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kristi71111
From #modreqs
Normal

SPOILER
00:55:969 (2) - end is not snapped
00:59:279 (2) - end is not snapped
01:03:417 (1) - end is not snapped
01:03:417 (1) - end is not snapped
01:05:072 (1) - end is not snapped
01:52:243 (2) - end is not snapped
Why so much kia time XD
Hard

SPOILER
00:59:279 (3) - end is not snapped
01:03:417 (1) - end is not snapped
01:07:348 (1) - end is not snapped
01:12:520 (3) - end is not snapped
01:20:589 (1) - end is not snapped
01:52:243 (3) - end is not snapped
Some distance snap warnings (aimod) (u can get to aimod by pressing ctrl,shift,a at the same time)
Screen shot :
Lunatic

SPOILER
Some distance snap warnings (aimod) (u can get to aimod by pressing ctrl,shift,a at the same time)
Screen shot:
Topic Starter
-Mo-

kristi71111 wrote:

From #modreqs
Normal

SPOILER
00:55:969 (2) - end is not snapped
00:59:279 (2) - end is not snapped
01:03:417 (1) - end is not snapped
01:03:417 (1) - end is not snapped
01:05:072 (1) - end is not snapped
01:52:243 (2) - end is not snapped
Why so much kia time XD
Hard

SPOILER
00:59:279 (3) - end is not snapped
01:03:417 (1) - end is not snapped
01:07:348 (1) - end is not snapped
01:12:520 (3) - end is not snapped
01:20:589 (1) - end is not snapped
01:52:243 (3) - end is not snapped
Some distance snap warnings (aimod) (u can get to aimod by pressing ctrl,shift,a at the same time)
Screen shot :
Lunatic

SPOILER
Some distance snap warnings (aimod) (u can get to aimod by pressing ctrl,shift,a at the same time)
Screen shot:
Fixed all snapping errors.
I don't agree with the AIMod with most of the distance snapping, but I've adjusted the ones I feel are reasonable. Any pointers on why I'm still getting warnings is appreciated.
This song seems to have a lot of chorus, and I can't really see where to reduce any Kiai. Any suggestions are appreciated.

Thanks for modding :)
[ Nyx ]
From #modreqs

I'm bored, I don' want to (try to >.<) farm anymore so why not mod huh?

These are just suggestions change what you think you should.

[Lunatic]

Hmmmm... I thinking this difficulty should be AR 8, just because the BPM is slow and I'd bet a ton of people would want to DT this. That's just my opinion though you can keep to AR 9 if you'd like.

00:36:108 (2,3,4,5) - Fix this square formation.
00:39:419 (1) - I'd move this note to x:412 y:100 to make a better triangle shape with (5) & (4). You may need to readjust notes that come after.
00:55:763 (2) - Place this note a little bit higher so that it flows better
01:24:107 (3,1,1) - Improve these blankets. Try using the approach circles as a guide to make a good blanket. Kind of like this:
01:29:072 (2,3,4,5) - Fix the square formation a little bit
02:01:347 (1) - Place this note closer to the stream so that way it has consistant spacing just like the stream
03:17:482 (1,1,1) - Stack these slider tails better. Ctrl-G to find out where the tails are placed and then move them accordingly. After the are stacked on the same x/y coordinates Ctrl-G to make it the tail again.

[Hard]

01:43:141 (3,4) - Why not make these 2 sliders the same shape?
01:52:037 (2) - Stack this note properly with these notes 01:50:796 (2,3,4)
02:40:242 (2,3,4,5,6,7,8,9,10) - I don't know about having a stream in hard... You can make half of it a repeat slider just so that it's not too big of a stream.

[Normal]

My only complaint about this difficulty is that I wish it was 0.7x distance spacing and not 0.6x. With 0.6x I think the notes are too close together but with 0.7x the notes are spread out enough so that they are not too far away or too close (close enough that they are touching or just barely)

As to why you're still getting issues with AiMod, sometimes it could just be AiMod's fault, when I map I get errors from AiMod, I go and check but no matter what I do it wont go away. Though keep in mind this is only sometimes. It's best to go back and double check just in case.

Anyways good map. Keep up the great work!
Topic Starter
-Mo-

Z3R0Xx wrote:

[Lunatic]

Hmmmm... I thinking this difficulty should be AR 8, just because the BPM is slow and I'd bet a ton of people would want to DT this. That's just my opinion though you can keep to AR 9 if you'd like. I believe AR8 is too slow for a stream-heavy map.

00:36:108 (2,3,4,5) - Fix this square formation. Done.
00:39:419 (1) - I'd move this note to x:412 y:100 to make a better triangle shape with (5) & (4). You may need to readjust notes that come after. Done.
00:55:763 (2) - Place this note a little bit higher so that it flows better Done.
01:24:107 (3,1,1) - Improve these blankets. Try using the approach circles as a guide to make a good blanket. Kind of like this: Done.
01:29:072 (2,3,4,5) - Fix the square formation a little bit Done.
02:01:347 (1) - Place this note closer to the stream so that way it has consistant spacing just like the stream Done.
03:17:482 (1,1,1) - Stack these slider tails better. Ctrl-G to find out where the tails are placed and then move them accordingly. After the are stacked on the same x/y coordinates Ctrl-G to make it the tail again. Done.

[Hard]

01:43:141 (3,4) - Why not make these 2 sliders the same shape? Done.
01:52:037 (2) - Stack this note properly with these notes 01:50:796 (2,3,4) Done.
02:40:242 (2,3,4,5,6,7,8,9,10) - I don't know about having a stream in hard... You can make half of it a repeat slider just so that it's not too big of a stream. Done.

[Normal]

My only complaint about this difficulty is that I wish it was 0.7x distance spacing and not 0.6x. With 0.6x I think the notes are too close together but with 0.7x the notes are spread out enough so that they are not too far away or too close (close enough that they are touching or just barely) Did what I can to make spacing more reasonable during the Kiai time.
Thanks for modding :)
kakifly
no kudosu please; this is not a mod; just something i noticed

you may want to add a preview point; go to the exact point on the timeline and click 'timing' (very top) then click 'set current position as preview point'
good luck
Topic Starter
-Mo-

kakifly wrote:

no kudosu please; this is not a mod; just something i noticed

you may want to add a preview point; go to the exact point on the timeline and click 'timing' (very top) then click 'set current position as preview point'
good luck
Thing is I did add a preview point. I did notice that it doesn't seem to work on the website preview. I'll try re-add it and see what happens though.
kakifly
hey m4m here !

General

- Add combo colors?
- Having 100% all the time volume imo is kind of annoying; try lowering the volume at some parts that are quiet and have the kiai time the loudest
- try a blank slider slide; the default sound is a bit annoying http://puu.sh/bwA1c/d5f2e0f5b4.wav

Kiai

- i think the current kiai's you have are wrong; ive looked over the song a bit and i've provided the kiai points; i cant guarantee that i can correct tho
(first kiai is fine)
Second Kiai start at same spot to 01:06:728 , have a gap since the music slows down, begin kiai again at 01:08:383 , no changes to the end
Third Kiai start at same spot to 01:59:692 again have a gap ^ begin again at 02:01:347 end at same spot
Fourth Kiai start at same spot to 03:09:207, start again at 03:10:862 end at same spot
Fifth Kiai start at same spot to 03:38:999, start again at 03:43:964 end at same spot


Normal

- Some of the diff settings are too high; since you don't have an easy (yet?) you should lower them; using decimals of 0.1 on these are somewhat infamous among modders so i would suggest making HP = 4, AR = 4(or stay the same; i guess ar 5 is fine too) OD = 3 or 4 and maybe CS 3?
- check aimod on distane snap; theres just a few notes that should be fixed
-00:11:282 (2,1) - - imo i dont like sliders arraged like this; maybe curve slider 1 a bit ? adjustments in spacing is needed for the next slider
- 00:48:522 (1) - this slider is pretty long and covers some nice music (the whistle like sound) which could be mapped
- 01:04:245 (2) - same as 00:11:282 (2,1) -
- 01:03:418 (1) - remove nc for better consistency
- 01:43:141 (2,3) - line these up maybe?
- 01:48:106 (1,2) - same as 00:11:282 (2,1) -
- 01:54:726 (1,2,1,2) - ^ i'll probably stop mentioning these at this point since its just my opinion xD
- 02:09:622 (1) - remove nc; consistency
- 02:33:622 (1,2,3) - 02:35:277 (2,3,4) 02:36:932 (2,3,4) - - i really suggest not to have these; have a 1/2 repeat instead or have a 1/1 slider if it gets too repetitive (its okay to simplify these rhythm in easier diffs)
- 02:40:242 (2,3,4,5,6) - this is definetly a no xD find some other rhythm to replace this
- 02:55:966 (1) - this spinner is a bit short and from the end of the spinner to the beginning of the next slider is too short of a time; i recommend having a 2/1 gap from the spinner to the next note in easier diffs since its especially hard for beginners to get to notes so quickly after a spinner
- 03:07:552 (1) - overlaps health bar a bit; move it down
- 03:09:207 (3) - this slider ends on a strong downbeat which i highly suggest you change because its best if you emphasize a strong downbeat with the start of a note
- 03:19:137 (1) - remove NC for a better nc consistency;
- 03:30:723 (1,2,1,2) - the distance in spacing between these notes are uneven
- add spinner after 03:33:206 (2) - ?
- 03:38:999 (3) - ^
- 03:45:619 (3,4) - spacing?????

well i can say; having this as your first map is very good; the rhythm overall is fine but the way you arrange notes is a bit basic and a lot of sliders have no unique-ness to them, as you map more you will gain more experience on mapping.

