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TRakker - Trail of Dust

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Fujiyama Panic


WOAH

#ROOD

=(

almost had it there...
Topic Starter
Skystar

Fujiyama Panic wrote:



WOAH

#ROOD

=(

almost had it there...
your bottons look mad lol
Fujiyama Panic

Amamiya Yuko wrote:

Fujiyama Panic wrote:


WOAH
#ROOD
=(
almost had it there...
your bottons look mad lol
You mean my skin? Or the buttons that show how much I clicked on the right? I don't get it... D: (newb qq)

Also I am tapping with my pen as well as clicking QW for streams.
I tried to learn Keys only, but I suck so hard... q.q

Love your maps from this group.
I now have Trail of Dust, Rootus, Dream Walker and Countdown to the Blue. Not all of them are from you though.
I hope you'll make other ones as well, like Personalizer and Slow Step -First Love Comes Again- etc
SPOILER
*hope*

Your maps are so hard xD I had to try Rootus like over a hundert times until I finally managed to pass it. I'm not even close to the level of your maps, but after playing them so often I memorize them really well, also listening to the songs for months helps.

Hope to see more of you =3
My Aim Trash


Pass lol
Topic Starter
Skystar
omg, my ascension to heaven
Fujiyama Panic


The last slider-block into the following slider has an overlay that will give you a 100. I guess you should kinda change that?

Chloe
revive it and upload my gd
Kodora
lol
Topic Starter
Skystar
revived

sb in
Rizia
great
Kodora
As requested

[General]

  1. Add Skystar to tags
  2. normal-hitclap2.wav is almost 7 seconds long - i know, it is used for only few times but still, it is noticeable enough :<
  3. Map starts very fast, and automatic audio lead-in still not gives enough time - please add 1500 ms of audio lead-in manually via notepad
  4. Disable Letterbox during breaks - they doesn't looks nice with your bg and brokes storyboard a bit
[Trail of Star]

  1. 00:10:009 (3) - I would really prefer you to follow this tiny bell 1/2 sound instead of 1/1 slider - imo, that'd be much more natural to play here >.<
  2. 00:10:998 (1) - That was kinda too fast and might be too unexpected a bit - such big SV jumps doesn't fit for calm parts like this one. How about change it's speed to x0.85-90? Lower speed would give better transition, and will be more natural to play
  3. 00:16:273 (1) - Same as above
  4. 00:18:251 (4) - Can you please move it a bit far from 00:17:591 (3) - ? This antijump doesn't fit here musically and plays kinda bad :<
  5. 00:20:558 (3,1) - As suggestion: this part looks kinda tricky - i was expecting note at 00:20:723 - , but i understand why you didn't add it here. How about move 00:20:558 (3) - a bit to make it looks as "beginning" of incoming stream? That'd be more interesting to play, imo:

  6. 00:33:416 (1,2) - This might be too nazi, but just mirrored sliders looks kinda boring, and such symmetry here doesn't fit your style - can you please change snape of 00:34:075 (2) - ? or just simple make something like this
  7. 00:37:701 (1,1) - Remove these NCs? I don't really see much reason for them
  8. 01:03:251 (3,4) - Re-space them a bit please to avoid overlapping it doesn't looks nice here
  9. 01:43:883 (4,5) - And here too, for consistensy
  10. 01:51:795 (5,6) - Can you please move it a bit more far from 01:51:547 (3,4) - ? (something like x1.80 between 01:51:630 (4) - and 01:51:795 (5) - would be much better - as it now it looks more like 1/4 jump rather than two doubles)
  11. 01:55:503 (3) - After a long part which focused mainly on tiny drums this focused on vocal slider looks quite random - especially considering that next notes are following instruments too. How about to change rhythm to something like this, so it'd be more natural to play?

  12. 02:28:141 - Maybe add a little kiai-fountain here? Imo, it'd work perfectly here.
  13. 02:36:218 (2,3) - Due to spacing between this slider and next 1/4 note, next following 1/2 notes (02:36:547 (4,5,6) - plays extremely confusing - how about to change it to something like this instead to make difference between 1/4 and 1/2 more noticeable?

