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Tommy Tallarico - Psycrow

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Topic Starter
any34
This beatmap was submitted using in-game submission on 11 сентября 2014 г. at 19:43:04

Artist: Tommy Tallarico
Title: Psycrow
Source: Earthworm Jim
Tags: ost sega genesis mega drive snes
BPM: 130
Filesize: 1292kb
Play Time: 01:04
Difficulties Available:
  1. Easy (1,35 stars, 66 notes)
  2. Hard (3,06 stars, 171 notes)
  3. Normal (2,07 stars, 119 notes)
Download: Tommy Tallarico - Psycrow
Information: Scores/Beatmap Listing
---------------
28.08.2014 - ready for mod.
29.08.2014 - "Hard" diff has some changes now.
07.09.2014 - "Normal" and "Hard" diffs were changed.
11.09.2014 - Minor fixes on "Normal" and "Hard", "Easy" diff was remapped.
Hollow Wings
from Scorpiour's Modding Queue

no kd

Hard

  1. nothing wrong with rhythm and composing, but forgive me to say this: all of stuffs with same rhythm and similiar composing will force players get boring in playing this. u can give various rhythms with those beats, like give two 1/2 sliders instead of 00:39:626 (2,3) - and 00:39:973 (4,5) - lol, consider that seriously, u can improve a lot if u try that imo
btw i'm glad to see u set rhythm like that, not that normal like other newbie ones. and another thing, maybe don't aways snap the ds, u can do some jump for trying.

good luck
Topic Starter
any34

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd

Hard

  1. nothing wrong with rhythm and composing, but forgive me to say this: all of stuffs with same rhythm and similiar composing will force players get boring in playing this. u can give various rhythms with those beats, like give two 1/2 sliders instead of 00:39:626 (2,3) - and 00:39:973 (4,5) - lol, consider that seriously, u can improve a lot if u try that imo
btw i'm glad to see u set rhythm like that, not that normal like other newbie ones. and another thing, maybe don't aways snap the ds, u can do some jump for trying.

good luck
Thanks. :)
Pho
Mod from modding queue~

[General]
  1. I'm not even sure if a kiai time is necessary for this song, it doesn't feel like it's needed. If you want to keep it though, then make sure that the kiai time is set properly in your map at the same places.
    This also means that your easy map should have kiai time at 01:02:819 - .
  2. Disable Widescreen support (you have no storyboard) and letterboxes(you have no longer breaks in your mapset).
  3. You'll need a hitsound for those 'kicks'. Search at LK's hitsound pack for them, you'll find some good ones: https://osu.ppy.sh/u/LKs
  4. I'm not sure about enabling the countdown for this map, it just works against the music to be honest. I think it's better if you put it off.
[Easy]
  1. If you really want this to be an easy map, you have to lower down your slider speed - currently, it is at 1.40 which is just way too high for an easy one. It usually goes up to 1.0 only (1.2 is very much the borderline), 0.8 is the most regular SV for easy maps as I could see. Unfortunately, this also means you have to remap a bit since the sloder will all be off. ;-;

    From the ranking criteria section:
    The difficulties in the mapset must be in a consecutive order. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
    Below 1.5: Easy
    Below 2.25: Normal
    Below 3.75: Hard
    Below 5.25: Insane
    Above 5.25: Expert
  2. 00:07:434 (1,2) - Slider 2 ends on a hard beat actually, which usually doesn't sound great. Just ctrl+g these two objects and reposition them, so the timeline looks like http://puu.sh/blECN/54c50be457.jpg
  3. 00:25:896 - Set a NC here, 2 stanzas are over already.
[Normal]
  1. 00:51:742 (1,2) - Only do this if it fits to your style: Blanket these sliders: http://puu.sh/blFts/8e9c5cd506.jpg
    There are some more of these in your map, but since i don't know if you even intended these, I'll leave it by this one note. Blanket sliders just makes the map look better.
[Hard]
  1. 00:05:588 (1,2,3,4,1) - Stacking is okay, but I think this one is better to play: 00:05:588 (1,2,3,4,1) - .
  2. 00:11:357 (2) - The slider ends on a hard beat. The problem with ending sliders on hard beats is that it feels very unnatural, since these are emphasized notes - so placing clickable objects (circle, slider start) on these is the much better way.
    It's easily avoidable by just ctrl+g these two notes 00:11:126 (1,2) - and reposition them.
  3. 00:21:280 (3,4,5) - The distance increase from 4->5 may complement well with the music, but it looks pretty weird. Just use equal distances here and it's fine.
  4. 00:33:050 - You miss a hard beat here, please set a circle at this position.
It's good that you started with an easy song to map, most mapping newbies try to map something way out of their league. :D
The maps are pretty decent, really not bad for one of your first works. I think this doesn't need to many mods until you can ask for a BAT to watch over it.
That's all from me so far, good luck! :)

Greetings,
paseli
Topic Starter
any34

paseli wrote:

Mod from modding queue~

[General]
  1. I'm not even sure if a kiai time is necessary for this song, it doesn't feel like it's needed. If you want to keep it though, then make sure that the kiai time is set properly in your map at the same places.
    This also means that your easy map should have kiai time at 01:02:819 - .
  2. Disable Widescreen support (you have no storyboard) and letterboxes(you have no longer breaks in your mapset).
  3. You'll need a hitsound for those 'kicks'. Search at LK's hitsound pack for them, you'll find some good ones: https://osu.ppy.sh/u/LKs
  4. I'm not sure about enabling the countdown for this map, it just works against the music to be honest. I think it's better if you put it off.
[Easy]
  1. If you really want this to be an easy map, you have to lower down your slider speed - currently, it is at 1.40 which is just way too high for an easy one. It usually goes up to 1.0 only (1.2 is very much the borderline), 0.8 is the most regular SV for easy maps as I could see. Unfortunately, this also means you have to remap a bit since the sloder will all be off. ;-;

    From the ranking criteria section:
    The difficulties in the mapset must be in a consecutive order. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
    Below 1.5: Easy
    Below 2.25: Normal
    Below 3.75: Hard
    Below 5.25: Insane
    Above 5.25: Expert
  2. 00:07:434 (1,2) - Slider 2 ends on a hard beat actually, which usually doesn't sound great. Just ctrl+g these two objects and reposition them, so the timeline looks like http://puu.sh/blECN/54c50be457.jpg
  3. 00:25:896 - Set a NC here, 2 stanzas are over already.
[Normal]
  1. 00:51:742 (1,2) - Only do this if it fits to your style: Blanket these sliders: http://puu.sh/blFts/8e9c5cd506.jpg
    There are some more of these in your map, but since i don't know if you even intended these, I'll leave it by this one note. Blanket sliders just makes the map look better.
[Hard]
  1. 00:05:588 (1,2,3,4,1) - Stacking is okay, but I think this one is better to play: 00:05:588 (1,2,3,4,1) - .
  2. 00:11:357 (2) - The slider ends on a hard beat. The problem with ending sliders on hard beats is that it feels very unnatural, since these are emphasized notes - so placing clickable objects (circle, slider start) on these is the much better way.
    It's easily avoidable by just ctrl+g these two notes 00:11:126 (1,2) - and reposition them.
  3. 00:21:280 (3,4,5) - The distance increase from 4->5 may complement well with the music, but it looks pretty weird. Just use equal distances here and it's fine.
  4. 00:33:050 - You miss a hard beat here, please set a circle at this position.
It's good that you started with an easy song to map, most mapping newbies try to map something way out of their league. :D
The maps are pretty decent, really not bad for one of your first works. I think this doesn't need to many mods until you can ask for a BAT to watch over it.
That's all from me so far, good luck! :)

Greetings,
paseli
Great, thanks for mod. :D
micchi_chi
Hi~ From my modding Q~!

[General]
  1. Just a suggestion, but I think preview point here 00:29:588 would be better. :)

[Easy]
  1. 00:05:588 (1) - For this slider, I think you better use drum sampleset, put it on all the three, the head, the body and the tail. It would fit the song better because that slider following the drum right?
  2. 00:23:126 (2,3) - For sliders like this, I think you better blanket them, they will look neater :) Example : http://puu.sh/bwNZP/c3fe8c2089.jpg
  3. 00:24:050 (3,4) - These two too. http://puu.sh/bwO2M/f1af3a2836.jpg
  4. 00:36:973 (1) - At here, there's long background vocal, I think you better change this to slider and change 00:37:434 (2) - to circle. In other words, just swap (1) and (2) at the timeline. You can try this on playfield : http://puu.sh/bwOgo/94b2f18853.jpg They'll still lead to (3) perfectly.
  5. 00:35:588 (4,1) - If you apply the mod above, I think you also better blanket these two.
  6. 00:48:973 (1) - I kinda disliked the flow from (6) to (1). I think you better move this note a bit downward and form a triangle with (5) and (6)'s head. The look of the triangle : http://puu.sh/bwOok/52446bf485.jpg
  7. 00:49:434 (2) - If you apply the mod above, you also can move this one a bit downward and make it pointing upward so the flow from (1) will be better. http://puu.sh/bwOt4/50f6561fbf.jpg
  8. 00:53:588 (4,1) - I think it's better to make them identical. And don't forget to balance both sides

[Normal]
  1. 00:05:588 (1,2,3,4) - Same as Easy, change these sliders sampleset to drum.
  2. Oopsie, I think you miss this one, check AiMod and tick the "Check Distance Snap" option, there's one DS problem, fix it.
  3. 00:23:011 (3) - Polarity issue... http://www.youtube.com/watch?v=53PkFLrK8Ws I think you better use slider like you did before.
  4. 00:24:857 (2) - ^
  5. 00:27:050 (4) - ^ and the rest of it, it kinda hard to read, and this is Normal
  6. 00:27:742 (1,2) - I think you better blanket them, looks neater... http://puu.sh/bwP1C/a9d2631544.jpg
  7. 00:35:588 (2,3) - Blanket better :)
  8. 00:41:473 (3) - Not a really smooth flow from (2), I think you better change it a bit. Example : http://puu.sh/bwP8f/33c7052e58.jpg
  9. 00:42:511 (1) - I think this spinner kinda unnecessary, the song don't change much, the background vocal also not change much from before, maybe you better map this part
  10. 00:49:896 (1,2) - Blanket~ (I'm becoming kinda Nazi now XD)
  11. 00:54:396 (3) - Again, not a really good flow... Try this maybe : http://puu.sh/bwPgk/576b7166ff.jpg
  12. 00:57:280 (1) - Unnecessary spinner?
  13. 01:03:742 (3,4) - Better follow the main sound here, change (3) to a circle, and start a 3/4 reverse slider here 01:03:973 http://puu.sh/bwPos/6cbc700def.jpg And don't forget to add finish at the slider's end :)

