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The Rembrandts - I'll Be There For You (TV Version)

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Topic Starter
Wisakedjak

pishifat wrote:

sorry about being late, i took my time with this

get it

man im so funny

so there's a few places that were sketchy for timing since instruments are not synchronized properly in the actual song (drums/guitar), so i timed to the instrument you mapped to, which was in most cases the guitar. for example, if you listen to 00:02:001 (3) - you'll be able to hear that the drum sound comes slightly earlier than the guitar sound, but it wouldn't make sense to set the map's timing according to that, since it's not the instrument you're mapping. i'm only telling you this because if people still complain about timing being incorrect, the only solution will be to edit the mp3 file, which i'm not capable of doing effectively (yet).

most new timing points exist to adjust for poor synchronization with instruments, which is why there's way less points in the slow section and the ones in teh fast section are in small groupings of red lines. if instruments were synced properly there would be waaaaaaaaaay less red lines but oh well. there's a few timing points without actual bpm changes which are there just for the sake of taiko stuff, so just don't pay attention to them. an example of one of these taiko lines would be the one at 00:02:309 -

side note: i timed things to the rhythms you had on the hard diff as to not mess up any revesre sliders or triples (if you dont know what i mean it doesn't matter). anyway, i noticed that 00:43:849 (6,7,8) - sounds really off becasue tehre isn't a triple in the music, but you mapped it as a triple. i dunno what you plan on doing about that but it's rhythmically wrong. the actual rhythm looks like this with the current timing (6 on a 1/3 tick), but that's probably because i didn't adjust this properly. depending on what you do about it with your mapping, i can change it, but keep in mind that if you keep it as a triple, it would be at like 300bpm because of broken synchronization between drums and guitar lol. doing the rhythm i linked is as close as you can get without breaking things

anyway here's the actual timing. delete all red lines you currently have, then place this under the [TimingPoints] section of each difficulty's .osu file. you'll have to re-snap all green lines and the preview point manually, but most objects will snap fine with the auto-snap tool under the timing dropdown thing. your hitsound sampleset stuff is also probably gonna get messed up, so gl fixing

red lines
1034,352.941176470588,4,2,0,45,1,0
1386,307.692307692308,4,2,0,45,1,8
2309,307.692307692308,4,2,0,45,1,0
2924,337.078651685393,4,2,0,45,1,8
3261,346.820809248555,4,2,0,45,1,8
3607,295.566502463054,4,2,0,45,1,0
3902,315.789473684211,4,2,0,45,1,8
4849,315.789473684211,4,2,0,45,1,0
5480,300,4,2,0,45,1,8
6080,322.58064516129,4,2,0,45,1,0
6402,352.941176470588,4,2,0,45,1,8
6578,285.714285714286,4,2,0,45,1,8
6720,312.5,4,2,0,45,1,8
7345,312.5,4,2,0,45,1,0
7657,344.827586206897,4,2,0,45,1,8
8001,292.682926829268,4,2,0,45,1,8
8293,324.324324324324,4,2,0,45,1,8
8617,314.13612565445,4,2,0,45,1,0
11130,297.029702970297,4,2,0,45,1,0
11427,324.324324324324,4,2,0,45,1,8
11913,279.06976744186,4,2,0,45,1,8
12052,315.789473684211,4,2,0,45,1,8
12367,315.789473684211,4,2,0,45,1,0
12683,319.148936170213,4,2,0,45,1,8
13640,322.58064516129,4,2,0,45,1,0
14930,307.692307692308,4,2,0,45,1,0
15237,319.148936170213,4,2,0,45,1,8
15715,277.777777777778,4,2,0,45,1,8
15853,324.324324324324,4,2,0,45,1,8
16177,315.789473684211,4,2,0,45,1,0
21229,322.58064516129,4,2,0,45,1,0
22196,312.5,4,2,0,45,1,8
22508,312.5,4,2,0,45,1,0
23758,319.148936170213,4,2,0,45,1,0
25034,312.5,4,2,0,45,1,0
26284,319.148936170213,4,2,0,45,1,0
26922,304.568527918782,4,2,0,45,1,8
27226,315.789473684211,4,2,0,45,1,8
27541,315.789473684211,4,2,0,45,1,0
28489,333.333333333333,4,2,0,45,1,8
28822,295.566502463054,4,2,0,45,1,0
29117,352.941176470588,4,2,0,45,1,8
29293,285.714285714286,4,2,0,45,1,8
29435,317.460317460317,4,2,0,45,1,8
30069,317.460317460317,4,2,0,45,1,0
31338,301.507537688442,4,2,0,45,1,0
31639,315.789473684211,4,2,0,45,1,8
31954,291.26213592233,4,2,0,45,1,8
32245,333.333333333333,4,2,0,45,1,8
32578,315.789473684211,4,2,0,45,1,0
36367,300,4,2,0,45,1,0
36667,333.333333333333,4,2,0,45,1,8
37000,315.789473684211,4,2,0,45,1,8
37631,315.789473684211,4,2,0,45,1,0
40157,324.324324324324,4,2,0,60,1,0
41454,320.855614973262,4,2,0,60,1,0
43699,300,4,2,0,45,1,8
43999,324.324324324324,4,2,0,60,1,0

