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Hitoshizuku x Yama* - Party*Party

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Topic Starter
Pho
I hear this issue very often, but I don't feel like mapping this pause. =w= It's a pretty long instrumental part and doesn't seem to complement well to the rest of this map if I'd map it (see my reply to the previous mod).

I may test out how well it works, but for the moment, I'll keep the pause as it is. If more of these complains will come from more experienced mappers/modders, I'll certainly map them out.
neonat
Oh a Party x Party map. I plan to actually map this in the future (bought the album), but hey, the more beatmaps, the better.

General

I don't think ニコニコ超パーティーⅢ is a valid Source. In fact, I don't think this song should have a Source, as like most Vocaloid songs other than those related to games, etc. This one isn't, that I am very sure of it.
Feel free to add Polkadodge to the tags, it's the album this song is from. TSO and VAVA made the video too

00:09:726 - 00:26:707 - wow. This part is so beautiful, yet it's not mapped at all. This is really waste of the song and should be mapped, there is a lot of potential in this part

Novice Party

00:05:198 (1,2,1) - spacing distance inconsistent here
01:31:235 - shift the break line here
01:53:594 (3,1,2) - space evenly between each other to look nicer
01:58:405 (1) - either way it overlaps 01:56:141 (1) - but at least then make 01:56:990 (2,3,1) space evenly between each other for better presentation
02:34:632 (1,2) - straight line
03:34:632 (3) - end the slider at 03:35:056 and add a finish to the end

Honestly, can't really change much of the rhythm because of the simplistic nature of the difficulty, being the easiest difficulty, but I feel a lot can be done for presentation, how it looks, to make it look more decent. More of linking of the different patterns together, rather than focusing too much on each individual pattern. For example, looking at 02:24:443 (6,1) - it looks like the apttern 02:23:311 (4,5,6) has no relation to what's coming next 02:25:575 (1,2) and they are just placed there because of distance spacing. This is because 02:25:575 (1) is placed on the side of 02:24:443 (6) which the direction of play is not moving to, as it's direction is to the left and top, which 02:25:575 (1) is not moving to, and is instead going to the top right corner. It's thinks like this that make the map look less attached to each other, even if the rhythms are fine. I hope you can do something about all that

vanity's Normal

Not using the combo colours of the other difficulties, please do something about that.

Recheck the whole difficulty for spacing errors, I will just highlight some of them here, you have to fix all though

00:27:839 (2,3,4) - please use constant spacing
00:30:103 (4) - NC
00:31:801 (6,7) - stack properly
00:32:367 (7) - NC, remove NC from 00:35:198 (1)
00:36:896 (3) - NC
00:39:160 (6) - ^
00:40:292 (8,2) - don't overlap, it doesn't look good
00:41:424 (2,3) - ^
00:41:424 (2) - NC here instead of (1)
00:43:688 (4) - NC
00:45:386 (6) - finish on end of slider
00:46:518 (7) - remove the finish at start of slider
00:47:650 (1) - remove both finishes
00:49:914 (5) - remove the finish at the start of the slider, put a finish at the end. Such hitsounds should really be used for specific emphasis in the song, especially when there's cymbals
00:51:047 (6) - remove both finishes
00:52:745 (7) - remove finish at end of slider
00:51:047 (6) - NC
00:54:443 (1) - remove both finishes and add finish on repeat (middle) part of slider
00:56:707 (3,4,5) - don't overlap
^ do everything I mentioned for the rest this part with all the finishes, this isn't the way to use that hitsound for emphasis in this song
00:59:537 (7) - NC
01:00:669 (1) - remove NC
01:01:801 (3) - NC
01:01:801 (3,4) - don't overlap
01:04:349 (5) - NC
I don't think I should keep repeating myself about the NC and removing NC. Relook through the whole difficulty and use the combos with more consistency and use it when verses, phrases start or when specific emphasis is needed
01:06:896 (2,3) - this stack doesn't fit the song
01:09:726 (7,8,1) - another reminder about spacing error, errors are found throughout the map
01:13:122 - this is the start of the chorus, where something should start here and where there should be a new combo. But due to the peculiar rhythms you use that is impossible for many of the new phrases, becasue you either have a slider incomplete there, or you end a slider on a new phrase, hindering the ability to show a new combo, as well as distorting the rhythm such that it does not really suit the song because the emphasis cannot be done on the start of phrases. This leads to poorer rhythms that do not suit the song fully and hence does not fully show the potential of the song. another example just look at 01:15:386 where a slider ends here but it is the start of a new phrase in the chorus. The new combo is nowhere near in sight and the rhythm lacks the emphasis of the vocals where something should be clicked, but isn't there right now.
01:22:179 (2) - NC here instead
01:26:141 (8,1,2) - spacing error
01:57:273 (4,5,6) - ^
01:58:688 (7,8) - ^
02:00:952 (1,2) - ^
02:09:443 (5,6) - a stack doesn't suit this
02:16:801 (7,8) - spacing error
02:43:971 (3,4) - ^ the multiple repeats also don't suit this part, as well as it shouldn't be used in the Normal, it is unexpected as well for players.
02:47:650 (8,1) - spacing error
02:49:631 (3,4,5,6) - ^
02:50:481 (6) - don't use a repeat slider with more than 1 repeat. This shouldn't be in a Normal. This part of the song, you have to emphasize the parts at 02:50:481 -, 02:51:047 - and 02:51:613 which should all have something start there, like a 1/1 slider
02:53:877 - as usual, because of the weird rhythm, this part where the new verse starts and a new combo is needed and something to click on here, you have the middle of a weird repeat slider instead
02:55:574 (4,6) - don't overlap like this, you block the view, it doesn't look good either
02:58:971 (1,3) - ^
03:02:367 (7,1,3) - ^
03:07:462 (6) - NC
03:07:462 (6,7) - stack the ends properly
03:09:443 (8,1) - spacing error
03:16:518 (2,3) - ^
03:23:311 (3) - ugly stack/ovelap, don't do this
03:23:877 (4,5) - spacing error and don't overlap
03:34:349 (8) - doesn't end the map well, add more rhythm behind this

This difficulty looks very poor, you should either remap this fully or scrap it honestly, it doesn't present the map well, the rhythm does suit the song and it almost never phrases right with poor comboing due to the sliders and objects not ending and starting where the phrases and verses do.

I peeked at the other difficulties, honestly, these lower difficulties are the ones that need the most attention and work right now. (we can always look at the rest in the future) The rest do have work needed to be done but I want to focus on these lower ones, which really look like they need a lot of refurbishing (especially normal, which looks like it needs a full remap)

I could come back to this song again in the future months, that is if you ever want again (I'm just a pm away). As long as I hope that in the future the lower difficulties would look much better and I won't spend so much time again on them that the other difficulties take a backseat once again because I feel the easier difficulties need the most attention again.

Good Luck.
Topic Starter
Pho

neonat wrote:

Oh a Party x Party map. I plan to actually map this in the future (bought the album), but hey, the more beatmaps, the better. Sure :) The song offers quite a bit, might be interesting to see how you'd map it.

General

I don't think ニコニコ超パーティーⅢ is a valid Source. In fact, I don't think this song should have a Source, as like most Vocaloid songs other than those related to games, etc. This one isn't, that I am very sure of it.
Feel free to add Polkadodge to the tags, it's the album this song is from. TSO and VAVA made the video too I let a JMQ member look through the metadata stuff, and the song actually is a theme song for theNicoNico Cho-Party 3 - the source should be correct. I'll add the tags to the metadata

00:09:726 - 00:26:707 - wow. This part is so beautiful, yet it's not mapped at all. This is really waste of the song and should be mapped, there is a lot of potential in this part Okay, that's like the 10th complain I get about this already. :lol:

Novice Party

00:05:198 (1,2,1) - spacing distance inconsistent here Shouldn't use Grid snap for this stuff ever again -.- Fixed
01:31:235 - shift the break line here I'd like to hear the reason for this as it doesn't make too much of a difference to me.
01:53:594 (3,1,2) - space evenly between each other to look nicer Tried :?
01:58:405 (1) - either way it overlaps 01:56:141 (1) - but at least then make 01:56:990 (2,3,1) space evenly between each other for better presentation Not sure if I understood you right, but I repositioned the objects a bit to avoid the 'overlap' (i didn't notice that for some reason). It should be spaced evenly already.
02:34:632 (1,2) - straight line This is more of a personal preference, but i like the to pu an anchor in the slider, feels better to play.
03:34:632 (3) - end the slider at 03:35:056 and add a finish to the end Sounds good, but I added a clap HS instead to make it synergize better

Honestly, can't really change much of the rhythm because of the simplistic nature of the difficulty, being the easiest difficulty, but I feel a lot can be done for presentation, how it looks, to make it look more decent. More of linking of the different patterns together, rather than focusing too much on each individual pattern. For example, looking at 02:24:443 (6,1) - it looks like the apttern 02:23:311 (4,5,6) has no relation to what's coming next 02:25:575 (1,2) and they are just placed there because of distance spacing. This is because 02:25:575 (1) is placed on the side of 02:24:443 (6) which the direction of play is not moving to, as it's direction is to the left and top, which 02:25:575 (1) is not moving to, and is instead going to the top right corner. It's thinks like this that make the map look less attached to each other, even if the rhythms are fine. I hope you can do something about all that I noticed that some patterns don't complement each other too well already. I think i might make some changes to a few of them then c:

I peeked at the other difficulties, honestly, these lower difficulties are the ones that need the most attention and work right now. (we can always look at the rest in the future) The rest do have work needed to be done but I want to focus on these lower ones, which really look like they need a lot of refurbishing (especially normal, which looks like it needs a full remap).

I could come back to this song again in the future months, that is if you ever want again (I'm just a pm away). As long as I hope that in the future the lower difficulties would look much better and I won't spend so much time again on them that the other difficulties take a backseat once again because I feel the easier difficulties need the most attention again.

Good Luck.
Thanks for the mod! I'll see what I can do about it, might PM you as soon as I rechecked these diffs.
zlaskus
Well, sorry, my first mapping...
Novice party.
Absolutlely perfect.
Advanced party.
03:32:933 - you can add 1 Circle on X:192 Y:176
Expert party.
00:53:877 - that Circle will be better put to X:165 Y:250
Ultimate party.
Slider from 00:20:386 to 00:20:669 - I think need to be more close to 5th Circle on 00:20:198
Slider from 00:45:952 to 00:46:235 - I think need to be more close to 1rst Slider from 00:45:669 to 00:45:858
Slider from 02:26:707 to 02:27:556 - Hard to understand where to move mouse
P.S. Can you mod my map, please :3 (p/3431957/)
Topic Starter
Pho

zlaskus wrote:

Well, sorry, my first mapping...
Novice party.
Absolutlely perfect.
Advanced party.
03:32:933 - you can add 1 Circle on X:192 Y:176 Why? There is no beat nor sound to support the music here.
Expert party.
00:53:877 - that Circle will be better put to X:165 Y:250 I like the jump in here, support the vocal better.
Ultimate party.
Slider from 00:20:386 to 00:20:669 - I think need to be more close to 5th Circle on 00:20:198 Jump is here to put better emphasis to the trumpet. Small note: just copypaste the slider position next time, that sufficeds already.
Slider from 00:45:952 to 00:46:235 - I think need to be more close to 1rst Slider from 00:45:669 to 00:45:858 Again, mini jump for better emphasis on the drum cash and also because a new 'section' of the music starts here.
Slider from 02:26:707 to 02:27:556 - Hard to understand where to move mouse Actually no, it's clearly readable and you can infer how and in which direction the slider will flow.

Well, thanks for the mod... although I didn't change a thing lol.
P.S. Can you mod my map, please :3 (p/3431957/)
Mint
M4M

:idea: General


* IMO The hitsounds in all diffs are a little bit unbalanced. There's 100% in almost every part of the song, while it's quite clear that 00:05:198 is softer than KIAI.
* Add more breaks in all the diffs. The Novice diff for example has only 1 break, it may be long, but a newb wouldn't be able to play 3 KIAIs straight without a break. Same goes for the Advanced and Expert diff. The Ultimate diff is fine though.
* I'm assuming the spread is E+/N+/H+/I
* I'd either use Slider Tick 1 in all diffs, or 2 in all diffs. Now, you have 500 combo in the Novice diff, and a sudden jump to 1000 in the Advanced? Little too much.