Hard

-00:03:213 (4) - having this start on the red tick feels weird, and personally i dislike sliders longer than 1/2 with more than 1 repeat
- 00:08:385 add note / map this part
- 00:08:799 (1,2,1,2) - their arrangement gets boring since its very repetitive
- 00:28:660 (1) - i suggest lengthening this to the white tick; theres not really a point in mapping the vocals here since the next note is a circle and ending it on a blue tick casts the player offbeat
- 00:30:316 (1) - ^
- 00:35:281 (1) - 00:34:660 (2) - avoid overlap? move slider 1 to the right a bit
- 00:39:005 add note
- 00:41:694 (6) - stack this on 00:41:901 (1) - for better readability
- 00:49:349 (2) - woah weird slider; a simple curve would work xD
- 00:52:039 this part would be great for a bunch of 1/4 repeat sliders; listen to the music
- 00:56:177 (4) - same thing as my first suggestion
- 00:59:073 (2) - this jump isnt really necessary and nothing in the music (important instrument/ beat) to suggest nor is it a new combo (combo jumps are popular apparently) theres one like this at the beginning too 00:06:110 (2) - that i forgot to mention xD
- 01:01:349 maybe you dont know this since its ur first map but a map should keep a consistent beat as well not just follow vocals and main instrumentals because other wise it leaves an awkward pause in the map
- 01:12:314 (2) - same as 00:59:073 (2)
- 01:14:590 same as 01:01:349
- 01:17:486 (2) - overlaps a bit with the health bar; move it down
- 01:36:520 (1,2,1,2) - this gets a bit repetitive imo
- 01:45:003 same as 00:52:039
- 01:47:485 - why dont you map this part? theres a clear instrumental in the music
- 01:52:037 (2) - same as 00:59:073 (2)
- 01:54:313 same as 01:01:349 ill stop mentioning these now so please consider it
- 01:54:726 (1,2,1,2) - there are a a lot of other rhythms you can try other than having these sliders 4 times
- 01:59:899 (1) - remove nc? dont see the point in having it
- 02:02:381 (4) - again with the repeats >o<
- 02:05:278 (2) - i think you'll know what i am gonna say
- 02:13:140 (1) - remove nc
- 02:28:656 (1,2,3) - these repeats are quite long imo; have one last 3/4 of a beat rather than 6/4
- 02:31:139 (1) - this long slider feels out of place
- 02:31:967 (1,2,3) - now this is just getting repetitive Dx
- 02:39:415 (1,2,3,4,5,6,7,8,9,10) - imo i dont like streams of more than 3 circles in hard
- 02:58:655 (4) - the repeaaaattssss ;_;
- 03:01:552 (2) - that jump again q_q
- 03:09:414 (1) - remove nc for consistency
- 03:11:896 (4) - 03:14:793 (2) - lol i think i'll stop mentioning these now
- 03:22:654 (1) - remove nc
- 03:34:033 add note?
- 03:49:136 (1) - remove nc
- 03:50:585 (5) - add nc

again its pretty good for your first map but there is a lack of experience and a lot of the time it gets very repetitive; you pretty much use the same rhythm for the kiai times. Sorry if my mod was a bit mediocre ; mostly towards the end >_<

i would suggest you really look at how the newer ranked maps are made while playing/ watching replays to get better ideas for your map

good luck !
Topic Starter
-Mo-

kakifly wrote:

hey m4m here !

General

- Add combo colors? Will look into, for now I'll keep default.
- Having 100% all the time volume imo is kind of annoying; try lowering the volume at some parts that are quiet and have the kiai time the loudest Lowered all non-kiai timing to 75% volume.
- try a blank slider slide; the default sound is a bit annoying http://puu.sh/bwA1c/d5f2e0f5b4.wav Done.

Kiai

- i think the current kiai's you have are wrong; ive looked over the song a bit and i've provided the kiai points; i cant guarantee that i can correct tho
(first kiai is fine)
Second Kiai start at same spot to 01:06:728 , have a gap since the music slows down, begin kiai again at 01:08:383 , no changes to the end I split the Kiai, but made the gap smaller than you suggested so that it is more consistent with the first Kiai and so that it doesn't end halfway through a vocal line.
Third Kiai start at same spot to 01:59:692 again have a gap ^ begin again at 02:01:347 end at same spot Same as above.
Fourth Kiai start at same spot to 03:09:207, start again at 03:10:862 end at same spot Same as above
Fifth Kiai start at same spot to 03:38:999, start again at 03:43:964 end at same spot I think this is over-doing it.


Normal

- Some of the diff settings are too high; since you don't have an easy (yet?) you should lower them; using decimals of 0.1 on these are somewhat infamous among modders so i would suggest making HP = 4, AR = 4(or stay the same; i guess ar 5 is fine too) OD = 3 or 4 and maybe CS 3? HP4 AR4 OD4 CS3 I also dropped the difficulty of this down to Easy since the star rating dropped drastically after this mod.
- check aimod on distane snap; theres just a few notes that should be fixed Fixed the second one; the first one doesn't make sense to me.
-00:11:282 (2,1) - - imo i dont like sliders arraged like this; maybe curve slider 1 a bit ? adjustments in spacing is needed for the next slider Alright.
- 00:48:522 (1) - this slider is pretty long and covers some nice music (the whistle like sound) which could be mapped Replaced with circles.
- 01:04:245 (2) - same as 00:11:282 (2,1) Done.
- 01:03:418 (1) - remove nc for better consistency Fixed.
- 01:43:141 (2,3) - line these up maybe? Fixed.
- 01:48:106 (1,2) - same as 00:11:282 (2,1) Done.
- 01:54:726 (1,2,1,2) - ^ i'll probably stop mentioning these at this point since its just my opinion xD The square patten is intended here. I will look at the other sliders and fix where I think I can though.
- 02:09:622 (1) - remove nc; consistency Done.
- 02:33:622 (1,2,3) - 02:35:277 (2,3,4) 02:36:932 (2,3,4) - - i really suggest not to have these; have a 1/2 repeat instead or have a 1/1 slider if it gets too repetitive (its okay to simplify these rhythm in easier diffs) Replaced with sliders.
- 02:40:242 (2,3,4,5,6) - this is definetly a no xD find some other rhythm to replace this
- 02:55:966 (1) - this spinner is a bit short and from the end of the spinner to the beginning of the next slider is too short of a time; i recommend having a 2/1 gap from the spinner to the next note in easier diffs since its especially hard for beginners to get to notes so quickly after a spinner Went and removed the spinner altogether.
- 03:07:552 (1) - overlaps health bar a bit; move it down Fixed.
- 03:09:207 (3) - this slider ends on a strong downbeat which i highly suggest you change because its best if you emphasize a strong downbeat with the start of a note It's been like that for the entire song, but okay, I changed this and everywhere else where relevant.
- 03:19:137 (1) - remove NC for a better nc consistency; Fixed.
- 03:30:723 (1,2,1,2) - the distance in spacing between these notes are uneven Fixed.
- add spinner after 03:33:206 (2) - ? Alright. Going to make this consistent with the other difficulties too.
- 03:38:999 (3) - ^ Alright. Same as above.
- 03:45:619 (3,4) - spacing????? Fixed.

well i can say; having this as your first map is very good; the rhythm overall is fine but the way you arrange notes is a bit basic and a lot of sliders have no unique-ness to them, as you map more you will gain more experience on mapping.

Hard

-00:03:213 (4) - having this start on the red tick feels weird, and personally i dislike sliders longer than 1/2 with more than 1 repeat Changed.
- 00:08:385 add note / map this part Okay.
- 00:08:799 (1,2,1,2) - their arrangement gets boring since its very repetitive Moved it around a bit. Not much else I can do without compromising the polarity.
- 00:28:660 (1) - i suggest lengthening this to the white tick; theres not really a point in mapping the vocals here since the next note is a circle and ending it on a blue tick casts the player offbeat Ehh, alright fine.
- 00:30:316 (1) - ^ As above.
- 00:35:281 (1) - 00:34:660 (2) - avoid overlap? move slider 1 to the right a bit Fixed.
- 00:39:005 add note Done, in my own way
- 00:41:694 (6) - stack this on 00:41:901 (1) - for better readability Alright.
- 00:49:349 (2) - woah weird slider; a simple curve would work xD Fixed as best as I can.
- 00:52:039 this part would be great for a bunch of 1/4 repeat sliders; listen to the music Alright, it works.
- 00:56:177 (4) - same thing as my first suggestion Changed.
- 00:59:073 (2) - this jump isnt really necessary and nothing in the music (important instrument/ beat) to suggest nor is it a new combo (combo jumps are popular apparently) theres one like this at the beginning too 00:06:110 (2) - that i forgot to mention xD Changed both.
- 01:01:349 maybe you dont know this since its ur first map but a map should keep a consistent beat as well not just follow vocals and main instrumentals because other wise it leaves an awkward pause in the map Fixed.
- 01:12:314 (2) - same as 00:59:073 (2) Done.
- 01:14:590 same as 01:01:349 Fixed.
- 01:17:486 (2) - overlaps a bit with the health bar; move it down Not on my end; it's just a screen size thing.
- 01:36:520 (1,2,1,2) - this gets a bit repetitive imo Changed.
- 01:45:003 same as 00:52:039 Changed.
- 01:47:485 - why dont you map this part? theres a clear instrumental in the music Changed from prvious suggestion
- 01:52:037 (2) - same as 00:59:073 (2) Changed.
- 01:54:313 same as 01:01:349 ill stop mentioning these now so please consider it Done.
- 01:54:726 (1,2,1,2) - there are a a lot of other rhythms you can try other than having these sliders 4 times I don't think I can do much without compromising polarity.
- 01:59:899 (1) - remove nc? dont see the point in having it It's been like this throughout the enitre song so far but okay.
- 02:02:381 (4) - again with the repeats >o< Yep, changed.
- 02:05:278 (2) - i think you'll know what i am gonna say Yeah, changed.
- 02:13:140 (1) - remove nc Done.
- 02:28:656 (1,2,3) - these repeats are quite long imo; have one last 3/4 of a beat rather than 6/4Changing how long they are half-way through the combo would throw people off, plus I would rather not have them all 3/4 to start this section off with.
- 02:31:139 (1) - this long slider feels out of place Not really sure what else to do here, unless you have suggestions.
- 02:31:967 (1,2,3) - now this is just getting repetitive Dx Kept this, as above.
- 02:39:415 (1,2,3,4,5,6,7,8,9,10) - imo i dont like streams of more than 3 circles in hard I don't see anything wrong with fairly small streams in Hard. There are plenty of Hard difficulties out there with them.
- 02:58:655 (4) - the repeaaaattssss ;_; Changed.
- 03:01:552 (2) - that jump again q_q Yeah, changed.
- 03:09:414 (1) - remove nc for consistency Done.
- 03:11:896 (4) - 03:14:793 (2) - lol i think i'll stop mentioning these now Yeah, changed both.
- 03:22:654 (1) - remove nc Done.
- 03:34:033 add note? Added spinner for consistency with Normal/Easy mod.
- 03:49:136 (1) - remove nc Done.
- 03:50:585 (5) - add nc It's under a triple stack, so it doesn't do much. Plus it'll be inconsistent with the rest of the song.
Thanks for modding :)
blaterwolf
hi sorry late mod

[General]

you know the hitsound from With a Dance Number? and Sentimental Skyscraper?
the Audience Claps? try using that in the map it will fit perfectly :3 (only on first note on kiai)

[Easy]

00:43:556 (1) - you misplaced one dot here , notice it :3 or intentional?