you'll notice that some sliders also have unsnapped ends because they run through new timing sections, so see this video on how to fix that. if you need more info message ingame

in case anybody's looking to bubble this and they need confirmation that timing is correct, here's this. if more confirmation is needed then uh do that it should be k tho

and lastly no kudosu cuz of p/3389828
Thank you very much!! :)
Pereira006
hi, request in game

[General]

  1. Just my opinion, about Color 1 and 4, look like is very similiar to read, example this http://puu.sh/dmnUH/55adcb255a.jpg (I'm using skin default), I prefer Color 4 should be more dark to different or something
  2. all timing volume is 100% expect insane is 80% should be for consistency ?
  3. the 00:45:105 (T) - I wanna this volume could 40% or less, I mean this part music is calm, no rhythm, I just I can hear the hitsound normal is higher than calm song (only hard and insane)

[Insane]

Gameplay:

  1. 00:10:526 (4,1) - can you move grid 1 for up, because the (1), the border could be little clean overlap from the 00:11:632 (4)
  2. 00:34:526 (3) - I don't like this, try this http://puu.sh/dmp3k/a485553141.jpg, would be jump from 00:34:052 (2) and 00:34:842 (1) if you listen from vocal is little high, i think this jump make sense and flow would be good, like you did pattern in 00:32:000 (3), if you listen this rhythm is same from this part
  3. 00:40:842 (3,4,1) - would you make jump? like in 00:06:579 (1,2,3) is end kiai time, with rhythm drum high, just suggestion
is suggestion only, general is good

[hard]

gameplay:

  1. 00:24:736 (3) - this isn't should be NC like from pattern before, example 00:17:157 (1,2), 00:19:684 (1,2) and more, I know is alone but could fix consistency, ho well lol
[Normal]

Gameplay:

  1. 00:16:526 (5) - the aibat and aimod saying this is unsnapped, here proof http://puu.sh/dmqia/09a53c9509.jpg
  2. 00:27:736 (2) - ^ same
[Don's Easy]

Gameplay:

  1. 00:03:263 (2) - (nazi) not stack in 00:06:421 (3)
  2. 00:36:105 (4,1,2,3,1,2) - wrong place color, NC in (4) , (3) ,and (2 the last) RNC in 00:37:368 (1) and 00:39:894 (1) this http://puu.sh/dmryV/b9a12baa22.jpg, because the (4) the rhythm is change also this could fix from you pattern consistency

    EDIT: 00:02:078 (T) is unsnapped, is not important, but ho well lol
[]
sorry tiny mod, the mapset is pretty well and hitsound is consistency
Any question if you don't understand ask me in game so I can explain better
Hope this is help you and I wish good luck
Topic Starter
Wisakedjak

Pereira006 wrote:

hi, request in game

[General]

  1. Just my opinion, about Color 1 and 4, look like is very similiar to read, example this http://puu.sh/dmnUH/55adcb255a.jpg (I'm using skin default), I prefer Color 4 should be more dark to different or something it's darker now
  2. all timing volume is 100% expect insane is 80% should be for consistency ? right, i forgot it ;_;
  3. the 00:45:105 (T) - I wanna this volume could 40% or less, I mean this part music is calm, no rhythm, I just I can hear the hitsound normal is higher than calm song (only hard and insane) changed to %10