[Hard]
  1. 00:05:588 (1,2,3,4) - Same, change the sampleset to drum.
  2. 00:07:434 (1,2) - Blanket~
  3. 00:16:434 (5,1) - ^
  4. 00:47:819 Actually there's a big sound here. Either end 00:47:588 (6) - there or make a kink there. Kinda like this : http://puu.sh/bwPAq/7e114f45b0.jpg
  5. That's all, good map ^^

Nice map, I just point out some suggestions, it's up to you to follow it or not :)
Go go, this map has potential to be ranked :)
Just need more improvement to go~
Star~
Topic Starter
any34

hanyuu_nanodesu wrote:

Hi~ From my modding Q~!

[General]
  1. Just a suggestion, but I think preview point here 00:29:588 would be better. :)

[Easy]
  1. 00:05:588 (1) - For this slider, I think you better use drum sampleset, put it on all the three, the head, the body and the tail. It would fit the song better because that slider following the drum right?
  2. 00:23:126 (2,3) - For sliders like this, I think you better blanket them, they will look neater :) Example : http://puu.sh/bwNZP/c3fe8c2089.jpg
  3. 00:24:050 (3,4) - These two too. http://puu.sh/bwO2M/f1af3a2836.jpg
  4. 00:36:973 (1) - At here, there's long background vocal, I think you better change this to slider and change 00:37:434 (2) - to circle. In other words, just swap (1) and (2) at the timeline. You can try this on playfield : http://puu.sh/bwOgo/94b2f18853.jpg They'll still lead to (3) perfectly.
  5. 00:35:588 (4,1) - If you apply the mod above, I think you also better blanket these two.
  6. 00:48:973 (1) - I kinda disliked the flow from (6) to (1). I think you better move this note a bit downward and form a triangle with (5) and (6)'s head. The look of the triangle : http://puu.sh/bwOok/52446bf485.jpg
  7. 00:49:434 (2) - If you apply the mod above, you also can move this one a bit downward and make it pointing upward so the flow from (1) will be better. http://puu.sh/bwOt4/50f6561fbf.jpg
  8. 00:53:588 (4,1) - I think it's better to make them identical. And don't forget to balance both sides

[Normal]
  1. 00:05:588 (1,2,3,4) - Same as Easy, change these sliders sampleset to drum.
  2. Oopsie, I think you miss this one, check AiMod and tick the "Check Distance Snap" option, there's one DS problem, fix it.
  3. 00:23:011 (3) - Polarity issue... http://www.youtube.com/watch?v=53PkFLrK8Ws I think you better use slider like you did before.
  4. 00:24:857 (2) - ^
  5. 00:27:050 (4) - ^ and the rest of it, it kinda hard to read, and this is Normal
  6. 00:27:742 (1,2) - I think you better blanket them, looks neater... http://puu.sh/bwP1C/a9d2631544.jpg
  7. 00:35:588 (2,3) - Blanket better :)
  8. 00:41:473 (3) - Not a really smooth flow from (2), I think you better change it a bit. Example : http://puu.sh/bwP8f/33c7052e58.jpg
  9. 00:42:511 (1) - I think this spinner kinda unnecessary, the song don't change much, the background vocal also not change much from before, maybe you better map this part
  10. 00:49:896 (1,2) - Blanket~ (I'm becoming kinda Nazi now XD)
  11. 00:54:396 (3) - Again, not a really good flow... Try this maybe : http://puu.sh/bwPgk/576b7166ff.jpg
  12. 00:57:280 (1) - Unnecessary spinner?
  13. 01:03:742 (3,4) - Better follow the main sound here, change (3) to a circle, and start a 3/4 reverse slider here 01:03:973 http://puu.sh/bwPos/6cbc700def.jpg And don't forget to add finish at the slider's end :)

[Hard]
  1. 00:05:588 (1,2,3,4) - Same, change the sampleset to drum.
  2. 00:07:434 (1,2) - Blanket~
  3. 00:16:434 (5,1) - ^
  4. 00:47:819 Actually there's a big sound here. Either end 00:47:588 (6) - there or make a kink there. Kinda like this : http://puu.sh/bwPAq/7e114f45b0.jpg
  5. That's all, good map ^^

Nice map, I just point out some suggestions, it's up to you to follow it or not :)
Go go, this map has potential to be ranked :)
Just need more improvement to go~
Star~
thx ;)
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