:arrow: Testplay


* Novice (+DT,HR) - Score ~ Replay
* Advanced (+NC) - Score ~ Replay
* Expert - Score ~ Replay
* Ultimate - Score ~ Replay

Novice Party


* I'm not really sure is this a Normal or an Easy diff. The rhythm seems to fit a normal diff, but the overall diff settings and DS feel more like an Easy - so sorry if I misunderstood anything in my mod!
* 00:44:254 (4) - On the slider end the clap seems to be quite loud and overpowering. I'd either lower the volume, or switch over to a soft/drum whistle.
* 00:11:990 (1) - There are two things with this slider. First, it's a sudden jump to 1.3/1.4x DS - I'd keep DS here, and second, the slider is touching the HP bar. Not a huge deal, but if would be nice if you'd fix it.
* 00:59:537 (1) - If you listen very close, you can hear a finish-like sound. I'd add a timing section with a volume of around 70% and add a finish.
* 01:02:933 (5) - The hitsound volume here is a little bit too loud imo. You should be able to hear the music, but the hitsound volume is just too much. I'd lower the volume with ~20%
* 01:04:066 (1) - I'd move the slider a grid up to avoid the "almost" overlap.
* 01:40:292 (1) - It'd be more logical if this was directly on the y-axis to me.
* 01:42:556 (3,4) - Is this supposed to be a blanket? You can fix this ^^
* 02:50:481 (1,2,3,4) - This square is not perfect, you can use the code below if you want.
If you use this code, please don't forget to NC (4)
164,220,170481,1,0,0:0:0:0:
293,314,171047,1,0,0:0:0:0:
387,184,171613,1,0,0:0:0:0:
258,90,172179,1,0,0:0:0:0:
* 03:21:047 (1) - Every part after this is way too loud imo. The drum sampleset is already louder than usual, so I'd lower it with ~20%

More hitsounds issues, but overall should be ok!

Advanced Party


* 00:15:386 (4) - I don't recommend having multiple repeats on a slider in a somewhat 'easier' diff.
* 00:30:575 (2) - This slider starts on a 1/3 tick, which is fine if you follow the vocal. But both (1) and (3) make it seem that this combo is following the instruments rather than the vocals. I'd just make it a 1/2 slider. just like 00:34:632 (1,2) - ?
* 00:52:462 (1,2) - I could be wrong, but should the NC start on (2) because of the downbeat?
* 01:15:952 (2,3,4,5,6,1) - Would this be much better for the circular flow you have here?
* 01:21:896 (1,2) - The NC should be on (2) - there's a cymbal sound in the music it' on the downbeat.
* 01:25:575 (3) - Again, this - but after looking more in your diff, it seems that this your special rhythm or something, so I wont list it anymore. It'd still be nice if you could add something like you did at 02:08:594 (3,4,5,6) -
* 01:40:009 (1,5) - Stack the slider end and (1)
* 02:20:481 (5,1) - This blanket could be better.
* 02:26:707 (1) - Maybe it's just me, but I can't hear anything on the repeat (red tick).
I'd just use a 1/2 and a single note (if you still want to follow the vocals)
* 02:27:839 (1,2,3,4,5,6,7) - This looks nice and all, especially with the video, but this rhythm just suddenly pops out with a very high DS which might turn some people off. I really recommend redoing this pattern. If you want to keep this rhythm, but also want it to follow the hands in the video, try this (should be more or less DSnapped, but check and adjust to your own likings :3):

200,104,147839,5,0,0:0:0:0:
160,192,148122,1,0,0:0:0:0:
236,264,148405,1,0,0:0:0:0:
340,252,148688,1,0,0:0:0:0:
372,156,148971,1,0,0:0:0:0:
304,80,149254,1,0,0:0:0:0:
272,172,149537,2,0,L|236:268,1,100
136,292,150103,38,0,P|72:232|71:158,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
* 03:00:386 (4,3) - Stack these?
* 03:10:858 (1,2,3,4) - The spacing here is a bit weird, but it's fine considering it's the chorus.
* 03:15:386 (3) - I told you I wouldn't mention it anymore, but a pattern like this would really fit here. You used symmetry in the sliders, so why not add some symmetrical notes?

DS 1.0

DS 1.2
* 03:24:443 (1,2) - If you consider this a Normal+ like I do, I'd remove these. - But if it's more like a Hard-, feel free to keep it!
* 03:33:500 (3) - Should be a NC here.

Some pattern and rhythm flaws, but nicely in-between a Normal and Hard diff!

Expert Party


* 00:33:500 (6) - I see what you are trying to do with this slider, but very nazi here. Try putting your playback rate and stop exactly where the noise stars, and move the red point a little closer.
* 00:37:179 (4) - This slider doesn't really fit imo. (1,2,3) are following the vocals, but in the same combo you start to follow something else.
* 00:45:952 (3) - NC should start here, there's a finish and the downbeat lands here. There are more of the NCs in all the diffs, so keep an eye on the places where you used the finish hitsound.
* 00:48:217 (10) - Again, I could be wrong, but I'd NC these, there's a change in the tone of the vocals.
* 00:53:877 (6,1) - Maybe it's a mistake, but this manual stack doesn't look good in the editor, and it doesn't look that great in Test Mode either. I'd stack them perfectly, or just use grid snap and put it one or two grids further away.
* 01:01:801 (3) - Hmm.. I'd switch (4) and (5) and CTRL+G them, for a smoother flow.
If you decide to do this, make sure to stack 01:02:367 (3,7)
* 01:31:235 - YOU CAN DEFINITELY IGNORE THIS. Why not add a note here?
* 02:06:801 (6,7) - Stack these perfectly. You might not see it in the editor, but look while testing it.
* 02:26:707 (4) -
* 02:27:839 (1,1,1,1,1,1) - NC is not needed imo. Feel free to ignore this, but if more people tell you this, remove them. (would actually be more logical if you removed the NCs, since the lyrics go like "one, two, three" and not "one, one, one")
* 02:31:801 (7) - Touches HP bar.
* 02:49:349 (4) - Blanket with (2)?
* 02:57:273 (5) - The distance changes here. Why? If it's only because of the high note, I'd add a NC combo to indicate this, like 03:01:801 (1,2) -
* 03:11:424 (3) - With this slider, it's best if you chech the symmetry with CTRL+G.
* 03:18:122 (8,9,1,2) - Very sloppy blanket, or maybe on purpose? Don't see a reason why though...

Needs a little more patches, and it's ready to go!

Ultimate Party


* 00:04:490 (1,1) - These spinners (same with Expert Party) actually would sound better if you shortened them by 1/3 tick.
* 00:11:424 (3) - Move this a little bit more to the right to stack perfectly with 00:12:556 (5) -
* 00:15:952 - I think I know what you wanted to do with (3), but I'd add a note here for consistency. The rhythm is just repeating 1/3 doubles in this combo.
* 00:28:311 (3) - Maybe a slider like this to match the small distortion in the music and for variety of sliders in the combo?
* 00:39:632 (10) - Add a NC here, SV change.
* 01:02:933 (1,2,3,4,5) - I personally don't here a double in the music, but if you want to do this, I recommend using 1/6 kicksliders here.
* 01:08:311 (1,2) - How about moving (2) to the center, so that (2) is stacked with (3). Then replace and tweak (1) a little bit to be a blanket with (2) and (3)
* 01:10:858 (1) - ^ Same with stacking, if you decide to do this, move the previous slider a little more to the right to keep the flow.
* 01:24:443 (1,2,3,4,5,6,7,8) - This is almost like a star formation, I think you just need to replace (1) a little to make it perfect.
* 01:30:575 (3) - For this slider shape, I'd just tweak it a little. But that's just my person preference.
* 01:39:443 (10) - NC, SV change.
* 01:45:669 (2) - Place this note on the red slider tick of (this beautiful o3o/) slider 01:46:518 (1) -
* 02:26:707 (5) - Again, check your symmetry with these kind of sliders with CTRL-G.
You can already see that the two red slider points in the middle are not symmetrical and the right one should be moved 1 grid to the left. Check all the other points as well.
* 02:38:594 (7) - ^
* 02:45:952 (2,5) - Stack these?
* 02:50:481 (1,2,3,4,1) - Could be improved. Seems like mostly the red (1) is wrongly placed.
* 03:21:330 (2) - Put it straight on the y-axis?

This diff played fine, but I see you have a little problem with making sliders symmetrical. Shiro has made a very helpful video about it, I definitely recommend checking it out!

The map can be improved a little bit more (mainly on rhythm in the Ultimate diff and the easier diffs), but overall nicely done. Considering this song sounds like it's very hard to map, you made it very playable! Good luck ^^
Topic Starter
Pho

appleeaterx wrote:

M4M

:idea: General


* IMO The hitsounds in all diffs are a little bit unbalanced. There's 100% in almost every part of the song, while it's quite clear that 00:05:198 is softer than KIAI.
* Add more breaks in all the diffs. The Novice diff for example has only 1 break, it may be long, but a newb wouldn't be able to play 3 KIAIs straight without a break. Same goes for the Advanced and Expert diff. The Ultimate diff is fine though. That would cause inconsistency between all diffs and i'd leave to many important section out if I add breaks. No change, I'm sure newbies are fine with the easiest diff as the break also is after the 1st kiai time.
* I'm assuming the spread is E+/N+/H+/I
* I'd either use Slider Tick 1 in all diffs, or 2 in all diffs. Now, you have 500 combo in the Novice diff, and a sudden jump to 1000 in the Advanced? Little too much. How did this happen lol.

:arrow: Testplay


* Novice (+DT,HR) - Score ~ Replay
* Advanced (+NC) - Score ~ Replay
* Expert - Score ~ Replay
* Ultimate - Score ~ Replay

Novice Party


* I'm not really sure is this a Normal or an Easy diff. The rhythm seems to fit a normal diff, but the overall diff settings and DS feel more like an Easy - so sorry if I misunderstood anything in my mod! I will adjust the diff settings a bit to make it mroe obvious.
* 00:44:254 (4) - On the slider end the clap seems to be quite loud and overpowering. I'd either lower the volume, or switch over to a soft/drum whistle. I applied the timing sections, so this isn't as loud as t was anymore.
* 00:11:990 (1) - There are two things with this slider. First, it's a sudden jump to 1.3/1.4x DS - I'd keep DS here, and second, the slider is touching the HP bar. Not a huge deal, but if would be nice if you'd fix it. This rule is killing my maps because I map so spacious >< Fixed.
* 00:59:537 (1) - If you listen very close, you can hear a finish-like sound. I'd add a timing section with a volume of around 70% and add a finish. [color=#408000Not only here, but also in previous parts of this section. I wasn't sure if to put finish HS in or not. Guess I will do it then. Applied to all diffs[/color]
* 01:02:933 (5) - The hitsound volume here is a little bit too loud imo. You should be able to hear the music, but the hitsound volume is just too much. I'd lower the volume with ~20% Fixed with timing sections~
* 01:04:066 (1) - I'd move the slider a grid up to avoid the "almost" overlap. Fixed~
* 01:40:292 (1) - It'd be more logical if this was directly on the y-axis to me.To me as well. Done.~
* 01:42:556 (3,4) - Is this supposed to be a blanket? You can fix this ^^ Nope, not supposed to be one.
* 02:50:481 (1,2,3,4) - This square is not perfect, you can use the code below if you want. Fixed~
If you use this code, please don't forget to NC (4)
164,220,170481,1,0,0:0:0:0:
293,314,171047,1,0,0:0:0:0:
387,184,171613,1,0,0:0:0:0:
258,90,172179,1,0,0:0:0:0:
* 03:21:047 (1) - Every part after this is way too loud imo. The drum sampleset is already louder than usual, so I'd lower it with ~20% Is it really too loud? It's the strongest and most aggressive part in the music, so I put on max volume for a reason. I probably will change it if more people will complain about it.

More hitsounds issues, but overall should be ok!

Advanced Party


* 00:15:386 (4) - I don't recommend having multiple repeats on a slider in a somewhat 'easier' diff. No reason why not. 2x repeat sliders got quite rare while they are actually fun to play and also readable. The spacing here should also justify this.
* 00:30:575 (2) - This slider starts on a 1/3 tick, which is fine if you follow the vocal. But both (1) and (3) make it seem that this combo is following the instruments rather than the vocals. I'd just make it a 1/2 slider. just like 00:34:632 (1,2) - ? Shortened 00:28:971 (4) - by 1/3 to make it more consistent that i'm really following the vocal.
* 00:52:462 (1,2) - I could be wrong, but should the NC start on (2) because of the downbeat? I'm being consistent here to the higher diffs, which started NC here as well.
* 01:15:952 (2,3,4,5,6,1) - Would this be much better for the circular flow you have here?
True. Fixed~
* 01:21:896 (1,2) - The NC should be on (2) - there's a cymbal sound in the music it' on the downbeat. 1 starts at a downbeat too, additionally on the dominant one :?
* 01:25:575 (3) - Again, this - but after looking more in your diff, it seems that this your special rhythm or something, so I wont list it anymore. It'd still be nice if you could add something like you did at 02:08:594 (3,4,5,6) - That's actually the issue here. I need some variation to these quadruple circles as there would be just too many of them in this map, making it play quite monotonous and boring. 2x repeat sliders do their part to that by adding some 'back and forth' motion which is also playable by newer players.
* 01:40:009 (1,5) - Stack the slider end and (1) Noticed the DS issues here and fixed them as well.
* 02:20:481 (5,1) - This blanket could be better. Fixed somehow~
* 02:26:707 (1) - Maybe it's just me, but I can't hear anything on the repeat (red tick). Me neither, I think I just did that for variation (which goes totally against the music i just noticed lol).
I'd just use a 1/2 and a single note (if you still want to follow the vocals)
* 02:27:839 (1,2,3,4,5,6,7) - This looks nice and all, especially with the video, but this rhythm just suddenly pops out with a very high DS which might turn some people off. I really recommend redoing this pattern. If you want to keep this rhythm, but also want it to follow the hands in the video, try this (should be more or less DSnapped, but check and adjust to your own likings :3): I forgot to fix the DS here lol... Okay, done, but my own way.