[Insane]

Gameplay:

  1. 00:10:526 (4,1) - can you move grid 1 for up, because the (1), the border could be little clean overlap from the 00:11:632 (4) okay
  2. 00:34:526 (3) - I don't like this, try this http://puu.sh/dmp3k/a485553141.jpg, would be jump from 00:34:052 (2) and 00:34:842 (1) if you listen from vocal is little high, i think this jump make sense and flow would be good, like you did pattern in 00:32:000 (3), if you listen this rhythm is same from this part looks great, changed
  3. 00:40:842 (3,4,1) - would you make jump? like in 00:06:579 (1,2,3) is end kiai time, with rhythm drum high, just suggestion i'm following the lyrics there, no ;_;
is suggestion only, general is good thanks!

[hard]

gameplay:

  1. 00:24:736 (3) - this isn't should be NC like from pattern before, example 00:17:157 (1,2), 00:19:684 (1,2) and more, I know is alone but could fix consistency, ho well lol okay, fixed it
[Normal]

Gameplay:

  1. 00:16:526 (5) - the aibat and aimod saying this is unsnapped, here proof http://puu.sh/dmqia/09a53c9509.jpg
  2. 00:27:736 (2) - ^ same

    Fixed them both
[Don's Easy]

Gameplay:

  1. 00:03:263 (2) - (nazi) not stack in 00:06:421 (3) Done.
  2. 00:36:105 (4,1,2,3,1,2) - wrong place color, NC in (4) , (3) ,and (2 the last) RNC in 00:37:368 (1) and 00:39:894 (1) this http://puu.sh/dmryV/b9a12baa22.jpg, because the (4) the rhythm is change also this could fix from you pattern consistency changed

    EDIT: 00:02:078 (T) is unsnapped, is not important, but ho well lol it was on the wrong place, fixed it :p
[]
sorry tiny mod, the mapset is pretty well and hitsound is consistency
Any question if you don't understand ask me in game so I can explain better
Hope this is help you and I wish good luck
Thank you very much for the mod! *-*
Winnie
Can't believe I'm be modding this haha so much fun :) P.S. Jennifer Aniston is hot

[Jon's Easy]

00:03:894 (3) - Snap with DS
No changes necessary but I do want you to go and revise what you created. I want you to go in and use .8 DS and make sure each note is snapped and the way you want them to be. When I did it many notes were too far or too close and it changed a lot. This is to your benefit because it will make the map more balanced so it can get ranked.

[Normal]

00:14:631 (1) - DS also and this 00:17:157 (1) and here 00:23:473 (2)

[Hard]

00:07:526 (2) - Snap along with the next note
00:08:789 (5,6,1) - Not equally spaced please change
00:22:210 (1) - Snap

These are little changes but will save you in the long run. Was simple and effective map. Gets the job done :)
Topic Starter
Wisakedjak

Kocari wrote:

Can't believe I'm be modding this haha so much fun :) P.S. Jennifer Aniston is hot

[Jon's Easy]

00:03:894 (3) - Snap with DS
No changes necessary but I do want you to go and revise what you created. I want you to go in and use .8 DS and make sure each note is snapped and the way you want them to be. When I did it many notes were too far or too close and it changed a lot. This is to your benefit because it will make the map more balanced so it can get ranked.