  14. 02:59:789 - 03:07:701 - Can you please raise volume at this section at least by 10-15%? Currently it sounds too quiet here :V
  15. 03:20:229 (1) - this slider is offscreen at fullscreen mode, please fix that.
  16. 05:06:300 (4,1) - I don't really think that this 1/4 jump is nesessary here
  17. 05:13:141 (2,3,4) - [s]Why they are 1/4? 1/4 sounds definitely off; try to replace them with two 1/6 sliders + note - sounds much better for me: nevermind, currect 1/4 works good enough

  18. 05:16:932 (1) - please raise volume at the tail of slider and add whistle on it - feels weird to ignore strong beat here
  19. 05:19:569 - 05:22:207 - this drain section feels quite weird and plays bad due to it's lenght (this would be huge problem for HR players to survive here). Why don't you just add slider at 05:19:569 - 05:22:042 - like you did after here?
  20. 05:38:031 - Can you please up volume a bit at this section? 10% sounds too quit here, imo :<
  21. 05:38:031 (1) - Move it a bit to make reverse-arrow a bit more visible; currently it's very hard to see here and might be considered as unrankable. Try something like this instead:

  22. 05:40:668 (1) - Same, and here it is much more questionable
  23. 05:40:009 (1) - I'd silence slidertail here - it doesn't sounds nice here anyway
  24. 05:48:910 - Maybe add a little kiai-fountain here? Imo, it'd work perfectly here.
  25. 06:23:031 (2,3,4,5) - Don't really think that it's good idea due to antijump at 06:23:031 (2,3) - i know, symmetrial pattern looks cool but it doesn't plays well here, can you please change it? :<
  26. 06:26:492 (1,2) - Ctrl+G them on timeline? That's made this stream more interesting to play.
  27. 06:09:679 - Maybe add a little kiai-fountain here? Imo, it'd work perfectly here.
  28. 06:20:229 - Same as above
Amazing work, here is a ~ :)
Chiswell
very very awesome song
Fujiyama Panic
Can you make version of this song that is around 1 Star easier? Just change the long hard streams into sliders or something. I really love the music, but it gets so hard to pass the first two streams at the beginning... I have to play them like 50 times until I can fail later at the end-streams Q _Q
Topic Starter
Skystar
i'm intending to rearrange those streams to make them play better and more comfortable but might be rarely easier tho... it's an approval map after all so i don't have any easier diffs in the set, the only thing i can suggest here is to play with no fail... ;_;
Fujiyama Panic
I'm not quite sure what "approval map" means but remember your initial "for human" "for robots like hvick" difficulties?

Now the only difference was that there was an insane 200 circle within 7seconds stream at some point.

What I meant about your curent one is that you could like... slightly change the streams to be idk... slider packs? I'm not a mapper so I don't know how far that would be possible.

I mean a change like that:

Instead of that:

"Easy" like that:




What I had in mind is like that:
Into that:


Or would this make the song unrankable? I really don't know... ^^"



________________________________________________

Another thing:
For me when I use autoplay to watch the song, there is a (100) instead of (300) at this time:

See? Maybe that is only autoplay messing things up, but I felt like that might be a problem for you. idk. Good luck with ranking. Really love these songs. ♥
Topic Starter
Skystar
when the song comes to be longer than 5 mins, it can go for approval, which doesn't require a full diff spread of the set (easy-normal-hard-insane-extra) hence you can map whatever diff(s) you want and usually, people only map an extra or an insane diff in most cases since they are the most obvious diffs that can bring up the rhythm best.

surely i could map another easier insane diff and it would still be rankable but the problem is, come on, it's a 7 min song, i don't have enough time, idea and motivation to map another diff.

robot diff was just a joke which i wanted to make some funny streams and it's completely not rankable. changing some streams to sliders isn't possible since my intention here is to have an extra diff, not an insane, nor a hard.
Rizia
[Trail of Star]
  1. 01:13:965 (2,3) - 換成圖中那個節奏吧 挺合曲
  2. 01:40:668 (3) - x232 y332, blanket with 01:39:844 (4,5,6,7) -
  3. 01:43:306 (1,2,3,4,5,6,7) - 媽呀能玩? 建議把01:43:552 (2) - 擺近01:43:635 (3) - 的頭 之後的也是
  4. 06:10:503 (1,2,1,2,1,2) - 這種的換成3個1/4 slider?
  5. 06:12:810 (4) - unsnaped
其實沒什麼好說的orz
good luck
Damnae
cool sb :o
Fujiyama Panic

Amamiya Yuko wrote:

when the song comes to be longer than 5 mins, it can go for approval, which doesn't require a full diff spread of the set (easy-normal-hard-insane-extra) hence you can map whatever diff(s) you want and usually, people only map an extra or an insane diff in most cases since they are the most obvious diffs that can bring up the rhythm best.

surely i could map another easier insane diff and it would still be rankable but the problem is, come on, it's a 7 min song, i don't have enough time, idea and motivation to map another diff.

robot diff was just a joke which i wanted to make some funny streams and it's completely not rankable. changing some streams to sliders isn't possible since my intention here is to have an extra diff, not an insane, nor a hard.
Okay~ yeah I get that. Well that means I'll have to get better to pass that song. Took me like 120 trys to pass Rootus. Worth

Also my face when this song:

@__ @"
Nyxa
Sorry it took a while, but here's your mod

General
Offset sounds better at 453 to me.