200,104,147839,5,0,0:0:0:0:
160,192,148122,1,0,0:0:0:0:
236,264,148405,1,0,0:0:0:0:
340,252,148688,1,0,0:0:0:0:
372,156,148971,1,0,0:0:0:0:
304,80,149254,1,0,0:0:0:0:
272,172,149537,2,0,L|236:268,1,100
136,292,150103,38,0,P|72:232|71:158,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
* 03:00:386 (4,3) - Stack these? Not intended.
* 03:10:858 (1,2,3,4) - The spacing here is a bit weird, but it's fine considering it's the chorus. I rearranged most stuff after this because DS.
* 03:15:386 (3) - I told you I wouldn't mention it anymore, but a pattern like this would really fit here. You used symmetry in the sliders, so why not add some symmetrical notes? I just make the repeat slider more symmetric, should be fine now.

DS 1.0

DS 1.2
* 03:24:443 (1,2) - If you consider this a Normal+ like I do, I'd remove these. - But if it's more like a Hard-, feel free to keep it! Gonna replace them with easy sliders then.
* 03:33:500 (3) - Should be a NC here. NC on 2 instead, like on the other diffs

Some pattern and rhythm flaws, but nicely in-between a Normal and Hard diff!

Expert Party


* 00:33:500 (6) - I see what you are trying to do with this slider, but very nazi here. Try putting your playback rate and stop exactly where the noise stars, and move the red point a little closer. Okay :D
* 00:37:179 (4) - This slider doesn't really fit imo. (1,2,3) are following the vocals, but in the same combo you start to follow something else. I'm following the trumpet :? You might not have notice it since it plays with the same beats like the vocal.
* 00:45:952 (3) - NC should start here, there's a finish and the downbeat lands here. There are more of the NCs in all the diffs, so keep an eye on the places where you used the finish hitsound. NC's go with the start of every new vocal lead, that's why the NC is somewhat unique here (or just plain stupid? i dunno, lol). Let's see how much I'll get grounded for this by the BATs.
* 00:48:217 (10) - Again, I could be wrong, but I'd NC these, there's a change in the tone of the vocals. Fixed it a bit different.
* 00:53:877 (6,1) - Maybe it's a mistake, but this manual stack doesn't look good in the editor, and it doesn't look that great in Test Mode either. I'd stack them perfectly, or just use grid snap and put it one or two grids further away. Mistake.~
* 01:01:801 (3) - Hmm.. I'd switch (4) and (5) and CTRL+G them, for a smoother flow. I think it's smooth already. ctrl+g would destroy the spacing & correcting it would make this pattern too clutched for me. I liked the drawing tho :3
If you decide to do this, make sure to stack 01:02:367 (3,7)
* 01:31:235 - YOU CAN DEFINITELY IGNORE THIS. Why not add a note here? May I know why? That is a whole different section of the music which I left out on purpose.
* 02:06:801 (6,7) - Stack these perfectly. You might not see it in the editor, but look while testing it. You might not know this, but there is no perfect stacking whilie playing, the objects are always slightly offset by 4|4 pixelsfor the sake of readability. See p/3348553
* 02:26:707 (4) - [/color]
* 02:27:839 (1,1,1,1,1,1) - NC is not needed imo. Feel free to ignore this, but if more people tell you this, remove them. (would actually be more logical if you removed the NCs, since the lyrics go like "one, two, three" and not "one, one, one") Is just reasonable, I hope noone notices this anymore, it fits so well to the vocals.
* 02:31:801 (7) - Touches HP bar. I hate that rule -.-
* 02:49:349 (4) - Blanket with (2)? Not really intended anymore.
* 02:57:273 (5) - The distance changes here. Why? If it's only because of the high note, I'd add a NC combo to indicate this, like 03:01:801 (1,2) - Oh lol, I need to fix that NC issues soon.
* 03:11:424 (3) - With this slider, it's best if you chech the symmetry with CTRL+G. Checked~ No issue found ~
* 03:18:122 (8,9,1,2) - Very sloppy blanket, or maybe on purpose? Don't see a reason why though... Fixed~

Needs a little more patches, and it's ready to go!

Ultimate Party


* 00:04:490 (1,1) - These spinners (same with Expert Party) actually would sound better if you shortened them by 1/3 tick. True. Fixed~
* 00:11:424 (3) - Move this a little bit more to the right to stack perfectly with 00:12:556 (5) - I didn't intend that. It isn't even noticeable during play.
* 00:15:952 - I think I know what you wanted to do with (3), but I'd add a note here for consistency. The rhythm is just repeating 1/3 doubles in this combo. Not sure about that, I like the variation here.
* 00:28:311 (3) - Maybe a slider like this to match the small distortion in the music and for variety of sliders in the combo? I stick with the current idea.
* 00:39:632 (10) - Add a NC here, SV change. Missed that dayum
* 01:02:933 (1,2,3,4,5) - I personally don't here a double in the music, but if you want to do this, I recommend using 1/6 kicksliders here. They are pout for better emphasis on the instruments here. That version of yours is not recommended, as these (ofbeat) sliders end on hard beats, the one's that are supposed to be clickable.
* 01:08:311 (1,2) - How about moving (2) to the center, so that (2) is stacked with (3). Then replace and tweak (1) a little bit to be a blanket with (2) and (3) Hmm, neat idea~
* 01:10:858 (1) - ^ Same with stacking, if you decide to do this, move the previous slider a little more to the right to keep the flow. I don't stack circles that are so far away from each other in the timeline. I mean it's not like they are overlapping anyway.
* 01:24:443 (1,2,3,4,5,6,7,8) - This is almost like a star formation, I think you just need to replace (1) a little to make it perfect. Eh, that isn't supposed to be a star pattern after all. The place where it is is fine, I just wanted to have a nice zig-zag flow here.
* 01:30:575 (3) - For this slider shape, I'd just tweak it a little. But that's just my person preference. I think it's already fine as it is.
* 01:39:443 (10) - NC, SV change.
* 01:45:669 (2) - Place this note on the red slider tick of (this beautiful o3o/) slider 01:46:518 (1) - Umm... sure, why not lol.
* 02:26:707 (5) - Again, check your symmetry with these kind of sliders with CTRL-G. Fixed~
You can already see that the two red slider points in the middle are not symmetrical and the right one should be moved 1 grid to the left. Check all the other points as well.
* 02:38:594 (7) - ^ Tried :?
* 02:45:952 (2,5) - Stack these? Done~
* 02:50:481 (1,2,3,4,1) - Could be improved. Seems like mostly the red (1) is wrongly placed. Not every star-like shape must be a perfect star pattern. I think it's fine, it is symmetrical.
* 03:21:330 (2) - Put it straight on the y-axis? Drunken slider lol. Fixed~

This diff played fine, but I see you have a little problem with making sliders symmetrical. Shiro has made a very helpful video about it, I definitely recommend checking it out!

The map can be improved a little bit more (mainly on rhythm in the Ultimate diff and the easier diffs), but overall nicely done. Considering this song sounds like it's very hard to map, you made it very playable! Good luck ^^[/color]
THanks for the mod, was pretty helpful~ :)
_WinRAWR
Hello from m4m

Novice Party
00:05:127 (1,2) - Inaccurate timing. *try this
02:29:537 (1,2,3) - Either remove NC for (1) or NC (2,3)
03:21:047 (1,2,1,2,1,2) - Constant claps sound very bad, change plz
03:34:632 (3) - Change to 1/4 and end the slider on 1 tick ahead *like this

Advanced Party
00:05:198 (1,2) - Like I said with Novic Party, move back 1 tick (be sure to clean up)
00:10:292 (2,3) - Would not recommend using this; it's confusing for a new player
00:13:122 (3,4) - ^
00:17:650 (7,8) - ^
00:22:745 (3,4) - Maybe change (4) to a slider? Hard to read and wonky to play ..
01:41:141 (4) - NC
01:48:500 (1,2,3) - You don't have to change but I would highly suggest it (difficult to read)
03:21:047 (1,2,3,4,1,2,3,4,1,2,3,4) - Once again sounds very bad

Also the notes are constantly changing between 1/3 and 1/4, this is very confusing to a player so please change this

Expert Party
00:25:198 (1,2,1,2,1,2,1,2) - Plays correctly but hard to read, space it out a bit more
01:40:009 (1) - Move up (so it doesn't stack)
01:40:292 (2) - NC
01:42:273 (7) - Move up
03:21:047 (1,2,3,4,1,2,3,4,1,2,3,4) - uguuuuuhhugu
03:24:443 (1,2,3,4,5,6,7) - Remove clap from (3,4)
03:26:047 (3,4,5) - NC

Ultimate Party
AR is too high for difficulty - change to AR9 (9.3 very unnecessary, awfully hard to read)
01:41:424 (6) - NC
01:42:556 (10) - NC
01:47:084 (1,2,3,4,5,6,7) - Not so sure about this..maybe space out more?
02:06:330 (5,6,1) - sv waaaay too much. Turn down a few notches please, the change is too unexpected and a player will lose their combo
02:35:764 (5) - NC
02:52:650 (1) - Don't like the location of the spinner, would definitely add some notes in this area
03:19:915 (1,2,3) - Completely mistimed - (3) should start where (2) currently ends *try this (Obviously change the spacing of the notes, I just used that as an example

That was all for my mod ( ´ ▽ ` )
Topic Starter
Pho

_WinRAWR wrote:

Hello from m4m

Novice Party
00:05:127 (1,2) - Inaccurate timing. *try this Probably no change, as making the sliders start on white ticks is for an easier rhythm to play.
02:29:537 (1,2,3) - Either remove NC for (1) or NC (2,3) Fixed~
03:21:047 (1,2,1,2,1,2) - Constant claps sound very bad, change plz Your opinion, I find them great to support this aggressive section. Also is consistent to the other diffs.
03:34:632 (3) - Change to 1/4 and end the slider on 1 tick ahead *like this Oops, my fault lol.

Advanced Party
00:05:198 (1,2) - Like I said with Novic Party, move back 1 tick (be sure to clean up) Guess it will be fine here.
00:10:292 (2,3) - Would not recommend using this; it's confusing for a new player It's not made for new player, i expect a little bit more of players who want to pass this diff. Also, not that confusing to play, it's only a 1/3 beat after all.
00:13:122 (3,4) - ^ ^
00:17:650 (7,8) - ^^
00:22:745 (3,4) - Maybe change (4) to a slider? Hard to read and wonky to play .. DS is on for this, so i don't know why hard to read :o
01:41:141 (4) - NC Can't see why. oO
01:48:500 (1,2,3) - You don't have to change but I would highly suggest it (difficult to read) I will see what other modders say about this.
03:21:047 (1,2,3,4,1,2,3,4,1,2,3,4) - Once again sounds very bad Once again, personal preference.

Also the notes are constantly changing between 1/3 and 1/4, this is very confusing to a player so please change this This song is based on 1/3 beats, and the few times it switches to 1/4 beats, i tried to compensate by filling them with sliders for more comfortable play. I don't know why I should change that, also because you don't give any concrete example to found your statement.

Expert Party
00:25:198 (1,2,1,2,1,2,1,2) - Plays correctly but hard to read, space it out a bit more --> Causes DS issues, and I use consistent 1.0xDS throughout this part. Also not hard to read, it's actually quite readable :o
01:40:009 (1) - Move up (so it doesn't stack) Stack intended.
01:40:292 (2) - NC NCed before already when the vocal joins in.
01:42:273 (7) - Move up Why?
03:21:047 (1,2,3,4,1,2,3,4,1,2,3,4) - uguuuuuhhugu :((((((
03:24:443 (1,2,3,4,5,6,7) - Remove clap from (3,4) They fit in fine.
03:26:047 (3,4,5) - NC Again, I don't change NC's without no reason.

Ultimate Party
AR is too high for difficulty - change to AR9 (9.3 very unnecessary, awfully hard to read) It's the hardest diff, and I feel like AR9.3 fits in fine as it also prevents objects from joining the screen too fast.
01:41:424 (6) - NC No.
01:42:556 (10) - NC Fixed.
01:47:084 (1,2,3,4,5,6,7) - Not so sure about this..maybe space out more? Already spaced enough... not sure about this pattern either, but I couldn't come up with anything better yet.
02:06:330 (5,6,1) - sv waaaay too much. Turn down a few notches please, the change is too unexpected and a player will lose their combo Should be fine, the SV is indicated by the new combo colour. Might nerf it later, but let's see what other people think about it.
02:35:764 (5) - NC No change.
02:52:650 (1) - Don't like the location of the spinner, would definitely add some notes in this area Spinner is fine. Adding notes to follow the vocal correctly will be weird as the vocal is pretty irregular here.
03:19:915 (1,2,3) - Completely mistimed - (3) should start where (2) currently ends *try this (Obviously change the spacing of the notes, I just used that as an example I think you should listen closer to the music/background instruments as that was my focus for this section and NOT the vocals.