[Normal]

00:14:631 (1) - DS also and this 00:17:157 (1) and here 00:23:473 (2)

[Hard]

00:07:526 (2) - Snap along with the next note
00:08:789 (5,6,1) - Not equally spaced please change
00:22:210 (1) - Snap

These are little changes but will save you in the long run. Was simple and effective map. Gets the job done :)
Changed a few things, thanks.
Nyxa
Hi there, from my team's modding queue
Sorry I'm late, IRL stuff

General
  1. Add pop rock to tags

Easy
Rhythms & Patterns
00:07:052 (1) - I don't see why you would place this symmetrically to 00:04:526 (1) - without actually using a symmetrical slider. It'd be best to just copy 00:04:526 (1) - , paste it, and hit ctrl h ctrl j, then place it at proper spacing. That'd also fix its bad blanket with 00:06:421 (3) -
00:12:736 (1,3) - I don't really like this solution. The overlap looks kind of sloppy. I'd suggest changing the entire pattern, but if you want to keep 00:13:368 (2,3) - , then you could move 00:12:736 (1) - to the sliderend of 00:14:631 (3) - . It would mess with the spacing a bit but at least be cleaner. Also, consider stacking (3)'s sliderhead with the sliderhead of 00:11:473 (1) -
00:25:368 (1,1) - The gap between these is reaaally big. It detracts from the music, especially considering that the kiai starts here. You could move 00:28:526 (1,2,3) - to 00:27:894 - and add a 1/1 slider at 00:31:684 - like so http://puu.sh/dAUHO.png. Don't forget to add a whistle to the sliderend.

Hitsounds
Add whistles on the following timestamps or circles:
00:07:684 -
00:08:947 -
00:10:210 -
00:12:736 (1) -
00:14:000 -
00:15:263 -

Normal
00:04:526 (1,2,3) - For consistency's sake, try doing what you did before, like this http://puu.sh/dAXek.png
00:07:052 (1,2) - I'm not sure about this anti-jump. It really fits, don't get me wrong, I just don't know if it's okay in a Normal. Try asking around for some opinions on this. I like the pattern though, for what it's worth.
00:08:315 (4,5,6) - The way you hitsound here doesn't really fit your patterning all that much. Try doing what you did 00:09:578 (1,2,3) - here, considering that a slider -> slider -> circle pattern would much better emphasize the snare than a passive sliderend
00:24:736 (1) - Make this slider symmetrical on its own axis. To achieve that, move the endpoint to x335 y102 and the center (red) point to x256 y80.

This map was a fairly decent Normal, but maybe try adding some more variety by not only using straight and bezier sliders. Curvy sliders can be really pretty, you know?

Hard
00:08:789 (5) - Unsnapped sliderend
00:04:368 (6,7,8) - Distance these just a little bit further from the previous slider, to like 1.20 or 1.25x spacing, or it'll play a bit awkwardly
00:10:052 (2,3) - There's no real reason to have two 1/2 sliders here, it's better to keep your previous 1/1 slider pattern
00:17:000 (7) - This note feels a bit unnecessary, consider removing it
00:44:473 (5) - Ctrl + G flows better here. Also, adjust its position a bit so it's aligned with the previous slider like so http://puu.sh/dAXTY.png
00:44:947 (6) - Try stacking this on top of the sliderhead of 00:42:736 (2) - . Looks cleaner.

Your continuous flow is very energetic, but occasionally stopping can also be nice. It gives the player a small resting moment, so maybe consider changing some patterns so it's not one continuous movement, for example;

If you applied my earlier mod at 00:10:052 (2,3) - , you could remove 00:10:684 (3) - and only have a circle on 00:10:526 - . That'd give some intuitive breaks while also following the music. I messed around a bit and got something like this http://puu.sh/dAY8D.png, just to give you an idea. Do note that I also removed 00:11:315 (5) - , since I feel like the additional action detracts from the emphasized four claps. This is all just a suggestion though, but I think that if you toned down on the continuity just slightly, your map would play a whole lot better.

Insane
It feels like the Insane is a bit too easy. I don't really think it's a good idea to go in circles around the playfield with continuous spacing in an Insane. That's kind of boring to play. Therefore, I'm going to suggest a remap of at least some sections where you make things harder, slightly jumpier and more variable. It's an Insane, but it looks and plays like a Hard, and it's detrimental to your set. Some parts can stay, I don't think you have to remap everything. For example, I really like 00:11:316 (2,3,4,5,6,7,1) - this pattern, it fits and flows pretty well, but the pattern that comes right after it is rather uninteresting.