01:36:520 (1) - ^

01:44:796 (1,2,3) - if you notice this 00:51:832 (1,2,3) - has spaces but that part doesn't , Intentional again?

[Normal]

01:07:969 (2) - NC?

02:00:933 (2) - ^

[Hard]

00:49:349 (2) - this doesn't fit into the song try to shorten the slider (use 50%)

02:28:656 (1,2,3,1,2,3,1,2) - divide this sliders since this is hard

[Insane]

Please OD 7.5 only

00:08:799 (1,1,1) - uh Remove NC i presume

02:29:587 (10) - NC

02:30:311 (1) - Remove NC

02:30:518 (3) - NC

02:32:794 (10) - NC

02:35:380 (10) - NC

02:37:035 (10) - NC

02:40:346 (10) - NC

Good Luck ~ (the Hitsound its so good) :) :D
Topic Starter
-Mo-

SkyBearer245 wrote:

hi sorry late mod

[General]

you know the hitsound from With a Dance Number? and Sentimental Skyscraper?
the Audience Claps? try using that in the map it will fit perfectly :3 (only on first note on kiai) Hm, kind of a weird sound to introduce but I'll mess around with it and see what it's like.

[Easy]

00:43:556 (1) - you misplaced one dot here , notice it :3 or intentional? That's a mistake, fixed.

01:36:520 (1) - ^ Fixed

01:44:796 (1,2,3) - if you notice this 00:51:832 (1,2,3) - has spaces but that part doesn't , Intentional again? Was intentional, but it would be better if it was consistent.

[Normal]

01:07:969 (2) - NC? Alright.

02:00:933 (2) - ^ Alright.

[Hard]

00:49:349 (2) - this doesn't fit into the song try to shorten the slider (use 50%) Shortening this doesn't seem to make it even better, unless I use a reverse, which will get repetetive.

02:28:656 (1,2,3,1,2,3,1,2) - divide this sliders since this is hard I got called out to change it like this in the previous mod because it was "too repetetive". Maybe I'll change it back, but I'll leave it for now.

[Insane]

Please OD 7.5 only Lowered.

00:08:799 (1,1,1) - uh Remove NC i presume Intentional.

02:29:587 (10) - NC This is a blue tick, and I'd rather keep the combo length at 16 since the song is in 4:4.

02:30:311 (1) - Remove NC Left this as per above.

02:30:518 (3) - NC This is a blue tick, and I'd rather keep the combo length at 16 since the song is in 4:4.

02:32:794 (10) - NC Same as above

02:35:380 (10) - NC Same as above

02:37:035 (10) - NC Same as above

02:40:346 (10) - NC Same as above

Good Luck ~ (the Hitsound its so good) :) :D
If you strongly disagree with my opinions, feel free to message me via PM or in-game.

Thanks for modding :)
Neliel
hi,
from my Queue. Sorry for the delay. I love senya, thanks for mapping a senya song.

General stuff
  1. You shouldn't break the kiai for such a short time. So pls delete the kiai end and keep it going. Example delete this 01:07:556 and 01:08:383
  2. Avoid stacking in Easy and Normal
  3. Don't change the slider velocity in Easy and Normal.
  4. You need to keep the distance snap in Easy and Normal. You have distance snap changes, because of your SV changes.

    I really like your hitsounding.
Easy
  1. 00:32:384 - I think you should put a circle here or change 00:31:971 (1) - with a slider, because the vocal offers it
  2. 00:33:212 - ^
  3. 01:38:175 - ^
  4. 00:41:901 (1,1) - They are overlapping just a tiny bit, but it doesn't look so nice.
  5. 01:46:451 (3,1) - Distance snapping between those notes is too low
  6. 01:58:864 (2) - Maybe change the shape like this : http://puu.sh/c0am4/42da7ec3d0.jpg
  7. 03:47:274 (1,2) - ^
  8. 02:40:656 (3) - This could be confusing for newbies.

    Well, this dif. needs some work, but it was already nice.
Normal
  1. 00:12:937 (2,1) - why the sudden distance snap change
  2. 00:31:971 - same as in Easy
  3. 00:45:212 (1,2) - ^
  4. 01:04:659 (4,1) - Distance snap, please check the whole dif. for those. Its unrankable.
  5. 01:38:176 (1,2) - Same as in easy
  6. 01:41:486 (1,2,3,4) - I think you already know that I dont like those, because the vocal offers something else

    I like the design in this map, but you used stacks way to often.
Hard
  1. Ar + 1 (?)
  2. HP Drain -1 (?)
  3. 00:49:349 (2) - The vocal ends on the red tick, so the slider should end on the red tick too
  4. 01:11:693 (1) - put the end one grid higher
  5. 01:23:279 (1,2) - you should consider changing this, it is confusing for the player if the slider ends on the blue tick and the next circle is on a red tick.
  6. 01:29:072 (2) - Change the shape to something like this : http://puu.sh/c0cOu/62520d10fc.jpg
  7. 02:31:967 (1,2) - Maybe change some of those with streams?
  8. 02:55:966 (1) - End this spinner on the white tick
  9. 03:31:551 (2,1) - Change it so the end don't overlap.

    Nice Dif.
Lunatic
  1. Change CS to 4 ?

  2. 00:08:178 (1,2,3) - Why did you put a jump here?
  3. 00:08:799 (1,1) - You like this kind of slider, dont you :D But I think you overused them a bit
  4. 00:29:074 - put here a circle to avoid to confuse the player?
  5. 00:30:729 - ^
  6. 01:01:142 (1,2,3) - This jump feels random
  7. 01:14:383 (1,2,3) - ^ ( well, those jumps are playable, but I didnt enjoy them.)
  8. 01:17:486 (1,2,3) - I am not a fan of this. It fits, but it is not really nice to play.
  9. 02:07:347 (1,2,3) - This doesnt look so nice. You should reduce the spacing between 2 and 3 and try to get a nice triangle
  10. 02:28:243 - Maybe a circle
  11. 02:31:139 (1) - Those slider are unrankable if I remember correct.
  12. 03:03:621 (1,2,3) - Well you already know my feelings about this
  13. 03:06:724 (1,2,3) - ^
  14. 03:16:862 (1,2,3) - ^ If you have to put a jump like this then you better stack the 3 at the start of 03:17:482 (1)
  15. 03:17:482 (1) - why NC?
  16. 03:19:965 (1,2,3) - ^^
  17. 03:20:792 (1) - Why NC?
  18. 03:22:654 (1,2,3,1,2,3,4,5,6,7,8,9,10,11) - ^ Well I saw those NC too late, so try to apply those changes to the beginning of the map too

    Nice dif. which needs much work, but I see potential.
So I hope you continue getting mods for this. This can be a really nice mapset.

~ Deadly ~
Topic Starter
-Mo-

Deadlyneliel wrote:

hi,
from my Queue. Sorry for the delay. I love senya, thanks for mapping a senya song.

General stuff
  1. You shouldn't break the kiai for such a short time. So pls delete the kiai end and keep it going. Example delete this 01:07:556 and 01:08:383 I like the effect this gives.
  2. Avoid stacking in Easy and Normal I'll see what I can do.
  3. Don't change the slider velocity in Easy and Normal. Having a static slider velocity throughout kind of makes the map mundane, but I might change it if I get more feedback on this.
  4. You need to keep the distance snap in Easy and Normal. You have distance snap changes, because of your SV changes. Yes, it is to compensate for the SV change. The distance is still physically larger in Kiai than elsewhere which is what I was aiming for. Again, I'll change this with enough feedback.

    I really like your hitsounding.
Easy
  1. 00:32:384 - I think you should put a circle here or change 00:31:971 (1) - with a slider, because the vocal offers it Changed with sliders.
  2. 00:33:212 - ^ Same as above.
  3. 01:38:175 - ^ Same as above.
  4. 00:41:901 (1,1) - They are overlapping just a tiny bit, but it doesn't look so nice. Fixed.
  5. 01:46:451 (3,1) - Distance snapping between those notes is too low Remapped.
  6. 01:58:864 (2) - Maybe change the shape like this : http://puu.sh/c0am4/42da7ec3d0.jpg Done.
  7. 03:47:274 (1,2) - ^ This is supposed to be a reflection of 03:43:964 (1,2) to make a heart shape.
  8. 02:40:656 (3) - This could be confusing for newbies. Changed.

    Well, this dif. needs some work, but it was already nice.
Normal
  1. 00:12:937 (2,1) - why the sudden distance snap change Changed.
  2. 00:31:971 - same as in Easy Changed
  3. 00:45:212 (1,2) - ^ Changed.
  4. 01:04:659 (4,1) - Distance snap, please check the whole dif. for those. Its unrankable. Fixed.
  5. 01:38:176 (1,2) - Same as in easy Changed.
  6. 01:41:486 (1,2,3,4) - I think you already know that I dont like those, because the vocal offers something else This is intentional to match the bells in the background.

    I like the design in this map, but you used stacks way to often.
Hard
  1. Ar + 1 (?) Alright.
  2. HP Drain -1 (?) HP5 seems way too low for Hard.
  3. 00:49:349 (2) - The vocal ends on the red tick, so the slider should end on the red tick too Fixed.
  4. 01:11:693 (1) - put the end one grid higher Done.
  5. 01:23:279 (1,2) - you should consider changing this, it is confusing for the player if the slider ends on the blue tick and the next circle is on a red tick. Fixed.
  6. 01:29:072 (2) - Change the shape to something like this : http://puu.sh/c0cOu/62520d10fc.jpg Changed in my own way.
  7. 02:31:967 (1,2) - Maybe change some of those with streams? Changed one, may or may not keep it.
  8. 02:55:966 (1) - End this spinner on the white tick Alright.
  9. 03:31:551 (2,1) - Change it so the end don't overlap. Changed.

    Nice Dif.
Lunatic
  1. Change CS to 4 ? I didn't really want CS4 for this difficulty.