That was all for my mod ( ´ ▽ ` ) You hurt my feelings with the last point ;-; Jk, thanks for the mod anyway. :)
neonat
back again, no kds for this.

Novice Party

00:25:481 (1) - this might not be very suitable for the easiest difficulty, get more comments on this from others
00:32:367 (1,3) - stack isn't perfect, it's off by 1 grid on the x-axis
01:30:103 (6,7) - quite a high density of objects here, maybe remove 01:30:575 (7) and extend 01:30:103 (6) to end at 01:30:575 to make it more consistent throughout the map which doesn't have many 1/1 apart objects in a row up till this point
Shift the break line to be at 01:31:235
03:32:650 (1) - possibly change this to a slider starting at 03:32:084 that ends at 03:32:650 so that it is much easier for players to gauge such timing, so they can just normally play a rhythm has been used often in the song already, instead of waiting and guessing where 03:32:650 is

Advanced Party

00:08:877 (1) - in terms of the increasing scale of difficulty, this is kind of the Normal in a mapset, but this object is very close to the end of the spinner, it might not seen as rankable to some
00:25:481 (1,2,3,4) - if you can allow players to familiarise with this rhythm first before letting them straight to clicking it individually, that would be good
01:18:217 (2,3) - blanket
01:31:235 - shift the break line to this point
02:23:877 (2,3) - blanket properly
02:25:575 - why not fill it up? It's a weird gap here
02:45:952 (2) - NC here instead
02:48:217 (2) - ^
02:56:141 (1,2) - align them?
03:14:254 (1) - soft hitsound finish on the end of the slider

Expert Party

00:04:490 (1,1) - both spinners don't have much time, it isn't ideal to make these parts of the song spinners
00:28:971 (5) - this almost touches the health bar, just a fair warning, I don't know if it will affect skinned health bars though
00:33:217 - feels weird without an object here
00:37:745 - ^
00:55:009 (3,4) - stack perfectly, off by 1 grid
01:31:235 - shift the break line to this point
02:25:575 (1,4) - the section on the right side of the head of 02:25:575 (1) is further away, there is some imperfection in the blanket
02:47:556 (5,1) - blanket nicely
02:55:575 (2,1) - stack off by 1 grid as well
03:28:971 (1,2) - stack is off as well
03:31:707 (7) - Ctrl + H this slider, the current position doesn't flow well from 03:31:518 (6)

Ultimate Party

AR9.3 blurs things, make it 9~9.1

00:04:490 (1,1) - same thing as Expert, it just isn't enjoyable having such short spinners occurring multiple times in a row
00:15:858 (3) - the instrumental holds over here, you should hold along with it with a slider and remove 00:16:141 (4) to make it like this:
00:34:537 - add a note
00:37:745 (5,6) - blanket better
00:41:424 (3,5) - stack the sliders better
00:52:745 (1,1) - ^
01:31:235 - shift the break line to this point
01:42:556 (10) - NC
01:50:952 (1,2) - too close, spacing should be like 01:51:330 (2,3)
01:54:726 (5) - this slider should blanket 01:54:066 (2,3,6)
02:26:707 (5) - NC for more emphasis
03:13:971 (4,2) - stack perfectly
03:22:179 (1,1) - ^ 03:23:311 (1,1) will be affected as well

Great to see improvement in the map, but I know you can make this better as you get more mods, good luck once again.
Topic Starter
Pho

neonat wrote:

back again, no kds for this.

Novice Party

00:25:481 (1) - this might not be very suitable for the easiest difficulty, get more comments on this from others I'm not sure about this 2x repeat slider either, but the difference between the objects seems to be clearly readable. I'll leave it for now, need to ask more people.
00:32:367 (1,3) - stack isn't perfect, it's off by 1 grid on the x-axis Fixed.
01:30:103 (6,7) - quite a high density of objects here, maybe remove 01:30:575 (7) and extend 01:30:103 (6) to end at 01:30:575 to make it more consistent throughout the map which doesn't have many 1/1 apart objects in a row up till this point
Shift the break line to be at 01:31:235 Done, but i'd like to know about the break shifting first.
03:32:650 (1) - possibly change this to a slider starting at 03:32:084 that ends at 03:32:650 so that it is much easier for players to gauge such timing, so they can just normally play a rhythm has been used often in the song already, instead of waiting and guessing where 03:32:650 is Hmm, I see what you mean, but I think they should be fine by estimating the timing position of the circle, as it is also clearly distinct to the surrounding objects (and I really like to give that 'nap' a stronger emphasis). So no change for now, might change when I get more complains about it.

Advanced Party

00:08:877 (1) - in terms of the increasing scale of difficulty, this is kind of the Normal in a mapset, but this object is very close to the end of the spinner, it might not seen as rankable to some True, i know BATs/QATs who take care of this a lot. I'll delete the circle right after the spinner... I guess ;-;
00:25:481 (1,2,3,4) - if you can allow players to familiarise with this rhythm first before letting them straight to clicking it individually, that would be good I don't know what you'd suggest me, but I get your idea. Made 00:20:481 (5,6) - similar to the slider-circle patterns next to it. Hoope this helps.
01:18:217 (2,3) - blanket Fixed.
01:31:235 - shift the break line to this point Fixed in every further diff.
02:23:877 (2,3) - blanket properlyDone.
02:25:575 - why not fill it up? It's a weird gap here Lol, I forgot that -.-
02:45:952 (2) - NC here instead I did NC here through every higher diff as the vocal starts a new verse at this point already.
02:48:217 (2) - ^ Same as above.
02:56:141 (1,2) - align them? Okay.
03:14:254 (1) - soft hitsound finish on the end of the slider Fixed. Forgot that.

Expert Party

00:04:490 (1,1) - both spinners don't have much time, it isn't ideal to make these parts of the song spinners I thought they'd be nice :D Hmm, you're probably right, I'll change it.
00:28:971 (5) - this almost touches the health bar, just a fair warning, I don't know if it will affect skinned health bars though Pushed it down a bit.
00:33:217 - feels weird without an object here I know, but doubles felt so weird here as well :s I'll set it in back for now.
00:37:745 - ^ This one follows the trumpet fine, so it should be ok.
00:55:009 (3,4) - stack perfectly, off by 1 gridFixed
01:31:235 - shift the break line to this point
02:25:575 (1,4) - the section on the right side of the head of 02:25:575 (1) is further away, there is some imperfection in the blanket ><
02:47:556 (5,1) - blanket nicely Fixed as good as i could. Blanket and stack issues you mentioned, I fixed them all.
02:55:575 (2,1) - stack off by 1 grid as well
03:28:971 (1,2) - stack is off as well
03:31:707 (7) - Ctrl + H this slider, the current position doesn't flow well from 03:31:518 (6) I think the flow was fine :o Anyway, fixed, had a better transition to the next combo.

Ultimate Party

AR9.3 blurs things, make it 9~9.1 Alright... nerfed to 9.

00:04:490 (1,1) - same thing as Expert, it just isn't enjoyable having such short spinners occurring multiple times in a row
00:15:858 (3) - the instrumental holds over here, you should hold along with it with a slider and remove 00:16:141 (4) to make it like this:
True, fixed.
00:34:537 - add a note I'd rather not, it makes for a somewhat strange transition to the sliders which focus on that background instruments.
00:37:745 (5,6) - blanket better
00:41:424 (3,5) - stack the sliders better
00:52:745 (1,1) - ^
01:31:235 - shift the break line to this point
01:42:556 (10) - NC I'm pretty sure there is one already. Maybe you got an older version.
01:50:952 (1,2) - too close, spacing should be like 01:51:330 (2,3) True, fixed.
01:54:726 (5) - this slider should blanket 01:54:066 (2,3,6)
02:26:707 (5) - NC for more emphasis Should be fine, there's many NC's after this already (of which I'm not sure either). Looks like you didn't notice this in the other diffs at all.
03:13:971 (4,2) - stack perfectly
03:22:179 (1,1) - ^ 03:23:311 (1,1) will be affected as well

Great to see improvement in the map, but I know you can make this better as you get more mods, good luck once again.
Thanks for looking a second time on my mapset, really appreciate that (and you can call me on Mod if you need one later). :)
neonat

Pho wrote:

(and you can call me on Mod if you need one later). :)
Can't be in-game to tell you lol, but could you check my halloween map? Lol
https://osu.ppy.sh/s/215151
If you don't mind.
Sonnyc
[Novice]
00:30:103 (1) - Remove NC. I guess it's a colorhax bug?
02:24:443 (3) - I feel ending at 02:24:915 more natural.

[Expert]
00:29:726 (6) - Mind adding a note instead and start the slider at 00:29:773?
02:28:122 (1,1,1,1) - Is this NC spam really needed?
02:35:481 (3,4) - Imo maintaining the spacing would be better.
03:20:481 (2) - Drag 1/3 forward and add a note at 03:20:764.

[Ultimate]
-- Tick rate 3 will fit nice to this diff.
00:34:537 - Add note?
02:52:650 (1) - Start from 02:52:745 to match the vocal.
Topic Starter
Pho

Sonnyc wrote:

[Novice]
00:30:103 (1) - Remove NC. I guess it's a colorhax bug? Oh wow, how did that happen oO
02:24:443 (3) - I feel ending at 02:24:915 more natural. Idk, I feel that rhythm might throw new players off. Will keep for now.

[Expert]
00:29:726 (6) - Mind adding a note instead and start the slider at 00:29:773? yup.
02:28:122 (1,1,1,1) - Is this NC spam really needed? Prob not, but it goes so well with the vocal ;-; I'll wait for other people complaining bout that.
02:35:481 (3,4) - Imo maintaining the spacing would be better. Hmm, I will think about this.
03:20:481 (2) - Drag 1/3 forward and add a note at 03:20:764. Fits good to the drums. Also I want to lower the tension here for the incoming pressure part.

[Ultimate]
-- Tick rate 3 will fit nice to this diff. Uhh... I don't like to have different tick rates, also 3 makes quite a lot of noise for me.
00:34:537 - Add note? WIll add for now I guess, but hmm...
02:52:650 (1) - Start from 02:52:745 to match the vocal. Allrighty then. :)
Thanks for the mod! :)
AndreasHD
Helloo :D



[General]
Inheriting section that are not in use --> 02:30:103


[Expert Party]
01:18:783 (5) - Since you don't have NC here, you should remove it here 01:27:839 (1) -

03:02:084 (2) - This note is like 2 pixels from the HP-bar.. Im not sure if it's rankable or not, but personally, I don't think it looks very good when it's this close.
03:16:235 (4) - ^


[Ultimate Party]
03:16:235 (4) - Add a clap aswell on this note, sounds better because the music also clap here. (I also clap, because your blankets are well done, haha).

00:42:273 (5) - This doesn't really overlap perfect.

00:43:971 (1) - Think this is unrankable! make sure this doesn't touch the HP-bar.

02:06:330 (5) - NC? because of the sudden extreme speed..

02:46:801 (5) - Is this supposed to be stacked on the head of this slider 02:45:952 (2) - ???

03:23:311 (9) - Make the NC here, and delete it here 03:23:877 (1) -


[Advanced Party]
00:11:990 (1) - This also touches the HP-bar!!! drag it down :)

00:34:632 (1) - Why is the volume only at 20% here? weird imo, it's probably from another difficulty.

03:01:801 (3) - Was the intention to stack on top of 03:00:386 (4) - ??


[Novice Party]
00:34:632 (3) - Volume only at 20% ..why?

Rest seems fine.


Hope this mod was somewhat useful ;D good luck
Topic Starter
Pho

AndreasHD wrote:

Helloo :D



[General]
Inheriting section that are not in use --> 02:30:103


[Expert Party]
01:18:783 (5) - Since you don't have NC here, you should remove it here 01:27:839 (1) -

03:02:084 (2) - This note is like 2 pixels from the HP-bar.. Im not sure if it's rankable or not, but personally, I don't think it looks very good when it's this close.
03:16:235 (4) - ^


[Ultimate Party]
03:16:235 (4) - Add a clap aswell on this note, sounds better because the music also clap here. (I also clap, because your blankets are well done, haha). Nice joke lawl. But no change, the whistle is enough here, and clapping at this point makes my HS pattern look strange.

00:42:273 (5) - This doesn't really overlap perfect. Not intended. ;p

00:43:971 (1) - Think this is unrankable! make sure this doesn't touch the HP-bar.

02:06:330 (5) - NC? because of the sudden extreme speed.. I think people don't need an indicator for the higher SV at this point. The jumps should more or less imply that already.

02:46:801 (5) - Is this supposed to be stacked on the head of this slider 02:45:952 (2) - ???

03:23:311 (9) - Make the NC here, and delete it here 03:23:877 (1) -


[Advanced Party]
00:11:990 (1) - This also touches the HP-bar!!! drag it down :)

00:34:632 (1) - Why is the volume only at 20% here? weird imo, it's probably from another difficulty.

03:01:801 (3) - Was the intention to stack on top of 03:00:386 (4) - ?? Definitely not.


[Novice Party]
00:34:632 (3) - Volume only at 20% ..why?