Trail of Star
01:04:738 (2) - Ctrl G
01:31:936 (2) - ^
01:23:200 (1) - Why not align this with 01:22:540 (1) - ? http://puu.sh/d00JO.png
01:26:332 (2) - Try stacking this on top of 01:26:496 (3) - , it would flow better
01:33:255 (2) - This would be so much better if you ctrl G'd it and then maybe made it curve similarly to 01:32:760 (1) -
01:43:556 (2,4,6) - Place these closer to the sliders that follow them up, it'd flow much less awkwardly http://puu.sh/d01o0.png
01:45:782 (2) - Space this out a bit further or it's really hard to read
01:51:551 (3,4,5,6) - Change these into sliders? Or at least change (3,4) into a slider, since this rhythm is really hard to anticipate
01:57:156 (1) - ctrl G
02:08:694 (2) - ^
02:11:332 (2,3) - This is actually a white -> red rhythm, not white -> blue. Try doing this and then listening again, it sounds much better
02:13:474 (5) - This would be cooler if it were stacked on the sliderhead of 02:13:969 (2) -
02:14:628 (6,1) - Any reason why you undermapped here?
02:15:782 (4,5) - Ctrl G? Not entirely sure about this but it's worth the try
02:17:266 (1,2,1,2,1) - Try turning this into a descending ladder or it plays pretty damn awkwardly. http://puu.sh/d01W4.png
03:02:101 (4) - Ctrl G
03:10:013 (1,2,3,4,5) - This is super super hard to read, it looks like a regular stream. Try spacing it out more
03:10:672 (1) - Why not stack this on 03:10:837 (2) - 's sliderend?
03:12:321 (4) - Ctrl G
03:13:145 (2) - ^
03:30:370 (1,2) - This polarity switch feels super random and is really hard to anticipate
03:43:310 (1) - Ctrl G
03:43:804 (2) - Try ctrl G'ing this and then placing 03:44:134 (3) - 's sliderhead at its sliderend. And then adjust for aesthetics or it looks ew
04:04:573 (3) - This slider doesn't play that well, it would work better as 2 circles
04:26:826 (1) - Try changing this slider's points a little so it doesn't overlap with 04:24:189 (1) -
05:02:431 (1,2,1,2) - Kinda hard to read, maybe put them closer together
05:03:749 (1) - Try stacking this on 05:03:914 (2) - 's sliderend instead
05:16:936 (1) - Why is this section KIAI? Would've been better to put it somewhere on the guitar section before it
06:12:810 (4) - Unsnapped sliderend
06:30:700 (3,1) - Maybe angle these outward a little more and place them a bit further from their preceding slider http://puu.sh/d03b2.png

Interesting map! Tossing you a star, good luck with this!
Zweib
hello

Trail of Star

01:24:679 (3) - remove clap?
02:05:723 (1) - wow, use 1/24 for this (joke)
03:20:229 (1) - move right by some lol
04:26:822 (1) - consider improving this shape
04:54:762 (2) - remove this?
04:55:091 (2) - ^
05:12:811 (5) - start at 05:12:756 (5) ?
05:13:306 (3) - snap at 05:13:347 (3) sounds better
05:48:251 (4) - use higher sv and curve this?
06:27:646 (1,2,1,2,1,2,1) - kan bu qing le = =
Fujiyama Panic
Sick fanart