  2. 00:08:178 (1,2,3) - Why did you put a jump here? This jump seems reasonable, though I might change it with more feedback.
  3. 00:08:799 (1,1) - You like this kind of slider, dont you :D But I think you overused them a bit I don't see a problem with this, it is across different difficulties.
  4. 00:29:074 - put here a circle to avoid to confuse the player? Alright.
  5. 00:30:729 - ^ Alright.
  6. 01:01:142 (1,2,3) - This jump feels random Reduced it.
  7. 01:14:383 (1,2,3) - ^ ( well, those jumps are playable, but I didnt enjoy them.) Reduced it.
  8. 01:17:486 (1,2,3) - I am not a fan of this. It fits, but it is not really nice to play. Reduced distance. I'd rather circles here than another slider.
  9. 02:07:347 (1,2,3) - This doesnt look so nice. You should reduce the spacing between 2 and 3 and try to get a nice triangle Alright.
  10. 02:28:243 - Maybe a circle Alright.
  11. 02:31:139 (1) - Those slider are unrankable if I remember correct. I've seen plenty of them before. If you can show me where it says it is unrankable, I will change it.
  12. 03:03:621 (1,2,3) - Well you already know my feelings about this Reduced.
  13. 03:06:724 (1,2,3) - ^ Reduced.
  14. 03:16:862 (1,2,3) - ^ If you have to put a jump like this then you better stack the 3 at the start of 03:17:482 (1) Reduced and stacked.
  15. 03:17:482 (1) - why NC? This is intentional for the style.
  16. 03:19:965 (1,2,3) - ^^ Changed this.
  17. 03:20:792 (1) - Why NC? It's a downbeat, and I think it's better as a NC.
  18. 03:22:654 (1,2,3,1,2,3,4,5,6,7,8,9,10,11) - ^ Well I saw those NC too late, so try to apply those changes to the beginning of the map too This NC indicates a gap between the triple and the stream.

    Nice dif. which needs much work, but I see potential.
So I hope you continue getting mods for this. This can be a really nice mapset.

~ Deadly ~
Thanks for modding :)
Neliel
Thanks for your reply. Here is the link to the rule which forbids the kind of slider I mentioned. t/158947
Midge
Hey, posting to let you know I haven't gotten to your map yet, but I'll do it eventually. I've been doing a bunch of school work and I've lost a lot of motivation in osu, but I'll definitely get to it.
Topic Starter
-Mo-

Deadlyneliel wrote:

Thanks for your reply. Here is the link to the rule which forbids the kind of slider I mentioned. t/158947
The last post of that thread says that the request for a rule change was denied. Regardless, I messed around with the slider and found a new design which is less obtuse, gives the same effect, and overall looks nicer. Thanks.
Midge
IM SO LATE IM REALLY SORRY

[Lunatic]
Really slow, 145 bpm songs shouldn't be streamy. Try experimenting with kick sliders.
I'd recommend change the AR to 8 or 8.5. Also change to OD 7 or 6.5 and the HP to 6 or 7. As of now, it's too high for this level.
Turn down the use of finishes, too.

00:48:522 (1) - i think you use these sliders too often, it's cool looking, yea, but it's overused.
00:49:349 (2) - this can be improved: http://puu.sh/c7Av7/6f0deaf411.jpg
00:54:729 - put a slider that starts here and ends at the next red tick. it's kind of disorientating to have the stream end on the blue tick
01:05:487 (2,3,4,5) - these can be blanketed: http://puu.sh/c7AQS/8d232e78cc.gif
01:11:693 (1,1) - make these parallel: http://puu.sh/c7AUn/d27ed25157.jpg
01:18:728 (2,3,4) - improve the blanket on these
01:24:107 (4,1,1) - ^
01:42:313 (2) - just use 1 anchor, using 2 gets wonky
01:43:141 (1,2) - blanket?
01:47:589 - same as 00:54:729
02:04:657 (1,1) - blanket
02:34:346 (6,1) - idk about this. you can keep it, but i wouldn't recommend doing this
02:55:966 (1) - end the spinner at 02:57:207
03:17:275 (3,1) - stack pls

Your streams are wonky. They do this thing where the end of it curves less than the beginning. Using the convert-to-stream function gives you beauties like this.

I'm too lazy to do the other diffs, but I'll do it if you need me to. Good luck o/
Julie
[General]
Might want to lower the hitsound volume for all your level, mostly because it has so much finish >,<... kinda hurt ears a lots xD

[Easy]

^ should be respecting same distance spacing in easy
00:49:349 (2) and 00:51:005 (4) - has same y so 00:48:522 (1) and 00:50:177 (3) - should have the same x ^^
01:34:865 (1) - whistle at the end of slider
01:36:520 (1) - ^
02:12:933 (3) - 3rd slider point to x:362 y:175 and last point x:280 y:111
03:22:448 (3) - improve blanket
03:23:585 (4) - sudden blue stick in easy is too hard to timed, mostly when is a circle >,<

[Normal]

01:11:280 (1,2,3) - perfectly stack
01:35:693 (2) - whistle?
01:37:348 (2) - ^
01:50:589 (5,1) and 01:49:761 (3,4) - try making the same spacing~
01:52:244 (4) - sightly improve blanket with 01:53:071 (1)
02:58:449 (2) - ^ with 02:59:276 (3)

[Hard]
00:41:281 (5) - remove finish at the end of the reverse slider
00:44:384 (2) - nazii~ move the slider end point a bit up so all the slider itself has the same spacing with 00:43:556 (1)
00:45:212 (1,2) - create symetric with 00:43:556 (1,2)
00:51:832 (1,2,1,2,3) - Might be a bit to insane for a hard xD, is better then stream, but is easy to combo break mostly (1,2) is different from(1,2,3)
01:06:935 (4) - remove finish, hear like 2 finish on a triple look like a double sound to me while playing
01:20:176 (4) - ^
01:33:417 (3,4,5) - same spacing
01:52:244 (3) - x:128
03:50:378 (3,4) - remove finish

[Insane]
00:36:108 (2,3,4,5) - perfect square like this one 00:37:764 (2,3,4,5) :3
01:20:176 (1) - remove finish, to much finish xD
01:21:417 (9,10) - remove finish, add claps instead (or nothing) with this one 01:21:314 (8)
01:30:727 (2,3,4,5) - same spacing
01:33:210 (1) - move it left a bit
03:22:654 (1) - remove finish

GL with your 1st map :D
Topic Starter
-Mo-

Midge wrote:

IM SO LATE IM REALLY SORRY

[Lunatic]
Really slow, 145 bpm songs shouldn't be streamy. Try experimenting with kick sliders. I don't believe the BPM of a song should determine whether streams are suitable or not, though I'll look at kick sliders maybe.
I'd recommend change the AR to 8 or 8.5. Also change to OD 7 or 6.5 and the HP to 6 or 7. As of now, it's too high for this level. OD7, HP7. Keeping the AR.
Turn down the use of finishes, too.

00:48:522 (1) - i think you use these sliders too often, it's cool looking, yea, but it's overused. Changed.
00:49:349 (2) - this can be improved: http://puu.sh/c7Av7/6f0deaf411.jpg Changed in my own way.
00:54:729 - put a slider that starts here and ends at the next red tick. it's kind of disorientating to have the stream end on the blue tick I think this is fine since the gap in timing seems good enough for the polarity switch. May change it if I get more feedback.
01:05:487 (2,3,4,5) - these can be blanketed: http://puu.sh/c7AQS/8d232e78cc.gif I'd rather have the stack here.
01:11:693 (1,1) - make these parallel: http://puu.sh/c7AUn/d27ed25157.jpg I copied and rotated them, so they must be parallel.
01:18:728 (2,3,4) - improve the blanket on these Done.
01:24:107 (4,1,1) - ^ Done.
01:42:313 (2) - just use 1 anchor, using 2 gets wonky Alright.
01:43:141 (1,2) - blanket? This positioning was intended.
01:47:589 - same as 00:54:729 Already commented on this.
02:04:657 (1,1) - blanket Improved.
02:34:346 (6,1) - idk about this. you can keep it, but i wouldn't recommend doing this I'll keep it for now.
02:55:966 (1) - end the spinner at 02:57:207 Done.
03:17:275 (3,1) - stack pls The aim was to manually offset it but alright.

Your streams are wonky. They do this thing where the end of it curves less than the beginning. Using the convert-to-stream function gives you beauties like this. May look into.

I'm too lazy to do the other diffs, but I'll do it if you need me to. Good luck o/

Julie wrote:

[General]
Might want to lower the hitsound volume for all your level, mostly because it has so much finish >,<... kinda hurt ears a lots xD Reduced by 10%.

[Easy]

^ should be respecting same distance spacing in easy These were due to the blankets, so I fixed them.
00:49:349 (2) and 00:51:005 (4) - has same y so 00:48:522 (1) and 00:50:177 (3) - should have the same x ^^
01:34:865 (1) - whistle at the end of slider Done.
01:36:520 (1) - ^ Done.
02:12:933 (3) - 3rd slider point to x:362 y:175 and last point x:280 y:111 Fixed as per distance changes.
03:22:448 (3) - improve blanket Fixed as per distance changes.
03:23:585 (4) - sudden blue stick in easy is too hard to timed, mostly when is a circle >,< I don't see a circle on the blue tick.

[Normal]
I disagree with the AIMod here.
01:11:280 (1,2,3) - perfectly stack Fixed.
01:35:693 (2) - whistle? Done.
01:37:348 (2) - ^ Done.
01:50:589 (5,1) and 01:49:761 (3,4) - try making the same spacing~ Fixed.
01:52:244 (4) - sightly improve blanket with 01:53:071 (1) Done.
02:58:449 (2) - ^ with 02:59:276 (3) Done.

[Hard]
00:41:281 (5) - remove finish at the end of the reverse slider There is a symbal in the music which this matches perfectly.
00:44:384 (2) - nazii~ move the slider end point a bit up so all the slider itself has the same spacing with 00:43:556 (1) Fixed it a different way.
00:45:212 (1,2) - create symetric with 00:43:556 (1,2) It kind of feels repetetive that way.
00:51:832 (1,2,1,2,3) - Might be a bit to insane for a hard xD, is better then stream, but is easy to combo break mostly (1,2) is different from(1,2,3) I think this is fine.
01:06:935 (4) - remove finish, hear like 2 finish on a triple look like a double sound to me while playing Done.
01:20:176 (4) - ^ Done.
01:33:417 (3,4,5) - same spacing Fixed.
01:52:244 (3) - x:128 Alright.
03:50:378 (3,4) - remove finish Alright.