Rest seems fine.


Hope this mod was somewhat useful ;D good luck
No comment = mostly fixed. Thanks! :)
HabiHolic


your request

[General]

  1. None~
[Novice Party]

  1. 00:21:330 (1) - i think flow is bad imo. change curve slider this?
  2. 00:29:537 (2) - add whistle
  3. 00:34:066 (2) - ^ (same)
  4. 01:57:273 (3) - why this Normal hitsound use? your mistake?
  5. 02:00:669 (1,3) - Your NC patten is vocal flow now (My think). swap NC here?
  6. 03:07:462 (1) - i think 03:02:933 (1,2) - this patten batter.The same Change here
  7. 03:19:915 (3) - add whistle on the tail
[Advanced Party]

  1. 00:09:443 (2) - not sure this patten. Don't repeat the slider Change the slider one
  2. 00:20:481 (5,6) - (6) note delete and (5) slider increase 00:20:952 - here imo
  3. 00:40:292 (3) - same 00:09:443 (2) - this
  4. 01:19:207 - Whistle awkward.i think add 01:18:783 (3) - this slider tail batter
  5. 01:25:858 - whistle?
  6. 01:26:424 - same (^)
  7. 01:43:688 (1) - Delete NC here. awkward this
  8. 01:47:084 (1,2) - change hitsound soft?
  9. 01:57:273 (3) - same (^)
  10. 02:55:009 (3,4) - patten is bad. here pattern suggested.
  11. 03:06:330 (3) - same 01:25:858 -this
  12. 03:09:018 (1) - Delete NC
[Ultimate Party]

  1. 00:23:028 (2,3,4) - spacing change please. now is bad.
  2. 00:28:971 (5) - NC?
  3. 00:30:103 (8) - same (^)
  4. 00:32:650 (3) - same (^)
  5. 00:45:575 (1) - (2) slider stack batter
[Expert Party]

  1. 02:59:537 (6) - add NC batter
cool map~ Best of Luck!
Topic Starter
Pho

HabiHolic wrote:



your request

[General]

  1. None~
[Novice Party]

  1. 00:21:330 (1) - i think flow is bad imo. change curve slider this?
  2. 00:29:537 (2) - add whistle
  3. 00:34:066 (2) - ^ (same)
  4. 01:57:273 (3) - why this Normal hitsound use? your mistake? This is intended throughout all diffs for the strong instrumentals.
  5. 02:00:669 (1,3) - Your NC patten is vocal flow now (My think). swap NC here? Forgot to set NC at 3 too.
  6. 03:07:462 (1) - i think 03:02:933 (1,2) - this patten batter.The same Change here
  7. 03:19:915 (3) - add whistle on the tail
[Advanced Party]

  1. 00:09:443 (2) - not sure this patten. Don't repeat the slider Change the slider one
  2. 00:20:481 (5,6) - (6) note delete and (5) slider increase 00:20:952 - here imo This should be fine, I like to put emphasis on this beat here..
  3. 00:40:292 (3) - same 00:09:443 (2) - this I'll think about it when it becomes a real issue.
  4. 01:19:207 - Whistle awkward.i think add 01:18:783 (3) - this slider tail batter
  5. 01:25:858 - whistle?
  6. 01:26:424 - same (^)
  7. 01:43:688 (1) - Delete NC here. awkward this I'll keep this for now, as it's the same like in Expert and Ultimate.
  8. 01:47:084 (1,2) - change hitsound soft? That is too weak fore the instruments, and I discussed this with a BAT already.
  9. 01:57:273 (3) - same (^) No change cuz of instruments.
  10. 02:55:009 (3,4) - patten is bad. here pattern suggested. My, you really like these patterns don't you :D
  11. 03:06:330 (3) - same 01:25:858 -this
  12. 03:09:018 (1) - Delete NC Will keep, it's the same in the higher diffs.
[Ultimate Party]

  1. 00:23:028 (2,3,4) - spacing change please. now is bad.
  2. 00:28:971 (5) - NC?
  3. 00:30:103 (8) - same (^)
  4. 00:32:650 (3) - same (^)
  5. 00:45:575 (1) - (2) slider stack batter This is intended.
[Expert Party]

  1. 02:59:537 (6) - add NC batter
cool map~ Best of Luck!
Anything not mentioned has been fixed. Thanks a lot! :)
Zero__wind
oh well I actually checked Insane earlier but forgot why I didn't post something lol

good to see you changed the tick rate to 1 after I updated the map. tick rate 2 is never appropriate for a 1/3 rhythm map because the ticks don't land on beats and cause easy sliderbreaks.

generally talking about the Insane diff
  1. the color coding is a really good idea, distinguishing different characters
  2. hitsound choice is pretty interesting as well but there're still some points you could consider for iimprovements like normal samples for 01:03:783 (1,2,3,4) - (normal sample with soft finish addition for 4)
  3. spacing usage could be better imo. some sudden small spacings like 00:14:537 (2,3) - and 00:58:971 (3,1) - don't feel really good to me. 00:50:952 (5,6) - is ok but you'd better add a NC on 6 to make it more intuitive.
    also, I'm not sure if it's your way to keep maps neat but I think some bigger spacings which are more difficult to aim should be set at some strong vocal tones like 01:16:518 (1,2) - to emphasize them, but not like 01:22:462 (2,3,4,5,6,7) - 01:24:443 (1,2,3,4,5,6,7,8) - 'hey this is a pattern and it's meant be hard'. just take the two stanzas from 01:24:443 - to 01:26:707 - as example, the stronger vocal is obviously in the latter stanza while 01:25:575 (1,2,3,4) - is much easier to play comparing to 01:24:443 (1,2,3,4,5,6,7,8) - and I think this is not a good idea arranging your general spacing. many other iffy spacing exist like 02:15:669 (2,3) - (too small when it should be a jump) 03:07:462 (1,2,3) - (doesn't deserve to be that big jump)
    just saying, 02:57:273 (1,2,3,4,5,6,7) - is a much wiser arrangement
  4. rhythm can be more detailed, eg. I would like to see a circle at 01:03:688 - for the bassdrum
that's it for now. it's a quite interesting map and good luck on making it further better~
oh, and have a star for your good work :3
Topic Starter
Pho

Zero__wind wrote:

oh well I actually checked Insane earlier but forgot why I didn't post something lol

good to see you changed the tick rate to 1 after I updated the map. tick rate 2 is never appropriate for a 1/3 rhythm map because the ticks don't land on beats and cause easy sliderbreaks. Yea, I realized that later on :3

generally talking about the Insane diff
  1. the color coding is a really good idea, distinguishing different characters
  2. hitsound choice is pretty interesting as well but there're still some points you could consider for iimprovements like normal samples for 01:03:783 (1,2,3,4) - (normal sample with soft finish addition for 4) I'm still in the process of improving it, when it's finished I'm going to apply the same HS scheme to the lower diffs.
  3. spacing usage could be better imo. some sudden small spacings like 00:14:537 (2,3) - and 00:58:971 (3,1) - don't feel really good to me. 00:50:952 (5,6) - is ok but you'd better add a NC on 6 to make it more intuitive.
    also, I'm not sure if it's your way to keep maps neat but I think some bigger spacings which are more difficult to aim should be set at some strong vocal tones like 01:16:518 (1,2) - to emphasize them, but not like 01:22:462 (2,3,4,5,6,7) - 01:24:443 (1,2,3,4,5,6,7,8) - 'hey this is a pattern and it's meant be hard'. just take the two stanzas from 01:24:443 - to 01:26:707 - as example, the stronger vocal is obviously in the latter stanza while 01:25:575 (1,2,3,4) - is much easier to play comparing to 01:24:443 (1,2,3,4,5,6,7,8) - and I think this is not a good idea arranging your general spacing. many other iffy spacing exist like 02:15:669 (2,3) - (too small when it should be a jump) 03:07:462 (1,2,3) - (doesn't deserve to be that big jump)
    just saying, 02:57:273 (1,2,3,4,5,6,7) - is a much wiser arrangement I was trying some new things out to see how other people feel about it. thanks for the feedback, I think some spacing/object-placement decisions put pressure at the wrong places, I'm gonna rework the kiai sections again.
  4. rhythm can be more detailed, eg. I would like to see a circle at 01:03:688 - for the bassdrum True! I'm recently reworking the whole rhythm to support the instrumental parts better, as it was primarily focussed on vocals before and left out vital beats in the music. Gonna apply what you mentioned. :)
that's it for now. it's a quite interesting map and good luck on making it further better~
oh, and have a star for your good work :3
Kaguya Hourain
Backsummoned by Okoratu to check this hi!

General
  1. Ehhhh BG is 1280x720. I got you a 1366x768 version: http://puu.sh/e9t4X.jpg
  2. Timing looks okay.
  3. You have no custom hitsound samples but some of your inherited timing sections have D:C1. You should remove the custom and set them to default.

Novice Party
  1. 00:06:330 (2) - 206|24 perfects blanket.
  2. 00:07:462 (1) - Likewise at 409|252
  3. 00:08:594 (2,3) - This overlap is just ugly. You should increase the DS to 1,1 to avoid this everywhere.
  4. 00:08:594 (2,3) - Yes this just doesn't look good.
  5. 00:25:481 (1) - Multiple reverses are a nono. You should make this two sliders or something.
  6. 00:32:367 (1,2) - o: Giant blanket <3
  7. 00:49:349 (5,1) - I dunno if you intended a blanket here but do one either way XD
  8. 00:53:311 (4,5) - How would you feel about this:
  9. 01:04:066 (1,2,1,2,1,2) - Bagels are underrated o/
  10. 01:16:235 (2,3) - If you followed my advice on using 1,1 DS 2 should go to 197|320 and 3 to 279|289
  11. 01:17:367 - Maybe you could add a circle here? Strong vocal.
  12. 01:43:688 (4) - Not sure what purpose this serves on the grid. You should at least blanket it to 3 and bend it a little downwards to make it flow easier to the next object.
  13. 01:58:405 (1,2) - Almost cool blanket. Moving the node after the red one to 390|196 and the last node to 483|153 makes it perfect!

Advanced Party
  1. I think you could do AR5 safely.
  2. 00:09:160 (1,2) - This flow here is pretty bad. Rotate 2 by -20 clockwise and place it to 141|141, then place 00:10:009 (1) - to 195|226. That should play smoother.
  3. 00:11:990 (1,2) - Ayyyyy muh blanket :( Blanket and resnap or no?
  4. 00:15:386 (4) - Please why double reverse :(
    Hey bokkusu-chan~
    You will have to resnap some things nothing too hard though:



  5. 00:37:745 (3,4) - I'd love to see a blanket here. The easiest way to do this is to move 3 to 139|228 and 4 to 229|184
  6. 00:51:613 (4) - Curve this a little more, flows to the next object better.
  7. 01:18:217 (2,3) - Blanket :(
  8. 01:25:575 (3) - Nononononononono
  9. 01:30:103 (3,4) - Move the whole thing to 200|88 for blanket :P
  10. 01:47:084 (1,2,3) - Ohhh I like this one :D
  11. 01:55:009 (2) - 332|221 blanket :P
  12. 02:19:632 (2) - 320|130 ^
  13. 02:21:047 (1) - 132|248 ^
  14. 02:26:424 (2,3) - REALLY uncertain about the flow here. Rotate 3 clockwise by -20 and move to 341|185?
  15. 02:38:028 (4) - 278|126 for blanket.
  16. 03:00:669 (1,2) - Does this look ugly only to me?
  17. 03:06:330 (3) - Aaaaaaaaaaa
  18. 03:15:386 (4) -

Expert Party
  1. Difference of OD and AR higher than 1 is bad. Fix that somehow.
  2. 01:07:462 (4,5) - 376|236?
  3. 01:46:235 (2,1) - Nice!
  4. 01:49:349 (1,2) - Align these perfectly?
  5. This is insanely better than the easier diffs nice!

Ultimate Party
  1. OD AR thing. Fix with OD to 8 pls
  2. You should probably have a designated colour for SV increases and a different one for SV decreases, would make this pretty easier to read since you can't really use Tick Rate 2 here.
  3. 02:26:707 (5) - Uhhh this is not symmetrical :v
  4. 03:31:707 (7) - Neither is this :(
  5. Design-wise this has little to no flaws and well rhythm and polarity are literally flawless. Not sure what else I can mod here.

