imo. Same goes for the other 3 sliders you have of this design. Yeah, I agree, not one of my proudest sliders. I changed it.
Nice map. Good luck! :)

saisee2010 wrote:

Hi For M4M >> Sorry for my bad English TT

Lunatic

02:31:455 - add a note here I like this
02:31:868 - ^ Not this one however, since it feels odd to return to the stream on a blue tick.
02:35:282 (9) - NC
02:36:937 (1) - ^ I would rather keep it as it is, so that the combo is consistent with the single scale of the solo melody.
02:41:282 - add a spinner and ends at 02:42:730 A spinner feels out of place for the end of an extremely streamy section. Plus I'd rather have it blank here for the drop in music.

Hard

02:41:282 - add a spinner and ends at 02:42:730 (same as Lunatic) I'd rather keep it blank here for the drop in music.

Normal

HD+1
AR+1
DD+1 I don't understand which you mean with HD and DD; it may be a language thing. Plus I just lowered the AR in a recent mod, and I agree with it more since it is a below-average BPM song.
02:42:730 - add a note here + finish , or use a spinner same as hard and luantic , Up to you I'd rather keep it blank here for the drop in music.

Easy
AR-1
OD-1 Done as per previous mod, but with your suggestions.
02:42:730 - same as Normal (But I think add a note may be the better choice) I'd rather keep it blank here for the drop in music.

I think your map now is good :):) But some NC is too short in Hard and Lunatic , reconsider to remove some :DThe combos seem fine for me after a few playtests; if you could give me some examples, that would be useful.
Thanks for modding :)
Xelasto
Hello! This is my first mod so it may not be very good. :? (It's for your M4M queue)

General: 1) I know a lot of the song is the "epic chorus," but try and reduce the amount of kiai time (Pick only certain parts)
2) Try and not use so many sliders in the beginning, vary it up a bit
3) Also, try and not end every section with a blanket, note, note. Vary it a little ;)

01:07:972 (4) - Why is this note of out kiai time?
02:00:937 (4) - ^
03:10:455 (4) - ^
02:32:799 (1) - Don't start a new combo here
02:36:110 (1) - ^
02:39:420 (1) - ^, instead start the combo on 02:40:248 (2) -
02:05:489 (2,3) - Line them up?

That's it :? It seems completely fine, except I feel it should vary just a bit more.
Same as easy, have some more variation and fix the kiai time.
00:39:420 (2,3) - space them out farther.
00:41:075 (4,1) - ^
00:51:834 (1,2,3,4,1) - ^
01:44:799 (1,2,3,4,1) - ^
02:27:834 - 02:41:075 IMO most notes should be spaced out farther, because this part of the song should be a bit harder. It's too cramped
02:57:213 (1) - Is a new combo necessary?
03:50:179 (2,3,1) - Make these a triangle to add emphasis and awesomeness to the end?

This mode was also fine, but spacing seemed a bit too easy. Maybe up the Approach rate by 1
00:04:868 (2,3,4) - I think you should move them to make like a mini stream which points toward the next note and slider. Don't add notes, just point them towards the slider by making each note a bit closer.
00:33:627 (1,2,3,4,5,6) - Space it out more because the slider's before this section are faster than the "flow" of these notes, which makes the player have to slow down a bit all of a sudden.
00:49:351 (2) - Move this a bit farther away from 1
00:33:627 (1) - Remove this combo as it doesn't sound too different from last combo.
00:50:179 (1) - ^
02:31:144 (1) - ^
02:33:627 (1) - ^

While I barely found anything at all, I feel you should reduce the difficulty a bit. This mode is WORLDS harder than normal. I feel it's a bit too much of a difficulty gap. Make parts like 03:43:972 (1,2,1,2) - easier.

Also, I noted a big inconsistency in gaps. Some gaps were huge and others were too small. The stacked 3 notes that happen occasionally also make you have to stop for a second. Variation isn't a problem but the kiai is still weird.
This was nearly perfect. The only things that bothered me at all were very minor. The stream at 00:14:386 had a sorta unnatural shape to me. A few things felt a bit too closely spaced. Variation isn't a problem but the kiai is still weird. Also at 02:49:351 Maybe you should end the break there, since insane should be very hard, but Overall this mode felt basically rank-worthy. Excellent Job. 8-)

Overall your map is great. :) A few places felt too closely spaced, the difficulty gap between normal and hard was a bit big, and the kiai was weird. However, those don't really hurt the map much. BTW sorry I couldn't find much stuff that is useful. This map has already been modded quite a bit. ;)
Topic Starter
-Mo-

Xelasto wrote:

Hello! This is my first mod so it may not be very good. :? (It's for your M4M queue)

Easy
General: 1) I know a lot of the song is the "epic chorus," but try and reduce the amount of kiai time (Pick only certain parts) I know there is a lot of kiai, but there doesn't seem to be a sensible way to reduce it apart from remove it altogether.
2) Try and not use so many sliders in the beginning, vary it up a bit Sliders are nice elements to use on easier difficulties. There isn't much I could map to within reason if I try and introduce more circles personally.
3) Also, try and not end every section with a blanket, note, note. Vary it a little ;)I think a little consistency like this is fine for an Easy. It would feel bland if I had any other slider I feel.