[Insane]
00:36:108 (2,3,4,5) - perfect square like this one 00:37:764 (2,3,4,5) :3 Fixed.
01:20:176 (1) - remove finish, to much finish xD Done.
01:21:417 (9,10) - remove finish, add claps instead (or nothing) with this one 01:21:314 (8) I think this is fine; claps are a no and I don't think normal hitsound is as good.
01:30:727 (2,3,4,5) - same spacing Fixed.
01:33:210 (1) - move it left a bit Fixed.
03:22:654 (1) - remove finish Done.

GL with your 1st map :D
Thanks for the mods :)
Julie
Between, just adding this that you should accept the AI mod issue in normal since unrankable issue, sometimes I do disagree with AI mod as well, it might be because it need new combo, but EASY and NORMAL, shouldn't be having any spacing error. Other level is ok, in fact it should be having~ :3. Just pointing that's out, because is necessary (I didn't made the rules)

Between no kds for this post, and GL AGAIN XD!! thanks a lots for the m4m awesome ;3
Topic Starter
-Mo-
I'm going to start re-mapping Lunatic difficulty from scratch. Lunatic 2 will be replacing it. Avoid modding either of those difficulties for now.

Edit: Done.
GuiltyGecko
From Gecko's Modding Queue

So I am trying something new for modding. I am uploading my 1st playthroughs on youtube so you can see what another person's play looks like. This is my first time doing this, so congratulations on being my guinea pig. So The video quality is crap, but again, this is my first attempt XD. Here is link.

Now on to mods!

Hard:
SPOILER
  1. On my hard playthrough it was pretty standard. Ignore me missing notes in the beginning, I was scratching my ear lol. The next time I miss notes is using the streams in the middle of the song. I'm not a really strong streamer, so it's probably just me. What did throw my off a little was the stream of repeat sliders. I wasn't prepared for them to get quicker, so I ended up missing that section.
  2. 00:35:074 (3,2) You could move this 3 hit cicle to x:464,y:136 so that it lines up with the 1 slider. Then you can stack the 2 on top of that.
  3. 02:27:829 - 02:41:070 - This section seems more deserving of Kiai time than some of the others because of it's high energy. Just my opinion though.
  4. 03:23:999 (3) - Not a fan of the 3 back to back finishes on this slider. Sounds"clangy" for lack of a better adjective lol. I would remove the one in the middle.
  5. 00:15:316 (3) - ^

Normal:
SPOILER
  1. 03:10:862 (1) - Stack the slider.
  2. 03:19:965 - 03:50:585 - A lot of time in this section of the map is spent on the right side of the map. What I mean is, a lot of notes end up either in the center or to the right, and we never go back to the left. Perhaps consider balancing this.

I don't have anything to really say about the Easy difficulty. It would just be nitpicking, and I find it fine. I don't really mod peoples' styles. Other than what I have listed, and the video, not much else I could do. Sorry for short mod >.<
Topic Starter
-Mo-

KillerGecko wrote:

From Gecko's Modding Queue

So I am trying something new for modding. I am uploading my 1st playthroughs on youtube so you can see what another person's play looks like. This is my first time doing this, so congratulations on being my guinea pig. So The video quality is crap, but again, this is my first attempt XD. Here is link. This is very useful. Thank you very much for doing this! :)

Hard:
  1. On my hard playthrough it was pretty standard. Ignore me missing notes in the beginning, I was scratching my ear lol. The next time I miss notes is using the streams in the middle of the song. I'm not a really strong streamer, so it's probably just me. What did throw my off a little was the stream of repeat sliders. I wasn't prepared for them to get quicker, so I ended up missing that section. Hm, will look into it, but I'll keep it for now.
  2. 00:35:074 (3,2) You could move this 3 hit cicle to x:464,y:136 so that it lines up with the 1 slider. Then you can stack the 2 on top of that. The intention here was to get a perfect triangle shape with the neighbouring objects. I added a curve to the slider so it doesn't look as weird.
  3. 02:27:829 - 02:41:070 - This section seems more deserving of Kiai time than some of the others because of it's high energy. Just my opinion though. AIMod is already giving me stick for the amount of Kiai I used, added more wouldn't be a good idea.
  4. 03:23:999 (3) - Not a fan of the 3 back to back finishes on this slider. Sounds"clangy" for lack of a better adjective lol. I would remove the one in the middle. Done, and did so for the rest of the map.
  5. 00:15:316 (3) - ^
Done as per above.

Normal:
  1. 03:10:862 (1) - Stack the slider. Fixed.
  2. 03:19:965 - 03:50:585 - A lot of time in this section of the map is spent on the right side of the map. What I mean is, a lot of notes end up either in the center or to the right, and we never go back to the left. Perhaps consider balancing this.
Didn't seem as major as I thought it would be, but I have balanced it now.

I don't have anything to really say about the Easy difficulty. It would just be nitpicking, and I find it fine. I don't really mod peoples' styles. Other than what I have listed, and the video, not much else I could do. Sorry for short mod >.<
Thanks for the mod :). Feedback for your video: Go to options and turn on the Hit Error metre (General->Score meter type). That way, people are able to see if you hit a note too early or too late so we can fix that in the map if necessary.
GuiltyGecko

-Mo- wrote:

KillerGecko wrote:

From Gecko's Modding Queue

So I am trying something new for modding. I am uploading my 1st playthroughs on youtube so you can see what another person's play looks like. This is my first time doing this, so congratulations on being my guinea pig. So The video quality is crap, but again, this is my first attempt XD. Here is link. This is very useful. Thank you very much for doing this! :)

Hard:
  1. On my hard playthrough it was pretty standard. Ignore me missing notes in the beginning, I was scratching my ear lol. The next time I miss notes is using the streams in the middle of the song. I'm not a really strong streamer, so it's probably just me. What did throw my off a little was the stream of repeat sliders. I wasn't prepared for them to get quicker, so I ended up missing that section. Hm, will look into it, but I'll keep it for now.
  2. 00:35:074 (3,2) You could move this 3 hit cicle to x:464,y:136 so that it lines up with the 1 slider. Then you can stack the 2 on top of that. The intention here was to get a perfect triangle shape with the neighbouring objects. I added a curve to the slider so it doesn't look as weird.
  3. 02:27:829 - 02:41:070 - This section seems more deserving of Kiai time than some of the others because of it's high energy. Just my opinion though. AIMod is already giving me stick for the amount of Kiai I used, added more wouldn't be a good idea.
  4. 03:23:999 (3) - Not a fan of the 3 back to back finishes on this slider. Sounds"clangy" for lack of a better adjective lol. I would remove the one in the middle. Done, and did so for the rest of the map.
  5. 00:15:316 (3) - ^
Done as per above.

Normal:
  1. 03:10:862 (1) - Stack the slider. Fixed.
  2. 03:19:965 - 03:50:585 - A lot of time in this section of the map is spent on the right side of the map. What I mean is, a lot of notes end up either in the center or to the right, and we never go back to the left. Perhaps consider balancing this.
Didn't seem as major as I thought it would be, but I have balanced it now.

I don't have anything to really say about the Easy difficulty. It would just be nitpicking, and I find it fine. I don't really mod peoples' styles. Other than what I have listed, and the video, not much else I could do. Sorry for short mod >.<
Thanks for the mod :). Feedback for your video: Go to options and turn on the Hit Error metre (General->Score meter type). That way, people are able to see if you hit a note too early or too late so we can fix that in the map if necessary.
Okay i'll do that! I also think i'll be able to get better quality with some new settings. Thanks for helping me test lol. No KD of course :).
neonat
Easy

Regarding the stacks at the end of all the chorus, I'm not sure if BATs would accept it, it's an Easy and they might night want it there due to the level of difficulty stacks give

00:51:832 (1,2,3) - it would look better if their edges didn't overlap that much
01:03:418 (3,4) - these 2, especially 01:04:245 (4) is touching the edge of the screen at the bottom, you have to shift it back up to be in the play area, you can't even a little bit of it outside the osu screen
01:44:796 (1,2,3) - it would look better if their edges didn't overlap that much
01:59:692 (3,4,1) - inconsistent spaing within the chorus, everything else uses 0.7x, but this is 0.8x. Within one section with no slider velocity change, you should not be varying the spacing in it
02:02:174 (2) - shift to x:384 y: 60 this blankets the previous slider better, and still uses 0.7x exactly spacing
02:07:967 (1) - this touches the health bar, which isn't allowed as it hinders reading, shift it lower
02:34:449 (1) - finish on start of slider instead of whistle
02:37:759 (1) - ^
03:09:207 (3,4) - improve this blanket

Normal

00:46:867 (3) - you made the rest have new combo after every 4 beats, why not the same here? If you followed the pattern you used, there should be a new combo here
00:55:142 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,1,1,2) - inconsistent combo use, please check your difficulty and make sure the combos don't vary so often until it becomes random and loses structure, maintain and keep specific patterns of combo use
01:11:694 (3,4) - the ends are not stacked perfectly, they are off by 1 grid in the x-axis
02:07:968 (1,2) - not stacked perfectly either, off by 1 grid for both the x-axis and y-axis. You can Ctrl + G 02:08:795 (2) to see the difference
02:34:449 (1,2) - this is really too many repeats for a slider for a Normal, change it and use a different rhythm
02:40:242 (3) - ^ split it to 1/2 sliders if you have to, this is just too many repeats

Combo patterns keep changing, especially in the kiai times, fix them to be more consistent and proper

Hard

00:11:282 (2,1) - don't let them touch each other
00:12:523 (1,2) - blanket better
00:34:660 (2,1) - reposition them so they don't touch, it would be much better. 00:35:281 (1) shouldn't tilt so much either, looking the movement used right now
00:40:453 (3,4,5) - it would be better if they weren't this close to each other and overlapping
00:41:694 (6) - if you want this to overlap others, you should at least make it overlap 00:40:867 (4,5) equally, not overlap 00:40:867 (4) more than 00:41:281 (5)
00:54:729 - there is music here, I don't see why you don't end the slider here
01:10:452 (1) - remove the finish at the start of the slider, it doesn't fit nicely
01:10:452 (1,1,2) - blanket isn't perfect
01:33:417 (3,4,5) - use the same spacing between them as 02:13:553 (1,2)
01:33:831 (4,5,6) - equal spacing between them all
01:47:692 - there is music here, I don't see why you don't end the slider here
01:57:210 (2,1) - blanket them, it looks ugly with them touching each other
02:33:932 (4,5,6) - constant spacing for the stream pattern
03:09:827 (1,3,4,1) - overlap isn't good
03:17:275 (7,1) - ^ the head touches the side of the slider, unlike the rest which don't

There is a lot of use of 1/4 beats here, and including decently long streams. This is a big jump in difficulty from Normal, which is as issue. Unless this Hard is simplified, or Normal gets harder, the gap in difficulty is too big, and you cannot rank this due to the wide difficulty jump from Normal to Hard. Or a completely new difficulty in-between.