That's all from me good luck with this dude o/
Topic Starter
Pho

Kaguya Hourain wrote:

Backsummoned by Okoratu to check this hi! Hi :3/

General
  1. Ehhhh BG is 1280x720. I got you a 1366x768 version: http://puu.sh/e9t4X.jpg I thought the current resolution was fine~ Allright, i'm gonna change it, thanks! :)
  2. Timing looks okay.
  3. You have no custom hitsound samples but some of your inherited timing sections have D:C1. You should remove the custom and set them to default. *derp*

Novice Party
  1. 00:06:330 (2) - 206|24 perfects blanket.
  2. 00:07:462 (1) - Likewise at 409|252 I rearranged this pattern a bit, but no blankets sry. :c
  3. 00:08:594 (2,3) - This overlap is just ugly. You should increase the DS to 1,1 to avoid this everywhere. I found these kind of overlaps pretty neat at this stage. Thanks for making me realize that 1.1 is better and i have to rework the whole diff again cuz of that lol
  4. 00:08:594 (2,3) - Yes this just doesn't look good.
  5. 00:25:481 (1) - Multiple reverses are a nono. You should make this two sliders or something. Not sure how to fix this because the music forces me to set the slider at violet beats and making two sliders start on them at once may confuse newer players since it's not a rhythm you are used to play.
  6. 00:32:367 (1,2) - o: Giant blanket <3 It also blankets with 3 hue
  7. 00:49:349 (5,1) - I dunno if you intended a blanket here but do one either way XD
  8. 00:53:311 (4,5) - How would you feel about this: Like the rhythm, but i arranged the pattern a bit different.
  9. 01:04:066 (1,2,1,2,1,2) - Bagels are underrated o/ True
  10. 01:16:235 (2,3) - If you followed my advice on using 1,1 DS 2 should go to 197|320 and 3 to 279|289
  11. 01:17:367 - Maybe you could add a circle here? Strong vocal.
  12. 01:43:688 (4) - Not sure what purpose this serves on the grid. You should at least blanket it to 3 and bend it a little downwards to make it flow easier to the next object. I feel fine with the current direction. I don't want to make flow too smooth here because that slider goes well with the bartender's voice and the previous/next objects follow other vocals.
  13. 01:58:405 (1,2) - Almost cool blanket. Moving the node after the red one to 390|196 and the last node to 483|153 makes it perfect!

Advanced Party
  1. I think you could do AR5 safely.
  2. 00:09:160 (1,2) - This flow here is pretty bad. Rotate 2 by -20 clockwise and place it to 141|141, then place 00:10:009 (1) - to 195|226. That should play smoother.
  3. 00:11:990 (1,2) - Ayyyyy muh blanket :( Blanket and resnap or no?
  4. 00:15:386 (4) - Please why double reverse :( Please why not :( I mean what speaks against them, they are good to follow if the slider is long enough and vary the gameplay.
    Hey bokkusu-chan~
    You will have to resnap some things nothing too hard though:



  5. 00:37:745 (3,4) - I'd love to see a blanket here. The easiest way to do this is to move 3 to 139|228 and 4 to 229|184
  6. 00:51:613 (4) - Curve this a little more, flows to the next object better.
  7. 01:18:217 (2,3) - Blanket :(
  8. 01:25:575 (3) - Nononononononono D: I made my point clear already tho
  9. 01:30:103 (3,4) - Move the whole thing to 200|88 for blanket :P
  10. 01:47:084 (1,2,3) - Ohhh I like this one :D
  11. 01:55:009 (2) - 332|221 blanket :P
  12. 02:19:632 (2) - 320|130 ^
  13. 02:21:047 (1) - 132|248 ^
  14. 02:26:424 (2,3) - REALLY uncertain about the flow here. Rotate 3 clockwise by -20 and move to 341|185?
  15. 02:38:028 (4) - 278|126 for blanket.
  16. 03:00:669 (1,2) - Does this look ugly only to me? Probably, I like it. :p
  17. 03:06:330 (3) - Aaaaaaaaaaa hue
  18. 03:15:386 (4) -

Expert Party
  1. Difference of OD and AR higher than 1 is bad. Fix that somehow.
  2. 01:07:462 (4,5) - 376|236?
  3. 01:46:235 (2,1) - Nice! 2015 hard mapping right there.
  4. 01:49:349 (1,2) - Align these perfectly?
  5. This is insanely better than the easier diffs nice! How to make good easy diffs in a 1/3 BS song :((

Ultimate Party
  1. OD AR thing. Fix with OD to 8 pls
  2. You should probably have a designated colour for SV increases and a different one for SV decreases, would make this pretty easier to read since you can't really use Tick Rate 2 here. It's kind of hard to achieve that when seven of the colours are used for the characters already and I don't really want to add some extra colour tbh. :/
  3. 02:26:707 (5) - Uhhh this is not symmetrical :v
  4. 03:31:707 (7) - Neither is this :(
  5. Design-wise this has little to no flaws and well rhythm and polarity are literally flawless. Not sure what else I can mod here.

That's all from me good luck with this dude o/
Thanks for the random mod! :)
Okoratu
PARTY PARTY
Eines Abends dachte ich ich wollte etwas modden, dann setzte ich mich dazu hin hatte die erste diff durch und bei der zweiten bekam ich dann richtig kopfweh
alles was mir wichtig ist, gibt's diesmal in LightSeaGreen
General
  1. Irgendwas ist ziemlich seltsam mit der Art und Weise, wie du △ und × romanised, einmal wird × zu x und einmal zu * was ziemlich-ziemlich seltsam ist dein eigener BG suggested sogar Party x Party aber ich hab da auch grad nich so viel ahnung von was man mit diesen sletsamen zeichen wirklich macht.... und ich hab keine ahnung wie legitim es ist das △ ebenfalls als * rauszuhauen aber uhhhhhhhh
  2. Wo ist Nico und Douga (?) tag fuer NicoNico dings
  3. Combo 3 ist doch fuer Kaito wenn ich das jetzt recht verstanden habe, wieso ist die nicht Blauer und Combo 7 im gegenzug mehr lila ??
  4. Das Expert -> Ultimate spread ist ziemlich wide aufgrund der ganzen SV changes und 1/3 spaced patterns in Ultimate, wuerde Expert um einiges haeter machen und zwischen Advanced und Expert eine weitere diff adden because #spread (dann koennte Advanced an einigen stellen etwas einfacher sein - sieht momentan nach einer ziemlich erzwungenen difficulty aus)
  5. Die Sliderslide in den leiseren, ruhigeren parts des songs nicht zu muten geht vor allem in niedrigeren difficulties gehoerig auf den senkel

Ultimate Party
  1. 00:14:537 (2,3) - diese pause spielt sich vom spacing her ziemlich komisch, wuerde nen circle in 00:14:820 - in betracht ziehen fuer 2/3 break consistency oder halt stinknormal wie 00:13:122 (1,2,3,4) - ?
  2. 00:20:198 (5,1) - distance nerfen wuerde sich etwas besser spielen, da es zu deiner sonst ueblichen distance da passt, ausserdem koennten 00:20:386 (1,2,3) - irgendwie fluessiger flowen
  3. 00:39:632 (1,1,2,3,4,5,6,7) - weniger streamspacing, oder groesser werdendes wuerde besser passen weil der slider an sich schon so langsam ist, ist der uebergang zu dem stream nich wirklihc fluessig
  4. 00:43:405 (4) - sowas mit kurzen slidern zu machen sieht meiner meinung nach nicht wirklich aus
  5. 01:12:650 - y u ignore D:
  6. 01:21:518 (3,4,5,6,7) - uebergang von slider/streamshape koennte fluessiger sein, indem du 3 irgendwie rotierst oder den stream mit allem drum und dran nach rechts verschiebst
  7. 01:26:707 (1) - nen 2/3 slider + circle pattern passt besser auf den vocal
  8. 01:35:764 (1) - ich glaube nicht wirklihc das es im sinne des erfinders ist wieder mit derselben farbe zu starten, wie du vor der break aufgehoert hattest
  9. 02:06:896 (1) - wenn ich schwierigkeiten kriege ne sv change richtig zu lesen, bin ich dann schlecht oder heisst das die meisten misreaden das
  10. 02:16:518 (1,2,1,2,1,2,1,2) - n i c e
  11. 02:26:707 (5) - vocal sound endet ja schon in 02:27:273 - hau da ne green line mit soft sampleset rein und dann eine auf das ende mit drum, damit die whistle da aufhoert und der rest soft sliderslide ist
  12. 03:21:047 - die sv in diesem part ist ehrlich gesagt etwas uebertrieben...

Expert party
  1. wenn du das mit dem buffen dieser diff machen wollen wuerdest wuerde ich hier nen paar stellen die buff brauchen koennten reinschreiben
  2. 00:05:103 (2,4) - die flowen total selstsam weil das ende mehr oder weniger nen hold slider ist
  3. 00:08:358 - wtffff
  4. 00:37:179 (4,5) - unstacken weil du bis jetzt
  5. 00:36:471 (1,2) - Schau an die gleiche stelle in Ultimate
  6. 00:37:179 (4,5) - 2/3 stacks sind irgendwie confusing wenn du vorher entweder 1/1 stacks hattest oder 1/3 D:
  7. 01:01:801 (3,4,5,6,1) - ich weiss schon das das sinn dieses patterns ist und so aber das sieht wirklihc ziemlich zusammengedrueckt und eng aus da ... :/
  8. uhm ohhhhhhhh mir is da was aufgefallen:
    folgende slider sind nicht wirklihc passend, da sie einfahc nur 3/2 sind wo die musik aber was anderes macht
    00:41:424 (3,4) -
    00:48:217 (1) -
    01:09:726 (4) -
    02:04:066 (5) -
    02:49:349 (4) -
  9. 02:08:594 (1,2) - wenn du dem mehr distance gibst wird aus 02:11:141 (2,3,4) - ein weniger verwirrender jump..?
  10. 02:51:613 (1,3) - are you serious.....? (how2hide repeat arrows, an easy tutorial)
  11. 03:11:424 (3) - wie dieser slider aufs verrecken nicht symmetrisch ist D:

ADVANCED
  1. 00:20:481 (5,6) - spacings wie dieses sind gundlegend verwirrend
  2. selbiges mit den repeat slidern gilt auch hier...
  3. 00:32:084 (4,1) - space
  4. 00:36:613 (1,2) - stacks machen sich irgendwie seltsam in dieser diff... weil du es sonst kaum irgendwo machst
  5. 01:21:047 (3) - anstatt das zu machen wuerde dieser rhythmus besser passen
  6. 01:27:839 (3) - 4:3
  7. 01:47:084 (1,2,3) - ein weniger overlap pattern waere super klasse \:
  8. 02:39:726 (2) - 4:3 mag dich nicht
  9. 02:57:273 (4,5,6,7,1) - das wirkt wirklich irgendwie gezwungen, weil du das die ganze andere zeit grossteilig mit 1/1 circles gemacht hast :\
meh.

Easy
  1. Bei der durchschnittslaenge eines sliders hier sollte SV noch niedriger sein imo weil ansonsten 2/1 1.1x spacing ziemlich viel groesser aussieht als es eigentlich geplant ist .. ?

01:39:443 - nice boobs
Topic Starter
Pho

Okoratu wrote:

PARTY PARTY
Eines Abends dachte ich ich wollte etwas modden, dann setzte ich mich dazu hin hatte die erste diff durch und bei der zweiten bekam ich dann richtig kopfweh
alles was mir wichtig ist, gibt's diesmal in LightSeaGreen
General
  1. Irgendwas ist ziemlich seltsam mit der Art und Weise, wie du △ und × romanised, einmal wird × zu x und einmal zu * was ziemlich-ziemlich seltsam ist dein eigener BG suggested sogar Party x Party aber ich hab da auch grad nich so viel ahnung von was man mit diesen sletsamen zeichen wirklich macht.... und ich hab keine ahnung wie legitim es ist das △ ebenfalls als * rauszuhauen aber uhhhhhhhh Ich bezieh mich mal auf Lanturn's Post: p/3356076
  2. Wo ist Nico und Douga (?) tag fuer NicoNico dings
  3. Combo 3 ist doch fuer Kaito wenn ich das jetzt recht verstanden habe, wieso ist die nicht Blauer und Combo 7 im gegenzug mehr lila ?? Kaito trägt hier eher türkisfarbene Kleidung, deswegen das türkis :p Ich sehe hier ehrlich gesag kein Problem, beide Farben sind ziemlich stark voneinander unterscheidbar lol
  4. Das Expert -> Ultimate spread ist ziemlich wide aufgrund der ganzen SV changes und 1/3 spaced patterns in Ultimate, wuerde Expert um einiges haeter machen und zwischen Advanced und Expert eine weitere diff adden because #spread (dann koennte Advanced an einigen stellen etwas einfacher sein - sieht momentan nach einer ziemlich erzwungenen difficulty aus) #fckspread :C Ich hol mir ein paar meinungen dazu ein.
  5. Die Sliderslide in den leiseren, ruhigeren parts des songs nicht zu muten geht vor allem in niedrigeren difficulties gehoerig auf den senkel Habs gedrosselt, sollte jetzt ruhiger sein ;)

Ultimate Party
  1. 00:14:537 (2,3) - diese pause spielt sich vom spacing her ziemlich komisch, wuerde nen circle in 00:14:820 - in betracht ziehen fuer 2/3 break consistency oder halt stinknormal wie 00:13:122 (1,2,3,4) - ?
  2. 00:20:198 (5,1) - distance nerfen wuerde sich etwas besser spielen, da es zu deiner sonst ueblichen distance da passt, ausserdem koennten 00:20:386 (1,2,3) - irgendwie fluessiger flowen
  3. 00:39:632 (1,1,2,3,4,5,6,7) - weniger streamspacing, oder groesser werdendes wuerde besser passen weil der slider an sich schon so langsam ist, ist der uebergang zu dem stream nich wirklihc fluessig
  4. 00:43:405 (4) - sowas mit kurzen slidern zu machen sieht meiner meinung nach nicht wirklich aus
  5. 01:12:650 - y u ignore D:
  6. 01:21:518 (3,4,5,6,7) - uebergang von slider/streamshape koennte fluessiger sein, indem du 3 irgendwie rotierst oder den stream mit allem drum und dran nach rechts verschiebst
  7. 01:26:707 (1) - nen 2/3 slider + circle pattern passt besser auf den vocal 1/1 passt auch und löst ein wenig die spannung nach den doubles.
  8. 01:35:764 (1) - ich glaube nicht wirklihc das es im sinne des erfinders ist wieder mit derselben farbe zu starten, wie du vor der break aufgehoert hattest
  9. 02:06:896 (1) - wenn ich schwierigkeiten kriege ne sv change richtig zu lesen, bin ich dann schlecht oder heisst das die meisten misreaden das Naaahhhhhhhhhh, ist machbar xD ich wills nur ungern runtertun.
  10. 02:16:518 (1,2,1,2,1,2,1,2) - n i c e B E S T P A T T E R N
  11. 02:26:707 (5) - vocal sound endet ja schon in 02:27:273 - hau da ne green line mit soft sampleset rein und dann eine auf das ende mit drum, damit die whistle da aufhoert und der rest soft sliderslide istCoole Sache, wusste gar nicht dass das funktioniert LOL
  12. 03:21:047 - die sv in diesem part ist ehrlich gesagt etwas uebertrieben...