Furthermore, I'd like to add that your aesthetics could use some work. You seem to know how to make good sliders but your placements and patterns could definitely be a lot smoother and crisper. I wish I could give you some pictures with suggestions but my style is worlds apart from yours, haha, considering that I don't really like bezier sliders too much. Oftentimes, small seeming changes like moving 00:06:421 (3) - to x153 y187 actually make a huge change if applied throughout the map. In this map, it doesn't really feel like the patterns connect all that well. It could definitely use some more structure and consistency.

There are still two technical things I'd like to point out, though;
00:06:895 (3) - This note isn't really necessary, and is also overmapped
00:17:000 (5,6,1) - You only use these triples twice, even though the song stays the same for several more bars. Any reason for that?

I hope this advice helps, considering that there's quite some potential in you as a mapper.

Good luck!
Topic Starter
Wisakedjak

Tess wrote:

Hi there, from my team's modding queue
Sorry I'm late, IRL stuff

General
  1. Add pop rock to tags Okay.

Normal
00:04:526 (1,2,3) - For consistency's sake, try doing what you did before, like this http://puu.sh/dAXek.png I like different rhythms. :p
00:07:052 (1,2) - I'm not sure about this anti-jump. It really fits, don't get me wrong, I just don't know if it's okay in a Normal. Try asking around for some opinions on this. I like the pattern though, for what it's worth. It's okay, I like it too. One of my other maps using that pattern is going to get bubbled soon and no one said anything about it.
00:08:315 (4,5,6) - The way you hitsound here doesn't really fit your patterning all that much. Try doing what you did 00:09:578 (1,2,3) - here, considering that a slider -> slider -> circle pattern would much better emphasize the snare than a passive sliderend Okay.
00:24:736 (1) - Make this slider symmetrical on its own axis. To achieve that, move the endpoint to x335 y102 and the center (red) point to x256 y80. Okay.

This map was a fairly decent Normal, but maybe try adding some more variety by not only using straight and bezier sliders. Curvy sliders can be really pretty, you know? I know they are pretty, just tried something different here.

Hard
00:08:789 (5) - Unsnapped sliderend Fixed.
00:04:368 (6,7,8) - Distance these just a little bit further from the previous slider, to like 1.20 or 1.25x spacing, or it'll play a bit awkwardly Okay.
00:10:052 (2,3) - There's no real reason to have two 1/2 sliders here, it's better to keep your previous 1/1 slider pattern Okay.
00:17:000 (7) - This note feels a bit unnecessary, consider removing it Okay.
00:44:473 (5) - Ctrl + G flows better here. Also, adjust its position a bit so it's aligned with the previous slider like so http://puu.sh/dAXTY.png Okay.
00:44:947 (6) - Try stacking this on top of the sliderhead of 00:42:736 (2) - . Looks cleaner. Umm, I can't do it because I applied the advice before that and the distance snap doesn't let me do it.

Your continuous flow is very energetic, but occasionally stopping can also be nice. It gives the player a small resting moment, so maybe consider changing some patterns so it's not one continuous movement, for example;

If you applied my earlier mod at 00:10:052 (2,3) - , you could remove 00:10:684 (3) - and only have a circle on 00:10:526 - . That'd give some intuitive breaks while also following the music. I messed around a bit and got something like this http://puu.sh/dAY8D.png, just to give you an idea. Do note that I also removed 00:11:315 (5) - , since I feel like the additional action detracts from the emphasized four claps. This is all just a suggestion though, but I think that if you toned down on the continuity just slightly, your map would play a whole lot better. I give the break sometimes, but when I give them so much it feels empty to me, so...

Insane
It feels like the Insane is a bit too easy. I don't really think it's a good idea to go in circles around the playfield with continuous spacing in an Insane. That's kind of boring to play. Therefore, I'm going to suggest a remap of at least some sections where you make things harder, slightly jumpier and more variable. It's an Insane, but it looks and plays like a Hard, and it's detrimental to your set. Some parts can stay, I don't think you have to remap everything. For example, I really like 00:11:316 (2,3,4,5,6,7,1) - this pattern, it fits and flows pretty well, but the pattern that comes right after it is rather uninteresting.

I think this difficulty is enough for this Insane, it can be played with Double time as well. I'm using jumps and triplets at some places to make it harder, I think that's enough. I'll try something anyway.