Lunatic 2

The combos aren't making sense again. 00:03:213 (1) - shouldn't be a new combo. 00:07:144 (4) - should be a new combo and not 00:07:351 (1) and you made all the sliders new combos but you didn't add a new combo for 00:11:282 (2) which is the same length as all the other changes in combo at this section of the music. Relook all the combos and make it more logical, like a new combo at 00:34:453 (5) for example.
00:54:729 - add a note, there is music here and you're ruining the stream by missing one note. Applies for 01:47:692 as well
01:30:934 (3,4) - don't touch
01:33:417 (2,3,4,5) - space 01:33:831 (5) further away, this distance is too close for it to play well
01:46:761 (4,5,6) - ugly positioning, use constant spacing
01:54:726 (1) - finish on start of slider

Work on the inconsistent combos as well

Lunatic

Inconsistent Combo Use, it does not make the map look good/structured/sectioned well

00:15:316 (10,11) - not at least 0.8x spaced apart, like the rest
00:54:729 - missing a note. Applies to 01:47:692 as well. In circle streams this is much more obvious that it is lacking, hence it becomes a real issue when it comes to circle streams
01:24:934 (1,1,1) - combo spam gets really annoying when kept using for average uses
01:54:520 (3) - place it x: 136 y: 92
01:59:278 (4,1) - don't let them touch
02:30:104 (15,16,1,2,3,4,5,6,7) - the inconsistent spacing in the stream becomes more apparent here, and isn't visually pleasing, and would feel weirder when playing
02:36:622 (6,7,8,9,10,11) - work on a better curve here
02:40:656 (13,14,15,16,1) - curve it instead of going straight

Please really work on the inconsistent combo use, the issue is quite bad. It is quite obvious when looking at it. Just look at 01:15:004 (1,1,1,2,3,4) and then looking at 03:43:964 (1,1,1,1,2,3) which is the exact same tune and rhythm but yet combos differ. Streams could look much better as well, and would look better with more consistent spacing.





Good Luck
Topic Starter
-Mo-

neonat wrote:

Easy

Regarding the stacks at the end of all the chorus, I'm not sure if BATs would accept it, it's an Easy and they might night want it there due to the level of difficulty stacks give

00:51:832 (1,2,3) - it would look better if their edges didn't overlap that much Changed.
01:03:418 (3,4) - these 2, especially 01:04:245 (4) is touching the edge of the screen at the bottom, you have to shift it back up to be in the play area, you can't even a little bit of it outside the osu screen Fixed.
01:44:796 (1,2,3) - it would look better if their edges didn't overlap that much Changed.
01:59:692 (3,4,1) - inconsistent spaing within the chorus, everything else uses 0.7x, but this is 0.8x. Within one section with no slider velocity change, you should not be varying the spacing in it Remapped.
02:02:174 (2) - shift to x:384 y: 60 this blankets the previous slider better, and still uses 0.7x exactly spacing Remapped as per above.
02:07:967 (1) - this touches the health bar, which isn't allowed as it hinders reading, shift it lower Remapped.
02:34:449 (1) - finish on start of slider instead of whistle Alright.
02:37:759 (1) - ^ Alright.
03:09:207 (3,4) - improve this blanket Done.

Normal

00:46:867 (3) - you made the rest have new combo after every 4 beats, why not the same here? If you followed the pattern you used, there should be a new combo here Fixed.
00:55:142 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,1,1,2) - inconsistent combo use, please check your difficulty and make sure the combos don't vary so often until it becomes random and loses structure, maintain and keep specific patterns of combo use Fixed here and everywhere else.
01:11:694 (3,4) - the ends are not stacked perfectly, they are off by 1 grid in the x-axis Fixed.
02:07:968 (1,2) - not stacked perfectly either, off by 1 grid for both the x-axis and y-axis. You can Ctrl + G 02:08:795 (2) to see the difference Fixed.
02:34:449 (1,2) - this is really too many repeats for a slider for a Normal, change it and use a different rhythm Remapped.
02:40:242 (3) - ^ split it to 1/2 sliders if you have to, this is just too many repeats Remapped.

Combo patterns keep changing, especially in the kiai times, fix them to be more consistent and proper Fixed as per above.

Hard

00:11:282 (2,1) - don't let them touch each other Fixed.
00:12:523 (1,2) - blanket better Fixed.
00:34:660 (2,1) - reposition them so they don't touch, it would be much better. 00:35:281 (1) shouldn't tilt so much either, looking the movement used right now Fixed.
00:40:453 (3,4,5) - it would be better if they weren't this close to each other and overlapping Fixed.
00:41:694 (6) - if you want this to overlap others, you should at least make it overlap 00:40:867 (4,5) equally, not overlap 00:40:867 (4) more than 00:41:281 (5) I just remapped this part.
00:54:729 - there is music here, I don't see why you don't end the slider here Added a circle instead, since extending the repeater feels too forced.
01:10:452 (1) - remove the finish at the start of the slider, it doesn't fit nicely The rhythm of the finishes is like this through the rest of this difficulty, and Lunatic. I personally don't see it an issue.
01:10:452 (1,1,2) - blanket isn't perfect Fixed to the best of my ability.
01:33:417 (3,4,5) - use the same spacing between them as 02:13:553 (1,2) Fixed.
01:33:831 (4,5,6) - equal spacing between them all Fixed.
01:47:692 - there is music here, I don't see why you don't end the slider here Added circle as per above.
01:57:210 (2,1) - blanket them, it looks ugly with them touching each other Done.
02:33:932 (4,5,6) - constant spacing for the stream pattern Fixed.
03:09:827 (1,3,4,1) - overlap isn't good Fixed.
03:17:275 (7,1) - ^ the head touches the side of the slider, unlike the rest which don't Remapped.

There is a lot of use of 1/4 beats here, and including decently long streams. This is a big jump in difficulty from Normal, which is as issue. Unless this Hard is simplified, or Normal gets harder, the gap in difficulty is too big, and you cannot rank this due to the wide difficulty jump from Normal to Hard. Or a completely new difficulty in-between. Will look into.

Lunatic 2

The combos aren't making sense again. 00:03:213 (1) - shouldn't be a new combo. 00:07:144 (4) - should be a new combo and not 00:07:351 (1) and you made all the sliders new combos but you didn't add a new combo for 00:11:282 (2) which is the same length as all the other changes in combo at this section of the music. Relook all the combos and make it more logical, like a new combo at 00:34:453 (5) for example. I'll finish the difficulty first before I reorganize the combos. Thanks.
00:54:729 - add a note, there is music here and you're ruining the stream by missing one note. Applies for 01:47:692 as well
01:30:934 (3,4) - don't touch I don't see anything touching.
01:33:417 (2,3,4,5) - space 01:33:831 (5) further away, this distance is too close for it to play well Changed.
01:46:761 (4,5,6) - ugly positioning, use constant spacing Changed.
01:54:726 (1) - finish on start of slider There was already one here when I checked. I think this is down to you having an older version.

Work on the inconsistent combos as well

Lunatic 1 will be discontinued and removed when Lunatic 2 is complete, therefore no changes necessary.

Good Luck
Thanks for the mod :)
tutuhaha
[Easy]
01:09:211 (2,3,4) - distance, I know what you want to do but still, when you playing you will feel weird about this space xP..
no much can say but I feel uncomfortable for your SV change, I suggest just use 1.0x

[Normal]
00:08:385 (4,5,1,2) - suggest is dont change the space in Normal
00:55:970 (2) - ctrl+g maybe
01:01:763 (1,2) - ╮(╯▽╰)╭ like what I said^
01:15:004 (1,2) - last time I said this in my mod xP

[Hard]
00:38:591 (5,1,2,3) - ...it is really..bad when you playing
no much can say but dont do too many overlap please..........you use a small space in this diff and if you add too much overlap....well, you better to test it sometime...

[Lunatic]
00:12:316 (x) - add note
00:12:420 (x) - add note
00:13:764 (1) - rhythm should be like this (Just look at rhythm please)→_→ https://osu.ppy.sh/ss/2137293
00:33:626 (1,2,3,4) - 00:34:453 (5,6,7,8) - try to use same space
00:41:074 (1) - rhythm →_→ https://osu.ppy.sh/ss/2137300
00:57:004 (x) - there has rhythm I think
01:05:487 (2) - i suggest to use this rhythm but https://osu.ppy.sh/ss/2137313 is up to you I mean xP
01:06:728 (1,2,3,4) - like what I said in 00:13:764
01:20:176 (2,3,4) - ^
just keep review the same problem again and again and again.............
in all diff..
also this will be the problem too
If you try to make your map more funny, you need try something new
GL then (๑ŐдŐ)b
Topic Starter
-Mo-

tutuhaha wrote:

[Easy]
01:09:211 (2,3,4) - distance, I know what you want to do but still, when you playing you will feel weird about this space xP.. Fixed.
no much can say but I feel uncomfortable for your SV change, I suggest just use 1.0x Alright, I'll go remove the SV changes and resnap the whole map. I conceed.

[Normal]
00:08:385 (4,5,1,2) - suggest is dont change the space in Normal Fixed.
00:55:970 (2) - ctrl+g maybe Changed.
01:01:763 (1,2) - ╮(╯▽╰)╭ like what I said^ Fixed.
01:15:004 (1,2) - last time I said this in my mod xP Fixed.

[Hard]
00:38:591 (5,1,2,3) - ...it is really..bad when you playing Changed.
no much can say but dont do too many overlap please..........you use a small space in this diff and if you add too much overlap....well, you better to test it sometime...