01:07:972 (4) - Why is this note of out kiai time?
02:00:937 (4) - ^
03:10:455 (4) - ^ I dropped the kiai for half a measure since that is how I feel is most suitable for the song.
02:32:799 (1) - Don't start a new combo here I think this new combo is fine since the scale reverses in the music.
02:36:110 (1) - ^ This one is fair enough.
02:39:420 (1) - ^, instead start the combo on 02:40:248 (2) Alright.
02:05:489 (2,3) - Line them up? Given the curve of the sliders, I think it's better if they're slightly offset rather than perfectly inline.

That's it :? It seems completely fine, except I feel it should vary just a bit more.

Normal
Same as easy, have some more variation and fix the kiai time. I'll probably skim through these two difficulties to see if I can mix things up a bit. I did make these difficulties very early in my experience.
00:39:420 (2,3) - space them out farther.
00:41:075 (4,1) - ^
00:51:834 (1,2,3,4,1) - ^
01:44:799 (1,2,3,4,1) - ^ Why? They roughly at x1.0 spacing. They are touching yes, but moving them apart would most like throw players off since it would be a sudden change in the distance/time ratio.
02:27:834 - 02:41:075 IMO most notes should be spaced out farther, because this part of the song should be a bit harder. It's too cramped Hm. Maybe. I don't think upping the difficulty like that would be very nice in a Normal difficulty though. If I had to change the spacing here, I would have to change the spacing for the entire difficulty.
02:57:213 (1) - Is a new combo necessary? I would personally say so, since it is the note that starts the kiai time.
03:50:179 (2,3,1) - Make these a triangle to add emphasis and awesomeness to the end? A triangle doesn't seem appropriate since the current spacing has them touching at their current timings. Otherwise I would.

This mode was also fine, but spacing seemed a bit too easy. Maybe up the Approach rate by 1 Eh, fine, given your comment about the difficulty spread. I lowered it before, but that argument cut it for me.

Hard
00:04:868 (2,3,4) - I think you should move them to make like a mini stream which points toward the next note and slider. Don't add notes, just point them towards the slider by making each note a bit closer. Personally I think a stacked triple is more appropriate. You commented about Hard being too much of a gap from Normal, making this a flowing triple would up the difficulty, and deter to the feel I'm trying to go for in this difficulty.
00:33:627 (1,2,3,4,5,6) - Space it out more because the slider's before this section are faster than the "flow" of these notes, which makes the player have to slow down a bit all of a sudden. I think changing the spacing of the whole thing would kind of ruin the readability of the timing of these notes. I get where you're coming from though, so I added a small jump mid-combo instead.
00:49:351 (2) - Move this a bit farther away from 1 What for? The spacing is consistent, and a jump isn't necessary.
00:33:627 (1) - Remove this combo as it doesn't sound too different from last combo. I disagree with this. This combo is a lot different in terms of notes, and I feel merging them would result in an unecessary amount of notes in the combo.
00:50:179 (1) - ^ This one is fair enough.
02:31:144 (1) - ^ The music changes direction in terms of pitch here, so this one seems fine.
02:33:627 (1) - ^ This one is fair enough.

While I barely found anything at all, I feel you should reduce the difficulty a bit. This mode is WORLDS harder than normal. I feel it's a bit too much of a difficulty gap. Make parts like 03:43:972 (1,2,1,2) - easier. The difficulty gap is a problem, I agree. I am considering remapping the Normal difficulty personally, but I am a bit recluctant to do so at the moment. The example you gave I do agree is a bit excessive, so I changed it.

Also, I noted a big inconsistency in gaps. Some gaps were huge and others were too small. The stacked 3 notes that happen occasionally also make you have to stop for a second. Variation isn't a problem but the kiai is still weird. I went through the map and reduced a couple of jumps. I already commented about kiai before.

Lunatic
This was nearly perfect. The only things that bothered me at all were very minor. The stream at 00:14:386 had a sorta unnatural shape to me. A few things felt a bit too closely spaced. Hm. I liked this stream, but you're not the first to comment about it, so I decided to just turn it into a smooth curve.

