If we make new players feel like they are better than they are, when they realise they aren't, they are probably more likely to quit.
It's really the mentality of all "competitive" games.Bauxe wrote:
If we make new players feel like they are better than they are, when they realise they aren't, they are probably more likely to quit.
Rewben2 wrote:
A channel/forum for noobs like you suggested is a good idea. A place where people would expect the same dumb, generic questions to be asked over and over lol.
Why would getting these people to reply and post help them improve in any way? The only thing anyone will ever say to them is essentially play more. If for instance we were able to feed the thoughts of these players into the forums, almost all of it will be something along the lines of "How the hell are these people so good?" or "How do I get better/play this map?" And, what do you know, we have a bunch of these useless threads threads.Loves wrote:
Just look at the stats, 4 800 000 users, only 6- 12k online at any time. I'll also note that I rarely see anyone above 30k rank post on the forums actively.
starting to feel like a badass for playing osu seriously now, like im some sort of old school EVE Online player. Oh god, that game was the epitome of noob unfriendly and hard to get into.lolcubes wrote:
The reason why this game is deemed so unfriendly today is because in pretty much all games you are being held by your hand, and walked through everything. As soon as people have to do something on their own, they get lost and immediately ask for guidance from another or just plain quit with bitter feelings.
The guidance from another can be seen in the above threads (hell, even regular topics have many duplicates, yet another one is being made all the time), or even in the FAQ section.
Today you even have mechanisms like map recommendations based on difficulty, etc.
Obviously it's the player's fault here. If someone needs to do everything for them, what's the point? Pointing them towards the right direction is pointing them towards the forums, the FAQ, or giving a tip on your own, but if they start complaining about how unfriendly this game is towards them (that even with that they get their ass kicked), they are better off quitting now, else they will do it later with more complaints.
thats what my black friend said once but i wasnt sure what he meant but he said i shouldn't worry about it because I won't have the same problem he has. I guess that's a good thing?winber1 wrote:
the only thing hard to get into is a girl
huehuehue
lolcubes wrote:
The reason why this game is deemed so unfriendly today is because in pretty much all games you are being held by your hand, and walked through everything. As soon as people have to do something on their own, they get lost and immediately ask for guidance from another or just plain quit with bitter feelings.
The guidance from another can be seen in the above threads (hell, even regular topics have many duplicates, yet another one is being made all the time), or even in the FAQ section.
Today you even have mechanisms like map recommendations based on difficulty, etc.
Obviously it's the player's fault here. If someone needs to do everything for them, what's the point? Pointing them towards the right direction is pointing them towards the forums, the FAQ, or giving a tip on your own, but if they start complaining about how unfriendly this game is towards them (that even with that they get their ass kicked), they are better off quitting now, else they will do it later with more complaints.
You're not wrong, but you're glossing over the fact that this is the result of the industry changing, not the players.lolcubes wrote:
The reason why this game is deemed so unfriendly today is because in pretty much all games you are being held by your hand, and walked through everything. As soon as people have to do something on their own, they get lost and immediately ask for guidance from another or just plain quit with bitter feelings.
Cuz it only takes 1 person to say "play more" :^)Loves wrote:
Just look at the stats, 4 800 000 users, only 6- 12k online at any time. I'll also note that I rarely see anyone above 30k rank post on the forums actively.
t/238694VioletMaid wrote:
99% of people aren't going to look at a forum for a game they decide sucks within an hour
my first map ever played was a 2007 mapPettanko wrote:
If I were to name a problem it would be that when new players search for a map to download there are times when they end up downloading a 2008 map and judge the game based on that map which doesn't at all reflect the current state of the game. It's unfortunate but it happens.
And that's your right, but refusing to make osu! as friendly towards players as other games shouldn't be taken as anything other than stubbornness on the part of our developers. Making the non-gameplay operations of a game more intuitive and user friendly is universally beneficial to both the players and the overall health of the game.Pettanko wrote:
I don't think osu! is more unfriendly towards new players as much as newer games are too friendly towards them.
People should really take a little care in throwing around the term "learning curve." osu! doesn't have a learning curve; there's very little to learn about its gameplay that can't be gleaned from a few minutes of reading on readily accessible wiki pages. What osu! has, which many posters are mistaking for a learning curve, is a high skill ceiling, and it's only a problem for new players because of how long the metagame has had to develop.Pettanko wrote:
Is the learning curve steep? Of course, since it's a difficult game to pick up
Multi is like 80% new players running easy/normal rooms.Xyyzzz wrote:
I think what would keep some new players that enjoy osu! for their first few hours would be a little community for beginners. This way they can actually make friends and compete with each other.
Riince, this is the first non shitposting post you have ever made. Damn, don't lose your way manRiince wrote:
https://osu.ppy.sh/forum/t/238694VioletMaid wrote:
99% of people aren't going to look at a forum for a game they decide sucks within an hour
but making it harder to judge when to hit the notes is the definitive way it teaches them when to hitloldcraft wrote:
slow AR does NOT help a new player decide when to hit, in fact anything lower than ar 8 is just pointlessly slow, clutters the screen and just makes it harder to judge when hit the notes.
except is useless skill cause new maps dont do it anymore. How often you see a map that focuses on reading stacks, notes under sliders and such compared to sick jumps/streams/triples/etc. Its easier to train Using HD if you want to improve your rythm and accuracy cause no one maps low ar on hard/insanes. Unless you plan your rank on beating older maps scores then its usefull but how many new players choose old maps vs new ones. Its even stated in beatmappack page that is better to download new ones.Riince wrote:
but making it harder to judge when to hit the notes is the definitive way it teaches them when to hitloldcraft wrote:
slow AR does NOT help a new player decide when to hit, in fact anything lower than ar 8 is just pointlessly slow, clutters the screen and just makes it harder to judge when hit the notes.
No. I think you're forgetting how AR8 looked when you first started playing (or have experience with other games that require good reflexes).loldcraft wrote:
slow AR does NOT help a new player decide when to hit, in fact anything lower than ar 8 is just pointlessly slow, clutters the screen and just makes it harder to judge when hit the notes.
There's also no reason to think players back then didn't have the necessary reflexes to pick up AR9 easily if they really wanted to. People picked up AR9 because they played it more as mappers started to favor it, not the other way around.CXu wrote:
There's no reason to assume new players today have better reflexes than then.
i think around 6 stars is average tbhbuny wrote:
It only appears unfriendly, or a steep learning curve because people expect to 420bpm at 300 play count. People think the average skill level lies somewhere at 5 star difficulty maps, when in reality it would be near 3 star.
But isn't giving more than 0.9 seconds a little too much? Most games with fixed AR (like jubeat) don't have such issues even thought their default (and fixed) AR is less than 0.9.CXu wrote:
No. I think you're forgetting how AR8 looked when you first started playing (or have experience with other games that require good reflexes
Isn't reading something that is more applicable to higher levels than new players? It is more motivating to hit stuff than get a bunch of misses while seeing a pattern, but that's just my opinion.CXu wrote:
Also, clutter happens only on harder maps. Newer players will likely start at around Easy/Normal, and high AR will make any patterns indistinguishable, making it just a reaction game where you click on whatever pops up, and you learn nada when it comes to reading. Basically, there are less notes in easier difficulties, so they need to stay onscreen longer for any patterns to really emerge.