[Lunatic]
00:12:316 (x) - add note Alright.
00:12:420 (x) - add note I don't see what that note would add to. It doesn't need a triple here.
00:13:764 (1) - rhythm should be like this (Just look at rhythm please)→_→ https://osu.ppy.sh/ss/2137293 I think it's fine how it is. I don't disagree that the rhythm would be fine like that, but I feel like the polarity there would make it awkward to play.
00:33:626 (1,2,3,4) - 00:34:453 (5,6,7,8) - try to use same space Fixed.
00:41:074 (1) - rhythm →_→ https://osu.ppy.sh/ss/2137300 Again, I don't disagree with you, but having two different lengths of sliders like that would me awkward to play.
00:57:004 (x) - there has rhythm I think I don't think anything is required.
01:05:487 (2) - i suggest to use this rhythm but https://osu.ppy.sh/ss/2137313 is up to you I mean xP This will mess with polarity, and with the consistence.
01:06:728 (1,2,3,4) - like what I said in 00:13:764 I've commented on this.
01:20:176 (2,3,4) - ^ Same as above.
Thanks for modding :)
Jere-Chan
Hi! You pmed me about m4m so lets do this! :) (already saying that sorry for my bad english)

[Easy]
00:39:419 (2) - i would say that you should move the note to (x88 y124) (those are the coordinates under beat snap divisor)
00:53:487 (3) - press (ctrl + G)

[Normal]
02:59:276 (1,2,3) - lower the notes so the 2 wont go that high
00:42:729 (2) - move to (x376 y64)
00:49:349 (2) - lower the velocity on this slider to make it slower so it wont be so long
00:50:177 (3,4,1,2,1,2,3,4) - move them so none of them goes over the playing area or under the playing area
01:05:487 (1) - press (ctrl + G)
01:33:831 (4) - ^
03:21:206 (1) - move it so it wont go over the playing area ;)

[Lunatic]
nothing wrong :p

[General] I think the song doesn't need that much breaks :) you should just map the breaks cause you only dont have to map the parts where the singer sings. But overall GJ! :)
Topic Starter
-Mo-

Jere-Chan wrote:

Hi! You pmed me about m4m so lets do this! :) (already saying that sorry for my bad english)

[Easy]
00:39:419 (2) - i would say that you should move the note to (x88 y124) (those are the coordinates under beat snap divisor) I disagree that this is good. The purpose here is to make a triangle with 1,2,3, and this would make the spacing inconsistent given that you assume I keep 1 and 3.
00:53:487 (3) - press (ctrl + G) This would also make spacing inconsistent.

[Normal]
02:59:276 (1,2,3) - lower the notes so the 2 wont go that high Alright.
00:42:729 (2) - move to (x376 y64) Why? This ruins the spacing and the triangle.
00:49:349 (2) - lower the velocity on this slider to make it slower so it wont be so long What slider?
00:50:177 (3,4,1,2,1,2,3,4) - move them so none of them goes over the playing area or under the playing area I don't see what issue you're trying to point out? They're all in the centre to me.
01:05:487 (1) - press (ctrl + G) This will make spacing inconsistent..
01:33:831 (4) - ^ This one is fair enough.
03:21:206 (1) - move it so it wont go over the playing area ;) I don't see anything wrong here.

[Lunatic]
nothing wrong :p

[General] I think the song doesn't need that much breaks :) you should just map the breaks cause you only dont have to map the parts where the singer sings. But overall GJ! :) I purposely added an extra break in Easy and Normal else the long playtime is unsuitable for beginners.
Thanks for the M4M. A couple of modding tips: I suggest that you check the timestamps of your mods to make sure that you are linking to the correct elements, and try to understand what the mapper is trying to accomplish before you tell them to change something.
_WinRAWR
Hello from m4m ( ´ ▽ ` )

Easy
00:40:246 (3) - Add finish on beginning and end of slider
03:32:378 (1,2) - no NC here
03:40:240 (1) - maybe start spinner at 03:40:654?

Normal
00:05:075 (4,5,1) - I don't like the stack
00:08:385 (4,5,1) - ^
00:34:453 (1,2,3) - Remove stack plz
00:39:419 (2) - I think NC fits here?
00:56:797 (1,2,3,4,5) - No need for NC
01:21:625 (4) - NC
02:34:449 (1,2,3,1,2,3) - Hard to read for a new player, make the pattern a bit different plz
02:40:242 (3,4,5,1) - Very hard to read here. Get rid of the stack and replace (4,5) with a slider

Also I generally did not like many of the stacks in this difficulty. It is just my opinion so you can keep if you think it adds to the map

Hard
00:12:109 (3) - Move away (so it doesn't stack)
00:38:591 (5) - NC here
00:38:798 (1) - Remove NC here (to follow up above ^^)
00:50:177 (3) - NC
01:05:073 (3) - Move
02:59:483 - Add note here
03:40:240 (1) - Move spinner to 03:39:930

Lunatic
Circle size very small -- change to CS4 plz
AR8 looks much better as well
00:41:074 (1,2,3) - Hard to read and hit, change to a stream
01:34:865 (1) - Move this up. Has different spacing between the 1/4 sliders but is the same timing
02:31:139 (1) - I would not recommend, put some notes here
03:40:240 (1) - Move to 03:39:930
03:46:447 (1,2,3) - Hard to read because spacing stays the same while timing is different - Move (3) closer to (2) or move (1) further away from (2)

That is all for my mod =w=
Topic Starter
-Mo-

_WinRAWR wrote:

Hello from m4m ( ´ ▽ ` )

Easy
00:40:246 (3) - Add finish on beginning and end of slider Alright.
03:32:378 (1,2) - no NC here Alright.
03:40:240 (1) - maybe start spinner at 03:40:654? Eh, not fully sure about this but I'll try it for now.

Normal
00:05:075 (4,5,1) - I don't like the stack
00:08:385 (4,5,1) - ^
00:34:453 (1,2,3) - Remove stack plz
00:39:419 (2) - I think NC fits here? Nah, too many NCs in a small amount of time, and merging doesn't seem suitable.
00:56:797 (1,2,3,4,5) - No need for NC I think this is fine, and has been like this thorugh the rest of the difficuty.
01:21:625 (4) - NC Alright.
02:34:449 (1,2,3,1,2,3) - Hard to read for a new player, make the pattern a bit different plz Done.
02:40:242 (3,4,5,1) - Very hard to read here. Get rid of the stack and replace (4,5) with a sliderDone.

Also I generally did not like many of the stacks in this difficulty. It is just my opinion so you can keep if you think it adds to the map I'll go through the difficulty and remap most of the stacks.

Hard
00:12:109 (3) - Move away (so it doesn't stack) Alright.
00:38:591 (5) - NC here Yeah, this is a mistake.
00:38:798 (1) - Remove NC here (to follow up above ^^) As per above.
00:50:177 (3) - NC Alright.
01:05:073 (3) - Move Alright.
02:59:483 - Add note here Eh, I've purposely left a pause here, but I may change it.
03:40:240 (1) - Move spinner to 03:39:930 Alright.

Lunatic
Circle size very small -- change to CS4 plz I've commented on this before, and I would much rather 4.5 than 4.
AR8 looks much better as well Same as above.
00:41:074 (1,2,3) - Hard to read and hit, change to a stream Changed, but with kick sliders for consistency.
01:34:865 (1) - Move this up. Has different spacing between the 1/4 sliders but is the same timing Alright.
02:31:139 (1) - I would not recommend, put some notes here Changed in my own way.
03:40:240 (1) - Move to 03:39:930 Done as per Hard.
03:46:447 (1,2,3) - Hard to read because spacing stays the same while timing is different - Move (3) closer to (2) or move (1) further away from (2) It's all the same timing.

That is all for my mod =w=
syuru
dropping in for a quick mod since i really like this song
[General]
  1. these are just my personal suggestions
  2. i think you have too many kiai times, i would consider removing it at 00:02:179 (1) as well as 03:37:344 (1) and picking the section you want kiai in instead of having the tiny pause in between the two chorus sections
  3. there is a lot of the 3 sliders + triangle jump pattern and also the < > shaped streams, i would consider adding some more variety
[Hard]
00:37:764 (4) - ctrl + g and flip imo
01:31:762 (2) - this part feels too linear
01:57:210 (2) - move this down a bit so the pattern looks better
02:14:381 (3) - move this triplet a little further away so it doesn't overlap with (2) when it stacks
02:33:932 (4) - i think this curve needs to be expanded so it's not so compressed
02:39:415 (1) - a little less angular would be nice, maybe it's just me but streaming this way feels odd
03:47:688 (1) - move this and the rest of the combo more towards the upper left

i also think some of your stacks can be turned into spaced triplets for more variety
[Lunatic]
00:15:419 (1) - why not just keep the combo? the timing here is the same and the cymbal already emphasizes it
00:54:107 (7) - make this turn more curved
01:47:071 (7) - this turn feels kind of awkward to play
02:00:829 (10) - curve this stream more
02:14:587 (1) - no need for NC imo
02:41:070 (1) - remove NC
03:24:102 (1) - remove NC
03:49:136 (2) - i think you could use a kick slider here instead
03:49:550 (5) - this is your last stream so maybe try a snaking one instead of this angular shape
03:50:584 (1) - remove NC
Topic Starter
-Mo-

ankou wrote:

dropping in for a quick mod since i really like this song
[General]
  1. these are just my personal suggestions
  2. i think you have too many kiai times, i would consider removing it at 00:02:179 (1) as well as 03:37:344 (1) and picking the section you want kiai in instead of having the tiny pause in between the two chorus sections I've been thinking about the Kiai time recently. I'm not sure what to do with it right now, but I will think on this.
  3. there is a lot of the 3 sliders + triangle jump pattern and also the < > shaped streams, i would consider adding some more variety I assume this is referring to Lunatic difficulty. I will take a look at the streams again, though I don't know what else to do with the large triangles.
[Hard]
00:37:764 (4) - ctrl + g and flip imo Alright.
01:31:762 (2) - this part feels too linear Changed.
01:57:210 (2) - move this down a bit so the pattern looks better Alright.
02:14:381 (3) - move this triplet a little further away so it doesn't overlap with (2) when it stacks Done.
02:33:932 (4) - i think this curve needs to be expanded so it's not so compressed Changed what I can.
02:39:415 (1) - a little less angular would be nice, maybe it's just me but streaming this way feels odd Changed.
03:47:688 (1) - move this and the rest of the combo more towards the upper left Done.

i also think some of your stacks can be turned into spaced triplets for more variety
[Lunatic]
00:15:419 (1) - why not just keep the combo? the timing here is the same and the cymbal already emphasizes it Alright.
00:54:107 (7) - make this turn more curved Changed by remapping the stream slightly as per variety.
01:47:071 (7) - this turn feels kind of awkward to play Changed as per variety
02:00:829 (10) - curve this stream more The sharp turn for this stream was an intentional style.
02:14:587 (1) - no need for NC imo Alright.
02:41:070 (1) - remove NC Alright.
03:24:102 (1) - remove NC Alright.
03:49:136 (2) - i think you could use a kick slider here instead Changing this would be inconsistent with how this section of music has played through the rest of the difficulty.
03:49:550 (5) - this is your last stream so maybe try a snaking one instead of this angular shape The intention here was to create a heart shape alongside 03:47:688 (3,4).
03:50:584 (1) - remove NC For the end of a song, I think this is acceptable.
Thanks for modding :)
Gid
Hello! New modder, from #modreqs. I'm sorry I wasn't able to find a lot of things.