Variation isn't a problem but the kiai is still weird. Also at 02:49:351 Maybe you should end the break there, since insane should be very hard, Now this isn't a bad idea actually. I might go through with that.

but Overall this mode felt basically rank-worthy. Excellent Job. 8-)

Overall your map is great. :) A few places felt too closely spaced, the difficulty gap between normal and hard was a bit big, and the kiai was weird. However, those don't really hurt the map much. BTW sorry I couldn't find much stuff that is useful. This map has already been modded quite a bit. ;)
This wasn't a bad mod, don't worry. Thanks :)
Yuthuil
From My M4M queue !

Isn't the offset 2170?

Easy:

00:05:489 (1) - better flow like this? ---> http://puu.sh/dw56n/5a7d985cf0.jpg
00:08:799 (1,2) - hmm....wouldnt it be better if these two were either completely straight or curved? kinda like this : http://puu.sh/dw5lh/1b815a7611.jpg
00:15:006 (4,5) - these play awkwardly, try this http://puu.sh/dw5xE/2b9355cbd1.jpg
01:03:420 (3,4) - clone three of four
01:19:972 (3,4,5) - these play awkwardly, try this http://puu.sh/dw5xE/2b9355cbd1.jpg
01:51:420 (1,2) - I think these two clash with the previous objects too much, try this? http://puu.sh/dw5ZV/2362d7d92d.jpg
01:54:730 (1,2,3,4) - linear flow is not too healthy for beginners :<
02:12:937 (3) - ctrl + g, super awkward at the mo
02:29:489 (1,2,3,4) - flow is too awkward imo, try making the pattern more gentle to be more easy like this: http://puu.sh/dw6dX/74b5085ef7.jpg
03:44:799 (2) - feels cramped

normal:

00:41:903 (1,2,3) - awkward flow
00:49:351 (2,3) - make these symmetrical
01:03:420 (1,2,3,4) - hmmm, im not sure about these...
01:34:868 (1,2,3,4) - blanketing is bad here, fix
01:41:489 (1,2) - try this --> http://puu.sh/dw6RC/9e910c1341.jpg
02:02:179 (2,1,2,3) - again flow is a problem here http://puu.sh/dw72V/52c0406667.jpg

This is very concerning, regarding the huge gap in difficulty between Normal and Easy. Normal introduces many many new things that should not be there as it just cause the difficulty to skyrocket. Firstly there is:
Stacks: stacks like 02:31:972 (2,3,4) - to give a few examples. From advice others and BATs have given me in the past, stacks should be avoided in Normal unless really really necessary, they are confusing to newer players and make notes more hidden than they should be
Density: the density of the notes and patterns became so much higher than Easy. one that stood out very much was 02:36:110 (1,2,3,4) - this are too taxing for people more familar with just Normals
1/2 beat: Easy used almost none, if not none at all. You used a lot in Normal, and to make matters worse 1/2 beats that were used a lot in one section like 02:27:834 to 02:41:075.
Either this Normal is made easier or another Normal is made, this gap in difficulty is too huge

Hard:

00:34:248 (3,4) - there shouldnt be a jump here, there is nothing to emphasize
02:35:696 (4,1) - this is much too hard for hard
02:37:351 (4,1) - ^
03:07:972 (1) - confusing and annoying, ds

Lunatic:

00:36:110 (2,3,4,5) - feels overmapped since theres jumps for no reason
01:27:420 (5) - ^
01:46:041 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13) - it's weird the way it veers outwards towards the end

overall, okay mapset, pattern's a bit repetitive. needs a little more work but GL !
Topic Starter
-Mo-

Yuthuil wrote:

From My M4M queue !

Isn't the offset 2170? I nudged everything back by -9, since it does the same thing. This does sound better.

Hard:

00:34:248 (3,4) - there shouldnt be a jump here, there is nothing to emphasize I added a jump from the previous mod mentioning that the flow speed was kind of weird. I've reduced the jump.
02:35:696 (4,1) - this is much too hard for hard Flipped some sliders to reduce the spacing.
02:37:351 (4,1) - ^ Reduced the spacing.
03:07:972 (1) - confusing and annoying, ds Fixed.

Lunatic:

00:36:110 (2,3,4,5) - feels overmapped since theres jumps for no reason Changed slightly. A normal circle combo feels too bland for this difficulty, which is why I added a few jumps.
01:27:420 (5) - ^ I don't really see anything wrong with this, it is a fairly small jump to break up a flat distance snap.
01:46:041 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13) - it's weird the way it veers outwards towards the end Changed.

overall, okay mapset, pattern's a bit repetitive. needs a little more work but GL !
After going through my Easy and Normal difficulties, your mods and previous mods of them, I've decided that I should redo these two difficulties from scratch. They seem to be the difficulties that are getting the most mods, and I just don't feel proud of those difficulties myself. I feel I can do a better job of them now that I have more experience. Therefore, I'm not going to implement your mods of them as I will be redoing them from scratch.

Thank you for modding :)

Moving to WIP.
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