Fycho
我就多说点废话nazi一下了
[General]
  1. 加audio leadin到1500
  2. disable countdown, letterbox
  3. 开闪光警告,02:07:042 –这些地方比较瞎眼
[Trail of Star]
  1. 01:22:206 (4) -1ms误差unsanp
  2. 06:12:810 (4) –unsnap(aimod)
  3. 00:53:525 (2,3,4,1,2,3,4) –这些滑条头完全mute,unrankable
  4. 01:03:251 (3,4) –间距大点?overlap可不好看
  5. 01:08:855 (2) –略丑,还没什么个性,单独一个在这里格格不入。你要么把01:09:185 (1,2) –也做成类似的突出下总比这单一的一个好03:15:449 (2) -
  6. 01:12:152 (1) –头上加点音效?这里严重像打空气
  7. 01:43:306 (1,2,3) –这种梗上来太突然 毕竟前面没什么大间距
  8. 01:45:613 (1,2) –分开放?你有好几个这样叠着的短滑条 打起来没啥打击感,前面的00:58:470 (1,2,3,4) –也是,像难产妇女。01:45:943 (1) –这个重音的 也是建议放远点
  9. 01:48:992 –这个比较响的音空着有点违和,你反而加在了弱的01:49:075 –处。。。01:48:910 –在这换成1/4折返?
  10. 01:50:311 -^
  11. 02:04:405 (1,2,1) –降音量 这比音乐响太多了 这个节奏密集 听起来就显得吵 耳朵都美丽了
  12. 02:15:284 (3,4,5) –这里很难读,我是建议你4和5摆远点或者stack
  13. 02:19:240 (2,3) –难读
  14. 02:47:097 (5) –滑条尾soft sampleset
  15. 03:30:696 (4) –强烈建议去掉这个,这个节奏上听着很难听,而且overmap
    03:49:075 (2,3,4,5,6,7,8,9,10,11) –skystar overmap
  16. 04:11:987 (4,5,6,7,1) –这种有点破坏原歌的节奏(主要是和音效配合着听着难听
  17. 05:27:481 (1) –碰血条
整体不错 最后的串子好好好。
Hakurei Yoru

Fujiyama Panic wrote:

Sick fanart


hahah
Depths
take a star, good luck :D
Crystal
hi, from my queue

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly recommended
  3. Black: Personal Suggestions

[General]
  1. Check AiMod.

[Trail of Star]
  1. *Nice Storyboard* Well I'm always watching the stars while modding
  2. 02:03:745 (1,2,1,2,1) - Are these 1/8 (1/12 1/16) sliders really necessary? They sound weird for me.
  3. 02:36:383 (3) - The spacing before and behind makes it hard to read the rhythm, or hard to hit though someone can read it. I'm suggesting reducing a bit between 02:36:218 (2,3) - , to show which is 1/4 and which is 1/2.
  4. 02:37:372 (1,2,3) - I think the rhythm should be like this
  5. 02:40:833 (5) - Ctrl+G is better?
  6. 03:10:009 (1,2,3,4,5) - Reducing Spacing doesn't fit the rhythm imo. The last 0.2x spacing doesn't look organized as well. You might like this.
  7. 04:39:844 (4,5,1) - Moving to 424|128 might be better.
  8. 05:15:943 (2,3) - Add NC?
  9. 06:13:141 (1,2) - Change to a slider, to keep pattern consistant in the whole bar. (Also, the previous pattern would be hard to play because players usually want to change hitting speed on the downbeats.) This also apply to the same patterns behind.
  10. 06:30:696 (3,1) - Try this? This pattern shows the ending strong beat better imo.

Good luck!
天哪一直盯着storyboard看都要看瞎了
Cherry Blossom
It's time to check this map.
Sorry for delay.

General & Storyboard

  1. shining.png may be too large, and it can make this map unrankable.

    Ranking Criteria wrote:

    1. Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels for 4:3 aspect ratio images, although 640x480 is highly preferred. For widescreen mode (recommended) the maximum is 960x540 pixels for 16:9 aspect ratio images and 960x600 for 16:10 images. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
    2. The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
  2. Display epilepsy warning for your storyboard.


Trail of Star

  1. 00:16:767 (2,1) - is the distance between them intentional ? because you used a higher distance for 00:11:492 (2,1) - to make this pattern more readable, it should be better if you make them consistent concerning the use of distance.
  2. 00:53:196 (1,2,3,4) - Unrankable, because of inaudible hitsounds. Hitsounds are not audible, 5% is considered as inaudible. It is unrankable because you tap on something inaudible.
  3. 05:02:427 (1,2,1,2,1) - since you didn't use this kind of stream or anything which look like this before, it should be better if there is less distance between each double for the sake of gameplay.
  4. 05:41:987 (2) - i don't really think the spacing is intentional here, fix that spacing ?
  5. 06:12:810 (4) - unsnapped end.