Expert party
  1. wenn du das mit dem buffen dieser diff machen wollen wuerdest wuerde ich hier nen paar stellen die buff brauchen koennten reinschreiben
  2. 00:05:103 (2,4) - die flowen total selstsam weil das ende mehr oder weniger nen hold slider ist
  3. 00:08:358 - wtffff FFFFFFFFFFFFFFFUUUUUU
  4. 00:37:179 (4,5) - unstacken weil du bis jetzt
  5. 00:36:471 (1,2) - Schau an die gleiche stelle in Ultimate
  6. 00:37:179 (4,5) - 2/3 stacks sind irgendwie confusing wenn du vorher entweder 1/1 stacks hattest oder 1/3 D: Fixed. Gut dass dus zweimal erwähnt hast lawl
  7. 01:01:801 (3,4,5,6,1) - ich weiss schon das das sinn dieses patterns ist und so aber das sieht wirklihc ziemlich zusammengedrueckt und eng aus da ... :/
  8. uhm ohhhhhhhh mir is da was aufgefallen: Ich wusste mit denen stimmt was nicht ._. Hab es für diese und Advanced Diff gefixxt.
    folgende slider sind nicht wirklihc passend, da sie einfahc nur 3/2 sind wo die musik aber was anderes macht
    00:41:424 (3,4) -
    00:48:217 (1) -
    01:09:726 (4) -
    02:04:066 (5) -
    02:49:349 (4) -
  9. 02:08:594 (1,2) - wenn du dem mehr distance gibst wird aus 02:11:141 (2,3,4) - ein weniger verwirrender jump..?
  10. 02:51:613 (1,3) - are you serious.....? (how2hide repeat arrows, an easy tutorial)
  11. 03:11:424 (3) - wie dieser slider aufs verrecken nicht symmetrisch ist D:

ADVANCED
  1. 00:20:481 (5,6) - spacings wie dieses sind gundlegend verwirrend
  2. selbiges mit den repeat slidern gilt auch hier...
  3. 00:32:084 (4,1) - space
  4. 00:36:613 (1,2) - stacks machen sich irgendwie seltsam in dieser diff... weil du es sonst kaum irgendwo machst
  5. 01:21:047 (3) - anstatt das zu machen wuerde dieser rhythmus besser passen
  6. 01:27:839 (3) - 4:3
  7. 01:47:084 (1,2,3) - ein weniger overlap pattern waere super klasse \:
  8. 02:39:726 (2) - 4:3 mag dich nicht
  9. 02:57:273 (4,5,6,7,1) - das wirkt wirklich irgendwie gezwungen, weil du das die ganze andere zeit grossteilig mit 1/1 circles gemacht hast :\
meh. Hab die ganze Diff nochmal mit einer etwas höheren SV und einigen Rhythmusänderungen überarbeitet, sollte nun viel angenehmer zu spielen sein.

Easy
  1. Bei der durchschnittslaenge eines sliders hier sollte SV noch niedriger sein imo weil ansonsten 2/1 1.1x spacing ziemlich viel groesser aussieht als es eigentlich geplant ist .. ? Ich denke es ist machbar für Anfänger :p

01:39:443 - nice boobs Overvalued.
No comment = fixed anyway, THX for ze mod.
Btw, can someone delete that doublepost below for me thx <.<
Mystyk
Hi! Very late mod from my queue, sorry X_X

[General]
00:50:481 (1) - maybe you could change this light yellow color to something lighter, so that the reverse arrow turns black >.< (this is from Novice diff, but in general you would have to change it in each diff) (it's especially hard to see during the kiai)

[Novice Party]
  1. 00:05:198 (1,2,3) - I think these should start 1/3 earlier o.o they sound weird like this X_X so, look at the timeline - https://osu.ppy.sh/ss/2941484
  2. 00:42:556 (2) - why don't you emphasize those sounds with something louder than soft whistle? it would fit better, for example drum finish
  3. 00:43:688 (3) - emphasize slider-end with normal sampleset?
  4. 00:44:254 (4) - same for slidermiddle (just remove the whistle) and for the end of the slider, I would rather use a finish (+whistle that you used to use) so what I mean is, finish sounds better than clap
  5. 00:47:084 (3) - you could emphasize the sliderbeginning again with something loud like normal sampleset
  6. 00:55:009 (1) - starting here, I would recommend to use normal sampleset on the loud beats, like:
    00:56:990 (3) -
    00:58:405 (5) - slidermiddle
    01:00:386 (2) -
    01:00:669 (3) - slidermiddle...etc.
    01:13:971 (2) - same here...etc. I think you know what I mean, you don't have to do it, but I think it would sound better, and your custom sounds can be barely heard imo even if it has 80% volume X_X I mean, it is audible but for this song, something louder is better in my opinion
    01:40:292 (1,2,3) - here again, try to use more hitsounds please, sliderend could be ephasized so well!! and sliderbeginning of (2) and (3) should rather be simply normal sampleset (or drum finish etc.) but not clap imo
    Well the diff is nice, I didn't really have problems, but the hitsounds could use some more work imo :P
[Advanced Party]
  1. 00:21:330 (1,2) - very small thing, but I think you could make this look nicer X_X - https://osu.ppy.sh/ss/2943471
  2. 01:55:481 (4) - this is really personal but it's so unappealing :C - might be an ugly example, but it would be nice to see a different shape - https://osu.ppy.sh/ss/2943517
  3. 02:43:122 (7,8,9) - this is a bit confusing, I would suggest you to unstack (7) and (9) - https://osu.ppy.sh/ss/2944360
  4. 03:02:273 (5) - again slidershape, I don't really see a reason to use it
  5. 03:14:537 (2) - add finish to emphasize the big beat in the music
[Expert Party]
  1. 01:46:235 (2) - this looks really weird, moreover the sliderend is too close to the sliderbeginning, it really doesn't look good, I think you should try something different :C
  2. 02:07:462 (1,2,3,4) - might be just me but these straight sliders don't look nice, try a nicer pattern with different shapes maybe, example - http://osu.ppy.sh/ss/2944403
  3. 02:30:952 (4,5) - why the distance change? looks unreasonable so I would rather use the same distance
  4. 02:33:217 (4,5) - same here ^ and if it was because of the vocals, then try using a little bit higher spacing and a different combo color
  5. 02:35:481 (3,4) - ^
  6. 02:38:028 (7,8,9) - weird pattern again, mainly the 2 straight sliders (7) and (8) but it would also look better if (7) and (9) didn't touch :P - https://osu.ppy.sh/ss/2944435
[Ultimate Party]
  1. 00:15:103 (5) - it might be just me, but I think this slider doesn't flow well because it leads downwards but then still upwards and it plays a little weird, so I would choose a different shape but it's really just my opinion
  2. 00:25:481 (3,3,3) - sliders are not bad but I think that hit circles would emphasize the big beats a lot better!
  3. 00:27:839 (2,3,4) - weird distance, first anti-jump, then a jump, it's kind of misleading and also unreasonable, example - https://osu.ppy.sh/ss/2946134
  4. 00:36:896 (3,4) - I really don't like how these flow (because of the weird curve) so it might be better to change but again this is mainly subjective
  5. 00:38:028 (1,2,3) - weird spacing again, same as 00:27:839 (2,3,4) -
  6. 00:41:424 (3,4,5) - here again, why do they have equal spacing when they are not like that on the timeline?
  7. ...in a few hours (I have to catch my bus sorry xD :'D)
Sorry but I'm falling asleep so I'll finish this in the morning ;_; and I'm sorry that it's not really useful, the mapset is nice so far, I'll see about the highest diff later.
Topic Starter
Pho

Mystyk wrote:

Hi! Very late mod from my queue, sorry X_X

[General]
00:50:481 (1) - maybe you could change this light yellow color to something lighter, so that the reverse arrow turns black >.< (this is from Novice diff, but in general you would have to change it in each diff) (it's especially hard to see during the kiai) I made it brighter now, hope it isn't too bright now. <.<

Side note: I have reworked all hitsounds in my maps with an additional custom dumkick, so you might wanna redl for check again later. Consider almost all hitsound suggestions here applied.

[Novice Party]
  1. 00:05:198 (1,2,3) - I think these should start 1/3 earlier o.o they sound weird like this X_X so, look at the timeline - https://osu.ppy.sh/ss/2941484 I'd I'd like to keep them as they are now for simplicity. The maps oriented on beginner players, and 5/3 gaps are not really beginner-friendly to play. Besides, the Sliders start on strong drumkicks as well, so there shouldn't be an issue with this.
  2. 00:42:556 (2) - why don't you emphasize those sounds with something louder than soft whistle? it would fit better, for example drum finish
  3. 00:43:688 (3) - emphasize slider-end with normal sampleset?
  4. 00:44:254 (4) - same for slidermiddle (just remove the whistle) and for the end of the slider, I would rather use a finish (+whistle that you used to use) so what I mean is, finish sounds better than clap
  5. 00:47:084 (3) - you could emphasize the sliderbeginning again with something loud like normal sampleset
  6. 00:55:009 (1) - starting here, I would recommend to use normal sampleset on the loud beats, like:
    00:56:990 (3) -
    00:58:405 (5) - slidermiddle
    01:00:386 (2) -
    01:00:669 (3) - slidermiddle...etc.
    01:13:971 (2) - same here...etc. I think you know what I mean, you don't have to do it, but I think it would sound better, and your custom sounds can be barely heard imo even if it has 80% volume X_X I mean, it is audible but for this song, something louder is better in my opinion
    01:40:292 (1,2,3) - here again, try to use more hitsounds please, sliderend could be ephasized so well!! and sliderbeginning of (2) and (3) should rather be simply normal sampleset (or drum finish etc.) but not clap imo
    Well the diff is nice, I didn't really have problems, but the hitsounds could use some more work imo :P Reworked~ I had to change a lot because the beat placement in this diff is way different than in the other diffs. x.x
[Advanced Party]
  1. 00:21:330 (1,2) - very small thing, but I think you could make this look nicer X_X - https://osu.ppy.sh/ss/2943471 Done lol.
  2. 01:55:481 (4) - this is really personal but it's so unappealing :C - might be an ugly example, but it would be nice to see a different shape - https://osu.ppy.sh/ss/2943517 I don't like your shape tbh, i find my current one appealing already. But yeah, this is more of a personal issue i guess, i'd like to keep that :p
  3. 02:43:122 (7,8,9) - this is a bit confusing, I would suggest you to unstack (7) and (9) - https://osu.ppy.sh/ss/2944360 Knew this would happen orz Fixed!
  4. 03:02:273 (5) - again slidershape, I don't really see a reason to use it Changed a bit.
  5. 03:14:537 (2) - add finish to emphasize the big beat in the music
[Expert Party]
  1. 01:46:235 (2) - this looks really weird, moreover the sliderend is too close to the sliderbeginning, it really doesn't look good, I think you should try something different :C I like it though and there's not too much of a playability/readability concern with this :C I seem to get different opinions on this anyway.
  2. 02:07:462 (1,2,3,4) - might be just me but these straight sliders don't look nice, try a nicer pattern with different shapes maybe, example - http://osu.ppy.sh/ss/2944403 This happens when you want to vary the structure same rhythm pattern about 16 times in the same map , fixed
  3. 02:30:952 (4,5) - why the distance change? looks unreasonable so I would rather use the same distance
  4. 02:33:217 (4,5) - same here ^ and if it was because of the vocals, then try using a little bit higher spacing and a different combo color Yup, this is done consistently to put little more emphasis on the starting vocal beats. I'm sure it is fine as it is, players at this stage should recognize this as a small jump.
  5. 02:35:481 (3,4) - ^
  6. 02:38:028 (7,8,9) - weird pattern again, mainly the 2 straight sliders (7) and (8) but it would also look better if (7) and (9) didn't touch :P - Now this is more personal again I guess, but I really like this pattern xP I don't see any issue with this one really, it plays fine.https://osu.ppy.sh/ss/2944435
[Ultimate Party]
  1. 00:15:103 (5) - it might be just me, but I think this slider doesn't flow well because it leads downwards but then still upwards and it plays a little weird, so I would choose a different shape but it's really just my opinionThis should play well. The hook is for a nicer touch on the isntrumental beat, flow should still be fine.
  2. 00:25:481 (3,3,3) - sliders are not bad but I think that hit circles would emphasize the big beats a lot better! They would, yes, but sliders on the other hand follow the prolonged notes from the trumpet much better, so I'd rather stick to that.
  3. 00:27:839 (2,3,4) - weird distance, first anti-jump, then a jump, it's kind of misleading and also unreasonable, example - https://osu.ppy.sh/ss/2946134 Agreed, fixed it my own way though.
  4. 00:36:896 (3,4) - I really don't like how these flow (because of the weird curve) so it might be better to change but again this is mainly subjective Yup, I'd like to keep these as well.
  5. 00:38:028 (1,2,3) - weird spacing again, same as 00:27:839 (2,3,4) - ^
  6. 00:41:424 (3,4,5) - here again, why do they have equal spacing when they are not like that on the timeline? I was focussing a lot on interesting patterns here i guess and I feel this one is really fun to play. I just changed NC a bit to make this pattern more readable.
  7. ...in a few hours (I have to catch my bus sorry xD :'D) Lol, take your time. I'll finish the reply later then. :)
Sorry but I'm falling asleep so I'll finish this in the morning ;_; and I'm sorry that it's not really useful, the mapset is nice so far, I'll see about the highest diff later.
Mystyk
The rest of the mod, obviously no kudosu.