Furthermore, I'd like to add that your aesthetics could use some work. You seem to know how to make good sliders but your placements and patterns could definitely be a lot smoother and crisper. I wish I could give you some pictures with suggestions but my style is worlds apart from yours, haha, considering that I don't really like bezier sliders too much. Oftentimes, small seeming changes like moving 00:06:421 (3) - to x153 y187 actually make a huge change if applied throughout the map. In this map, it doesn't really feel like the patterns connect all that well. It could definitely use some more structure and consistency.

There are still two technical things I'd like to point out, though;
00:06:895 (3) - This note isn't really necessary, and is also overmapped Just to keep the pattern and jumps.
00:17:000 (5,6,1) - You only use these triples twice, even though the song stays the same for several more bars. Any reason for that? Well, I thought it could be boring if I use triplets everywhere.

I hope this advice helps, considering that there's quite some potential in you as a mapper. Thank you.

Good luck!
lkx_Shore
As your request.

General

  1. Nothing, Fine.

Insane

  1. 00:06:737 (2) - Change to 1/2 slider? Cuz 00:06:895 (3) - isn't have sounds.
  2. 00:11:473 (1,2) - Change to Normal-Clap and 80% volume? It is more fit music imo.
  3. 00:17:000 (5) - These Drum hitsound sounds a bit noise for music. Try to make voluem down at drum hitsound object?

Hard

  1. 00:11:473 (1,2) - Same as Insane. Change to Normal-Clap and 80% volume?
  2. 00:17:157 (1) - Well... Same as Insane. Try to make voluem down at drum hitsound object?

Normal

  1. 00:11:473 (1,2) - Same as Insane.
  2. 00:17:157 (1) - ^.

Don's Easy

  1. 00:11:473 (1) - Use Normal-clap Instead of Soft-clap?
  2. 00:15:894 (4) - Use low volume on these drum hitsounds?

Others

Call me back.
Topic Starter
Wisakedjak

lkx_Shore wrote:

As your request.

General

  1. Nothing, Fine.

Insane

  1. 00:06:737 (2) - Change to 1/2 slider? Cuz 00:06:895 (3) - isn't have sounds.Well, I don't think it's a good idea to break that jump pattern there.
  2. 00:11:473 (1,2) - Change to Normal-Clap and 80% volume? It is more fit music imo. Okay with %70 sounds
  3. 00:17:000 (5) - These Drum hitsound sounds a bit noise for music. Try to make voluem down at drum hitsound object? It is %70 now

Hard

  1. 00:11:473 (1,2) - Same as Insane. Change to Normal-Clap and 80% volume?
  2. 00:17:157 (1) - Well... Same as Insane. Try to make voluem down at drum hitsound object?

Normal

  1. 00:11:473 (1,2) - Same as Insane.[/color]
  2. 00:17:157 (1) - ^.

Don's Easy

  1. 00:11:473 (1) - Use Normal-clap Instead of Soft-clap?
  2. 00:15:894 (4) - Use low volume on these drum hitsounds?

Others

Call me back.
I think the same things I said goes for other diffs too.

Thank you very much!
lkx_Shore
Bubbled
Topic Starter
Wisakedjak

lkx_Shore wrote:

Bubbled
Thank you! :)
Gero

XavierJones wrote:

I don't have too many friends here in osu!, so this one is dedicated to Desperate-kun, Sieg, -Bakari-, Nishiji, AlexaBM, UnderminE. and Gero*
I wanna give some suggestions before thinking to qualify it.

General

  1. Consider to remove pop from tags since this is the genre of the song and it's quite unnecessary to keep it on tags.
Don's Easy

AR +2 & OD -1 Works better with this difficulty, you should try it.

  1. 00:14:631 (3) - I think it would be ideal if you consider the addition of a new combo here because as compared with the other difficulties this is the only one that completely ignored the change of rhythm.
  2. 00:18:421 (1,2) - I'd like to use the same rhythm like you've done here 00:20:947 (1) - x) and 00:23:473 (1) - x) to have consistency in this part since a sudden change of rhythm could become a bit confusing.
Normal

  1. 00:22:210 (1,2) - I suppose you wanna use a consistent spacing in the whole difficulty so wouldn't hurt if you put the same spacing for this slider.
Hard

  1. 00:24:736 (1) - Isn't symmetrical at all so would be cool if you replace it by another kind of slider, something like this can be nice on this part, anyways here the code just in case that you wanna use it.