There are beautiful things on this map like SB and some sliderarts.
But, try to get more opinions and testplay from experienced players, i really have doubts concerning the last stream part and some patterns concerning gameplay.
And fix SB issues and inaudible hitsounds, you only can use inaudible hitsounds for sliderends and spinners.
Call me back when you feel ready.
Topic Starter
Skystar
omg sorry cb i didnt see your mod ;w;;;;;; since i am now taking a break during the holidays

i will soon revive the map and work on it once i am back, gave the kd, sorry for the delay too qq

(also holy sht when did i unsubscribe the forum... it must be a bug!!)
OmegaR
BATs pls
lightlance7
can someone upload the old mapset(for rrtyui and hvick thing)? thanks!
Topic Starter
Skystar
Kodora
00:10:998 (1) - they aren't too fast for me >.<
02:36:218 (2,3) - 1/4 sliders actually play as same as 1/2 circles so i'd keep this
02:59:789 - 03:07:701 - the volume sounds okay for me...
05:19:569 - 05:22:207 - hmm i just wanna leave it blank..
others all fixed, really helpful thanks!
wkyik
01:13:965 (2,3) - 現在的好點
01:43:306 (1,2,3,4,5,6,7) - 故意擺這麼開的0.0
Tess
offset sounds fine for me
01:31:936 (2) - nope, doesn't flow well with next notes
01:26:328 (2) - stacking on (1) is definitely better since they both are kicks, not snares
01:43:556 (2,4,6) - no change, i proposely did that
01:51:551 (3,4,5,6) - suddenly using sliders would be even harder as the whole part here is circles
02:11:332 (2,3) - there's a piano on red tick and a hihat on blue tick, which i choose to follow the hihat as my hitnormal is a hihat too
03:02:101 (4) - no for this one - too far away from next slider
03:10:013 (1,2,3,4,5) - but i don't fine them hard to read at all lol
03:13:141 (2) - no for this one again - stacking is needed to emphasize the kick sounds
03:30:370 (1,2) - depends, i find them quite fun to hit if you know the rhythm
04:26:822 (1) - well i think the overlapping is intentional so no change
05:02:427 (1,2,1,2) - there has enough time for players to read since there's a 1/1 repeat slider before them
05:03:745 (1) - same reason as above
some decent suggestions out there, appreciate a lot!
Zweib
04:26:822 (1) - zzz kiiwa will kill you guys
04:54:762 (2) - no >.<
04:55:091 (2) - ^
Fycho
01:08:855 (2) - 這形狀比較能突出三連的節奏imo
01:45:613 (1,2) - 這裡本來就不太適合太遠的
03:30:696 (4) - 去掉更不合適
03:49:075 (2,3,4,5,6,7,8,9,10,11) - lel
Crystal
02:36:383 (3) - fine to me as said above
02:37:372 (1,2,3) - *cough* some fanzhen copy *cough*
02:40:833 (5) - nope o.o
03:10:009 (1,2,3,4,5) - 這裡還是從大到小比較makes sense, imo
CB
05:02:427 (1,2,1,2,1) - as said above, there has enough time for players to read since there's a 1/1 repeat slider before them, plus it's guitar solo part which isn't some repeat thing compared to previous parts, so having some special patterns isn't a problem imo
finally managed to get into this, update will be done as soon as HW updates the SB for the changes, after that i'll probably look for a bubble
Depths
Welcome Back Yukotan~ short mod



Metadata
Artist should be 青葉りんご (correct me if I'm incorrect)
Romanised to TRakker

Trail of Star

01:12:646 (2) - I feel like you could blanket this this with 01:12:152 (1) - like so http://puu.sh/gCGb5/12b7d8f1f2.jpg
I like how this plays creating a more circular flow


01:19:734 (1,2,3) - I test this a few times a like how it played and sounded, changing to a slider follows the guitar.
http://puu.sh/gCGrz/157d583931.jpg

01:35:229 (2) - ctl+g here ?

02:34:405 (5) - I would make this slider a bit more visible its a bit hard to read properly

03:09:020 (1) - theres a drum roll here you could follow

Love the map, good luck~
Topic Starter
Skystar
Depths
01:12:646 (2) - stacking on the slider's tail is to emphasize the tail itself, if it were placed elsewhere players would just drop the slider at the middle and move to next note which isn't what i want here
01:19:734 (1,2,3) - lol but ignoring the drums here is not good conisdering how strong they are
03:09:020 (1) - mmm?
others fixed
Fujiyama Panic

LuxAurumque wrote:

can someone upload the old mapset(for rrtyui and hvick thing)? thanks!
http://puu.sh/gKguK.osu

Easy map, have fun :3
Rizia
[Trail of Star]
02:40:833 (5) - 兩個1/4 slider?
06:16:272 (17) - 06:26:822 (17) - nc一下, 我覺得有點太長

~~~~~~~~~~~~~~~~~~~~~~
Topic Starter
Skystar
第一個因為用到了slider whistle所以沒辦法改成兩個1/4 slider
第二個改了
Rizia
bubble #1
Meg
yukoooooooo
Kodora
Bubble #2~
Avena
Qualified woo
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