[General]
Please make your breaks consistent, becase break start:
novice - http://puu.sh/gUnmG/bd21961d4b.jpg
advanced - http://puu.sh/gUniU/b517669dbe.jpg
break start and ending is different on expert party (and please check ultimate too)

[Ultimate Party]
  1. 02:19:066 (2,3) - this distance change it disturbing to the eyes tbh xD please place 02:19:349 (3) - to equal distance between (2) and (4) since it doesn't make sense to use different spacing - https://osu.ppy.sh/ss/2947903
  2. 02:32:933 (4) - this might as well be unrankable "Every slider must have a clear and visible path to follow from start to end." http://puu.sh/gUkAs/e655a12528.jpg - please try to use something different
  3. 02:33:217 (5) - same as above, but this one is slightly better but I would still change it (especially because it looks like you want to use a similar (or same) shape to 02:32:933 (4) -
  4. 02:45:386 (10,11) - a slider would fit better than 2 hit circles because of the long vocals
  5. 03:10:858 (1,2,3) - this is absolutely a no-no X_X "Slider anchors/nodes must not be used to manipulate slider speeds" and you even used a higher slider velocity, but then used wiggly sliders so please use a different shape
  6. http://puu.sh/gUn03/6ec5bd5427.png
Expert Party: turn off widescreen support to make it consistent with the other difficulties

Also, you don't have any custom hitsounds apart from soft-hitclap so there is no use in using D:C1 and N:C1 anymore.

I feel like I'm forgetting something but that's it for now X_X

Also, all in all, it's not a bad mapset, but the ultimate and expert difficulties looks so...messy (?) to me, but oh well.
Topic Starter
Pho

Mystyk wrote:

The rest of the mod, obviously no kudosu.

[General]
Please make your breaks consistent, becase break start:
novice - http://puu.sh/gUnmG/bd21961d4b.jpg
advanced - http://puu.sh/gUniU/b517669dbe.jpg
break start and ending is different on expert party (and please check ultimate too)

[Ultimate Party]
  1. 02:19:066 (2,3) - this distance change it disturbing to the eyes tbh xD please place 02:19:349 (3) - to equal distance between (2) and (4) since it doesn't make sense to use different spacing - https://osu.ppy.sh/ss/2947903 Herpderp.
  2. 02:32:933 (4) - this might as well be unrankable "Every slider must have a clear and visible path to follow from start to end." http://puu.sh/gUkAs/e655a12528.jpg - please try to use something different I fixed slightly, but the shape's the same. It should be fine now since both sliderhead/-tail are apart from each other.
  3. 02:33:217 (5) - same as above, but this one is slightly better but I would still change it (especially because it looks like you want to use a similar (or same) shape to 02:32:933 (4) - ^
  4. 02:45:386 (10,11) - a slider would fit better than 2 hit circles because of the long vocals Not needed imo, the vocal started at 02:45:292 - already and i would miss the 10-beat if i'd map it. :/
  5. 03:10:858 (1,2,3) - this is absolutely a no-no X_X "Slider anchors/nodes must not be used to manipulate slider speeds" and you even used a higher slider velocity, but then used wiggly sliders so please use a different shape I'm going to ask around. It should be fine as all three are pure wiggle sliders(means no non-wiggle paths inbetween) and of same velocity, and they are clearly distictable from the previous and next combo. Yes, they are manipulating the actual SV in this section, but the speed is constant. Referring to a discussion not long ago about this issue: t/256438&start=0
  6. http://puu.sh/gUn03/6ec5bd5427.png
Fixed all from the list (I should really get that tool orz)

Expert Party: turn off widescreen support to make it consistent with the other difficulties

Also, you don't have any custom hitsounds apart from soft-hitclap so there is no use in using D:C1 and N:C1 anymore.

I feel like I'm forgetting something but that's it for now X_X No need to haste, i got time lol

Also, all in all, it's not a bad mapset, but the ultimate and expert difficulties looks so...messy (?) to me, but oh well. Probably because i used so many different/varying patterns and slidershapes. I feel they represent the mood of the song better than conventional shapes/patterns, as this song is meant to be a bit gimmicky (at least that's my interpretation).
EDIT: I got confirmation from a QAT that the wiggle sliders are good to go since all of them are clearly visible.
Shiro
WHY ARE YOU MAPPING THIS I WAS REQUESTED TO MAP IT AND NOW I DONT KNOW IF I WILL
I cry.



EDIT: btw offsets are inconsistent across the diffs
Topic Starter
Pho

Shiro wrote:

WHY ARE YOU MAPPING THIS I WAS REQUESTED TO MAP IT AND NOW I DONT KNOW IF I WILL
I cry.



EDIT: btw offsets are inconsistent across the diffs
Lol, sure can give it a try if you want.

I still need to update stuff later orz
Sieg

Pho wrote:

I know you love vocaloids hue
I do

nothing to say, really good job here
Topic Starter
Pho
Oh wow :O
Thank you a lot Sieg! :)
HabiHolic
oh.. Bubbled..

Gratz!
Zero__wind
I'd actually like to check this map BUT before that

Why is there no "no video download" button on the score page?
I think it's some kind of uploading/forum bug thus the map is not safe to be qualified now

Any idea?
Topic Starter
Pho
Yea, that bug persisted for a while now orz

Not sure what the issue could be, updating the set doesn't seem to fix it (and i'm currently not able to resubmit it for checking either until next weekend).

EDIT: It seems like this bug is not fixable, but I was told to add the link to the set without the video in the Creator's words (it actually exists yep). There shouldn't be an issue with it this way.
Sieg
rprd
Zero__wind
ok let's see

Novice Party
plz remove the redundant inherited points like 00:08:782 - 02:24:914 - 02:43:688 - 02:53:499 - . plz also check these points in other diffs on your own!
00:07:462 (3) - better NC for consistency referring to the following part
00:17:650 (3) - maybe also whistle at end
02:02:367 (2) - maybe add clap like 02:00:103 (2) - ?
02:24:443 (3) - better use a 5/3 slider like 01:30:103 (6) - as the current repeat doesn't fit in the song well
03:01:801 (3) - probably need a whistle or something on head

Advanced Party
00:09:160 (1) - is not very safe considering the BPM is 212, better replace it with a circle at 00:09:442 - . there's no important beat at 00:09:159 - after all
00:18:217 (6) - better add a whistle or clap on head
00:42:273 (2) - recommended to be moved to 00:42:178 - and have a clap for the drum, of course you need to change the spacing accordingly
01:49:915 (2,4) - better have clap on their heads as you're following the drums here instead of vocal, you did consistent clapping in the following phrases 01:51:613 (1,2,3,4,5) -
02:30:103 (1) - need a normal at reversing point for consistency
03:20:386 (1) - I dont think this deserves a single NC. 03:09:159 (1) - and 03:32:650 (1) - are acceptable as they are distinguishing the characters and are consistent in all diffs. but the NC on 03:20:386 (1) - should better be removed

Expert Party
01:38:216 (3,4) - maybe CTRL+G? seems more freindly to be in a Hard diff (this whole pattern is already very unfriendly to be in this diff though =.=)
02:53:877 (1) - better move it more to the center as it's following a spinner quite closely. some easy rotating can solve this
03:09:631 - it'd be nice to add a circle here stacking on the following slider's head

Ultimate Party
00:46:518 - consider adding a circle with normal sample here
00:57:556 (4) - I know you're trying to make blanket and stack with the following slidertail but I don't think 00:57:273 (3,4,1) - flows well, I'd say it's better to move 4 down to around (188,344)
02:07:367 - better add a circle here to fill in the blank, also to mention, the spacing between 02:06:896 (1,1) - would be way too small otherwise
03:20:952 - maybe also add a circle here stacking on the following sliderhead

probably nothing else
call me back
Topic Starter
Pho

Zero__wind wrote:

ok let's see

Novice Party
plz remove the redundant inherited points like 00:08:782 - 02:24:914 - 02:43:688 - 02:53:499 - . plz also check these points in other diffs on your own! Leftovers from copying greenlines throughout all diffs I guess. Will fix, but i don't think it's too much of a concern.
00:07:462 (3) - better NC for consistency referring to the following part
00:17:650 (3) - maybe also whistle at end
02:02:367 (2) - maybe add clap like 02:00:103 (2) - ?
02:24:443 (3) - better use a 5/3 slider like 01:30:103 (6) - as the current repeat doesn't fit in the song well
03:01:801 (3) - probably need a whistle or something on head

Advanced Party
00:09:160 (1) - is not very safe considering the BPM is 212, better replace it with a circle at 00:09:442 - . there's no important beat at 00:09:159 - after all
00:18:217 (6) - better add a whistle or clap on head
00:42:273 (2) - recommended to be moved to 00:42:178 - and have a clap for the drum, of course you need to change the spacing accordingly Done, but used slider to make this segment more lenient to play.
01:49:915 (2,4) - better have clap on their heads as you're following the drums here instead of vocal, you did consistent clapping in the following phrases 01:51:613 (1,2,3,4,5) -
02:30:103 (1) - need a normal at reversing point for consistency
03:20:386 (1) - I dont think this deserves a single NC. 03:09:159 (1) - and 03:32:650 (1) - are acceptable as they are distinguishing the characters and are consistent in all diffs. but the NC on 03:20:386 (1) - should better be removed

Expert Party
01:38:216 (3,4) - maybe CTRL+G? seems more freindly to be in a Hard diff (this whole pattern is already very unfriendly to be in this diff though =.=) Nerfed it by making circles stack now as well as decreasing the DS between them slightly.
02:53:877 (1) - better move it more to the center as it's following a spinner quite closely. some easy rotating can solve this
03:09:631 - it'd be nice to add a circle here stacking on the following slider's head I feel this is fine as it is, I'd like to give players a little break here.

Ultimate Party
00:46:518 - consider adding a circle with normal sample here I don't think this is necessary, it's not a beat you would identify in gameplay since it doesn't go with the leading melody IMO. Applying this would also force me to do it consistently at similar places like 00:51:046 - 00:55:858 (6) - 01:01:235 -
00:57:556 (4) - I know you're trying to make blanket and stack with the following slidertail but I don't think 00:57:273 (3,4,1) - flows well, I'd say it's better to move 4 down to around (188,344)
02:07:367 - better add a circle here to fill in the blank, also to mention, the spacing between 02:06:896 (1,1) - would be way too small otherwise Increased the spacing, but a circle feels unfitting to me as there's no strong beat to cover with it at this point.
03:20:952 - maybe also add a circle here stacking on the following sliderhead Feels like too much pressure for me here, I like to have a break here.

probably nothing else
call me back
Will update later and call you back, thanks a bunch for the mod zero! :)

EDIT: Updated, also fixed some rhythm inconsistencies in the kiais of the lower diffs.
Zero__wind
For metadata: https://osu.ppy.sh/forum/t/238660/start=3
Also to clarify that the frequent NC usage like 02:27:838 (1,1,2,1,2,1,2,1,2) - in Insane is a way of color coding which distinguishes the vocaloid characters and is the best idea throughout this whole mapset. So please don't take them as meaningless NC spamming

Party Time!!!
Mint
woah noodle soup you made it!
grats :)
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