[General]
I'd remove the kiai time at 3:37 and the start, maybe. Or at least I think there's too many as others have pointed out

[Easy]
03:48:929 (3,4) - Not distance snapped like the rest of the map
01:51:416 (1) isn't linear with 01:49:761 (3,4)

[Normal]
01:14:176 (3,4) - This jump is the only one of its kind in the map. Everything else is (close to) distance snapped
01:00:108 (1,2,3) - These look a bit untidy compared to the rest of the map.
02:30:105 - I'd place a circle here

[Hard]
00:15:213 (3,4,5) - I'd lower those slightly to match up with 00:13:971 (4,5,6)
I'd increase the spacing between 02:39:415 (1,2) and between 02:39:828 (5,1) slightly to make it easier to read
00:40:453 (3,4,5) - I'd change one of these to a tripplet (you do this in most of the map, and it's more fun imo)
01:33:417 (3,4,5) - ^

[Lunatic]
00:08:799 (1,1,1) - I don't think these and 03:43:964 (1,1,1) flow as nicely as the other repeating sliders in the map
00:14:385 (5,6,7,8,9,10,11,12,13,14,15) - I'd make this stream slightly less sharp. The other streams in the map play really nicely
02:11:485 (2,3) - Spacing between these seems a bit inconsistent with the rest of the map. At the same points in the music (recurring 4 times) you've increased the distance the other 3 times.
I don't know if this was intentional, just pointing it out
Topic Starter
-Mo-

ilsydragoncat wrote:

Hello! New modder, from #modreqs. I'm sorry I wasn't able to find a lot of things.

[General]
I'd remove the kiai time at 3:37 and the start, maybe. Or at least I think there's too many as others have pointed out Yeah, after thinking about it, this one should go.

[Easy]
03:48:929 (3,4) - Not distance snapped like the rest of the map Fixed.
01:51:416 (1) isn't linear with 01:49:761 (3,4) Fixed.

[Normal]
01:14:176 (3,4) - This jump is the only one of its kind in the map. Everything else is (close to) distance snapped That's a mistake. Fixed.
01:00:108 (1,2,3) - These look a bit untidy compared to the rest of the map. Changed.
02:30:105 - I'd place a circle here Alright.

[Hard]
00:15:213 (3,4,5) - I'd lower those slightly to match up with 00:13:971 (4,5,6) Changed, but I made it tilt rather than have it a straight line.
I'd increase the spacing between 02:39:415 (1,2) and between 02:39:828 (5,1) slightly to make it easier to read Alright.
00:40:453 (3,4,5) - I'd change one of these to a tripplet (you do this in most of the map, and it's more fun imo) Alright.
01:33:417 (3,4,5) - ^ Alright.

[Lunatic]
00:08:799 (1,1,1) - I don't think these and 03:43:964 (1,1,1) flow as nicely as the other repeating sliders in the map Changing them seems to be more effort than I believe it's worth, and I think it plays fine as it is.
00:14:385 (5,6,7,8,9,10,11,12,13,14,15) - I'd make this stream slightly less sharp. The other streams in the map play really nicely Alright.
02:11:485 (2,3) - Spacing between these seems a bit inconsistent with the rest of the map. At the same points in the music (recurring 4 times) you've increased the distance the other 3 times.
I don't know if this was intentional, just pointing it out Eh, I've moved this around, but I don't think making every one of these consistent is necessary.
Thanks for modding :)
Owntrolf
Easy
Plays good

Normal
It plays pretty good

Hard
Basically the same problem of so much 1 NCs

Lunatic
00:08:799 (1,1,1,1) - Not sure if that much NC is needed
00:14:386 (5,6,7,8,9,10,11,12,13,14,15) - Maybe have A NC in the middle of ot or something
01:01:765 (1,1,1,1) - So much NC

*Just look in the check the difficulty, theres so many 1,1,1,1s and maybe NC the start of your streams
but overall I like the Lunatic

Sorry for this terribadtrashymod ignore it if you want, I just cant find anything wrong other that the tons of 1,1,1,1 NCs
Setsurei

[Easy]
01:06:730 (3) - fix blanket
01:19:972 (3) - ^
[Hard]
00:36:937 (3,4) - the flow is kinda too zig zag, might want to move the (4) to the right
01:01:765 (1,2,1,2) - ^
01:05:489 (1) - prefer ctrl g, rotate it 90° CCW and fix blanket
01:17:489 (2,1) - overlap
02:27:834 - ~ 02:41:075 - this part is too hard for Hard, better change the beat pattern to something easier
[Lunatic]
00:04:041 - add note, there's beat there, so its kinda empty
(its actually the same as Hard but I let it be because Hard may have lower density than Lunatic)
00:57:006 - ^
01:10:248 - ^
01:49:972 - ^
02:03:213 - ^
02:59:489 - ^
03:12:730 - ^
03:39:213 - ^

00:28:661 (1,2) - with this kind of gap, the flow was cut, prefer a further gap
(I saw lots of it so fix them all if you fix this) however, 00:33:627 (1,2,3) - stacking like this is alright
00:38:592 (1) - make this further, not comfortable when the gap is too close (because the others has 1.5x)
00:40:868 (5) - ^
01:46:041 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13) - can have a wider stream, this shape is too cramped
00:52:041 (2,3) - better make the direction of the slider towards the stream
00:52:868 (2,3) - ^
01:45:006 (2,3) - ^
01:45:834 (2,3) - ^
02:39:420 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - smoother stream (use slider and then convert to stream)

good luck!
Topic Starter
-Mo-

Owntrolf wrote:

Hard
Basically the same problem of so much 1 NCs Giving me some examples would be useful.

Lunatic
00:08:799 (1,1,1,1) - Not sure if that much NC is needed Was intentional for the style.
00:14:386 (5,6,7,8,9,10,11,12,13,14,15) - Maybe have A NC in the middle of ot or something I don't think that's necessary.
01:01:765 (1,1,1,1) - So much NC Same as before.
No change. Plus you didn't read through my rules on my queue properly :(. Thanks for modding regardless.

Setsurei wrote:


[Easy]
01:06:730 (3) - fix blanket
01:19:972 (3) - ^ Done.
[Hard]
00:36:937 (3,4) - the flow is kinda too zig zag, might want to move the (4) to the right Alright.
01:01:765 (1,2,1,2) - ^ Eh, I think this is acceptable.
01:05:489 (1) - prefer ctrl g, rotate it 90° CCW and fix blanket Alright.
01:17:489 (2,1) - overlap Fixed.
02:27:834 - ~ 02:41:075 - this part is too hard for Hard, better change the beat pattern to something easier I'll consider it, but I prefere not to change this.
[Lunatic]
00:04:041 - add note, there's beat there, so its kinda empty
(its actually the same as Hard but I let it be because Hard may have lower density than Lunatic)
00:57:006 - ^
01:10:248 - ^
01:49:972 - ^
02:03:213 - ^
02:59:489 - ^
03:12:730 - ^
03:39:213 - ^ Done for all.

00:28:661 (1,2) - with this kind of gap, the flow was cut, prefer a further gap
(I saw lots of it so fix them all if you fix this) however, 00:33:627 (1,2,3) - stacking like this is alright Stacked them all instead since aving them close was the intention.
00:38:592 (1) - make this further, not comfortable when the gap is too close (because the others has 1.5x) Alright.
00:40:868 (5) - ^ Alright.
01:46:041 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13) - can have a wider stream, this shape is too cramped
00:52:041 (2,3) - better make the direction of the slider towards the stream
00:52:868 (2,3) - ^
01:45:006 (2,3) - ^
01:45:834 (2,3) - ^ They're kicksliders, so it doesn't really matter too much. Plus I prefer how they look like this.
02:39:420 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - smoother stream (use slider and then convert to stream) I did use that feature; the corners are a bit sharper on purpose.

good luck![/color]
Thanks for modding :)
-Tochi
[General]
Nice map, there is just some suggestion u might like.
Good map Overall :)

[Lunatic]
00:52:248 (3) - New combo IMO
00:53:075 (3) - Same^
00:57:213 (2) - Remove the reverse, and move it so it starts at: 00:57:420 - After than you can
put a slider here: 00:57:110 - after this note 00:57:006 (1) - and it should look like: and
It's just like a tripple but with at slider at the end.
00:57:006 (1) - Press Q
00:58:041 (12) - Same^
00:58:455 (1) - Same^ Now that part is done.
This spinner 03:40:041 (1) - can be shorten to: 03:41:075 -
Xinchii
Hello ~

From your M4M queue ~

[Normal]
  1. 01:11:696(1,2) - Just a think , maybe this patten will be hard for normal player ?
[Hard]
  1. 01:54:730(1) - gap issue
[Lunatic]
  1. 00:08:592(1) - spacing issue here. plz make normal spacing regular on 1.0 (except jump or anti-jump)
  2. 00:08:799(1,1,1) - these slider are lack of some Interest , I will suggest to change there direction , and make like a group
    like 03:04:248(1,1,1) - here
  3. 00:12:317(2,3) - same with 00:08:592(1) - 's issue
  4. 00:49:765(3) - Try Ctrl+G it will make flow Interest , Just my owe view
  5. 00:51:834(1,2,3) - how about make the spacing same with 00:41:075(1,2,3,4)- , this distace will be better I think.
  6. 00:52:661(1,2,3) - ^
  7. 01:01:765(1,1,1) - try the patten like this? But it will need to change the note after these , so just be a reference
  8. 01:15:006(1,1,1) - same with 00:08:799(1,1,1) - 's suggestion
  9. 01:44:799(1,2,3) - same with 00:51:834(1,2,3) - 's suggestion
  10. 01:45:627(1,2,3) - ^
  11. I think I am enjoy playing this diff , the rhythm are great and fun to play
    just some of place , the spacing are a litte bit odd.

    take a example:
    03:07:558(1,2,3) -these note are all 1/2 beat , but spacing have a little change , seems like you want to make a jump effect
    but in my owe view , some like this "along with flow" but add some a bit spacing change , will not have enough effect during play , other it will make map some of mess.

    Just for a reference.

Good luck ~ :D
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