    Code
    [HitObjects]
    328,312,24736,6,0,B|288:316|256:341|256:341|224:316|184:312,2,157.500006008148,4|4|0,0:0|0:0|1:0,0:0:0:0:
  2. 00:34:526 (6) - CTRL + G to improve the flow?
  3. 00:43:526 (4) - Add a new combo to have the same consistency with the Insane.
Insane

  1. 00:34:052 (2,3,1) - Just a minor stuff but what about to do something like this instead a straight slider? anyways if you ask me it can be a good variation of patterns and would fit nicely.

    Code
    [HitObjects]
    216,124,34526,2,0,B|256:132|256:132|296:124,1,80,0|0,1:0|0:0,0:0:0:0:

Nothing much to say, call me back when you're done to apply those things.
Topic Starter
Wisakedjak

Gero wrote:

XavierJones wrote:

I don't have too many friends here in osu!, so this one is dedicated to Desperate-kun, Sieg, -Bakari-, Nishiji, AlexaBM, UnderminE. and Gero* YES!
I wanna give some suggestions before thinking to qualify it.

General

  1. Consider to remove pop from tags since this is the genre of the song and it's quite unnecessary to keep it on tags. Okay.
Don's Easy

AR +2 & OD -1 Works better with this difficulty, you should try it. Okay.

  1. 00:14:631 (3) - I think it would be ideal if you consider the addition of a new combo here because as compared with the other difficulties this is the only one that completely ignored the change of rhythm. Okay.
  2. 00:18:421 (1,2) - I'd like to use the same rhythm like you've done here 00:20:947 (1) - x) and 00:23:473 (1) - x) to have consistency in this part since a sudden change of rhythm could become a bit confusing. Okay.
Normal

  1. 00:22:210 (1,2) - I suppose you wanna use a consistent spacing in the whole difficulty so wouldn't hurt if you put the same spacing for this slider. Okay.
Hard

  1. 00:24:736 (1) - Isn't symmetrical at all so would be cool if you replace it by another kind of slider, something like this can be nice on this part, anyways here the code just in case that you wanna use it. Okay.

    Code
    [HitObjects]
    328,312,24736,6,0,B|288:316|256:341|256:341|224:316|184:312,2,157.500006008148,4|4|0,0:0|0:0|1:0,0:0:0:0:
  2. 00:34:526 (6) - CTRL + G to improve the flow? I didn't use jumps in here, but tried something else to improve the flow
  3. 00:43:526 (4) - Add a new combo to have the same consistency with the Insane. Okay.
Insane

  1. 00:34:052 (2,3,1) - Just a minor stuff but what about to do something like this instead a straight slider? anyways if you ask me it can be a good variation of patterns and would fit nicely. Okay.

    Code
    [HitObjects]
    216,124,34526,2,0,B|256:132|256:132|296:124,1,80,0|0,1:0|0:0,0:0:0:0:

Nothing much to say, call me back when you're done to apply those things.
Applied them all, thanks~ :D
Gero
cause you're there for me too.

~ Qualified ~
Topic Starter
Wisakedjak

Gero wrote:

cause you're there for me too.

~ Qualified ~
:) :) They should put here a kiss icon!
Pereira006
congratz :D
Kaguya Hourain
Cool, glad we could help! o7
Sieg
yay
guineaQ
when <.<
Shohei Ohtani
how the fuck did 2 people map this song like is Friends really that popular
Don
I didn't get notified, wow, sorry 'bout that Xavier :(
Topic Starter
Wisakedjak

CDFA wrote:

how the fuck did 2 people map this song like is Friends really that popular
Friends is really that popular
Starry-
woo \o/ ok pls dont unrank now :3
Shohei Ohtani
Ok *unranks*
Gero
/me slaps CDFA*
Starry-
ranked woo
and thank you gero owo
Asbrand
Cool map! I love Friends :)
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