Thank you very much!!pishifat wrote:
sorry about being late, i took my time with this
get it
man im so funny
so there's a few places that were sketchy for timing since instruments are not synchronized properly in the actual song (drums/guitar), so i timed to the instrument you mapped to, which was in most cases the guitar. for example, if you listen to 00:02:001 (3) - you'll be able to hear that the drum sound comes slightly earlier than the guitar sound, but it wouldn't make sense to set the map's timing according to that, since it's not the instrument you're mapping. i'm only telling you this because if people still complain about timing being incorrect, the only solution will be to edit the mp3 file, which i'm not capable of doing effectively (yet).
most new timing points exist to adjust for poor synchronization with instruments, which is why there's way less points in the slow section and the ones in teh fast section are in small groupings of red lines. if instruments were synced properly there would be waaaaaaaaaay less red lines but oh well. there's a few timing points without actual bpm changes which are there just for the sake of taiko stuff, so just don't pay attention to them. an example of one of these taiko lines would be the one at 00:02:309 -
side note: i timed things to the rhythms you had on the hard diff as to not mess up any revesre sliders or triples (if you dont know what i mean it doesn't matter). anyway, i noticed that 00:43:849 (6,7,8) - sounds really off becasue tehre isn't a triple in the music, but you mapped it as a triple. i dunno what you plan on doing about that but it's rhythmically wrong. the actual rhythm looks like this with the current timing (6 on a 1/3 tick), but that's probably because i didn't adjust this properly. depending on what you do about it with your mapping, i can change it, but keep in mind that if you keep it as a triple, it would be at like 300bpm because of broken synchronization between drums and guitar lol. doing the rhythm i linked is as close as you can get without breaking things
anyway here's the actual timing. delete all red lines you currently have, then place this under the [TimingPoints] section of each difficulty's .osu file. you'll have to re-snap all green lines and the preview point manually, but most objects will snap fine with the auto-snap tool under the timing dropdown thing. your hitsound sampleset stuff is also probably gonna get messed up, so gl fixingred lines1034,352.941176470588,4,2,0,45,1,0
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you'll notice that some sliders also have unsnapped ends because they run through new timing sections, so see this video on how to fix that. if you need more info message ingame
in case anybody's looking to bubble this and they need confirmation that timing is correct, here's this. if more confirmation is needed then uh do that it should be k tho
and lastly no kudosu cuz of p/3389828